Editing Villager

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{{Wrongpage|the animal villagers found within the Animal Crossing series|the playable human villager from Super Smash Bros.|Villager (Super Smash Bros. series)|the player character of the Animal Crossing series|Player}}
 
{{Wrongpage|the animal villagers found within the Animal Crossing series|the playable human villager from Super Smash Bros.|Villager (Super Smash Bros. series)|the player character of the Animal Crossing series|Player}}
[[File:Group Artwork NH.png|thumb|right|A selection of villagers and special characters in {{NH}}]] [[File:Fludir Founders.jpg|thumb|right|The player and several villagers in a room in {{NH}}]]
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[[File:Group Artwork NH.png|thumb|right|A selection of villagers and special characters in {{NH}}]]
'''Villagers''', also known as '''animals''' or '''residents''', are the main non-playable characters in the {{SER}}. They are the player's neighbors scattered around the [[player]]'s [[town]]. They do most of the same things as the playable character, such as [[fishing]], finding [[fossil]]s, and collecting [[insect]]s. Villagers, as suggested by the {{SER|nolink}} title, come in a variety of species.
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'''Villagers''', also known as '''animals''' or '''residents''', are the main non-playable characters in the {{SER}}. They are the player's neighbors scattered around the [[player]]'s [[town]]. They do the same things as the playable character, such as [[fishing]], finding [[fossil]]s, and collecting [[insect]]s. Villagers, as suggested by the {{SER|nolink}} title, come in variety of species.
  
 
Random villagers can move into the town at any time, usually after another villager [[Moving|moves]] out. Each villager initially comes with a unique interior house design, which will gradually change over time depending on what furniture they request, or insects, [[fish]], fossils, and [[clothes]] they obtain. [[Flooring]] and [[wallpaper]] eventually change, usually depending on how long the villager has been a resident of the town. Unlike the player, they do not have the ability to expand their home.
 
Random villagers can move into the town at any time, usually after another villager [[Moving|moves]] out. Each villager initially comes with a unique interior house design, which will gradually change over time depending on what furniture they request, or insects, [[fish]], fossils, and [[clothes]] they obtain. [[Flooring]] and [[wallpaper]] eventually change, usually depending on how long the villager has been a resident of the town. Unlike the player, they do not have the ability to expand their home.
  
 
==Interaction==
 
==Interaction==
Villagers can be interacted with in various ways. The player can talk to villagers by approaching them and pressing the interact button. These [[conversation]]s usually result in a line of relative dialogue, or the player receiving a [[favor|request]] to complete. Requests uncommonly will trigger a game or small event. Interacting positively with villagers will develop the player's [[friendship]] with them. [[File:Lost Item Request Unlock PC Icon.png|thumb|A generic villager icon in {{PC}}]]
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Villagers can be interacted with in various ways. The player can talk to villagers by approaching them and pressing the interact button. These [[conversation]]s usually result in a line of relative dialogue, or the player receiving a [[favor|request]] to complete. Requests uncommonly will trigger a game or small event. Interacting positively with villagers will develop the player's [[friendship]] with them.
  
 
Additionally, in {{NH}}, villagers will frequently talk to the player about actions they did the previous day, such as burying [[Bell]]s in [[shining soil]], upcoming events, and more. They also generally have special dialogue for their first interaction with the player during the day.
 
Additionally, in {{NH}}, villagers will frequently talk to the player about actions they did the previous day, such as burying [[Bell]]s in [[shining soil]], upcoming events, and more. They also generally have special dialogue for their first interaction with the player during the day.
  
Villagers will occasionally attempt to get the player's attention by eliciting a surprised [[Reaction]] and excitedly approaching the player (this is also known as a "ping" within the player community). Interacting with them in this state will produce special dialogue and requests or a notification of their imminent departure from town, giving the player an opportunity to prevent (or encourage) their move. In {{NL}}, villagers in this excited state might request a new [[catchphrase]] or greeting, suggest an idea for a [[public works project]], give or ask for an item, or could be thinking of moving out.
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Villagers will occasionally attempt to get the player's attention by eliciting a surprised [[Reaction]] and excitedly approaching the player (this is also known as a "ping" within the player community). Interacting with them in this state will produce special dialogue and requests or a notification of their imminent departure from town, giving the player an opportunity to prevent (or encourage) their move. In {{NL}}, villagers in this excited state might request a new [[catchphrase]] or greeting, may suggest an idea for a [[public works project]], or could be thinking of moving out.
  
 
In addition, villagers can be annoyed in a number of ways:
 
In addition, villagers can be annoyed in a number of ways:
*"Pushing" villagers by continuously walking into them for approximately eight seconds will result in them getting upset at the player.
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*"Pushing" villagers by continuously walking into them. If done for long enough, the villager will get upset at the player.
*In {{CF}} onwards, a villager will become sad or angry after falling into a [[pitfall]], whether the player talks to them whilst they are in the trap or not.
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*In {{CF}} and {{NL}}, a villager will automatically become sad or angry after falling into a [[pitfall]], whether the player talks to them whilst they are in the trap or not.
*Repeatedly talking to villagers to the point where they get annoyed. They may give warnings or yell at the player, and then refuse to talk for a while, or in {{NL}} onwards, say that they are "thinking" and cannot talk at the moment.
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*Repeatedly talking to villagers to the point where the villager gets annoyed. They may give warnings or yell at the player, and then refuse to talk for a while, or in {{NL}} and {{NH}}, say that they are "thinking" and cannot talk at the moment.
*Hitting villagers with certain [[tool]]s (such as the [[Net]], the [[Toy Hammer]], or the [[Axe]]{{Note|In first generation games only}}) three times in a row will result in them becoming upset.
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*Repeatedly hitting them with certain [[tool]]s, such as the [[Net]], the [[Toy Hammer]], or (in {{PG}}) the [[Axe]].
*In {{NL}}, using the [[Megaphone]] too close to a villager may startle them and consequently result in them complaining.
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*In {{NL}}, using the [[Megaphone]] too close to a villager, which they will be shocked and get annoyed.
*In some games, refusing favors can upset villagers. In {{CF}}, for example, declining a task (such as a delivery, [[hide-and-seek]], or greeting change) will usually result in the villager becoming sad.
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*In some games, refusing favors can annoy villagers. In {{CF}}, for example, declining a task (such as a delivery, [[hide-and-seek]], or greeting change) will usually result in the villager becoming sad.
  
 
==Personalities==
 
==Personalities==
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<!--Please do not change the emotion images without a consensus on the discussion page-->
 
<!--Please do not change the emotion images without a consensus on the discussion page-->
 
'''Male'''
 
'''Male'''
*[[File:Emotion Sleepy NH Icon.png|32px]] [[Lazy]]
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*[[File:Emotion Sleepy NH Icon cropped.png|25px]] [[Lazy]]
*[[File:Emotion Pride NH Icon.png|32px]] [[Jock]]
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*[[File:Emotion Pride NH Icon cropped.png|25px]] [[Jock]]
*[[File:Emotion Aggravation NH Icon.png|32px]] [[Cranky]]
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*[[File:Emotion Aggravation NH Icon cropped.png|25px]] [[Cranky]]
*[[File:Emotion Smirking NH Icon.png|32px]] [[Smug]]
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*[[File:Emotion Smirking NH Icon cropped.png|25px]] [[Smug]]
 
|
 
|
 
'''Female'''
 
'''Female'''
*[[File:Emotion Happiness NH Icon.png|32px]] [[Normal]]
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*[[File:Emotion Pleased NH Icon cropped.png|25px]] [[Normal]]
*[[File:Emotion Encouraging NH Icon.png|32px]] [[Peppy]]
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*[[File:Emotion Encouraging NH Icon cropped.png|25px]] [[Peppy]]
*[[File:Emotion Disagreement NH Icon.png|32px]] [[Snooty]]
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*[[File:Emotion Disagreement NH Icon cropped.png|25px]] [[Snooty]]
*[[File:Emotion Mischief NH Icon.png|32px]] [[Big sister]]
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*[[File:Emotion Mischief NH Icon cropped.png|25px]] [[Big sister]]
 
|}
 
|}
  
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==Appearances==
 
==Appearances==
===In {{PG|nolink}}===
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==={{PG|nolink}}===
{{See also|Villager/Animal Crossing|label1=List of villagers in Animal Crossing}}
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:''See also: [[Villager/Animal Crossing|List of villagers in Animal Crossing]]''
  
 
Initially in {{PG}}, there are six villagers in the town when the player moves in. The maximum number is 15; once 15 villagers have moved in, one of the already existing villagers will move out without warning to allow a new villager to move in. Villagers have a unique role in {{PG|nolink}}. During town events, they gather and celebrate in different areas of the town to partake in different events. Most noted is during the [[New Year's Eve]] celebrations, where they gather around the town pond (in future releases except in {{NH|short|nolink}}, they are simply scattered around town, and have special conversations revolving around the festivities).  
 
Initially in {{PG}}, there are six villagers in the town when the player moves in. The maximum number is 15; once 15 villagers have moved in, one of the already existing villagers will move out without warning to allow a new villager to move in. Villagers have a unique role in {{PG|nolink}}. During town events, they gather and celebrate in different areas of the town to partake in different events. Most noted is during the [[New Year's Eve]] celebrations, where they gather around the town pond (in future releases except in {{NH|short|nolink}}, they are simply scattered around town, and have special conversations revolving around the festivities).  
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During [[summer]] and [[winter]], villagers may live outside in a [[tent]] or an [[igloo]] for the day, where they become the source of collecting special furniture items. In future game releases, they are not a source of rare, unique furniture, but become a means of gaining furniture through trades. They also do not camp out, and only live in their homes.
 
During [[summer]] and [[winter]], villagers may live outside in a [[tent]] or an [[igloo]] for the day, where they become the source of collecting special furniture items. In future game releases, they are not a source of rare, unique furniture, but become a means of gaining furniture through trades. They also do not camp out, and only live in their homes.
  
===In {{WW|short|nolink}}===
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==={{WW|nolink}}===
{{See also|Villager/Wild World|label1=List of villagers in Wild World}}
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:''See also: [[Villager/Wild World|List of villagers in Wild World]]''
  
 
Initially in {{WW}}, there are three villagers in the town when the player moves in out of a possible eight. Once eight villagers have moved in, one of the already existing villagers may move out to allow another new villager to move in, lowering the number to seven until the new villager moves in. Although villagers do have a similar role as they do in {{PG|nolink}}, they also have a few new features.
 
Initially in {{WW}}, there are three villagers in the town when the player moves in out of a possible eight. Once eight villagers have moved in, one of the already existing villagers may move out to allow another new villager to move in, lowering the number to seven until the new villager moves in. Although villagers do have a similar role as they do in {{PG|nolink}}, they also have a few new features.
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For the first time in the {{SER|nolink}}, a new villager species was introduced in {{WW|nolink}}: [[monkey]]s. (Although [[Porter]] is also a monkey and was in the games between {{DnM|nolink}} and {{DnMe+|nolink}}, he is a special character.)
 
For the first time in the {{SER|nolink}}, a new villager species was introduced in {{WW|nolink}}: [[monkey]]s. (Although [[Porter]] is also a monkey and was in the games between {{DnM|nolink}} and {{DnMe+|nolink}}, he is a special character.)
  
===In {{CF|short|nolink}}===
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==={{CF|nolink}}===
{{See also|Villager/City Folk|label1=List of villagers in City Folk}}
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:''See also: [[Villager/City Folk|List of villagers in City Folk]]''
  
 
Initially in {{CF}}, there are six villagers in the town when the player moves in. The maximum number is ten. Once ten villagers have moved in, one of the already existing villagers will attempt to move out to allow a new villager to move in.
 
Initially in {{CF}}, there are six villagers in the town when the player moves in. The maximum number is ten. Once ten villagers have moved in, one of the already existing villagers will attempt to move out to allow a new villager to move in.
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Villagers now talk about the glamour and style found within the [[city]], a new area found in the game.
 
Villagers now talk about the glamour and style found within the [[city]], a new area found in the game.
  
===In {{NL|short|nolink}}===
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==={{NL|nolink}}===
{{See also|Villager/New Leaf|label1=List of villagers in New Leaf}}
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:''See also: [[Villager/New Leaf|List of villagers in New Leaf]]''
 
 
 
Initially in {{NL}}, there are five villagers in the town when the player moves in. The maximum number is ten, although the tenth villager will not move in unless the player invites them to move in, either through the [[campground]] (as of {{NLWa}}) or [[campsite (New Leaf)|campsite]], or if they communicate with a player whose town had any villagers move out.  
 
Initially in {{NL}}, there are five villagers in the town when the player moves in. The maximum number is ten, although the tenth villager will not move in unless the player invites them to move in, either through the [[campground]] (as of {{NLWa}}) or [[campsite (New Leaf)|campsite]], or if they communicate with a player whose town had any villagers move out.  
  
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For the first time in the series, two new personalities are introduced, one new one for each gender. For male villagers, the new personality is [[smug]] キザタイプ (''Kiza Type''). For female villagers, the new personality is [[big sister]] アネキタイプ (''Aneki Type'').
 
For the first time in the series, two new personalities are introduced, one new one for each gender. For male villagers, the new personality is [[smug]] キザタイプ (''Kiza Type''). For female villagers, the new personality is [[big sister]] アネキタイプ (''Aneki Type'').
  
===In {{HHD|short|nolink}}===
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==={{HHD|nolink}}===
 
In {{HHD}}, villagers appear as clients, and the player designs a house for them to move in to. When visiting a house, villagers can be seen exercising, cleaning, or singing. The player can also invite villagers to the designed house. Villagers can also be seen in buildings, like the [[school]] and [[shop]]s.
 
In {{HHD}}, villagers appear as clients, and the player designs a house for them to move in to. When visiting a house, villagers can be seen exercising, cleaning, or singing. The player can also invite villagers to the designed house. Villagers can also be seen in buildings, like the [[school]] and [[shop]]s.
  
===In {{NH|short|nolink}}===
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==={{NH|nolink}}===
{{See also|Villager/New Horizons|label1=List of villagers in New Horizons}}
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:''See also: [[Villager/New Horizons|List of villagers in New Horizons]]''
  
 
As of version 2.0, {{NH|nolink}} features [[Villager/New Horizons|413 villagers]], including all the villagers in Series 1-4 of ''Animal Crossing'' [[amiibo]] cards (333 characters), the 50 villagers of the {{NLWa|short|nolink}} series of amiibo cards, the 6 [[Sanrio]] villagers, 3 returning from {{DnM|nolink}}, 1 returning from {{PG|nolink}}, 4 returning from {{DnMe+|nolink}}, and 16 new villagers to the series.
 
As of version 2.0, {{NH|nolink}} features [[Villager/New Horizons|413 villagers]], including all the villagers in Series 1-4 of ''Animal Crossing'' [[amiibo]] cards (333 characters), the 50 villagers of the {{NLWa|short|nolink}} series of amiibo cards, the 6 [[Sanrio]] villagers, 3 returning from {{DnM|nolink}}, 1 returning from {{PG|nolink}}, 4 returning from {{DnMe+|nolink}}, and 16 new villagers to the series.
  
The player arrives at the deserted island with two other villagers, the fewest starting villagers of any game in the series. These villagers are always one [[jock]] villager and one [[big sister]] villager, out of a total of 83 possible starting villagers. Three additional villagers can move in after meeting certain criteria, one at a time. Those villagers are a [[lazy]] villager, a [[peppy]] villager, and a [[normal]] villager. Then up to five more (at least one of which will be [[smug]]), for a maximum of ten, can be moved in either via the campsite, which can be built once the [[Resident Services]] center is upgraded from a tent into a building, through further [[Mystery Island Tour]]s, or by inviting them from another player's town.
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The player arrives at the deserted island with two other villagers, the fewest starting villagers of any game in the series. These villagers are always one [[jock]] villager and one [[big sister]] villager, out of a total of 83 possible starting villagers. Three additional villagers can move in after meeting certain criteria, one at a time. Those villagers are a [[lazy]] villager, a [[peppy]] villager, and a [[normal]] villager. Then up to five more, for a maximum of ten, can be moved in either via the campsite, which can be built once the [[Resident Services]] center is upgraded from a tent into a building, through further [[Mystery Island Tour]]s, or by inviting them from another player's town.
  
 
Villagers have even more interactivity and actions than in {{NL|short|nolink}}. They can sometimes be seen in their homes, working on a DIY recipe, and they will share it with the player when talked to, even if the player already has that particular recipe. The {{NHVer|2.0|full}} also made it possible to have villagers invite the player to their house, ask the player for an invitation to the latter's house, or enter the player's house for a random visit. Villagers can make comments about furniture when the player interacts with it, play a minigame with the player ("High Card, Low Card"), and offer them gifts as a thank you for their visit.
 
Villagers have even more interactivity and actions than in {{NL|short|nolink}}. They can sometimes be seen in their homes, working on a DIY recipe, and they will share it with the player when talked to, even if the player already has that particular recipe. The {{NHVer|2.0|full}} also made it possible to have villagers invite the player to their house, ask the player for an invitation to the latter's house, or enter the player's house for a random visit. Villagers can make comments about furniture when the player interacts with it, play a minigame with the player ("High Card, Low Card"), and offer them gifts as a thank you for their visit.
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{{Note list}}
 
{{Note list}}
  
{{Navbox Gameplay elements}}
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{{Gameplay Elements}}
{{Navbox Species}}
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{{Species}}
{{Navbox Villager personalities}}
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{{Personality}}
 
[[Category:Characters]]
 
[[Category:Characters]]

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