Designing



Designing (or decorating) is a gameplay mechanic in the that features the player customizing either their own house, their own town/island, or someone else's house, whether that be a villager or a special character. A major aspect in designing is the placement of furniture items and other miscellaneous items such as clothing or gyroids.

Two types of designing, interior and exterior, focuses on different designing mechanics. Interior designing features the decoration of a house's walls, flooring, and ceiling (only in and  as of version ). Exterior designing takes the form of how certain structures are placed, and may also involve the placement of trees and flower items. The player can check on how their designing is graded, with the Happy Home Academy for their own house, and the environment evaluation check for their town or island.

Until, interior designing remained a major focus in the , with minor exterior designing in regards to how flora is placed and in special objects ordered by the player. Exterior designing would be expanded in with the introduction of public works projects, while also introducing wall-mounted items to be placed on the player's wall. The museum's exhibit room can also be designed. In, much of the player's designing takes place around their campsite, camper and cabin, with the ability to place furniture outside. This would continue into, where the player can also relocate buildings such as the Able Sisters or a villager home and be able to construct up to ten bridges and ten inclines for the player's island. The player can also design in the Room Sketch app or at Photopia on Harv's Island.

In and the  DLC, designing is a major focus in which the player designs a custom house for a client, whether that is a villager or a special character. House designs can be shared to other players via the Happy Home Network.

Furniture
Furniture are items that can be used in designing. Before, furniture items were mainly available only for the inside of the player's house (and in , one of the museum's exhibits). In, , and , furniture items can now be placed outdoor. Furniture items primarily come from Tom Nook's store or Timmy and Tommy's store depending on the game.

Furniture items can either be placed on the floor, on other furniture items, on the wall, or on the ceiling. Some items can perform different functions, such as a seat or a bed that the player can sleep on (and enter a dream island in since version ).

Furniture items can come in certain furniture series or furniture set that can improve Happy Home Academy evaluation for the player's house. Each can also be assigned a specific theme that when paired together can also improve the player's house evaluation. In, furniture items are essential for the player's island evaluation rating.

Wallpaper/Flooring
Wallpaper and flooring (carpets prior to ) are items that are used primarily in interior designing. When obtaining a house, a default wallpaper and flooring is applied that the player can then change later. In, the player can also set an accent wallpaper, where another wallpaper is applied to one side of a room. Accent wallpapers are unlocked with the or playing the  DLC for the first time (if the Pro Decorating License was purchased prior to playing, it is refunded). Wallpaper and flooring items can be purchased from Tom Nook's store or Timmy and Tommy's store depending on the game.

Special wallpapers and flooring tend to feature a unique image, and can sometimes be animated. For instance, the features moving fishes and waves. These special interior items can primarily be obtained from Saharah.

House customization
House customization is a major mechanic in the aspect of exterior designing. In, the only customization available was the repainting of the roof on the player's house, which can be changed by any villager. In, a small flag is placed on the player's house after completely paying off the mortgage and can be customized.

In, house customization was expanded, now allowing the player to change the roof, door, exterior, fence, framework, mailbox, and pavement for US$Bells. In, customization was limited to only changing the roof, door, siding, and mailbox. Additional customization options for a house were added in version, including the inclusion of house shape, where the player can now choose between four different shapes.

In, when designing a villager's vacation home or when redesigning an existing villager's home after completing the DLC, it is possible to also change the villager's exterior.

Bridges
Bridges are an exterior designing mechanic. In, , and , the player is only able to decide the location of a new bridge to be built, and cannot change what type of bridge to build. In and, new bridge types were added and can be built. Only three bridges are allowed for a town in, while ten are allowed in.

Flora
Flora is often used in the aspect of exterior designing. Flowers, trees, weed, and bushes are common elements that the player can use to decorate their town or island. In, it's possible to move trees or bushes around using a shovel, although the former requires that the player eats a food item to gain energy points.

Other aspects of flora include bamboo and rocks, although the latter can only be moved in and requires that the player breaks the rock and allow it to respawn in a new location.

Objects
Objects are structures in used in exterior designing. Three random objects are available from Tom Nook and can be constructed after finding a location and paying a fee of US$Bells. Other objects are ordered by ways of code generation via the now-defunct Object Delivery Center. Building an object is permanent, and only one can be built at a time.

Public works projects
Public works projects are structures in used in exterior designing. These projects can be chosen by the mayor, with Isabelle providing a list of structures to choose from. Many projects can be unlocked from random villagers, though some are unlocked in unique ways. Only one public works project can be done at a time.

Once a public works project is given a location, Lloid will appear and collect US$Bells donations to build the structure. While villagers may donate to a project from time to time, the player is expected to donate and finish the project themselves. Once the public works project donation is successful, it will open up the next day. Isabelle will give the player the option to choose whether or not to celebrate its opening.

Up to 30 public works project can build for a single town, while only three bridges can be built. Some public work project involve construction around Main Street, where Lloid collect donations at the train station instead.

Soundscapes
Soundscapes (sound sceneries in ) are a mechanic primarily used in interior designing. These add ambient sound to the interior of the house. In, sound sceneries can be brought for Play Coins 2.

In, the player has 23 total soundscapes to choose from. All are obtained by Wardell when he is outside at the northern part of the main archipelago island after completing 17, 25, and 33 vacation homes.

Rugs
Rugs are items introduced in that are primarily used in designing. Rugs would return in and. With the exception of, all rug items can be used in the outside. Rugs come in several different sizes, either small, medium, or large. Once placed down, the player can walk over the item itself.

In, rugs are generally sold by Saharah.

Amenity
Amenities are items in that are primarily used in exterior designing for the campsite. Three tiers of amenities exists for each of the ten themes in, and are able to boost a villager's friendship level in the process. However, some amenities are only available during events and have no impact on friendship. Only two amenities can be placed at a time.

Terrain
Terrain are items in that are primarily used in exterior designing for the campsite. Terrains come in various parts: Sky, Background, Middle Ground, and Foreground. The player can also add a Sign, Fence, and Deck that are fixed to one location and cannot be moved. Each Terrain part correlates to a set, and certain parts can come from seasonal goods or Fortune Cookie.

Once the player is done setting up the Terrain, they can view what the Terrain will look like under different times of day and seasons.

Fences
Fences are items in that are primarily used in exterior designing. Fences can be placed in any direction, though only the same fence can connect to each other. When plotting a fence down, the player will hold a hammer-like tool.

Incline
Inclines are an exterior designing mechanic. Until, incline were only available for certain parts of a town and were not customizable. In, the player can purchase up to 10 inclines to place around their island between two different cliff levels.

Island Designer
The Island Designer Construction Permit app in allows the player to construct cliffs, waterways, and paths. It is an exterior designing mechanic. After obtaining a 3-star rating and having K.K. Slider perform for the first time on the player's island, the player receives the Island Designer app and can create paths around the island. The player will need to spend US$Nook Miles for additional paths and have the ability to make cliffs and waterways.

Certain limits are imposed when using this app. While the player can make a fourth level cliff, they cannot climb it. They also can't remove a cliff if it's around a tree or if an object like a flower is on top of it. Waterways also can't be created near trees and any waterfalls will need to have a cliff on its side. The area where Resident Services is located also cannot feature cliffs or waterways.

Polishing
Polishing is a mechanic introduced in the DLC  primarily used in interior designing. When wanting to polish the interior of their own, a villager's house, or a vacation home, the player has to select the L button, which will switching them to polishing mode and change their headwear and shirt.

The player can then select from one of 14 different polishing effects and then rub on a nearby item. The effect can be intensified if polished long enough. Custom designs can also be applied to the effect which will replace the texture that is shown when polishing is applied.

Polishing is unlocked while completing the fourth house for Paradise Planning.

Lighting


Lighting is an interior designing mechanic introduced in the DLC. Lighting is composed of color and brightness. The player can change the color of light to one of 12 options: white, yellow, orange, red, pink, magenta, purple, blue, light blue, aqua, green, and lime green. The player can also adjustment the brightness, either dimming or brightening the room.

Lighting is unlocked while designing either the café or restaurant.

Entryway
Entryways is a interior designing mechanic introduced in the DLC. It is unlocked once starting the DLC. There are eight Entryways that the player can choose from.

Other designing aspects
Other designing aspects include the placement of clothing, gyroids, art, bugs, fish, sea creatures, tools, and other items. Custom designs can also be used in designing, whether placed on the ground or with its pro design placed down.

Relocation of a villager's house or a building is also a designing mechanic in, although the relocation of Resident Services requires the rebuilding of the player's island.

Designing UI
Starting in, a new UI was made for the designing process. In, the player can choose from different categories to place down a furniture item. Once plotted, the player can move the item around on the touchscreen. The player can also move characters for the purposes of taking a photo. Furniture items that don't have a surface for the placement of other items have dots in the UI, while furniture items that do have surfaces for other items have pluses. Furniture item that can be placed on other items or on the floor are round and have pluses, while other furniture items are square-like in comparison.

In 's update, after building the Secret Storage, the player is shown over to Lottie, who grants the player the ability to use a similar designing UI of that used in. This allows the player to move furniture around with a similar mechanic used in regards to surface furniture, but it does not grant the player the ability to access their storage to place down new furniture items.

In, the player can go into a designer UI by pressing down on the D-Pad anytime while designing their own house, a villager's house, at Photopia, or when designing a vacation home in the DLC. Going into the Room Sketch app automatically places the player into the designer UI.

Using the left control stick, the player is able to move the cursor around and move a furniture item by holding A. To remove a furniture, the player can press Y. The player can rotate a furniture item by pressing A, while they can select multiple furniture items by pressing R. Pressing the plus button switches between three modes: standard furniture, wall-mounted furniture, and ceiling decor furniture. To access storage, the player can press right on the D-Pad, while to access their pockets for items, the player can press X. Pressing X on a furniture item that can be customized will load up the standard customization UI. Pressing up on the D-Pad toggles the lighting of a room. If the player has gotten the and has made progress, the player can press left on the D-Pad for resizing, lighting adjustments, entryway changes, windows adjustments, and soundscapes. Pressing minus hides the UI guides. Once the player is done, the player can press B to quit the UI.

In only, the player can also design outside. In the UI, pressing the plus button switches the player between multiple modes of exterior designing: standard furniture, fences, and paths. Pressing up on the D-Pad allows the player to set the default time. Pressing right on the D-Pad brings up the catalog, while pressing left shows a selection of seasons that the player can set the property in.