Animal Crossing: Wild World

Animal Crossing: Wild World is a simulation game for the Nintendo DS released in 2005. It is the second main installment in the released outside of Japan, and it is a follow-up to the 2001 Nintendo GameCube game.

An open-ended game, follows a player-controlled human living in a town populated with animals and performing various tasks, such as interacting with characters and collecting items. Like all games in the, the game is synced to the system clock, which affects the gameplay based on the current time and day. New to is online functionality in the form of the Nintendo Wi-Fi Connection, which allowed players to visit other players' town over the internet until the service's discontinuation in 2014.

The game was a critical and commercial success, garnering positive reviews from critics and selling a total of 11.75 million copies as of September 2020, making it the ninth best-selling Nintendo DS game and the third best-selling Animal Crossing game. was re-released on the Wii U via the Virtual Console service in 2015 in Europe, and in 2016 in North America and Japan.

Gameplay
Like its predecessor, is an open-ended game where the player takes the role of a human moving into a town of animals. Tasks the player can partake in include socializing with villagers, collecting items, catching fish or bugs, and paying off their home loan. The game takes place in real-time, meaning the in-game time of day and year matches that of the Nintendo DS. The time of day and year affects aspects of gameplay such as whether or not shop are open or villagers are awake, seasonal events, and the availability of certain fish, bugs, and items. Up to four players can live in a town, all occupying the same house. features multiplayer, which allows up to three other players visit someone's town simultaneously, either via local wireless, or, before the service's discontinuation in 2014, the Nintendo Wi-Fi Connection.

The game utilizes the DS's dual screens, having the sky on the top screen and the gameplay on the bottom screen, and allowing for control via either the touch screen or buttons. Unlike the previous game, which utilizes a top-down perspective with screen transitions at acre borders, has a continuously scrolling, cylindrical world; a feature that would be retained in all subsequent games.

New features
features several new features that are not present in or.

Locations
New locations in include Town Hall, the observatory, The Roost, Shampoodle and the checkpoint.


 * Town Hall replaces the post office, wishing well, and dump from, allowing the player to mail letters, deposit and withdraw Bells from a savings account, pay their home loan, access the recycle bin, view the town's environment rating, change the town tune, and donate Bells to Boondox.


 * The observatory is located on the second floor of the museum and allows the player to create constellations that can be seen in the night sky. The Roost appears in the museum's basement, allowing the player to purchase coffee and acting as the venue where K.K. Slider performs.


 * Shampoodle is a salon located in Nookington's that allows the player to change their hairstyle and hair color.


 * The checkpoint is located at the north end of a town, and it features Copper and Booker, the former of whom gives the player multiplayer-related options, and the latter of whom tells the player about events and visitors, gives access to the lost and found, and allows the town flag to be changed.

Characters
features nine new special characters, including Brewster, who operates The Roost, Celeste, who works in the museum's observatory, Cornimer, who hosts the Acorn Festival, Dr. Shrunk, a visitor who teaches the player emotions, Harriet, who styles the player's hair at Shampoodle, Katie and Kaitlin, a daughter and mother who appear after multiplayer, and Pascal, a visitor who gives items from the Pirate Ship Theme. Additionally, 18 new villagers have been added, though 188 from and  have been removed.

Events
has seven new events, though all holidays from its predecessor have been removed. The new events are La-Di-Day, Yay Day, the Flea Market, the Bug-Off, Bright Nights, the Flower Fest, and the Acorn Festival.

Local wireless
In addition to visiting other players' towns, a feature called Tag Mode (known as Contact Mode in PAL versions) allows two players who come within range of each other to trade constellations, villagers, and messages via Notes in Bottles. Items from the Mario Theme and the six monkey villagers were also distributed via Tag Mode by select retailers by use of a promotional Game Card.

is compatible with its successor,, allowing players to transfer over save data from the former to the latter. When the player chooses to transfer their data from, the character will retain their name, face, and hairstyle, and the player's catalog will transfer over.

Nintendo Wi-Fi Connection
utilized the Nintendo Wi-Fi Connection for online functionality, being the second Nintendo DS game to do so. With the service, players could visit the towns of others' on their friend list via the internet. In addition to multiplayer, letters containing various items were sent by Nintendo to players who connected to the service. As of May 2014, all online functionality in is inaccessible due to the discontinuation of the Nintendo Wi-Fi Connection.

Development
was first announced as Animal Crossing DS in May 2004 at. A short video clip was released to the press that showed off the game's touch screen controls, multiplayer, and visuals, which were based on those of. At E3 2005, Animal Crossing DS was playable on the show floor, and it was announced that it would release before the end of the year. The game's final English title was revealed in September 2005, three months before its North American release.

According to series creator and producer Katsuya Eguchi, the developers chose to remove region-specific aspects from the game, including many of the holidays, due to the lengthy localizations to North America and Europe. The team sought to make the game enjoyable to a worldwide audience. In an E3 2005 interview, Eguchi stated the game's cylindrical "rolling log" world was designed so players could see the sky on the top screen. He also stated that the reason for the removal of the NES games was because the developers felt they "took players away from the adventure," and the team wanted to put more focus on "living in the Animal Crossing world."

The game was featured in several issues of Nintendo Power leading up to its December 2005 release, first appearing in Volume 181, July 2004.

Release
was released in Japan on November 23, 2005. It was later released in North America and Australia in December 2005, in Europe on March 31, 2006, and in South Korea on December 6, 2007. It is the first game in the series to release in South Korea and the first to have a Korean localization.

A 1.1 revision of the game, which fixed few glitches from the initial release, was released in North America and Japan in 2006.

Virtual Console
was released on the Wii U's Virtual Console service on November 19, 2015 in Europe, 10 years after its initial release on the DS. It was later released in Japan and North America on July 17, 2016, and October 13, 2016, respectively. The game remains mostly unchanged, with the exception of the requirement for unlocking Nookington's no longer including having another player buy from Nookway, as there is no online or multiplayer functionality in this version. Additionally, due to the lack of online or multiplayer functionality, downloadable items, the six monkey villagers, and items received from Katie or Kaitlin are unobtainable.

Regional differences
Unlike, which features major regional differences, 's are fewer and more minor. Most changes are between the Japanese, North American, and European versions. The Australian version is identical to the North American version.

The European and Korean versions are based on the 1.1 revisions of the North American and Japanese versions, respectively.

Japan to North America

 * The Japanese version uses a completely different logo based on those from the previous installments, with squares behind every letter, and the copyright that reads "2005© Nintendo" is slightly higher up on the upper screen.
 * The keyboard's keys are ordered to form a rounded-corners square. It uses hiragana input by default, and has five extra keys on the left side, for switching to katakana, using diacritics, or placing small kana characters.
 * Dates are ordered as YYYY/MM/DD.
 * When meeting Pelly for the first time, she asks the player if it is fine to display Kanji or if they prefer to read only in Hiragana.
 * The phone in the attic has an extra option for switching between text with Kanji or Hiragana at any time.
 * Players created in the Japanese (and Korean) version cannot connect at all with players from other regions, while the North American version can connect freely with any version.

North America to Europe

 * French, German, Italian, and Spanish languages are supported, and the language used by the game is dependent on the language set on the Nintendo DS. Due to the additional scripts, the game was released on a 512 Mb Game Card rather than 256 Mb.
 * The copyright text on the title screen reads "©2005-2006 Nintendo" to reflect the game's release date in Europe.
 * The registered trademark symbol (®) next to the logo on the title screen is changed to an unregistered trademark symbol (™).
 * The clock uses the 24-hour format rather than the 12-hour format used in the North American version, and all in-game dialog is updated to reflect this.
 * Dates use the Day/Month format rather than the Month/Day format used in the North American version.
 * Numbers use periods instead of commas as decimal separators (e.g. 1.000 rather than 1,000).
 * During the player's part-time job, the first villager they speak to asks the player which parent they prefer rather than their blood type.
 * The Mini-Mustache has a different design, no longer resembling a.
 * The Shoji Screen and Tatami Floor resemble the and, respectively, from . Despite this, the names are unchanged.

Reception
received generally positive reviews, receiving a score of 86 out of 100 on Metacritic, a review aggregator site. The game, like its predecessor, was praised for its open-ended gameplay, amount of content, and "addictive" nature. IGN gave the "Best Online Game" award in their "Best of 2005" awards, stating the online functionality "open[s] up a whole 'nother world" due to the game's open-ended and social nature, and Nintendo World Report called it, paired with Mario Kart DS, "probably the best thing Nintendo could have launched Wi-Fi Connection with."

Sales
In November 2005, Media Create, an entertainment data analysis company, reported that had sold 325,466 copies in Japan during its first week of sale. By July 2008, the game had sold a total of 4,679,907 copies in Japan, making it the 4th highest-selling DS game at the time.

As of September 30, 2021, has sold 11.75 million units worldwide, making it the 9th highest-selling Nintendo DS game.

Related media
A promotional soundtrack CD, titled Animal Crossing Sound CD: K.K. Choice! Mix was bundled with the November 2005 issue of Nintendo Dream in Japan two days before the game's release. It features five remixed tracks from the game. The game's title track is also featured on ''Touch! Generations Sound Track'', a soundtrack CD released via Club Nintendo in Japan that contains tracks from various Nintendo DS and Wii games.

A feature-length animated film, titled Gekijōban Doubutsu no Mori, was released in Japan in December 2006. The film follows Ai, an 11-year-old human girl, as she moves to Animal Village, and it features many elements and musical tracks from.

A set of collectable cards, known as Millefeui Cards, was released to promote the game. Another two sets were released alongside.

Trivia

 * In the game, Able Sisters is always directly east of Tom Nook's store, but on the cover, they are separated.
 * This game has the least amount of villagers in the, at 150.

Names in other languages
Unlike the previous game, the Welcome to part in the logo was not translated and was left in English in all Western versions.