Template:NHFurniture/doc

Names

 * The English name of the item.
 * Default value: Item name in page title.
 * Default value: Item name in page title.


 * The Japanese name of the item.
 * The Japanese name of the item.


 * The French name of the item.
 * The French name of the item.


 * The German name of the item.
 * The German name of the item.


 * The Korean name of the item.
 * The Korean name of the item.


 * The Italian name of the item.
 * The Italian name of the item.


 * The Dutch name of the item.
 * The Dutch name of the item.


 * The Chinese name of the item.
 * The Chinese name of the item.


 * The Spanish name of the item.
 * The Spanish name of the item.


 * The Russian name of the item.
 * The Russian name of the item.


 * An identifier that connects this item to items in other iterations of Animal Crossing. If an item changes name from game to game, the identifier remains constant. The identifier should be the name of the item as it appears in the earliest Animal Crossing game.
 * Default value: Item name in page title.
 * Default value: Item name in page title.

Metadata

 * The category of the item as seen in the catalog.
 * Possible values: Housewares, Miscellaneous, Wall-mounted, Wallpaper, Floors, Rug, Fashion Items, Creatures, Other
 * Possible values: Housewares, Miscellaneous, Wall-mounted, Wallpaper, Floors, Rug, Fashion Items, Creatures, Other


 * The collection the item is a part of. A series or set.
 * The collection the item is a part of. A series or set.


 * A theme the item belongs to.
 * A theme the item belongs to.


 * A color the item is designated (for the purposes of feng shui).
 * A color the item is designated (for the purposes of feng shui).


 * The functionality of the item (e.g. bathtub, lighting, table).
 * The functionality of the item (e.g. bathtub, lighting, table).


 * The length of the item as a float (e.g. 1.0, 1.5)
 * The length of the item as a float (e.g. 1.0, 1.5)


 * The width of the item as a float (e.g. 1.0, 1.5)
 * The width of the item as a float (e.g. 1.0, 1.5)


 * Boolean of whether the player can interact with the item.
 * Currently not displayed in the template.
 * Currently not displayed in the template.


 * Boolean of whether the item produces sound.
 * Currently not displayed in the template.
 * Currently not displayed in the template.


 * Boolean of whether the item emits light.
 * Currently not displayed in the template.
 * Currently not displayed in the template.


 * Whether the item is animated without any interaction. This will mostly be used with some wallpapers/flooring, but some furniture as well (e.g. fires, wind turbine, etc.)
 * Currently not displayed in the template.
 * Currently not displayed in the template.

Acquiring

 * How the item can be acquired. Value should match one of the options in Template:Availability.
 * How the item can be acquired. Value should match one of the options in Template:Availability.


 * Names of materials needed. Value should match one of the options in Template:Material.
 * Names of materials needed. Value should match one of the options in Template:Material.


 * Number of material needed.
 * Number of material needed.


 * The season an item is only available in.
 * The season an item is only available in.


 * Cost to purchase.
 * Cost to purchase.


 * Currency to purchase. Value should match one of the options in Template:Currency.
 * Currency to purchase. Value should match one of the options in Template:Currency.


 * Sell price in Bells.
 * Sell price in Bells.

Customization

 * True or False for whether the item is customizable.
 * True or False for whether the item is customizable.


 * The number of customization kits required to do a customization.
 * The number of customization kits required to do a customization.


 * If set to True, item can be customized with patterns.
 * If set to True, item can be customized with patterns.


 * The name of a pattern.
 * Currently not displayed in the template.
 * Currently not displayed in the template.









Other

 * Any additional notes (special properties, glitches, attribution, etc.).
 * Any additional notes (special properties, glitches, attribution, etc.).