Money rock

The money rock is a rock that produces Bells when hit with a shovel or axe. Each day a single rock in the player's town becomes a money rock and can be hit repeatedly to produce increasing amounts of Bells.

Once a money rock has been hit once, a timer starts; once it expires, the rock stops producing Bells. The rock can be hit a maximum of eight times, leaving one bag of Bells on each adjacent tile. If a tile is already occupied, the Bell bag for that tile will not appear. Because the player is pushed back from the rock after each hit, digging holes behind them or otherwise preventing the pushback is required to hit the rock the maximum number of times within the time limit.

Beginning with the fifth hit, the 1-Up sound effect from the Super Mario series plays after each hit.

If more than one player is living in a town, which rock is the money rock on a given day differs for each player.

In the first-generation games
In every first-generation Animal Crossing game, the money rock turns red when hit the first time before fading back to gray, indicating how much time is left to hit it. The values of Bells produced by the rock is increased with good money luck from Katrina, and the time limit increases if the player has money power through fêng shui. Having money power through fêng shui is required to have enough time for the eighth Bell bag to appear.

The Bell values produced by the money rock are as follows (italics indicates the increased timer caused by fêng shui is required):
 * No money luck:
 * 100 → 100 → 100 → 1,000 → 1,000 → 1,000 → 10,000 → 10,000 — total of 13,300 / 23,300 Bells


 * With money luck:
 * 1,000 → 1,000 → 1,000 → 10,000 → 10,000 → 10,000 → 30,000 → 30,000 — total of 63,000 / 93,000 Bells

In
In, having money power through fêng shui increases the time limit, and it is required to have enough time for the eighth Bell bag to appear.

The Bell values produced by the money rock are as follows (italics indicates the increased timer caused by fêng shui is required):
 * 100 → 200 → 400 → 800 → 1,000 → 2,000 → 4,000 → 8,000 — total of 8,500 / 16,500 Bells

In
In, hitting a money rock with a gives a 10% chance each hit of the Bell bag produced being double its normal value. Additionally, having money power through fêng shui increases the time limit, and it is required to have enough time for the eighth Bell bag to appear.

The Bell values produced by the money rock are as follows (italics indicates the increased timer caused by fêng shui is required):
 * 100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 8,100 / 16,100 Bells

In
In, fêng shui no longer affects the timer, and as a result the eighth Bell bag can be received by default. Having bad money luck from Katrina decreases the values of Bells, while having good money luck increases them.

The Bell values produced by the money rock are as follows:
 * Bad money luck:
 * 100 → 100 → 200 → 300 → 500 → 1,000 → 4,000 — total of 6,200 Bells


 * No money luck:
 * 100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 16,100 Bells


 * Good money luck:
 * 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 → 16,000 — total of 32,000 Bells

If a money rock is hit with a, there is a 20% chance that the rock will produce ore instead of Bells.

In
In, in addition to on the player's island, several money rocks appear on the money rock and scorpion islands on Mystery Island Tours. Beginning in version, Katrina's money luck affects money rocks, with good luck increasing the values of Bells, and bad luck preventing money rocks from appearing at all.

The Bell values produced by the money rock are as follows:
 * No money luck:
 * 100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 16,100 Bells


 * Good money luck:
 * 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 → 16,000 — total of 32,000 Bells

If the player has energy points from food and breaks a money rock before its Bells have been dispensed, 8,000 Bells, or 16,000 Bells with good money luck, appear.