Luck

In the, luck is a game mechanic which can influence the player's interactions in the town they are in. The available types of luck differ per game. The player's fortune can be obtained from Katrina at her Fortune Shop.

In
The player's luck can be obtained from Katrina, who will set up her Fortune Shop at a random date. She will also be available on New Year's Day. The following fortunes are possible:


 * Neutral - Nothing unusual will happen.
 * Love - Villagers of the opposite gender of the player will follow them around frequently.
 * Unpopular - Villagers may act coldly towards the player and refuse to talk.
 * Lucky Finances - Trees will drop 1,000 Bells rather than 100, and the money rock and glowing spot will give much more money.
 * Lucky Materials - Trees and villagers will drop/give rarer items more often.
 * Unlucky - The player will trip and fall regularly.

If the player doesn't talk to Katrina the player's luck for that day will be neutral.

In
Katrina will set up her Fortune Shop in front of the Town Hall at a random day of the week. The following fortunes are possible:


 * Neutral - Nothing unusual will happen.
 * Good luck - Villagers may give gifts when talked to, rather than giving the player the usual 'Talk to me!' or 'Never mind' options.
 * Bad luck - The player will trip and fall when running. If the player took out accident insurance with Lyle, he will mail the player 100 Bells.

If the player doesn't talk to Katrina, the player's luck for that day will be neutral. If the player's luck turns out to be bad, Katrina will offer them a way to "cleanse" their spirit for Bells 10000.

In
The player can ask Katrina for their luck in the Fortune Shop at the City only once a week. Only then will she grant the player a fortune which lasts for the entire day. The following fortunes are possible:


 * Nothing will happen.
 * The player can find 300 Bell coins in trees, rather than 100 Bell coins.
 * Opposite gender villagers will ping the player more often, and want to talk to the player (however, this does not result in meaningful conversations, such as trades).
 * Same gender villagers will ping the player more often, and want to talk to the player.
 * The player will occasionally trip and fall while running.
 * Villagers will refuse to talk to the player.

If the player doesn't talk to Katrina, the player's luck for that day will be neutral.

In
The luck system has been overhauled, such that the luck system will affect the player every day, regardless of talking to Katrina or using the Lovely Phone. For each day until 12 a.m., the Daily Luck program will be set to one of the five possible programs, and one of three levels (Good Luck, Middle Luck, or Bad Luck) will be active.


 * Money Luck: determines the amount of Bells that fall from trees and received from villagers during trades
 * Good luck:
 * trees drop 200 Bells instead of 100
 * the Money Rock's output increases to 200, 300, 500, 1000, 2000, 4000, 8000, and 16000 Bells
 * villagers buy items from the player for more Bells
 * Bad luck:
 * Money Rock's output decreases to 100, 100, 200, 300, 500, 1000, 2000, and 4000 Bells
 * villagers buy items from the player for less Bells
 * Friendship Luck: determines amiability of villagers with the same gender as of the player
 * Good luck:
 * same-gendered villagers become easier to befriend and special conversations with them are more likely
 * Bad luck:
 * same-gendered villagers become more difficult to befriend
 * Love Luck: determines amiability of villagers with the opposite gender as of the player
 * Good luck:
 * opposite gendered villagers become easier to befriend and special conversations with them are more likely
 * Bad luck:
 * opposite gendered villagers become more difficult to befriend
 * Item Luck: determines how likely items will appear
 * Good luck:
 * seashells respawn more frequently
 * receiving Saharah-exclusive wallpaper and flooring is more likely when she is in town
 * random events lean towards the player's favor (e.g., getting prize tickets for Bunny Day and Fireworks Show)
 * villagers more likely to sell items
 * Leif more likely to give rarer items
 * Bad luck:
 * seashells respawn less frequently
 * receiving Saharah-exclusive items less likely when she is in town
 * random events hinder the player (e.g., getting candy for Bunny Day)
 * villagers less likely to sell items
 * sitting in a chair results in flatulence
 * Health Luck: determines the outcome of unfortunate events
 * Good luck:
 * bees move slower, giving more time for the player to act
 * mosquitoes and jellyfish are less likely to sting the player
 * Bad luck:
 * the player may trip and fall, causing them to lose certain handheld items
 * mosquitoes and jellyfish are more likely to sting the plyayer

For the day, the level active will either be the Middle Level, where the luck program doesn't affect the player, or the Bad Level, where the effect is negative. The player may talk to Katrina or use the Lovely Phone to determine their Lucky Item for the day, which will be a description (e.g., "women's bottoms") that the player must wear so that their luck level may be set to Good Luck. In addition, if the player's luck level is Bad, and once the Fortune Shop has been set in Main Street, Katrina may offer to sell the player one of two lucky hats.

The player's luck could be influenced by their star sign and gender, although this is open to speculation.