User:AlexBot2004/Sandboxes/Sandbox 6

Animal Crossing: Happy Home Designer is a sandbox game for the Nintendo 3DS released in 2015. It is spin-off entry in the where the player designs homes for clients. It is also the first entry in the series to be compatible with amiibo, utilizing a series of Animal Crossing amiibo cards that were released alongside the game.

Gameplay
In, the player works for Nook's Homes and takes on clients who request a home to be designed for them.

Development
was produced by Aya Kyogoku and Hisashi Nogami, with direction credits by Isao Moro, and was the first title to have a female producer, the second title being, also produced by Kyogoku. It was also the first time that Katsuya Eguchi, series creator, producer of, , and , and director of all previous Animal Crossing titles, did not play a lead role in development. Co-producer Hisashi Nogami, who served as director for nearly every Animal Crossing title at the time, made his return to the series after his absence during 's development period

In an interview with USgamer, producer Aya Kyogoku stated that Nintendo's amiibo line played a primary role in the title's development, going so far as to say that the title was created for the sole purpose of generating a set of Animal Crossing amiibo in the process: "Honestly, we just wanted Animal Crossing amiibo. We wanted the company to make Animal Crossing amiibo, so that's why we made a game that works with them."

According to Kyogoku, the inspiration for the interior design gameplay element came from the development team's experience designing villager homes in previous games, imagining how these villagers live out their lives, and thinking about how it would be fun to share that experience with the player. The team also focused on allowing the player to bring their unique vision into each design, and while a budget limit had been taken into consideration at some point in the development cycle, it was decided that it would be best not to impose any external limitations on the player's design choices.

Announcement
was announced alongside Animal Crossing amiibo cards in a Nintendo Direct on April 1, 2015, in which gameplay was shown off and a release window of fall 2015 was revealed.

Release
was released in Japan on July 30, 2015, and it was released internationally two months later, on September 25 in North America, on October 2 in Europe, and on October 3 in Australia.

Bundles, special edition console, and faceplates
Nintendo of Japan announced in a May 31, 2015 Nintendo Direct that would be launching in several formats. [dead link] Game bundles included a special edition New Nintendo 3DS XL with a pre-installed copy of on a 4 GB micro SDHC card at an MSRP of ¥22,000, and a physical  bundle with NFC Reader accessory included at an MSRP of ¥5,000. Both bundles launched alongside the standalone physical release of and special edition New Nintendo 3DS cover plates in Japan on July 30, 2015.

Nintendo of Europe announced their regional bundles on June 27, 2015. In addition to the special edition New Nintendo 3DS XL and NFC bundle released in Japan, Europe also received a white New Nintendo 3DS bundle with cover plates. Pre-orders for the various bundles went live on August 13, 2015. Those who ordered from Nintendo Store UK also received a Nintendo 3DS Kit which included a universal system case, three styluses, and a microfiber cleaning cloth. Additional "packs" were also available that included Cover Plate 05, Cover Plate 06, the Animal Crossing amiibo cards Collectors Album, or the European-exclusive Cover Plate 27 in addition to one of the console bundles.

Promotion
Nintendo partnered with Japanese 7-Eleven stores and Capcom to release exclusive villagers and themed furniture for. On August 18, 2015, a goodbye message from Isabelle was posted to the official Animal Crossing Twitter account stating that Lottie would be taking over the account for the time being.

Reception
received mixed to positive reviews from critics. Nintendo Life and IGN were mostly positive, praising the game's designer tools and sandbox nature, but criticizing it for a lack of challenge or a sense of progression. GameSpot was more critical of the game, criticizing the lack of content present in main series Animal Crossing games, while also sharing the criticisms of its challenge. On Metacritic, the game received an aggregated score of 66 out of 100, from 60 critic reviews.

Scores

 * Metacritic (aggregate) – 66/100
 * IGN – 8/10
 * GameSpot – 5/10
 * GameRadar+ – 4/5
 * Nintendo Life – 7/10

Sales
According to a weekly sales report by Media Create, sold 523,000 units in Japan during its first four days of release, selling through 76.29% of its initial shipment. In comparison, sold over 600,000 units during its launch window with a sell-through rate of 96.09%. topped the weekly charts again in its second and third week of sale, moving an additional 181,377 and 140,235 units respectively before dropping to second place in its fourth and fifth week with sales of 65,904 and 48,978 units respectively. As of the week ending August 30, 2015 the game had a lifetime total of 959,049 copies sold in Japan. As part of their earnings release statement, Nintendo reported sales of 3.04 million units for during the fiscal year ending on March 31, 2016.