Animal Crossing

Animal Crossing is a simulation game for the Nintendo GameCube and the first game in the to be localized for Western audiences. Known in Japan as Doubutsu no Mori+, it was released there on December 14, 2001 as an expanded port of the Nintendo 64 game, which had been released just eight months prior. retailed for 7,140 yen and sold 92,568 copies during its first week of sale. adds new content and utilizes the Nintendo GameCube's internal clock to keep track of the in-game date and time. The game's newly added content includes a tropical island where players can help a local islander furnish their house, a museum for donating collectibles, a tailor where players can create custom designs, and compatibility with the Nintendo e-Reader through a series of cards released specifically for the game.

The game was released in North America in 2002. To prepare the game for release, Nintendo of America embarked on an extensive localization, headed by Nate Bihldorff and Rich Amtower. Their efforts resulted in a substantial increase of in-game text compared to, and the change of many distinctly-Japanese cultural elements to make them more recognizable to a western audience. Additional content was implemented, such as entirely new holidays, items, and characters. Certain events were also changed to have broader appeal in western regions. This version of the game was also later released in Australia in 2003, and across Europe in 2004.

was a commercial and critical success, selling more than 2 million copies worldwide and garnering strong reviews from gaming media. The game became a Player's Choice title about a year after its North American release. Due to the successful localization effort, the game was translated back into Japanese and released in Japan as, which features the western-oriented changes as well as additional content not present in any of the previous versions.

has been included in many year-end 'best of' lists, featured in several all-time top video game countdowns, and has since received multiple awards and nominations.

Gameplay
Just as in, players assume the role of a human setting out for a life of their own in a town of anthropomorphic animals. Each town is randomly generated, ensuring that no two players' experiences are identical. Gameplay within each village is open-ended, allowing players to engage in a variety of activities that suit their playstyle. Players can pick fruit, grow trees, garden, hunt for fossils and fish, catch bugs, do favors for the villagers, or decorate their homes.

Plot
Upon arrival to the town, the player is greeted by Tom Nook, a local store owner and freelance builder who provides the player with housing. Nook loans the house to the player, advising them to work for him to help pay off the house. After completing several tasks for Nook, he informs the player that they no longer need to work for him and can pay off the loan in their own time. After paying off the loan, Nook allows the player to expand their house in exchange for a new loan. After fully expanding the house and paying back all loans, Nook builds a statue of the player in their honor in front of the train station.

Features
Animal Crossing introduces new content that is not present in the original Doubutsu no Mori, including new items, locations, mechanics, characters, and events.

Characters and locations
The museum is introduced along with its curator, Blathers, allowing players to donate all of the bugs, fish, fossils, and paintings they collect to be publicly displayed. The Able Sisters tailor shop and its proprietors Mabel and Sable are also introduced and allow the player to create and display their custom designs, those of which may be worn by villagers in town.

Punchy and Cheri are introduced as two of the possible villagers that can live in the player's town. One of eighteen island-exclusive villagers can inhabit an island that can be traveled to by speaking with Kapp'n at the dock, albeit only if a Game Boy Advance is connected to the system.

Tortimer is introduced as the mayor of the player's town. He can be found near the wishing well during most events, and, if talked to, he will give the player an exclusive item to celebrate the event.

Items
New items of furniture are added into the game, and the player can now add additional stories to their house, gaining a second floor or basement. Furthermore, various bugs and fish not present in the original game are added, and one fish, the Herabuna was removed and replaced with the Brook Trout. The Axe, which was unbreakable in the original game, now breaks if used too often. 11 new NES games are also added, and are now explicitly labeled as the game they emulate, rather than all simply being identified as "Famicom". However, two of the new games, The Legend of Zelda and Super Mario Bros., are unobtainable. Also, two games are exclusive to Doubutsu no Mori+, being and. Outside of Japan, these were replaced by Soccer and Excitebike.

Stationery is now sold in packs of four, instead of a single page as in the original game. The player can now store up to three items in storage containers. Additionally, music players can now store every aircheck and the player can quickly switch between the songs they own.

Game Boy Advance connectivity
By connecting to a Game Boy Advance via a GameCube – Game Boy Advance link cable players can access the island, play NES games, and scan Animal Crossing-e cards with the e-Reader card to access special items, patterns, and mini-games. Certain NES games can be transferred to the Game Boy Advance to play on the go, and the island can be downloaded to a Game Boy Advance to play after returning to the player's town.

Development
In a pre-E3 interview published in the July 2000 issue of Nintendo Power magazine, mentions that he is working on launch titles for the Nintendo GameCube, stating: "One title is really a new genre of game—what we are calling a "communication" game, which we hope to finish this summer." That game,, would be released a year and a half later in December 2001, two months after the launch of the GameCube in Japan, and eight months after. When questioned about upcoming Nintendo 64 games in a separate E3 2000 interview with IGN, Miyamoto states that he hopes to have "...a couple of new games for Nintendo 64 by the end of the year. These are not standard action-type games. We are calling them 'communication games'." This would suggest that and  may have been developed concurrently.

Despite being released near the end of the Nintendo 64's lifespan, sold through its entire print run. The success of the game, paired with the inability to produce enough cartridges to meet demand, encouraged the development team to port the game to the Nintendo GameCube with minor enhancements under the Japanese title. Taking advantage of the greater memory capacities of the GameCube, the team included new features that could not be added to the original game, such as Animal Island. The North American localization,, was released eight months later.

North American localization
The Nintendo of America localization team began writing game dialogue in early 2002; however, translation of the game's hundreds of items began months earlier. Unlike the extended localization and development process for recent titles in the series, Animal Crossing was localized in the span of eight to twelve months. During this time, the team translated over 30,000 files of text, worked to develop new items and events to appeal to a North American audience.

Announcement and release
In April 2001, shortly after the release of and eight months before the release of, producer Takashi Tezuka stated in an issue of Nintendo Dream that Nintendo of America was preparing for an international release. The following month, on May 16, 2001 at Nintendo's pre-E3 press conference, a six-second montage of gameplay footage from what was then known as Animal Forest was shown to members of the media as part of a larger reel featuring upcoming Nintendo GameCube titles. The clip did not feature any dialogue, however the presence of the shrine indicates that it was still early in the localization process, if not footage directly from the Japanese version.

As early as October 2001, Nintendo established a page on their website for Animal Forest noting it was "being optimized for its U.S. debut on the GameCube." A few months later on February 28, 2002, at a Nintendo Roundtable Conference, Shigeru Miyamoto confirmed that localization of Animal Forest was "progressing and moving along quite well" with then-Nintendo president Satoru Iwata projecting it to be released "sometime in the fall." About a month later on March 30, 2002, the game's name was officially changed to Animal Crossing, as reflected on Nintendo's website at the time.

On May 22, 2002, at Nintendo's pre-E3 press conference, an extended video was shown introducing Animal Crossing and highlighting its ability to connect with the e-Reader and Game Boy Advance. Iwata also confirmed the game for September release in North America. Later that day, Animal Crossing made its second E3 appearance, this time as a playable title on the show floor. It was generally overshadowed by high-profile titles, however it still received the third-place spot on the Game Critic Award's list for Best Original Game of E3 2002. Animal Crossing was released in North America on September 16, 2002. There were reports, however, that select Blockbuster Video locations had received and began renting advance copies of the game as early as September 6.

Australian and European release
was released on October 17, 2003 and September 24, 2004 in Australia and Europe, respectively. Both versions feature minor bug fixes from the North American release, and the European release features localizations in French, German, Italian, and Spanish.

Japan to North America
In addition to being an upgraded re-release to the original, there are also many differences between the Japanese and international.

Interface

 * The dial typing system, featured in, is retained in the Japanese version of game, although it is replaced with a virtual QWERTY keyboard in the international versions.
 * The color of the Nintendo logo differs between versions. In the Japanese version, it is white, while in the international version it is red.
 * The "Press START!" text on the title screen reads "Press Start Button!" in the Japanese version.
 * The copyright text on the title screen reads "&copy;2001 Nintendo" in the Japanese version; this was changed to "&copy;2001,2002 Nintendo" in the North American release.

Locations

 * The shrine from the original game is changed in the international version to be a wishing well.
 * Tom Nook's shop, the Melody Board, and the dump all have different signs. In the Japanese version, the signs feature katakana but are replaced with English text in the international version.
 * The exterior of Nookington's is considerably redesigned, featuring a new canopy and marquee, a new building surface, and a large window in place of the sales banners. The clothing display window is also repositioned and given a new border.
 * The (〒) above the post office entrance is changed to a window in the international version.
 * The sign above the entrance of the police station, which features Japanese text and a star in the center, is changed to "POLICE" in the international version. Additionally, the sign to the left of the entrance is removed and the poster on the side is changed from a wanted poster featuring six individuals, one of which is crossed out, to a single animal.
 * Redd's stand during the Fireworks Festival has a completely different appearance between versions. In it is enclosed by red canvas walls on three sides with a sign above the front side of the stall. In the international version, it is open on all sides, with a red and white-striped pitched roof and more visible decorations but no signage.
 * Igloos contain woks with bubbling blocks of tofu in the Japanese version, which is changed to a pot of chowder in the international.
 * The orange-roofed player house has a Worn-Out Mud Wall and Old Board Floor instead of a Wooden Wall and Steel Floor.

Characters

 * All of the possible player face textures have black eyes in the Japanese version. In the international version, six of the eight faces for each gender are given colored eyes. This design choice is retained in other Japanese releases until the release of.
 * Farley and Franklin are new characters introduced in the international version that do not exist in the Japanese version.
 * Various existing characters were redesigned in the international version, and their redesigns have been kept in all subsequent games in all regions.
 * Tortimer wears glasses with white blue lenses and a red zucchetto in the Japanese version. He also wears a white rope around his chest.
 * Mr. Resetti and Don Resetti simply wear white shirts in the Japanese version and wear overalls on top of the shirts in the international version. Additionally, Mr. Resetti's mining helmet features a green stripe under the headlight, while Don Resetti's is green with a white stripe.
 * Tom Nook and Redd both have Japanese characters on their aprons. In the international version, Tom Nook's apron is instead emblazoned with his logo, and Redd's apron features the letter B. Tom Nook's apron in the Japanese version displays the character ten (店), meaning "shop".
 * The uniforms for Tom Nook's uniform in Nook 'n' Go and Nookway were reversed for the international version. His Nook 'n' Go uniform is an apron with a blue and orange color scheme, which is changed to red and green and used for Nookway in the international version. His Nookway uniform is changed to the opposite. This was most likely done to avoid infringing on the color scheme for, of which the original Nookway uniform resembles.
 * Tom Nook's raffle uniform in the Japanese version is a red and black Haori with a white Hachimaki tied around his head, while in the international version it is changed to a tricolor apron with a sports visor.
 * Redd's uniform during the Fireworks Show is completely different in both versions. In the Japanese version, he wears a red and white Hachimaki with a feather attached, and a deep-blue Haori over his usual apron. In the international version, he wears a sports visor and full-length apron with red and white stripes and the letter B emblazoned on it.
 * Chip in the Japanese version has distinctly brown fur, with narrow eyes, glasses, and a purple vest. In the international version, Chip's eyes were made wider, his vest was changed to blue with green trim, and his glasses were removed.
 * On New Year's Day, Katrina dresses on some occasions in the Japanese version in a traditional Japanese Hakama, with her head fully exposed and a white band on her forehead, as well as sometimes wearing her traditional purple robes. In the international version, Katrina exclusively wears her purple robes.
 * Copper and Booker have lighter shirts and hats with slightly different texturing. Additionally, the badge on their hats is a different design, and there is no badge on their shirts.
 * In the Japanese version, Elina has a red dot on her forehead that resembles a, a decoration traditionally worn by Hindus and Jains from the Indian subcontinent. It was removed from international releases; however, it still appears on Elina's Game Boy Advance sprite.
 * In the Japanese version, Jane has white fur and brown skin. In international releases, she has purple fur and pink skin.

Events

 * Many of the events found in the Japanese version are changed for or removed from the international version.
 * Seven Spring Herbs Day, Coming of Age Day, Bean Throwing Festival, White Day, Festival of the Weaver, Summer Day, and Winter Day are exclusive to the Japanese version.
 * Groundhog Day, Valentine's Day, April Fool's Day, Founder's Day, Explorer's Day, the Harvest Festival, and Sale Day are all exclusive to the international version.
 * In the Japanese version, villagers will wear the Summer Robe and Bamboo Robe during the Fireworks Show and Mushrooming Season. They will also wear the Plum Kimono and Somber Robe during certain other events. In Animal Crossing, all of these clothing items are not used or legitimately obtainable, though they still exist in data.
 * On New Year's Day, the player shakes a pole in the middle of the shrine to ring the bell. In the international version, this is changed to the player tossing a coin in the wishing well's fountain.
 * During the Cherry Blossom Festival, villagers will picnic on tatami mats at the shrine. In the international version, the mats are changed to picnic tables and the villagers dance around the wishing well.

Items

 * Several furniture sets are different compared to the international version:
 * The Public Bath Theme is only present in, this game's Japanese version, and returns in . It is completely removed from the international version and is also absent from . It returns in games from onwards for all regions, but it is no longer a theme.
 * The Japanese Theme is only present, this game's Japanese version, and . It returns from -onwards under a different name for all regions but as a set rather than a theme.
 * The Classroom Theme contains different items in the international version.
 * The Construction Theme contains different items in the international version.
 * The Harvest Series and numerous holiday items are absent as they are exclusive to the international version.
 * The Boxing Theme, Backyard Theme, and Western Theme have been added in the international version.
 * There are many differences with the availability of Famicom Disk System (FDS) and Nintendo Entertainment System (NES) games between versions.
 * The Japanese version features the Famicom games Gomoku Narabe and Mahjong, while in the international version these games are changed to the NES games Soccer and Excitebike.
 * Ice Climber would be received as a "housewarming gift" after using the service to transfer save data from to this game's Japanese version. In the international version, it can only be acquired through an Animal Crossing-e Series 4 card.
 * The Japanese version features the Famicom Disk System version of The Legend of Zelda. The game is changed to the NES version in the international version, though the game is not legitimately obtainable in either version.
 * Four shirts are unique to the Japanese version, having been redesigned in Animal Crossing:
 * ' (redesigned as the ' — Worn by Paolo)
 * ' (redesigned as the ' — Worn by Rasher)
 * ' (redesigned as the ' — Worn by Tabby)
 * ' (redesigned as the ' — Worn by Grizzly)
 * The and  stationery have a different visual appearance in the international version.

Data Moving Service
The Data Moving Service (データお引越しサービス; Dēta o hikkoshi sābisu) was a service provided by Nintendo in Japan that allowed players to transfer data from to  by sending in a Nintendo 64 Controller Pak and a Nintendo GameCube Memory Card 59 containing data from  and  respectively. The service costed ¥630 (approximately $5 USD at the time) and began on January 10, 2002, one month after the release of. The following data would be transferred to the GameCube title during the Data Moving Service: In addition to the data transferred over, the save file would be set to a state after completing Tom Nook's part-time job and joining the Happy Room Academy, and the Ice Climber furniture item will be placed in the player's house, which was the only way to obtain it in.
 * Player name, gender, face, and clothing
 * Catalog information (the Dreadful Painting, Novel Painting,, and are not transferred as they no longer exist in the catalog)
 * Items in the player's pockets, with the exception of villager favor items and letters, which are removed, and the two removed shirts, which turn into Patched Shirts. This was the only way to obtain the Dreadful Painting and Novel Painting in.
 * Bug and fish encyclopedia
 * Letters saved at the post office

The exact date the Data Moving Service was discontinued is unknown; however, its webpage was accessible until at least 2005. A similar feature is offered by that transfers data between  and  if data for both games is present on either the same Nintendo GameCube Memory Card or two separate Memory Cards inserted in the same Nintendo GameCube.

Miscellaneous

 * The live version of "DJ K.K." contains guitar riffs resembling the song "Get Ready for This" by 2 Unlimited. In the international version, this is changed to an original melody.

North America to Australia and Europe
Several minor changes were made to in its Australian and European versions. In addition to these changes, both versions include various bug fixes from the North American version.

Australia

 * The font for the copyright text on the title screen was changed, and it now reads "&copy;2001-2003 Nintendo" to reflect the game's release date in Australia.
 * The and  have shorter bases. This is carried over from.

Europe

 * French, German, Italian, and Spanish languages are supported, and the language used by the game is dependent on the GameCube's language.
 * All e-Reader functionality (and references to it) has been removed, as the e-Reader was never released in Europe. This means the and  items are unobtainable, though they still exist in the game's code. Despite this, the item names still received translations.
 * The "Press START!" text on the title screen now reads "press START", and the font has been changed.
 * The font for the copyright text on the title screen was changed, and it now reads "&copy;2001-2004 Nintendo" to reflect the game's release date in Europe.
 * The clock uses the 24-hour format rather than the 12-hour format used in the North American version, and all in-game dialogue is updated to reflect this.
 * Dates use the Day/Month format rather than the Month/Day format used in the North American version.
 * Pounds, in the context of weight, is replaced by kg.
 * Numbers use periods instead of commas as decimal separators (e.g. 1.000 rather than 1,000).
 * Spring Cleaning Day occurs on March 15 instead of May 1.
 * Labor Day occurs on May 1 instead of the first Monday of September.
 * The reads "English Lesson" instead of "Social Study".
 * The Mario Trophy and Luigi Trophy have shorter bases. This is carried over from.
 * The sign in front of the dump features a fish-bone design in non-English language versions rather than the text "Dump."

Animal Crossing Pioneers
On August 7, 2002, Nintendo of America announced a contest whereby 125 teams of two would be selected to receive advance promotional copies of Animal Crossing. The submission deadline for the contest was August 12th. To be considered for selection, applicants had to submit a written response of 50 words or less explaining why they should be chosen as Pioneers. Those selected received a special Animal Crossing disc marked "for promotional use only", along with a 59 block Memory Card and a promotional Animal Crossing calendar. Pioneers received the game a month early and were expected to help Nintendo generate online buzz in advance of the title's release. Pioneers were also given exclusive access to a web forum where they could discuss the game amongst themselves as well as provide feedback to Nintendo representatives. At the end of the experience, the Pioneers were invited to an online chat with a few of the members of the game's localization team. An analysis of the standard and promotional game disc concluded that the two were byte identical, meaning that no changes were made to the final version as a result of Pioneer feedback. The promotional copy and calendar have since become collector's items, with one set selling for over $500 on eBay in March 2014.

Sweepstakes
From August 30 to October 15, 2002, Nintendo of America initiated the "Deck Out Your Room" Sweepstakes. One grand prize winner received a TV, headphones, and CD player from Panasonic, a Nintendo GameCube, a Game Boy Advance, five GameCube games, five Game Boy Advance Games, two WaveBird controllers, and a one-year subscription to Nintendo Power. Five first prize winners received a Nintendo GameCube, a copy of Animal Crossing, and a one-year subscription to Nintendo Power. Those who registered for the sweepstakes received a free Animal Crossing screensaver.

Reception
Animal Crossing was met with mostly positive reviews from critics, with many praising its charming, unique gameplay and long life span. e-Reader connectivity was seen as a welcome addition, although some criticized its outdated graphics and felt that it did not offer much of a single-player experience.

was included in many year-end 'best of' lists upon its release in 2002. It has also been featured in several all-time top video game countdowns and has received multiple awards and nominations. Review aggregator Metacritic notes a Metascore of 87/100 for Animal Crossing, which places it just behind 's score of 88. In May 2021, was inducted into the.

Planned sequel
A planned sequel to named "Animal Crossing 2" was planned for release in Q2 2004 for Japan and Q4 2004 for Europe, but was never released. The platform for this game was planned on being the Nintendo GameCube. No information about this game was ever released or announced.