List of special character IDs

Note many characters who aren't really in a certain game may still have names in the code.

Designations in are the same in  and, so for simplicity one column is used.

Because some characters have multiple codes depending on their outfit, the table uses their "default" or "normal" version. Further versions are documented below it.

Characters with multiple models
Some characters have multiple models in the same game, so the last letter (usually) is changed. In and  there is also another model using the same three letter code as the normal one suffixed with _h, for when the character is at home/their RV. The exceptions are is Timmy/Tommy and Resetti, see below. In, all characters use the same model and clothes are applied separately, so their default name is the only one ever used.

Copper

 * plc (normal)
 * plj (Morning Aerobics?)


 * szo (normal)
 * szr (rain)


 * spn (normal)
 * spr (rain)


 * sza (normal)
 * szb (winter, green skirt)
 * szc (winter, yellow skirt)
 * szd (kimono)
 * sze (plaid green dress)
 * cwa, liz, rcn (dummy duplicates– see Notes section)


 * boa (normal)
 * kab (no turnips on train)


 * bpt (normal)
 * bpb (New Year's Day)


 * mum (actual internal name)
 * mun (Town Tune sound data— probably a mistake)


 * otg (normal)
 * ots (small eyes)

and

 * fox (normal)
 * fob (festival outfit)


 * mol (Resetti, normal)
 * mos (Resetti, Groundhog Day)
 * mob (Don, normal)


 * mol (Resetti, hat)
 * mof (Resetti, no hat)


 * mol (Resetti, pickaxe and hat, no legs)
 * moo (Resetti, pickaxe and hat, w/ legs)
 * mof (Resetti, no hat, w/ legs)
 * mob (Don, pickaxe and hat, no legs)
 * moc (Don, pickaxe and hat, w/ legs)
 * mod (Don, no hat, w/ legs)


 * mol (Resetti, hat, in hole)
 * mof (Resetti, no hat, w/ legs)
 * moo (Resetti, pickaxe and hat, w/ legs)
 * moo_h (Resetti, RV)
 * mpf (Resetti, no hat, w/ legs– same as mof?)
 * mpo (Resetti, pickaxe and hat, w/ legs)
 * mpo_a (Resetti, hat, w/legs--)
 * mob (Don, pickaxe and hat, in hole)
 * moc (Don, hat, w/ legs)
 * mod (Don, no hat, w/ legs)
 * mpc (Don, pickaxe and hat, w/ legs)
 * mpc_a (Don, hat, w/legs– same as moc?)
 * mpd (Don, no hat, w/ legs– same as mod?)


 * mol (Resetti, pickaxe and hat, no legs)
 * mof (Resetti, no hat, w/ legs)
 * moo (Resetti, hat, w/ legs)
 * mob (Don, pickaxe and hat, no legs)
 * moc (Don, hat, w/ legs)
 * mod (Don, no hat, w/ legs)


 * upa (normal)
 * upb (comedian outfit)

/

 * lrc (Nookington's)


 * lrn (Nookling Junction)
 * lrc (T&T Mart)
 * lrs (Super T&T)
 * lrh (T.I.Y.)
 * lrd (Nookling Emporium)
 * lrn_h (Timmy RV)
 * lrm_h (Tommy RV)


 * rcn (Nook's Cranny)
 * rcc (Nook Stop)
 * rcs (Nookway)
 * rcd (Nookington's)
 * rcf (Raffle?)

/

 * rcn (Nook's Cranny)
 * rcc (Nook Stop)
 * rcs (Nookway)
 * rcd (Nookington's)


 * rcn (Town Tune sound data; dummy model using Isabelle)
 * rci (normal)
 * rco (winter)


 * rci (normal)
 * rco (winter)
 * rcn (king outfit)
 * rck (king w/ staff)

/

 * ttl (normal)
 * tti (without cane)


 * ttl (normal)
 * ttl_a (without cane)


 * gst (actual internal name)
 * gstA (normal model)
 * gstB (small model)

Leftover IDs

 * Cornimer has Town Tune sound data under "dnk" in, probably carried over from.
 * Kaitlin's Town Tune sound data in is misspelled as "mun" instead of "mum".
 * In, Tortimer and the Resettis apparently have sound data for their alternate costumes.
 * Models for Frillard and Tom Nook's apron outfit are present in 's files, but are duplicates of Isabelle's. These were removed in.
 * Giovanni, Carlo, and Beppe all have Town Tune sound data in despite not appearing until . Giovanni also has a dummy duplicate model of Isabelle.