Animal Crossing: New Horizons – Happy Home Paradise

Animal Crossing: New Horizons – Happy Home Paradise is a paid downloadable content expansion for that was released one day after the  on November 5, 2021. It is a spiritual successor to, in which the player can design homes and gardens for villagers and special characters to satisfy the client's specifications.

In, the player can travel to an archipelago to work for Paradise Planning, a resort that specializes in the design of custom-built vacation homes within the archipelago's varied environments.

Release
was announced alongside the 2.0 Free Update in an Direct on October 15, 2021. The contents of are contained within the 2.0 update, and  items are available through trading to players without the paid DLC, but access to the Paradise Planning archipelago is only unlocked once the DLC is purchased. While the free update was released at 10 AM (1 AM ) on November 4, 2021, 24 hours ahead of its scheduled release date, the  expansion was launched at 12 AM local time on November 5, 2021.

The DLC is available for purchase from the Nintendo eShop for US$24.99 or as a part of the Nintendo Switch Online + Expansion Pack service for US$49.99 per year. People who use Nintendo Switch Online + Expansion Pack for will lose access to the archipelago if they lose membership in the Expansion Pack, but will still retain many of the tools obtained through  for usage at their home island. Pre-orders became available on October 29, 2021.

A download card for will be available in Japan, and a Nintendo Switch game case containing a download code will be available in South Korea.

Paradise Planning
When the DLC is downloaded, if Resident Services has been upgraded to a building, the player receives a phone call from Tom Nook asking them to visit him and a visitor at the airport. At the airport, Nook introduces the player to Lottie and asks them if they would like to help her design homes. After the player agrees, the option "I want to go to work" becomes available when speaking to Orville. Choosing this option takes the player to a resort archipelago where characters go to find vacation homes. The player works for Paradise Planning, a resort developer, alongside Lottie and new characters Niko and Wardell.

After designing 20 houses, the player is asked by Lottie to prepare their island for a special music festival by completing 10 additional vacation homes and building 2 additional facilities, a hospital and an apparel shop. This culminates in the island receiving a visit from DJ KK, who performs a special music festival.

The player also receives a package from Nintendo containing a.

Designing homes
The player's job at Paradise Planning is to design vacation homes for villagers and special characters. These characters appear on the archipelago's central island, which also hosts Paradise Planning's office. The first villager that the player works for is Eloise. However, in the instance that Eloise is living on the player's island or staying at the island's campsite, the game will pull up the next villager from the following internal list in order until there is a villager that is not on the player's island: Olivia, Julia, Willow, Friga, Blanche, Cleo, Vivian, Purrl, Bree, Blaire, and Tasha.

Once the player chooses to design a home for a character, they are given the option to choose which island to build the home on; each island has different features, and some have different seasons. Once the island is chosen, the player places furniture items chosen by the character, and from there the interior and exterior of the home can be decorated freely.

As the player designs more homes, more furniture becomes available to use. Homes the player has designed can be remodeled. The player can also suggest existing clients that have a completed home to include roommates. The roommates that the player chooses to add will merge their furniture from their housing order with that of the existing villager's catalog. The player can also rename the villager's theme to their choosing after remodeling.

After the player designs a home, Lottie rewards them with Poki, a currency that can be used at the Paradise Planning shop. The amount increases as the player's job status improves.

Personalization features
The following customization features are new to :
 * Partition walls, which share the same texture as the wallpaper set. They are unlocked after completing eight housing requests, and come in the form of a DIY recipe.
 * Counters, in both full-height and half-height. These can be obtained as DIY recipes from Niko.
 * Pillars, which can be used with partition walls to provide a right angle corner. These can be obtained as DIY recipes from Niko.
 * Lighting customization, where the color and brightness settings can be adjusted. This feature is unlocked while customizing the Café or Restaurant facility.
 * Resizing a room, where the player can set the size of the room as 4x4, 6x6, 8x8, or 10x10. This feature is unlocked while customizing the School facility.
 * Soundscapes, constant ambient sounds played in a room. This feature is unlocked after completing 17 housing requests and sitting next to Wardell afterwards. Six more Soundscapes are unlocked after completing 25 housing requests. Eight more Soundscapes are unlocked after completing 33 housing requests.
 * Polishing, which gives furniture an animated effect of several different choices. Polishing is unlocked after completing four housing requests.

Happy Home Network
A Happy Home Network app can be accessed on the player's NookPhone, where the player can view and visit the homes they have designed. A photo of the house can be taken through the Photo app, and if more than one is taken, then the player can decide to discard either the original image or the retaken one. Houses can be shared over the internet, and players can follow other designers.

Paradise Planning office
Paradise Planning has an office on the central island where Lottie, Wardell, and Niko work. When finished designing the interior of a villager's new vacation home, the player goes to Lottie to get their Poki, the currency used at Paradise Planning instead of Bells. The player is then able to purchase items with their earnings.

amiibo
After completing seven housing requests, amiibo cards and figures can be scanned at the Paradise Planning office front desk to invite the respective character to have their vacation home designed. While most amiibo can be used right away, certain amiibo (such as Lottie's) can only be used later.

Shop
A shop area in the Paradise Planning office sells five exclusive furniture items. The five items that they have change every day, and all are items that can also be found at Nook's Cranny. The player is also able to purchase Souvenir Chocolates, that, when given to a villager on the player's island, can convince the villager receiving to request a vacation home.

AB&PD
After playing for quite some time, Lottie will set up an Automated Bell and Poki Dispenser, to allow the player to deposit Poki and do exchanges between Bells and Poki. There is a limit of Bells 30000 and Poki 15000 that can be exchanged at a time.

Facilities
Five facilities–the School, Café, Restaurant, Hospital, and Apparel Shop–can be designed in the vacant buildings on the main island. Once the facility is set up, the player can staff any villagers present on the main islands to host the facility. Once this is established, various villagers from across the islands will come by to use the facility.

School
The School is the first facility in order the player has to design for Paradise Planning. The facility can be built after making six vacation homes. Once this facility is set up, the player can set a character as a Teacher. Leif and Nat can also set up shop here and teach the player the ability to place flowers and bugs respectively for Paradise Planning. The appointed teacher can additionally give the player either a pink or white Plumeria start once per day.

Café
The Café is the second facility in order the player has to design for Paradise Planning if chosen over the Restaurant. This facility can be built after making 12 vacation homes. If the player has reached the title of Superstar Designer, they can build a second floor, the Gallery. Once this facility is set up, the player can set two characters as Staff of the café. If the player speaks to either of them, they are able to purchase food items using Poki.

Restaurant
The Restaurant is the second facility in order the player has to design for Paradise Planning if chosen over the Café. This facility can be built after making 12 vacation homes. This facility has two rooms, the Dining Hall and the Kitchen. If the player has completed three roommate requests after the building is finished, they can build a second floor, the Private Room. Once this facility is set up, the player can set one of four villagers to the following roles: Chef, Apprentice, Cashier, and Employee. When talked to, the Chef will give the player a random cooking recipes.

Hospital
The Hospital is the third facility in order the player has to design for Paradise Planning. This facility can be built after making 24 vacation homes; if the player is close to reaching 24 vacation homes, Lottie would later say that her tummy "feels bad," in which Niko takes over her job and the player has to do a house for a random client that is currently shown on the player's archipelago. Then, after the player has made 24 vacation homes, Lottie will tell the player that they can design the Hospital (in which she gets inspired). This facility has two rooms, the Waiting Area and the Examination Room. If the player donates Poki 120000 to the Receptionist after the building is finished, they can build a second floor, the Patient Ward. Once this facility is set up, the player can set one villager as the Receptionist and another as the Doctor.

If the player asks the Receptionist to give them a checkup, they will redirect them to the Doctor, who will give the player a clothing item based on the answers the player gives.

Joan visits the hospital every Monday for a checkup and will give the player turnips when spoken to.

Apparel Shop
The Apparel Shop is the final facility in order the player has to design for Paradise Planning. This facility can be built after making 30 vacation homes. Once the facility is set up, the player can set one villager as the Shop Manager and decide to allow any type of clothing, or choose a specific clothing setting of either cute, simple, showy, cool, or loose clothes. The player can buy clothes.

Main island features
Various features unlocked while designing homes for Paradise Planning can be used in the player's own home, including partition walls, counters, pillars, lighting customization, and soundscapes. Furniture can also be polished.

The player can invite villagers from their island to Paradise Planning by giving them. Additionally, the houses of the villagers on the player's island can be customized after 30 homes are designed with Paradise Planning and DJ KK makes his visit, though room-size adjustments will be unavailable for the remodeling of a villager's house. The player can also reset a villager's interior through Isabelle after unlocking the ability to redesign other villager's houses.

Anything that occurs on the main island can also affect what occurs on the archipelago. If a villager that was invited to the archipelago through being gifted a Souvenir Chocolates moves out, if a villager that arrived on the archipelago prior was invited to stay on the player's main island, (and are in boxes), a villager’s birthday or if a villager is sick, their vacation home will be unavailable to visit and they cannot be placed under any role positions in any facility (if one of the villagers that works at the facility have any of the following occurring to them currently, then they will get replaced by another villager living on the archipelago.) The same happens if villagers are currently sleeping (depending on what time based on their personality they sleep), however, they can be placed in the facility and you have to wake them up to visit their vacation home.

In addition, after attending DJ KK's first concert, the player learns the following reactions: • Grooving Hop NH Reaction Icon.png Grooving Hop

• Groove Right NH Reaction Icon.png Groove Right

• Groove Left NH Reaction Icon.png Groove Left

• Soak It In NH Reaction Icon.png Soak It In

• Side-to-Side NH Reaction Icon.png Side-to-Side

• Island Stomp NH Reaction Icon.png Island Stomp

• Airplane NH Reaction Icon.png Airplane

• Twisty Dance NH Reaction Icon.png Twisty Dance

• Shimmy NH Reaction Icon.png Shimmy

• Turnip Patch NH Reaction Icon.png Turnip Patch

• Arm-Swing Dance NH Reaction Icon.png Arm-Swing Dance