Item:Super Mario Bros (Animal Crossing)

Super Mario Bros is a furniture item in and. It can be placed on the surface of tables and other similar furniture that have surfaces for items. The player can interact with this item to play Super Mario Bros.

Super Mario Bros was only legitimately obtainable in, where a Nintendo GameCube Memory Card with the item data on it was sent to 30 winners of a sweepstakes in  Vol. 678 in December 2001. The item is otherwise only obtainable with a secret code that is specific to the player's name and their town's name; however, since Nintendo never offered a code generator which generated a Super Mario Bros code, it is only possible to obtain through the use of a third-party code generator.

In, the game is not a valid item that a secret code can be created for, and is thus not obtainable at all without the use of memory editing. However, the fact that it cannot be obtained via a secret code, an attribute only shared by e-Reader card items and, suggests it and the  item may have been planned to be obtained via an e-Reader card that was never released. Super Mario Bros was removed from.

It does not have any color for the purpose of fêng shui. This item is lucky, meaning it gives a 777-point Happy Room Academy bonus when placed in the player's house.

Version differences
In, Super Mario Bros is modeled after a Famicom rather than a Nintendo Entertainment System.

Leftover dummy item
In, Super Mario Bros is still leftover in the game data as a dummy item, unobtainable without gameplay modification or glitches. As with all dummy items in, its name appears as "かぐ？" (kagu?, furniture?) in the player's inventory. However, when dropped on the ground outside, its name from is shown. It uses the dummy model from and, a white triangle with red Japanese text reading ダミー (damī, dummy). The item cannot be placed down in the player's house if in their inventory.

Game overview
Super Mario Bros. is a platform game originally released on the Famicom in Japan on September 13, 1985, and on the Nintendo Entertainment System in North America on October 18, 1985, in Europe on May 15, 1987, and in Australia on July 1, 1987. It is part of the larger Mario franchise. The game takes place in the Mushroom Kingdom, where Bowser and his Koopa minions have invaded, turning the Toads into objects and capturing Princess Toadstool, the only one who can reverse the spells placed on the Toads. Mario and Luigi both set out on an adventure to save the Mushroom Kingdom and Princess Peach from the Koopas.

The game consists of eight worlds, divided into four levels. Mario and Luigi must get to the end of the level and hit the flagpole (or in the case of last level of each world, an axe), all while avoiding obstacles such as pits and enemies. Common enemies include Little Goombas, who can be defeated by jumping on them, and Koopa Troopas, who once jumped on will leave behind a shell that the player can hit again to cause the shell to ricochet around, hitting other enemies in the process. If an enemy touches Mario or Luigi in their regular form, they fall down a pit, or the timer has run out, they lose a life. If Mario and Luigi loses all of their lives, the game is over. The player can hold the B button and hit the Start button while on the title screen to restart back to the level they were originally on; otherwise the game goes back to World 1-1.

The player can hit A to make Mario or Luigi jump, while the player can hold B to dash. Throughout the game, Brick Blocks and ? Blocks appear. Brick Blocks can be destroyed if Mario or Luigi are in Super form, while ? Blocks provide Mario with power-ups or coins. Obtaining the Magic Mushroom causes Mario or Luigi to become Super Mario or Super Luigi, while obtaining the Fire Flower causes Mario or Luigi to become Fiery Mario or Fiery Luigi. Meanwhile, the Starman grants Mario or Luigi invincibility from enemies and obstacles. After reaching the end of World 8-4, Princess Peach gives the player the option to start a "new quest", which replaced all Little Goombas with Buzzy Beetles, making ground enemies faster, and changing certain levels for added difficulty.

Super Mario Bros. was commercially and critically successful, helping to popularize the. The game sold 40.2 million copies, becoming the best selling game on the Nintendo Entertainment System.