Luck

In the, luck is a game mechanic which can influence the player's interactions in the town they are in. The available types of luck differ per game. The player's fortune can be obtained from Katrina at her Fortune Shop.

In
The player's luck can be obtained from Katrina, who will set up her Fortune Shop at a random date. She will also be available on New Year's Day. The following fortunes are possible:


 * Neutral - Nothing unusual will happen.
 * Love - Villagers of the opposite gender of the player will follow them around frequently.
 * Unpopular - Villagers may act coldly towards the player and refuse to talk.
 * Lucky Finances - Trees will drop 1,000 Bells rather than 100, and the money rock and glowing spot will give much more money.
 * Lucky Materials - Trees and villagers will drop/give rarer items more often.
 * Unlucky - The player will trip and fall regularly.

If the player doesn't talk to Katrinam the player's luck for that day will be neutral.

In
Katrina will set up her Fortune Shop in front of the Town Hall at a random day of the week. The following fortunes are possible:


 * Neutral - Nothing unusual will happen.
 * Good luck - Villagers may give gifts when talked to, rather than giving the player the usual 'Talk to me!' or 'Never mind' options.
 * Bad luck - The player will trip and fall when running. If the player took out accident insurance with Lyle, he will mail the player 100 Bells.

If the player doesn't talk to Katrina, the player's luck for that day will be neutral. If the player's luck turns out to be bad, Katrina will offer them a way to "cleanse" their spirit for Bells 10000.

In
The player can ask Katrina for their luck in the Fortune Shop at the City only once a week. Only then will she grant the player a fortune which lasts for the entire day. The following fortunes are possible:


 * Nothing will happen.
 * The player can find 300 Bell coins in trees, rather than 100 Bell coins.
 * Opposite gender villagers will ping the player more often, and want to talk to the player (however, this does not result in meaningful conversations, such as trades).
 * Same gender villagers will ping the player more often, and want to talk to the player.
 * The player will occasionally trip and fall while running.
 * Villagers will refuse to talk to the player.

If the player doesn't talk to Katrina, the player's luck for that day will be neutral.