Module:Sandbox

-- Generates random item name; adopted from Temtem Wiki, licensed under CC BY-NC-SA, authors listed here: https://temtem.wiki.gg/wiki/Module:Daily_tem?action=history local p = {} local cargo = mw.ext.cargo local titleCase = require('Module:TitleCase') local sentenceCase = require('Module:SentenceCase').firstToUpper

function p.main(frame) math.randomseed(os.date("%Y%m%d")) local tables = '' local game = "" local setTable = math.random(1,4) if setTable == 1 then tables = 'pg_identifier' game = cargo.query( 'pg_identifier', '_pageName', {'no html'} )[1]['_pageName']:gsub("Item:.*%((.-)%)","%1") elseif setTable == 2 then tables = 'ww_identifier' game = "Wild World" elseif setTable == 3 then tables = 'nl_identifier' game = "New Leaf" elseif setTable == 4 then tables = 'nh_identifier' game = "New Horizons" else tables = 'nh_identifier' game = "New Horizons" end local count = cargo.query( tables, 'COUNT(DISTINCT en_name)=n', {'no html'})[1]['n'] local args = { limit = 1, offset = math.floor(math.random * count), }   local results = cargo.query( tables, '_pageName,en_name', args ) local print = "" .. sentenceCase(results[1]['en_name']) .. " (" .. game .. ")" return print end

return p