Map

The map is a key item in the the gives a top-down overview of the player's town. In, the player will get it while working part-time for Tom Nook, and will be allowed to keep it through the whole game. In, Pelly will show the player how to use it in the Town Hall. Rover gives it to the player in on the bus ride. The player receives one from Porter after leaving the train in. In, the map is now an app on the player's NookPhone.

The map shows the player where buildings are, along with the town's geographic features. Geographical features shown include ocean, rivers, ponds, bridges, grassy areas, and dirt/sandy areas. Maps do not show the location of trees, rocks, flowers, rafflesias, dropped items, cracks in the ground (where fossils, etc. are buried) signs, other animal villagers, bugs, or fish. There will be an actual list of each building on the side of the map.

The map in is organized in a grid, with each square representing an acre. Visible are homes in purple, along with other buildings represented by red icons.

In, Pelly gives the player a map in the town hall once the player first gets out of Kapp'n's car and goes inside at the beginning of the game. She tells the player how to use it and says that it can open it by simply pressing "X", or by hitting the "Y" button and tapping the house icon with the player's stylus.

In, the map is given to the player by Rover on the bus ride into town so the player can see the possible places the player can live, where the town hall is located, and all the other buildings. The map can be opened two ways; either by pointing the Wii remote at the screen and clicking on the house icon, or by pressing the d-pad (+) button on the remote to show the main menu. Like in the two prequels to this game, all maps are randomly generated and two are very rarely identical.

In, the map is more or less the same as previous games, though appears more visually detailed. However, when the player creates their new town, they are given a choice of four maps by Rover. Public works projects do not appear on the map, with the exception of the Police Station, campsite, The Roost and bridges.

In, a signpost icon is added to the left or right side of the map, which shows the location of the campground entrance.

The map also makes an appearance in. It is used to select a location for a villager's house that the player is about to design.

In, Tom Nook will give the player a NookPhone after they sleep in their tent at the end of their first day. The NookPhone has a map app which will allow the player to view the town's map, as well as toggle the presence of the minimap which shows up in the bottom-right of the screen; they can choose to have it hidden while they are moving, or to have it always on or always off. Much like with, the player gets four randomly generated choices for their map layout while creating their island, though the use of terraforming tools, which are unlocked later, can allow the player to alter the layout of their island. The map is even more detailed than in previous games, even showing the icons for villagers which live in each house on the right-hand sidebar, and graphics for the Airport, Resident Services, and any facilities constructed by the player will show up to the left of the map, even reflecting the state of the building; whether it is completed or currently under construction. Bridges and inclines the player has built will also show up on the map, along with a thin outline for structures that have yet to be built.

This iteration of the map is the first to display the town name at the top, instead of either "Town Map" or no additional text.