Doubutsu no Mori+

Doubutsu no Mori+ is an updated port and expansion of  for the Nintendo GameCube, the second game in the. It released only in Japan on December 14, 2001, just nine months after the original title. This version contains extra features that had to be left out of the Nintendo 64 version, and also utilizes the GameCube's built-in clock to keep track of the date and time while dropping the Nintendo 64's original system that utilized an internal clock built into the game cartridge. cost 7,140 yen and sold 92,568 copies during its first week of sale in Japan. Due to featuring many Japanese cultural references, was intensively localized for Western audiences into its international counterpart,.

Compared to, adds a significant amount of new content, including a museum for donating collectibles (of which there are also more of), a tailor where players can create custom designs, many new special events hosted by the town's mayor, and, with a Game Boy Advance connection, a a tropical island where players can help a local islander furnish their house linked to a special minigame on the GBA. A series of cards for the Nintendo e-Reader also released specifically for the game, featuring secret codes used to obtain items.

While removing some content, also added a significant amount of new content such as dialogue, items, and holidays. Nintendo of Japan was so impressed with the results of the translation done by Nintendo of America's Treehouse division that they translated version back into Japanese and released it as  on June 27th, 2003.

Changed villagers

 * 29 existing villagers had their designs changed between and . These changes were retained in all later games.

Locations

 * The Able Sisters shop is added and will be present on a beach acre, allowing for custom designs.
 * The museum, along with Blathers is added. Fossils can still be sent to the Farway Museum for identification.
 * The dock and Kapp'n appear on the beach
 * Animal Island and all islanders are added.
 * The house the player begins the game with contains an and  in addition to the, the only item there in.
 * The player's house can now be expanded to have a basement and second floor.
 * Tom Nook's store upgrades take only 1 day instead of 2.

Events
Tortimer appears at the town shrine for the new events based on Japanese holidays to give out special items. These include:
 * Seven Herbs Day () on January 7: Tortimer gives the
 * Adulthood Day on the second Monday of January:
 * Bean-Throwing Day () on February 3:
 * Hometown Day on February 11: Tortimer gives 1 of 15 Station Models
 * Girl's Day () on March 3:
 * Spring Day (March 21-22):
 * Fresh Green Day on April 29:
 * Garbage Day on May 3 :
 * Tanabata on July 7:
 * Summer Day on July 20:
 * The Radio Exercises event from the Sports Fair was used for a new event, Morning Aerobics, from 6-7 AM on clear days from July 25 to August 31: Tortimer will give the player an for participating each day and an  when completing it
 * Mayor's Day on September 15 :
 * Autumn Day on September 21-23:  model
 * Winter Day November 3 : model
 * Labor Day on November 23:
 * Eve Eve December 23: Tortimer gives the to boys and the  to girls.

Some holidays that were already present in also had gifts from Tortimer added:
 * New Year's Day:
 * Cherry Blossom Festival (April 5-7):
 * Spring Sports Fair (March 20-21):
 * Children's Day (May 5):
 * Summer Fishing Tourney (every Sunday in June):
 * Fireworks Festival (every Saturday in August):
 * Otsukimi, on the 15th day of the 8th lunar month (varies from September 8 to October 7 depending on the year):
 * The Night of the Thirteenth Moon (Jusan'ya no tsuki), a variant moon festival celebrated on the 13th day of the 9th lunar month (varying from October 6 to November 3):
 * Autumn Sports Fair (2nd Monday of October, ):
 * Halloween:
 * Autumn Fishing Tourney (every Sunday in November):
 * New Year's Countdown:

Other events/visitors

 * Travelling to another town is done with GameCube memory cards, and the train ride between is seen, where either Rover or the newly added Blanca will appear.
 * Tom Nook will hold One Day Sales.
 * Wendell accept any edible item instead of only fish.
 * Gulliver gives the player unique world-themed furniture instead of a random furniture item.
 * The player is now able to participate in the morning aerobics.
 * Redd sells fans, pinwheels or balloons at the Fireworks Festival instead of Totakeke's songs.

Items

 * Two shirts are unique to, having been redesigned in later releases:
 * ' (redesigned as ' — Worn by Paolo)
 * ' (redesigned as ' in Doubutsu no Mori+ and Animal Crossing — Worn by Cube)
 * Two paintings are exclusive to the N64 game: the Dreadful Painting and the Novel Painting, which are not obtainable in the normal course of play in later versions, likely due to the source artworks still being under copyright at the time. These items also exist in the code of the Japanese release of and can be brought over from an N64 save file via Nintendo's now-discontinued Data Moving Service, but cannot be added to the catalog in the GameCube game. (In the international release of  and in, the items are removed entirely, with their index numbers instead pointing to duplicates of the DUMMY placeholder furniture.)
 * Ten more NES games are added, and now have their game title as names instead of just being called "Famicom".
 * Golden tools are added, and the standard is now breakable.
 * The "Items" section of the catalog now includes tools and other handheld items in addition to umbrellas.
 * Some non-furniture items, such as tools, appear as sprites inside Tom Nook's store and the player's house. In all later games, they appear as 3D models when placed in interiors.
 * Secret codes are added; they must be mailed to villagers to redeem them.

 I Love 64 Shirt DnM Model.png| N Cube Shirt DnM Model.png| Dreadful Painting DnM Model.png| Novel Painting DnM Model.png|

Bugs and fish

 * When releasing a fish, the fish dives directly into the water like in all later games, instead of bouncing on the ground once.
 * Insects can roam between acres, but not out to sea. This is reversed in Doubutsu no Mori+ and Animal Crossing.
 * New fish can now be found in the sea and holding pond: the Sea Bass, Red Snapper, Barred Knifejaw, Jellyfish, Arapaima, Crawfish, Frog, and Killifish.
 * New insects are added: Pill Bug, Mole Cricket, Mosquito, Pondskater, Ant, Bagworm, Spider, and Snail.
 * The Coelacanth appears from 4 PM to 9 AM instead of just 4 PM to 9 AM and 4 AM to 9 AM, and no longer can appear in snow, only rain.

Game Boy Advance connectivity
By connecting to a Game Boy Advance via a GameCube – Game Boy Advance link cable players can access the island, play NES games, and scan Animal Crossing-e cards with the e-Reader card to access special items, patterns, and mini-games. Certain NES games can be transferred to the Game Boy Advance to play on the go, and the island can be downloaded to a Game Boy Advance to play after returning to the player's town.

Other changes
A red Nintendo logo is displayed upon starting the game instead of the N64 cube logo.
 * Three items can be kept in a storage unit as opposed to only one.
 * Only all airchecks can be stored in a stereo instead of just one at a time.
 * Stationery is sold in packs of four for Bells 160 instead of individually for Bells 60.
 * The player can only hold a maximum of 50,000 Bells rather than 99,999.
 * Multiple items can be selected when selling at Tom Nook's store.
 * Most items dropped on the ground outside appear now have more specific sprites, such as the individual tools, instead of the few common ones from.

Development
In a pre-E3 interview published in the July 2000 issue of Nintendo Power magazine, mentions that he is working on launch titles for the Nintendo GameCube, stating: "One title is really a new genre of game—what we are calling a "communication" game, which we hope to finish this summer." That game,, would be released a year and a half later in December 2001, two months after the launch of the GameCube in Japan, and eight months after. When questioned about upcoming Nintendo 64 games in a separate E3 2000 interview with IGN, Miyamoto states that he hopes to have "...a couple of new games for Nintendo 64 by the end of the year. These are not standard action-type games. We are calling them 'communication games'." This would suggest that and  may have been developed concurrently.

Despite being released near the end of the Nintendo 64's lifespan, sold through its entire print run. The success of the game, paired with the inability to produce enough cartridges to meet demand, encouraged the development team to port the game to the Nintendo GameCube with minor enhancements under the Japanese title. Taking advantage of the greater memory capacities of the GameCube, the team included new features that could not be added to the original game, such as Animal Island. The North American localization,, was released eight months later.