Item:Pinball (Animal Crossing)

Pinball is a furniture item in every first-generation Animal Crossing game. It can be placed on the surface of tables and other similar furniture that have surfaces for items. The player can interact with this item to play Pinball.

Pinball can be obtained from Crazy Redd's Furniture Emporium for Bells 3000, Wisp, a treasure hunt, or trees when the player has good luck. For the purpose of fêng shui, its color is yellow. This item is lucky, meaning it gives a 777-point Happy Room Academy bonus when placed in the player's house.

Version differences
In, Pinball is simply known as ファミコン (Famicom). Additionally, in and, the item is modeled after a Famicom rather than a Nintendo Entertainment System. The label on the cartridge differs between and. retains the design from.

Game overview
Pinball is a pinball game for the Nintendo Entertainment System released in 1984. The game starts once the silver ball resting on the right side of the screen is pushed by the plunger under it. As the ball goes down from the top initial tunnel, it falls onto the rest of the board, filled with bumpers, two pairs of flippers, and some cards. The main goal is to make a high-score and maintain the silver ball on the board for as long as it is possible for the player, by hitting it with the flippers whenever the ball makes contact with them.

The player controls the flippers, with one pair being positioned on the upper area of the board, and the other on the very bottom just above the pit; letting the player freely hit the ball at the top, where it's the safest, but also stop it from falling straight down the pit. By pressing certain buttons, the flippers can move independently one from the other, or at the same time. Obstacles such as the bumpers, cards, targets, and some of the characters moving on the board give points whenever they get hit by the ball or when a certain requirement for a bonus is met.

One of the bonus stages in this version of Pinball will take the player to a Breakout and  inspired stage, in which Mario needs to rescue Pauline by catching her with a platform he is carrying, and leading her to an exit on any side of the screen. This bonus stage is activated by making the ball enter a bonus hole.

== Notes==