Fortune Shop

The Fortune Teller Shop is a shop that appears in, , and. The shop is run by a panther named Katrina who offers to read the player their fortunes, help remove bad luck and sell good luck charms.

Katrina's Shop will appear on a random day once a month in front of the town hall. Katrina will place a curse on the player (such as tripping) that she will then offer to remove for 10,000 Bells. She will also offer to read the player their fortune. When entering the Shop Katrinawill greet the player by saying Welcome back, lost traveler/soul of the (Zodiac Sign). The zodiac sign Katrina calls the player is determined by the birthday the Player gives to a Villager at the beginning of the game.

Katrina now operates a store beside Shampoodle in the city instead of a tent in town. The player can only visit the shop once per week to either have their fortune read or to buy a luck charm for 100 Bells. Villagers may comment on their suspicions about the shop and their distrust of it. During the players first visit to Katrina's shop a pot will fall on the Players head although this will cause no bad luck.

Katrina will set up her tent in the Event Plaza on a random day. Katrina will offer to read the player their fortune for 500 Bells telling the Player which piece of clothing will give the Player good luck on that specific day. After Katrina has told 20 fortunes to the mayor or other villagers she will suggest building a permanent fortune telling shop on main street between the Photo Booth and the Dream Suite for 340,000 Bells. Building the Fortune Shop will allow the player to receive daily fortunes as well as obtain Lucky Hats. While giving the player fortunes both Katrina and the Player will be transported on top of a Zodiac wheel surrounded by stars.

Lucky Hats
If a player should happen to visit on a day when they have a Daily Luck program set to the Bad level, Katrina will offer to sell that player one of two hats. These special hats can be purchased for 10,000 bells. The most visible indication of a Bad Luck program day is a Physical Luck program day, when the player trips when running. Bad Luck programs have many other negative in-game events, including favorite villagers moving away, turnip prices dropping, low-price fish and bugs being caught, as well as animal villagers attempting to take financial advantage of the player with the bad luck program day. The Katrina hats are sold for 10,000 bells by Katrina on bad luck days after she has opened her shop on Main Street. These hats allow players to avoid the many negative in-game experiences that occur on the 5 different Daily Luck programs that they might be having on their bad luck level day.


 * Celebration Hat (Japanese cultural item) In Japanese culture, people celebrate their kanreki when turning 60, and wear this type of red hat and a matching vest (which is called the Red Riding Hoodie in AC:NL-WA) to begin their second childhood. Nintendo implies that only very wise, yet youthful at heart, players might someday discover the powers of this hat.


 * Tingle Hood (Legend of Zelda item) Nintendo pokes fun at their fans with this item. In The Legend of Zelda universe, Tingle is an older character that desperately wants to be Link, including dressing like him in fanboy style. Nintendo implies that only players "that have no life of their own" would be the ones to discover and know about the powers of this hat.

The two Katrina hats can not only be used for helping with Bad Luck program days, the Katrina hats also unlock the highest possible programming, each day, for all players. The two Katrina hats are equal to every Daily Lucky Item that Katrina and the Lovely Phone tell players to wear. They will turn a Bad Luck program day into Middle Luck. The Katrina hats will ensure that all the benefits of a Good Luck day program will be fully experienced in-game.