Mario Theme



The Mario Theme appears in all games to date from Animal Crossing onwards. In Animal Crossing and Wild World the items can only be obtained through Universal Codes/Downloads at special Nintendo events. In City Folk they appear in-game by shooting down floating presents with a slingshot, though not all presents contain Mario Theme items. These items cannot be reordered through your catalog. None of the Mario Theme items appear in Tom Nook's Catalog, as they are a downloaded item only.

All Mario Theme items are unique to all the other items in the game because of their styled retro, 8-bit fashion. These items are simply replicas of enemies, obstacles and power-ups from Nintendo's Mario games, more specifically from the NES game, Super Mario Bros. Unlike conventional items that have volume and shading that correspond to the light in the room, Mario items have pre-determined shading and shadows that moves with the item and do not correlate with real lighting. All pieces of the Mario Theme sell for 256 bells because there are only 256 values expressible in 8-bit binary, zero through 255. This series has 10 or 12 non-furniture pieces, depending on the game. Four more items were added to the original set in Wild World.

Descriptions

 * ? Block - A brown cube with two flashing gold sides, one with a "?" on it. Objects may be placed on top, but when pressed without anything on it, the sound effect of a power-up appearing from Super Mario Bros. will play.
 * 1-Up Mushroom - A yellow and green mushroom. When pressed, the text "1-UP" appears above it and the "extra-life" sound effect from Super Mario Bros. is played; the same sound effect is played when the large denomination bells start to appear out of the Bell Rock. The floating "1-UP" text appears relative to the item and will always appear backwards if facing north.
 * Brick Block - This cube has a brick pattern in two sides and can have objects placed on it.
 * Cannon - A tall, black cannon with a skull on the sides (named "Bill Blaster" in the Mario series). This item, when pressed, fires a large Bullet Bill, which carries on across the room until disappearing after a few tiles.
 * Coin - A flat, oval-shaped coin that flashes. When pressed, this item plays the sound effect of Mario or Luigi collecting a coin from Super Mario Bros.
 * Fire Bar - A block with a chain of fireballs that rotate counter-clockwise, parallel to the floor, from the center of the top face. This item plays the castle stage background music from Super Mario Bros. that can be switched on or off.
 * Fire Flower - A red-white-orange flashing flower. In Super Mario Bros., the Fire Flower was a power-up that turns Mario into Fire Mario, gaining the ability of shooting bouncy fireballs; when pressed, that sound effect is played.
 * Green Pipe - A large, green pipe that has a flat Piranha Plant that slowly moves up and down within the pipe. When pressed, the Green Pipe plays the sound effect of the player entering a Warp Pipe from Super Mario Bros.
 * Koopa shell - A green turtle-like shell that belongs to a Koopa Troopa. Plays the the sound effect of rebounding shell from Super Mario Bros.
 * Starman - A bright, glowing star with two eyes that flashes orange-yellow and plays the "invincibility" tune from Super Mario Bros. In previous games, the player would flash in time with the star, as though he or she were also invincible. This no longer occurs in City Folk; however, even when off, the City Folk Starman continues to flash, while the others do not.
 * Super Mushroom - An orange and red mushroom that plays the "power-up" sound effect from Super Mario Bros.
 * Flag Pole - A tan and brown cube at the base of a green flagpole taller than the room. There is a white triangular flag with a green skull that will raise or lower when the base is pressed. This item plays the sound of Mario or Luigi sliding down Goal Poles at the end of Super Mario Bros. stages.

Matching Wall and Floor

 * Block Flooring - Brick-patterned carpet that repeats the same pattern in a tile fashion.
 * Mushroom Mural - Repeating pattern of clouds and trees, reminiscent of the old-school Mario levels.

In Animal Crossing: City Folk, you get the wallpaper and flooring from presents.