List of special character IDs

The original games have a ??? because they have not yet been datamined. Also note many characters who aren't really in a certain game may still have names in the code.

Designations in are the same in  and, so for simplicity one column is used.

Because some characters have multiple codes depending on their outfit, the table uses their "default" or "normal" version. Further versions are documented below it.

Characters with multiple models
Some characters have multiple models in the same game, so the last letter (usually) is changed. In and  there is also another model using the same three letter code as the normal one suffixed with _h, for when the character is at home/their RV. The exceptions are is Timmy/Tommy and Resetti, see below. In, all characters use the same model and clothes are applied separately, so their default name is the only one ever used.

Wild World/City Folk

 * rcn (Nook's Cranny)
 * rcc (Nook Stop)
 * rcs (Nookway)
 * rcd (Nookington's)

New Leaf

 * rcn (Town Tune sound data— actual internal name?)
 * rci (normal)
 * rco (winter)

Happy Home Designer

 * rci (normal)
 * rco (winter)
 * rcn (king outfit)
 * rck (king w/ staff)

Wild World/City Folk

 * lrc (Nookington's)

New Leaf

 * lrn (Nookling Junction)
 * lrc (T&T Mart)
 * lrs (Super T&T)
 * lrh (T.I.Y.)
 * lrd (Nookling Emporium)
 * lrn_h (Timmy RV)
 * lrm_h (Tommy RV)

New Leaf

 * sza (normal)
 * szb (winter, green skirt)
 * szc (winter, yellow skirt)
 * szd (kimono)
 * sze (plaid green dress)
 * cwa (normal, duplicate of sza— meant for Giovanni?)

New Leaf

 * szo (normal)
 * szr (rain)

New Leaf

 * spn (normal)
 * spr (rain)

Wild World

 * mol (Resetti, hat)
 * mof (Resetti, no hat)

City Folk

 * mol (Resetti, pickaxe and hat, no legs)
 * moo (Resetti, pickaxe and hat, w/ legs)
 * mof (Resetti, no hat, w/ legs)
 * mob (Don, pickaxe and hat, no legs)
 * moc (Don, pickaxe and hat, w/ legs)
 * mod (Don, no hat, w/ legs)

New Leaf

 * mol (Resetti, hat, in hole)
 * mof (Resetti, no hat, w/ legs)
 * moo (Resetti, pickaxe and hat, w/ legs)
 * moo_h (Resetti, RV)
 * mpf (Resetti, no hat, w/ legs– same as mof?)
 * mpo (Resetti, pickaxe and hat, w/ legs)
 * mpo_a (Resetti, hat, w/legs--)
 * moc (Don, hat, w/ legs)
 * mob (Don, pickaxe and hat, in hole)
 * mod (Don, no hat, w/ legs)
 * mpc (Don, pickaxe and hat, w/ legs)
 * mpc_a (Don, hat, w/legs– same as moc?)
 * mpd (Don, no hat, w/ legs– same as mod?)

New Leaf

 * otg (normal)
 * ots (small eyes)

New Leaf

 * fox (normal)
 * fob (Festival outfit)

Happy Home Designer

 * upa (normal)
 * upb (comedian outfit)

City Folk/Wild World

 * ttl (normal)
 * tti (w/o cane)

New Leaf

 * ttl (normal)
 * ttl_a (w/o cane)

New Horizons

 * gst (actual internal name)
 * gstA (normal model)
 * gstB (small model)

City Folk

 * mum (actual internal name)
 * mun (Town Tune sound data— probably a mistake)

Town Tune sound data

 * Cornimer has Town Tune sound data under "dnk" in, probably carried over from.
 * Kaitlin's Town Tune sound data in is misspelled as "mun" instead of "mum".
 * In, Tortimer and the Resettis apparently have sound data for their alternate costumes.
 * Giovanni, Carlo, and Beppe all have Town Tune sound data in despite not appearing until . Giovanni even has a model though it is a duplicate of Isabelle's.