Luck

In the, luck is a game mechanic which can influence the player's interactions in the town they are in. The available types of luck differ per game. The player's fortune can be obtained from Katrina at her Fortune Shop.

In
In, the player's luck can be obtained from Katrina, who will set up her Fortune Shop at a random date. She will also be available on New Year's Day. The following fortunes are possible:


 * Neutral - Nothing unusual will happen.
 * Love - Villagers of the opposite gender of the player will follow them around frequently.
 * Unpopular - Villagers may act coldly towards the player and refuse to talk.
 * Lucky Finances - Trees will drop 1,000 Bells rather than 100, and the money rock and glowing spot will give much more money.
 * Lucky Materials - Trees and villagers will drop/give rarer items more often.
 * Unlucky - The player will trip and fall regularly.

If the player doesn't talk to Katrina the player's luck for that day will be neutral.

In
In, Katrina will set up her Fortune Shop in front of the town hall at a random day of the week. The following fortunes are possible:


 * Neutral - Nothing unusual will happen.
 * Good luck - Villagers may give gifts when talked to, rather than giving the player the usual 'Talk to me!' or 'Never mind' options.
 * Bad luck - The player will trip and fall when running. If the player took out accident insurance with Lyle, he will mail the player 100 Bells.

If the player doesn't talk to Katrina, the player's luck for that day will be neutral. If the player's luck turns out to be bad, Katrina will offer them a way to "cleanse" their spirit for Bells 10000.

In
In, the player can ask Katrina for their luck in the Fortune Shop at the city only once a week. Only then will she grant the player a fortune which lasts for the entire day. The following fortunes are possible:


 * Nothing will happen.
 * The player can find 300 Bell coins in trees, rather than 100 Bell coins.
 * Opposite gender villagers will ping the player more often, and want to talk to the player (however, this does not result in meaningful conversations, such as trades).
 * Same gender villagers will ping the player more often, and want to talk to the player.
 * The player will occasionally trip and fall while running.
 * Villagers will give the player presents.

If the player doesn't talk to Katrina, the player's luck for that day will be neutral.

In
In, the luck system has been overhauled, such that the luck system will affect the player every day, regardless of talking to Katrina or using the Lovely Phone. For each day until 12 AM, the Daily Luck program will be set to one of the five possible programs, and one of three levels (Good Luck, Middle Luck, or Bad Luck) will be active.


 * Money Luck: determines the amount of Bells that fall from trees and received from villagers during trades
 * Good luck:
 * trees drop 200 Bells instead of 100
 * the Money Rock's output increases to 200, 300, 500, 1000, 2000, 4000, 8000, and 16000 Bells
 * villagers buy items from the player for more Bells
 * Bad luck:
 * Money Rock's output decreases to 100, 100, 200, 300, 500, 1000, 2000, and 4000 Bells
 * villagers buy items from the player for less Bells
 * Friendship Luck: determines amiability of villagers with the same gender as of the player
 * Good luck:
 * same-gendered villagers become easier to befriend and special conversations with them are more likely
 * Bad luck:
 * same-gendered villagers become more difficult to befriend
 * Love Luck: determines amiability of villagers with the opposite gender as of the player
 * Good luck:
 * opposite gendered villagers become easier to befriend and special conversations with them are more likely
 * Bad luck:
 * opposite gendered villagers become more difficult to befriend
 * Item Luck: determines how likely items will appear
 * Good luck:
 * seashells respawn more frequently
 * receiving Saharah-exclusive wallpaper and flooring is more likely when she is in town
 * random events lean towards the player's favor (e.g., getting prize tickets for Bunny Day and Fireworks Show)
 * villagers more likely to sell items
 * Leif more likely to give rarer items
 * Bad luck:
 * seashells respawn less frequently
 * receiving Saharah-exclusive items is less likely when she is in town
 * random events hinder the player (e.g., getting candy for Bunny Day)
 * villagers less likely to sell items
 * sitting in a chair results in flatulence
 * Health Luck: determines the outcome of unfortunate events
 * Good luck:
 * bees move slower, giving more time for the player to act
 * mosquitoes and jellyfish are less likely to sting the player
 * Bad luck:
 * the player may trip and fall, causing them to lose certain handheld items
 * mosquitoes and jellyfish are more likely to sting the player

For the day, the level active will either be the Middle Level, where the luck program doesn't affect the player, or the Bad Level, where the effect is negative. The player may talk to Katrina or use the Lovely Phone to determine their Lucky Item for the day, which will be a description (e.g., "women's bottoms") that the player must wear so that their luck level may be set to Good Luck. In addition, if the player's luck level is Bad, and once the Fortune Shop has been set in Main Street, Katrina may offer to sell the player one of two lucky hats.

Lovely Phone poems


Unlike Katrina, the Lovely Phone does not directly say what type and level of luck players have and instead tells them a message which they should interpret. The following is a list of those messages:


 * 1) Disaster on relationships program: Your natural passion causes you to show your claws! Avoid trouble when you can, and stay relaxed!
 * 2) Good friendships program: Don't hold it all in! Sharing your concerns with friends may bring you closer together!
 * 3) Good love program: By opening up your strike zone by one inch, you open yourself up to many new opportunities for love.
 * 4) Disaster on health program: Your health luck is on a downturn. Be careful not to put too much soap in your bubble bath today!
 * 5) Good wealth program: Your luck in spending money has improved! Earning points with friends and neighbors will help!
 * 6) Good items program: You may finally find that thing you've been looking for! If it's not in the fridge, check the freezer!
 * 7) Good health program: How about taking the stairs from time to time? The key is to take life one step at a time.
 * 8) Good friendships program: If you need to apologize, now may be a good time! Don't be stubborn! Openness will be your ally today!
 * 9) Disasters and broken hearts program: Take a moment when you get upset. Speaking in anger will only yield undesirable results by day's end.
 * 10) Good love program: Your physical appeal is on the rise! Someone who loves your cute face may soon enter the picture!
 * 11) Good wealth program: It's a great day to start saving! If you're saving in your dresser, the second drawer is your best choice!
 * 12) Good items program: You may finally get that thing you've been waiting for! The secret to happiness is staying positive!
 * 13) Good health program: You might have so much energy that you burst into dance! Be sure to let this side of you flourish more often!
 * 14) Disaster on wallet program: You might spill some change by forgetting to close your wallet. Be sure to keep an eye on it!
 * 15) Good friendship program: If you want someone to love you, be honest about who you are. Show them your true self today!
 * 16) Good health program: If you find a hill, why don't you climb it? Increase your luck as you increase your altitude!
 * 17) Good wealth program: Biting into a kiwi while facing west by southwest may improve your financial luck today!
 * 18) Disaster on health program: Sometimes everybody needs time to rest. Treat yourself to a day without worry or stress to recover.
 * 19) Good love program: A fateful encounter may just await you on your path today. Don't look down at your phone - look ahead!
 * 20) Good love program: The mall holds many opportunities for romantic meetings. Don't avoid it just because of the crowds!
 * 21) Good friendship program: Listen to the advice of your elders! There's a reason for their longevity and it's not just because of luck!
 * 22) Good items program: If you really want something, get up the courage and grab it! The spoils always go to the victor!
 * 23) Good health program: Your health luck is now on the rise! Participate in this weekend's (one of 45 sport options) tournament! Note: the sport option will change each time you call, even within the same day. Sport options include: curling, wrestling, canoeing, snowboarding, baseball, badminton, snooker, football, ice skating, roller skating, jujitsu, golf, power lifting, softball, rugby, bocce, body building, surfing, step aerobics, arm wrestling, cricket, table tennis, muay Thai, racquetball, hockey, wrestling, skiing, swimming, soccer, volleyball, kung fu, tap dancing, water skiing, dodgeball, rock climbing, bowling, basketball, hot yoga, hula dancing, skateboarding, capoeira, boxing, tennis, archery, karate...
 * 24) Good wealth program: Your financial luck may be at its peak! To the left of the front door is a good place for a gold luck cat!
 * 25) Disaster on health program: Something simple like stomach crunches may feel like a chore. Nothing ventured, nothing gained!
 * 26) Disaster on wallet program: You might end up spending money frivolously because you're trying to impress someone. Don't be fooled!
 * 27) Good friendship: A new acquaintance may bring good things! How about stopping at that corner café you've been eyeing?
 * 28) Good items: Your favorite artist may announce a new single! If you're going to a live show, preparation is key!
 * 29) Disaster and broken hearts: Be wary of curfews when on a date. Breaking the rules can cause big problems for more than just you!
 * 30) Good health: Ever trained in an indoor pool? If provides high resistance but low impact on your muscles!
 * 31) Good friendship: Singing loud and proud may bring happiness! Who knows, it may even bring a talent scout to your door!
 * 32) Good health: If you want to build stamina, how about some early-morning training to K.K. (random K.K. tune)?
 * 33) Good love: That special someone will appear before your eyes! If you're going out, be sure to look your best!
 * 34) Good items: Your shopping luck is high! If you're going to a sale, remember to warm up and stretch before going in!
 * 35) Disaster and broken hearts: There's a storm brewing in your love life! If you sense tension, you would be wise to back off a little.
 * 36) Disaster and broken hearts: Beware the love letter written late at night. Always reread it once in the morning before sending it off!
 * 37) Good health: Sports may just be your new thing! Remember though, you have to stick with it if you plan to get anywhere!
 * 38) Good friendship: Overhauling your look may have positive results! Expect a popularity boost on account of your new look!
 * 39) Good love: You're suddenly very lucky in love! Throw it in top gear and speed down the road to great happiness!
 * 40) Good items: A surprise present may await you. Just act super surprised and excited to make everyone involved happy!
 * 41) Disaster on wallet: Your spending money is in jeopardy! If you see something in the store, hold off on purchasing until later.
 * 42) Disaster on relationships: You might want to transform, but that's just fleeing reality. Time to take a good, hard look at yourself!
 * 43) Good love: The aquarium might be a better date spot than a farm! Sushi will benefit you over corn today!
 * 44) Disaster on relationships: Try to avoid rushing around because you're late all the time. It's best to give yourself time to enjoy life!
 * 45) Disaster on items: You might be saving too much junk in your house! Clean up before your floor finally gives out!
 * 46) Good wealth: If Joan appeared in your dream, you should buy turnips tomorrow! Go to bed early! Don't miss out! [Given on a Saturday]
 * 47) Disaster on relationships: Don't poke your nose in where it doesn't belong! You might learn something you didn't want to.
 * 48) Good wealth: Increased income surely expected! The coins sitting in your wallet may soon summon their friends!
 * 49) Disasters and broken hearts: Just because you get along doesn't mean you should cling together! Everything has a time and a place!
 * 50) Disaster on wallet: Your financial fortune may be in a downturn...Think about saving and not so much about spending!
 * 51) Disaster on health: Stress may cause you to overeat. Be sure to take a long walk after a large meal instead of napping.
 * 52) Disasters and broken hearts: A strong rival may make themselves known! Don't forget who you are and get lost in the drama, though.
 * 53) Good items: Your eyes may pop when you see that in-store special! Just prepare yourself before setting foot inside!
 * 54) Disaster on items: You might not be able to get something the day it comes out. Don't be jealous. Be patient!
 * 55) Disaster on relationships: The words you speak may spread like wildfire! Words carry weight, so be careful where they're thrown!
 * 56) Disaster on wallet: You may be tempted to buy more than you need! Be careful to keep your impulse buying in check today!
 * 57) Disaster on items: Don't get down if debating whether or not to buy something costs you the item. Chalk it up to experience!
 * 58) Disaster on health: Your stress level is on the rise. A long walk or some singing may help you blow off steam.
 * 59) Disasters and broken hearts: "Am I bored?" If you ever ask that, maybe visit that one special spot. It may bring back loving feelings!
 * 60) Good wealth: The money monkey is smiling down. Rather than holding back, maybe you should smile back at him!
 * 61) Disaster on health: Too much restraint is dangerous! You have to release it on occasion to decompress and relieve stress.
 * 62) Disaster on items: Don't go out of control. If you set your standards too high, you may end up with nothing at all.
 * 63) Disaster on items: Your luck is on a downturn. Be prepared to lose something you worked so hard to obtain!
 * 64) Disaster on relationships: A sweet invitation may leave you sick later. Make sure you have all the information before giving in!
 * 65) Disaster on wallet: The money game is full of dangers. If you're going for turnips, be sure to remind yourself of the risk!
 * 66) Disaster on health: You might trip over yourself today. Don't forget to carry a bandage with you just in case!
 * 67) Disaster on items: Look out for clearance sales! You may end up buying something you'll really regret later on!
 * 68) Disaster on wallet: An unexpected bill may hit you hard on Monday! Tuck extra money away in your dresser to be safe!
 * 69) Disaster on items: If you're going to a sale, keep your eyes on the prize. Sales have a way of getting even the best of us!
 * 70) Disaster on relationships: Being fake may just hold you back. You need to be true to everyone, including yourself, in order to grow.

In
Although initially absent from, the luck mechanic returns in version. The player's luck can be determined by visiting Katrina on Harv's Island. After paying Bells 1000, the following fortunes are possible.

Money luck
Katrina's crystal will have a yellow glow.

Good luck
"I see...a grandmother...and her granddaughter...holding healthy turnips in hand and smiling brightly...They do this near a small village that one cannot even find on a map..."

- Fortune quote

"In the dead of night...the president of Nook Inc. counts them one by one. Not sheep, but...Bells..."

- Fortune quote

"Shake a tree, and Bells will fall... Strike a rock, and Bells spring forth. Travelers flock to discover an island's wealth..."

- Fortune quote

If the player gets good luck inflicted on their money luck, then the following actions will occur.
 * Any glowing spots will produce Bells 5000 instead of Bells 1000.
 * Shaking trees will drop Bells 300 instead of Bells 100.
 * When hitting a money rock for the first time, the rock will start at Bells 200 for the first hit and increments until stopping at Bells 10000, instead of the rock starting at Bells 100 and ending at Bells 8000. This gives the player the opportunity to obtain Bells 26000.
 * Breaking the money rock will produce Bells 10000 instead of Bells 8000.
 * If Bunny Day is not in session, the chances to obtain a increases.
 * Balloon in the sky that produces Bells 1000 will instead produce Bells 3000.

Bad luck
"I see...a grandmother...and her granddaughter...crying as they cradle armloads of rotten turnips...They do this near a small village that one cannot even find on a map..."

- Fortune quote

"I see an island...whose residents prefer living in tents to owning their own homes... The president of Nook Inc. is...more than a little bewildered by this turn of events..."

- Fortune quote

"I see...times of conservation...when DIY is on the rise...and island residents do not buy many goods. Oh dear...I see...I see...two darling little raccoons soaking their pillows with tears."

- Fortune quote

If the player gets bad luck inflicted on their money luck, then the following actions will occur.
 * Glowing spots do not appear.
 * Any money rocks will act as normal rocks.
 * Rock rates are altered significantly when outside of Bunny Day. These changes make it impossible to obtain a.
 * Balloon in the sky that produces Bells 5000, Bells 10000, or Bells 30000 will all instead produce Bells 1000.
 * The player cannot go to Mystery Island #24 (Gold Nuggets island)

Friendship luck
Katrina's crystal will have a red glow.

Good luck
"Residents who live on a certain island gather at a photo studio on a smaller island... On the other side of the viewfinder, there are big smiles..."

- Fortune quote

"I see a lost seagull sailor in need of help... His shipmates, who usually just read and ignore his messages...They respond right away this time..."

- Fortune quote

"I see a young fishing enthusiast and a young insect expert... The two enjoy sharing their hobbies with each other on an island full of fish and insects..."

- Fortune quote

If the player gets good luck inflicted on their friendship luck, then the following actions will occur.
 * Player will earn 1 friendship point for talking to a villager that they have talked to before. This only occurs after Katrina inflicts the player with luck.
 * Villagers may have the opportunity to come up and give a gift to the player.
 * The item that the player receives may have a 30% of being an item found in the Paradise Planning office or Nook's Cranny with a buy price determined by which one is higher, either Bells 3000 or the friendship point multiplied by 100.
 * Otherwise, the player has a 70% of receiving an item found on Nook's Cranny (prior to ) with a buy price determined by which one is higher, either Bells 2000 or the friendship point multiplied by 100.

These conditions only occur if there is no event taking place or a villager is not currently celebrating their birthday.

Bad luck
"I see a lost seagull sailor in need of help... His shipmates, who usually just read and ignore his messages... They have finally blocked him..."

- Fortune quote

"Two smart little raccoons, one as adorable as the other... They argue over how best to run their shared business..."

- Fortune quote

"I see a young fishing enthusiast and a young insect expert... Normally they get along well. But they're fighting now...It's an argument about whether bugs are friends...or bait."

- Fortune quote

If the player gets bad luck inflicted on their friendship luck, then the following actions will occur.
 * Player will lose 3 friendship points for talking to a villager that they have talked to before. This only occurs after Katrina inflicts the player with luck.

Belongings luck
Katrina's crystal will have a blue glow.

Good luck
"I see...an unexpected present... And I see someone smiling as they receive it... That someone is you!"

- Fortune quote

"I see a tool that looks like it's going to break... It should break, but it never does... Why doesn't it break? You walk around with your magical, non-breaking tool, just shaking your head in wonderment..."

- Fortune quote

"I see sisters at a tailor shop... They purchased a new sewing machine... Their work proceeds very smoothly, and they sew a mountain of clothes..."

- Fortune quote

If the player gets good luck inflicted on their belongings luck, then the following actions will occur.
 * Villagers may have the opportunity to come up and give a gift to the player. This could either be an item obtainable from the Paradise Planning office or Nook's Cranny or an item obtainable from Nook's Cranny that was present prior to the update. The buy price is determined by which is higher, a set number of bells or the friendship point being multiplied by 100.
 * Tools receive infinite durability for the day. However, using a tool with its durability already depleted will still break.
 * The player is guaranteed to arrive on a rare island (or a vine/glowing moss island if the rare island the player is going to has a date that the player has not experienced yet in-game) from Kapp'n boat tour.

These conditions only occur if there is no event taking place, a villager is not currently celebrating their birthday, or May Day is not available to play through.

Bad luck
"I see...young twins arriving at their shop in the morning. They stand at the door, befuddled and bewildered... They forgot to order new goods to put out..."

- Fortune quote

"A gluttonous sea otter holds a large, shelled dinner. But alas, the shell is empty..."

- Fortune quote

"You make a tool, and it breaks on its first use. Was it the craftsmanship or the materials?"

- Fortune quote

If the player gets bad luck inflicted on their belongings luck, then the following actions will occur.
 * Tools may consume more durability at a chance of 30.3% probability.
 * Kapp'n will only send the player to a regular island that features a piece of when dug instead of a
 * The player cannot go to Mystery Island #24 (Gold Nuggets island)

These conditions only occur if May Day is not available to play through.

Health luck
Katrina's crystal will have a green glow.

Good luck
"I see...friends gathered in the square for group stretches... Some will do airplane runs...All are smiling..."

- Fortune quote

"You smack your lips over some delicious, healthy homemade food... Nutrition and happiness go hand in hand..."

- Fortune quote

"You lie in your comfy bed, and a dream drifts into your sleep... After visions of a happy life on a beautiful deserted island, you awaken refreshed and renewed..."

- Fortune quote

If the player gets good luck inflicted on their health luck, then the following actions will occur.
 * When eating, the player will double the amount of energy they gain.
 * When on the toilet, the player will say "That's a relief!".

These conditions only occur if May Day is not available to play through.

Bad luck
"I see you...innocently running in a great field... Oh! Be careful! You've fallen into an oddly placed hole..."

- Fortune quote

"There is a tapir who devours bad dreams...but she cannot devour her own dreams... She's having trouble sleeping..."

- Fortune quote

"A tummy rumbles... A restroom calls... Perhaps you've eaten a little too much?"

- Fortune quote

If the player gets bad luck inflicted on their health luck, then the following actions will occur.
 * When eating, the player will only earn half of the amount of energy they gain.
 * When on the toilet, the player will say "I still feel a little bit weird...".
 * When the player runs, they can trip.

These conditions only occur if May Day is not available to play through.

Purification
If the player ends up gaining bad luck, Katrina will offer to purify the effects of the bad luck for Bells 10000. This results in the currently set fortune luck to not be done for the day. If the player does not have enough Bells when speaking to Katrina about purification, it cannot be done for the rest of the day, even if the player returns with enough Bells.

In addition, Katrina will mail one of the following items to the player the next day. There's an 80% chance to receive one of four non-zodiac figurine items, and 20% chance to receive a zodiac figurine item.

When determining the zodiac figurine item, it is guaranteed to be the zodiac figurine of the current zodiac year for the New Year's Day Nook Shopping event. In the case of the year of the boar, the and  each have a 50% chance of being delivered if the player has not catalog either items. Otherwise, the figurines are determined randomly for which ones the player has not catalog, and is completely random if the player has cataloged every figurine item.