Prerelease and unused content in Animal Crossing

The following is a list of prerelease and unused content in.

E3 2002
In the prerelease build of the international version of shown at E3 2002, a Fireworks Festival is shown taking place on a Saturday in August like in the Japanese version, rather than on July 4 like in the final international release.

Super Mario Bros and Legend of Zelda
and are fully functional NES games that are unobtainable. These were removed in. Another item named "Legend of Zelda" appears identical to the item and crashes the game when interacted with in international versions; it is fully functional in.

Clothing
Eight clothing items—Plum Kimono, Somber Robe, Red Sweatsuit, Blue Sweatsuit, Red Puffy Vest, Blue Puffy Vest, Summer Robe, and Bamboo Robe—are worn by villagers during various events and can be obtained and worn by the player only through the use of memory editing. Some of these items also appear in villager houses.

Fossil bases
The bases for the fossils when placed as furniture appear as unobtainable furniture items. The items include Tricera D, T-Rex D, Bronto D, Ptera D, HUTABAD, Mammoth D, Stego D, and Stego D2, with "D" standing for display.

Unused Chair
The Unused Chair (filename: sum_gst_chair01) is a fully functional ghost-themed chair in. In, the chair is replaced with a DUMMY model and is nonfunctional.

DUMMY items
DUMMY is an furniture item that, due to an oversight, can be obtained from igloo campers. It is a white triangle with the Japanese text "ダミー" ("dummy") on it. The model for this item is also used by several other unobtainable items, including the Zabuton, Chest, Rack, Unused Dresser, Unused Monkey, Modern Den Chair, Golf Trophy, Tennis Trophy, and Kart Trophy. In addition to these items, many DUMMY items share names with items only present in the Japanese version and are likely leftovers from that version.

Sickle
The Sickle is an tool that can be equipped but has no model or functionality. It appears as a Net in the player's pockets and uses an otherwise unused sprite of a toolbox when dropped on the ground.

Yellow cube


The "yellow cube" is an unnamed item that can be placed outside. Initially, it is invisible, but once the player enters a building and returns, the item becomes a dark yellow cube that moves left and right while rotating counter-clockwise. The block has collision and will push the player if they are in its way, meaning it was likely a debug item used to test collision. Occasionally, the cube's color fades to a bright yellow, before returning to dark yellow.

Paper airplane
The "paper airplane" is an unnamed item with the same inventory icon as the yellow cube that also be placed outside. Like the cube, it is initially invisible. When the player enters a building and returns, the item becomes a paper airplane. If the player presses A while standing on the paper airplane, it will disappear. If Z is then pressed and the Control Stick is flicked, the airplane will fly from the player as if being thrown; the trajectory and distance it is thrown depends on how the Control Stick was flicked. Once the paper airplane lands, the player is unable to move, softlocking the game.

Each time the player enters a building and returns, the number of paper airplanes doubles. This repeats indefinitely, until the game crashes due to the number of objects rendered.

Corrupted or unusable items
There are several unobtainable items that have corrupted or missing names, or that have no function. "Unknown" is an item with a unique icon in the player's pockets that cannot be interacted with within their pockets. Items that reuse existing icons and are also unusable include: "§ÿ³„Ñ à", "§ÿ³„ÕØ", "§ÿ³„ÁÂÖ", "money1000Bell", "ÁàÅ ", and 🗙♀☂Þ🐷 ". An unnamed item, colloquially known as the "bluefish", can be dropped outside, where it has a unique sprite of a fish. Once dropped, it cannot be picked up.

Shaki


Shaki (シャキッ) is a unused squirrel character. Through memory editing, her model can appear in the game in place of another character, though she has no unique dialog or functionality. She can either have the name "Kù«–•B¡¡" or "Jambette" depending on which memory address she is spawned in, and she will use Kapp'n's dialog.

Text
Two messages that mention exist within the game's data but remain unused: Given the content of the messages, it is likely they were planned for an E3 demo and were meant to be spoken by Pelly or Phyllis if the player were to attempt to send or save letters.
 * "I'm terribly sorry, but since E3 is being held today, We're not accepting any letters. I apologize for the inconvenience."
 * "Listen, E3 is being held today. We don't save letters during E3. (We're just too busy!)"