User:AlexBot2004/Debug

Limited debug mode
A limited, read-only debug mode can be toggled by inputting the following buttons on Controller 2:
 * L+R, then Z
 * ↑ on +Control Pad
 * ↓ on C-Stick
 * ↑ on C-Stick
 * ↓ on +Control Pad
 * ← on +Control Pad
 * ← on C-Stick
 * → on C-Stick
 * → on +Control Pad
 * A+B
 * Start

Once activated, a yellow "D" appears in the top-right corner of the screen. The debug mode persists even when the game is reset.

Features

 * A translucent red arrow appears in front of the player and points to floating balloons and special visitors.
 * The following build information is displayed on the title screen and during a K.K. Slider performance:

[CopyDate:02/08/01 00:16:48 ] [Date:02-07-31 12:52:00] [Creator:SRD@SRD036J]

[Creator:forest@srd038J.srd.nintendo.co.jp] [Date:01-02-14 16:37:16]

[Date:01-11-23 21:04:17] [Creator:SRD@SRD136J]

[Date:01-12-04 20:20:27] [Creator:SRD@SRD136J]

[CopyDate:03/06/12 22:19:41 ] [Date:03-06-12 22:11:38] [Creator:SRD@SRD036J]

[CopyDate:03/12/19 16:56:57 ] [Date:03-12-19 16:48:51] [Creator:SRD@SRD036J]

[CopyDate:03/09/11 11:32:38 ] [Date:03-09-11 11:25:26] [Creator:SRD@SRD036J]

[CopyDate:04/06/22 18:48:30 ] [Date:04-06-22 18:32:51] [Creator:forest@SRD212J]

[CopyDate:04/06/22 18:37:16 ] [Date:04-06-22 18:20:02] [Creator:forest@SRD213J]

[CopyDate:04/06/22 19:17:53 ] [Date:04-06-22 18:58:21] [Creator:forest@SRD214J]

[CopyDate:04/06/22 19:18:47 ] [Date:04-06-22 18:58:42] [Creator:forest@SRD215J]

[CopyDate:04/06/22 19:20:21 ] [Date:04-06-22 19:00:20] [Creator:forest@SRD26J]

[Creator:root@indy500] [Date:03-03-07 16:48:26]

Debug controls
All debug controls are done with Controller 2.

Full debug mode
A full debug mode can be enabled by changing byte #7 (the disc ID version field) of the game's ISO. When set to value, the debug mode is always enabled; when set to any value from   to  , the debug mode can be toggled by inserting and removing Controller 2.

Once activated, a green "D" appears in the top-right corner of the screen.

Features
SDK VERSION: 12Dec2001 Patch4
 * The following build information is displayed on the Nintendo boot screen:

 GAMENAME: GAFE COMPANY: 01 VERSION: 0x99(153)

COPYDATE: 02/08/01 00:16:48
 * Additionally, meters showing CPU/memory usage appear on the boot screen.


 * Mr. Resetti no longer appears when the game is reset or turned off without saving.

Debug menus
There are several debug menus that do not require debug mode to be enabled, but can only be accessed through memory editing or Action Replay codes.

Forest Map Select
This menu allows the player to select from 52 maps, many of which are test maps. If the player enters or exits a building in any of these maps, the game returns to the Forest Map Select menu.

Player select
When activated, pressing Start on the title screen displays a player select menu. Any of the four players living in town can be chosen. When chosen, the game immediately loads the selected player in the center of the player house acre; selecting a player that does not exist takes the player to the game's introduction on the train with Rover. The player can also choose to spawn in as a visitor from another town.

This menu is left untranslated from Japanese, and since 's font does not contain Japanese characters, the text appears corrupted.

Save type select
When activated, pressing Start on the title screen displays this menu. It is a leftover from and was likely used to test writing saves to both a Controller Pak and Game Pak.

This menu is left untranslated from Japanese, and since 's font does not contain Japanese characters, the text appears corrupted.