Gulliver

Gulliver is a gull in the. His function is to reward the player with special furniture, usually artifacts from around the world that cannot be obtained anywhere else in the game. The "Gull" part of his name references him being a seagull, and Gulliver's name is also a reference to the book , which is about a man who travels to the far corners of the earth, before being shipwrecked and washing up on the shore of a previously undiscovered land.

"Aaaah...Uuuuh..."

- Gulliver

Gulliver first appears as a sailor in and. Gulliver can sometimes be found lying on the beach, and must be first woken up by talking to him multiple times. He then tells the player an unbelievable and dramatic story about his adventures at sea, sometimes involving a giant squid which is assumed to be a jellyfish. After listening to him, Gulliver will give the player a random furniture item to express his gratitude. Starting in and, however, Gulliver instead gives a rare piece of furniture to the player. In the Japanese version of the game, Gulliver speaks entirely in katakana, meant to symbolize that he is foreign and not speaking Japanese. He may even speak coherent English in the middle of his sentences.

If Gulliver is set to appear in player's town on a day they visit the Island, he can be seen floating towards their town's beach. However, if they're already seen Gulliver washed ashore, he won't appear.

"Mommy...Is that you? Gimme 5 more minutes, Mom..."

- Gulliver

In, Gulliver is no longer a sailor, but an astronaut that infrequently flies over the player's town in a typical UFO styled spacecraft, called Porpoise 5000, a possible reference to the ship that Captain Olimar uses in the Pikmin series, called the Dolphin. Gulliver's U.F.O. appears on a random weekday, even when it is raining or snowing, between 6 a.m. and 6 a.m. the next day. However, it will only come into view if the final digit of the time is a two or a seven, as well as if no other special visitor is in town. If shot down with a slingshot, it will crash into one of the many signposts located throughout the town. At the crash site, the player will find an unconscious Gulliver, who, after waking up and doing a quick survey of his wrecked spacecraft, discovers that five of its parts broke off when it made impact with the earth. The player can help the astronaut regain his ship's lost parts, which can be found scattered about the town. If all five parts are returned to Gulliver before 6 a.m., he will reward the player with one of his rare exotic items. Gulliver and his spaceship then disappear the next time the game is played.

"Ugh...Gimme a break...There's no...No school today..."

- Gulliver

In, he retains the same appearance as before in. His spacecraft can be seen flying about the same height as a floating balloon, though much faster. The player can shoot at him with a slingshot, causing his ship to malfunction and appear the next day on the beach. During this time, a piece of his spacecraft will land somewhere in the town. He takes a while to regain consciousness, usually about five attempts of talking to him. When he wakes up, he will survey his surroundings and make unusual remarks about the player's appearance. He will ask the player for help, to find his spaceship part, which appears as a small, cog-like item on the ground called a 'spaceship part'. When given the part for his ship, he will give the player one of his rare items. In this game, Gulliver's U.F.O. appears only from Monday to Thursday during the first ten minutes of an hour, and enters town when the final digit of the time hits 2 or 7. It always makes two passes over the town on each appearance (the second pass begins a few seconds after the U.F.O. disappears over the cliff at the edge of town), moving at half the speed that the player runs, and flies on the top row of the 2nd, 3rd or 4th acres from the top of town, which is the same path that the balloons take.

"No! That's the left! Starboard's on the right...It's because starfish are right-handed...Zzzz..."

- Gulliver

Gulliver appears in as he does in, with his sailor outfit, washing up on the shore of the beach. To wake him up, the player may either use the megaphone and say Gulliver's name into the 3DS's microphone while being adjacent to him, or try to talk to him a number of times. Once awoken, he will ask the player where he was heading before he washed up on shore, providing the player with key information about his destination, a country in the real world, such as the United States or France. When answered, Gulliver may send a letter the next day containing a present from the country he is visiting. Phrases that are said by Gulliver include:

“Uh, unnnnnn… I am the alpha male...”

''“Nah, mom... Just give me... Five more minutes...”''

''“Nnnnnn… Cinnamon buns are not used as currency... Not yet, anyway...”''

If Gulliver notes that the guess is incorrect, he will send a letter containing a chocolate coin. The chocolate coin looks exactly like 100 Bells, except that it may be eaten, and may be sold for 25 Bells at Re-Tail.

"Wait-I don't see a pizza! Where am I? Who are you? Who am I?..."

- Gulliver

In Gulliver reprises his role as a special visitor, and sometimes can be found lying unconscious on the beach, usually, but not always, every ten days. Like the previous entries of the game, he can be woken up by repeatedly talking to him or hitting him with a net. However, unlike past titles, he will recognize the player if they have helped him before. When he wakes, he tells the player that he's fallen off his boat and has washed up ashore, but doesn't put much thoughts into it as it happened several times before. Trying to reunite with his crew, Gulliver will try to call them though his cellphone - called "communicator" by him, only to promptly realizes that it is broken. Unable to call for help, Gulliver will then ask the player to assist him in finding his communicator parts buried somewhere along the beach for a total of five of them; their locations are identified similar to how Manila Clams are found, by small holes which spurt water in the sand.

Once all the communicator parts have been found and returned to him, Gulliver will manage to contact his crew to take him back. He remains on the player's island for the rest of the day, and if talked to he will repeatedly try to check his cellphone for any news, seemingly hinting in his breath that his crewmates aren't really eager to see him again while deluding himself with the desire of a great comeback party. The next day, the player will find a gift in their mailbox as a reward.

Additionally, Gulliver is now responsible for the obtainment of the Gold Shovel; if Gulliver has been helped 30 times, the player will find the Gold Shovel DIY recipe in the mail instead of the usual limited gift.

In Gulliver is an alien. He appears when his UFO crashes into Animal Village and says that he has lost his spaceship parts. Ai, Margie, Rosie, Alfonso, and Yu return the spaceship parts, but then Champ brings in another part. The one that Ai found turns out to be another alien, who thanks Ai and returns with its friends to parts unknown.

Gulliver cameos in a few scenarios, most involving Gulliver washing up on the beach and the player attempting to wake him up. His amiibo card is also compatible with the game, allowing him to move to the player's town, and be used in the amiibo card minigames.

Gulliver appears in Pocket Camp, again as a sailor. He will show up on Sunburst Island with his boat and ask the player to give him old, unwanted furniture and clothing rather than selling it. If they give him 10 items, he will set sail on his boat for a few hours. When he returns to Sunburst Island, he will always give the player snacks as a reward for helping him. If the player gave Gulliver items he deemed "great" then Gulliver will sometimes return with a new villager that is automatically befriended and can be invited to the player's campsite at any time, or he may return with a map usable in Blathers's Treasure Trek that can unlock another villager.

Trivia

 * In the first game, Gulliver tells a story where he states "When I fought the sea snakes at Pinnacle Rock! Wait a minute... That wasn't me!", as a reference to The Legend of Zelda: Majora's Mask.
 * Gulliver also comments on how he left his Goldfish in Toad Town and Hyrule.
 * In, he comments on several locations associated with Mario, alongside two references to Earthbound. He comments that "I haven't met such a noble skipper since old Bobbery of Rogueport!" and "I haven't met someone so willing to help a total stranger since the residents of Ricco Harbor!" He also says "Hoo, now Isle Delfino! THAT was a nice beach to wash up on..." Bobbery was a character in Paper Mario: The Thousand-Year Door, and Isle Delfino was the setting of Super Mario Sunshine, containing a port called Ricco Harbor. Also, Yoshi's Island is one of the many locations the player can guess where Gulliver had been. When waking Gulliver, he may ask if he is in the Overthere, an equivalent to the heavenly afterlife seen in Super Paper Mario. He may describe himself as being in "a fuzzy pickle", referring to the famous catchphrase of the Photo-Man from EarthBound. If he was heading to Italy and the player guesses correctly, Gulliver will say he will (thanks to the player) eat lots of pasta like that "plumber guy".
 * In, Gulliver refers to previously visiting the island of Coralcola, the setting of the first chapter of the 1990 NES game StarTropics, as well as brushing with the Snowmad fleet from Donkey Kong Country: Tropical Freeze.
 * In, one of Gulliver's possible lines upon being awakened is "NO! Don't make me go back to space! It's cold and dark and-huh?" This seems to indicate that Gulliver did not enjoy his role as an astronaut in and.