Talk:Villager

Personality types
Since all villager come in one personality type, the section that deals with "personality" should be more like an automated paragraph. What I mean by that is, we don't need to type an original paragraph every time we describe a villager personality because ultimately, villagers are part of a template. Since each personality type is also associated with a gender, we don't have to worry about the pronouns. Anyway, this might help bolster the stub pages, although the furniture stuff might take more work to do. 14:42, March 7, 2015 (EST)

Villager navigation
The navigation templates for the villagers should encompass all villagers, divided by species, not just list a fraction of all villagers by its species. It's to ease navigation, but I don't see any qualms with this. Does anyone else agree? 14:14, May 25, 2015 (EDT)

Personalities in New Horizons
So, from both watching two (still ongoing) playthroughs of, as well as my own, I've been able to observe some patterns in how the personalities happen: I'm hoping that someone will be able to slot in the relevant information, as right now, I don't think I'd be up to the task through a combination of tiredness and other things. AgentParadox (talk) 02:09, March 28, 2020 (EDT)
 * The two villagers you start out with are one of the 57 available Jock villagers and one of the 24 Uchi/Sisterly/Tomboy villagers. This bit I'm sure people are aware of.
 * When going on mystery island tours before/during the house-building quest, the game will generate villagers of the Normal, Peppy, and Lazy types for you to invite from an island each into your town, filling in any uninvited slots with a random villager of that personality if you haven't done so before completing the building of their house. I invited Chevre (Normal) and Sprinkle (Peppy), and didn't invite a lazy villager so ended up with (ugh) Pudge (Lazy). One of the playthoughs I watched invited Bluebear (Peppy) and didn't invite anyone else, so he ended up with Celia (Normal) and Egbert (Lazy).
 * When you invite a villager with one of these personalities, no more of them will be generated on any future islands you visit during MITs. I was aiming to get Megan (Normal) for my town and had already invited Chevre by the time I worked this out, so it was too late.
 * The Cranky, Smug, and Snooty villagers don't become available until you've built the Campsite.