Template:NHFurniture/doc

 See also:
 * NHInterior
 * NHClothing
 * NHTools
 * NHPlants
 * NHMaterials
 * NHMusic

Names

 * The English name of the item.
 * Default value: Item name in page title.
 * Default value: Item name in page title.


 * The Japanese name of the item.
 * The Japanese name of the item.


 * The French name of the item.
 * The French name of the item.


 * The Quebec French name of the item.
 * The Quebec French name of the item.


 * The German name of the item.
 * The German name of the item.


 * The Korean name of the item.
 * The Korean name of the item.


 * The Italian name of the item.
 * The Italian name of the item.


 * The Dutch name of the item.
 * The Dutch name of the item.


 * The Simplified Chinese name of the item.
 * The Simplified Chinese name of the item.


 * The Traditional Chinese name of the item.
 * The Traditional Chinese name of the item.


 * The Spanish name of the item.
 * The Spanish name of the item.


 * The Latin American Spanish name of the item.
 * The Latin American Spanish name of the item.


 * The Russian name of the item.
 * The Russian name of the item.


 * An identifier that connects this item to items in other iterations of Animal Crossing. If an item changes name from game to game, the identifier remains constant. The identifier should be the name of the item as it appears in the earliest Animal Crossing game. For items which can only be obtained as a customization option in a later game (e.g. the Black Pawn & White Pawn become customization options for the Pawn in ACNL), the later name is used instead.
 * Default value: Item name in page title.
 * Default value: Item name in page title.

Metadata

 * The category of the item as seen in the catalog.
 * Possible values: Housewares, Miscellaneous, Wall-mounted
 * Possible values: Housewares, Miscellaneous, Wall-mounted


 * The HHA series the item is a part of.
 * The HHA series the item is a part of.


 * A link override for
 * Default value: Value provided for
 * Default value: Value provided for


 * The HHS set the item is a part of.
 * The HHS set the item is a part of.


 * A link override for
 * Default value: Value provided for
 * Default value: Value provided for


 * Themes that the item belongs to. For furniture, this refers to HHA concepts.
 * Themes that the item belongs to. For furniture, this refers to HHA concepts.


 * The functionality of the item (e.g. bathtub, lighting, table). Functions are not an in-game attribute; Nookipedia uses them to distinguish and categorize items.
 * Possible values (expand as needed): Appliance, Audio, Bed, Blockage, Chair, Chest, Clock, Desk, Dresser, Exercise, Instrument, Kitchen, Lighting, Office, Play, Play, Screen, Shelf, Signage, Sink, Sofa, Table, Toilet
 * Possible values (expand as needed): Appliance, Audio, Bed, Blockage, Chair, Chest, Clock, Desk, Dresser, Exercise, Instrument, Kitchen, Lighting, Office, Play, Play, Screen, Shelf, Signage, Sink, Sofa, Table, Toilet


 * The colors for the item (for the purposes of feng shui). Each item has two. For items with variations,  and   should be set to those of the "default" (first) variation. Colors for variations can be defined in  /,  / , etc.
 * The colors for the item (for the purposes of feng shui). Each item has two. For items with variations,  and   should be set to those of the "default" (first) variation. Colors for variations can be defined in  /,  / , etc.


 * The length of the item as a float (e.g. 1.0, 1.5). Sources an image using Size.
 * The length of the item as a float (e.g. 1.0, 1.5). Sources an image using Size.


 * The width of the item as a float (e.g. 1.0, 1.5). Sources an image using Size.
 * The width of the item as a float (e.g. 1.0, 1.5). Sources an image using Size.


 * Boolean of whether the player can interact with the item.
 * Currently not displayed in the template.
 * Currently not displayed in the template.


 * Boolean of whether the item produces sound.
 * Currently not displayed in the template.
 * Currently not displayed in the template.


 * Boolean of whether the item emits light.
 * Currently not displayed in the template.
 * Currently not displayed in the template.


 * Whether the item is animated without any interaction. This will mostly be used with some wallpapers/flooring, but some furniture as well (e.g. fires, wind turbine, etc.)
 * Currently not displayed in the template.
 * Currently not displayed in the template.

Acquiring

 * How the item can be acquired. Value should match one of the options in Template:Availability.
 * How the item can be acquired. Value should match one of the options in Template:Availability.


 * Names of materials needed. Value should match one of the options in Template:Material.
 * Names of materials needed. Value should match one of the options in Template:Material.


 * Number of material needed.
 * Number of material needed.


 * The season an item is exclusively available in.
 * The season an item is exclusively available in.


 * Cost to purchase.
 * Cost to purchase.


 * Currency to purchase. Value should match one of the options in Template:Currency.
 * Currency to purchase. Value should match one of the options in Template:Currency.


 * Sell price in Bells.
 * Sell price in Bells.

Customization

 * True or False for whether the item is customizable.
 * True or False for whether the item is customizable.


 * The number of customization kits required to do a customization.
 * The number of customization kits required to do a customization.


 * If set to True, item can be customized with patterns.
 * If set to True, item can be customized with patterns.


 * The name of a pattern.
 * Currently not displayed in the template.
 * Currently not displayed in the template.


 * The name of the default (first) variation; this is what is shown at the top of the template.
 * The name of the default (first) variation; this is what is shown at the top of the template.


 * Additional variation names.
 * Additional variation names.







Other

 * Any additional notes (special properties, glitches, attribution, etc.).
 * Any additional notes (special properties, glitches, attribution, etc.).