MediaWiki:Gadget-PasswordGenerator/Runtime.js

/** * Creates the frontend for the PG password tools. * Created by Cuyler on Nookipedia (https://nookipedia.com/wiki/User:Cuyler) * Licensed under CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/) **/

(function {	"use strict";

const inputHTML = ` Input Code Type  Famicom Popular CardE Magazine User CardEMini Player Name (String #1)  Town Name (String #2)  Special Villager  Villager  Special Villager  Hit Rate (Win Rate)  0% 30%  60%  80%  100% NES Present Chance  20% 40%  60%  80% NES Game  Clu Clu Land <option value="1DAC">Balloon Fight <option value="1DB0">Donkey Kong <option value="1DB4">DK Jr Math <option value="1DB8">Pinball <option value="1DBC">Tennis <option value="1DC0">Golf <option value="1DDC">Excitebike <option value="1DC4">Punchout <option value="1DC8">Baseball <option value="1DCC">Clu Clu Land D <option value="1DD0">Donkey Kong 3 <option value="1DD4">Donkey Kong Jr <option value="1DD8">Soccer <option value="1DE0">Wario's Woods <h3 id="itemHeader">Item <button id="genButton">Generate Password <div style="float: left; background-color: rgb(255, 255, 255);"> <canvas id="generatorCanvas" style="background-image: url(https://dodo.ac/np/images/8/8a/Animal_Crossing_PAL_Font.svg); background-size: 450px 600px; width: 450px !important; height: 600px! important; display: block;"> `;

const resultHTML = ` Output Password <canvas id="outPwdCanvas" style="width: 393.75px; height: 75px; display: block; background-color: rgb(255, 255, 255); margin-bottom: 0px; outline-width: 2px; outline-color: rgb(0, 0, 0); outline-style: solid;"> <p id="codeTypeInfoLabel">This code can only be told to Tom Nook. `;

// Main logic

// Font image const fontImg = new Image; fontImg.src = 'https://dodo.ac/np/images/8/8a/Animal_Crossing_PAL_Font.svg';

// Map between item name (string) and id (number) const item_map = new Map;

// Currently selected canvas "textbox" info var selected_box = null; var selected_buf = null; var selected_box_cols = 0; var selected_box_rows = 0; var selected_box_char_idx = 0;

// Item combobox (created dynamically later) var item_combobox = null;

// Array which holds the current string0 param var nameBytes = new Uint8Array(8); nameBytes.fill(0x20);

// Array which holds the current string1 param var townBytes = new Uint8Array(8); townBytes.fill(0x20);

// Array which holds the current password string var passwordBuffer = new Uint8Array(28); passwordBuffer.fill(0x20);

async function waitForElementById(id) { while (!document.getElementById(id)) { await new Promise(r => setTimeout(r, 100)); } }  // Insert our HTML. We wait for the element because the Nookipedia // tab system has a minor delay which causes a race condition // in the event it loads *after* this code executes async function initHTML { await waitForElementById('ooui-2'); $('#ooui-2').empty; $('#ooui-2').append(inputHTML); $('#ooui-2').append(resultHTML); } initHTML;

function clearCanvas(canvas) { const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); }

function getElementOffset(el) { const rect = el.getBoundingClientRect;

return { left: rect.left + window.scrollX, top: rect.top + window.scrollY }; }

function canvasSetCharacterPos(canvas, buf, e, chars_per_row, chars_per_col) { if (canvas === null) { return; }

// Reset previously selected box highlight if (selected_box !== null && canvas != selected_box) { clearCanvas(selected_box); drawStringToCanvas(selected_buf, selected_box, 8, 1); }

selected_box = canvas; selected_box_cols = chars_per_row; selected_box_rows = chars_per_col; selected_buf = buf; const ofs = getElementOffset(canvas);

var x = e.pageX - ofs.left; var y = e.pageY - ofs.top;

const char_width = canvas.width / chars_per_row; const char_height = canvas.height / chars_per_col;

x = Math.floor(x / char_width); y = Math.floor(y / char_height);

selected_box_char_idx = x + y * chars_per_row; }

function drawStringToCanvas(buf, canvas, chars_per_row, chars_per_col) { const font_char_width = fontImg.width / 16; const font_char_height = fontImg.height / 16;

const char_width = canvas.width / chars_per_row; const char_height = canvas.height / chars_per_col;

const ctx = canvas.getContext('2d'); for (var i = 0; i < buf.length; i++) { const row = Math.floor(i / chars_per_row); const font_x_ofs = Math.floor(buf[i] % 16); const font_y_ofs = Math.floor(buf[i] / 16);

const sx = font_x_ofs * font_char_width; const sy = font_y_ofs * font_char_height; const sw = font_char_width; const sh = font_char_height;

const dx = char_width * Math.floor(i % chars_per_row); const dy = char_height * row; const dw = char_width; const dh = char_height;

ctx.drawImage(fontImg, sx, sy, sw, sh, dx, dy, dw, dh); } }

function highlightCurrentCharacter(canvas, e, chars_per_col, chars_per_row) { const ctx = canvas.getContext('2d'); const ofs = getElementOffset(canvas);

var x = e.pageX - ofs.left; var y = e.pageY - ofs.top;

const char_width = canvas.width / chars_per_row; const char_height = canvas.height / chars_per_col;

x = Math.floor(x / char_width); y = Math.floor(y / char_height);

ctx.strokeStyle = "red"; ctx.strokeRect(x * char_width, y * char_height + 2, char_width, char_height - 4); }

function highlightSelectedCharacter(canvas, chars_per_col, chars_per_row) { if (selected_box != canvas) { return; }

const ctx = canvas.getContext('2d'); const x = selected_box_char_idx % chars_per_row; const y = Math.floor(selected_box_char_idx / chars_per_row);

const char_width = canvas.width / chars_per_row; const char_height = canvas.height / chars_per_col;

ctx.fillStyle = "yellow"; ctx.globalAlpha = 0.5; ctx.fillRect(x * char_width, y * char_height, char_width, char_height); ctx.globalAlpha = 1.0; }

function fontCanvasGetCharFromPos(canvas, e) { const ofs = getElementOffset(canvas);

var x = e.pageX - ofs.left; var y = e.pageY - ofs.top;

const char_width = canvas.width / 16; const char_height = canvas.height / 16;

return Math.floor(x / char_width) + Math.floor(y / char_height) * 16; }

function addCharacterToBuffer(buf, pos, char) { buf[pos] = char; if (buf == selected_buf) { const max = selected_box_rows * selected_box_cols; if (selected_box_char_idx < max - 1) { selected_box_char_idx++; }   }  }

function setStr0Text(text) { document.getElementById('str0').innerText = text; }

function setStr1Text(text) { document.getElementById('str1').innerText = text; }

function toggleMagazineWinRate(enabled) { const label = document.getElementById('hitrateHeader'); const select = document.getElementById('hitrateSelect'); if (enabled) { label.style.removeProperty('display'); select.style.removeProperty('display'); }   else { label.style.display = 'none'; select.style.display = 'none'; } }

function toggleCardENESRate(enabled) { const label = document.getElementById('cardeHitrateHeader'); const select = document.getElementById('cardeHitrateSelect'); if (enabled) { label.style.removeProperty('display'); select.style.removeProperty('display'); }   else { label.style.display = 'none'; select.style.display = 'none'; } }

function toggleVillagerInfo(enabled) { const villagerSelect = document.getElementById('villagerSelect'); const specialVillagerSelect = document.getElementById('specialVillagerSelect'); const villagerHeader = document.getElementById('villagerHeader'); const specialVillagerHeader = document.getElementById('specialVillagerHeader'); const toggle = document.getElementById('specialToggle'); const specialToggleHeader = document.getElementById('specialToggleHeader'); if (enabled) { if (!toggle.checked) { villagerSelect.style.removeProperty('display'); villagerHeader.style.removeProperty('display'); }     else { specialVillagerSelect.style.removeProperty('display'); specialVillagerHeader.style.removeProperty('display'); }     toggle.style.removeProperty('display'); specialToggleHeader.style.removeProperty('display'); }   else { villagerSelect.style.display = 'none'; specialVillagerSelect.style.display = 'none'; villagerHeader.style.display = 'none'; specialVillagerHeader.style.display = 'none'; toggle.style.display = 'none'; specialToggleHeader.style.display = 'none'; } }

function toggleNESItemList(enabled) { const iteminput = document.getElementById('itemDiv'); const nesSelect = document.getElementById('nesSelect'); const itemHeader = document.getElementById('itemHeader'); const nesHeader = document.getElementById('nesHeader');

if (enabled) { iteminput.style.display = 'none'; itemHeader.style.display = 'none'; nesSelect.style.removeProperty('display'); nesHeader.style.removeProperty('display'); }   else { nesSelect.style.display = 'none'; nesHeader.style.display = 'none'; iteminput.style.removeProperty('display'); itemHeader.style.removeProperty('display'); } }

function setCodeTypeInfoText(text) { $('#codeTypeInfoLabel').text(text); }

function onCodeTypeChanged(e) { switch (Number(e.target.value)) { case CODE_TYPES.Famicom: setStr0Text('Player Name (String #1)'); setStr1Text('Town Name (String #2)'); setCodeTypeInfoText('This code can be told to Tom Nook or mailed to any villager in town.'); toggleMagazineWinRate(false); toggleCardENESRate(false); toggleVillagerInfo(false); toggleNESItemList(true); break;

case CODE_TYPES.Popular: setStr0Text('Player Name (String #1)'); setStr1Text('Town Name (String #2)'); setCodeTypeInfoText('This code can be told to Tom Nook or mailed to any villager in town.'); toggleMagazineWinRate(false); toggleCardENESRate(false); toggleVillagerInfo(true); toggleNESItemList(false); break;

case CODE_TYPES.CardE: setStr0Text('Custom Phrase (Last 8 characters)'); setStr1Text('Custom Phrase (First 8 characters)'); setCodeTypeInfoText('This code only be mailed to a villager in town. Mailing it to the villager embedded in the code will give you the selected % chance to receive a NES game.'); toggleMagazineWinRate(false); toggleCardENESRate(true); toggleVillagerInfo(true); toggleNESItemList(false); break;

case CODE_TYPES.Magazine: setStr0Text('Magazine Name (Last 8 characters)'); setStr1Text('Magazine Name (First 8 characters)'); setCodeTypeInfoText('This code can be told to Tom Nook or mailed to any villager in town.'); toggleMagazineWinRate(true); toggleCardENESRate(false); toggleVillagerInfo(false); toggleNESItemList(false); break;

case CODE_TYPES.User: setStr0Text('Player Name (String #1)'); setStr1Text('Town Name (String #2)'); setCodeTypeInfoText('This code can only be told to Tom Nook.'); toggleMagazineWinRate(false); toggleCardENESRate(false); toggleVillagerInfo(false); toggleNESItemList(false); break;

case CODE_TYPES.CardEMini: setStr0Text('Minigame Name (Last 8 characters)'); setStr1Text('Minigame Name (First 8 characters)'); setCodeTypeInfoText('This code can only be told to Tom Nook.'); toggleMagazineWinRate(false); toggleCardENESRate(false); toggleVillagerInfo(false); toggleNESItemList(false); break;

default: break; } }

function init { const codetype_select = document.getElementById('codetype'); codetype_select.addEventListener('change', onCodeTypeChanged);

var nameCanvas = document.getElementById('nameCanvas'); nameCanvas.getContext('2d').canvas.width = nameCanvas.offsetWidth; // sync canvas width with element width nameCanvas.addEventListener("mousemove", function(e) {     clearCanvas(nameCanvas);      highlightSelectedCharacter(nameCanvas, 1, 8);      drawStringToCanvas(nameBytes, nameCanvas, 8, 1);      highlightCurrentCharacter(nameCanvas, e, 1, PARAM_STRING_SIZE);    }); nameCanvas.addEventListener("mouseout", function {     clearCanvas(nameCanvas);      highlightSelectedCharacter(nameCanvas, 1, 8);      drawStringToCanvas(nameBytes, nameCanvas, 8, 1);    }); nameCanvas.addEventListener("mousedown", function(e) {     clearCanvas(nameCanvas);      canvasSetCharacterPos(nameCanvas, nameBytes, e, 8, 1);      highlightSelectedCharacter(nameCanvas, 1, 8);      drawStringToCanvas(nameBytes, nameCanvas, 8, 1);      highlightCurrentCharacter(nameCanvas, e, 1, PARAM_STRING_SIZE);    });

var townCanvas = document.getElementById('townCanvas'); townCanvas.getContext('2d').canvas.width = townCanvas.offsetWidth; // sync canvas width with element width townCanvas.addEventListener("mousemove", function(e) {     clearCanvas(townCanvas);      highlightSelectedCharacter(townCanvas, 1, 8);      drawStringToCanvas(townBytes, townCanvas, 8, 1);      highlightCurrentCharacter(townCanvas, e, 1, PARAM_STRING_SIZE);    }); townCanvas.addEventListener("mouseout", function {     clearCanvas(townCanvas);      highlightSelectedCharacter(townCanvas, 1, 8);      drawStringToCanvas(townBytes, townCanvas, 8, 1);    }); townCanvas.addEventListener("mousedown", function(e) {     clearCanvas(townCanvas);      canvasSetCharacterPos(townCanvas, townBytes, e, 8, 1);      highlightSelectedCharacter(townCanvas, 1, 8);      drawStringToCanvas(townBytes, townCanvas, 8, 1);      highlightCurrentCharacter(townCanvas, e, 1, PARAM_STRING_SIZE);    });

var generatorInputCanvas = document.getElementById('generatorCanvas'); generatorInputCanvas.getContext('2d').canvas.width = generatorInputCanvas.offsetWidth; // sync canvas width with element width generatorInputCanvas.getContext('2d').canvas.height = generatorInputCanvas.offsetHeight; generatorInputCanvas.addEventListener("mousemove", function(e) {     clearCanvas(generatorInputCanvas);      highlightCurrentCharacter(generatorInputCanvas, e, 16, 16);    }); generatorInputCanvas.addEventListener("mouseout", function {     generatorInputCanvas.getContext('2d').clearRect(0, 0, generatorInputCanvas.width, generatorInputCanvas.height);    }); generatorInputCanvas.addEventListener("mousedown", function(e) {     const char = fontCanvasGetCharFromPos(generatorInputCanvas, e);      addCharacterToBuffer(selected_buf, selected_box_char_idx, char);      clearCanvas(selected_box);      highlightSelectedCharacter(selected_box, selected_box_rows, selected_box_cols);      drawStringToCanvas(selected_buf, selected_box, selected_box_cols, selected_box_rows);    });

document.getElementById('specialToggle').addEventListener('change', (e) => {     const villagerSelect = document.getElementById('villagerSelect');      const specialVillagerSelect = document.getElementById('specialVillagerSelect');      const villagerHeader = document.getElementById('villagerHeader');      const specialVillagerHeader = document.getElementById('specialVillagerHeader');      if (e.currentTarget.checked) {        villagerSelect.style.display = 'none';        villagerHeader.style.display = 'none';        specialVillagerSelect.style.removeProperty('display');        specialVillagerHeader.style.removeProperty('display');      }      else {        specialVillagerSelect.style.display = 'none';        specialVillagerHeader.style.display = 'none';        villagerSelect.style.removeProperty('display');        villagerHeader.style.removeProperty('display');      }    });

const passwordCanvas = document.getElementById('outPwdCanvas'); passwordCanvas.getContext('2d').canvas.width = passwordCanvas.offsetWidth; // sync canvas width with element width passwordCanvas.getContext('2d').canvas.height = passwordCanvas.offsetHeight;

const genButton = document.getElementById('genButton'); genButton.addEventListener('click', function {     const codetype_select = document.getElementById('codetype');      const code_type = Number(codetype_select.value);      if (isNaN(code_type) || code_type < CODE_TYPES.Famicom || code_type > CODE_TYPES.CardEMini) {        alert("Invalid code type! Please select a valid code type!");        return;      }

var item_name; var item_id = undefined; if (code_type == CODE_TYPES.Famicom) { item_id = Number('0x' + document.getElementById('nesSelect').value); }      else { item_name = item_combobox.value; // Check if the item name field was set if (!item_name) { alert("You must select an item before generating a password!"); return; }       item_id = item_map.get(item_name); }     // Check if the item name supplied is valid if (item_id === undefined) { alert("Unknown item selected! Please use the auto-complete list to select a valid item for this password!"); return; }

// Get "hit rate" for whichever code type var hitrate = 0; if (code_type == CODE_TYPES.Magazine) { hitrate = Number(document.getElementById('hitrateSelect').value) ?? 0;     }      else if (code_type == CODE_TYPES.CardE) { hitrate = Number(document.getElementById('cardeHitrateSelect').value) ?? 0;     }

// Get villager var npcCode = 0; var npcType = 0; if (code_type == CODE_TYPES.Popular || code_type == CODE_TYPES.CardE) { if (document.getElementById('specialToggle').checked) { npcType = 1; npcCode = document.getElementById('specialVillagerSelect').selectedIndex; }       else { npcCode = document.getElementById('villagerSelect').selectedIndex; }

if (npcCode < 0) { npcCode = 0; }     }

// Generate password & update password canvas passwordBuffer = MakePassword(code_type, hitrate, nameBytes, townBytes, item_id, npcType, npcCode); clearCanvas(passwordCanvas); drawStringToCanvas(passwordBuffer, passwordCanvas, 14, 2); });

selected_box = nameCanvas; selected_buf = nameBytes; selected_box_cols = 8; selected_box_rows = 1; highlightSelectedCharacter(nameCanvas, 1, 8); }

async function loadDependencies { // Wait for our HTML to generate before executing the remaining logic await waitForElementById('maininputfield');

// Load the generator/decoder mw.loader.getScript('https://nookipedia.com/w/index.php?title=MediaWiki:Gadget-PasswordGenerator/Generator.js&ctype=text/javascript&action=raw') .fail(function(err) {     console.log("Error loading AC Password script: " + err.message);    }) .done(function {     // Load the villager database next      mw.loader.getScript('https://nookipedia.com/w/index.php?title=MediaWiki:Gadget-PasswordGenerator/ACVillagerDatabase.json&ctype=application/json&action=raw')      .fail(function(err) { console.log("Error loading AC villager database: " + err.message); })     .done(function (data) { const info = JSON.parse(data); const villagerSelect = document.getElementById('villagerSelect'); const specialVillagerSelect = document.getElementById('specialVillagerSelect'); for (var i = 0; i < info.villagers.length; i++) { villagerSelect.appendChild(new Option(info.villagers[i].name, info.villagers[i].name)); }       for (var i = 0; i < info.special.length; i++) { specialVillagerSelect.appendChild(new Option(info.special[i].name, info.special[i].name)); }       // Load the item list mw.loader.getScript('https://nookipedia.com/w/index.php?title=MediaWiki:Gadget-PasswordGenerator/ACItemDatabase.json&ctype=application/json&action=raw') .fail(function(err) {         console.log("Error loading AC item database: " + err.message);        }) .done(function (data) {         const item_data_array = JSON.parse(data);          const options = [];

for (var i = 0; i < item_data_array.length; i++) { const id = Number("0x" + item_data_array[i].id); // Set the name-id pair in the item map item_map.set(item_data_array[i].name, id); options.push({ data: item_data_array[i].name }); }

// Create our searchable item list combobox item_combobox = new OO.ui.ComboBoxInputWidget({           value: 'spooky wardrobe',            autocomplete: true,            options: options,            menu: {              filterFromInput: true            }          }); $(item_combobox.$element).css('width', '250px'); $('#itemDiv').append(item_combobox.$element);

// Initialize frontend UI         init; });     });    });  }

// Begin loading loadDependencies; });