Katrina

"Bad luck is just luck that is bad."

- Katrina

Katrina is a panther in the who tells the player their fortune. She appears in all games to date except. In she has a male voice like Gracie and Saharah (who are both male in Japan), but in later games she has a female voice.

and
Katrina's tent will appear randomly in location and by date. Copper can let the player know when she will appear in their town a few days in advance.

On New Year's Day, she will set up a desk by the Wishing Well, giving the player a letter with a fortune in it. The effects of the fortune last the rest of the day.

Katrina's role in is generally the same as in the original Animal Crossing, however, Katrina uses cards to read the player's fortune rather than a crystal ball. There are only three possible outcomes in : good luck, bad luck and neutral. The card that Katrina reads out will be in either a natural or inverted state, with natural state usually meaning good luck and inverted state bad luck, but this is not always the case. Katrina's tent will appear randomly in front of the Town Hall on a random weekday. She can tell the player their fortune for 100 Bells. Additionally, she can tell players how compatible they are with someone else for 100 Bells or cleanse their spirit (which clears the effects of bad luck) for 10,000 Bells.

In, Katrina can be found in the city in the building furthest to the right, telling fortunes or lucky charms for 100 Bells. She will greet the player by the player's star sign. She can tell the player their fortune once a week (effect lasts for the rest of the day), and/or she can give the player a charm for that month, usually involving strange tasks. However, the player who is given the fortune cannot obtain the charm - the task stated by Katrina (such as planting a number of trees or pulling a number of weeds) needed to be done by a visiting player and only they could obtain the charm. One would have had to cooperate with a friend to do the prescribed tasks in each other's towns to obtain the charm.

Charms
Before the Nintendo Wi-Fi Connection was shut off on May 20, 2014, out of town players could get one of the following beneficial effects the next day, as stated by Katrina, from a lucky charm:
 * No Bees in trees.
 * White Turnip prices increase.
 * Two additional fossils appear.
 * Two additional Gyroids appear.
 * Money rock spits out 16,000 Bells, rather than 8,500 Bells.
 * Flowers do not wilt.
 * Spotlight item can be found by shaking a tree.
 * Spotlight item will go on sale at Tom Nook's store.
 * Friendship with villagers may increase.
 * Additional items will appear in the Lost and Found.

In, Katrina visits the player's town in a tent at the event plaza on random weekdays and will tell the player's fortune for 500 Bells. Once players in town have had their fortune told twenty times, and the mayoral player has spoken to Katrina after twenty fortunes have been told, the Fortune Shop on Main Street will become available as a public works project, which requires 340,000 Bells to complete. Completing the project will allow the player to have their fortune told every day, although Katrina's tent will fail to show up in town any more. Talking to them via the Fortune Shop or through the Lovely Phone will reveal the player's Luck for the day.

In
Katrina appears in as a fortune-teller.