Villager house



In the, in addition to player houses, villagers each also possess their own house. They usually move onto signposts around town, except in, where they can move in anywhere where there is sufficient space, and , where they move into plots placed manually by the player. Each house differs in appearance slightly and is furnished differently. When a villager moves out, their house will vanish from town, leaving behind a signpost and/or a patch of bare ground.

Houses owned by villagers are always 6x6 in size, and, in games past, usually cannot be entered by the player unless the villager is inside, with a few exceptions, such as Toy Day in (where Jingle can be inside an empty villager's home).

Designing villager houses is the main element of, although facilities such as a school can be designed as well.

In, the two villagers that move to the deserted island with the player at the start of the game will each initially live in a tent. The player can either recommend the villager to place the tent where they are thinking of putting it, or they can freely choose where these tents are placed via a kit that the villager gives them. The villagers will reward the player for helping them, regardless of which option they choose. Once certain conditions are met, these two villagers will upgrade their tents into houses, having presumably paid their initial getaway package fee much like the player.

Functions
Players can interact with some objects in villager houses, such as musical instruments. If the player opens a storage unit, a message will be displayed, usually about how cluttered the villager's drawers are.

Birthday parties and Flea Markets take place in villager houses, and in the former instance another villager will be present. In, another animal can sometimes be present even not on the villager's birthday.

In, an animal may lose the key to their house. The player can find it by fishing in the river, and return it to the villager for a reward. The villager will never be permanently locked out, though, even if the player does not help.

Villagers sometimes invite the player over to their house, and the appointment time (chosen by the player) must be at least 30 minutes into the future. The player can sometimes buy an item from the animal.

In
In, there are five house exterior models with five colors each. Villagers will always have the same house exterior, and each exterior is shared between several villagers. All islanders share the same house exterior.     

    

    

 <tab name="Green"> <tab name="Purple"> <tab name="Red"> <tab name="Yellow">

<tab name="Blue"> <tab name="Green"> <tab name="Purple"> <tab name="Red"> <tab name="Yellow">

In
In, villagers share a pool of exterior models that is static, meaning any one villager always has the same house model; however, the textures, which determine the coloring and roof style, are random.

In
In, there are five different styles for houses: classic, pink, ranch, rustic, and stone (non-official names). Towns will only showcase one specific combo of two different styles: classic and pink, classic and stone, pink and ranch, ranch and rustic, or rustic and stone. There are five house exterior models, and each house model has fifteen variations (five different styles with three different colors each). Villagers are associated with five specific house exteriors, one from each house style, and these pools of exteriors are shared between several villagers.

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

In and
In and, each villager has a unique house exterior, although many of these look quite similar.

In
In, the player may customize the exterior of each villager's home and its surrounding area.

Interiors
Villager houses are always 6x6 in size and, with the exception of the two starting villagers' tents upgrading to houses in, never expand, unlike the player's home. Each villager starts with different furniture, but this changes over time, such as when the player mails them new items or when the villager (or a player) buys items at the Flea Market. For and, wallpaper and flooring may change if the player sends a letter to a villager with one of these attached as a gift. In and, they will always retain their wallpaper and flooring, so gifting them new wallpaper and flooring will have no effect.

In and
In, villager houses feature a fixed furniture layout that cannot be changed. In, villagers who are new to the game feature identical furniture layouts to specific existing villagers, albeit with different wallpaper, flooring, and songs. Unlike in later games, villager houses can be entered by the player if the villager is not home.

In and
Furniture layouts in villager homes are mostly the same between and, though there are some exceptions. One such example is Elvis's house, which features two Thrones in that are replaced with Regal Chairs in. Additionally, villagers may occasionally change the location of furniture in their house each day after moving in.

In
In, the first five villagers' houses have default interiors with basic furniture, flooring, and wallpaper, tailored to their base personalities (as there will always be one each of jock, big sister, normal, peppy, and lazy)—whereas all subsequent villagers have furnishing customized to their individual characters as in past games. Nonetheless, there is still some variation in the exact items each villager starts with, based in part on character and the island's native fruit and flowers. The house exteriors are consistent with what those same characters would have gotten if they moved in later. These villagers are not able to "upgrade" to their standard furniture sets while on the same island, though if they are adopted by another island they will reset to their standard sets, and retain them if they then move back.

With the release of Animal Crossing: New Horizons – Happy Home Paradise, after certan conditions are met, the houses of the villagers on the player's island can be customized, though room-size adjustments will be unavailable for the remodeling of a villager's house.

Initial houses in :
 * The jock starter villager's house will have craftable items primarily from the Wooden set, but not all items from that set, with some varying randomly (e.g., he may or may not have a bed or wardrobe). The villager may also initially retain the, , and from his tent. Item colors may also vary depending on the character.
 * Furnishings for big sister starter villagers are the same, except for most items being from the Wooden Block Series.
 * Normal, peppy, and lazy starter villagers will have a combination of non-craftable furniture (consistent for each personality), plus items crafted by players during the island development storyline, primarily from the (normal),  (peppy), and  and applicable native fruit sets (lazy).