Pockets

A Pocket is what the player uses to carry around items within the, despite being able to hold very large things, the player can only hold fifteen items (sixteen in ) at one time. It is a very important gameplay feature as it holds every pickable item in the game. At the top, there is an image of the player. Dragging items on this photo will make the player hold or wear it. However, the player can't hold every item. This feature lost some utility in, since the player can change tools without accessing the inventory. Tools can't be taken out of the pockets in the City, only items obtained there can, such as Balloons, Pinwheels, etc.

On the side of the inventory, there is a special space for letters and messages in bottles. Letters to be sent and received letters are kept here, rather than the pockets. Letters to be sent can have presents attached. Some players like to store items in presents attached to letters as extra pocket space, and remove the present when the item is wanted. If this letter section is full, the player can't send or receive mail. Letters much be either discarded or stored in the Town Hall.

Also at the top of the pocket section is a wallet that stores bells. Any bells in the pockets can be moved to the wallet unless no more can fit in, when there are 99,999 bells stored in the wallet. Bells can be taken out of the wallet and placed in the pockets. These can come out as 100 bells, 1,000 bells, 10,000 bells, or all bells. All bells will remove all bells except bells below 100 bells. Those bells can only be taken out by depositing them in the Bellpoint.

When the pockets are full and the player tries to pick up an item, catch a bug or fish or dig something up, it will give the player the choice of dropping, releasing or burying the item or swapping it with another item. If the pockets are full of fish, the item will immediately be dropped as the player can't swap it with a fish, unless when next to a body of water to release the fish. When trying to purchase items when the pockets are full, the shopkeeper will refuse to sell anything to the player until they have room. Picking something up in a room with full pockets is impossible.