Villager house



In the, in addition to player houses, villagers each also possess their own house. They usually move onto signposts around town, except in, where they can move in anywhere where there is sufficient space, and , where they move into plots placed manually by the player. Each house differs in appearance slightly and is furnished differently. When a villager moves out, their house will vanish from town, leaving behind a signpost and/or a patch of bare ground.

Houses owned by villagers are always 6x6 in size, and, in games past, usually cannot be entered by the player unless the villager is inside, with a few exceptions, such as Toy Day in (where Jingle can be inside an empty villager's home).

Designing villager houses is the main element of and, although facilities such as a school can be designed as well.

In, the two villagers that move to the deserted island with the player at the start of the game will each initially live in a tent. The player can either recommend the villager to place the tent where they are thinking of putting it, or they can freely choose where these tents are placed via a kit that the villager gives them. The villagers will reward the player for helping them, regardless of which option they choose. Once certain conditions are met, these two villagers will upgrade their tents into houses, having presumably paid their initial getaway package fee much like the player.

Functions
Players can interact with some objects in villager houses, such as musical instruments. If the player opens a storage unit, a message will be displayed, usually about how cluttered the villager's drawers are.

Birthday parties and Flea Markets take place in villager houses, and in the former instance another villager will be present. In, another animal can sometimes be present even not on the villager's birthday.

In, an animal may lose the key to their house. The player can find it by fishing in the river, and return it to the villager for a reward. The villager will never be permanently locked out, though, even if the player does not help.

Villagers sometimes invite the player over to their house, and the appointment time (chosen by the player) must be at least 30 minutes into the future. The player can sometimes buy an item from the animal.

In
In, there are five house exterior models with five colors each. Villagers will always have the same house exterior, and each exterior is shared between several villagers. All islanders share the same house exterior.     

    

    

 <tab name="Green"> <tab name="Purple"> <tab name="Red"> <tab name="Yellow">

<tab name="Blue"> <tab name="Green"> <tab name="Purple"> <tab name="Red"> <tab name="Yellow">

In
In, there are twenty house exterior models with twenty-five colors each. Villagers will always have the same house exterior model, and each exterior model is shared between several villagers. However, the color will vary, which affects the overall texturing of the house, including the color of the door, the color and shape of the windows, and the coloring of the roof. The color associated with each house exterior model is determined when the town is created.

The twenty house exterior models can be categorized into five separate families of four children (A, B, C, and D). The children in each family look nearly identical but have small differences, such as the addition of a chimney, or the addition of a window on the roof. When a town is created, the game randomly associates group A, B, C, and D each with its own unique color from the twenty-five potential colors. For one random example, group A could be assigned color #2, group B could be assigned color #18, group C could be assigned color #12, and group D could be assigned color #23. Therefore, a town will only ever have four different color variants for houses.

In
In, there are five different styles for houses: classic, pink, ranch, rustic, and stone (non-official names). Towns will only showcase one specific combo of two different styles: classic and pink, classic and stone, pink and ranch, ranch and rustic, or rustic and stone. There are five house exterior models, and each house model has fifteen variations (five different styles with three different colors each). Villagers are associated with five specific house exteriors, one from each house style, and these pools of exteriors are shared between several villagers.

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

<tab name="Classic"> <tab name="Pink"> <tab name="Ranch"> <tab name="Rustic"> <tab name="Stone">

In
In, each villager has a unique house exterior, although many of these look quite similar. Each house has a chimney that releases uniquely-shaped smoke plumes, which can be either oval, butterfly, fish, flower, or star-shaped. Oval-shaped is the most predominant type.

In
In, each villager has a unique house exterior, although many of these look quite similar. After completing the 30th house and attending DJ KK's concert for the first time in the DLC, the player can change a villager's exterior furnishings, including their roof, exterior, door, and any door decorations.

In
In, the player may customize the exterior of each villager's home and its surrounding area. Like in, each house has a chimney that releases uniquely-shaped smoke plumes. The shape is identical to their counterparts.

Interiors
Villager houses are always 6x6 in size and, with the exception of the two starting villagers' tents upgrading to houses in, never expand, unlike the player's home. Each villager starts with different furniture, but this changes over time, such as when the player mails them new items or when the villager (or a player) buys items at the Flea Market. For and, wallpaper and flooring may change if the player sends a letter to a villager with one of these attached as a gift. In and, they will always retain their wallpaper and flooring, so gifting them new wallpaper and flooring will have no effect.

In and
In, villager houses feature a fixed furniture layout that cannot be changed. In, villagers who are new to the game feature identical furniture layouts to specific existing villagers, albeit with different wallpaper, flooring, and songs. Unlike in later games, villager houses can be entered by the player if the villager is not home.

In and
Furniture layouts in villager homes are mostly the same between and, though there are some exceptions.


 * A piece of furniture may be rotated between and.
 * Baabara's Turntable was rotated 180 degrees.
 * One of Drift's Broken Posts was rotated 180 degrees.
 * Gabi's Slim Nebuloid was rotated 180 degrees.
 * Kitt's Powdered Wig was rotated 180 degrees.
 * Nibbles's Water Bird was rotated 90 degrees.


 * An item may be substituted between and.
 * Camofrog's was replaced with a Blue Bench.
 * Chow's was replaced with a Croakoid.
 * Drake's was replaced with a Blue Bench.
 * Elvis's s were replaced with Regal Chairs.
 * Hopper's was replaced with a Mini Drilloid.
 * Lucky's was replaced with a Croakoid.
 * Peewee's was replaced with a Mini Drilloid.
 * Pippy's was replaced with a Blue Bench.
 * Poncho's was replaced with a Mini Drilloid.
 * Robin's Blue Marlin was replaced with a Salmon.
 * Rodeo's was replaced with a Harmonoid, and his  was replaced with a Mini Drilloid.
 * Snake's Stone Wall was replaced with a Lunar Horizon.


 * A piece of furniture may swap positions with another piece of furniture between and.
 * Bunnie's Baby Bear and Lovely Lamp swapped positions.
 * Camofrog's Tape Deck and Office Locker swapped positions.
 * Genji's Mini-Dharma and Evening Cicada swapped positions.
 * Jitters's Lawn Mower and Mega Fizzoid swapped positions with the Oil Drums.
 * Monique's Iris Table and Lovely Vanity swapped positions.


 * A piece of furniture may be removed between and.
 * Bluebear's Red Snapper was removed.
 * Cube's Red Snapper was removed.
 * Kabuki's Red Snapper was removed.
 * Kody's Red Snapper was removed.


 * The layouts are identical between and, but the arrangement is mirrored from left-to-right.
 * Big Top
 * Eloise
 * Gwen
 * Purrl
 * Teddy
 * Tiffany
 * Whitney


 * If a villager has the "dig up fossils" hobby, the furniture in their house will have an altered arrangement with empty space in one of the four corners to accommodate a large fossil. The following villagers have a starting hobby of "dig up fossils" in, which is not guaranteed to be their starting hobby in.
 * Amelia
 * Butch
 * Curly
 * Curt
 * Daisy
 * Dizzy
 * Egbert
 * Gaston
 * Jay
 * Mathilda
 * Patty
 * Rasher
 * Rolf
 * Roscoe
 * Samson
 * Tank
 * Wart Jr.
 * Wolfgang

Additionally, villagers may occasionally change the location of furniture in their house and randomly throw away furniture each day after moving in.

In
In, the first five villagers' houses have default interiors with basic furniture, flooring, and wallpaper, tailored to their base personalities (as there will always be one each of jock, big sister, normal, peppy, and lazy)—whereas all subsequent villagers have furnishing customized to their individual characters as in past games. Nonetheless, there is still some variation in the exact items each villager starts with, based in part on character and the island's native fruit and flowers. The house exteriors are consistent with what those same characters would have gotten if they moved in later. Prior to the release of these villagers were not able to "upgrade" to their default furnishings while on the same island, though if they are adopted by another island they will reset to their standard furnishings, and retain them if they then move back.

With the release of, after completing the 30th house on the archipelago and attending DJ KK's first concert on the main archipelago island, the houses of the villagers on the player's island can be customized via Tom Nook, including the ability to reset to that villager's default furnishings, even for those in the first five. The player can also utilize lighting, soundscapes, and polishing when remodeling a house, though room-size adjustments will be unavailable for the remodeling of a villager's house. The player can also ask Isabelle to reset the villager's interior to their default furnishings, though this requires the ability for villager house customization on the player's island.

Initial houses in :
 * The jock starter villager's house will have craftable items primarily from the Wooden set, but not all items from that set, with some varying randomly (e.g., he may or may not have a bed or wardrobe). The villager may also initially retain the, , and from his tent. Item colors may also vary depending on the character.
 * Furnishings for big sister starter villagers are the same, except for most items being from the Wooden Block Series.
 * Normal, peppy, and lazy starter villagers will have a combination of non-craftable furniture (consistent for each personality), plus items crafted by players during the island development storyline, primarily from the (normal),  (peppy), and  and applicable native fruit sets (lazy).