User:AlexBot2004/Sandboxes/Sandbox 6

Moving is the process of a villager moving in or out of the player's town.

In
In, each town starts with six villagers. Over time, more move in until the maximum of 15 is reached. Once this happens, the villager with the lowest friendship between all players will move out every 10 days. Unlike in later games, villagers do not let the player know they are leaving, and they do not pack up. When a villager moves out, they send the player a goodbye letter.

If the player visits another town, one of the visitor's villagers is chosen to move out, and if the player from the town being visited then travels to the initial visitor's town, the villager from that town that was chosen to move out will move to their town.

When a villager moves out, their house is removed and a random new villager instantly moves in at a random location. A villager who has previously lived in a town cannot move back via the low friendship move-out method unless all 218 villagers have lived in that town; however, villagers can move back if they move from another player's town.

Certain villagers cannot be starting villagers in the player's town, instead having to move in later. These include all anteaters, kangaroos, and ostriches, as well as Coco, Genji, Kabuki, Lucky, Octavian, Ribbot, Rizzo, Snake, Stinky, Tiara, Velma, and Woolio.

In
In, e-Reader cards can be scanned to have their respective villager move to town. For the 60 new villagers in, this is the only way for them to move to town. Additionally, there is initially no islander on Animal Island, and they must move in via their e-Reader card; once their card is scanned, the islander washes up on the island's shore the next day.

In
In, each town starts with three villagers. Over time, more move in until the maximum of eight is reached. Once this happens, a random villager who is in-between hobbies[clarification needed] will pack up their furniture in boxes. The next day, the villager moves out and sends a goodbye letter to the player.

When a villager moves out, they are added to an internal one-villager queue where they can move to other another player's town via multiplayer. When they move out, their house is removed and a random new villager moves over a signpost within seven days.

Certain villagers cannot be starting villagers in the player's town, instead having to move in later. These include all anteaters, kangaroos, octopuses, ostriches, as well as Agent S, Big Top, Bud, Caroline, Coco, Drift, Genji, Kabuki, Kid Cat, Lucky, Maelle, Ribbot, Rowan, and Snake. The six monkey villagers—Champ, Elise, Monty, Nana, Simon, and Tammi—can only move in after being distributed from DS Download Stations via Tag Mode. This was the only way for them to move to the player's town. When received by the game, the villager instantly moved in and a Note in a Bottle containing a message from Katrina; if there were already eight villagers in the player's town, the villager would be added to a queue and would move in when another one moves out.

In
In, each town starts with six villagers—one of each personality type. The seventh, eighth, and ninth move in over the next three days, and the tenth and final villager moves in up to a week after the ninth. Once this happens, a villager will approach the player and ask them if they should move out. If the are not persuaded to stay, they will pack the furniture in boxes five days later and move out two days after that, sending the player a goodbye letter. Within seven days, a new villager will move in over a signpost.

When a villager moves out, they are added to an internal one-villager queue where they could move to other another player's town via the Nintendo Wi-Fi Connection or WiiConnect24 before the services' discontinuations in 2013 and 2014, respectively. When they move out, their house is removed and a villager with a personality the town lacks or has the least of moves over a signpost within seven days.

Certain villagers cannot be starting villagers in the player's town, instead having to move in later. These include all anteaters, kangaroos, monkeys, and octopuses, as well as Agent S, Ankha, Big Top, Coco, Genji, Gigi, Kabuki, Kid Cat, Knox, Lucky, Marcel, Ribbot, Snake, Sterling, and Stinky.

In
In, two villagers—one jock and one big sister—move to the deserted island with the player, and there is a maximum of ten villagers.

Initial move-ins
After the player meets certain requirements, Tom Nook gives the Resident Representative three Housing Kits and a list of requested furniture for each. Once the Housing Kits are placed, the requested furniture must be placed around the plot or in the submission box in front of the plot.

After the player has placed the Housing Kits and before they have provided the requested furniture, villagers start to appear on Mystery Island Tours, where they can be invited to move to the player's island. During this time, only lazy, normal, and peppy villagers can appear on Mystery Island Tours, and once an invite is made, no more villagers of that personality will appear. These villagers will move in once per day in the order they were invited. If the player does not invite three villagers from Mystery Island Tours before providing the plots' requested furniture, a random villager will move in once per day in the order of the house plot number.

The first house plot is always claimed by a lazy villager, the second a peppy villager, and the third a normal villager.

Each of the initial five villager houses has an interior based on the villager's personality rather than the villager's unique interior. All subsequent villagers will have their unique interior.

Building the campsite
After the campsite is built, a smug villager appears in it the next day. If this villager is not invited to move in, they will occupy the campsite indefinitely until invited to move in.

Assigned plots
Once a plot is placed for the campsite villager, the Resident Representative gains the ability to purchase Housing Kits for 10,000 Bells each. Up to ten houses can be on the player's island. If there is an empty house plot and a villager is not invited via one of the three methods detailed below, a random villager will move in each day.

Campsite
After the initial campsite visitor moves in, villagers will appear occasionally at the campsite, where they can be invited to move in. If there are ten villagers living on the island, the camper will choose a random resident to replace, and the player can choose to accept or reject them.

amiibo
If a villager's amiibo card is scanned at the Nook Stop in Resident Services, they will instantly appear at the campsite. When spoken to, the villager will ask the player to craft them an item. If the player brings the requested item, then invites them again on two other days and brings them their requested items, they ask the player if they should move in. If there are ten villagers living on the island, the player can choose a resident for the camper to replace.