Wishing well

The wishing well is a location in the that appears in every first-generation Animal Crossing game. Interacting with the wishing well gives the player options, while the surrounding area acts as a hub for events.

In and
In and, the wishing well is based on a  rather than a wishing well, and it is known as the shrine. In these versions, villagers gather in front of the shrine on New Year's Day and take turns ringing its bells, reflecting a tradition in real-world Japanese New Year's celebrations. The shrine offers the same in-game options as the wishing well in.

In
In, interacting with the wishing well allows the player to check the town's Field Rank, as well as "apologize" to remove a favor item from their pockets if the villager the item belongs to has moved away. During events, Tortimer visits the wishing well, and for some events, props such as tables are set up in the area and villagers visit. If the town retains a perfect Field Rank for 15 days, selecting "How are things" makes Farley appear to give the player the.

In
In, the international wishing well design is retained and two features are added to it: the ability to access minigames if a Game Boy Advance is connected, and the ability to invite villagers to move to town via their e-Reader card.



In
In, the wishing well is based on a. It uses a similar model as the shrine from and, although it features different textures, and it is missing the wooden extrusions from the roof and the bells from the front.