Luck

In the, luck is a game mechanic which can influence the player's interactions in the town they are in. The available types of luck differ per game. The player's fortune can be obtained from Katrina at her Fortune Shop.

In
In, the player's luck can be obtained from Katrina, who will set up her Fortune Shop on a random date. She will also be available on New Year's Day. The following fortunes are possible:


 * Neutral - Nothing unusual will happen.
 * Love - Villagers of the opposite gender of the player will follow them around frequently.
 * Unpopular - Villagers may act coldly towards the player and refuse to talk.
 * Lucky Finances - Trees will drop 1,000 Bells rather than 100, and the money rock and glowing spot will give much more money.
 * Lucky Materials - Trees and villagers will drop/give rarer items more often.
 * Unlucky - The player will trip and fall regularly.

If the player doesn't talk to Katrina the player's luck for that day will be neutral.

In
In, Katrina will set up her Fortune Shop in front of the town hall on a random day of the week. The following fortunes are possible:


 * Neutral - Nothing unusual will happen.
 * Good luck - Villagers may give gifts when talked to, rather than giving the player the usual 'Talk to me!' or 'Never mind' options.
 * Bad luck - The player will trip and fall when running. If the player took out accident insurance with Lyle, he will mail the player 100 Bells.

If the player doesn't talk to Katrina, the player's luck for that day will be neutral. If the player's luck turns out to be bad, Katrina will offer them a way to "cleanse" their spirit for Bells 10000.

In
In, the player can ask Katrina for their luck in the Fortune Shop at the city only once a week. Only then will she grant the player a fortune that lasts for the entire day. The following fortunes are possible:


 * Nothing will happen.
 * The player can find 300 Bell coins in trees, rather than 100 Bell coins.
 * Opposite gender villagers will ping the player more often, and want to talk to the player (however, this does not result in meaningful conversations, such as trades).
 * Same gender villagers will ping the player more often, and want to talk to the player.
 * The player will occasionally trip and fall while running.
 * Villagers will give the player presents.

If the player does not talk to Katrina, the player's luck for that day will be neutral.

In
In, the luck system has been overhauled, such that the luck system will affect the player every day, regardless of talking to Katrina or using the Lovely Phone. For each day until 12 AM, the Daily Luck program will be set to one of the five possible programs, and one of three levels (Good Luck, Middle Luck, or Bad Luck) will be active.


 * Money Luck: determines the amount of Bells that fall from trees and received from villagers during trades
 * Good luck:
 * trees drop 200 Bells instead of 100
 * the Money Rock's output increases to 200, 300, 500, 1000, 2000, 4000, 8000, and 16000 Bells
 * villagers buy items from the player for more Bells
 * Bad luck:
 * Money Rock's output decreases to 100, 100, 200, 300, 500, 1000, 2000, and 4000 Bells
 * villagers buy items from the player for less Bells
 * Friendship Luck: determines amiability of villagers with the same gender as the player
 * Good luck:
 * same-gendered villagers become easier to befriend and special conversations with them are more likely
 * Bad luck:
 * same-gendered villagers become more difficult to befriend
 * Love Luck: determines amiability of villagers with the opposite gender as of the player
 * Good luck:
 * opposite gendered villagers become easier to befriend and special conversations with them are more likely
 * Bad luck:
 * opposite gendered villagers become more difficult to befriend
 * Item Luck: determines how likely items will appear
 * Good luck:
 * seashells respawn more frequently
 * receiving Saharah-exclusive wallpaper and flooring is more likely when she is in town
 * random events lean towards the player's favor (e.g., getting prize tickets for Bunny Day and Fireworks Show)
 * villagers more likely to sell items
 * Leif more likely to give rarer items
 * Bad luck:
 * seashells respawn less frequently
 * receiving Saharah-exclusive items is less likely when she is in town
 * random events hinder the player (e.g., getting candy for Bunny Day)
 * villagers less likely to sell items
 * sitting in a chair results in flatulence
 * Health Luck: determines the outcome of unfortunate events
 * Good luck:
 * bees move slower, giving more time for the player to act
 * mosquitoes and jellyfish are less likely to sting the player
 * Bad luck:
 * the player may trip and fall, causing them to lose certain handheld items
 * mosquitoes and jellyfish are more likely to sting the player

For the day, the level active will either be the Middle Level, where the luck program does not affect the player, or the Bad Level, where the effect is negative. The player may talk to Katrina or use the Lovely Phone to determine their Lucky Item for the day, which will be a description (e.g., "women's bottoms") that the player must wear so that their luck level may be set to Good Luck. In addition, if the player's luck level is Bad, and once the Fortune Shop has been set in Main Street, Katrina may offer to sell the player one of two lucky hats.

Lovely Phone messages
Unlike Katrina, the Lovely Phone does not directly say the luck players have but instead offers a cryptic message which they should interpret. The following is a list of those messages:

In
Although initially absent from, the luck mechanic returns in version. The player's luck can be determined by visiting Katrina on Harv's Island. After paying Bells 1000, the following fortunes are possible.

Money luck
Katrina's crystal will have a yellow glow.

Good luck
"I see...a grandmother...and her granddaughter...holding healthy turnips in hand and smiling brightly...They do this near a small village that one cannot even find on a map..."

- Fortune quote

"In the dead of night...the president of Nook Inc. counts them one by one. Not sheep, but...Bells..."

- Fortune quote

"Shake a tree, and Bells will fall... Strike a rock, and Bells spring forth. Travelers flock to discover an island's wealth..."

- Fortune quote

If the player gets good luck inflicted on their money luck, then the following actions will occur.
 * Any glowing spots will produce Bells 5000 instead of Bells 1000.
 * Shaking trees will drop Bells 300 instead of Bells 100.
 * When hitting a money rock for the first time, the rock will start at Bells 200 for the first hit and increments until stopping at Bells 10000, instead of the rock starting at Bells 100 and ending at Bells 8000. This gives the player the opportunity to obtain Bells 26000.
 * Breaking the money rock will produce Bells 10000 instead of Bells 8000.
 * If Bunny Day is not in session, the chances to obtain a increases.
 * Balloon in the sky that produces Bells 1000 will instead produce Bells 3000.

Bad luck
"I see...a grandmother...and her granddaughter...crying as they cradle armloads of rotten turnips...They do this near a small village that one cannot even find on a map..."

- Fortune quote

"I see an island...whose residents prefer living in tents to owning their own homes... The president of Nook Inc. is...more than a little bewildered by this turn of events..."

- Fortune quote

"I see...times of conservation...when DIY is on the rise...and island residents do not buy many goods. Oh dear...I see...I see...two darling little raccoons soaking their pillows with tears."

- Fortune quote

If the player gets bad luck inflicted on their money luck, then the following actions will occur.
 * Glowing spots do not appear.
 * Any money rocks will act as normal rocks.
 * Rock rates are altered significantly when outside of Bunny Day. These changes make it impossible to obtain a.
 * Balloon in the sky that produces Bells 5000, Bells 10000, or Bells 30000 will all instead produce Bells 1000.
 * The player cannot go to Mystery Island #24 (Gold Nuggets island)

Friendship luck
Katrina's crystal will have a red glow.

Good luck
"Residents who live on a certain island gather at a photo studio on a smaller island... On the other side of the viewfinder, there are big smiles..."

- Fortune quote

"I see a lost seagull sailor in need of help... His shipmates, who usually just read and ignore his messages...They respond right away this time..."

- Fortune quote

"I see a young fishing enthusiast and a young insect expert... The two enjoy sharing their hobbies with each other on an island full of fish and insects..."

- Fortune quote

If the player gets good luck inflicted on their friendship luck, then the following actions will occur.
 * Player will earn 1 friendship point for talking to a villager that they have talked to before. This only occurs after Katrina inflicts the player with luck.
 * Villagers may have the opportunity to come up and give a gift to the player.
 * The item that the player receives may have a 30% of being an item found in the Paradise Planning office or Nook's Cranny with a buy price determined by which one is higher, either Bells 3000 or the friendship point multiplied by 100.
 * Otherwise, the player has a 70% of receiving an item found on Nook's Cranny (prior to ) with a buy price determined by which one is higher, either Bells 2000 or the friendship point multiplied by 100.

These conditions only occur if there is no event taking place or a villager is not currently celebrating their birthday.

Bad luck
"I see a lost seagull sailor in need of help... His shipmates, who usually just read and ignore his messages... They have finally blocked him..."

- Fortune quote

"Two smart little raccoons, one as adorable as the other... They argue over how best to run their shared business..."

- Fortune quote

"I see a young fishing enthusiast and a young insect expert... Normally they get along well. But they're fighting now...It's an argument about whether bugs are friends...or bait."

- Fortune quote

If the player gets bad luck inflicted on their friendship luck, then the following actions will occur.
 * Player will lose 3 friendship points for talking to a villager that they have talked to before. This only occurs after Katrina inflicts the player with luck.

Belongings luck
Katrina's crystal will have a blue glow.

Good luck
"I see...an unexpected present... And I see someone smiling as they receive it... That someone is you!"

- Fortune quote

"I see a tool that looks like it's going to break... It should break, but it never does... Why doesn't it break? You walk around with your magical, non-breaking tool, just shaking your head in wonderment..."

- Fortune quote

"I see sisters at a tailor shop... They purchased a new sewing machine... Their work proceeds very smoothly, and they sew a mountain of clothes..."

- Fortune quote

If the player gets good luck inflicted on their belongings luck, then the following actions will occur.
 * Villagers may have the opportunity to come up and give a gift to the player. This could either be an item obtainable from the Paradise Planning office or Nook's Cranny or an item obtainable from Nook's Cranny that was present prior to the update. The buy price is determined by which is higher, a set number of bells or the friendship point being multiplied by 100.
 * Tools receive infinite durability for the day. However, using a tool with its durability already depleted will still break.
 * The player is guaranteed to arrive on a rare island (or a vine/glowing moss island if the rare island the player is going to has a date that the player has not experienced yet in-game) from Kapp'n boat tour.

These conditions only occur if there is no event taking place, a villager is not currently celebrating their birthday, or May Day is not available to play through.

Bad luck
"I see...young twins arriving at their shop in the morning. They stand at the door, befuddled and bewildered... They forgot to order new goods to put out..."

- Fortune quote

"A gluttonous sea otter holds a large, shelled dinner. But alas, the shell is empty..."

- Fortune quote

"You make a tool, and it breaks on its first use. Was it the craftsmanship or the materials?"

- Fortune quote

If the player gets bad luck inflicted on their belongings luck, then the following actions will occur.
 * Tools may consume more durability at a chance of 30.3% probability.
 * Kapp'n will only send the player to a regular island that features a piece of when dug instead of a
 * The player cannot go to Mystery Island #24 (Gold Nuggets island)

These conditions only occur if May Day is not available to play through.

Health luck
Katrina's crystal will have a green glow.

Good luck
"I see...friends gathered in the square for group stretches... Some will do airplane runs...All are smiling..."

- Fortune quote

"You smack your lips over some delicious, healthy homemade food... Nutrition and happiness go hand in hand..."

- Fortune quote

"You lie in your comfy bed, and a dream drifts into your sleep... After visions of a happy life on a beautiful deserted island, you awaken refreshed and renewed..."

- Fortune quote

If the player gets good luck inflicted on their health luck, then the following actions will occur.
 * When eating, the player will double the amount of energy they gain.
 * When on the toilet, the player will say "That's a relief!".

These conditions only occur if May Day is not available to play through.

Bad luck
"I see you...innocently running in a great field... Oh! Be careful! You've fallen into an oddly placed hole..."

- Fortune quote

"There is a tapir who devours bad dreams...but she cannot devour her own dreams... She's having trouble sleeping..."

- Fortune quote

"A tummy rumbles... A restroom calls... Perhaps you've eaten a little too much?"

- Fortune quote

If the player gets bad luck inflicted on their health luck, then the following actions will occur.
 * When eating, the player will only earn half of the amount of energy they gain.
 * When on the toilet, the player will say "I still feel a little bit weird...".
 * When the player runs, they can trip.

These conditions only occur if May Day is not available to play through.

Purification
If the player ends up gaining bad luck, Katrina will offer to purify the effects of the bad luck for Bells 10000. This results in the currently set fortune luck to not be done for the day. If the player does not have enough Bells when speaking to Katrina about purification or declines to pay, it cannot be done for the rest of the day, even if the player returns with enough Bells.

In addition, Katrina will mail one of the following items to the player the next day. There's an 80% chance to receive one of four non-zodiac figurine items, and 20% chance to receive a zodiac figurine item.

When determining the zodiac figurine item, it is guaranteed to be the zodiac figurine of the current zodiac year for the New Year's Day Nook Shopping event. In the case of the year of the boar, the and  each have a 50% chance of being delivered if the player has not catalog either items. Otherwise, the figurines are determined randomly for which ones the player has not catalog, and is completely random if the player has cataloged every figurine item.