Katrina

"May happiness find you and yours...And remember that bad times...are just times that are bad."

- Katrina

Katrina (ハッケミィ, Hakkemii) is a blue female panther, with dark purple eye makeup and bright orange eyes. She can tell the player their fortune, and appears in all Animal Crossing games. In she has a male voice like Gracie and Saharah (who are both male in Japan), but in later games she has a female voice.

In Animal Forest
Katrina appears in with the same role as in. The only difference is that she wears a white hairband instead of her usual red.

In Animal Crossing
In the original, Katrina's tent will appear randomly in location and by date. She can tell the player their fortune for 50 Bells using her crystal ball. Copper can let the player know when she will appear in their town a few days in advance. Her tent is open from 9:00 P.M. to 9:00 P.M. the next day. On New Year's Day, she will set up a desk by the Wishing Well, giving the player a letter with a fortune in it. The effects of the fortune last the rest of the day.

Fortunes

 * Love - Villagers of the opposite gender will follow the player around frequently.
 * Unpopular - Villagers may act coldly towards the player and refuse to talk.
 * Lucky Finances - Trees will drop 1,000 Bells rather than 100, and the money rock and glowing spot will give much more money.
 * Lucky Materials - Trees and villagers will drop/give rarer items more often.
 * Unlucky - The player will trip and fall regularly.

In
Katrina's role in Wild World is generally the same as in the original Animal Crossing, however, Katrina uses cards to read the player's fortune rather than a crystal ball. There are only three possible outcomes in : good luck, bad luck and neutral. The card that Katrina reads out will be in either a natural or inverted state, with natural state usually meaning good luck and inverted state bad luck, but this is not always the case. Katrina's tent will appear randomly in front of the Town Hall on a random weekday. She can tell the player their fortune for 100 Bells. Additionally, she can tell players how compatible they are with someone else for 100 Bells or cleanse their spirit (which clears the effects of bad luck) for 10,000 bells.

Fortunes

 * Good luck - Villagers may give gifts when talked to, rather than giving the player the usual 'Talk to me!' or 'Never mind' options.
 * Back luck - The player will trip and fall when running. If the player took out accident insurance with Lyle, he will mail the player 100 Bells.
 * Neutral - No effect.

In
In City Folk, Katrina can be found in the city in the building furthest to the right, telling fortunes or lucky charms for 100 bells. She will greet the player by the player's star sign (e.g. if the player's birthday is on March 15th, she will call the player a Pisces). She can tell the player their fortune once a week, and/or she can give the player a charm for that month, usually involving strange tasks. However, the player who is given the fortune cannot obtain the charm - the task stated by Katrina needs to be done by a visiting player and only they may obtain the charm. One would have to cooperate with a friend to do the prescribed tasks in each other's towns to obtain the charm. No matter what the player asks her to do, she will have something drop on their head. It will make the player wobble and be "dizzy" (stars appear around the character's head). It should be noted that Katrina uses her crystal ball in this game, like in.

In
In, Katrina visits the player's town on random weekdays and will tell the player's fortune for 500 bells. Once the player has had their fortune told twenty times, the Fortune Shop on Main Street will become available as a public works project, which requires 340,000 bells to complete.

Fortunes
The below fortunes are the responses given by Katrina to the player. These are also followed by the effects.