Villager


 * This article is about the animal villagers found within the . For the playable Villager character from Super Smash Bros., see the Villager (SSB), for the player character of Animal Crossing series, see player.

Villagers are the main non-playable characters in the. They are the player's neighbors scattered around the player's town. They do the same things as the playable character, such as fishing, finding fossils, and collecting insects. Villagers, as suggested by the title, come in variety of species.

Random villagers move into the town at any time, usually after another villager moves out. Each villager initially comes with a unique interior house design, which will gradually change over time depending on what furniture they request, or insects, fish, fossils, and clothes they obtain. Flooring and wallpaper eventually change, usually depending on how long the villager has been a resident of the town. Unlike the player, they do not have the ability to expand their home.

Interaction
Villagers can be interacted with in various ways. Players can talk to villagers by approaching them, and can result in either a short discussion, playing a game, or receiving a favor to complete, such as giving the villager a certain item or delivering presents to other villagers. As a result, villagers may develop a friendship with the player. Villagers may also wish to talk to the player by using a " or ! emotion, and then slowly approaching the player. These conversations are usually trades between the player and the villager, quiz questions, or the villager announcing that they will be moving out of town, giving the player an opportunity to change the villager's mind.

Villagers can be "annoyed" in a number of ways, though the effects of annoying villagers is only temporary:
 * "Pushing" villagers by continuously walking into them. If done for long enough, the villager will get upset at the player.
 * In and, a villager will automatically become sad or angry after falling into a pitfall, whether the player talks to them whilst they are in the trap or not.
 * Repeatedly talking to villagers to the point where the villager gets annoyed. They may give warnings, and then refuse to talk for a while, or in, say that they are 'thinking' and cannot talk at the moment.
 * Repeatedly hitting them with certain tools, such as the net, the toy hammer or (in ), the axe.
 * In, using the megaphone too close to a villager, which he/she will be shocked and get annoyed.
 * In some games, refusing favors can annoy villagers. In, for example, declining a task (such as a delivery, Hide-and-Seek or greeting change) will always result in the villager becoming sad.

Personalities
''This section briefly underlines the key notes about each personality trait. For more information, check out the individual personality pages:''

Male

 * Cranky
 * Jock
 * Lazy
 * Smug

Female

 * Normal
 * Peppy
 * Snooty
 * Uchi

There are different personalities and characteristics found in villagers. All villagers share the same interests and hobbies, but some are more apparent in individual personalities than others. There are eight different personalities; cranky, jock, lazy and smug, which are male villager personalities and snooty, peppy, normal and uchi which are female personalities. The different personalities share similar traits, especially the male and female equivalents, such as:

Lazy and normal villagers are kinder towards the playable character. Jock and peppy villagers are also kind, but like to compete against the player in competitions, such as Hide-and-Seek (City Folk and New Leaf), fishing, and bug catching (Wild World). Snooty and cranky villagers are the refined villagers in a town, who see themselves as socially and mentally superior to other villagers, but will make an exception to the playable character, who they may learn to confide in but still appear arrogant. Smug and uchi villagers, introduced in, are kind-hearted, caring, and polite. They will easily get along with other neighbors.

Initially in original, there are six villagers in the town when the player moves in. The maximum number is 15; once 15 villagers have moved in, one of the already existing villagers will move out without warning to allow a new villager to move in. Villagers have a unique role in. During town events, they gather and celebrate in different areas of the town to partake in different events. Most noted is during the New Year's Eve celebrations, where they gather around the town pond (in future releases, they are simply scattered around town, and have special conversations revolving around the festivities).

During Summer and Winter, villagers may live outside in a tent or an igloo for the day, where they become the source of collecting Camping Gear. In future game releases, they are not a source of rare, unique furniture, but become a means of gaining furniture through trades. They also do not camp out, and only live in their homes.

Initially in, there are three villagers in the town when the player moves in, out of a possible eight. Once eight villagers have moved in, one of the already existing villagers may move out, to allow another new villager to move in, lowering the number to seven until the new villager moves in. Although villagers do have a similar role as they do in, they do have a few new features.

When the playable character befriends them, they are likely to give the player a picture of themselves, as proof of their friendship. Each picture has a unique quote for each villager, which can be read when the picture is placed in the player's house and interacted with.

They are also competitive in Wild World, a feature unique to the game. During some conversations, they may ask the player if they want to see who can catch the biggest fish or find the rarest insect. These are games which are similar to the Fishing Tourney and Bug-Off. During these events, when two villagers meet they will not talk.

Another new feature were the rumors that some villagers were dating. This could be discovered by talking to some of the villagers in the town, who would either be gossiping about the two villagers, or one of the two villagers in the relationship. There was no proof, however, of the two villagers dating, other than through conversation.

Unlike the first game, the villagers walk at a much slower pace than the player, which is continued through.

Initially in, there are six villagers in the town when the player moves in. The maximum number is ten. Once ten villagers have moved in, one of the already existing villagers will attempt to move out to allow a new villager to move in.

Villagers have a slightly different role than in. They no longer compete against the player, as this feature was the prominent feature within the Bug-Off and Fishing Tourney events. They do, however, have a new feature which is playing Hide-and-Seek, where a group of up to three villagers hide around the town; behind trees, signs and buildings (but never in them). They no longer give out pictures of themselves when they become friends with the player.

Villagers now talk about the glamour and style found within the city, a new area found in the game. It is the only place in any of the games to find villagers who are not residents in the player's town.

In, villagers have more actions than in previous games, for example, they will shake trees, plant flowers, be seen entering and exiting stores, and will fish during the Fishing Tourney. Players can sometimes find lost items on the ground and return them to their rightful villager owners. Villagers will give pictures of themselves again, usually after completing favors.

Non-residents of the player's town will appear on the campsite if one is built as a public works project, and they may be convinced to move into the player's town. Villagers who move out eventually appear regularly on Main Street.

For the first time in the series, two new personalities are introduced, one new one for each gender.

For the male villagers, the new personality is smug キザタイプ (Kiza Type)

For female villagers, the new personality is uchi アネキタイプ (Aneki Type)