Guide:Easter Eggs, Glitches, and Secrets

A list of secrets found in the games.

Trees always grow
If the player has a really rare fruit that she/he really want to grow? Chop down an existing tree, uproot the stump, then plant your desired fruit. This also works for money trees. So long as no other tree is planted next to the tree, this will automatically grow into a new tree. When you want to plant a coconut make sure you plant it on the coastline. No other tree can be planted on the coastline.

Money Rock
Every day, there will be one rock in the player town that, once hit with a shovel or axe, it will turn red and release a bag of bells. Continue hitting the rock untill it stops releasing money. The amount of bells increases with every hit. This can be done once a day. Also, the quicker the player is, the more money the player can get.

When the money rock is hit the first three times, it gives 100 bells each time. After that, it gives 1,000 bells for each successive hit.

If the player digs a hole in the ground behind them, she/he will not be recoiled back so she/he can hit the rock many more times, after three sucessive hits of 1,000 the player will get 10,000 bags.

Money Grows on Trees
Instead of digging up that bag of bells from the glowing spot on the ground, bury it again to grow a money tree! The trick is though that sometimes the Gamecube will be confused if you pocket it or turn away then bury the money bag. Stand "behind" the hole before you dig it up so the point of view is facing your character. Then, once the bells are picked up, the character won't turn to "face you" and lose the ability to grow a money tree.

Golden Shovel
To get the Golden Shovel, find the glowing spot of the day and bury a second shove into the hole. When the tree matures it will have a 3 Golden Shovels to shake out of it.

Golden Fishing Rod
Collect all 40 types of fish.

Golden Net
Collect all 40 types of bugs.

Get multiple Jingle items without finding him
On Christmas Eve, when Jingle comes around there is a way to get as many presents from him as you have room for. 1) Get quite a few shirts and have letters ready to put items in. 2) Find Jingle 5 times so he gives you an item, then, change your shirt and search town again. 3) When you find Jingle, talk to him, and then push him as close to the edge of the acre as he will go. 4) Then, walk into the acre you just pushed Jingle close to, but stay right on the edge of the acre. 5) Now, walk back into the acre with Jingle and if you were quick enough, he will still be right there, so you won't have to go through the trouble of finding him again! 6) Now, push Jingle back towards the edge of the acre if needed and run back out to the adjacent acre. 7) While in the adjacent acre, stay close to the edge again. 8) Now, quickly pause the game and change your shirt to something totally different. 9) Now, run back to the acre with Jingle and talk again. Repeat steps 3 through 9 until you receive the desired item(s).

Double Your Money
In order to do this you must first have 2 Memory cards the available space for travel data. Put ALL your money into the bank and go on a trip. Put the travel data on the memory card without your game on it! Take it out and start the game with the memory card that has your town on it. It will start as normal but when it gets to the menu where you chose your name you chose yours and then s/he will ask you about using a default character. Say yes and then go to the bank. Take out all of your money and drop it infront of your house. Save and exit. Put the memory card with the travel data and s/he will welcome you back from your trip. Then they will ask you a question like, Do you want to use data from your vistor you say NO. When you get into the game all your money should be in the bank and the money that your double dropped on the floor will still be there!

Duplicate items
To do this you need 2 Gameboy advances and a GC GBA link cable. First connect the first Gameboy to the link than the link to the Gamecube. Next turn on the Gameboy and go to the island when you get there drop off the money and items that you want to duplicate. Leave the island. When Kapp'n asks if you want to save the island to the Gameboy say yes. After it saves just put the Gameboy off to the side in sleep mode. When you get to the town go up one acre and plug Gameboy two in to the link and turn it on. Next go back down an acre. Go back to the island and pick up the stuff you dropped off. Get back into the boat and tell Kapp'n that you don't want to save the island on your gameboy. Next unplug the Gameboy from the link. Then take the Gameboy one out of sleep mode. Plug it back in to the link. Go up an acre then down again. Talk to Kapp'n again and go back to the island. You should see the money and items.

Make the player's face look like a Gyroid

 * 1) Drop all of your items and money on the ground or somewhere in your town.
 * 2) If the player has something in their pockets, it will be lost.
 * 3) Talk to Porter (the monkey who is located on the Trian Station in the player's town.) and tell him he/she is taking a trip.
 * 4) Once the player go on the train, press RESET on the GameCube (or Wii)
 * 5) Load up the player must account, a random villager from the player's town should say something like "Do you want to use a default character?" say No.
 * 6) The player's face should now be erased and should look like a gyroid.
 * 7) This is not a glitch, Nintendo programmed this on purpose.

Money rock
'o' is a hole or tree, '.' is an open space, 'R' is the rock, and '@' is you. When you start hitting the rock, you will be pushed back against the hole/tree, and if you drift sideways, another hole/tree will be there to stop you from moving further. If you try the first diagram and find you cannot position yourself to prevent drifting, try the second diagram and wedge yourself into the corner before starting to hit the rock.

Be sure there are at least 7 clear squares around the rock. Bags of bells will not fall into squares occupied by holes, trees, items, and flowers, so the rock will not produce them if they have nowhere to fall.

Warning! If a resident of your town is standing in one of the 7 squares around a rock, you will also not be able to get all 7 bags of bells. Wait for them to move. you can get 8 bags not seven.

Items in trees
Furniture and money can be found just by shaking trees. Though Bells appear in trees often, furniture is a rarity.

Money tree
Once you have the golden shovel, use it to bury a bag of bells. A sapling should sprout immediately. This will grow into a money tree which has a chance of producing 3 bags of 30,000 bells. The more bells you initially bury, the greater chance bells will bloom on the tree. For example if you plant 1,000 bells you have a 1% chance of it growing if you plant 37,000 bells you have a 37% percent chance of one growing etc.

The max you can get from one tree is 90,000 bells. 3 x ad30,000 bags.

Find out tomorrow's weather
To find out what tomorrow's weather is going to be like, turn on your T.V. fifteen minutes before the 7AM, 8AM, 12 AM, 6PM and mostly 10 PM. It only starts 45 minutes after the hour. It will tell you tomorrow's weather. This is useful for finding the Coelacanth, because it has to to be raining or snowing.

Wishing upon the Star
Shooting stars can be seen and heard on clear or cloudy nights when it is not raining or snowing. Look at the top screen and wait for a shooting star to go by. When you see one, tap your character with your stylus, or press A immediately. Your character will face forward and clasp his or her hands together in a wishing motion. Note that this will not work if you have any tools equipped when you press A/tap your character. After you have successfully wished upon the star, you will get a letter with a present (always a Tom Nook spotlight item) from Wishy the star the next day.

Moving Neighbors
The maximum amount of neighbors you can have is 8. Usually, as soon as all 8 places are filled, an animal will start packing to move away. To prevent this from happening, continue talking to the animal until it says something about "considering staying", or they ask you if you really want them to stay. Neighbors sometimes move to towns of the people that have visited you or to the towns you have visited. Also, you can send them a letter about NOT moving and add a gift and they won't move away!

Extra Item Spaces
By purchasing a dresser, vanity, or anything else that will hold items, you get 90 spaces to put your items into. After this is full, every dresser you have will not give you more space; the same items will be in all of them. There are 3 ways to get more spaces.


 * 1) Put the items into the letters you have in your pockets. It will give you 10 extra places.
 * 2) Create another character, leave the items on the ground, and pick them up as the other character. Open the dressers, and they will be empty. Each character is allotted 90 free spaces of their own.
 * 3) If you put the items in mail make sure it is your mail and put the name of the item on the last line so you know what is in it.

Another way to store extra items is to attach them to letters you store at the post office/town hall, though this is inconvenient since you may withdraw a maximum of 10 items at a time, saving the mailbox takes a while, and it may be hard to find the item you are looking for. However, this is a good way to store photos of villagers that moved away, by attaching them to their goodbye letters.

Get more money
Interest Method An incredibly easy way to get money, and buy items at Nook's, Redd's and Able sisters again.
 * Pros: With an initial investment of 10,000 bells and a time shift of 10 years, you will receive 50,000 bells in interest (so 60,000 bells in the bank) (bank interest is %0.5)
 * Cons: Will produce weeds, cockroaches in your house, kill flowers, and will also make villagers move away.
 * 1) Deposit 20,000 bells or more into your savings account; the more bells in the account, the more money you'll get.
 * 2) Save and turn off the power.
 * 3) Turn the DS on.
 * 4) Change the year by ten years; save settings and turn the DS off.
 * 5) Turn back on.
 * 6) After exiting the house you'll have mail from the town hall saying how much interest(money that the bank gives you for using their bank) you get.
 * 7) Save and turn off the power.
 * 8) Correct the date.
 * 9) When you go back on, everything will be as if it was the next day on the game, but you will have weeds.
 * 10) If you have an Action Replay DS you can make all your weeds into money bags so you will have even MORE money.

Item Duplication Method Requirements:
 * Must have two game cards, and two DS systems
 * Make sure that you have more than 1 player living in your town


 * Pros: Easy way to duplicate your stuff.
 * Cons: Requires two cards and DS systems.

You may want to make a new character for this.
 * 1) Make sure you have as many empty letters as items you want to duplicate, no more than 25. Note that you can only carry 10 letters at a time.
 * 2) Put what you want to duplicate into them.
 * 3) Save the letters at the town hall.
 * 4) Get your second DS card out, you will be moving into that town.
 * 5) Go to the town on the second card, go to the civic services desk and select "I want to move".
 * 6) Follow the instructions to move to the second DS card.
 * 7) Once you move, go to the town hall and view your saved letters. Take them out and put them in your pockets. You will only be able to take 10 letters with you, but you will be able to take 25 items, unless you attached a fridge/vanity/dresser.
 * 8) Move back to your original town, view your saved letters, and find the original items. You now have two copies of them.

Money Tree Method Plant a Money Tree (you must use a Golden Shovel in order to bury cash into a money tree. This will not work with an regular shovel. To do that, bury a shovel and in the next day, dig up the shovel. It must stay for a full 24 hours).
 * Pros: Can potentially turn 100 bells into 90,000 bells.
 * Cons: The chances of that are %0.1 percent. The only way to guarantee 90,000 bells is to bury 100,000 bells, which will result in a net loss of 10,000 bells.

Fossil Method
 * Pros: Can make at least 3,000 bells a day.
 * Cons: Can not make more than 18,000 bells a day.
 * 1) Pull out your shovel.
 * 2) Go hunt for fossils.
 * 3) Once you find them, go get the identified by Blathers.
 * 4) When he ask to keep the fossils, say no, or if you would like to fill the museum, say yes.
 * 5) If you said yes and have no more fossils, then better luck tomorrow (maybe you'll find fossils already donated).
 * 6) Go to Tom Nook otherwise..
 * 7) Sell your fossils.
 * 8) Repeat (3 fossils spawned every day).

Moving In Method
After one day has passed since you got a resident's moving letter a new resident should move in (Unless there's someone in your Ninth In Slot)
 * Pros
 * This method makes sure you don't end up with a resident you don't like
 * Cons
 * Could make flowers wilt after multiple attempts
 * It does not work 100% of the time
 * If no one tries to move in after five or more tries then you might have to Time Travel/Wait a day.

-MAKE SURE YOU HAVE AN OPEN CHARACTER SLOT

A Personality's effects on the Moving in Method Let's say in your town you have...
 * 1) Someone moves out and you receive their moving letter on August 2nd (8/2)
 * 2) Wait/Time Travel a day (August 3, 8/3)
 * 3) On August 3, Instead of loading up one of the pre-existing characters, make a new character
 * 4) Talk to Kapp'n, it doesn't really matter if you are a boy/girl or what you look like
 * 5) Exit the cab and walk into the Town Hall
 * 6) Talk to Pelly (Once again it doesn't really matter if you say, "I moved in!" or, "I came by cab!")
 * 7) When Pelly shows you the map...
 * 8) If there's a house that wasn't there, finish talking to Pelly and check who it is
 * 9) If there isn't any new house when she shows you the map, just turn off the power and try again. (Resetti won't come out because you were on a character that you haven't even saved yet.)
 * 10) Locate the new house and check who it is
 * 11) If it's someone you like/don't mind/don't care/etc. then find your house, enter it, and immediately walk out. Nook should walk over to you asking about how it feels and the current morgage on it. After you're done talking to him, save the game to make the new resident stay in your town.
 * 12) If it's someone you don't want just turn off the power and try again. (Once again, (Resetti won't come out because you were on a character that you haven't even saved yet.)
 * 2 Cranky Residents
 * 1 Jock Resident
 * 1 Lazy Resident
 * 1 Normal Resident
 * 2 Peppy Residents
 * 1 Snooty Resident

Here are two different scenarios


 * Scenario 1
 * The Lazy Resident moves out. Now your town lacks a Lazy personality
 * Since your town is missing a lazy personality, only Lazy Residents will try to move in


 * Scenario 2
 * One of the two Peppy Residents move out. Your town still has all six personalities.
 * Since your town isn't missing any personality, anyone can move in. So you can get any personality move in whe trying this method.

Making animals move 

what you need:

animal crossing wild world

a net

A really annoying villager

pitfall seeds

how to: 

keep hitting a animal 10 times ( it has to be out of a house! ) WITH YOUR NET until their head is red and they are mean to you or when swirls appear around their head and they look weak. also hide pitfall seeds around their house so when they go in or out they fall and cry. Never ever help them and soon they will pack their bags and move.