Difference between revisions of "Animal Crossing: City Folk"

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{{DISPLAYTITLE:''Animal Crossing: City Folk''}}
 
{{Infobox VGinfo
 
{{Infobox VGinfo
|title          = [[File:Animal_Crossing-_City_Folk_(logo).png|200px]]<br>(NTSC)<br>[[File:Animal_Crossing-_Let%27s_go_to_the_City_(logo).png|200px]]<br>(PAL)
+
|title          = [[File:Animal Crossing- City Folk (logo).png|200px]]<br>(NTSC)<br>[[File:Animal Crossing- Let's go to the City (logo).png|200px]]<br>(PAL)
 
|image          = [[File:Cityfolkbox.jpg|200px]]
 
|image          = [[File:Cityfolkbox.jpg|200px]]
 
|caption        = North American boxart
 
|caption        = North American boxart
|developer      = [[Wikipedia:Nintendo EAD|Nintendo EAD]]<ref name="Nintendoprofile">[http://www.nintendo.com/games/detail/CyRXNiuwtxm0AgyMbOyehZ7N5f4JwIPy Animal Crossing: City Folk''']. [http://www.nintendo.com Nintendo.com]. Accessed 7-24-08.</ref>
+
|developer      = [[Wikipedia:Nintendo EAD|Nintendo EAD]]<ref name="Nintendoprofile">{{Cite web|url=http://www.nintendo.com/games/detail/CyRXNiuwtxm0AgyMbOyehZ7N5f4JwIPy|title=Animal Crossing: City Folk|site=Nintendo}}</ref>
 
|publisher      = [[Nintendo]]<ref name="Nintendoprofile"/>
 
|publisher      = [[Nintendo]]<ref name="Nintendoprofile"/>
 
|distributor    =  
 
|distributor    =  
Line 10: Line 11:
 
|engine        = Modified {{WW}} engine
 
|engine        = Modified {{WW}} engine
 
|picture_format =  
 
|picture_format =  
|release       = {{NA}}November 16, 2008<ref>[http://www.gamespot.com/wii/strategy/animalcrossing/index.html?tag=result;title;0 Animal Crossing: City Folk]. [http://www.gamespot.com Gamespot]. Accessed 7-25-08.</ref><br>[[File:Canada.gif|20px|Canada]]November 17, 2008<br>{{JP}}November 20, 2008<br>{{AUS}}December 4, 2008<br>{{EU}}December 5, 2008<br>{{SK}}January 28, 2010
+
|released       = {{US}}November 16, 2008<ref>[http://www.gamespot.com/wii/strategy/animalcrossing/index.html?tag=result;title;0 Animal Crossing: City Folk]. [http://www.gamespot.com Gamespot]. Accessed 7-25-08.</ref><br>{{CAN}}November 17, 2008<br>{{JP}}November 20, 2008<br>{{AUS}}December 4, 2008<br>{{EU}}December 5, 2008<br>{{SK}}January 28, 2010
 
|genre          = Life simulation<ref name="Nintendoprofile"/>
 
|genre          = Life simulation<ref name="Nintendoprofile"/>
 
|modes          =  
 
|modes          =  
Line 18: Line 19:
 
|requirements  =  
 
|requirements  =  
 
|input          = Wii Remote, Nunchuk, [[Wii Speak]], USB keyboard, [[Nintendo DS]]
 
|input          = Wii Remote, Nunchuk, [[Wii Speak]], USB keyboard, [[Nintendo DS]]
 +
|strategywiki  = Animal Crossing: City Folk
 
}}
 
}}
'''''Animal Crossing: City Folk''''' (街へ行こうよ どうぶつの森, ''Machi e ikō yo: Dōbutsu no mori''), also known as '''''Animal Crossing: Let's Go To The City''''' in the PAL regions, is the most recent video game title in the {{SER}}. [[Nintendo]] released the Wii sequel on November 16, 2008 in North America. In Japan, Europe, and Australia the game was released on November 20, 2008, December 5, 2008, and December 4, 2008, respectively<ref name="Nintendoprofile"/>. The title boasts a variety of changes and additions to the ''Animal Crossing'' formula, including the ability to travel to the [[City]]<ref name="Nintendoprofile"/>.
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'''''Animal Crossing: City Folk''''' (街へ行こうよ どうぶつの森, ''Machi e ikō yo: Dōbutsu no mori'', lit. Animal Forest: Let's Go to The City), known as '''''Animal Crossing: Let's Go To The City''''' in PAL regions, is Nintendo's [[Wii]] installment in the {{SER}}. [[Nintendo]] released the game on November 16, 2008 in North America. In Japan, Europe, and Australia the game was released on November 20, 2008, December 5, 2008, and December 4, 2008, respectively.<ref name="Nintendoprofile"/> The title boasts a variety of changes and additions to the ''Animal Crossing'' formula, including the ability to travel to the [[City]].<ref name="Nintendoprofile"/>
  
Initial editorial previews of the title from IGN and GameSpy indicate that, as with the title's predecessor, {{WW}}, Nintendo has made very few changes to the title and that people, who played all the past Animal Crossing games, won't find much in City Folk, although the game was still fun and might appeal to newcomers. IGN gave City Folk a 7.5/10 rating. <ref>[http://wii.ign.com/articles/890/890136p1.html E3 2008: Animal Crossing: City Folk Hands-on].</ref> Gamespot gave a positive preview of the title, noting the charm of the game, but gave the game a 7.5/10 rating.<ref> name="GameSpotpreview" Kevin VanOrd (7-15-08). [http://www.gamespot.com/wii/strategy/animalcrossing/news.html?sid=6193993&mode=recent E3 2008: Animal Crossing: City Folk Hands-On].</ref> The game's MSRP was $49.99, but was later dropped to $19.99. Some editions of Animal Crossing: City Folk include Nintendo's [[Wii Speak]]. These editions of Animal Crossing: City Folk were sold for $69.99, but was later dropped to $34.99-$49.99.
+
The game's [[Wikipedia:Suggested retail price|MSRP]] was originally $49.99, like most Wii games, but was later dropped to $19.99 after becoming part of the first round of Nintendo Select's games.<ref>http://www.nintendo.com/wii/console/nintendoselects</ref> Some editions of ''City Folk'' included Nintendo's [[Wii Speak]], but this stopped with the production of the Wii Speak. These editions of ''City Folk'' were sold for $69.99, but was later dropped to $34.99-$49.99.
  
 
==New Features==
 
==New Features==
City Folk took advantage of the [[WiiConnect24]] functionality of the Wii console.<ref>http://wii.ign.com/articles/709/709218p1.html</ref> City Folk also makes use of a new feature with Wii Speak, allowing [[player]]s to talk to each other when visiting other [[town]]s.
+
City Folk took advantage of the [[WiiConnect24]] functionality of the Wii console allowing players to connect to the internet for special features when they are not playing.<ref>http://wii.ign.com/articles/709/709218p1.html</ref> City Folk also makes use of a new feature with Wii Speak, allowing [[player]]s to talk to each other when visiting other [[town]]s. City Folk also introduced a new way to switch between inventory items using the d-pad along with, for a first time in the series, being able to look up at the sky by pressing "Up" on the d-pad. Additionally, [[silver items]] can be found, along with the golden and original versions.  
  
==The [[City]] & New Attractions==
+
==The City & New Attractions==
The newest incarnation of the ''Animal Crossing'' series features a newly accessible location called [[The City|the City]]. The City houses most of the characters that, in previous games, were considered special visitors. These include [[Gracie]] the Giraffe, [[Redd]] the Fox and [[Harriet]] the Poodle, among other characters such as [[Dr. Shrunk]] and [[Lyle]]. The City is accessible via Kapp'n's bus, and is open all hours of the day. Most of the shops close at 9 PM daily, with the exception of Redd's Store and The Resetti Surveillance Center. The City also introduces new characters characters such as [[Phineas]] and [[Kicks]], into the franchise.
+
The newest incarnation of the ''Animal Crossing'' series features a newly accessible location called [[the City]]. The City houses most of the characters that, in previous games, were considered special visitors. These include [[Gracie]] the Giraffe, [[Redd]] the Fox and [[Harriet]] the Poodle, among other characters such as [[Dr. Shrunk]] and [[Lyle]]. The City is accessible via Kapp'n's bus and is open all hours of the day. Most of the shops close at 9 PM daily, with the exception of Redd's Store and The [[Resetti Surveillance Center]]. The City also introduces new characters such as [[Phineas]] and [[Kicks]], into the franchise.
  
 
==Moving==
 
==Moving==
When moving in, the player has two options, to start fresh or to move in as the [[Nintendo DS|DS]] character. Moving in as the player from the DS will only keep the {{WW}} character's catalogue and appearance. However, not all items transfer from the Wild World save (such as the Royal Crown). No items, bells or house size will be ported with the character.  
+
When moving in, the player has two options" to start fresh or to move in as the [[Nintendo DS|DS]]. Moving in as the player from the DS will only keep the player's catalog and appearance. Items in pockets, Bells, and house progress will not move with the character.
  
 
==Wi-Fi==
 
==Wi-Fi==
This version of the Animal Crossing series features Wi-Fi capabilites, which was earlier implemented in the previous game, ''Wild World''. This feature gives the player access to other towns, enables them to communicate with friends' towns with letters, and also subjects them to special items sent from time to time from Nintendo, such as ''Nintendogs'' statues and the ''Red Pikmin Hat'', which reference some of the company's best-selling franchises. It also allows players to experience another feature, which in-game is called the ''Mysterious Cat''. This enables a visit from Blanca, a character who travels via Wi-Fi into towns, which promotes connectivity between players locally and globally.
+
This version of the Animal Crossing series featured Wi-Fi capabilites, which was earlier implemented in the previous game, ''Wild World''. This feature gave the player access to other towns, enabled them to communicate with friends' towns with letters, and also provided players with special items sent from time to time from Nintendo, many of which reference some of the company's best-selling games. It also allowed players to experience the [[Mysterious Cat]], an event that enabled a visit from [[Blanca]].
 +
 
 +
On May 20, 2014, Nintendo shut down the Nintendo Wi-Fi Connection service, ending the Wi-Fi capabilities found in ''City Folk''.<ref>[http://www.nintendo.com/consumer/gameslist/en/games-wifi.jsp Nintendo - Service Update: Online Gameplay]</ref>
  
 
==Development and Unveiling==
 
==Development and Unveiling==
<youtube align=left>nOdOE5puDek</youtube>
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{{Youtube|nOdOE5puDek|180|left|Unveiling at E3 2008}}
[[File:Animal Crossing- Let's go to the City (logo).png|right|thumb|The PAL region logo]]
+
The conception of ''Animal Crossing: City Folk'' began during the process of producing {{WW}} and was confirmed that an ''Animal Crossing'' title for the [[Wii]], then codenamed Revolution, was in development. [[Katsuya Eguchi]], the producer of both titles, suggested that the two titles may be able to link up to one another at E3 2005.<ref name="IGNe305">Casamassina, Matt (5-19-2005). [http://wii.ign.com/articles/670/670543p1.html E3 2005: Animal Crossing Revolution]. [http://wii.ign.com IGN Wii]. Accessed on 7-22-2008.</ref> In 2006, Eguchi confirmed that ''City Folk'' was still just a concept and very little work had been completed. His time was being consumed by research and development of the Wii console.<ref name="IGNGDC06">Harris, Craig (3-24-2006). [http://wii.ign.com/articles/698/698427p1.html GDC 06: Chat with Eguchi]. [http://wii.ign.com IGN Wii].  Accessed 7-22-08.</ref> The ''Animal Crossing'' team explored ways to involve the Wii Remote. They planned to allow players to use tools, such as the [[axe]], [[shovel]], and [[fishing rod]]. They also explored the use of WiiConnect24 in the hopes that a player could visit a friend's [[town]] even when he or she was not playing. The friend could then leave [[letter]]s or [[present|gifts]]. Additionally, they planned to use Wi-Fi Connection to allow simultaneous play. At this point in time, however, the title was still not playable.<ref name="IGNwiisports">Casamassina, Matt (5-18-2006). [http://wii.ign.com/articles/709/709218p1.html Interview: Wii Sports]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref>
The conception of ''Animal Crossing: City Folk'' began during the production of producing {{WW}} and was confirmed that an ''Animal Crossing'' title for the [[Wii]], then codenamed Revolution, was in development. [[Katsuya Eguchi]], the producer of both titles, suggested that the two titles may be able to link up to one another at e3 2005.<ref name="IGNe305">Casamassina, Matt (5-19-2005). [http://wii.ign.com/articles/670/670543p1.html E3 2005: Animal Crossing Revolution]. [http://wii.ign.com IGN Wii]. Accessed on 7-22-2008.</ref> In 2006, Eguchi confirmed that ''City Folk'' was still just a concept and very little work had been completed. His time was being consumed by research and development of the Wii console.<ref name="IGNGDC06">Harris, Craig (3-24-2006). [http://wii.ign.com/articles/698/698427p1.html GDC 06: Chat with Eguchi]. [http://wii.ign.com IGN Wii].  Accessed 7-22-08.</ref> The ''Animal Crossing'' team explored ways to involve the Wii Remote. They planned to allow players to use tools, such as the [[axe]], [[shovel]], and [[fishing rod]]. They also explored the use of WiiConnect24 in the hopes that a player could visit a friend's [[town]] even when he or she was not playing. The friend could then leave [[letter]]s or [[present|gifts]]. Additionally, they planned to use Wi-Fi Connection to allow simultaneous play. At this point in time, however, the title was still not playable.<ref name="IGNwiisports">Casamassina, Matt (5-18-2006). [http://wii.ign.com/articles/709/709218p1.html Interview: Wii Sports]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref>
 
  
In early 2007, [[Nintendo]] of Japan unveiled its video game lineup for the coming year. It included "Doubutsu no Mori" ("Animal Forest").<ref name="IGNlineup">Casamassina, Matt (2-22-07). [http://wii.ign.com/articles/766/766803p1.html Nintendo Lists Major Wii Games for 2007]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Having finished the Mii Channel for Wii, ''Animal Crossing: Wild World'' director [[Hisashi Nogami]] joined the ''Animal Crossing'' team once more!<ref name="IGNe307">Casamassina, Matt (7-12-07). [http://wii.ign.com/articles/804/804275p1.html E3 2007: Animal Crossing Update]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Later that year, Edge Magazine reported that a trusted source confirmed that ''City Folk'' would be a massively multiplayer online game. The publication declined to name the source.<ref name="IGNrumor">Casamassina, Matt (10-24-07). [http://wii.ign.com/articles/830/830130p1.html Rumor: MMO Animal Crossing]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Nintendo failed to release the title in 2007. Online publication IGN Wii predicted that the title would arrive in 2008.<ref name="IGNpreview"> Bozon, Mark and Casamassina, Matt (1-18-08). [http://wii.ign.com/articles/846/846421p9.html IGN Wii's Preview 2008 p.9]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08</ref>
+
In early 2007, [[Nintendo]] of Japan unveiled its video game lineup for the coming year; it included "''Doubutsu no Mori''".<ref name="IGNlineup">Casamassina, Matt (2-22-07). [http://wii.ign.com/articles/766/766803p1.html Nintendo Lists Major Wii Games for 2007]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Having finished the Mii Channel for Wii, ''Animal Crossing: Wild World'' director [[Hisashi Nogami]] joined the ''Animal Crossing'' team once more.<ref name="IGNe307">Casamassina, Matt (7-12-07). [http://wii.ign.com/articles/804/804275p1.html E3 2007: Animal Crossing Update]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Later that year, Edge Magazine reported that a trusted source confirmed that ''City Folk'' would be a massively multiplayer online game. The publication declined to name the source.<ref name="IGNrumor">Casamassina, Matt (10-24-07). [http://wii.ign.com/articles/830/830130p1.html Rumor: MMO Animal Crossing]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Nintendo failed to release the title in 2007. Online publication IGN Wii predicted that the title would arrive in 2008.<ref name="IGNpreview">Bozon, Mark and Casamassina, Matt (1-18-08). [http://wii.ign.com/articles/846/846421p9.html IGN Wii's Preview 2008 p.9]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08</ref>
  
At [[Electronic Entertainment Expo|e3]] 2008, Reggie Fils-Aime unveiled the title in playable form under the name ''Animal Crossing: City Folk''. It was released in November of 2008.<ref name="IGNunveil">DeVries, Jack (7-15-08). [http://wii.ign.com/articles/889/889629p1.html E3 2008: Animal Crossing Coming to Wii]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref>
+
At [[Electronic Entertainment Expo|E3]] 2008, [[Reggie Fils-Aime]] unveiled the title in playable form under the name ''Animal Crossing: City Folk''. It was released in November 2008.<ref name="IGNunveil">DeVries, Jack (7-15-08). [http://wii.ign.com/articles/889/889629p1.html E3 2008: Animal Crossing Coming to Wii]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref>
 +
==Reception==
 +
Initial editorial previews of the title from IGN and GameSpy indicate that, as with the title's predecessor, {{WW}}, "Nintendo has made very few changes to the title and that people, who played all the past ''Animal Crossing'' games, will not find much in ''City Folk'', although the game was still fun and might appeal to newcomers." IGN gave ''City Folk'' a 7.5/10 rating.<ref>http://wii.ign.com/articles/890/890136p1.html E3 2008: Animal Crossing: City Folk Hands-on</ref> GameSpot gave a positive preview of the title, noting the charm of the game, but gave the game a 7.5/10 rating.<ref name="GameSpotpreview">{{Cite web|author=Kevin Vanord|published=7/15/08|url=http://www.gamespot.com/wii/strategy/animalcrossing/news.html?sid=6193993&mode=recent|title=E3 2008: Animal Crossing: City Folks Hands-On|site=GameSpot}}</ref>
  
==Image Gallery==
+
==Gallery==
===Publisher Screenshots===
+
{{Gallery}}
 +
===Screenshots===
 
<center><gallery>
 
<center><gallery>
File:CF ss001.jpg|[[Fishing]]
+
FishingCF.jpg|Four Players [[Fishing]]
File:CF ss002.jpg|[[City]]
+
CFCity.jpg|A Player exploring the [[City]]
File:CF ss003.jpg|[[House]]
+
CFPlayersinHouse.jpg|[[House]]
File:CF ss004.jpg|[[Bus Station]]
+
CFBusExiting.jpg|[[Bus Station]]
File:CF ss005.jpg|[[Museum]] Aquarium
+
BalloonCityFolk.jpg|A player witnessing a [[Balloon]] fly by.
File:CF ss006.jpg|[[Present]]
+
ConstelationsCityFolk.jpg|[[Constellation]]s
File:CF ss007.jpg|[[Constellation]]s
+
CityFolkGateExit.jpg|Entering the [[Town Gate]]
File:CF ss008.jpg|Entering [[Town Gate]]
+
CityFolkGateEnter.jpg|Leaving the [[Town Gate]]
File:CF ss009.jpg|Leaving [[Town Gate]]
 
 
</gallery></center>
 
</gallery></center>
  
===Artwork===
+
==Trivia==
<center><gallery>
+
*City Folk was the first game in the series to be released in another country before its release in Japan.
File:Boy (City Folk).png|Boy
 
File:CF girl1.png|Girl
 
File:Lloid.png|[[Lloid]]
 
File:Jingle.png|[[Jingle]]
 
File:K.K. Slider (City Folk).jpg|[[K.K. Slider]]
 
File:Tortimer.png|[[Tortimer]]
 
File:Gracie.png|[[Gracie]]
 
File:Labelle.png|[[Labelle]]
 
File:Kicks.png|[[Kicks]]
 
File:Kiki.png|[[Kiki]]
 
File:Celeste.jpg|[[Celeste]]
 
File:Mabel.png|[[Mabel]]
 
File:Animalcrossingcityfo 102308 14223.jpg|[[Sable]]
 
File:Redd.png|[[Redd]]
 
File:Teddy.png|[[Teddy]]
 
File:Chip.png|[[Chip]]
 
File:Jack.png|[[Jack]]
 
File:Monique.png|[[Monique]]
 
File:Winnie.png|[[Winnie]]
 
File:Joan.png|[[Joan]]
 
File:Katrina.png|[[Katrina]]
 
File:Mr. Resetti.png|[[Mr. Resetti]]
 
File:Don Resetti.png|[[Don Resetti]]
 
File:Static.png|[[Static]]
 
File:Lyle (City Folk).png|[[Lyle]]
 
File:Yuka.png|[[Yuka]]
 
File:Phineas.png|[[Phineas]]
 
File:Phyllis.png|[[Phyllis]]
 
File:Brewster.png|[[Brewster]]
 
File:Timmy and Tommy.png|[[Timmy and Tommy]]
 
File:Patty.png|[[Patty]]
 
File:Pierce.png|[[Pierce]]
 
File:Cesar.png|[[Cesar]]
 
File:Animalcrossingcityfo 102308 14196.jpg|[[Harriet]]
 
File:Dora2.png|[[Dora]]
 
File:Egbert.png|[[Egbert]]
 
File:Booker.png|[[Booker]]
 
File:Samson.png|[[Samson]]
 
File:Maple.jpg|[[Maple]]
 
File:Clyde.jpg|[[Clyde]]
 
File:Curt.jpg|[[Curt]]
 
File:Mott.jpg|[[Mott]]
 
File:Axel.png|[[Axel]]
 
File:Gulliver.png|[[Gulliver]]
 
</gallery></center>
 
 
 
===Boxart===
 
<center><gallery>
 
File:Cityfolkbox.jpg|North American boxart
 
File:Nintendo_Selects_ACCF.png|North American boxart after become a Nintendo Selects title
 
File:LGTTC_Boxart.jpg|European boxart
 
File:JPN CF.jpg|Japanese boxart
 
</gallery></center>
 
  
 
==References==
 
==References==
<div class="references-small">
+
{{Reflist}}
<references />
 
</div>
 
 
 
  
{{Semi-Protect}}
 
{{Cleanup|jumbled information|future tense|POV in some areas}}
 
 
{{Animal Crossing}}
 
{{Animal Crossing}}
 
[[Category:Video Games]]
 
[[Category:Video Games]]
[[Category:Animal Crossing Series ]]
+
[[Category:Animal Crossing series]]

Revision as of 09:40, July 15, 2018


CF Logo English.png
(NTSC)
CF Logo EU.png
(PAL)
CF Box NA.jpg
North American boxart
Developer(s) Nintendo EAD[1]
Publisher(s) Nintendo[1]
Platform(s) Nintendo Wii[1]
Release date(s) Template:USNovember 16, 2008[2]
Template:CANNovember 17, 2008
Template:JPNovember 20, 2008
Template:AUSDecember 4, 2008
Template:EUDecember 5, 2008
Template:SKJanuary 28, 2010
Genre(s) Life simulation[1]
Ratings CERO:  A
ESRB: [[File:ESRB E (Everyone)[1].svg|16px|E (Everyone)[1]|link=|alt=]] E (Everyone)[1]
OFLC:  G
PEGI:  3+
Media Wii Optical Disc
Input
methods
Wii Remote, Nunchuk, Wii Speak, USB keyboard, Nintendo DS

Guide at StrategyWiki

Animal Crossing: City Folk (街へ行こうよ どうぶつの森, Machi e ikō yo: Dōbutsu no mori, lit. Animal Forest: Let's Go to The City), known as Animal Crossing: Let's Go To The City in PAL regions, is Nintendo's Wii installment in the Animal Crossing series. Nintendo released the game on November 16, 2008 in North America. In Japan, Europe, and Australia the game was released on November 20, 2008, December 5, 2008, and December 4, 2008, respectively.[1] The title boasts a variety of changes and additions to the Animal Crossing formula, including the ability to travel to the City.[1]

The game's MSRP was originally $49.99, like most Wii games, but was later dropped to $19.99 after becoming part of the first round of Nintendo Select's games.[3] Some editions of City Folk included Nintendo's Wii Speak, but this stopped with the production of the Wii Speak. These editions of City Folk were sold for $69.99, but was later dropped to $34.99-$49.99.

New Features

City Folk took advantage of the WiiConnect24 functionality of the Wii console allowing players to connect to the internet for special features when they are not playing.[4] City Folk also makes use of a new feature with Wii Speak, allowing players to talk to each other when visiting other towns. City Folk also introduced a new way to switch between inventory items using the d-pad along with, for a first time in the series, being able to look up at the sky by pressing "Up" on the d-pad. Additionally, silver items can be found, along with the golden and original versions.

The City & New Attractions

The newest incarnation of the Animal Crossing series features a newly accessible location called the City. The City houses most of the characters that, in previous games, were considered special visitors. These include Gracie the Giraffe, Redd the Fox and Harriet the Poodle, among other characters such as Dr. Shrunk and Lyle. The City is accessible via Kapp'n's bus and is open all hours of the day. Most of the shops close at 9 PM daily, with the exception of Redd's Store and The Resetti Surveillance Center. The City also introduces new characters such as Phineas and Kicks, into the franchise.

Moving

When moving in, the player has two options" to start fresh or to move in as the DS. Moving in as the player from the DS will only keep the player's catalog and appearance. Items in pockets, Bells, and house progress will not move with the character.

Wi-Fi

This version of the Animal Crossing series featured Wi-Fi capabilites, which was earlier implemented in the previous game, Wild World. This feature gave the player access to other towns, enabled them to communicate with friends' towns with letters, and also provided players with special items sent from time to time from Nintendo, many of which reference some of the company's best-selling games. It also allowed players to experience the Mysterious Cat, an event that enabled a visit from Blanca.

On May 20, 2014, Nintendo shut down the Nintendo Wi-Fi Connection service, ending the Wi-Fi capabilities found in City Folk.[5]

Development and Unveiling

Unveiling at E3 2008

The conception of Animal Crossing: City Folk began during the process of producing Animal Crossing: Wild World and was confirmed that an Animal Crossing title for the Wii, then codenamed Revolution, was in development. Katsuya Eguchi, the producer of both titles, suggested that the two titles may be able to link up to one another at E3 2005.[6] In 2006, Eguchi confirmed that City Folk was still just a concept and very little work had been completed. His time was being consumed by research and development of the Wii console.[7] The Animal Crossing team explored ways to involve the Wii Remote. They planned to allow players to use tools, such as the axe, shovel, and fishing rod. They also explored the use of WiiConnect24 in the hopes that a player could visit a friend's town even when he or she was not playing. The friend could then leave letters or gifts. Additionally, they planned to use Wi-Fi Connection to allow simultaneous play. At this point in time, however, the title was still not playable.[8]

In early 2007, Nintendo of Japan unveiled its video game lineup for the coming year; it included "Doubutsu no Mori".[9] Having finished the Mii Channel for Wii, Animal Crossing: Wild World director Hisashi Nogami joined the Animal Crossing team once more.[10] Later that year, Edge Magazine reported that a trusted source confirmed that City Folk would be a massively multiplayer online game. The publication declined to name the source.[11] Nintendo failed to release the title in 2007. Online publication IGN Wii predicted that the title would arrive in 2008.[12]

At E3 2008, Reggie Fils-Aime unveiled the title in playable form under the name Animal Crossing: City Folk. It was released in November 2008.[13]

Reception

Initial editorial previews of the title from IGN and GameSpy indicate that, as with the title's predecessor, Animal Crossing: Wild World, "Nintendo has made very few changes to the title and that people, who played all the past Animal Crossing games, will not find much in City Folk, although the game was still fun and might appeal to newcomers." IGN gave City Folk a 7.5/10 rating.[14] GameSpot gave a positive preview of the title, noting the charm of the game, but gave the game a 7.5/10 rating.[15]

Gallery

Screenshots

Trivia

  • City Folk was the first game in the series to be released in another country before its release in Japan.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 "Animal Crossing: City Folk". Nintendo.
  2. Animal Crossing: City Folk. Gamespot. Accessed 7-25-08.
  3. http://www.nintendo.com/wii/console/nintendoselects
  4. http://wii.ign.com/articles/709/709218p1.html
  5. Nintendo - Service Update: Online Gameplay
  6. Casamassina, Matt (5-19-2005). E3 2005: Animal Crossing Revolution. IGN Wii. Accessed on 7-22-2008.
  7. Harris, Craig (3-24-2006). GDC 06: Chat with Eguchi. IGN Wii. Accessed 7-22-08.
  8. Casamassina, Matt (5-18-2006). Interview: Wii Sports. IGN Wii. Accessed 7-22-08.
  9. Casamassina, Matt (2-22-07). Nintendo Lists Major Wii Games for 2007. IGN Wii. Accessed 7-22-08.
  10. Casamassina, Matt (7-12-07). E3 2007: Animal Crossing Update. IGN Wii. Accessed 7-22-08.
  11. Casamassina, Matt (10-24-07). Rumor: MMO Animal Crossing. IGN Wii. Accessed 7-22-08.
  12. Bozon, Mark and Casamassina, Matt (1-18-08). IGN Wii's Preview 2008 p.9. IGN Wii. Accessed 7-22-08
  13. DeVries, Jack (7-15-08). E3 2008: Animal Crossing Coming to Wii. IGN Wii. Accessed 7-22-08.
  14. http://wii.ign.com/articles/890/890136p1.html E3 2008: Animal Crossing: City Folk Hands-on
  15. Kevin Vanord. "E3 2008: Animal Crossing: City Folks Hands-On". GameSpot.