Difference between revisions of "Animal Crossing: City Folk"

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{{DISPLAYTITLE:''Animal Crossing: City Folk''}}
 
{{Infobox VGinfo
 
{{Infobox VGinfo
 
|title          = [[File:Animal Crossing- City Folk (logo).png|200px]]<br>(NTSC)<br>[[File:Animal Crossing- Let's go to the City (logo).png|200px]]<br>(PAL)
 
|title          = [[File:Animal Crossing- City Folk (logo).png|200px]]<br>(NTSC)<br>[[File:Animal Crossing- Let's go to the City (logo).png|200px]]<br>(PAL)
Line 18: Line 19:
 
|requirements  =  
 
|requirements  =  
 
|input          = Wii Remote, Nunchuk, [[Wii Speak]], USB keyboard, [[Nintendo DS]]
 
|input          = Wii Remote, Nunchuk, [[Wii Speak]], USB keyboard, [[Nintendo DS]]
 +
|strategywiki  = Animal Crossing: City Folk
 
}}
 
}}
'''''Animal Crossing: City Folk''''' (街へ行こうよ どうぶつの森, ''Machi e ikō yo: Dōbutsu no mori''), known as '''''Animal Crossing: Let's Go To The City''''' in PAL regions, is Nintendo's [[Wii]] installment in the {{SER}}. [[Nintendo]] released the game on November 16, 2008 in North America. In Japan, Europe, and Australia the game was released on November 20, 2008, December 5, 2008, and December 4, 2008, respectively.<ref name="Nintendoprofile"/> The title boasts a variety of changes and additions to the ''Animal Crossing'' formula, including the ability to travel to the [[City]].<ref name="Nintendoprofile"/>
+
'''''Animal Crossing: City Folk''''' (街へ行こうよ どうぶつの森, ''Machi e ikō yo: Dōbutsu no mori'', lit. Animal Forest: Let's Go to The City), known as '''''Animal Crossing: Let's Go To The City''''' in PAL regions, is Nintendo's [[Wii]] installment in the {{SER}}. [[Nintendo]] released the game on November 16, 2008 in North America. In Japan, Europe, and Australia the game was released on November 20, 2008, December 5, 2008, and December 4, 2008, respectively.<ref name="Nintendoprofile"/> The title boasts a variety of changes and additions to the ''Animal Crossing'' formula, including the ability to travel to the [[City]].<ref name="Nintendoprofile"/>
  
Initial editorial previews of the title from IGN and GameSpy indicate that, as with the title's predecessor, {{WW}}, "Nintendo has made very few changes to the title and that people, who played all the past ''Animal Crossing'' games, will not find much in ''City Folk'', although the game was still fun and might appeal to newcomers." IGN gave ''City Folk'' a 7.5/10 rating.<ref>http://wii.ign.com/articles/890/890136p1.html E3 2008: Animal Crossing: City Folk Hands-on</ref> GameSpot gave a positive preview of the title, noting the charm of the game, but gave the game a 7.5/10 rating.<ref name="GameSpotpreview">{{Cite web|author=Kevin Vanord|published=7/15/08|url=http://www.gamespot.com/wii/strategy/animalcrossing/news.html?sid=6193993&mode=recent|title=E3 2008: Animal Crossing: City Folks Hands-On|site=GameSpot}}</ref>
+
Like most Wii games, ''City Folk'' originally had an [[Wikipedia:Suggested retail price|MSRP]] of $49.99, but was later dropped to $19.99 when it was re-released with the first Nintendo Select titles in 2011.<ref>http://www.nintendo.com/wii/console/nintendoselects</ref> Some editions of ''City Folk'' were bundled with the [[Wii Speak]] peripheral, but this stopped after the product's discontinuation. These editions of ''City Folk'' originally had an MSRP of $69.99, but was later dropped to $34.99-$49.99.
  
The game's [[Wikipedia:Suggested retail price|MSRP]] was originally $49.99, like most Wii games, but was later dropped to $19.99 after becoming part of the first round of Nintendo Select's games.<ref>http://www.nintendo.com/wii/console/nintendoselects</ref> Some editions of ''City Folk'' included Nintendo's [[Wii Speak]], but this stopped with the production of the Wii Speak. These editions of ''City Folk'' were sold for $69.99, but was later dropped to $34.99-$49.99.
+
==New features==
 +
City Folk took advantage of the [[WiiConnect24]] functionality of the Wii console allowing players to connect to the internet for special features when they are not playing.<ref>http://wii.ign.com/articles/709/709218p1.html</ref> City Folk also makes use of a new feature with Wii Speak, allowing [[player]]s to talk to each other when visiting other [[town]]s. City Folk also introduced a new way to switch between inventory items using the d-pad along with, for a first time in the series, being able to look up at the sky by pressing "Up" on the d-pad. Additionally, [[silver items]] can be found, along with the golden and original versions.  
  
==New Features==
+
===The City & New Attractions===
City Folk took advantage of the [[WiiConnect24]] functionality of the Wii console allowing players to connect to the internet for special features when they aren't playing.<ref>http://wii.ign.com/articles/709/709218p1.html</ref> City Folk also makes use of a new feature with Wii Speak, allowing [[player]]s to talk to each other when visiting other [[town]]s. City Folk also introduced a new way to switch between inventory items using the d-pad along with, for a first time in the series, being able to look up at the sky by pressing "Up" on the d-pad. Additionally, [[silver items]] can be found, along with the golden and original versions.  
+
The newest incarnation of the ''Animal Crossing'' series features a newly accessible location called [[the City]]. The City houses most of the characters that, in previous games, were considered special visitors. These include [[Gracie]] the Giraffe, [[Redd]] the Fox and [[Harriet]] the Poodle, among other characters such as [[Dr. Shrunk]] and [[Lyle]]. The City is accessible via Kapp'n's bus and is open all hours of the day. Most of the shops close at 9 PM daily, with the exception of Redd's Store and The [[Resetti Surveillance Center]]. The City also introduces new characters such as [[Phineas]] and [[Kicks]], into the franchise.
  
==The City & New Attractions==
+
===Moving===
The newest incarnation of the ''Animal Crossing'' series features a newly accessible location called [[the City]]. The City houses most of the characters that, in previous games, were considered special visitors. These include [[Gracie]] the Giraffe, [[Redd]] the Fox and [[Harriet]] the Poodle, among other characters such as [[Dr. Shrunk]] and [[Lyle]]. The City is accessible via Kapp'n's bus and is open all hours of the day. Most of the shops close at 9 PM daily, with the exception of Redd's Store and The [[Resetti Surveillance Center]]. The City also introduces new characters characters such as [[Phineas]] and [[Kicks]], into the franchise.
+
The player has two options when they move in: to start new or transfer their character from {{WW}}. This only moves over the character and their appearance; any other data, including their house, progress, and items from ''Wild World'', are not carried over.
  
==Moving==
+
===Wi-Fi===
When moving in, the player has two options" to start fresh or to move in as the [[Nintendo DS|DS]]. Moving in as the player from the DS will only keep the play's catalogue and appearance. Items in pockets, bells, and house progress will not move with the character.
+
This version of the Animal Crossing series featured Wi-Fi capabilites, which was earlier implemented in the previous game, ''Wild World''. This feature gave the player access to other towns, enabled them to communicate with friends' towns with letters, and also provided players with special items sent from time to time from Nintendo, many of which reference some of the company's best-selling games. It also allowed players to experience the [[Mysterious Cat]], an event that enabled a visit from [[Blanca]].
  
==Wi-Fi==
+
On May 20, 2014, Nintendo shut down the Nintendo Wi-Fi Connection service, ending the Wi-Fi capabilities found in ''City Folk''.<ref>[http://www.nintendo.com/consumer/gameslist/en/games-wifi.jsp Nintendo - Service Update: Online Gameplay]</ref>
This version of the Animal Crossing series features Wi-Fi capabilites, which was earlier implemented in the previous game, ''Wild World''. This feature gives the player access to other towns, enables them to communicate with friends' towns with letters, and also subjects them to special items sent from time to time from Nintendo, such as [[Nintendogs]] statues and the [[Red Pikmin Hat]], which reference some of the company's best-selling games. It also allows players to experience another feature, which in-game is called the [[Mysterious Cat]], which enables a visit from [[Blanca]], a character who travels via Wi-Fi into towns, which promotes connectivity between players locally and globally.
 
  
 
==Development and Unveiling==
 
==Development and Unveiling==
{{Youtube|nOdOE5puDek|180|left|Unveiling at E3 2008}}
+
The conception of ''Animal Crossing: City Folk'' began during the process of producing {{WW}} and was confirmed that an ''Animal Crossing'' title for the [[Wii]], then codenamed Revolution, was in development. [[Katsuya Eguchi]], the producer of both titles, suggested that the two titles may be able to link up to one another at E3 2005.<ref name="IGNe305">Casamassina, Matt (5-19-2005). [http://wii.ign.com/articles/670/670543p1.html E3 2005: Animal Crossing Revolution]. [http://wii.ign.com IGN Wii]. Accessed on 7-22-2008.</ref> In 2006, Eguchi confirmed that ''City Folk'' was still just a concept and very little work had been completed. His time was being consumed by research and development of the Wii console.<ref name="IGNGDC06">Harris, Craig (3-24-2006). [http://wii.ign.com/articles/698/698427p1.html GDC 06: Chat with Eguchi]. [http://wii.ign.com IGN Wii].  Accessed 7-22-08.</ref> The ''Animal Crossing'' team explored ways to involve the Wii Remote. They planned to allow players to use tools, such as the [[axe]], [[shovel]], and [[fishing rod]]. They also explored the use of WiiConnect24 in the hopes that a player could visit a friend's [[town]] even when he or she was not playing. The friend could then leave [[letter]]s or [[present|gifts]]. Additionally, they planned to use Wi-Fi Connection to allow simultaneous play. At this point in time, however, the title was still not playable.<ref name="IGNwiisports">Casamassina, Matt (5-18-2006). [http://wii.ign.com/articles/709/709218p1.html Interview: Wii Sports]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref>
The conception of ''Animal Crossing: City Folk'' began during the production of producing {{WW}} and was confirmed that an ''Animal Crossing'' title for the [[Wii]], then codenamed Revolution, was in development. [[Katsuya Eguchi]], the producer of both titles, suggested that the two titles may be able to link up to one another at e3 2005.<ref name="IGNe305">Casamassina, Matt (5-19-2005). [http://wii.ign.com/articles/670/670543p1.html E3 2005: Animal Crossing Revolution]. [http://wii.ign.com IGN Wii]. Accessed on 7-22-2008.</ref> In 2006, Eguchi confirmed that ''City Folk'' was still just a concept and very little work had been completed. His time was being consumed by research and development of the Wii console.<ref name="IGNGDC06">Harris, Craig (3-24-2006). [http://wii.ign.com/articles/698/698427p1.html GDC 06: Chat with Eguchi]. [http://wii.ign.com IGN Wii].  Accessed 7-22-08.</ref> The ''Animal Crossing'' team explored ways to involve the Wii Remote. They planned to allow players to use tools, such as the [[axe]], [[shovel]], and [[fishing rod]]. They also explored the use of WiiConnect24 in the hopes that a player could visit a friend's [[town]] even when he or she was not playing. The friend could then leave [[letter]]s or [[present|gifts]]. Additionally, they planned to use Wi-Fi Connection to allow simultaneous play. At this point in time, however, the title was still not playable.<ref name="IGNwiisports">Casamassina, Matt (5-18-2006). [http://wii.ign.com/articles/709/709218p1.html Interview: Wii Sports]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref>
 
  
 
In early 2007, [[Nintendo]] of Japan unveiled its video game lineup for the coming year; it included "''Doubutsu no Mori''".<ref name="IGNlineup">Casamassina, Matt (2-22-07). [http://wii.ign.com/articles/766/766803p1.html Nintendo Lists Major Wii Games for 2007]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Having finished the Mii Channel for Wii, ''Animal Crossing: Wild World'' director [[Hisashi Nogami]] joined the ''Animal Crossing'' team once more.<ref name="IGNe307">Casamassina, Matt (7-12-07). [http://wii.ign.com/articles/804/804275p1.html E3 2007: Animal Crossing Update]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Later that year, Edge Magazine reported that a trusted source confirmed that ''City Folk'' would be a massively multiplayer online game. The publication declined to name the source.<ref name="IGNrumor">Casamassina, Matt (10-24-07). [http://wii.ign.com/articles/830/830130p1.html Rumor: MMO Animal Crossing]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Nintendo failed to release the title in 2007. Online publication IGN Wii predicted that the title would arrive in 2008.<ref name="IGNpreview">Bozon, Mark and Casamassina, Matt (1-18-08). [http://wii.ign.com/articles/846/846421p9.html IGN Wii's Preview 2008 p.9]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08</ref>
 
In early 2007, [[Nintendo]] of Japan unveiled its video game lineup for the coming year; it included "''Doubutsu no Mori''".<ref name="IGNlineup">Casamassina, Matt (2-22-07). [http://wii.ign.com/articles/766/766803p1.html Nintendo Lists Major Wii Games for 2007]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Having finished the Mii Channel for Wii, ''Animal Crossing: Wild World'' director [[Hisashi Nogami]] joined the ''Animal Crossing'' team once more.<ref name="IGNe307">Casamassina, Matt (7-12-07). [http://wii.ign.com/articles/804/804275p1.html E3 2007: Animal Crossing Update]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Later that year, Edge Magazine reported that a trusted source confirmed that ''City Folk'' would be a massively multiplayer online game. The publication declined to name the source.<ref name="IGNrumor">Casamassina, Matt (10-24-07). [http://wii.ign.com/articles/830/830130p1.html Rumor: MMO Animal Crossing]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Nintendo failed to release the title in 2007. Online publication IGN Wii predicted that the title would arrive in 2008.<ref name="IGNpreview">Bozon, Mark and Casamassina, Matt (1-18-08). [http://wii.ign.com/articles/846/846421p9.html IGN Wii's Preview 2008 p.9]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08</ref>
  
 
At [[Electronic Entertainment Expo|E3]] 2008, [[Reggie Fils-Aime]] unveiled the title in playable form under the name ''Animal Crossing: City Folk''. It was released in November 2008.<ref name="IGNunveil">DeVries, Jack (7-15-08). [http://wii.ign.com/articles/889/889629p1.html E3 2008: Animal Crossing Coming to Wii]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref>
 
At [[Electronic Entertainment Expo|E3]] 2008, [[Reggie Fils-Aime]] unveiled the title in playable form under the name ''Animal Crossing: City Folk''. It was released in November 2008.<ref name="IGNunveil">DeVries, Jack (7-15-08). [http://wii.ign.com/articles/889/889629p1.html E3 2008: Animal Crossing Coming to Wii]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref>
 +
 +
==Reception==
 +
Initial editorial previews of the title from IGN and GameSpy indicate that, as with the title's predecessor, {{WW}}, "Nintendo has made very few changes to the title and that people, who played all the past ''Animal Crossing'' games, will not find much in ''City Folk'', although the game was still fun and might appeal to newcomers." IGN gave ''City Folk'' a 7.5/10 rating.<ref>http://wii.ign.com/articles/890/890136p1.html E3 2008: Animal Crossing: City Folk Hands-on</ref> GameSpot gave a positive preview of the title, noting the charm of the game, but gave the game a 7.5/10 rating.<ref name="GameSpotpreview">{{Cite web|author=Kevin Vanord|published=7/15/08|url=http://www.gamespot.com/wii/strategy/animalcrossing/news.html?sid=6193993&mode=recent|title=E3 2008: Animal Crossing: City Folks Hands-On|site=GameSpot}}</ref>
  
 
==Gallery==
 
==Gallery==
{{main|Animal Crossing: City Folk/Gallery}}
+
{{Gallery}}
===Publisher Screenshots===
+
===Screenshots===
 
<center><gallery>
 
<center><gallery>
File:CF ss001.jpg|[[Fishing]]
+
FishingCF.jpg|Four Players [[Fishing]]
File:CF ss002.jpg|[[City]]
+
CFCity.jpg|A Player exploring the [[City]]
File:CF ss003.jpg|[[House]]
+
CFPlayersinHouse.jpg|[[House]]
File:CF ss004.jpg|[[Bus Station]]
+
CFBusExiting.jpg|[[Bus Station]]
File:CF ss005.jpg|[[Museum]] Aquarium
+
BalloonCityFolk.jpg|A player witnessing a [[Balloon]] fly by.
File:CF ss006.jpg|[[Present]]
+
ConstelationsCityFolk.jpg|[[Constellation]]s
File:CF ss007.jpg|[[Constellation]]s
+
CityFolkGateExit.jpg|Entering the [[Town Gate]]
File:CF ss008.jpg|Entering the [[Town Gate]]
+
CityFolkGateEnter.jpg|Leaving the [[Town Gate]]
File:CF ss009.jpg|Leaving the [[Town Gate]]
 
 
</gallery></center>
 
</gallery></center>
  
===Artwork===
+
==Trivia==
<center><gallery>
+
*City Folk is the first ''Animal Crossing'' title to be released in another country before Japan.
File:Boy (City Folk).png|Boy
 
File:CF girl1.png|Girl
 
File:Lloid.png|[[Lloid]]
 
File:Jingle.png|[[Jingle]]
 
File:K.K. Slider (City Folk).jpg|[[K.K. Slider]]
 
File:Tortimer.png|[[Tortimer]]
 
File:Gracie.png|[[Gracie]]
 
File:Labelle.png|[[Labelle]]
 
File:Kicks.png|[[Kicks]]
 
File:Kiki.png|[[Kiki]]
 
File:Celeste.png|[[Celeste]]
 
File:Mabel.png|[[Mabel]]
 
File:Sable.jpg|[[Sable]]
 
File:Redd.png|[[Redd]]
 
File:Teddy.png|[[Teddy]]
 
File:Chip.png|[[Chip]]
 
File:Jack.png|[[Jack]]
 
File:Monique.png|[[Monique]]
 
File:Winnie.png|[[Winnie]]
 
File:Joan.png|[[Joan]]
 
File:Katrina.png|[[Katrina]]
 
File:Mr. Resetti.png|[[Mr. Resetti]]
 
File:Don Resetti.png|[[Don Resetti]]
 
File:Static.png|[[Static]]
 
File:Lyle (City Folk).png|[[Lyle]]
 
File:Yuka.png|[[Yuka]]
 
File:Phineas.png|[[Phineas]]
 
File:Phyllis.png|[[Phyllis]]
 
File:Brewster.png|[[Brewster]]
 
File:Timmy and Tommy.png|[[Timmy and Tommy]]
 
File:Patty.png|[[Patty]]
 
File:Pierce.png|[[Pierce]]
 
File:Cesar.png|[[Cesar]]
 
File:Harriet CF.png|[[Harriet]]
 
File:Dora2.png|[[Dora]]
 
File:Egbert.png|[[Egbert]]
 
File:Booker.png|[[Booker]]
 
File:Samson.png|[[Samson]]
 
File:Axel.png|[[Axel]]
 
File:Gulliver.png|[[Gulliver]]
 
File:Antonio.png|[[Antonio]]
 
</gallery></center>
 
  
===Boxart===
+
==External links==
<center><gallery>
+
* [http://animal-crossing.com/cityfolk/# North American Website]
File:Cityfolkbox.jpg|North American boxart
+
* [https://www.nintendo.co.jp/wii/ruuj/index.html Japanese Website]
File:Nintendo Selects ACCF.png|North American boxart after becoming a Nintendo Selects title
+
* [https://www.nintendo.co.uk/Games/Wii/Animal-Crossing-Let-s-Go-to-the-City-280484.html#Gallery European Product Page]
File:Nintendo Selects ACLGTTC.png|European boxart after becoming a Nintendo Selects title
 
File:LGTTC Boxart.jpg|European boxart
 
File:City Folk Japan.jpg|Japanese boxart
 
</gallery></center>
 
  
 
==References==
 
==References==

Revision as of 16:07, October 13, 2018


CF Logo English.png
(NTSC)
CF Logo EU.png
(PAL)
CF Box NA.jpg
North American boxart
Developer(s) Nintendo EAD[1]
Publisher(s) Nintendo[1]
Platform(s) Nintendo Wii[1]
Release date(s) Template:USNovember 16, 2008[2]
Template:CANNovember 17, 2008
Template:JPNovember 20, 2008
Template:AUSDecember 4, 2008
Template:EUDecember 5, 2008
Template:SKJanuary 28, 2010
Genre(s) Life simulation[1]
Ratings CERO:  A
ESRB: [[File:ESRB E (Everyone)[1].svg|16px|E (Everyone)[1]|link=|alt=]] E (Everyone)[1]
OFLC:  G
PEGI:  3+
Media Wii Optical Disc
Input
methods
Wii Remote, Nunchuk, Wii Speak, USB keyboard, Nintendo DS

Guide at StrategyWiki

Animal Crossing: City Folk (街へ行こうよ どうぶつの森, Machi e ikō yo: Dōbutsu no mori, lit. Animal Forest: Let's Go to The City), known as Animal Crossing: Let's Go To The City in PAL regions, is Nintendo's Wii installment in the Animal Crossing series. Nintendo released the game on November 16, 2008 in North America. In Japan, Europe, and Australia the game was released on November 20, 2008, December 5, 2008, and December 4, 2008, respectively.[1] The title boasts a variety of changes and additions to the Animal Crossing formula, including the ability to travel to the City.[1]

Like most Wii games, City Folk originally had an MSRP of $49.99, but was later dropped to $19.99 when it was re-released with the first Nintendo Select titles in 2011.[3] Some editions of City Folk were bundled with the Wii Speak peripheral, but this stopped after the product's discontinuation. These editions of City Folk originally had an MSRP of $69.99, but was later dropped to $34.99-$49.99.

New features

City Folk took advantage of the WiiConnect24 functionality of the Wii console allowing players to connect to the internet for special features when they are not playing.[4] City Folk also makes use of a new feature with Wii Speak, allowing players to talk to each other when visiting other towns. City Folk also introduced a new way to switch between inventory items using the d-pad along with, for a first time in the series, being able to look up at the sky by pressing "Up" on the d-pad. Additionally, silver items can be found, along with the golden and original versions.

The City & New Attractions

The newest incarnation of the Animal Crossing series features a newly accessible location called the City. The City houses most of the characters that, in previous games, were considered special visitors. These include Gracie the Giraffe, Redd the Fox and Harriet the Poodle, among other characters such as Dr. Shrunk and Lyle. The City is accessible via Kapp'n's bus and is open all hours of the day. Most of the shops close at 9 PM daily, with the exception of Redd's Store and The Resetti Surveillance Center. The City also introduces new characters such as Phineas and Kicks, into the franchise.

Moving

The player has two options when they move in: to start new or transfer their character from Animal Crossing: Wild World. This only moves over the character and their appearance; any other data, including their house, progress, and items from Wild World, are not carried over.

Wi-Fi

This version of the Animal Crossing series featured Wi-Fi capabilites, which was earlier implemented in the previous game, Wild World. This feature gave the player access to other towns, enabled them to communicate with friends' towns with letters, and also provided players with special items sent from time to time from Nintendo, many of which reference some of the company's best-selling games. It also allowed players to experience the Mysterious Cat, an event that enabled a visit from Blanca.

On May 20, 2014, Nintendo shut down the Nintendo Wi-Fi Connection service, ending the Wi-Fi capabilities found in City Folk.[5]

Development and Unveiling

The conception of Animal Crossing: City Folk began during the process of producing Animal Crossing: Wild World and was confirmed that an Animal Crossing title for the Wii, then codenamed Revolution, was in development. Katsuya Eguchi, the producer of both titles, suggested that the two titles may be able to link up to one another at E3 2005.[6] In 2006, Eguchi confirmed that City Folk was still just a concept and very little work had been completed. His time was being consumed by research and development of the Wii console.[7] The Animal Crossing team explored ways to involve the Wii Remote. They planned to allow players to use tools, such as the axe, shovel, and fishing rod. They also explored the use of WiiConnect24 in the hopes that a player could visit a friend's town even when he or she was not playing. The friend could then leave letters or gifts. Additionally, they planned to use Wi-Fi Connection to allow simultaneous play. At this point in time, however, the title was still not playable.[8]

In early 2007, Nintendo of Japan unveiled its video game lineup for the coming year; it included "Doubutsu no Mori".[9] Having finished the Mii Channel for Wii, Animal Crossing: Wild World director Hisashi Nogami joined the Animal Crossing team once more.[10] Later that year, Edge Magazine reported that a trusted source confirmed that City Folk would be a massively multiplayer online game. The publication declined to name the source.[11] Nintendo failed to release the title in 2007. Online publication IGN Wii predicted that the title would arrive in 2008.[12]

At E3 2008, Reggie Fils-Aime unveiled the title in playable form under the name Animal Crossing: City Folk. It was released in November 2008.[13]

Reception

Initial editorial previews of the title from IGN and GameSpy indicate that, as with the title's predecessor, Animal Crossing: Wild World, "Nintendo has made very few changes to the title and that people, who played all the past Animal Crossing games, will not find much in City Folk, although the game was still fun and might appeal to newcomers." IGN gave City Folk a 7.5/10 rating.[14] GameSpot gave a positive preview of the title, noting the charm of the game, but gave the game a 7.5/10 rating.[15]

Gallery

Screenshots

Trivia

  • City Folk is the first Animal Crossing title to be released in another country before Japan.

External links

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 "Animal Crossing: City Folk". Nintendo.
  2. Animal Crossing: City Folk. Gamespot. Accessed 7-25-08.
  3. http://www.nintendo.com/wii/console/nintendoselects
  4. http://wii.ign.com/articles/709/709218p1.html
  5. Nintendo - Service Update: Online Gameplay
  6. Casamassina, Matt (5-19-2005). E3 2005: Animal Crossing Revolution. IGN Wii. Accessed on 7-22-2008.
  7. Harris, Craig (3-24-2006). GDC 06: Chat with Eguchi. IGN Wii. Accessed 7-22-08.
  8. Casamassina, Matt (5-18-2006). Interview: Wii Sports. IGN Wii. Accessed 7-22-08.
  9. Casamassina, Matt (2-22-07). Nintendo Lists Major Wii Games for 2007. IGN Wii. Accessed 7-22-08.
  10. Casamassina, Matt (7-12-07). E3 2007: Animal Crossing Update. IGN Wii. Accessed 7-22-08.
  11. Casamassina, Matt (10-24-07). Rumor: MMO Animal Crossing. IGN Wii. Accessed 7-22-08.
  12. Bozon, Mark and Casamassina, Matt (1-18-08). IGN Wii's Preview 2008 p.9. IGN Wii. Accessed 7-22-08
  13. DeVries, Jack (7-15-08). E3 2008: Animal Crossing Coming to Wii. IGN Wii. Accessed 7-22-08.
  14. http://wii.ign.com/articles/890/890136p1.html E3 2008: Animal Crossing: City Folk Hands-on
  15. Kevin Vanord. "E3 2008: Animal Crossing: City Folks Hands-On". GameSpot.