Difference between revisions of "Animal Crossing: City Folk"

From Nookipedia, the Animal Crossing wiki
(→‎Reception: article mentions both games in "all the past Animal Crossing" games, thus both need to be listed. Wrong link, sorry)
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{{DISPLAYTITLE:''Animal Crossing: City Folk''}}
 
{{DISPLAYTITLE:''Animal Crossing: City Folk''}}
{{Infobox VGinfo
+
{{Infobox Video Game
 
|title          = [[File:Animal Crossing- City Folk (logo).png|200px]]
 
|title          = [[File:Animal Crossing- City Folk (logo).png|200px]]
 
|image          = [[File:Cityfolkbox.jpg|200px]]
 
|image          = [[File:Cityfolkbox.jpg|200px]]
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|modes          =  
 
|modes          =  
 
|ratings        = {{Rating|ESRB=E (Everyone)<ref name="Nintendoprofile"/>|CERO=A|OFLC=G|PEGI=3+}}
 
|ratings        = {{Rating|ESRB=E (Everyone)<ref name="Nintendoprofile"/>|CERO=A|OFLC=G|PEGI=3+}}
|platforms      = [[Nintendo Wii]]<ref name="Nintendoprofile"/>
+
|platforms      = [[Wii]]<ref name="Nintendoprofile"/>
 
|media          = Wii Optical Disc
 
|media          = Wii Optical Disc
 
|requirements  =  
 
|requirements  =  
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|strategywiki  = Animal Crossing: City Folk
 
|strategywiki  = Animal Crossing: City Folk
 
}}
 
}}
'''''Animal Crossing: City Folk''''' {{Note|{{Nihongo foot|街へいこうよ どうぶつの森|Machi e ikō yo: Dōbutsu no mori''|Animal Forest: Let's Go to The City}}}}, known in Europe and Oceania as '''''Animal Crossing: Let's Go to the City''''', is Nintendo's [[Wii]] installment in the {{SER}}. [[Nintendo]] released the game on November 16, 2008 in North America, the first time a game in the series has launched in another country before Japan. In Japan, Europe, and Australia the game was released on November 20, 2008, December 5, 2008, and December 4, 2008, respectively.<ref name="Nintendoprofile"/> The title boasts a variety of changes and additions to the ''Animal Crossing'' formula, including the ability to travel to the [[City]].<ref name="Nintendoprofile"/>
+
'''''Animal Crossing: City Folk''''',{{Note|{{Nihongo foot|街へいこうよ どうぶつの森|Machi e Ikō yo: Dōbutsu no Mori''|Animal Forest: Let's Go to the City}}}} known in Europe and Oceania as '''''Animal Crossing: Let's Go to the City''''', is a simulation game for the [[Wii]] released in 2008. It is the third main installment in the {{SER}} outside Japan. The game was released on November 16, 2008 in North America, the first time a game in the series was released in another country before Japan. In Japan, Europe, and Australia, the game was released on November 20, 2008, December 5, 2008, and December 4, 2008, respectively.<ref name="Nintendoprofile"/> The title includes a variety of changes and additions to the ''Animal Crossing'' formula, including the ability to travel to the [[city]].<ref name="Nintendoprofile"/>
  
 
{{CF|short|nolink}} is also the first ''Animal Crossing'' title to be released with separate American and European localizations for French (France and Quebec) and Spanish (Spain and Latin America).<ref>[https://www.youtube.com/watch?v=SqUicmDQKuA Animal Crossing: City Folk - Comparing Spanish localizations (LATAM & EU)], YouTube.</ref> Previous titles released in the Americas were only available in English.
 
{{CF|short|nolink}} is also the first ''Animal Crossing'' title to be released with separate American and European localizations for French (France and Quebec) and Spanish (Spain and Latin America).<ref>[https://www.youtube.com/watch?v=SqUicmDQKuA Animal Crossing: City Folk - Comparing Spanish localizations (LATAM & EU)], YouTube.</ref> Previous titles released in the Americas were only available in English.
  
Like most Wii games, ''City Folk'' originally had an [[Wikipedia:Suggested retail price|MSRP]] of $49.99, but was later dropped to $19.99 when it was re-released with the first Nintendo Select titles in 2011.<ref>http://www.nintendo.com/wii/console/nintendoselects</ref> Some editions of ''City Folk'' were bundled with the [[Wii Speak]] peripheral, but this stopped after the product's discontinuation. These editions of ''City Folk'' originally had an MSRP of $69.99, but was later dropped to $34.99-$49.99.
+
Like most Wii games, {{CF|short|nolink}} originally had an [[Wikipedia:Suggested retail price|MSRP]] of $49.99, but was later dropped to $19.99 when it was re-released with the first Nintendo Select titles in 2011.<ref>http://www.nintendo.com/wii/console/nintendoselects</ref> Some editions of {{CF|short|nolink}} were bundled with the [[Wii Speak]] peripheral, but this stopped after the product's discontinuation. These editions of {{CF|short|nolink}} originally had an MSRP of $69.99, but was later dropped to $34.99-$49.99.{{Citation Needed}}
  
==New features==
+
==Gameplay==
City Folk took advantage of the [[WiiConnect24]] functionality of the Wii console allowing players to connect to the internet for special features when they are not playing.<ref>http://wii.ign.com/articles/709/709218p1.html</ref> City Folk also makes use of a new feature with Wii Speak, allowing [[player]]s to talk to each other when visiting other [[town]]s. City Folk also introduced a new way to switch between inventory items using the d-pad along with, for a first time in the series, being able to look up at the sky by pressing "Up" on the d-pad. Additionally, [[silver items]] can be found, along with the golden and original versions.  
+
===New features===
 +
{{CF|short|nolink}} takes advantage of the now-discontinued [[WiiConnect24]] functionality of the Wii console allowing players to connect to the internet for special features when they are not playing.<ref>http://wii.ign.com/articles/709/709218p1.html</ref> City Folk also makes use of a new feature with Wii Speak, allowing [[player]]s to talk to each other when visiting other [[town]]s. City Folk also introduced a new way to switch between inventory items using the d-pad along with, for a first time in the series, being able to look up at the sky by pressing "Up" on the d-pad. Additionally, [[silver items]] can be found, along with the golden and original versions.  
  
===The City & New Attractions===
+
====The city====
The newest incarnation of the ''Animal Crossing'' series features a newly accessible location called [[the City]]. The City houses most of the characters that, in previous games, were considered special visitors. These include [[Gracie]] the Giraffe, [[Redd]] the Fox, and [[Harriet]] the Poodle, among other characters such as [[Dr. Shrunk]] and [[Lyle]]. The City is accessible via Kapp'n's bus and is open all hours of the day. Most of the shops close at 9 PM daily, with the exception of Redd's Store and The [[Resetti Surveillance Center]]. The City also introduces new characters such as [[Phineas]] and [[Kicks]], into the franchise.
+
{{CF|nolink}} features a newly accessible location called the [[city]]. The city houses most of the characters that, in previous games, were considered special visitors. These include [[Gracie]] the Giraffe, [[Redd]] the Fox, and [[Harriet]] the Poodle, among other characters such as [[Dr. Shrunk]] and [[Lyle]]. The City is accessible via Kapp'n's bus and is open all hours of the day. Most of the shops close at 9 PM daily, with the exception of Redd's Store and The [[Resetti Surveillance Center]]. The city also introduces new characters such as [[Phineas]] and [[Kicks]], into the franchise.
  
===Moving===
+
====Moving====
The player has two options when they move in: to start new or transfer their character from {{WW}}. This only moves over the character and their appearance; any other data, including their house, progress, and items from ''Wild World'', are not carried over.
+
The player has two options when they move in: to start new or transfer their character from {{WW}}. This only moves over the character and their appearance; any other data, including their house, progress, and items from {{WW|short|nolink}}, are not carried over.
  
===Wi-Fi===
+
====Wi-Fi====
This version of the Animal Crossing series featured Wi-Fi capabilites, which was earlier implemented in the previous game, ''Wild World''. This feature gave the player access to other towns, enabled them to communicate with friends' towns with letters, and also provided players with special items sent from time to time from Nintendo, many of which reference some of the company's best-selling games. It also allowed players to experience the [[Mysterious Cat]], an event that enabled a visit from [[Blanca]].
+
{{CF|short|nolink}} features Wi-Fi capabilities, which were earlier implemented in the previous game, {{WW|short|nolink}}. This feature gave the player access to other towns, enabled them to communicate with friends' towns with letters, and also provided players with special items sent from time to time from Nintendo, many of which reference some of the company's best-selling games. It also allowed players to experience the [[Mysterious Cat]], an event that enabled a visit from [[Blanca]].
  
On May 20, 2014, Nintendo shut down the Nintendo Wi-Fi Connection service, ending the Wi-Fi capabilities found in ''City Folk''.<ref>[http://www.nintendo.com/consumer/gameslist/en/games-wifi.jsp Nintendo - Service Update: Online Gameplay]</ref>
+
On May 20, 2014, Nintendo shut down the Nintendo Wi-Fi Connection service, ending the Wi-Fi capabilities found in {{CF|short|nolink}}.<ref>[http://www.nintendo.com/consumer/gameslist/en/games-wifi.jsp Nintendo - Service Update: Online Gameplay]</ref>
  
==Development and Unveiling==
+
==Development and unveiling==
The conception of ''Animal Crossing: City Folk'' began during the process of producing {{WW}} and was confirmed that an ''Animal Crossing'' title for the [[Wii]], then codenamed Revolution, was in development. [[Katsuya Eguchi]], the producer of both titles, suggested that the two titles may be able to link up to one another at E3 2005.<ref name="IGNe305">Casamassina, Matt (5-19-2005). [http://wii.ign.com/articles/670/670543p1.html E3 2005: Animal Crossing Revolution]. [http://wii.ign.com IGN Wii]. Accessed on 7-22-2008.</ref> In 2006, Eguchi confirmed that ''City Folk'' was still just a concept and very little work had been completed. His time was being consumed by research and development of the Wii console.<ref name="IGNGDC06">Harris, Craig (3-24-2006). [http://wii.ign.com/articles/698/698427p1.html GDC 06: Chat with Eguchi]. [http://wii.ign.com IGN Wii].  Accessed 7-22-08.</ref> The ''Animal Crossing'' team explored ways to involve the Wii Remote. They planned to allow players to use tools, such as the [[axe]], [[shovel]], and [[fishing rod]]. They also explored the use of WiiConnect24 in the hopes that a player could visit a friend's [[town]] even when they were not playing. The friend could then leave [[letter]]s or [[present|gifts]]. Additionally, they planned to use Wi-Fi Connection to allow simultaneous play. At this point in time, however, the title was still not playable.<ref name="IGNwiisports">Casamassina, Matt (5-18-2006). [http://wii.ign.com/articles/709/709218p1.html Interview: Wii Sports]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref>
+
The conception of ''Animal Crossing: City Folk'' began prior to the release of {{WW}}, and it was confirmed that an ''Animal Crossing'' title for the [[Wii]], then codenamed Revolution, was in development. [[Katsuya Eguchi]], the producer of both titles, suggested that the two titles may be able to link up to one another at E3 2005.<ref name="IGNe305">Casamassina, Matt (5-19-2005). [http://wii.ign.com/articles/670/670543p1.html E3 2005: Animal Crossing Revolution]. [http://wii.ign.com IGN Wii]. Accessed on 7-22-2008.</ref> In 2006, Eguchi confirmed that {{CF|short|nolink}} was still just a concept and very little work had been completed. His time was being consumed by research and development of the Wii console.<ref name="IGNGDC06">Harris, Craig (3-24-2006). [http://wii.ign.com/articles/698/698427p1.html GDC 06: Chat with Eguchi]. [http://wii.ign.com IGN Wii].  Accessed 7-22-08.</ref> The ''Animal Crossing'' team explored ways to involve the Wii Remote. They planned to allow players to use tools, such as the [[axe]], [[shovel]], and [[fishing rod]]. They also explored the use of WiiConnect24 in the hopes that a player could visit a friend's [[town]] even when they were not playing. The friend could then leave [[letter]]s or [[present|gifts]]. Additionally, they planned to use the Wi-Fi Connection to allow simultaneous play. At this point, however, the title was still not playable.<ref name="IGNwiisports">Casamassina, Matt (5-18-2006). [http://wii.ign.com/articles/709/709218p1.html Interview: Wii Sports]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref>
  
In early 2007, [[Nintendo]] of Japan unveiled its video game lineup for the coming year; it included "''Doubutsu no Mori''".<ref name="IGNlineup">Casamassina, Matt (2-22-07). [http://wii.ign.com/articles/766/766803p1.html Nintendo Lists Major Wii Games for 2007]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Having finished the Mii Channel for Wii, ''Animal Crossing: Wild World'' director [[Hisashi Nogami]] joined the ''Animal Crossing'' team once more.<ref name="IGNe307">Casamassina, Matt (7-12-07). [http://wii.ign.com/articles/804/804275p1.html E3 2007: Animal Crossing Update]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Later that year, Edge Magazine reported that a trusted source confirmed that ''City Folk'' would be a massively multiplayer online game. The publication declined to name the source.<ref name="IGNrumor">Casamassina, Matt (10-24-07). [http://wii.ign.com/articles/830/830130p1.html Rumor: MMO Animal Crossing]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Nintendo failed to release the title in 2007. Online publication IGN Wii predicted that the title would arrive in 2008.<ref name="IGNpreview">Bozon, Mark and Casamassina, Matt (1-18-08). [http://wii.ign.com/articles/846/846421p9.html IGN Wii's Preview 2008 p.9]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08</ref>
+
In early 2007, [[Nintendo]] of Japan unveiled its video game lineup for the coming year; it included "''Doubutsu no Mori''".<ref name="IGNlineup">Casamassina, Matt (2-22-07). [http://wii.ign.com/articles/766/766803p1.html Nintendo Lists Major Wii Games for 2007]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Having finished the Mii Channel for Wii, {{WW|nolink}} director [[Hisashi Nogami]] joined the ''Animal Crossing'' team once more.<ref name="IGNe307">Casamassina, Matt (7-12-07). [http://wii.ign.com/articles/804/804275p1.html E3 2007: Animal Crossing Update]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Later that year, Edge Magazine reported that a trusted source confirmed that {{CF|short|nolink}} would be a massively multiplayer online game. The publication declined to name the source.<ref name="IGNrumor">Casamassina, Matt (10-24-07). [http://wii.ign.com/articles/830/830130p1.html Rumor: MMO Animal Crossing]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref> Nintendo failed to release the title in 2007. Online publication IGN Wii predicted that the title would arrive in 2008.<ref name="IGNpreview">Bozon, Mark and Casamassina, Matt (1-18-08). [http://wii.ign.com/articles/846/846421p9.html IGN Wii's Preview 2008 p.9]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08</ref>
  
 
At [[Electronic Entertainment Expo|E3]] 2008, [[Reggie Fils-Aime]] unveiled the title in playable form under the name ''Animal Crossing: City Folk''. It was released in November 2008.<ref name="IGNunveil">DeVries, Jack (7-15-08). [http://wii.ign.com/articles/889/889629p1.html E3 2008: Animal Crossing Coming to Wii]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref>
 
At [[Electronic Entertainment Expo|E3]] 2008, [[Reggie Fils-Aime]] unveiled the title in playable form under the name ''Animal Crossing: City Folk''. It was released in November 2008.<ref name="IGNunveil">DeVries, Jack (7-15-08). [http://wii.ign.com/articles/889/889629p1.html E3 2008: Animal Crossing Coming to Wii]. [http://wii.ign.com IGN Wii]. Accessed 7-22-08.</ref>
  
 
==Reception==
 
==Reception==
Initial editorial previews of the title from IGN and GameSpy indicate that, as with the title's predecessors, {{WW}} and {{Animal Crossing (GCN)}}, "Nintendo has made very few changes to the title and that people, who played all the past ''Animal Crossing'' games, will not find much in ''City Folk'', although the game was still fun and might appeal to newcomers." IGN gave ''City Folk'' a 7.5/10 rating.<ref>http://wii.ign.com/articles/890/890136p1.html E3 2008: Animal Crossing: City Folk Hands-on</ref> GameSpot gave a positive preview of the title, noting the charm of the game, but gave the game a 7.5/10 rating.<ref name="GameSpotpreview">{{Cite web|author=Kevin Vanord|published=7/15/08|url=http://www.gamespot.com/wii/strategy/animalcrossing/news.html?sid=6193993&mode=recent|title=E3 2008: Animal Crossing: City Folks Hands-On|site=GameSpot}}</ref>
+
Initial editorial previews of the title from IGN and GameSpy indicate that, as with the title's predecessor, {{WW}}, "Nintendo has made very few changes to the title and that people, who played all the past ''Animal Crossing'' games, will not find much in {{CF|short|nolink}}, although the game was still fun and might appeal to newcomers." IGN gave {{CF|short|nolink}} a 7.5/10 rating.<ref>http://wii.ign.com/articles/890/890136p1.html E3 2008: Animal Crossing: City Folk Hands-on</ref> GameSpot gave a positive preview of the title, noting the charm of the game, but gave the game a 7.5/10 rating.<ref name="GameSpotpreview">{{Cite web|author=Kevin Vanord|published=7/15/08|url=http://www.gamespot.com/wii/strategy/animalcrossing/news.html?sid=6193993&mode=recent|title=E3 2008: Animal Crossing: City Folks Hands-On|site=GameSpot}}</ref>
  
 
==Gallery==
 
==Gallery==
 
{{Gallery}}
 
{{Gallery}}
<center><gallery>
+
<gallery>
 
Animal Crossing- Let's go to the City (logo).png|The logo for ''Let's Go to the City'' in PAL regions
 
Animal Crossing- Let's go to the City (logo).png|The logo for ''Let's Go to the City'' in PAL regions
CFFishing.png|A player [[Fishing]]
+
CFFishing.png|A player [[fishing]]
CFCityExploration.png|A Player exploring the [[City]]
+
CFCityExploration.png|A player exploring the [[city]]
CFPlayersinHouse.png|A group of Players in a [[House (player)|House]]
+
CFPlayersinHouse.png|A group of players in a [[Player house|house]]
CFBusExiting.png|A Male player exiting the Bus.
+
CFBusExiting.png|A player exiting the [[bus]]
CFAquariumRoom.png|A Player in the Fish Exhibit of the [[Museum]]
+
CFAquariumRoom.png|A player in the fish exhibit of the [[museum]]
CFBalloonFloating.png|A player witnessing a [[Balloon]] fly by.
+
CFBalloonFloating.png|A player witnessing a [[Balloon]] fly by
 
CFConstellations.png|[[Constellation]]s
 
CFConstellations.png|[[Constellation]]s
 
CFEnteringTownGate.png|Entering the [[Town Gate]]
 
CFEnteringTownGate.png|Entering the [[Town Gate]]
 
CFExitingTownGate.png|Leaving the [[Town Gate]]
 
CFExitingTownGate.png|Leaving the [[Town Gate]]
</gallery></center>
+
</gallery>
  
 
==Names in other languages==
 
==Names in other languages==
 
{{Foreignname
 
{{Foreignname
 +
|ja=街へいこうよ どうぶつの森
 +
|ja-r=Machi e Ikō Yo Dōbutsu no Mori
 +
|ja-m=Animal Forest: Let's Go to The City
 +
|ko = 타운으로 놀러가요 동물의 숲
 +
|ko-r = Taun-Wuro Nolleogayo Dongmur-Ui Sup
 +
|ko-m = Animal Forest: Let's Go to The City
 
|esl=Animal Crossing: City Folk
 
|esl=Animal Crossing: City Folk
 
|esl-m=-
 
|esl-m=-
Line 94: Line 101:
 
{{Reflist}}
 
{{Reflist}}
  
 +
{{Stub}}
 
{{Animal Crossing}}
 
{{Animal Crossing}}
[[Category:Video Games]]
+
[[Category:Video games]]
 
[[Category:Animal Crossing series]]
 
[[Category:Animal Crossing series]]

Revision as of 21:46, January 20, 2021


CF Logo English.png
CF Box NA.jpg
North American boxart
Main theme
Developer(s) Nintendo EAD[1]
Publisher(s) Nintendo[1]
Platform(s) Wii[1]
Release date(s) United States of America November 16, 2008[2]
Canada November 17, 2008
Japan November 20, 2008
Australia December 4, 2008
Europe December 5, 2008
South KoreaJanuary 28, 2010
Genre(s) Life simulation[1]
Ratings CERO:  A
ESRB: [[File:ESRB E (Everyone)[1].svg|16px|E (Everyone)[1]|link=|alt=]] E (Everyone)[1]
OFLC:  G
PEGI:  3+
Media Wii Optical Disc
Input
methods
Wii Remote, Nunchuk, Wii Speak, USB keyboard, Nintendo DS

Guide at StrategyWiki

Animal Crossing: City Folk,[nb 1] known in Europe and Oceania as Animal Crossing: Let's Go to the City, is a simulation game for the Wii released in 2008. It is the third main installment in the Animal Crossing series outside Japan. The game was released on November 16, 2008 in North America, the first time a game in the series was released in another country before Japan. In Japan, Europe, and Australia, the game was released on November 20, 2008, December 5, 2008, and December 4, 2008, respectively.[1] The title includes a variety of changes and additions to the Animal Crossing formula, including the ability to travel to the city.[1]

City Folk is also the first Animal Crossing title to be released with separate American and European localizations for French (France and Quebec) and Spanish (Spain and Latin America).[3] Previous titles released in the Americas were only available in English.

Like most Wii games, City Folk originally had an MSRP of $49.99, but was later dropped to $19.99 when it was re-released with the first Nintendo Select titles in 2011.[4] Some editions of City Folk were bundled with the Wii Speak peripheral, but this stopped after the product's discontinuation. These editions of City Folk originally had an MSRP of $69.99, but was later dropped to $34.99-$49.99.[citation needed]

Gameplay

New features

City Folk takes advantage of the now-discontinued WiiConnect24 functionality of the Wii console allowing players to connect to the internet for special features when they are not playing.[5] City Folk also makes use of a new feature with Wii Speak, allowing players to talk to each other when visiting other towns. City Folk also introduced a new way to switch between inventory items using the d-pad along with, for a first time in the series, being able to look up at the sky by pressing "Up" on the d-pad. Additionally, silver items can be found, along with the golden and original versions.

The city

Animal Crossing: City Folk features a newly accessible location called the city. The city houses most of the characters that, in previous games, were considered special visitors. These include Gracie the Giraffe, Redd the Fox, and Harriet the Poodle, among other characters such as Dr. Shrunk and Lyle. The City is accessible via Kapp'n's bus and is open all hours of the day. Most of the shops close at 9 PM daily, with the exception of Redd's Store and The Resetti Surveillance Center. The city also introduces new characters such as Phineas and Kicks, into the franchise.

Moving

The player has two options when they move in: to start new or transfer their character from Animal Crossing: Wild World. This only moves over the character and their appearance; any other data, including their house, progress, and items from Wild World, are not carried over.

Wi-Fi

City Folk features Wi-Fi capabilities, which were earlier implemented in the previous game, Wild World. This feature gave the player access to other towns, enabled them to communicate with friends' towns with letters, and also provided players with special items sent from time to time from Nintendo, many of which reference some of the company's best-selling games. It also allowed players to experience the Mysterious Cat, an event that enabled a visit from Blanca.

On May 20, 2014, Nintendo shut down the Nintendo Wi-Fi Connection service, ending the Wi-Fi capabilities found in City Folk.[6]

Development and unveiling

The conception of Animal Crossing: City Folk began prior to the release of Animal Crossing: Wild World, and it was confirmed that an Animal Crossing title for the Wii, then codenamed Revolution, was in development. Katsuya Eguchi, the producer of both titles, suggested that the two titles may be able to link up to one another at E3 2005.[7] In 2006, Eguchi confirmed that City Folk was still just a concept and very little work had been completed. His time was being consumed by research and development of the Wii console.[8] The Animal Crossing team explored ways to involve the Wii Remote. They planned to allow players to use tools, such as the axe, shovel, and fishing rod. They also explored the use of WiiConnect24 in the hopes that a player could visit a friend's town even when they were not playing. The friend could then leave letters or gifts. Additionally, they planned to use the Wi-Fi Connection to allow simultaneous play. At this point, however, the title was still not playable.[9]

In early 2007, Nintendo of Japan unveiled its video game lineup for the coming year; it included "Doubutsu no Mori".[10] Having finished the Mii Channel for Wii, Animal Crossing: Wild World director Hisashi Nogami joined the Animal Crossing team once more.[11] Later that year, Edge Magazine reported that a trusted source confirmed that City Folk would be a massively multiplayer online game. The publication declined to name the source.[12] Nintendo failed to release the title in 2007. Online publication IGN Wii predicted that the title would arrive in 2008.[13]

At E3 2008, Reggie Fils-Aime unveiled the title in playable form under the name Animal Crossing: City Folk. It was released in November 2008.[14]

Reception

Initial editorial previews of the title from IGN and GameSpy indicate that, as with the title's predecessor, Animal Crossing: Wild World, "Nintendo has made very few changes to the title and that people, who played all the past Animal Crossing games, will not find much in City Folk, although the game was still fun and might appeal to newcomers." IGN gave City Folk a 7.5/10 rating.[15] GameSpot gave a positive preview of the title, noting the charm of the game, but gave the game a 7.5/10 rating.[16]

Gallery

Names in other languages

Japanese 街へいこうよ どうぶつの森
Machi e Ikō Yo Dōbutsu no Mori
Animal Forest: Let's Go to The City

Korean 타운으로 놀러가요 동물의 숲
Taun-Wuro Nolleogayo Dongmur-Ui Sup
Animal Forest: Let's Go to The City

German Animal Crossing: Let's Go To The City -

European Spanish Animal Crossing: Let's Go To The City -

Latin American Spanish Animal Crossing: City Folk -

European French Animal Crossing: Let's Go To The City -

Quebec French Animal Crossing: City Folk -

Italian Animal Crossing: Let's Go To The City -

External links

Notes

  1. Japanese: 街へいこうよ どうぶつの森 Hepburn: Machi e Ikō yo: Dōbutsu no MoriAnimal Forest: Let's Go to the City

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 "Animal Crossing: City Folk". Nintendo.
  2. Animal Crossing: City Folk. Gamespot. Accessed 7-25-08.
  3. Animal Crossing: City Folk - Comparing Spanish localizations (LATAM & EU), YouTube.
  4. http://www.nintendo.com/wii/console/nintendoselects
  5. http://wii.ign.com/articles/709/709218p1.html
  6. Nintendo - Service Update: Online Gameplay
  7. Casamassina, Matt (5-19-2005). E3 2005: Animal Crossing Revolution. IGN Wii. Accessed on 7-22-2008.
  8. Harris, Craig (3-24-2006). GDC 06: Chat with Eguchi. IGN Wii. Accessed 7-22-08.
  9. Casamassina, Matt (5-18-2006). Interview: Wii Sports. IGN Wii. Accessed 7-22-08.
  10. Casamassina, Matt (2-22-07). Nintendo Lists Major Wii Games for 2007. IGN Wii. Accessed 7-22-08.
  11. Casamassina, Matt (7-12-07). E3 2007: Animal Crossing Update. IGN Wii. Accessed 7-22-08.
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  13. Bozon, Mark and Casamassina, Matt (1-18-08). IGN Wii's Preview 2008 p.9. IGN Wii. Accessed 7-22-08
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  15. http://wii.ign.com/articles/890/890136p1.html E3 2008: Animal Crossing: City Folk Hands-on
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