Animal Crossing: City Folk

From Nookipedia, the Animal Crossing wiki
CF Logo English.png
(NTSC)
CF Logo EU.png
(PAL)
CF Box NA.jpg
North American boxart
Developer(s) Nintendo EAD[1]
Publisher(s) Nintendo[1]
Platform(s) Nintendo Wii[1]
Release date(s) Template:USNovember 16, 2008[2]
Template:CANNovember 17, 2008
Template:JPNovember 20, 2008
Template:AUSDecember 4, 2008
Template:EUDecember 5, 2008
Template:SKJanuary 28, 2010
Genre(s) Life simulation[1]
Ratings CERO:  A
ESRB: [[File:ESRB E (Everyone)[1].svg|16px|E (Everyone)[1]|link=|alt=]] E (Everyone)[1]
OFLC:  G
PEGI:  3+
Media Wii Optical Disc
Input
methods
Wii Remote, Nunchuk, Wii Speak, USB keyboard, Nintendo DS

Animal Crossing: City Folk (街へ行こうよ どうぶつの森, Machi e ikō yo: Dōbutsu no mori), known as Animal Crossing: Let's Go To The City in PAL regions, is Nintendo's Wii installment in the Animal Crossing series. Nintendo released the game on November 16, 2008 in North America. In Japan, Europe, and Australia the game was released on November 20, 2008, December 5, 2008, and December 4, 2008, respectively.[1] The title boasts a variety of changes and additions to the Animal Crossing formula, including the ability to travel to the City.[1]

Initial editorial previews of the title from IGN and GameSpy indicate that, as with the title's predecessor, Animal Crossing: Wild World, Nintendo has made very few changes to the title and that people, who played all the past Animal Crossing games, will not find much in City Folk, although the game was still fun and might appeal to newcomers. IGN gave City Folk a 7.5/10 rating.[3] Gamespot gave a positive preview of the title, noting the charm of the game, but gave the game a 7.5/10 rating.[4]

The game's MSRP was originally $49.99, like most Wii games, but was later dropped to $19.99 after becoming part of the first round of Nintendo Select's games.[5] Some editions of City Folk included Nintendo's Wii Speak, but this stopped with the production of the Wii Speak. These editions of City Folk were sold for $69.99, but was later dropped to $34.99-$49.99.

New Features

City Folk took advantage of the WiiConnect24 functionality of the Wii console.[6] City Folk also makes use of a new feature with Wii Speak, allowing players to talk to each other when visiting other towns. City Folk also introduced a new way to switch between inventory items using the d-pad. The d-pad is a button on the Wii remote. Press left or right on the d-pad to switch between tools. Using this will only equip tools,or items that you can hold. Pressing down un-equips an item and pressing up re-equips it. This feature is very useful when trying to catch a tarantula/scorpion or a bee, because you save time not opening your inventory and dragging the tool. Additoinally, silver items can be found, along with the golden and original versions.

The City & New Attractions

The newest incarnation of the Animal Crossing series features a newly accessible location called the City. The City houses most of the characters that, in previous games, were considered special visitors. These include Gracie the Giraffe, Redd the Fox and Harriet the Poodle, among other characters such as Dr. Shrunk and Lyle. The City is accessible via Kapp'n's bus, and is open all hours of the day. Most of the shops close at 9 PM daily, with the exception of Redd's Store and The Resetti Surveillance Center. The City also introduces new characters characters such as Phineas and Kicks, into the franchise.

Moving

When moving in, the player has two options, to start fresh or to move in as the DS character. Moving in as the player from the DS will only keep the Animal Crossing: Wild World character's catalogue and appearance. However, not all items transfer from the Wild World save (such as the Royal Crown). No items, bells or house size will be ported with the character.

Wi-Fi

This version of the Animal Crossing series features Wi-Fi capabilites, which was earlier implemented in the previous game, Wild World. This feature gives the player access to other towns, enables them to communicate with friends' towns with letters, and also subjects them to special items sent from time to time from Nintendo, such as Nintendogs statues and the Red Pikmin Hat, which reference some of the company's best-selling franchises. It also allows players to experience another feature, which in-game is called the Mysterious Cat. This enables a visit from Blanca, a character who travels via Wi-Fi into towns, which promotes connectivity between players locally and globally.

Development and Unveiling

Unveiling at E3 2008

The conception of Animal Crossing: City Folk began during the production of producing Animal Crossing: Wild World and was confirmed that an Animal Crossing title for the Wii, then codenamed Revolution, was in development. Katsuya Eguchi, the producer of both titles, suggested that the two titles may be able to link up to one another at e3 2005.[7] In 2006, Eguchi confirmed that City Folk was still just a concept and very little work had been completed. His time was being consumed by research and development of the Wii console.[8] The Animal Crossing team explored ways to involve the Wii Remote. They planned to allow players to use tools, such as the axe, shovel, and fishing rod. They also explored the use of WiiConnect24 in the hopes that a player could visit a friend's town even when he or she was not playing. The friend could then leave letters or gifts. Additionally, they planned to use Wi-Fi Connection to allow simultaneous play. At this point in time, however, the title was still not playable.[9]

In early 2007, Nintendo of Japan unveiled its video game lineup for the coming year; it included "Doubutsu no Mori".[10] Having finished the Mii Channel for Wii, Animal Crossing: Wild World director Hisashi Nogami joined the Animal Crossing team once more.[11] Later that year, Edge Magazine reported that a trusted source confirmed that City Folk would be a massively multiplayer online game. The publication declined to name the source.[12] Nintendo failed to release the title in 2007. Online publication IGN Wii predicted that the title would arrive in 2008.[13]

At E3 2008, Reggie Fils-Aime unveiled the title in playable form under the name Animal Crossing: City Folk. It was released in November of 2008.[14]

Gallery

Publisher Screenshots

Artwork

Boxart

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 "Animal Crossing: City Folk". Nintendo.
  2. Animal Crossing: City Folk. Gamespot. Accessed 7-25-08.
  3. http://wii.ign.com/articles/890/890136p1.html E3 2008: Animal Crossing: City Folk Hands-on
  4. Kevin Vanord. "E3 2008: Animal Crossing: City Folks Hands-On". GameSpot.
  5. http://www.nintendo.com/wii/console/nintendoselects
  6. http://wii.ign.com/articles/709/709218p1.html
  7. Casamassina, Matt (5-19-2005). E3 2005: Animal Crossing Revolution. IGN Wii. Accessed on 7-22-2008.
  8. Harris, Craig (3-24-2006). GDC 06: Chat with Eguchi. IGN Wii. Accessed 7-22-08.
  9. Casamassina, Matt (5-18-2006). Interview: Wii Sports. IGN Wii. Accessed 7-22-08.
  10. Casamassina, Matt (2-22-07). Nintendo Lists Major Wii Games for 2007. IGN Wii. Accessed 7-22-08.
  11. Casamassina, Matt (7-12-07). E3 2007: Animal Crossing Update. IGN Wii. Accessed 7-22-08.
  12. Casamassina, Matt (10-24-07). Rumor: MMO Animal Crossing. IGN Wii. Accessed 7-22-08.
  13. Bozon, Mark and Casamassina, Matt (1-18-08). IGN Wii's Preview 2008 p.9. IGN Wii. Accessed 7-22-08
  14. DeVries, Jack (7-15-08). E3 2008: Animal Crossing Coming to Wii. IGN Wii. Accessed 7-22-08.


Leif NH Character Icon.png
This article may require cleanup to meet Nookipedia's quality standards.
Please help improve this article if you can; the talk page may contain suggestions.The specific problems are:
  • jumbled information
  • POV in some areas
Leif NH Character Icon.png
This article may require cleanup to meet Nookipedia's quality standards.
Please help improve this article if you can; the talk page may contain suggestions.The specific problems are:
  • jumbled information
  • POV in some areas