Difference between revisions of "Animal Crossing: Wild World"

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{{DISPLAYTITLE:''Animal Crossing: Wild World''}}
 
{{DISPLAYTITLE:''Animal Crossing: Wild World''}}
{{Feature}}
 
 
{{Infobox Video Game
 
{{Infobox Video Game
|title          = [[File:Animal_Crossing-_Wild_World_(logo).png|200px]]
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|title          = [[File:WW Logo English.png|200px]]
|image          = [[File:Animal Crossing Wild World.jpg|250px]]
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|image          = [[File:WW Box NA.jpg|250px]]
|caption        =  
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|caption        = North American box art
 
|theme          = [[File:Main Theme WW.mp3|Main theme]]
 
|theme          = [[File:Main Theme WW.mp3|Main theme]]
 
|developer      = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
 
|developer      = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
 
|publisher      = [[Nintendo]]
 
|publisher      = [[Nintendo]]
|distributor    = [[Nintendo]]
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|released      = '''Nintendo DS''': <br> {{Flag|JPN}} November 23, 2005<ref>{{Cite web|url=https://www.nintendo.co.jp/ds/admj/|title=おいでよ どうぶつの森|site=Nintendo|retrieved=November 16, 2020}}</ref> <br> {{Flag|USA}} December 5, 2005{{Citation Needed}} <br> {{Flag|AUS}} December 7, 2005{{Citation Needed}} <br> {{Flag|EUR}} March 31, 2006<ref name="NoE">{{Cite web|url=https://www.nintendo.co.uk/Games/Nintendo-DS/Animal-Crossing-Wild-World-270011.html|title=Animal Crossing: Wild World|site=Nintendo of Europe|retrieved=November 16, 2020}}</ref> <br> {{Flag|KOR}} December 6, 2007 <br> '''Virtual Console (Wii U):''' <br> {{Flag|EUR}} November 19, 2015<ref name="NoE"/> <br> {{Flag|JPN}} July 27, 2016<ref>{{Cite web|url=https://www.nintendo.co.jp/titles/20010000023019|title=おいでよ どうぶつの森|site=Nintendo|retrieved=November 16, 2020}}</ref> <br> {{Flag|USA}} October 13, 2016<ref>{{Cite web|url=https://www.nintendo.com/games/detail/animal-crossing-wild-world-wii-u/|title=Animal Crossing: Wild World for Wii U - Nintendo Game Details|site=Nintendo of America|retrieved=November 16, 2020}}</ref>
|designer      =
 
|engine        =
 
|released      = '''Nintendo DS''':<br>{{Flag|JPN}} November 23, 2005<br>{{Flag|USA}} December 5, 2005<br>{{Flag|AUS}} December 7, 2005<br>{{Flag|EUR}} March 31, 2006<br>{{Flag|KOR}} December 6, 2007<br>'''Virtual Console (Wii U):'''<br>{{Flag|EUR}} November 19, 2015<br>{{Flag|AUS}} November 19, 2015<br>{{Flag|JPN}} July 27, 2016<br>{{Flag|USA}} October 13, 2016
 
 
|genre          = Life simulation
 
|genre          = Life simulation
|modes          = Single player<br>Multiplayer (online)
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|modes          = Single-player<br>Multiplayer <small>(1-4 player local wireless/online)</small>
|ratings        = {{Rating|CERO=A|ESRB=E (Everyone)|OFLC=G|PEGI=3+}}
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|ratings        = {{Rating|CERO=A|ESRB=E|OFLC=G|PEGI=3+|GRAC=All}}
 
|platforms      = [[Nintendo DS]]<br>Virtual Console ([[Wii U]])
 
|platforms      = [[Nintendo DS]]<br>Virtual Console ([[Wii U]])
 
|media          = '''Nintendo DS''':<br>Nintendo DS Game Card<br>'''Wii U''':<br>Digital download
 
|media          = '''Nintendo DS''':<br>Nintendo DS Game Card<br>'''Wii U''':<br>Digital download
|requirements  =
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|input          = Control pad, stylus
|input          = D-pad, buttons, touchscreen (DS version)
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|strategywiki  = Animal Crossing: Wild World
|strategywiki  = Animal_Crossing:_Wild_World
 
 
}}
 
}}
 +
'''''Animal Crossing: Wild World''''' {{Note|{{Nihongo foot|おいでよ どうぶつの森|Oideyo Dōbutsu no Mori|Animal Forest: Coming Together}}}} is a simulation game for the [[Nintendo DS]] released in 2005. It is the second main installment in the {{SER}} released outside of Japan, and it is a follow-up to the 2001 [[Nintendo GameCube]] game {{PG}}.
  
'''''Animal Crossing: Wild World'''''{{Note|{{Nihongo foot|おいでよ どうぶつの森|Oideyo Dōbutsu no Mori|Animal Forest: Coming Together}}}}is a life simulation game for the [[Nintendo DS]] and [[Wii U]] [[Virtual Console]], set in a [[town]] where the [[player]] is a person who lives among animals. It is a follow-up to the 2001 hit {{PG}} for the [[Nintendo GameCube]] and the Japan-only {{DnM}} and {{DnMe+}}. During development, the working title was ''Animal Crossing DS''.
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An open-ended game, {{WW|short|nolink}} follows a player-controlled human living in a town populated with animals and performing various tasks, such as interacting with characters and collecting items. Like all games in the {{SER|nolink}}, the game is synced to the system clock, which affects the gameplay based on the current time and day. New to {{WW|short|nolink}} is online functionality in the form of the [[Nintendo Wi-Fi Connection]], which allowed players to visit other players' town over the internet until the service's discontinuation in 2014.
  
The important features of the first {{PG}} game return in this one, but with improvements and many changes. Activities in town include buying and selling items, [[fishing]], and several others, especially becoming friends with the [[villager]]s. The game occurs in real time, with the real calendar, and time progresses even when the game is turned off.
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The game was a critical and commercial success, garnering positive reviews from critics and selling a total of 11.75 million copies as of September 2020, making it the ninth best-selling Nintendo DS game and the third best-selling ''Animal Crossing'' game. {{WW|short|nolink}} was re-released on the [[Wii U]] via the Virtual Console service in 2015 in Europe, and in 2016 in North America and Japan.
  
 
==Gameplay==
 
==Gameplay==
[[File:Wild World interface.png|thumb|left|The interface of {{WW|short|nolink}}, with the date and hour in the bottom-right corner|367 px]]
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[[File:Wild World interface.png|thumb|left|225px|A player standing near some trees and [[Town Hall]].]]
Following the release of the popular GameCube original, the player starts out as a human in a town with no [[Bells|money]], but might be able to gain some by shaking [[tree]]s or selling clothes and accessories to the [[Able Sisters]]. The player [[mortgage]]s a small [[house]] from the local shopkeeper, the Tanuki (or raccoon in the English version) [[Tom Nook]]. Paying off a loan results in a larger house, which, when all mortgages have been paid off, becomes a mansion. All players live together in one house.  
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Like its predecessor, {{WW|nolink}} is an open-ended game where the player takes the role of a human moving into a town of animals. Tasks the player can partake in include socializing with villagers, collecting items, catching fish or bugs, and paying off their [[home loan]]. The game takes place in real-time, meaning the in-game time of day and year matches that of the [[Nintendo DS]]. The time of day and year affects aspects of gameplay such as whether or not shop are open or villagers are awake, seasonal events, and the availability of certain fish, bugs, and items. Up to four players can live in a town, all occupying the same house. {{WW|short|nolink}} features multiplayer, which allows up to three other players visit someone's town simultaneously, either via local wireless, or, before the service's discontinuation in 2014, the [[Nintendo Wi-Fi Connection]].
  
Most players will want a bigger house, because decorating their house in their way, with furniture and other items, is one of the main features of the game. The player can collect [[fruit]], [[fish]], [[Bug|insects]], [[painting]]s, [[fossil]]s, [[furniture]], and other items. There are over 550 different pieces of furniture. Once the player has some furniture, taking it to their house is easy; the furniture becomes a leaf that fits in their pocket. They can also customize themselves by buying [[clothes]], [[accessories]], [[Headgear|hats]], or drawing [[design|patterns]].
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The game utilizes the DS's dual screens, having the sky on the top screen and the gameplay on the bottom screen, and allowing for control via either the touch screen or buttons. Unlike the previous game, which utilizes a top-down perspective with screen transitions at acre borders, {{WW|short|nolink}} has a continuously scrolling, cylindrical world; a feature that would be retained in all subsequent games.
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{{Clear|left}}
  
Outside the house, the player can befriend the animal neighbors. The animals are much more interactive in this game than they were in the original. The animals can still ask the player to do errands for them, but there is no longer an explicit menu item to request, and they no longer require finding a missing item through a long chain of animals. If the player becomes close enough to one animal, that animal can also give the player a [[picture]] of themselves, with a unique quote on the back that is for the player to keep, even after they move away.
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===New features===
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{{WW|short|nolink}} features several new features that are not present in {{PG}} or {{DnMe+}}.
  
The player can also customize their town by planting trees and growing [[flower]]s. At the [[museum]], the player can donate certain items to the collections. At the [[Able Sisters|tailor's]], the player can buy clothes or draw their own patterns. This way, the player can customize their town.
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====Locations====
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[[File:WWBrewsterTheRoost.png|thumb|left|200px|[[The Roost]], a new location in {{WW|short|nolink}}.]]
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New locations in {{WW|short|nolink}} include [[Town Hall]], the [[observatory]], [[The Roost]], [[Shampoodle]] and the [[Town Gate]].
  
And if animals are not enough, the player can invite up to three human friends to their town using the Nintendo Wi-Fi connection or DS to DS.
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*Town Hall replaces the [[post office]], [[Wishing Well]], and [[dump]] from {{PG|nolink}}, allowing the player to mail letters, deposit and withdraw [[Bells]] from a savings account, pay their [[home loan]], access the [[Recycle box|recycle bin]], view the town's [[environment rating]], change the [[town tune]], and donate Bells to [[Boondox]].  
  
===Online play===
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*The observatory is located on the second floor of the museum and allows the player to create [[constellation]]s that can be seen in the night sky. The Roost appears in the museum's basement, allowing the player to purchase coffee and acting as the venue where [[K.K. Slider]] performs.  
{{WW|short|nolink}} is the second Nintendo title that uses the [[Nintendo Wi-Fi Connection]], the first being ''[[mariowiki:Mario Kart DS|Mario Kart DS]]''. This lets players use wireless access points to connect to the internet and visit other players' towns.
 
  
==Characters==
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*Shampoodle is a salon located in [[Nookington's]] that allows the player to change their hairstyle and hair color.
{{Main|Animal Crossing: Wild World/Characters}}
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*The Town Gate is located at the north end of a town, and it features [[Copper]] and [[Booker]], the former of whom gives the player multiplayer-related options, and the latter of whom tells the player about events and visitors, gives access to the [[Lost Property|lost and found]], and allows the town [[flag]] to be changed.
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{{Clear|left}}
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 +
====Characters====
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{{See also|Animal Crossing: Wild World/Characters}}
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{{WW|nolink}} features nine new [[special characters]], including Brewster, who operates The Roost, [[Celeste]], who works in the museum's observatory, [[Cornimer]], who hosts the [[Acorn Festival]], [[Dr. Shrunk]], a visitor who teaches the player [[Reaction|emotions]], [[Harriet]], who styles the player's hair at [[Shampoodle]], [[Katie]] and [[Kaitlin]], a daughter and mother who appear after multiplayer, and [[Pascal]], a visitor who gives items from the [[Pirate Ship Theme]]. Additionally, 18 new villagers have been added, though 188 from {{PG}} and {{DnMe+}} have been removed.
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 +
====Events====
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[[File:Flower Fest WW Walker.png|thumb|right|200px|[[Walker]] telling the player about the [[Flower Fest]], a new event in {{WW|short|nolink}}.]]
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{{WW|short|nolink}} has seven new events, though all holidays from its predecessor have been removed. The new events are [[La-Di-Day]], [[Yay Day]], the [[Flea Market]], the [[Bug-Off]], [[Bright Nights]], the [[Flower Fest]], and the [[Acorn Festival]].
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 +
===Wi-Fi connectivity===
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====Local wireless====
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[[File:WWTownGate.png|thumb|right|200px|The [[Town Gate]], where the player can travel to other towns.]]
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In addition to visiting other players' towns, a feature called Tag Mode (known as Contact Mode in PAL versions) allows two players who come within range of each other to trade [[constellation]]s, [[villager]]s, and messages via [[Message Bottle|Notes in Bottles]]. Items from the [[Mario Theme]] and the six [[monkey]] villagers were also distributed via Tag Mode by select retailers by use of a promotional Game Card.
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{{WW|short|nolink}} is compatible with its successor, {{CF}}, allowing players to [[transfer]] over save data from the former to the latter. When the player chooses to transfer their data from {{WW|short|nolink}}, the {{CF|short|nolink}} character will retain their name, face, and [[hairstyle]], and the player's catalog will transfer over.
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 +
====Nintendo Wi-Fi Connection====
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{{WW|short|nolink}} utilized the [[Nintendo Wi-Fi Connection]] for online functionality, being the second Nintendo DS game to do so. With the service, players could visit the towns of others' on their friend list via the internet. In addition to multiplayer, letters containing various items were sent by Nintendo to players who connected to the service. As of May 2014, all online functionality in {{WW|short|nolink}} is inaccessible due to the discontinuation of the Nintendo Wi-Fi Connection.
  
 
==Development==
 
==Development==
{{Section}}
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{{See also|Animal Crossing: Wild World/Staff|label1=List of Animal Crossing: Wild World staff}}
[[File:Wild World Beta 1.jpg|thumb|200px|A screenshot from an E3 2004 trailer showing the player's inventory.]]
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[[File:WW Typing E3 2004.jpg|thumb|left|200px|A screenshot from an E3 2004 trailer showing two players speaking to each other.]]
{{WW|nolink}} was first announced as ''Animal Crossing DS'' at {{wp|Electronic Entertainment Expo#Event history|E3 2004}}.
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{{WW|nolink}} was first announced as ''Animal Crossing DS'' in May 2004 at {{wp|Electronic Entertainment Expo|E3}}.<ref>{{Cite web|author=Craig Harris|date=May 12, 2004|url=https://www.ign.com/articles/2004/05/12/e3-2004-animal-crossing-goes-ds|title=E3 2004: Animal Crossing Goes DS|site=IGN|retrieved=November 15, 2020}}</ref> A short video clip was released to the press that showed off the game's touch screen controls, multiplayer, and visuals, which were based on those of {{PG|nolink}}. At E3 2005, ''Animal Crossing DS'' was playable on the show floor, and it was announced that it would release before the end of the year.<ref>{{Cite web|author=IGN Staff|date=June 10, 2016|url=https://www.ign.com/wikis/e3/Nintendo_at_E3_2005|title=Nintendo at E3 2005|retrieved=November 16, 2020}}</ref><ref>{{Cite web|author=Craig Harris|date=May 18, 2005|url=https://web.archive.org/web/20051231161815/http://ds.ign.com/articles/616/616096p1.html|title=E3 2005: Animal Crossing DS Hands-on|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> The game's final English title was revealed in September 2005, three months before its North American release.<ref>{{Cite web|author=Craig Harris|date=September 7, 2005|url=https://web.archive.org/web/20051230114640/http://ds.ign.com/articles/648/648970p1.html|title=Animal Crossing's New Brand|site=IGN|archive-date=December 30, 2005|retrieved=November 16, 2020}}</ref>
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According to series creator and {{WW|short|nolink}} producer [[Katsuya Eguchi]], the developers chose to remove region-specific aspects from the game, including many of the holidays, due to the lengthy localizations to North America and Europe. The team sought to make the game enjoyable to a worldwide audience.<ref>{{Cite web|author=Wired Staff|date=April 7, 2006|url=https://www.wired.com/2006/04/interview-the-w-2/|title=Interview: The Wild World of Katsuya Eguchi|site=Wired|retrieved=November 15, 2020}}</ref> In an E3 2005 interview, Eguchi stated the game's cylindrical "rolling log" world was designed so players could see the sky on the top screen.<ref name="IGN interview">{{Cite web|author=IGN Staff|date=May 19, 2005|url=https://web.archive.org/web/20051231161907/http://ds.ign.com/articles/617/617577p1.html|title=E3 2005: Animal Crossing DS Interview|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> He also stated that the reason for the removal of the [[NES game]]s was because the developers felt they "took players away from the adventure," and the team wanted to put more focus on "living in the ''Animal Crossing'' world."<ref name="IGN interview"/>
  
The game was featured in several issues of [[Nintendo Power|Nintendo Power Magazine]] leading up to its December 2005 release, first appearing in Volume 181, July 2004.
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The game was featured in several issues of ''[[Nintendo Power]]'' leading up to its December 2005 release, first appearing in Volume 181, July 2004.<ref>[[:File:AnimalCrossingDSVol181.JPG|''Nintendo Power'' Volume 181, page 40]]</ref>
<gallery>
 
File:AnimalCrossingDSVol181.JPG|Nintendo Power - Vol 181
 
File:AnimalCrossingDSVol182.JPG|Nintendo Power - Vol 182
 
File:AnimalCrossingDSVol184.JPG|Nintendo Power - Vol 184
 
File:AnimalCrossingDSVol187.JPG|Nintendo Power - Vol 187
 
File:AnimalCrossingDSVol191.JPG|Nintendo Power - Vol 191
 
File:AnimalCrossingDSVol192.JPG|Nintendo Power - Vol 192
 
File:AnimalCrossingDSVol194List.JPG|Nintendo Power - Vol 194
 
File:AnimalCrossingDSVol194.JPG|Nintendo Power - Vol 194
 
File:AnimalCrossingWWVol198.JPG|Nintendo Power - Vol 198
 
</gallery>
 
  
 
==Release==
 
==Release==
{{WW|short|nolink}} was released in Japan on November 23, 2005. It was released in North America on December 5, 2005, in time for Christmas. Players in Europe had to wait until March 31, 2006 for the European release. It released in South Korea on December 6, 2007, making it the first game to release in the country with a Korean localization.
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{{WW|nolink}} was released in Japan on November 23, 2005. It was later released in North America and Australia in December 2005, in Europe on March 31, 2006, and in South Korea on December 6, 2007. It is the first game in the series to release in South Korea and the first to have a Korean localization.
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A 1.1 revision of the game, which fixed few glitches from the initial release, was released in North America and Japan in 2006<ref>1.1 ROM build date: <tt>ROM2006-02-10 17:52:59 forest</tt></ref><!--Find exact release date if possible-->
  
In Europe, the game was made available on the [[Wii U]]'s [[Virtual Console]] service on November 19, 2015, 10 years after its release on the DS. It was released on the Wii U Virtual Console in North America on October 13, 2016.<ref>[http://www.nintendolife.com/news/2016/10/kirby_canvas_curse_and_animal_crossing_wild_world_hit_the_wii_u_vc_this_week Kirby Canvas Curse and Animal Crossing: Wild World Hit the Wii U VC This Week on nintendolife.com]</ref> Online and multiplayer features are not present, however.
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===Virtual Console===
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{{WW|short|nolink}} was released on the [[Wii U]]'s [[Virtual Console]] service on November 19, 2015 in Europe, 10 years after its initial release on the DS. It was later released in Japan and North America on July 17, 2016, and October 13, 2016, respectively. The game remains mostly unchanged, with the exception of the requirement for unlocking [[Nookington's]] no longer including having another player buy from [[Nookway]], as there is no online or multiplayer functionality in this version. Additionally, due to the lack of online or multiplayer functionality, [[Distributed items|downloadable items]], the six [[monkey]] villagers, and items received from [[Katie]] or [[Kaitlin]] are unobtainable.
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{{Clear}}
  
===New additions===
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==Reception==
* Using Nintendo's Wi-Fi connection, it is possible to visit friends' towns online.
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{{WW|nolink}} received generally positive reviews, receiving a score of 86 out of 100 on Metacritic, a review aggregator site.<ref>{{Cite web|url=https://www.metacritic.com/game/ds/animal-crossing-wild-world|title=Animal Crossing: Wild World for DS Reviews|site=Metacritic|retrieved=November 15, 2020}}</ref> The game, like its predecessor, was praised for its open-ended gameplay, amount of content, and "addictive" nature.<ref>{{Cite web|author=Craig Harris|date=December 5, 2005|url=https://www.ign.com/articles/2005/12/06/animal-crossing-wild-world|title=Animal Crossing: Wild World|site=IGN|retrieved=November 15, 2020}}</ref><ref name="NWP">{{Cite web|author=Daniel Bloodworth|date=December 21, 2005|url=https://www.nintendoworldreport.com/review/4471/animal-crossing-wild-world-nintendo-ds|title=Animal Crossing: Wild World|site=Nintendo World Report|retrieved=November 15, 2020}}</ref> IGN gave {{WW|short|nolink}} the "Best Online Game" award in their "Best of 2005" awards, stating the online functionality "open[s] up a whole 'nother world" due to the game's open-ended and social nature,<ref>{{Cite web|url=https://web.archive.org/web/20051230071344/http://bestof.ign.com/2005/ds/13.html|title=IGN.com presents The Best of 2005|site=IGN|archive-date=December 30, 2005|retrieved=November 15, 2020}}</ref> and Nintendo World Report called it, paired with ''[[mariowiki:Mario Kart DS|Mario Kart DS]]'', "probably the best thing Nintendo could have launched Wi-Fi Connection with."<ref name="NWP"/>
* New tools: the [[Slingshot]], [[Watering Can]] and [[Timer]].
 
* New holidays, such as [[Yay Day]] and [[La-Di day]].
 
* More customizable than the original, with the ability for the [[player]] to change their hat, facial accessories, and hair style.
 
* Designing personal patterns and the ability to use them in more places than in the GameCube version. They can be used as [[wallpaper]], [[flooring|carpet]]s, clothes, hats, and even place designs on the floor.
 
* New characters, like [[Celeste]], the observatory owl, [[Brewster]] the barman, and [[Harriet]] the salon hair stylist.
 
* The sky can be seen, and it is possible to draw constellations that will appear at night.
 
* The museum holds larger collections, and now also has an observatory and a café.
 
* Animal villagers sometimes give their [[Picture|picture]], so that they are not forgotten, even after they move out of town.
 
* Animal villagers are much more interactive. They will chase people that they want to talk to, challenge players to [[fishing]] or [[bug]]-catching matches, come to the player's [[house]] for a chat, and tend to their own gardens
 
* At 8:00 PM each Saturday, [[K.K. Slider]] plays songs at the café. Also some new songs were added, like ''[[Marine Song 2001]]''.
 
* The player can use either the control pad or the touch screen to control their [[character]]. The stylus and the touch screen make it much easier to move, manage items, and type letters.
 
* If the player puts a letter in a bottle, it might wash up on a random person's shore.
 
* There are 16 new [[fish]], as well as 16 new [[bugs]].
 
* A new species of villagers, [[Monkey]]s, which can only move in through [[Tag Mode]]. They can move in like regular villagers starting with the next installment, {{CF}}.
 
  
===Changes===
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===Sales===
* Blathers can now identify fossils himself.
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In November 2005, Media Create, an entertainment data analysis company, reported that {{WW|short|nolink}} had sold 325,466 copies in Japan during its first week of sale.<ref>{{Cite web|author=Josh Freund|date=December 1, 2005|url=https://web.archive.org/web/20110612141052/http://www.gamesarefun.com/news.php?newsid=5853|title=News - Japan: Weekly software sales for 11/21 - 11/27|site=GamesAreFun|archive-date=June 12, 2011|retrieved=November 15, 2020}}</ref> By July 2008, the game had sold a total of 4,679,907 copies in Japan, making it the 4th highest-selling DS game at the time.
* Some characters from {{PG}} and {{DnMe+}} (such as [[Porter]]) have been removed.
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* Some items and collectibles do not appear, such as the collectible [[NES Games]].
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As of September 30, 2020, {{WW|short|nolink}} has sold 11.75 million units worldwide, making it the 9th highest-selling Nintendo DS game.<ref>{{Cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/ds.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Nintendo DS Software|site=Nintendo}}</ref>
* Some buildings are gone. The [[Police Station]] and [[Post Office]] buildings have been removed from the town, but the [[Town Gate]] and [[Town Hall]] replace them. The [[Wishing Well]] is gone. The [[Dump|Town Dump]] is gone, but the [[Recycle Bin]] at Town Hall replaces it.
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* [[Don Resetti]] does not appear, but he reappears in {{CF}}.
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==Related media==
* The [[acre]] system is gone. The world now scrolls continuously, without sudden camera changes at acre boundaries. The world appears cylindrical; objects in the distance curve away so that the sky is visible instead of just having a top-down view.
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A promotional soundtrack CD, titled ''[[Animal Crossing Sound CD: K.K. Choice! Mix]]'' was bundled with the November 2005 issue of ''Nintendo Dream'' in Japan two days before the game's release. It features five remixed tracks from the game. The game's title track is also featured on ''Touch! Generations Sound Track'', a soundtrack CD released via Club Nintendo in Japan that contains tracks from various Nintendo DS and Wii games.<ref>{{Cite web|url=https://web.archive.org/web/20100119070447/https://club.nintendo.jp/present/itempop_21.html|title=Touch! Generations サウンドトラック|site=club.nintendo.jp|archive-date=January 19, 2010|retrieved=November 16, 2020}}</ref>
* The old password system for shipping items between towns is gone. Items can be carried through the Wi-Fi Connection. Also, the password to get items at the [[Tom Nook's Store|Tom Nook stores]] are removed, so the player would have to get everything from scratch.
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* Tom Nook sells only one house, not four houses, but up to four human players can live in the same house. In {{CF}} Nook sells four houses again.
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A feature-length animated film, titled ''[[Gekijōban Doubutsu no Mori]]'', was released in Japan in December 2006. The film follows [[Ai]], an 11-year-old human girl, as she moves to [[Animal Village]], and it features many elements and musical tracks from {{WW|short|nolink}}.
* The [[Diaries & Journals|journal]] feature, where it was possible to write a public or private journal each month, is gone.
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* Container [[furniture]] such as wardrobes and dressers work differently. Each player has a storage area that holds 90 items, and they can use any dresser to access it. This feature replaces the basements of the GameCube game. In the GameCube game, dressers each held 3 items.
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A set of collectable cards, known as [[Millefeui Card]]s, was released to promote the game. Another two sets were released alongside {{Film|nolink}}.<ref>{{Cite web|author=Mayor Mori|date=February 11, 2020|url=https://www.youtube.com/watch?v=KqZs4xVyeu4&ab_channel=MayorMori|title=Animal Crossing Wild World MILLEFEUI CARDS (Complete Collection & How To Use Them)|site=YouTube|retrieved=November 15, 2020}}</ref>
* Certain holidays from the GameCube version have been taken out, such as ''Animal Crossing'' versions of Christmas and Halloween. These holidays return in {{CF}}.
 
* Other villagers' houses may only be entered when they are inside them and awake.
 
* The entire soundtrack is changed. This soundtrack is kept for {{CF}}, but the Resetti music uses the GameCube soundtrack
 
  
 
==Gallery==
 
==Gallery==
 
{{Gallery}}
 
{{Gallery}}
===Boxart===
 
 
<gallery>
 
<gallery>
File:Animal Crossing Wild World.jpg|North American boxart
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WW Box NA.jpg|North American box art
File:Wild World Europe.jpg|European boxart
+
WW Box Europe.jpg|European box art
File:Wild World JPN.jpg|Japanese boxart
+
WW Box Australia.jpg|Australian box art
File:Wild World KOR.jpeg|Korean boxart
+
WW Box Japan.jpg|Japanese box art
 +
WW Box Korea.jpg|Korean box art
 
</gallery>
 
</gallery>
 
=== Other artwork ===
 
<gallery>
 
File:Animal-crossing-wild-world.jpg
 
</gallery>
 
 
==Problems==
 
On January 26, 2006, an accident occurred relating to the Wi-Fi features. A few weeks prior, Nintendo sent out a free [[Mario Theme|Mario]] Coin item from [[Satoru Iwata]] to all who connected to Wi-Fi while it was available. On the same day, a failed attempt to send a second exclusive item sent a blank letter to all who connected to Nintendo Wi-Fi before 5:00 PM This letter contained the "glitched red tulip" item. This item could be planted in cement as a tree or, if put into the player's house, would create an invisible, irremovable wall. The item could be disposed of by planting it in the ground or selling it. On February 13, 2006, Nintendo sent out a letter containing 1000 Bells and an amusing town bulletin board notice to apologize for the mistake.
 
 
==Reception==
 
{{WW|short|nolink}} has been a favorite among many video game critics. IGN gave the game a "great" 8.8/10 rating, and ranked it 12 in the top 25 [[Nintendo DS]] games. However, some critics thought that {{WW|short|nolink}} would have been better if some events and features from the GameCube were kept and put into the new installment, like [[Toy Day]] and [[Halloween]].
 
 
As of March 31, 2020, this game has sold 11.75 million units worldwide.<ref>{{Cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/ds.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Nintendo DS Software|site=Nintendo}}</ref>
 
  
 
==Trivia==
 
==Trivia==
* In the game, [[Able Sisters]] is always to the east of [[Tom Nook's Store]], but on the cover, they are separated.
+
* In the game, [[Able Sisters]] is always directly east of [[Tom Nook's Store]], but on the cover, they are separated.  
* This is the first game to allow wireless connection to other towns.
+
* This game has the least amount of villagers in the {{SER}}, at 150.
  
 
==Names in other languages==
 
==Names in other languages==
Line 138: Line 122:
  
 
==External links==
 
==External links==
* [https://www.nintendo.co.jp/ds/admj/ Official Japanese site]
+
* [https://www.nintendo.co.jp/ds/admj/ Japanese website]
* [http://www.nintendo.com/games/detail/cd055a64-9a87-421e-8a00-cf13feb0569a North American Product Page]
+
* [http://www.nintendo.com/games/detail/cd055a64-9a87-421e-8a00-cf13feb0569a North American product page] <sup>[dead link]</sup>
* [https://www.nintendo.co.uk/Games/Nintendo-DS/Animal-Crossing-Wild-World-270011.html#Overview European Product Page]
+
* [https://www.nintendo.co.uk/Games/Nintendo-DS/Animal-Crossing-Wild-World-270011.html#Overview European product page]
  
 
==Notes==
 
==Notes==
Line 146: Line 130:
  
 
==References==
 
==References==
{{Reflist}}
+
<small>{{reflist|colwidth=30em}}</small>
  
 
{{Animal Crossing}}
 
{{Animal Crossing}}
 
 
[[Category:Video games]]
 
[[Category:Video games]]
 
[[Category:Animal Crossing series]]
 
[[Category:Animal Crossing series]]
 +
[[Category:Animal Crossing: Wild World|*]]

Revision as of 11:26, February 24, 2021


WW Logo English.png
WW Box NA.jpg
North American box art
Main theme
Main theme
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Nintendo DS
Virtual Console (Wii U)
Release date(s) Nintendo DS:
Japan November 23, 2005[1]
United States of America December 5, 2005[citation needed]
Australia December 7, 2005[citation needed]
Europe March 31, 2006[2]
South Korea December 6, 2007
Virtual Console (Wii U):
Europe November 19, 2015[2]
Japan July 27, 2016[3]
United States of America October 13, 2016[4]
Genre(s) Life simulation
Modes Single-player
Multiplayer (1-4 player local wireless/online)
Ratings CERO:  A
ESRB:  E
GRAC:  All
OFLC:  G
PEGI:  3+
Media Nintendo DS:
Nintendo DS Game Card
Wii U:
Digital download
Input
methods
Control pad, stylus

Guide at StrategyWiki

Animal Crossing: Wild World [nb 1] is a simulation game for the Nintendo DS released in 2005. It is the second main installment in the Animal Crossing series released outside of Japan, and it is a follow-up to the 2001 Nintendo GameCube game Animal Crossing.

An open-ended game, Wild World follows a player-controlled human living in a town populated with animals and performing various tasks, such as interacting with characters and collecting items. Like all games in the Animal Crossing series, the game is synced to the system clock, which affects the gameplay based on the current time and day. New to Wild World is online functionality in the form of the Nintendo Wi-Fi Connection, which allowed players to visit other players' town over the internet until the service's discontinuation in 2014.

The game was a critical and commercial success, garnering positive reviews from critics and selling a total of 11.75 million copies as of September 2020, making it the ninth best-selling Nintendo DS game and the third best-selling Animal Crossing game. Wild World was re-released on the Wii U via the Virtual Console service in 2015 in Europe, and in 2016 in North America and Japan.

Gameplay

File:Wild World interface.png
A player standing near some trees and Town Hall.

Like its predecessor, Animal Crossing: Wild World is an open-ended game where the player takes the role of a human moving into a town of animals. Tasks the player can partake in include socializing with villagers, collecting items, catching fish or bugs, and paying off their home loan. The game takes place in real-time, meaning the in-game time of day and year matches that of the Nintendo DS. The time of day and year affects aspects of gameplay such as whether or not shop are open or villagers are awake, seasonal events, and the availability of certain fish, bugs, and items. Up to four players can live in a town, all occupying the same house. Wild World features multiplayer, which allows up to three other players visit someone's town simultaneously, either via local wireless, or, before the service's discontinuation in 2014, the Nintendo Wi-Fi Connection.

The game utilizes the DS's dual screens, having the sky on the top screen and the gameplay on the bottom screen, and allowing for control via either the touch screen or buttons. Unlike the previous game, which utilizes a top-down perspective with screen transitions at acre borders, Wild World has a continuously scrolling, cylindrical world; a feature that would be retained in all subsequent games.

New features

Wild World features several new features that are not present in Animal Crossing or Doubutsu no Mori e+.

Locations

The Roost, a new location in Wild World.

New locations in Wild World include Town Hall, the observatory, The Roost, Shampoodle and the Town Gate.

  • The observatory is located on the second floor of the museum and allows the player to create constellations that can be seen in the night sky. The Roost appears in the museum's basement, allowing the player to purchase coffee and acting as the venue where K.K. Slider performs.
  • Shampoodle is a salon located in Nookington's that allows the player to change their hairstyle and hair color.
  • The Town Gate is located at the north end of a town, and it features Copper and Booker, the former of whom gives the player multiplayer-related options, and the latter of whom tells the player about events and visitors, gives access to the lost and found, and allows the town flag to be changed.

Characters

See also: Animal Crossing: Wild World/Characters

Animal Crossing: Wild World features nine new special characters, including Brewster, who operates The Roost, Celeste, who works in the museum's observatory, Cornimer, who hosts the Acorn Festival, Dr. Shrunk, a visitor who teaches the player emotions, Harriet, who styles the player's hair at Shampoodle, Katie and Kaitlin, a daughter and mother who appear after multiplayer, and Pascal, a visitor who gives items from the Pirate Ship Theme. Additionally, 18 new villagers have been added, though 188 from Animal Crossing and Doubutsu no Mori e+ have been removed.

Events

Walker telling the player about the Flower Fest, a new event in Wild World.

Wild World has seven new events, though all holidays from its predecessor have been removed. The new events are La-Di-Day, Yay Day, the Flea Market, the Bug-Off, Bright Nights, the Flower Fest, and the Acorn Festival.

Wi-Fi connectivity

Local wireless

The Town Gate, where the player can travel to other towns.

In addition to visiting other players' towns, a feature called Tag Mode (known as Contact Mode in PAL versions) allows two players who come within range of each other to trade constellations, villagers, and messages via Notes in Bottles. Items from the Mario Theme and the six monkey villagers were also distributed via Tag Mode by select retailers by use of a promotional Game Card.

Wild World is compatible with its successor, Animal Crossing: City Folk, allowing players to transfer over save data from the former to the latter. When the player chooses to transfer their data from Wild World, the City Folk character will retain their name, face, and hairstyle, and the player's catalog will transfer over.

Nintendo Wi-Fi Connection

Wild World utilized the Nintendo Wi-Fi Connection for online functionality, being the second Nintendo DS game to do so. With the service, players could visit the towns of others' on their friend list via the internet. In addition to multiplayer, letters containing various items were sent by Nintendo to players who connected to the service. As of May 2014, all online functionality in Wild World is inaccessible due to the discontinuation of the Nintendo Wi-Fi Connection.

Development

See also: List of Animal Crossing: Wild World staff
A screenshot from an E3 2004 trailer showing two players speaking to each other.

Animal Crossing: Wild World was first announced as Animal Crossing DS in May 2004 at E3.[5] A short video clip was released to the press that showed off the game's touch screen controls, multiplayer, and visuals, which were based on those of Animal Crossing. At E3 2005, Animal Crossing DS was playable on the show floor, and it was announced that it would release before the end of the year.[6][7] The game's final English title was revealed in September 2005, three months before its North American release.[8]

According to series creator and Wild World producer Katsuya Eguchi, the developers chose to remove region-specific aspects from the game, including many of the holidays, due to the lengthy localizations to North America and Europe. The team sought to make the game enjoyable to a worldwide audience.[9] In an E3 2005 interview, Eguchi stated the game's cylindrical "rolling log" world was designed so players could see the sky on the top screen.[10] He also stated that the reason for the removal of the NES games was because the developers felt they "took players away from the adventure," and the team wanted to put more focus on "living in the Animal Crossing world."[10]

The game was featured in several issues of Nintendo Power leading up to its December 2005 release, first appearing in Volume 181, July 2004.[11]

Release

Animal Crossing: Wild World was released in Japan on November 23, 2005. It was later released in North America and Australia in December 2005, in Europe on March 31, 2006, and in South Korea on December 6, 2007. It is the first game in the series to release in South Korea and the first to have a Korean localization.

A 1.1 revision of the game, which fixed few glitches from the initial release, was released in North America and Japan in 2006[12]

Virtual Console

Wild World was released on the Wii U's Virtual Console service on November 19, 2015 in Europe, 10 years after its initial release on the DS. It was later released in Japan and North America on July 17, 2016, and October 13, 2016, respectively. The game remains mostly unchanged, with the exception of the requirement for unlocking Nookington's no longer including having another player buy from Nookway, as there is no online or multiplayer functionality in this version. Additionally, due to the lack of online or multiplayer functionality, downloadable items, the six monkey villagers, and items received from Katie or Kaitlin are unobtainable.

Reception

Animal Crossing: Wild World received generally positive reviews, receiving a score of 86 out of 100 on Metacritic, a review aggregator site.[13] The game, like its predecessor, was praised for its open-ended gameplay, amount of content, and "addictive" nature.[14][15] IGN gave Wild World the "Best Online Game" award in their "Best of 2005" awards, stating the online functionality "open[s] up a whole 'nother world" due to the game's open-ended and social nature,[16] and Nintendo World Report called it, paired with Mario Kart DS, "probably the best thing Nintendo could have launched Wi-Fi Connection with."[15]

Sales

In November 2005, Media Create, an entertainment data analysis company, reported that Wild World had sold 325,466 copies in Japan during its first week of sale.[17] By July 2008, the game had sold a total of 4,679,907 copies in Japan, making it the 4th highest-selling DS game at the time.

As of September 30, 2020, Wild World has sold 11.75 million units worldwide, making it the 9th highest-selling Nintendo DS game.[18]

Related media

A promotional soundtrack CD, titled Animal Crossing Sound CD: K.K. Choice! Mix was bundled with the November 2005 issue of Nintendo Dream in Japan two days before the game's release. It features five remixed tracks from the game. The game's title track is also featured on Touch! Generations Sound Track, a soundtrack CD released via Club Nintendo in Japan that contains tracks from various Nintendo DS and Wii games.[19]

A feature-length animated film, titled Gekijōban Doubutsu no Mori, was released in Japan in December 2006. The film follows Ai, an 11-year-old human girl, as she moves to Animal Village, and it features many elements and musical tracks from Wild World.

A set of collectable cards, known as Millefeui Cards, was released to promote the game. Another two sets were released alongside Gekijōban Doubutsu no Mori.[20]

Gallery

Trivia

Names in other languages

Unlike the previous game, the Welcome to part in the logo was not translated and was left in English in all Western versions.

Japanese おいでよ どうぶつの森
Oideyo Dōbutsu no Mori
Animal Forest: Coming Together

Korean 놀러오세요 동물의 숲
Nolla Oseyo Dongmul-Ui Sup
Animal Forest: Come in to Play

External links

Notes

  1. Japanese: おいでよ どうぶつの森 Hepburn: Oideyo Dōbutsu no MoriAnimal Forest: Coming Together

References

  1. "おいでよ どうぶつの森". Nintendo. Retrieved November 16, 2020.
  2. 2.0 2.1 "Animal Crossing: Wild World". Nintendo of Europe. Retrieved November 16, 2020.
  3. "おいでよ どうぶつの森". Nintendo. Retrieved November 16, 2020.
  4. "Animal Crossing: Wild World for Wii U - Nintendo Game Details". Nintendo of America. Retrieved November 16, 2020.
  5. Craig Harris (May 12, 2004). "E3 2004: Animal Crossing Goes DS". IGN. Retrieved November 15, 2020.
  6. IGN Staff (June 10, 2016). "Nintendo at E3 2005". Retrieved November 16, 2020.
  7. Craig Harris (May 18, 2005). "E3 2005: Animal Crossing DS Hands-on". IGN. Archived from the original on December 31, 2005. Retrieved November 16, 2020.
  8. Craig Harris (September 7, 2005). "Animal Crossing's New Brand". IGN. Archived from the original on December 30, 2005. Retrieved November 16, 2020.
  9. Wired Staff (April 7, 2006). "Interview: The Wild World of Katsuya Eguchi". Wired. Retrieved November 15, 2020.
  10. 10.0 10.1 IGN Staff (May 19, 2005). "E3 2005: Animal Crossing DS Interview". IGN. Archived from the original on December 31, 2005. Retrieved November 16, 2020.
  11. Nintendo Power Volume 181, page 40
  12. 1.1 ROM build date: ROM2006-02-10 17:52:59 forest
  13. "Animal Crossing: Wild World for DS Reviews". Metacritic. Retrieved November 15, 2020.
  14. Craig Harris (December 5, 2005). "Animal Crossing: Wild World". IGN. Retrieved November 15, 2020.
  15. 15.0 15.1 Daniel Bloodworth (December 21, 2005). "Animal Crossing: Wild World". Nintendo World Report. Retrieved November 15, 2020.
  16. "IGN.com presents The Best of 2005". IGN. Archived from the original on December 30, 2005. Retrieved November 15, 2020.
  17. Josh Freund (December 1, 2005). "News - Japan: Weekly software sales for 11/21 - 11/27". GamesAreFun. Archived from the original on June 12, 2011. Retrieved November 15, 2020.
  18. "IR Information : Financial Data - Top Selling Title Sales Units - Nintendo DS Software". Nintendo.
  19. "Touch! Generations サウンドトラック". club.nintendo.jp. Archived from the original on January 19, 2010. Retrieved November 16, 2020.
  20. Mayor Mori (February 11, 2020). "Animal Crossing Wild World MILLEFEUI CARDS (Complete Collection & How To Use Them)". YouTube. Retrieved November 15, 2020.