Animal Crossing: Wild World
Virtual Console (Wii U)
|Release date(s)||Nintendo DS:|
JPNovember 23, 2005
NADecember 5, 2005
AUSDecember 7, 2005
EUMarch 31, 2006
KORDecember 6, 2007
Virtual Console (Wii U):
EUNovember 19, 2015
AUSNovember 19, 2015
JPJuly 27, 2016
NAOctober 13, 2016
ESRB: E (Everyone)
Nintendo DS Game Card
|Input methods||D-pad, buttons, touchscreen (DS version)|
Animal Crossing: Wild World (Japanese: おいでよ どうぶつの森 Oideyo Dōbutsu no Mori, lit. Animal Forest: Coming Together) is a life simulation game for the Nintendo DS and Wii U Virtual Console, set in a town where the player is a person who lives among animals. It is a follow-up to the 2002 hit Animal Crossing for the Nintendo GameCube and the Japan-only Doubutsu no Mori, Doubutsu no Mori+, and Doubutsu no Mori e+. During development, the working title was Animal Crossing DS.
The important features of the first Animal Crossing game return in this one, but with improvements and many changes. Activities in town include buying and selling items, fishing, and several others, especially becoming friends with the villagers. The game occurs in real time, with the real calendar, and time progresses even when the game is turned off.
Following the release of the popular GameCube original, the player starts out as a human in a town with no money, but might be able to gain some by shaking trees or selling clothes and accessories to the Able Sisters. The player mortgages a small house from the local shopkeeper, the Tanuki (or raccoon in the English version) Tom Nook. Paying off a loan results in a larger house, which, when all mortgages have been paid off, becomes a mansion. All players live together in one house.
Most players will want a bigger house, because decorating their house in their way, with furniture and other items, is one of the main features of the game. The player can collect fruit, fish, insects, paintings, fossils, furniture, and other items. There are over 550 different pieces of furniture. Once the player has some furniture, taking it to their house is easy; the furniture becomes a leaf that fits in their pocket. They can also customize themselves by buying clothes, accessories, hats, or drawing patterns.
Outside the house, the player can befriend the animal neighbors. The animals are much more interactive in this game than they were in the original. The animals can still ask the player to do errands for them, but there is no longer an explicit menu item to request, and they no longer require finding a missing item through a long chain of animals. If the player becomes close enough to one animal, that animal can also give the player a picture of themselves, with a unique quote on the back that is for the player to keep, even after they move away.
The player can also customize their town by planting trees and growing flowers. At the museum, the player can donate certain items to the collections. At the tailor's, the player can buy clothes or draw their own patterns. This way, the player can customize their town.
And if animals are not enough, the player can invite up to three human friends to their town using the Nintendo Wi-Fi connection or DS to DS.
Wild World is the second Nintendo title that uses the Nintendo Wi-Fi Connection, the first being Mario Kart DS. This lets players use wireless access points to connect to the internet and visit other players' towns.
|Blanca||Face begging||A faceless cat that the player may encounter while Wi-Fi connection is turned on, requesting that they draw a face onto her.|
|Blathers||Museum||The curator of the Town Museum, who accepts donations from the player.|
|Booker||Town Gate (Lost and Found, Events)||Booker operates the Lost and Found of the Police Station. He also tells the player if any special visitors are in town.|
|Brewster||The Roost||Brewster is the owner of the Roost cafe in the Museum. For 200 Bells, the player can drink his coffee.|
|Celeste||Observatory||Blathers's younger sister who studies constellations. By speaking with her, the player can create their own constellations to display at night.|
|Copper||Town Gate (Wi-Fi Connection)||Copper helps the player set up Wi-Fi connnections to travel to other towns. He also acts as the person responsible for opening and closing the gate to invite players in.|
|Gracie||Rare clothing||Gracie will sometimes park her car in front of the town hall, giving passerbys a "fashion check". If their fashion sense impresses her, the player is rewarded with a rare piece of clothing.|
|Gulliver||Special furniture||A space traveler who sometimes appears above the player's town. If the player shoots him down with a slingshot, Gulliver asks them to find the missing pieces of his ruined spacecraft. As a reward, he will gift them an exclusive piece of furniture.|
|Harriet||Shampoodle||A poodle who styles a player's hair after Nookington's is unlocked.|
|Joan||Turnips||Joan appears every Sunday to sell Turnips to the player, which in return can be sold to Tom Nook for a potentially higher price.|
|K.K. Slider||Music performances||K.K. Slider appears every Saturday after 8:00 PM near the Train Station. If spoken to, he will sing one of his songs to the player, before giving them a free copy of the song he had played. The player can also receive his picture by gifting him an accoustic guitar.|
|Kapp'n||Player setup||Kapp'n drives the player to their town via a cab, asking them questions that determine their appearance.|
|Katie and Kaitlin||Reunion after separation||A mother cat and her kitten who may appear in two towns the player has visited. One player must travel to the other town to reunite Katie with Kaitlin, or vice versia. As a reward, the player may receive their picture.|
|Katrina||Fortuine Telling||A mystic who tells the player's fortuine. Depending on her words, the player may experience good luck or bad luck in their experiences afterward.|
|Lyle||Insurance||A pushy insurance salesman who sends money to a player if they purchase a forged painting or get attacked by bees.|
|Mabel||Able Sisters (clerk)||An owner of the Able Sisters clothing shop, who helps players create designs or store designs they have made.|
|Pascal||Various sayings||Pascal appears on a random bridge in a player's town on certain days. If spoken to, Pascal will say a bizarre "pearl of wisdom" before swimming away.|
|Pelly & Phyllis||Post Office||Two pelican sisters that operate the Post Office. Pelly works the day shift, while Phyllis works the night shift.|
|Pete||Mail Delivery||Pete delivers letters on behalf of the Post Office. The player can also shoot him down with a slingshot at certain times of the day, though they get no reward for doing so.|
|Sable||Able Sisters (seamstress)||Mabel's elder sister, who is constantly seen sewing clothes in the far left corner. If the player talks to her often, they can befriend her.|
|Tom Nook||Town Shop||The owner of Nook's Cranny who helps the player settle in their home at the begining of the game. If the player buys lots of items from his store, Tom Nook will upgrade it to various levels.|
|Timmy & Tommy||Nookington's clerks||Twins that assist Tom Nook after he upgrades his store to Nookington's.|
|Tortimer||Mayor||Tortimer is the mayor of the player's town, and will give the player special gifts on certain holidays.|
Animal Crossing: Wild World was first announced as Animal Crossing DS at E3 2004.
The game was featured in several issues of Nintendo Power Magazine leading up to its December 2005 release, first appearing in Volume 181, July 2004.
Wild World was released in Japan on November 23, 2005. It was released in North America on December 5, 2005, in time for Christmas. Players in Europe had to wait until March 31, 2006 for the European release.
In Europe, the game was made available on the Wii U's Virtual Console service on November 20, 2015. It was released on the Wii U Virtual Console in North America on October 13, 2016. Online and multiplayer features are not present, however.
- Using Nintendo's Wi-Fi connection, it is possible to visit friends' towns online.
- New tools: the Slingshot, Watering Can and Timer.
- New holidays, such as Yay Day and La-Di day.
- More customizable than the original, with the ability for the player to change their hat, facial accessories, and hair style.
- Designing personal patterns and the ability to use them in more places than in the GameCube version. They can be used as wallpaper, carpets, clothes, hats, and even place designs on the floor.
- New characters, like Celeste, the observatory owl, Brewster the barman, and Harriet the salon hair stylist.
- The sky can be seen, and it is possible to draw constellations that will appear at night.
- The museum holds larger collections, and now also has an observatory and a café.
- Animal villagers sometimes give their picture, so that they are not forgotten, even after they move out of town.
- Animal villagers are much more interactive. They will chase people that they want to talk to, challenge players to fishing or bug-catching matches, come to the player's house for a chat, and tend to their own gardens
- At 8:00 P.M. each Saturday, K.K. Slider plays songs at the café. Also some new songs were added, like Marine Song 2001.
- The player can use either the control pad or the touch screen to control their character. The stylus and the touch screen make it much easier to move, manage items, and type letters.
- If the player puts a letter in a bottle, it might wash up on a random person's shore.
- There are 16 new fish, as well as 16 new bugs.
- A new species of villagers, Monkeys, which can only move in through Tag Mode. They can move in like regular villagers starting with the next installment, Animal Crossing: City Folk.
- Blathers can now identify fossils himself.
- Some characters from the original Animal Crossing and Animal Forest e+ (such as Porter) have been removed.
- Some items and collectibles do not appear, such as the collectible NES Games.
- Some buildings are gone. The Police Station and Post Office buildings have been removed from the town, but the Town Gate and Town Hall replace them. The Wishing Well is gone. The Town Dump is gone, but the Recycle Bin at Town Hall replaces it.
- Don Resetti does not appear, but he reappears in Animal Crossing: City Folk.
- The acre system is gone. The world now scrolls continuously, without sudden camera changes at acre boundaries. The world appears cylindrical; objects in the distance curve away so that the sky is visible instead of just having a top-down view.
- The old password system for shipping items between towns is gone. Items can be carried through the Wi-Fi Connection. Also, the password to get items at the Tom Nook stores are removed, so the player would have to get everything from scratch.
- Tom Nook sells only one house, not four houses, but up to four human players can live in the same house. In Animal Crossing: City Folk Nook sells four houses again.
- The journal feature, where it was possible to write a public or private journal each month, is gone.
- Container furniture such as wardrobes and dressers work differently. Each player has a storage area that holds 90 items, and they can use any dresser to access it. This feature replaces the basements of the GameCube game. In the GameCube game, dressers each held 3 items.
- Certain holidays from the GameCube version have been taken out, such as Animal Crossing versions of Christmas and Halloween. These holidays return in Animal Crossing: City Folk.
- Other villagers' houses may only be entered when they are inside them and awake.
- The entire soundtrack is changed. This soundtrack is kept for Animal Crossing: City Folk, but the Resetti music uses the GameCube soundtrack
- For this subject's image gallery, see Animal Crossing: Wild World/Gallery.
On January 26, 2006, an accident occurred relating to the Wi-Fi features. A few weeks prior, Nintendo sent out a free Mario Coin item from Satoru Iwata to all who connected to Wi-Fi while it was available. On the same day, a failed attempt to send a second exclusive item sent a blank letter to all who connected to Nintendo Wi-Fi before 5:00 P.M. This letter contained the "glitched red tulip" item. This item could be planted in cement as a tree or, if put into the player's house, would create an invisible, irremovable wall. The item could be disposed of by planting it in the ground or selling it. On February 13, 2006, Nintendo sent out a letter containing 1000 Bells and an amusing town bulletin board notice to apologize for the mistake.
Wild World has been a favorite among many video game critics. IGN gave the game a "great" 8.8/10 rating, and ranked it 12 in the top 25 Nintendo DS games. However, some critics thought that Wild World would have been better if some events and features from the GameCube were kept and put into the new installment, like Toy Day and Halloween.
Names in other languagesEdit
- Unlike the previous game, the Welcome to part in the logo wasn't translated and was left in English in all versions.
|Spanish||Animal Crossing: Wild World||-|
|French||Animal Crossing: Wild World||-|
|German||Animal Crossing: Wild World||-|
|Italian||Animal Crossing: Wild World||-|
|Animal Crossing series|