Difference between revisions of "Animal Crossing"

From Nookipedia, the Animal Crossing wiki
m (Most GCN games only needed one disc, do we really need a number in the infobox?)
m (→‎Gameplay: Relinked images that had dead links.)
(46 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:''Animal Crossing: Population Growing'' (GCN)}}
+
{{Construction}}
 
{{Infobox VGinfo
 
{{Infobox VGinfo
 
|title        = [[File:AnimalCrossinglogo.png|200px]]
 
|title        = [[File:AnimalCrossinglogo.png|200px]]
Line 9: Line 9:
 
|platforms    = [[Nintendo GameCube]]
 
|platforms    = [[Nintendo GameCube]]
 
|engine      = {{DnM}}
 
|engine      = {{DnM}}
|released    = {{NA}} September 16, 2002<br>{{AUS}} October 17, 2003<br>{{EU}} September 24, 2004
+
|released    = {{JP}}December 14, 2001<br>{{NA}} September 15, 2002<br>{{AUS}} October 17, 2003<br>{{EU}} September 24, 2004
 
|genre        = Life Simulation<br>Role-playing
 
|genre        = Life Simulation<br>Role-playing
 
|modes        = Single player
 
|modes        = Single player
Line 18: Line 18:
 
|strategywiki = Animal Crossing
 
|strategywiki = Animal Crossing
 
}}
 
}}
'''{{PG|nolink}}''' (sometimes subtitled ''Population Growing'') is a life-simulation game released for the [[Nintendo GameCube]] in North America, in 2002. After the success of two previous AC games in Japan, spanning two different consoles, the franchise was localized and enhanced to be released in North America.
+
'''{{PG|nolink}}''' (Japanese: '''どうぶつの森+''', ''Dōbutsu no Mori+'', lit. Animal Forest+), full name: ''Welcome to Animal Crossing: Population Growing'', is an updated version of {{DnM}} for the [[Nintendo 64]], released for the Nintendo GameCube in Japan on December 14, 2001, just nine months after the original title, and localized for western regions in 2002. This version contains extra features that had to be left out of the Nintendo 64 version, and also utilizes the GameCube's built-in clock to keep track of the date and time while dropping the Nintendo 64's original system that utilized an internal clock built into the game cartridge. With the use of the GameCube's clock, time passes in the game even when the game is not being played. This led to the game's slogan, "It's playing, even when you're not".
  
{{PG|nolink}} became a Player's Choice title about a year after its North American release, due to its popularity with players. The game was so commercially successful that it was ported back into Japanese with a few additional features and released as {{DnMe+}} along with a new set of eReader cards. {{PG|nolink}} was also well-received by critics, and was included in many year-end 'best of' lists upon its release. It has also been featured in several all-time top video game countdowns, and has received multiple [[Animal_Crossing_(GCN)#Awards_and_nominations|awards and nominations]].
+
During the game's localization process overseas as Animal Crossing, there were many changes that not only involved immense translation from Japanese to English, but also replacements of many cultural references as well as brand new content, including new holidays, new items and new or altered events to appeal more to western audiances. Due to its popularity, {{PG|nolink}} became a Player's Choice title about a year after its North American release. The game was so commercially successful that it was ported back into Japanese with a few additional features and released as {{DnMe+}}. {{PG|nolink}} was also well-received by critics, and was included in many year-end 'best of' lists upon its release. It has also been featured in several all-time top video game countdowns, and has received multiple [[Animal_Crossing_(GCN)#Awards_and_nominations|awards and nominations]].
  
== Gameplay ==
+
==Gameplay==
 +
[[File:OutofHouseDnM.png|thumb|left|240px|A player standing outside of their house.]]
 +
Just as in {{DnM}}, [[Player]]s assume the role of a human setting out for a life of their own in a [[town]] of anthropomorphic [[list of villagers|animals]]. Each town is randomly generated, ensuring that no two players' experiences are exactly the same. Gameplay within each village is open-ended allowing players to engage in a variety of activities that suit their playstyle. Players can pick [[fruit]], grow [[tree]]s, [[flower|garden]], hunt for [[fossil]]s and [[fish]], catch [[insect]]s, do favors for the [[villager]]s, or decorate their [[house|homes]].
 +
 
 +
===Tools===
 +
A variety of tools exist in {{PG|nolink}} with a variety of functions. The player must press the A button to use these tools.
 +
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
 +
|-
 +
!Image
 +
!Name
 +
!Description
 +
|-
 +
|align="center" |[[File:Shovel PG Icon.png]]
 +
|align="center" |[[Shovel]]
 +
|Shovels are used to dig into the ground. They can be used to reveal [[Gyroids]], or [[Fossils]] from dig spots.
 +
|-
 +
|align="center" |[[File:GCNNet.png]]
 +
|align="center" |[[Net]]
 +
|Nets are used to catch [[Bugs]] in various locations. If the player holds down the A button, they will cock the net and move slower, making it easier to catch the insect. Releasing the button causes them to swing the net down, catching any bugs in its path. If a [[villager]] is hit by a net, they will become irritated at the player.
 +
|-
 +
|align="center" |[[File:Fishing Rod AC.png]]
 +
|align="center" |[[Fishing Rod]]
 +
|Fishing rods, as the name implies, are used to catch [[Fish]] in bodies of water. If the player is near a body of water and presses the a button, the player will cast the rod and attract nearby fish. The player must press A again to reel in the fish. If not, the fish disappears.
 +
|-
 +
|align="center" |[[File:GCNAxe.png]]
 +
|align="center" |[[Axe]]
 +
|Axes are used to cut down [[Tree]]s in the event of overgrowth. Pressing the A button causes the player to swing the axe and strike anything in its path. The player must strike a tree three times to cut it down. Unlike in {{DnM}}, the axe will break after many uses.
 +
|-
 +
|align="center" |[[File:UmbrellaInventoryACGC.png]]
 +
|align="center" |[[Umbrella]]
 +
|Umbrellas, unlike other tools, come in a variety of designs. They are used during [[Weather|rain]] storms to prevent the player and villagers from getting wet. They can also be used to protect the player from unintentional [[Tan|tan]]s. If the A button is pressed, the player will spin the umbrella, which will spray drops of water if it is raining.
 +
|}
 +
 
 +
===Items===
 +
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
 +
|-
 +
!Image
 +
!Name
 +
!Description
 +
|-
 +
|align="center" |[[File:GCNAircheck.png]]
 +
|align="center" |[[List of K.K. Slider songs|Aircheck]]
 +
|A live recording of music performed by [[K.K. Slider]] on saturday nights. Inserting one into a stereo allows the player to listen to this music.
 +
|-
 +
|align="center" |[[File:Carpet PG.png]]
 +
|align="center" |[[Carpet]]
 +
|An item that allows the player to change the flooring in their house.
 +
|-
 +
|align="center" |[[File:Bells PG.png]]
 +
|align="center" |[[Bells]]
 +
|Bells are the currency of {{PG|nolink}}, which can be used to buy items. They can be obtained in a number of ways.
 +
|-
 +
|align="center" |[[File:GCNClothes.png]]
 +
|align="center" |[[Clothes]]
 +
|Clothes are worn by the player and villagers.
 +
|-
 +
|align="center" |[[File:Furniture PG.png]]
 +
|align="center" |[[Furniture]]
 +
|Furniture is used to decorate a player's home, or as a gift for a [[villager]]. Certain furniture have certain functions.
 +
|-
 +
|align="center" |[[File:Apple PG.png]][[File:GCNCherry.png]][[File:Coconut PG.png]][[File:GCNOrange.png]][[File:GCNPeach.png]][[File:Pear PG.png]]
 +
|align="center" |[[Fruit]]
 +
|Fruit grows on the trees around a player's town. They can be sold for a profit, though non-native fruit from other towns sell for more.
 +
|-
 +
|align="center" |[[File:GCNFlowerBag.png]]
 +
|align="center" |[[Flower]]s
 +
|Flowers are sold as bags of seeds, and can be planted into the ground. Some insects only appear on planted flowers.
 +
|-
 +
|align="center" |[[File:GCNGyroidSprite.png]]
 +
|align="center" |[[Gyroid]]
 +
|Gyroids can be found underground after rainy days. When placed in the player's home, the gyroid will perform a unique dance and make unique sounds.
 +
|-
 +
|align="center" |[[File:Blue Fish PG.png]]
 +
|align="center" |[[Fish]]
 +
|Fish can be caught through the use of a fishing rod. These fish come in various shapes and sizes and in various bodies of water. When caught, they can be sold to [[Tom Nook]] or donated to the [[Museum]]
 +
|-
 +
|align="center" |[[File:GCNCage.png]]
 +
|align="center" |[[Bug]]s
 +
|Bugs can be caught with a net. Like fish, they appear in various shapes and sizes and in different scenarios, and can also be sold to [[Tom Nook]] or donated to the [[Museum]].
 +
|-
 +
|align="center" |[[File:GCNFossil.png]] [[File:GCNIdentifiedFossil.png]]
 +
|align="center" |[[Fossil]]
 +
|Fossils are excavated with the use of a [[shovel]]. They can be sent to the [[Faraway Museum]] for identification.
 +
|-
 +
|align="center" |[[File:PorcelettaInventoryACGC.png]] [[File:Lion'sPawInventoryACGC.png]] [[File:CoralInventoryACGC.png]] [[File:ConchInventoryACGC.png]] [[File:SandDollarInventoryACGC.png]] [[File:VenusCombInventoryACGC.png]] [[File:WhiteScallopInventoryACGC.png]]
 +
|align="center" |[[Shell]]s
 +
|Shells can be found along the beach, and can be sold for a low amount of bells.
 +
|}
  
As in most games in the ''Animal Crossing'' universe, in-game experiences can occur in real-time if the clocks inside the console and game cartridge are properly set.
+
==New Features==
 +
''Animal Crossing'' introduced numerous additions not present in the original ''Doubutsu no Mori'', including new items, new mechanics, and other things.
 +
===Characters and Locations===
 +
''Animal Crossing'' adds numerous characters and villagers into the game. For instance, the player can now travel to [[Animal Island|an island]] by speaking with [[Kapp'n]] at the beach, though only if a Game Boy Advance is connected to the system. Additionally, the [[Museum]] is added, allowing players to gather all of the bugs, fish, fossils, and paintings they collect to be on display for the public. The [[Able Sisters]] is also included, which allows the player to create their own custom designs.
  
Players collect furniture items, clothing items, shells from the beach, as well as fish and insects. Players can acquire six different types of fruit and plant orchards in their town. Players can design clothing patterns to wear. Players can develop relationships with animal villagers residing in their town, as well as several animals that work at various shops and city service buildings.
+
===Items===
 +
Various new furniture is added into the game, and the player can now gain additional upgrades for their house, gaining a second floor or basement. Furthermore, various bugs and fish not present in the original game are added, and the [[Axe]], which was unbreakable in the original game, now breaks if used too often. More NES games are also added, and are explicitly labeled by the game they emulate, rather than simply being called "famicom".
  
{{PG|nolink}} is subtly different than the three Doubutsu no Mori titles not released in North America. As shown in the game guides for the four games, each step in the franchise's evolution adds new features and changes the programming for in-game experience upgrades, known as Feng Shui furniture placement. Feng Shui points for some furniture items have been changed in each installment of ''Animal Crossing'' games.
+
[[Tortimer]], the mayor of the Player's town, is included, who will give the player an item to celebrate any holiday in which he appears.
  
A complex system of in-game experience upgrades is available if players follow a prescribed pattern of placing furniture in their homes that have been assigned Feng Shui color points. The English language game guides for {{PG|nolink}} included the information about Feng Shui furniture points and in-game upgrades. English language game guides began to omit Feng Shui furniture points information in the guide for {{CF|nolink}}, though the Feng Shui floorplan was included in the guide, upgrade programming remained in the game and all info was included in the Japanese language game guides.
+
Stationary is also sold in packs of four, instead of one page in the original game, and the player can store more than one item in storage containers. Additionally, the player can now insert multiple airchecks into the same music player.
  
== e-Reader connectivity ==
+
===e-Reader connectivity===
 
{{main|Nintendo e-Reader}}
 
{{main|Nintendo e-Reader}}
 
{{PG|nolink}} is the only title for the Nintendo GameCube released outside of Japan to feature support for the [[Nintendo e-Reader]] peripheral. By connecting to the e-Reader via a [[Nintendo GameCube Game Boy Advance Cable]] players can access the [[island]], play [[NES games]], and scan [[Animal Crossing-e]] cards to access special items, patterns, and mini-games.
 
{{PG|nolink}} is the only title for the Nintendo GameCube released outside of Japan to feature support for the [[Nintendo e-Reader]] peripheral. By connecting to the e-Reader via a [[Nintendo GameCube Game Boy Advance Cable]] players can access the [[island]], play [[NES games]], and scan [[Animal Crossing-e]] cards to access special items, patterns, and mini-games.
  
==North American localization==
+
==Characters==
 
 
{{PG|nolink}} introduced the concept of region-exclusive [[Events|holidays]] and special events that would later become a series staple.
 
  
{{DnM+}} features many culturally specific items and events that cater to a Japanese audience which Nintendo altered or removed in order to make the gameplay more appealing to Western players. Some examples include the transformation of the [[Media:0BellShrine.PNG|Bell Shrine]] into the [[Wishing Well]] and the removal of the [[Spa_set|spa items]], which are typical of Japanese ''[http://en.wikipedia.org/wiki/Onsen onsen]''. In an effort to preserve the game's unique real-world character, events were introduced that would be familiar to North American players, such as [[Groundhog's Day]] and [[Thanksgiving]].
+
==Development==
 +
Due to the [[Nintendo 64]] having reached the end of its lifespan, {{DnM}}'s sales faultered in comparison to other Nintendo 64 games. As a result of this, the development team decided to port the game to the [[Nintendo GameCube]], which had been released the same year. Taking advantage of the greater memory capacities of the system, the team included many new features that could not be added to the original game, such as [[Animal Island]], [[Tortimer]], and the [[Able Sisters]]. The game was released eight months after the original {{DnM|nolink}}.
  
 +
===North American localization===
 
The NOA localization team began writing game dialog in early 2002, however translation of the game's hundreds of items began months earlier<ref>http://www.youtube.com/watch?v=pgg62DMyzyA&t=1m13s</ref>. Unlike the extended localization and development process for recent titles in the series, ''Animal Crossing'' was localized in the short span of eight to twelve months. During this time, the team translated 30,000+ files of text<ref>http://www.nintendoworldreport.com/hands-on-preview/2855/animal-crossing-gamecube</ref>, worked to develop new items (such as the [[Camping_Gear|camping gear]]) and added support for the [[Nintendo e-Reader]], which was launched just two days after the game's release in North America.
 
The NOA localization team began writing game dialog in early 2002, however translation of the game's hundreds of items began months earlier<ref>http://www.youtube.com/watch?v=pgg62DMyzyA&t=1m13s</ref>. Unlike the extended localization and development process for recent titles in the series, ''Animal Crossing'' was localized in the short span of eight to twelve months. During this time, the team translated 30,000+ files of text<ref>http://www.nintendoworldreport.com/hands-on-preview/2855/animal-crossing-gamecube</ref>, worked to develop new items (such as the [[Camping_Gear|camping gear]]) and added support for the [[Nintendo e-Reader]], which was launched just two days after the game's release in North America.
  
Line 53: Line 144:
 
{{ExpertWanted|global logistics and game studies|''Animal Crossing''|Discrepancies in NA release date need resolution, research into release date(s) in South American countries is needed. Starting point: Research South American distribution by ''Latamel Inc''.}}
 
{{ExpertWanted|global logistics and game studies|''Animal Crossing''|Discrepancies in NA release date need resolution, research into release date(s) in South American countries is needed. Starting point: Research South American distribution by ''Latamel Inc''.}}
  
==Website and promotion==
+
==Promotion==
{{main|Crossing Guardian}}
 
In early Semptember 2002 the official North American ''Animal Crossing'' website, the Crossing Guardian, went live. It mimicked a real-life newspaper and featured articles on different aspects of the game, sometimes written from the perspective of in-game characters. The site was also used to distribute [[secret code]]s for exclusive [[NES games]] as well as items from the [[Mario Theme]].
 
 
 
 
===''Animal Crossing'' Pioneers===
 
===''Animal Crossing'' Pioneers===
 
On August 7, 2002 Nintendo of America announced a contest whereby 125 teams of two would be selected to receive advance promotional copies of ''Animal Crossing''<ref>http://www.nintendoworldreport.com/news/7622/lucky-gamers-play-animal-crossing-early</ref>. The submission deadline for the contest was August 12th. To be considered for selection, applicants had to submit a written response of 50 words or less explaining why they should chosen as Pioneers. Those selected received a special ''Animal Crossing'' disc marked "for promotional use only", along with a 59 block Memory Card and a promotional ''Animal Crossing'' calendar. Pioneers received the game a month early and were expected to help Nintendo generate online buzz in advance of the title's release. Pioneers were also given exclusive access to their own web forum<ref>https://web.archive.org/web/20021022162833/http://www.nintendo.com/animalcrossing/index.jsp</ref> where they could discuss amongst themselves as well as provide feedback to Nintendo representatives. At the end of the experience, the Pioneers were invited to an online chat with a few of the members of the game's localization team<ref>http://www.mobygames.com/forums/dga,2/dgb,8/dgm,63261/</ref>. An analysis of the standard and promotional game disc concluded that the two were byte identical<ref>http://redump.org/disc/5169/</ref>, meaning that no changes were made to the final version as a result of Pioneer feedback. The promotional copy and calendar have since become collector's items, selling for over $500 together on eBay as of March, 2014<ref>http://www.ebay.com/itm/301124433392?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649</ref>.
 
On August 7, 2002 Nintendo of America announced a contest whereby 125 teams of two would be selected to receive advance promotional copies of ''Animal Crossing''<ref>http://www.nintendoworldreport.com/news/7622/lucky-gamers-play-animal-crossing-early</ref>. The submission deadline for the contest was August 12th. To be considered for selection, applicants had to submit a written response of 50 words or less explaining why they should chosen as Pioneers. Those selected received a special ''Animal Crossing'' disc marked "for promotional use only", along with a 59 block Memory Card and a promotional ''Animal Crossing'' calendar. Pioneers received the game a month early and were expected to help Nintendo generate online buzz in advance of the title's release. Pioneers were also given exclusive access to their own web forum<ref>https://web.archive.org/web/20021022162833/http://www.nintendo.com/animalcrossing/index.jsp</ref> where they could discuss amongst themselves as well as provide feedback to Nintendo representatives. At the end of the experience, the Pioneers were invited to an online chat with a few of the members of the game's localization team<ref>http://www.mobygames.com/forums/dga,2/dgb,8/dgm,63261/</ref>. An analysis of the standard and promotional game disc concluded that the two were byte identical<ref>http://redump.org/disc/5169/</ref>, meaning that no changes were made to the final version as a result of Pioneer feedback. The promotional copy and calendar have since become collector's items, selling for over $500 together on eBay as of March, 2014<ref>http://www.ebay.com/itm/301124433392?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649</ref>.
Line 73: Line 161:
 
On August 30, 2002 Nintendo of America initiated the {{PG|nolink}} "Deck Out Your Room" Sweepstakes. One grand prize winner received a TV, headphones, and CD player from Panasonic, a Nintendo GameCube, a Game Boy Advance, five GameCube games, five Game Boy Advance Games, two WaveBird controllers, and a one year subscription to Nintendo Power. Five first prize winners received a Nintendo GameCube, a copy of ''Animal Crossing'', and a one year subscription to Nintendo Power<ref>https://web.archive.org/web/20020903184841/http://www.animal-crossing.com/sweeps/index.jsp</ref>. The sweepstakes ended on October 15, 2002<ref>https://web.archive.org/web/20020923023614/http://www.animal-crossing.com/sweeps/rules.jsp</ref>. Those who registered for the sweepstakes received an ''Animal Crossing'' screensaver<ref>http://www.nintendoworldreport.com/news/7734/deck-out-your-room</ref>.
 
On August 30, 2002 Nintendo of America initiated the {{PG|nolink}} "Deck Out Your Room" Sweepstakes. One grand prize winner received a TV, headphones, and CD player from Panasonic, a Nintendo GameCube, a Game Boy Advance, five GameCube games, five Game Boy Advance Games, two WaveBird controllers, and a one year subscription to Nintendo Power. Five first prize winners received a Nintendo GameCube, a copy of ''Animal Crossing'', and a one year subscription to Nintendo Power<ref>https://web.archive.org/web/20020903184841/http://www.animal-crossing.com/sweeps/index.jsp</ref>. The sweepstakes ended on October 15, 2002<ref>https://web.archive.org/web/20020923023614/http://www.animal-crossing.com/sweeps/rules.jsp</ref>. Those who registered for the sweepstakes received an ''Animal Crossing'' screensaver<ref>http://www.nintendoworldreport.com/news/7734/deck-out-your-room</ref>.
  
===Commercials and trailer===
+
==Regional Differences==
Nintendo of America began its advertising campaign in early September, 2002 with the release of four live-action commercials featuring players living in an {{PG|nolink}} world<ref>http://www.nintendoworldreport.com/news/7756/animal-crossing-commercials</ref>. These commercials along with a trailer for the game appeared on a Preview DVD for the Nintendo GameCube that was distributed by retailers (both in North America and internationally<ref>https://www.youtube.com/watch?v=TIuQsSDVZPs</ref>) in late 2002 and may have also been an insert in Nintendo Power magazine<ref>http://www.destructoid.com/blogs/The+Bowels+of+Trogdor/the-gamecube-promo-dvd-trailers-done-right-developers-take-notes--267660.phtml</ref>. Video trailers for the game were also included on Interactive Multi-Game Demo Disc Versions 5<ref>http://www.ign.com/games/interactive-multi-game-demo-disc-july-2002-142703/gcn-490225</ref> and 7<ref>http://www.ign.com/games/interactive-multi-game-demo-disc-version-7-142714/gcn-492650</ref>, released in July and September of 2002, respectively. These game discs were sent to retailers for use in Nintendo GameCube demo kiosks.
+
In addition to being an upgraded re-release to the original [[Dōbutsu no Mori (game)|Dōbutsu no Mori]], there are also many differences between ''Dōbutsu no Mori+'' and ''Animal Crossing''.
  
==Pricing and sales==
+
===General Changes===
''Animal Crossing'' shipped with a $49.95 MSRP in North America<ref>https://web.archive.org/web/20020911113240/http://www.animal-crossing.com/parents.jsp</ref>. In a press release from Nintendo of America dated October 28, 2002 the game was reported to have sold over 100,000 copies in its first four weeks of sale<ref>http://www.nintendoworldreport.com/news/7951/animal-crossing-e-cards-released</ref>, ranking eighth in video game sales for the month of September<ref>http://web.archive.org/web/20090120102407/http://www.videobusiness.com/index.asp?layout=marketData&content=topgamesellers&chartdate=9%2F1%2F2002&Submit=Go</ref>. ''Animal Crossing'' would fall off the charts the next month and would not reappear near the top of an industry-wide cumulative sales chart (monthly or otherwise) for the remainder of its life cycle, however it would remain a popular title in terms of GameCube software sales. In December of 2002, it sold over 130,000 copies<ref>http://forum.beyond3d.com/archive/index.php/t-3020.html</ref>, not far behind Super Mario Sunshine, which was released a few weeks before {{PG|nolink}}. By October of 2004 {{PG|nolink}} had sold upwards of 760,000 copies, making it the 11th best selling title on the system at the time<ref>http://www.videogame.it/forum/t/152967/.html</ref>. On September 25th, 2003 just over a year after its initial release, ''Animal Crossing'' became a Player's Choice title, with a new MSRP of $29.99<ref>http://www.eurogamer.net/articles/news100903playerschoice</ref>. All-time sales figures place ''Animal Crossing'' as the sixth best-selling GameCube game with somewhere between 1.68<ref>http://www.the-magicbox.com/Chart-USPlatinum.shtml</ref> and 1.92<ref>http://www.vgchartz.com/game/81/animal-crossing/</ref> million units sold, just ahead of the critically acclaimed Metroid Prime. Comparing it to the Pikmin series, another new Nintendo IP debuting on the GameCube, ''Animal Crossing'' sold more than both Pikmin titles combined—a considerable feat considering the original Pikmin had been available since the console's launch.
+
*''Doubutsu no Mori+'' almost has the same game code as ''Animal Crossing''. ''Doubutsu no Mori+'' is GAFJ, ''Animal Crossing'' is GAFE in the US version, GAFP in the PAL version.
 +
*The dial typing system, featured in the original {{DnM}}, is retained in ''Doubutsu no Mori+''.
 +
*The player is able to transfer data from {{DnM}} into the Japanese version. This is removed in ''Animal Crossing'' due to the fact that ''Doubutsu no Mori'' was not released outside of Japan.
  
==Reception==
+
===Event Changes===
''Animal Crossing'' was met with mostly positive reviews from critics, with many praising its charming, unique gameplay and long life span. e-Reader connectivity was seen as a welcome addition, however some criticized its outdated graphics and felt that it did not offer much of a single-player experience. {{PG|nolink}} was included in many year-end 'best of' lists upon its release in 2002. It has also been featured in several all-time top video game countdowns, and has received multiple [[Animal_Crossing_(GCN)#Awards_and_nominations|awards and nominations]]. Review aggregator Metacritic notes a Metascore of 87/100 for ''Animal Crossing''<ref>http://www.metacritic.com/game/gamecube/animal-crossing</ref>, which places it just behind {{NL}}'s score of 88.
+
*Different events are featured in the games compared to Animal Crossing. Seven Spring Herbs Day, Coming of Age Day, Bean Throwing Festival, White Day, Festival of the Weaver, Summer Day, Winter Day are exclusive to the Japanese games. Groundhog Day, Valentine's Day, April Fool's Day, Nature Day, Spring Cleaning, Founder's Day, Hometown Day, Explorer's Day, the Harvest Festival, and Sale Day are all exclusive to Animal Crossing.
 +
*Villagers will wear the Summer Robe and Bamboo Robe during the Fireworks Show, and during Mushrooming Season. They will also wear the Plum Kimono and Somber Robe during certain other events. In Animal Crossing, all of these clothing items are unused.
 +
*On New Year's Day, instead of tossing a coin in the fountain, the player shakes the pole in the middle of the Bell Shrine to ring the bell.
 +
*During the Cherry Blossom Festival, villagers will picnic on tatami mats at the Bell Shrine. In Animal Crossing, they simply dance around the Wishing Well.
  
==Gameplay==
+
===Item Changes===
[[Player]]s assume the role of a [[boy]] or [[girl]] human setting out for a life of his or her own in a small [[town]]. Each town is randomly generated to ensure that no two players' experiences are exactly the same. Players can pick [[fruit]], grow [[tree]]s, [[flower|garden]], hunt for [[fossil]]s, [[fish]], catch [[insect]]s, do favors for the [[villager]]s, decorate their [[house|homes]], and perform other such tasks.
+
*''Doubutsu no Mori+'' features the Famicom games Gomoku Narabe and Majong, while ''Animal Crossing'' and ''Doubutsu no Mori e+'' feature the NES games Soccer and Exitebike. In addition, ''Doubutsu no Mori+'' features the Famicom Disk System version of Legend of Zelda. ''Animal Crossing'' and ''Doubutsu no Mori e+'' feature the English NES version. And you can obtain the [[Forbidden Four]] [[NES game]]s normally in the game. In ''Animal Crossing'' you need a [[cheating device]].
 +
*The Ragged Wall and Old Board Floor, and Public Bath Wall and Bathroom Floor are absent from Animal Crossing.
 +
*The Zen and Public Bath furniture themes are absent from Animal Crossing, though they appear in all later games.
 +
*The W Shirt and the Tomato Juice Shirt are exclusive to Doubutsu no Mori and ''Doubutsu no Mori+''.
 +
*The New Year's Card and the Fortune Paper were redesigned for Animal Crossing.
  
Within ''Animal Crossing'', you can play [[NES Games]]. They are all a separate furniture, for example, Legend of Zelda and Super Mario Bros. are two different furniture.
+
===Area Changes===
 +
*''Doubutsu no Mori+'' features a [[Bell shrine]] in place of the [[Wishing Well]].
 +
*Tom Nook's shop, the Post Office, and the Dump have different signage containing katakana.
 +
*Igloos contain woks with bubbling blocks of tofu, as opposed to the pot of chowder seen in Animal Crossing.
  
==Story==
+
===Design Changes===
[[File:Tom Nook (GCN).png|thumb|left|100px|Tom Nook, the owner of [[Tom Nook's store|Nook's Cranny]], will help any new residents settle into town.]]
+
*All [[Player]] designs have black eyes in {{DnM+|nolink}}. In {{PG|nolink}}, only a few designs retain black eyes, possibly to add diversity. This trait is retained in other Japanese releases up to {{PC}}.
Finally on his or her own, a young boy or girl hops on a [[train]] and set out for a new life in a small village inhabited by sapient, humanoid animals.  However, being a spirited youth, the child forgot to find a place to live first, and has only the clothes on their back and 1,000 [[Bells]]. On the train, [[Rover]] sits across from him or her and drums up a [[conversation]]. During the exchange, the cat finds out about the child’s situation.  Rover contacts [[Tom Nook]] and arranges for his old friend to help out the boy or girl upon their arrival.
+
*[[Tortimer]] wears glasses with white blue lenses and a red hat in {{DnM+|nolink}}. He also wears a white rope around his chest.
 +
*[[Mr. Resetti]] and [[Don Resetti]] simply wear white shirts in ''Doubutsu no Mori+'', and wear overalls on top of the shirts in ''Animal Crossing''. Additionally, Mr. Resetti's mining helmet features a green stripe under the headlight, while Don Resetti's is green with a white stripe.
 +
*[[Tom Nook]] and [[Redd]] both have Japanese characters on their default (For Tom Nook) uniforms instead of their respective logos. Tom Nook's displays the character ''ten'' ('''店'''), meaning "shop", while Redd's is currently unknown.
 +
**On a side note, Tom Nook's Uniform from [[Nook 'n' Go]] has green and red stripes in {{DnM+|nolink}}, as opposed to blue and orange stripes in {{PG|nolink}}. This also applies to his [[Nookway]] uniform, but in the other way around. Additionally, his [[Lottery]] uniform has him wear a red and black vest with a white rope tied around his head, as opposed to a tricolor apron with a sports visor.
 +
*[[Chip]] has lighter fur, gray-rimmed glasses, and squinted eyes in ''Doubutsu no Mori+''.
 +
*[[Katrina]] dresses in a traditional Japanese Hakama, with her head fully exposed and wearing a white band on her forehead in ''Doubutsu no Mori+'', in addition to her traditional gypsy robes. In ''Animal Crossing'', Katrina dresses exclusively in Gypsy robes.
 +
*The [[Nintendo]] logo color changes. In ''Animal Crossing'' it was red, in ''Doubutsu no Mori+'' it was white, and ''Doubutsu no Mori'' has the [[Nintendo 64]] logo.
  
Once in town, the youth steps down from the [[Train Station]] platform and is greeted by a flustered raccoon. Tom Nook introduces himself as the owner of the town’s [[Tom Nook's store|shop]] and shows the child his four available houses.  While they are all very small and unfurnished, Tom Nook assures him or her that they will suit his or her needs. Yet, they are pricey and out of the boy or girl’s price range.  Tom Nook decides to employ the child until he or she can pay off the debt he or she owes on the house. During this period of employment, the child meets the villagers and the mayor and acquaints his or herself with the [[Post Office]], [[Able Sisters|Able Sisters Shop]], [[Museum]], [[Police Station]], and other buildings.
+
<center>
 +
<gallery>
 +
Tom Nook DnM.png|[[Tom Nook]]
 +
NooknGoNookJPNArt.png|Tom Nook (Nook 'n' Go)
 +
NookwayNookJPN.png|Tom Nook (Nookway)
 +
TomNookJapaneseLottery.png|Tom Nook (Lottery)
 +
Tortimer PG Japan.png|[[Tortimer]]
 +
Resetti PG Japan.png|[[Mr. Resetti]]
 +
Don PG Japan.png|[[Don Resetti]]
 +
Chip DnM.png|[[Chip]]
 +
Redd DnM.png|[[Redd]]
 +
</gallery>
 +
</center>
  
However, Tom Nook eventually runs out of tasks for the youth to perform, and is forced to let him or her go. The boy or girl is forced to make it on his or her own without a real job.  However, the villagers are a needy bunch, and the land is brimming with fruit bearing trees, fish-filled rivers, and ideal bug-catching conditions. It is also a registered archeological site of the [[Farway Museum]].
+
==Reception==
 +
''Animal Crossing'' was met with mostly positive reviews from critics, with many praising its charming, unique gameplay and long life span. e-Reader connectivity was seen as a welcome addition, however some criticized its outdated graphics and felt that it did not offer much of a single-player experience. {{PG|nolink}} was included in many year-end 'best of' lists upon its release in 2002. It has also been featured in several all-time top video game countdowns, and has received multiple [[Animal_Crossing_(GCN)#Awards_and_nominations|awards and nominations]]. Review aggregator Metacritic notes a Metascore of 87/100 for ''Animal Crossing''<ref>http://www.metacritic.com/game/gamecube/animal-crossing</ref>, which places it just behind {{NL}}'s score of 88.
  
The preconceived story ends here.  From this point on, the story is determined by the actions of the player.{{clear}}
+
===Awards and nominations===
 
 
==Awards and nominations==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 199: Line 316:
 
|}
 
|}
  
{{construction}}
+
==Gallery==
 +
{{Gallery}}
 +
 
 +
===Screenshots===
 +
<center>
 +
<gallery>
 +
Animal Crossing-title.png|Title Screen
 +
GCNMuseum.png|The [[Museum]]
 +
Tom_nook_raffle.png|Tom Nook hosting the monthly [[Lottery]].
 +
</gallery></center>
 +
 
 +
==Names in other languages==
 +
*This section lists the full name as on the cover, though simply Animal Crossing is used elsewhere.
 +
{{Foreignname
 +
|Spa=Bienvenido a Animal Crossing: Población: ¡en aumento!
 +
|SpaM=Welcome to Animal Crossing: Population: in growth!
 +
|Fra=Bienvenue dans Animal Crossing: Population : eroissant !
 +
|FraM=Welcome to Animal Crossing: Population: growing!
 +
|Ger=Willkommen bei Animal Crossing: Einwohner steigend!
 +
|GerM=Welcome to Animal Crossing: Population Growing!
 +
|Ita=Benvenuti ad Animal Crossing: Popolazione in aumento!
 +
|ItaM=Welcome to Animal Crossing: Population in growth!
 +
}}
  
 
==External links==
 
==External links==
* [http://web.archive.org/web/20021004080450/http://www.animal-crossing.com/index.jsp Official North American site] <small>(archived)</small>
+
*[https://www.nintendo.co.jp/ngc/gafj/ Official Japanese site]
 +
*[http://web.archive.org/web/20021004080450/http://www.animal-crossing.com/index.jsp Official North American site] <small>(archived)</small>
 
*[http://ms.nintendo-europe.com/animalcrossing/languageselect/index.html Official European site]
 
*[http://ms.nintendo-europe.com/animalcrossing/languageselect/index.html Official European site]
 +
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Animal-Crossing-267719.html Official Nintendo UK page]
 
*[http://www.nintendo.com.au/nintendo/games/gameoverview.php?gameid=422 Official Australian page]
 
*[http://www.nintendo.com.au/nintendo/games/gameoverview.php?gameid=422 Official Australian page]
  
Line 209: Line 350:
 
{{reflist|colwidth=30em}}
 
{{reflist|colwidth=30em}}
 
<references/>
 
<references/>
 
+
<br>
 
<br>{{Animal Crossing}}
 
<br>{{Animal Crossing}}
 
[[Category:Video Games]]
 
[[Category:Video Games]]
 
[[Category:Animal Crossing series]]
 
[[Category:Animal Crossing series]]

Revision as of 18:50, February 8, 2019

Lloid NH.png
This article or section is in the process of an expansion or major restructuring.
You are welcome to assist in its construction by editing it as well. If this article or section has not been edited in several days, please remove this template.
Lloid NH.png
This article or section is in the process of an expansion or major restructuring.
You are welcome to assist in its construction by editing it as well. If this article or section has not been edited in several days, please remove this template.
200px
PG Box NA Player's Choice.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Nintendo GameCube
Release date(s) Template:JPDecember 14, 2001
Template:NA September 15, 2002
Template:AUS October 17, 2003
Template:EU September 24, 2004
Genre(s) Life Simulation
Role-playing
Modes Single player
Media GameCube Optical Disc
Input
methods
GameCube controller
Game Boy Advance
Nintendo e-Reader

Guide at StrategyWiki

Animal Crossing (Japanese: どうぶつの森+, Dōbutsu no Mori+, lit. Animal Forest+), full name: Welcome to Animal Crossing: Population Growing, is an updated version of Doubutsu no Mori for the Nintendo 64, released for the Nintendo GameCube in Japan on December 14, 2001, just nine months after the original title, and localized for western regions in 2002. This version contains extra features that had to be left out of the Nintendo 64 version, and also utilizes the GameCube's built-in clock to keep track of the date and time while dropping the Nintendo 64's original system that utilized an internal clock built into the game cartridge. With the use of the GameCube's clock, time passes in the game even when the game is not being played. This led to the game's slogan, "It's playing, even when you're not".

During the game's localization process overseas as Animal Crossing, there were many changes that not only involved immense translation from Japanese to English, but also replacements of many cultural references as well as brand new content, including new holidays, new items and new or altered events to appeal more to western audiances. Due to its popularity, Animal Crossing became a Player's Choice title about a year after its North American release. The game was so commercially successful that it was ported back into Japanese with a few additional features and released as Doubutsu no Mori e+. Animal Crossing was also well-received by critics, and was included in many year-end 'best of' lists upon its release. It has also been featured in several all-time top video game countdowns, and has received multiple awards and nominations.

Gameplay

A player standing outside of their house.

Just as in Doubutsu no Mori, Players assume the role of a human setting out for a life of their own in a town of anthropomorphic animals. Each town is randomly generated, ensuring that no two players' experiences are exactly the same. Gameplay within each village is open-ended allowing players to engage in a variety of activities that suit their playstyle. Players can pick fruit, grow trees, garden, hunt for fossils and fish, catch insects, do favors for the villagers, or decorate their homes.

Tools

A variety of tools exist in Animal Crossing with a variety of functions. The player must press the A button to use these tools.

Image Name Description
Shovel PG Model.png Shovel Shovels are used to dig into the ground. They can be used to reveal Gyroids, or Fossils from dig spots.
File:GCNNet.png Net Nets are used to catch Bugs in various locations. If the player holds down the A button, they will cock the net and move slower, making it easier to catch the insect. Releasing the button causes them to swing the net down, catching any bugs in its path. If a villager is hit by a net, they will become irritated at the player.
File:Fishing Rod AC.png Fishing Rod Fishing rods, as the name implies, are used to catch Fish in bodies of water. If the player is near a body of water and presses the a button, the player will cast the rod and attract nearby fish. The player must press A again to reel in the fish. If not, the fish disappears.
File:GCNAxe.png Axe Axes are used to cut down Trees in the event of overgrowth. Pressing the A button causes the player to swing the axe and strike anything in its path. The player must strike a tree three times to cut it down. Unlike in Doubutsu no Mori, the axe will break after many uses.
File:UmbrellaInventoryACGC.png Umbrella Umbrellas, unlike other tools, come in a variety of designs. They are used during rain storms to prevent the player and villagers from getting wet. They can also be used to protect the player from unintentional tans. If the A button is pressed, the player will spin the umbrella, which will spray drops of water if it is raining.

Items

Image Name Description
File:GCNAircheck.png Aircheck A live recording of music performed by K.K. Slider on saturday nights. Inserting one into a stereo allows the player to listen to this music.
File:Carpet PG.png Carpet An item that allows the player to change the flooring in their house.
File:Bells PG.png Bells Bells are the currency of Animal Crossing, which can be used to buy items. They can be obtained in a number of ways.
File:GCNClothes.png Clothes Clothes are worn by the player and villagers.
File:Furniture PG.png Furniture Furniture is used to decorate a player's home, or as a gift for a villager. Certain furniture have certain functions.
File:Apple PG.pngFile:GCNCherry.pngFile:Coconut PG.pngFile:GCNOrange.pngFile:GCNPeach.pngFile:Pear PG.png Fruit Fruit grows on the trees around a player's town. They can be sold for a profit, though non-native fruit from other towns sell for more.
File:GCNFlowerBag.png Flowers Flowers are sold as bags of seeds, and can be planted into the ground. Some insects only appear on planted flowers.
File:GCNGyroidSprite.png Gyroid Gyroids can be found underground after rainy days. When placed in the player's home, the gyroid will perform a unique dance and make unique sounds.
File:Blue Fish PG.png Fish Fish can be caught through the use of a fishing rod. These fish come in various shapes and sizes and in various bodies of water. When caught, they can be sold to Tom Nook or donated to the Museum
File:GCNCage.png Bugs Bugs can be caught with a net. Like fish, they appear in various shapes and sizes and in different scenarios, and can also be sold to Tom Nook or donated to the Museum.
File:GCNFossil.png File:GCNIdentifiedFossil.png Fossil Fossils are excavated with the use of a shovel. They can be sent to the Faraway Museum for identification.
File:PorcelettaInventoryACGC.png File:Lion'sPawInventoryACGC.png File:CoralInventoryACGC.png File:ConchInventoryACGC.png File:SandDollarInventoryACGC.png File:VenusCombInventoryACGC.png File:WhiteScallopInventoryACGC.png Shells Shells can be found along the beach, and can be sold for a low amount of bells.

New Features

Animal Crossing introduced numerous additions not present in the original Doubutsu no Mori, including new items, new mechanics, and other things.

Characters and Locations

Animal Crossing adds numerous characters and villagers into the game. For instance, the player can now travel to an island by speaking with Kapp'n at the beach, though only if a Game Boy Advance is connected to the system. Additionally, the Museum is added, allowing players to gather all of the bugs, fish, fossils, and paintings they collect to be on display for the public. The Able Sisters is also included, which allows the player to create their own custom designs.

Items

Various new furniture is added into the game, and the player can now gain additional upgrades for their house, gaining a second floor or basement. Furthermore, various bugs and fish not present in the original game are added, and the Axe, which was unbreakable in the original game, now breaks if used too often. More NES games are also added, and are explicitly labeled by the game they emulate, rather than simply being called "famicom".

Tortimer, the mayor of the Player's town, is included, who will give the player an item to celebrate any holiday in which he appears.

Stationary is also sold in packs of four, instead of one page in the original game, and the player can store more than one item in storage containers. Additionally, the player can now insert multiple airchecks into the same music player.

e-Reader connectivity

Main article: Nintendo e-Reader

Animal Crossing is the only title for the Nintendo GameCube released outside of Japan to feature support for the Nintendo e-Reader peripheral. By connecting to the e-Reader via a Nintendo GameCube Game Boy Advance Cable players can access the island, play NES games, and scan Animal Crossing-e cards to access special items, patterns, and mini-games.

Characters

Development

Due to the Nintendo 64 having reached the end of its lifespan, Doubutsu no Mori's sales faultered in comparison to other Nintendo 64 games. As a result of this, the development team decided to port the game to the Nintendo GameCube, which had been released the same year. Taking advantage of the greater memory capacities of the system, the team included many new features that could not be added to the original game, such as Animal Island, Tortimer, and the Able Sisters. The game was released eight months after the original Doubutsu no Mori.

North American localization

The NOA localization team began writing game dialog in early 2002, however translation of the game's hundreds of items began months earlier[1]. Unlike the extended localization and development process for recent titles in the series, Animal Crossing was localized in the short span of eight to twelve months. During this time, the team translated 30,000+ files of text[2], worked to develop new items (such as the camping gear) and added support for the Nintendo e-Reader, which was launched just two days after the game's release in North America.

Announcement and release date

On May 16, 2001[3] at Nintendo's pre-E3 press conference, a six second montage of footage from "Animal Forest" was shown to members of the media as part of a larger reel featuring upcoming Nintendo Gamecube titles[4]. The clip did not feature any dialog, however the presence of the Bell Shrine indicates that it was still early in the localization process, if not footage straight from Doubutsu no Mori+. This was the first time the game was shown in North America, and the first evidence of its English localization.

As early as October of 2001[5], Nintendo established a page on their website for Animal Forest noting it was "being optimized for its U.S. debut on the GameCube."[6] A few months later on February 28, 2002 at a Nintendo Roundtable Conference, Shigeru Miyamoto confirmed that localization of Animal Forest was "progressing and moving along quite well" with Satoru Iwata projecting it to be released "sometime in the fall."[7] About a month later on March 30, 2002 the game's name was officially changed to Animal Crossing[8], as reflected on Nintendo's website at the time.

On May 22, 2002 at Nintendo's pre-E3 press conference, an extended video was shown introducing Animal Crossing and highlighting its ability to connect with the e-Reader and Game Boy Advance[9]. Iwata also confirmed the game for September release in North America. Later that day, Animal Crossing made its second E3 appearance, this time as a playable title on the show floor[10]. It was generally overshadowed by high-profile titles, however it still snagged a third place spot on the Game Critic Award's list for Best Original Game of E3 2002[11]. Despite conflicting information on modern gaming websites[12][13], Animal Crossing's North American release date was set for September 16, 2002 as noted on its official sites[14][15] and a press release from Nintendo of America[16]. There were reports, however, that select Blockbuster Video locations had received and began renting advance copies of the game as early as September 6th[17].


Nat NH Character Icon.png
This article or section requires further research about global logistics and game studies.
You can help by investigating this topic and editing this article to include more information. Relevant discussion may be found on the talk page.
Nat NH Character Icon.png
This article or section requires further research about global logistics and game studies.
You can help by investigating this topic and editing this article to include more information. Relevant discussion may be found on the talk page.

Promotion

Animal Crossing Pioneers

On August 7, 2002 Nintendo of America announced a contest whereby 125 teams of two would be selected to receive advance promotional copies of Animal Crossing[18]. The submission deadline for the contest was August 12th. To be considered for selection, applicants had to submit a written response of 50 words or less explaining why they should chosen as Pioneers. Those selected received a special Animal Crossing disc marked "for promotional use only", along with a 59 block Memory Card and a promotional Animal Crossing calendar. Pioneers received the game a month early and were expected to help Nintendo generate online buzz in advance of the title's release. Pioneers were also given exclusive access to their own web forum[19] where they could discuss amongst themselves as well as provide feedback to Nintendo representatives. At the end of the experience, the Pioneers were invited to an online chat with a few of the members of the game's localization team[20]. An analysis of the standard and promotional game disc concluded that the two were byte identical[21], meaning that no changes were made to the final version as a result of Pioneer feedback. The promotional copy and calendar have since become collector's items, selling for over $500 together on eBay as of March, 2014[22].

Sweepstakes

On August 30, 2002 Nintendo of America initiated the Animal Crossing "Deck Out Your Room" Sweepstakes. One grand prize winner received a TV, headphones, and CD player from Panasonic, a Nintendo GameCube, a Game Boy Advance, five GameCube games, five Game Boy Advance Games, two WaveBird controllers, and a one year subscription to Nintendo Power. Five first prize winners received a Nintendo GameCube, a copy of Animal Crossing, and a one year subscription to Nintendo Power[23]. The sweepstakes ended on October 15, 2002[24]. Those who registered for the sweepstakes received an Animal Crossing screensaver[25].

Regional Differences

In addition to being an upgraded re-release to the original Dōbutsu no Mori, there are also many differences between Dōbutsu no Mori+ and Animal Crossing.

General Changes

  • Doubutsu no Mori+ almost has the same game code as Animal Crossing. Doubutsu no Mori+ is GAFJ, Animal Crossing is GAFE in the US version, GAFP in the PAL version.
  • The dial typing system, featured in the original Doubutsu no Mori, is retained in Doubutsu no Mori+.
  • The player is able to transfer data from Doubutsu no Mori into the Japanese version. This is removed in Animal Crossing due to the fact that Doubutsu no Mori was not released outside of Japan.

Event Changes

  • Different events are featured in the games compared to Animal Crossing. Seven Spring Herbs Day, Coming of Age Day, Bean Throwing Festival, White Day, Festival of the Weaver, Summer Day, Winter Day are exclusive to the Japanese games. Groundhog Day, Valentine's Day, April Fool's Day, Nature Day, Spring Cleaning, Founder's Day, Hometown Day, Explorer's Day, the Harvest Festival, and Sale Day are all exclusive to Animal Crossing.
  • Villagers will wear the Summer Robe and Bamboo Robe during the Fireworks Show, and during Mushrooming Season. They will also wear the Plum Kimono and Somber Robe during certain other events. In Animal Crossing, all of these clothing items are unused.
  • On New Year's Day, instead of tossing a coin in the fountain, the player shakes the pole in the middle of the Bell Shrine to ring the bell.
  • During the Cherry Blossom Festival, villagers will picnic on tatami mats at the Bell Shrine. In Animal Crossing, they simply dance around the Wishing Well.

Item Changes

  • Doubutsu no Mori+ features the Famicom games Gomoku Narabe and Majong, while Animal Crossing and Doubutsu no Mori e+ feature the NES games Soccer and Exitebike. In addition, Doubutsu no Mori+ features the Famicom Disk System version of Legend of Zelda. Animal Crossing and Doubutsu no Mori e+ feature the English NES version. And you can obtain the Forbidden Four NES games normally in the game. In Animal Crossing you need a cheating device.
  • The Ragged Wall and Old Board Floor, and Public Bath Wall and Bathroom Floor are absent from Animal Crossing.
  • The Zen and Public Bath furniture themes are absent from Animal Crossing, though they appear in all later games.
  • The W Shirt and the Tomato Juice Shirt are exclusive to Doubutsu no Mori and Doubutsu no Mori+.
  • The New Year's Card and the Fortune Paper were redesigned for Animal Crossing.

Area Changes

  • Doubutsu no Mori+ features a Bell shrine in place of the Wishing Well.
  • Tom Nook's shop, the Post Office, and the Dump have different signage containing katakana.
  • Igloos contain woks with bubbling blocks of tofu, as opposed to the pot of chowder seen in Animal Crossing.

Design Changes

  • All Player designs have black eyes in Doubutsu no Mori+. In Animal Crossing, only a few designs retain black eyes, possibly to add diversity. This trait is retained in other Japanese releases up to Animal Crossing: Pocket Camp.
  • Tortimer wears glasses with white blue lenses and a red hat in Doubutsu no Mori+. He also wears a white rope around his chest.
  • Mr. Resetti and Don Resetti simply wear white shirts in Doubutsu no Mori+, and wear overalls on top of the shirts in Animal Crossing. Additionally, Mr. Resetti's mining helmet features a green stripe under the headlight, while Don Resetti's is green with a white stripe.
  • Tom Nook and Redd both have Japanese characters on their default (For Tom Nook) uniforms instead of their respective logos. Tom Nook's displays the character ten (), meaning "shop", while Redd's is currently unknown.
    • On a side note, Tom Nook's Uniform from Nook 'n' Go has green and red stripes in Doubutsu no Mori+, as opposed to blue and orange stripes in Animal Crossing. This also applies to his Nookway uniform, but in the other way around. Additionally, his Lottery uniform has him wear a red and black vest with a white rope tied around his head, as opposed to a tricolor apron with a sports visor.
  • Chip has lighter fur, gray-rimmed glasses, and squinted eyes in Doubutsu no Mori+.
  • Katrina dresses in a traditional Japanese Hakama, with her head fully exposed and wearing a white band on her forehead in Doubutsu no Mori+, in addition to her traditional gypsy robes. In Animal Crossing, Katrina dresses exclusively in Gypsy robes.
  • The Nintendo logo color changes. In Animal Crossing it was red, in Doubutsu no Mori+ it was white, and Doubutsu no Mori has the Nintendo 64 logo.

Reception

Animal Crossing was met with mostly positive reviews from critics, with many praising its charming, unique gameplay and long life span. e-Reader connectivity was seen as a welcome addition, however some criticized its outdated graphics and felt that it did not offer much of a single-player experience. Animal Crossing was included in many year-end 'best of' lists upon its release in 2002. It has also been featured in several all-time top video game countdowns, and has received multiple awards and nominations. Review aggregator Metacritic notes a Metascore of 87/100 for Animal Crossing[26], which places it just behind Animal Crossing: New Leaf's score of 88.

Awards and nominations

Year Award Category Result
2002 Game Critic Award Best Original Game of E3[27] Nominated
GameSpot's Best and Worst of 2002 Game of the Year[28] Nominated
Best Role-Playing Game on GameCube[29] Won
Most Innovative Game[30] Won
Funniest Game (Purposefully) [31] Nominated
GameSpy's Best of 2002 GameCube Game of the Year[32] Nominated
2003 The Game Developers Choice Awards Innovation Award[33] Won
Interactive Achievement Awards Innovation in Console Gaming[34] Won
Outstanding Achievement in Game Design Won
Console Role-Playing Game of the Year Won
Console Game of the Year Nominated
Game of the Year Nominated
Outstanding Achievement in Gameplay Engineering Nominated

Top lists

Year Source List Placement
2003 Entertainment Weekly The 100 Greatest Videogames[35] 72
2006 Electronic Gaming Monthly The Greatest 200 Videogames of Their Time[36] 126
Nintendo Power Nintendo Power's Top 200 Games[37] 51
X-Play 10 Best GameCube Games Ever[38] 7
2007 Edge Top 100 Games of All Time [39] 49
ScrewAttack! Top 10 GameCube Games[40] 5
2008 Nintendo Power Best of the Best - Nintendo GameCube (Top 20) [41] 19
2012 TIME All-TIME 100 greatest video games[42] -

Gallery

Screenshots

Names in other languages

  • This section lists the full name as on the cover, though simply Animal Crossing is used elsewhere.

External links

References

  1. http://www.youtube.com/watch?v=pgg62DMyzyA&t=1m13s
  2. http://www.nintendoworldreport.com/hands-on-preview/2855/animal-crossing-gamecube
  3. http://www.ign.com/articles/2001/05/10/nintendo-pre-e3-press-conference-details-2
  4. http://www.youtube.com/watch?v=BGepCTXT0wA&t=6m0s
  5. http://www.nintendoworldreport.com/news/6621/animal-forest-usa-bound
  6. https://web.archive.org/web/20011123183306/http://nintendo.com/games/gamepage/gamepage_main.jsp?gameId=646&showMe=1
  7. http://www.nintendoworldreport.com/news/7060/animal-forest--coming-to-north-america
  8. http://www.nintendoworldreport.com/news/7196/animal-forest--gets-a-name-change
  9. http://www.youtube.com/watch?v=6uzTeRvm1Uo&t=15m9s
  10. http://www.nintendoworldreport.com/hands-on-preview/2855/animal-crossing-gamecube
  11. http://www.giantbomb.com/e3-2002/3015-3434/
  12. http://www.gamefaqs.com/gamecube/516502-animal-crossing
  13. http://www.ign.com/games/action-replay-ultimate-codes-animal-crossing/gcn-16562
  14. https://web.archive.org/web/20030213033234/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=646&showMe=1
  15. https://web.archive.org/web/20020911113240/http://www.animal-crossing.com/parents.jsp
  16. http://www.nintendoworldreport.com/news/7622/lucky-gamers-play-animal-crossing-early
  17. http://www.nintendoworldreport.com/news/7731/animal-crossing-hits-blockbuster-early
  18. http://www.nintendoworldreport.com/news/7622/lucky-gamers-play-animal-crossing-early
  19. https://web.archive.org/web/20021022162833/http://www.nintendo.com/animalcrossing/index.jsp
  20. http://www.mobygames.com/forums/dga,2/dgb,8/dgm,63261/
  21. http://redump.org/disc/5169/
  22. http://www.ebay.com/itm/301124433392?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649
  23. https://web.archive.org/web/20020903184841/http://www.animal-crossing.com/sweeps/index.jsp
  24. https://web.archive.org/web/20020923023614/http://www.animal-crossing.com/sweeps/rules.jsp
  25. http://www.nintendoworldreport.com/news/7734/deck-out-your-room
  26. http://www.metacritic.com/game/gamecube/animal-crossing
  27. http://www.giantbomb.com/e3-2002/3015-3434/
  28. http://web.archive.org/web/20030201105621/http://gamespot.com/gamespot/features/all/bestof2002/general1.html
  29. http://web.archive.org/web/20021223103711/http://gamespot.com/gamespot/features/all/bestof2002/gc19.html
  30. http://web.archive.org/web/20030210083623/http://gamespot.com/gamespot/features/all/bestof2002/general6.html
  31. http://web.archive.org/web/20021223112403/http://gamespot.com/gamespot/features/all/bestof2002/general11.html
  32. http://web.archive.org/web/20030628043605/http://www.gamespy.com/goty2002/gcn/index2.shtml
  33. http://www.gamechoiceawards.com/archive/innovation.html
  34. http://web.archive.org/web/20120510120906/http://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=339
  35. http://www.ew.com/ew/article/0,,450558,00.html
  36. http://web.archive.org/web/20060519133249/http://1up.com/do/feature?pager.offset=2&cId=3147448
  37. http://nintendo.wikia.com/wiki/Nintendo_Power%27s_Top_200_Games
  38. http://www.g4tv.com/videos/12007/best-gamecube-games-ever-7-5/
  39. http://www.edge-online.com/features/edges-top-100-games-all-time/6/
  40. https://www.youtube.com/watch?v=xYIPS_LMxh4
  41. http://nintendo.wikia.com/wiki/Nintendo_Power%27s_Best_of_the_Best
  42. http://techland.time.com/2012/11/15/all-time-100-video-games/slide/animal-crossing-2001/