Editing Animalese

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The sound of Animalese differs slightly in each game. In {{PG}} and {{NL}}, it is spoken very quickly, while in {{WW}} and {{CF}}, it is spoken slightly more slowly.
 
The sound of Animalese differs slightly in each game. In {{PG}} and {{NL}}, it is spoken very quickly, while in {{WW}} and {{CF}}, it is spoken slightly more slowly.
  
The international releases of {{PG|nolink}} reprogrammed the voice synthesizer based around the intricacies of Western languages, allowing for clearer pronunciation than in most later entries; the voices used are additionally pitched down compared to {{DnM}} and {{DnM+}}, a change that is reverted from {{WW|short|nolink}} onwards. Most later titles use the Japanese voice synthesizer across languages, resulting in Animalese sounding less intelligible in other languages compared to {{PG|nolink}}.  
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The international releases of {{PG|nolink}} reprogrammed the voice synthesizer based around the intricacies of Western languages, allowing for clearer pronunciation than in most later entries; the voices used are additionally pitched down compared to {{DnM}} and the Japanese version of {{PG|nolink}}, a change that is reverted from {{WW|short|nolink}} onwards. Most later titles use the Japanese voice synthesizer across languages, resulting in Animalese sounding less intelligible in other languages compared to {{PG|nolink}}.  
  
 
Animalese in {{WW|short|nolink}} does not appear to be a proper voice synthesis, instead matching each letter to a random syllable. Because of this, it is entirely unintelligible, even with phrases that are clearly discerned in other games. This is likely due to the Nintendo DS's technical limitations, as proper voice synthesis returns in {{CF|short|nolink}}.
 
Animalese in {{WW|short|nolink}} does not appear to be a proper voice synthesis, instead matching each letter to a random syllable. Because of this, it is entirely unintelligible, even with phrases that are clearly discerned in other games. This is likely due to the Nintendo DS's technical limitations, as proper voice synthesis returns in {{CF|short|nolink}}.

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