Conversation

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Revision as of 01:47, July 23, 2013 by Wookiee123 (talk | contribs)

Conversations are a big part of the Animal Crossing series. By pressing the 'A' button while facing a villager, a conversation will begin. They will usually open with some banter about the time of day or how they are feeling. From there, the player can select from one of two options (three, if you have recently talked to a villager and they talked about something they want or challenged the player to a contest of some sort. A third option asking for errands was available in the Gamecube version of Animal Crossing). If an option asking for conversation is picked, i.e. "Talk to me" or "I'm bored", they will either provide a quick comment, ask about a certain article of clothing, or ask a question where you can be provided with several choices or a knob that can be slid up and down on a bar, representing how the player feels about something. Errands will sometimes be asked for randomly when talking to villagers. These can be anything from starting an errand for the villager, or being involved in a pop quiz about something completely random.

If the villager rushes towards the player with a '!' over their head or four white lines over their heads, they want to ask the player a specific question or comment. When talking to an animal who has a specific question or comment, you will skip the options altogether. This is when, in Animal Crossing: City Folk, the villager will say they are thinking about leaving town. Also, a villager may want to trade, buy, sell, or give an item to the player.

Animals talking to each other

Conversations can also occur between two animals when they are facing each other. While villagers had conversations in Animal Crossing, the player could not listen to them. In Dōbutsu no Mori e+ and subsequent games, it is possible to listen to these conversations, and occasionally, the player will participate. The animal's emotion can change after a conversation with another animal, so sometimes they walk away sad, angry, happy, and not affected at all.

Unlike conversations between a villager and the player, conversations between villagers cannot be sped up by holding a button.

Examples

  • Peppy Villager: My favorite dinner is a hamburger and Mocha Java combo! What do you like, <Snooty Villager>? Eh, <catchphrase>?
  • Snooty Villager: Me?! How could you even think that I EVER eat junk food like that! But, if I had to choose... I'd get the Milkshake and Mango Cream combo! So...good...
  • Peppy Villager: Uhh, I don't see the difference, <catchphrase>. Hey, <player>! You like junk food, right?
  • What the player can respond: "So tasty" or, "So nasty"
  • (after responding "So tasty")
  • Peppy Villager: I knew it! But since YOU like it, I'm not into it anymore. Junk food is so played out now that other people like it... I can't like anything other people are into.
  • Snooty Villager: Yeah. I kinda know what you mean...<catchphrase>
  • Both of the villagers will walk off unaffected.
  • (after responding "So nasty")
  • Peppy Villager: Really? I didn't know you were so health concious!
  • Snooty Villager: Wait a minute! If that's true, then why are your hands so greasy? You always eat greasy, fried foods, don't you?! You can't hide it... Your greasy hands gave it away!
  • Peppy Villager: I know... It's so obvious when <player> is lying!
  • Both of the villagers will walk off unaffected.
more...