Difference between revisions of "Doubutsu no Mori+"

From Nookipedia, the Animal Crossing wiki
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#REDIRECT [[Animal Crossing]]
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{{Infobox Video Game
 +
|title        = [[File:DnM+ Logo.svg|350px|Game logo]]
 +
|image        = [[File:DnM+ Box.jpg|200px|North American game cover]]
 +
|theme        = [[File:Main Theme PG.mp3|Main theme]]
 +
|developer    = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
 +
|publisher    = [[Nintendo]]
 +
|director    = [[Katsuya Eguchi]]<br>[[Hisashi Nogami]]
 +
|producer    = Takashi Tezuka
 +
|programmer  = Yuhiki Otsuki
 +
|artist      = Noriko Ikegawa<br>Yoshihisa Morimoto
 +
|writer      = Makoto Wada<br>Kenshirou Ueda<br>Kunio Watanabe<br>Nate Bihldorff{{Note|name=NoA|English localization}}<br>Rich Amtower{{Note|name=NoA}}
 +
|composer    = [[Kazumi Totaka]]<br>[[Kenta Nagata]]<br>[[Toru Minegishi]]<br>[[Shinobu Tanaka]]
 +
|series      = ''[[Animal Crossing (series)|Animal Crossing]]''
 +
|platforms    = [[Nintendo GameCube]]
 +
|released    = {{Flag|JPN}} December 14, 2001<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/ngc/gafj/|title=Animal Forest+|language=Japanese}}</ref>
 +
|genre        = Simulation
 +
|modes        = Single-player
 +
|ratings      =
 +
|media        = GameCube Game Disc
 +
|requirements = 57 blocks <small>(town save data)</small><br>1 block <small>(NES save data)</small>
 +
|input        = Nintendo GameCube Controller<br>[[Game Boy Advance]] <small>({{AI}} only)</small> <br>[[Nintendo e-Reader]]
 +
}}
 +
 
 +
'''''Doubutsu no Mori+''''' {{Note|{{Nihongo foot|どうぶつの森+|Dōbutsu no Mori+|Animal Forest+}}}} is an updated port and expansion of {{DnM}} for the [[Nintendo GameCube]], the second game in the {{SER}}. It released only in Japan on December 14, 2001, just nine months after the original title. This version contains extra features that had to be left out of the [[Nintendo 64]] version, and also utilizes the GameCube's built-in clock to keep track of the date and time while dropping the Nintendo 64's original system that utilized an internal clock built into the game cartridge. {{DnM+|nolink}} cost 7,140 yen and sold 92,568 copies during its first week of sale in Japan.{{Citation Needed}} Due to featuring many Japanese cultural references, {{DnM+|nolink}} was intensively localized for Western audiences into its international counterpart, {{PG}}.
 +
 
 +
Compared to {{DnM|nolink}}, {{DnM+|nolink}} adds a significant amount of new content, including a [[museum]] for donating collectibles (of which there are also more of), a [[Able Sisters|tailor]] where players can create custom designs, many new special events hosted by [[Tortimer|the town's mayor]], and, with a [[Game Boy Advance]] connection, a [[Animal Island|a tropical island]] where players can help a local [[islander]] furnish their house linked to [[Animal Island (minigame)|a special minigame]] on the GBA. A series of [[e-Reader card|cards]] for the [[Nintendo e-Reader]] also released specifically for the game, featuring [[secret codes]] used to obtain items.{{Note|The connection between the e-Reader and the GameCube was not introduced until {{PG|nolink}} due to the technical capabilities of Japan's first e-Reader.}}
 +
 
 +
While removing some content, {{PG|nolink}} also added a significant amount of new content such as dialogue, items, and holidays. Nintendo of Japan was so impressed with the results of the translation done by Nintendo of America's Treehouse division that they translated {{PG|nolink}} version back into Japanese and released it as {{DnMe+}} on June 27th, 2003.
 +
 
 +
==Gameplay==
 +
{{Main|Animal Crossing#Gameplay}}
 +
 
 +
==Differences from {{DnM|nolink}}==
 +
===New villagers===
 +
<gallery>
 +
Punchy DnM+.png  | '''[[Punchy]]'''<br>[[Lazy]] [[cat]]
 +
Cheri PG.png    | '''[[Cheri]]'''<br>[[Peppy]] [[bear cub]]
 +
</gallery>
 +
 
 +
===Islanders===
 +
<gallery heights=80px widths=80px>
 +
Ankha PG.png    | '''[[Ankha]]'''<br>[[Snooty]] [[cat]]
 +
Annalise PG.png | '''[[Annalise]]'''<br>[[Snooty]] [[horse]]
 +
Bliss PG.png    | '''[[Bliss]]'''<br>[[Normal]] [[squirrel]]
 +
Boomer PG.png  | '''[[Boomer]]'''<br>[[Lazy]] [[penguin]]
 +
Bud PG.png      | '''[[Bud]]'''<br>[[Jock]] [[lion]]
 +
Dobie PG.png    | '''[[Dobie]]'''<br>[[Lazy]] [[wolf]]
 +
Drift PG.png    | '''[[Drift]]'''<br>[[Jock]] [[frog (species)|frog]]
 +
Elina DnM+.png    | '''[[Elina]]'''<br>[[Peppy]] [[elephant]]
 +
Faith PG.png    | '''[[Faith]]'''<br>[[Normal]] [[koala]]
 +
Flash PG.png    | '''[[Flash]]'''<br>[[Cranky]] [[bird]]
 +
Flossie PG.png  | '''[[Flossie]]'''<br>[[Peppy]] [[mouse]]
 +
June PG.png    | '''[[June]]'''<br>[[Normal]] [[bear cub]]
 +
Maelle PG.png  | '''[[Maelle]]'''<br>[[Snooty]] [[duck]]
 +
O'Hare PG.png  | '''[[O'Hare]]'''<br>[[Cranky]] [[rabbit]]
 +
Pigleg PG.png  | '''[[Pigleg]]'''<br>[[Jock]] [[pig]]
 +
Plucky PG.png  | '''[[Plucky]]'''<br>[[Peppy]] [[chicken]]
 +
Rowan PG.png    | '''[[Rowan]]'''<br>[[Cranky]] [[tiger]]
 +
Yodel PG.png    | '''[[Yodel]]'''<br>[[Lazy]] [[gorilla]]
 +
</gallery>
 +
 
 +
===New special characters===
 +
<gallery heights=80px widths=80px>
 +
Blathers PG.png    | '''[[Blathers]]'''<br>[[Museum]] curator
 +
Tortimer DnM+.png | '''[[Tortimer]]'''<br>Town mayor
 +
Mabel PG.png    | '''[[Mabel]]'''<br>Clerk at [[Able Sisters]] tailor
 +
Sable PG.png  | '''[[Sable]]'''<br>Seamstress at Able Sisters
 +
Kapp'n PG.png  | '''[[Kapp'n]]'''<br>Ferries the player to and from [[Animal Island]]
 +
Wisp PG.png      | '''[[Wisp]]'''<br>Provides new furniture, clears weeds, or paints roof
 +
Don DnM+.png    | '''[[Don Resetti]]'''<br>Sometimes appears upon [[reset]]ting
 +
Blanca PG.png    | '''[[Blanca]]'''<br>Appears on the train between towns in search of a face
 +
</gallery>
 +
 
 +
 
 +
===Changed villagers===
 +
*29 existing villagers had their designs changed between {{DnM|nolink}} and {{DnM+|nolink}}. These changes were retained in all later games.
 +
{| class="wikitable mw-collapsible mw-collapsed" style="margin:auto;text-align:center"
 +
! Name !! {{DnM|nolink}} !! {{DnM+|nolink}}
 +
|-
 +
| [[Amelia]] || [[File:Amelia DnM.png|100px]] || [[File:Amelia PG.png|100px]]
 +
|-
 +
| [[Bangle]] || [[File:Bangle DnM Model.png|100px]] || [[File:Bangle PG Model.png|100px]]
 +
|-
 +
| [[Bluebear]] || [[File:Bluebear DnM Model.png|100px]] || [[File:Bluebear PG Model.png|100px]]
 +
|-
 +
| [[Boris]] || [[File:Boris DnM Model.png|100px]] || [[File:Boris PG Model.png|100px]]
 +
|-
 +
| [[Carmen (mouse)|Carmen]] || [[File:Carmen DnM Model.png|100px]] || [[File:Carmen PG Model.png|100px]]
 +
|-
 +
| [[Chevre]] || [[File:Chevre DnM Model.png|100px]] || [[File:Chevre PG Model.png|100px]]
 +
|-
 +
| [[Cleo]] || [[File:Cleo DnM Model.png|100px]] || [[File:Cleo PG Model.png|100px]]
 +
|-
 +
| [[Cupcake]] || [[File:Cupcake DnM Model.png|100px]] || [[File:Cupcake PG Model.png|100px]]
 +
|-
 +
| [[Fang]] || [[File:Fang DnM Model.png|80px]] || [[File:Fang PG Model.png|80px]]
 +
|-
 +
| [[Friga]] || [[File:Friga DnM Model.png|80px]] || [[File:Friga PG Model.png|80px]]
 +
|-
 +
| [[Gwen]] || [[File:Gwen DnM Model.png|80px]] || [[File:Gwen PG Model.png|80px]]
 +
|-
 +
| [[Huggy]] || [[File:Huggy DnM Model.png|80px]] || [[File:Huggy PG Model.png|80px]]
 +
|-
 +
| [[Iggy]] || [[File:Iggy DnM.png|80px]] || [[File:Iggy PG Model.png|80px]]
 +
|-
 +
| [[Kody]] || [[File:Kody DnM Model.png|80px]] || [[File:Kody PG Model.png|80px]]
 +
|-
 +
| [[Lucy]] || [[File:Lucy DnM Model.png|80px]] || [[File:Lucy PG Model.png|80px]]
 +
|-
 +
| [[Maple]] || [[File:Maple DnM Model.png|80px]] || [[File:Maple PG Model.png|80px]]
 +
|-
 +
| [[Murphy]] || [[File:Murphy DnM Model.png|80px]] || [[File:Murphy PG Model.png|80px]]
 +
|-
 +
| [[Nibbles]] || [[File:Nibbles DnM Model.png|80px]] || [[File:Nibbles PG Model.png|80px]]
 +
|-
 +
| [[Portia]] || [[File:Portia DnM Model.png|80px]] || [[File:Portia PG Model.png|80px]]
 +
|-
 +
| [[Puck]] || [[File:Puck DnM.png|80px]] || [[File:Puck PG Model.png|80px]]
 +
|-
 +
| [[Scoot]] || [[File:Scoot DnM Model.png|80px]] || [[File:Scoot PG Model.png|80px]]
 +
|-
 +
| [[Spike]] || [[File:Spike DnM.png|80px]] || [[File:Spike PG.png|80px]]
 +
|-
 +
| [[Static]] || [[File:Static DnM Model.png|80px]] || [[File:Static PG Model.png|80px]]
 +
|-
 +
| [[Stella]] || [[File:Stella DnM Model.png|80px]] || [[File:Stella PG Model.png|80px]]
 +
|-
 +
| [[Tiara]] || [[File:Tiara DnM.png|80px]] || [[File:Tiara PG.png|80px]]
 +
|-
 +
| [[Ursala]] || [[File:Ursala DnM Model.png|80px]] || [[File:Ursala PG Model.png|80px]]
 +
|-
 +
| [[Valise]] || [[File:Valise DnM Model.png|80px]] || [[File:Valise PG Model.png|80px]]
 +
|-
 +
| [[Vladimir]] || [[File:Vladimir DnM Model.png|80px]] || [[File:Vladimir PG Model.png|80px]]
 +
|-
 +
| [[Yuka]] || [[File:Yuka DnM Model.png|80px]] || [[File:Yuka PG Model.png|80px]]
 +
|}
 +
 
 +
===Locations===
 +
*The [[Able Sisters]] shop is added and will be present on a beach acre, allowing for custom designs.
 +
*The [[museum]], along with [[Blathers]] is added. [[Fossils]] can still be sent to the [[Farway Museum]] for identification.
 +
*The [[dock]] and [[Kapp'n]] appear on the beach
 +
*[[Animal Island]] and all [[islander]]s are added.
 +
*The [[house]] the [[player]] begins the game with contains an {{I|Orange Box|Animal Crossing}} and {{I|College Rule|Animal Crossing}} in addition to the {{I|Tape Deck|Animal Crossing}}, the only item there in {{DnM|nolink}}.
 +
*The player's house can now be expanded to have a basement and second floor.
 +
*[[Tom Nook's store]] upgrades take only 1 day instead of 2.
 +
 
 +
===Events===
 +
[[Tortimer]] appears at the [[wishing well|town shrine]] for the new events based on Japanese holidays to give out special items. These include:
 +
*[[Seven Herbs Day]] (''{{Wp|Nanakusa-no-sekku}}'') on [[January]] 7: Tortimer gives the {{I|Weed Model|PG}}
 +
*[[Adulthood Day]] ({{Wp|Coming of Age Day}}) on the second Monday of January: {{I|Tailor Model|PG}}
 +
*[[Bean Day|Bean-Throwing Day]] (''{{Wp|Setsubun}}'') on [[February]] 3: {{I|Bean-Throwing Set|DnM+}}
 +
*[[Hometown Day]] ({{Wp|National Foundation Day}}) on February 11: Tortimer gives 1 of 15 Station Models
 +
*[[Girl's Day]] (''{{Wp|Hinamatsuri}}'') on [[March]] 3: {{I|Lovely Phone|PG}}
 +
*[[Spring Day]] ({{Wp|Vernal Equinox Day}}) (March 21-22): {{I|Market Model|PG}}
 +
*[[Fresh Green Day]] ({{Wp|Greenery Day}}) on [[April]] 29: {{I|Tree Model|PG}}
 +
*[[Garbage Day]] on May 3 ({{Wp|Constitution Memorial Day}}): {{I|Dump Model|PG}}
 +
*[[Tanabata]] on [[July]] 7: {{I|Tanabata Palm|PG}}
 +
*[[Summer Day]] ({{Wp|Marine Day}}) on July 20: {{I|Life Ring|PG}}
 +
*The Radio Exercises event from the [[Sports Fair]] was used for a new event, [[Morning Aerobics]], from 6-7 AM on clear days from July 25 to [[August 31]]: Tortimer will give the player an {{I|Exercise Card|PG}} for participating each day and an {{I|Aerobics Radio|PG}} when completing it
 +
*[[Mayor's Day]] on [[September]] 15 ({{Wp|Respect for the Aged Day}}): {{I|Shrine Model|DnM+}}
 +
*[[Autumn Day]] ({{Wp|Autumnal Equinox Day}}) on September 21-23: {{I|Katrina's Tent|PG}} model
 +
*[[Winter Day]] [[November]] 3 ({{Wp|Culture Day}}): {{I|Snowman|PG}} model
 +
*[[Labor Day]] ({{Wp|Labor Thanksgiving Day}}) on November 23: {{I|Shop Model|PG}}
 +
*Eve Eve [[December 23]] Tortimer gives the {{I|Miniature Car|PG}} to boys and the {{I|Dolly|PG}} to girls.
 +
 
 +
Some holidays that were already present in {{DnM}} also had gifts from Tortimer added:
 +
*[[New Year's Day]]: {{I|Osechi|DnM+}}
 +
*[[Cherry Blossom Festival]] (April 5-7): {{I|Pink Tree Model|PG}}
 +
*Spring [[Sports Fair]] (March 20-21): {{I|Spring Championship Pennant|DnM+}}
 +
*[[Children's Day]] (May 5): {{I|Locomotive Model|PG}}
 +
*Summer [[Fishing Tourney]] (every Sunday in June): {{I|Bass Boat-Wrap Sushi|DnM+}}
 +
*[[Fireworks Festival]] (every Saturday in August): {{I|Three-Foot Ball|DnM+}}
 +
*[[Harvest Moon Festival|Otsukimi]], on the 15th day of the 8th lunar month (varies from September 8 to October 7 depending on the year): {{I|Tsukimi Dango|DnM+}}
 +
*The [[Night of the Thirteenth Moon]] (''Jusan'ya no tsuki''), a variant moon festival celebrated on the 13th day of the 9th lunar month (varying from October 6 to November 3): {{I|Moon|PG}}
 +
*Autumn Sports Fair (2nd Monday of October, {{Wp|Sports Day (Japan)|Sports Day}}): {{I|Autumn Championship Pennant|DnM+}}
 +
*[[Halloween]]: {{I|Police Model|PG}}
 +
*Autumn Fishing Tourney (every Sunday in November): {{I|Big-Catch Flag|DnM+}}
 +
*[[Countdown|New Year's Countdown]]: {{I|New Year's Eve Noodles|DnM+}}
 +
 
 +
===Other events/visitors===
 +
*Travelling to another town is done with GameCube memory cards, and the train ride between is seen, where either [[Rover]] or the newly added [[Blanca]] will appear.
 +
*Tom Nook will hold [[One Day Sale]]s.
 +
*[[Wendell]] accept any edible item instead of only fish.
 +
*[[Gulliver]] gives the player unique world-themed furniture instead of a random furniture item.
 +
*The player is now able to participate in the [[morning aerobics]].
 +
*[[Redd]] sells [[fan]]s, [[pinwheel]]s or [[balloon]]s at the [[Fireworks Festival]] instead of Totakeke's songs.
 +
 
 +
===Items===
 +
{{Research Needed}}
 +
*Two shirts are unique to {{DnM|nolink}}, having been redesigned in later releases:
 +
**'''{{I|I Love 64 Shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|I Love GC Shirt|Doubutsu no Mori+}}'''  — Worn by [[Paolo]])
 +
**'''{{I|N Cube Shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|G Logo Shirt|Animal Crossing}}''' in ''Doubutsu no Mori+'' and ''Animal Crossing'' — Worn by [[Cube]])
 +
*Two paintings are exclusive to the N64 game: the [[Dreadful Painting]] and the [[Novel Painting]], which are not obtainable in the normal course of play in later versions, likely due to the source artworks still being under copyright at the time.{{Note|''{{wp|The Scream}}'' and ''Composition with Red, Yellow and Blue'', the respective basis for the Dreadful and Novel Paintings, would eventually enter the public domain in 2015 alongside the rest of {{wp|Edvard Munch}} and {{wp|Piet Mondrian}}'s portfolios.}} These items also exist in the code of the Japanese release of {{PG}} and can be brought over from an N64 save file via Nintendo's now-discontinued [[Data Moving Service]], but cannot be added to the [[catalog]] in the GameCube game. (In the international release of {{PG|nolink}} and in {{DnMe+}}, the items are removed entirely, with their index numbers instead pointing to duplicates of the [[List of prerelease and unused content in Animal Crossing#DUMMY items|DUMMY]] placeholder furniture.)
 +
*Ten more [[NES games]] are added, and now have their game title as names instead of just being called "Famicom".
 +
*[[Golden tools]] are added, and the standard {{I|Axe|PG}} is now breakable.
 +
*The "Items" section of the [[catalog]] now includes tools and other handheld items in addition to umbrellas.
 +
*Some non-furniture items, such as tools, appear as sprites inside [[Tom Nook's store]] and the player's [[Player house|house]]. In all later games, they appear as 3D models when placed in interiors.
 +
*[[Secret code]]s are added; they must be mailed to villagers to redeem them.
 +
 
 +
<Gallery>
 +
I Love 64 Shirt DnM Model.png|{{I|I Love 64 Shirt|DnM}}
 +
N Cube Shirt DnM Model.png|{{I|N Cube Shirt|DnM}}
 +
Dreadful Painting DnM Model.png|{{I|Dreadful Painting|DnM}}
 +
Novel Painting DnM Model.png|{{I|Novel Painting|DnM}}
 +
</gallery>
 +
 
 +
===Bugs and fish===
 +
*When releasing a [[fish]], the fish dives directly into the water like in all later games, instead of bouncing on the ground once.
 +
*[[Insect]]s can roam between acres, but not out to sea. This is reversed in ''Doubutsu no Mori+'' and ''Animal Crossing''.
 +
*New fish can now be found in the sea and holding pond: the [[Sea Bass]], [[Red Snapper]], [[Barred Knifejaw]], [[Jellyfish]], [[Arapaima]], [[Crawfish]], [[Frog (fish)|Frog]], and [[Killifish]].
 +
*New insects are added: [[Pill Bug]], [[Mole Cricket]], [[Mosquito]], [[Pondskater]], [[Ant]], [[Bagworm]], [[Spider]], and [[Snail]].
 +
*The [[Coelacanth]] appears from 4 PM to 9 AM instead of just 4 PM to 9 AM and 4 AM to 9 AM, and no longer can appear in [[snow]], only rain.
 +
 
 +
===Game Boy Advance connectivity===
 +
By connecting to a [[Game Boy Advance]] via a [[GameCube – Game Boy Advance link cable]] players can access the [[island]], play [[NES games]], and scan [[Animal Crossing-e]] cards with the [[e-Reader card]] to access special items, patterns, and mini-games. Certain NES games can be transferred to the Game Boy Advance to play on the go, and the island can be downloaded to a Game Boy Advance to play after returning to the player's town.
 +
 
 +
===Other changes===
 +
A red Nintendo logo is displayed upon starting the game instead of the N64 cube logo.
 +
*Three items can be kept in a [[storage unit]] as opposed to only one.
 +
*Only all [[aircheck]]s can be stored in a [[stereo]] instead of just one at a time.
 +
*[[Stationery]] is sold in packs of four for {{Currency|Bells|160}} instead of individually for {{Currency|Bells|60}}.
 +
*The player can only hold a maximum of 50,000 Bells rather than 99,999.
 +
*Multiple items can be selected when selling at [[Tom Nook's store]].
 +
*Most items dropped on the ground outside appear now have more specific sprites, such as the individual tools, instead of the few common ones from {{DnM|nolink}}.
 +
 
 +
==Development==
 +
{{See also|Animal Crossing/Staff|label1=List of Animal Crossing staff}}
 +
In a pre-E3 interview published in the July 2000 issue of [[Nintendo Power]] magazine, {{Wp|Shigeru Miyamoto}} mentions that he is working on launch titles for the [[Nintendo GameCube]], stating: ''"One title is really a new genre of game—what we are calling a "communication" game, which we hope to finish this summer."'' That game, {{DnM+|nolink}}, would be released a year and a half later in December 2001, two months after the launch of the GameCube in Japan, and eight months after {{DnM|nolink}}. When questioned about upcoming [[Nintendo 64]] games in a separate E3 2000 interview with IGN, Miyamoto states that he hopes to have ''"...a couple of new games for Nintendo 64 by the end of the year. These are not standard action-type games. We are calling them 'communication games'."''<ref>{{Cite web|author=IGN|date=June 5, 2000|url=https://web.archive.org/web/20010821065247/http://ign64.ign.com/news/20423.html|title=Interview: Miyamoto and Aonuma|site=ign64.ign.com|archive-date=August 21, 2001|retrieved=May 1, 2021}}</ref> This would suggest that {{DnM|nolink}} and {{DnM+|nolink}} may have been developed concurrently.
 +
 
 +
Despite being released near the end of the [[Nintendo 64]]'s lifespan, {{DnM}} sold through its entire print run. The success of the game, paired with the inability to produce enough cartridges to meet demand, encouraged the development team to port the game to the [[Nintendo GameCube]] with minor enhancements under the Japanese title {{DnM+|nolink}}.<ref>{{Cite web|author=Wired Staff|date=April 7, 2006|url=https://www.wired.com/2006/04/interview-the-w-2/|title=Interview: The Wild World of Katsuya Eguchi|site=Wired|retrieved=November 8, 2020}}</ref> Taking advantage of the greater memory capacities of the GameCube, the team included new features that could not be added to the original game, such as [[Animal Island]]. The North American localization, {{PG|nolink}}, was released eight months later.
 +
 
 +
==Gallery==
 +
{{Gallery}}
 +
<gallery>
 +
DnM+ Logo.svg|Logo
 +
PG Title Screen Japan.png|Title screen
 +
</gallery>
 +
 
 +
==Prerelease and unused content==
 +
{{Main|List of prerelease and unused content in Animal Crossing}}
 +
 
 +
==Notes==
 +
{{Note list}}
 +
 
 +
==References==
 +
{{Reflist}}
 +
{{Animal Crossing}}

Revision as of 05:23, August 18, 2022

Game logo
North American game cover
Main theme
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Katsuya Eguchi
Hisashi Nogami
Platform(s) Nintendo GameCube
Release date(s) Japan December 14, 2001[1]
Genre(s) Simulation
Modes Single-player
Media GameCube Game Disc
File size 57 blocks (town save data)
1 block (NES save data)
Input
methods
Nintendo GameCube Controller
Game Boy Advance (Animal Island only)
Nintendo e-Reader


Doubutsu no Mori+ [nb 1] is an updated port and expansion of Doubutsu no Mori for the Nintendo GameCube, the second game in the Animal Crossing series. It released only in Japan on December 14, 2001, just nine months after the original title. This version contains extra features that had to be left out of the Nintendo 64 version, and also utilizes the GameCube's built-in clock to keep track of the date and time while dropping the Nintendo 64's original system that utilized an internal clock built into the game cartridge. Doubutsu no Mori+ cost 7,140 yen and sold 92,568 copies during its first week of sale in Japan.[citation needed] Due to featuring many Japanese cultural references, Doubutsu no Mori+ was intensively localized for Western audiences into its international counterpart, Animal Crossing.

Compared to Doubutsu no Mori, Doubutsu no Mori+ adds a significant amount of new content, including a museum for donating collectibles (of which there are also more of), a tailor where players can create custom designs, many new special events hosted by the town's mayor, and, with a Game Boy Advance connection, a a tropical island where players can help a local islander furnish their house linked to a special minigame on the GBA. A series of cards for the Nintendo e-Reader also released specifically for the game, featuring secret codes used to obtain items.[nb 2]

While removing some content, Animal Crossing also added a significant amount of new content such as dialogue, items, and holidays. Nintendo of Japan was so impressed with the results of the translation done by Nintendo of America's Treehouse division that they translated Animal Crossing version back into Japanese and released it as Doubutsu no Mori e+ on June 27th, 2003.

Gameplay

Main article: Animal Crossing#Gameplay

Differences from Doubutsu no Mori

New villagers

Islanders

New special characters


Changed villagers

  • 29 existing villagers had their designs changed between Doubutsu no Mori and Doubutsu no Mori+. These changes were retained in all later games.
Name Doubutsu no Mori Doubutsu no Mori+
Amelia Amelia DnM.png Amelia PG.png
Bangle Bangle DnM Model.png Bangle PG Model.png
Bluebear Bluebear DnM Model.png Bluebear PG Model.png
Boris Boris DnM Model.png Boris PG Model.png
Carmen Carmen DnM Model.png Carmen PG Model.png
Chevre Chevre DnM Model.png Chevre PG Model.png
Cleo Cleo DnM Model.png Cleo PG Model.png
Cupcake Cupcake DnM Model.png Cupcake PG Model.png
Fang Fang DnM Model.png Fang PG Model.png
Friga Friga DnM Model.png Friga PG Model.png
Gwen Gwen DnM Model.png Gwen PG Model.png
Huggy Huggy DnM Model.png Huggy PG Model.png
Iggy Iggy DnM.png Iggy PG Model.png
Kody Kody DnM Model.png Kody PG Model.png
Lucy Lucy DnM Model.png Lucy PG Model.png
Maple Maple DnM Model.png Maple PG Model.png
Murphy Murphy DnM Model.png Murphy PG Model.png
Nibbles Nibbles DnM Model.png Nibbles PG Model.png
Portia Portia DnM Model.png Portia PG Model.png
Puck Puck DnM.png Puck PG Model.png
Scoot Scoot DnM Model.png Scoot PG Model.png
Spike Spike DnM.png Spike PG.png
Static Static DnM Model.png Static PG Model.png
Stella Stella DnM Model.png Stella PG Model.png
Tiara Tiara DnM.png Tiara PG.png
Ursala Ursala DnM Model.png Ursala PG Model.png
Valise Valise DnM Model.png Valise PG Model.png
Vladimir Vladimir DnM Model.png Vladimir PG Model.png
Yuka Yuka DnM Model.png Yuka PG Model.png

Locations

Events

Tortimer appears at the town shrine for the new events based on Japanese holidays to give out special items. These include:

Some holidays that were already present in Doubutsu no Mori also had gifts from Tortimer added:

Other events/visitors

  • Travelling to another town is done with GameCube memory cards, and the train ride between is seen, where either Rover or the newly added Blanca will appear.
  • Tom Nook will hold One Day Sales.
  • Wendell accept any edible item instead of only fish.
  • Gulliver gives the player unique world-themed furniture instead of a random furniture item.
  • The player is now able to participate in the morning aerobics.
  • Redd sells fans, pinwheels or balloons at the Fireworks Festival instead of Totakeke's songs.

Items

Nat NH Character Icon.png
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  • Two shirts are unique to Doubutsu no Mori, having been redesigned in later releases:
  • Two paintings are exclusive to the N64 game: the Dreadful Painting and the Novel Painting, which are not obtainable in the normal course of play in later versions, likely due to the source artworks still being under copyright at the time.[nb 3] These items also exist in the code of the Japanese release of Animal Crossing and can be brought over from an N64 save file via Nintendo's now-discontinued Data Moving Service, but cannot be added to the catalog in the GameCube game. (In the international release of Animal Crossing and in Doubutsu no Mori e+, the items are removed entirely, with their index numbers instead pointing to duplicates of the DUMMY placeholder furniture.)
  • Ten more NES games are added, and now have their game title as names instead of just being called "Famicom".
  • Golden tools are added, and the standard Axe is now breakable.
  • The "Items" section of the catalog now includes tools and other handheld items in addition to umbrellas.
  • Some non-furniture items, such as tools, appear as sprites inside Tom Nook's store and the player's house. In all later games, they appear as 3D models when placed in interiors.
  • Secret codes are added; they must be mailed to villagers to redeem them.

Bugs and fish

Game Boy Advance connectivity

By connecting to a Game Boy Advance via a GameCube – Game Boy Advance link cable players can access the island, play NES games, and scan Animal Crossing-e cards with the e-Reader card to access special items, patterns, and mini-games. Certain NES games can be transferred to the Game Boy Advance to play on the go, and the island can be downloaded to a Game Boy Advance to play after returning to the player's town.

Other changes

A red Nintendo logo is displayed upon starting the game instead of the N64 cube logo.

  • Three items can be kept in a storage unit as opposed to only one.
  • Only all airchecks can be stored in a stereo instead of just one at a time.
  • Stationery is sold in packs of four for  160 Bells instead of individually for  60 Bells.
  • The player can only hold a maximum of 50,000 Bells rather than 99,999.
  • Multiple items can be selected when selling at Tom Nook's store.
  • Most items dropped on the ground outside appear now have more specific sprites, such as the individual tools, instead of the few common ones from Doubutsu no Mori.

Development

See also: List of Animal Crossing staff

In a pre-E3 interview published in the July 2000 issue of Nintendo Power magazine, Shigeru Miyamoto mentions that he is working on launch titles for the Nintendo GameCube, stating: "One title is really a new genre of game—what we are calling a "communication" game, which we hope to finish this summer." That game, Doubutsu no Mori+, would be released a year and a half later in December 2001, two months after the launch of the GameCube in Japan, and eight months after Doubutsu no Mori. When questioned about upcoming Nintendo 64 games in a separate E3 2000 interview with IGN, Miyamoto states that he hopes to have "...a couple of new games for Nintendo 64 by the end of the year. These are not standard action-type games. We are calling them 'communication games'."[2] This would suggest that Doubutsu no Mori and Doubutsu no Mori+ may have been developed concurrently.

Despite being released near the end of the Nintendo 64's lifespan, Doubutsu no Mori sold through its entire print run. The success of the game, paired with the inability to produce enough cartridges to meet demand, encouraged the development team to port the game to the Nintendo GameCube with minor enhancements under the Japanese title Doubutsu no Mori+.[3] Taking advantage of the greater memory capacities of the GameCube, the team included new features that could not be added to the original game, such as Animal Island. The North American localization, Animal Crossing, was released eight months later.

Gallery

Prerelease and unused content

Main article: List of prerelease and unused content in Animal Crossing

Notes

  1. Japanese: どうぶつの森+ Hepburn: Dōbutsu no Mori+Animal Forest+
  2. The connection between the e-Reader and the GameCube was not introduced until Animal Crossing due to the technical capabilities of Japan's first e-Reader.
  3. The Scream and Composition with Red, Yellow and Blue, the respective basis for the Dreadful and Novel Paintings, would eventually enter the public domain in 2015 alongside the rest of Edvard Munch and Piet Mondrian's portfolios.

References

  1. Nintendo. "Animal Forest+". (Japanese)
  2. IGN (June 5, 2000). "Interview: Miyamoto and Aonuma". ign64.ign.com. Archived from the original on August 21, 2001. Retrieved May 1, 2021.
  3. Wired Staff (April 7, 2006). "Interview: The Wild World of Katsuya Eguchi". Wired. Retrieved November 8, 2020.