Difference between revisions of "Doubutsu no Mori+"

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{{Infobox Video Game
 
{{Infobox Video Game
|title        = [[File:DnM+ Logo.svg|350px|Game logo]]
+
|title        = [[File:DnM+ Logo.svg|250px|Logo]]<br>''Doubutsu no Mori+''
|image        = [[File:DnM+ Box.jpg|200px|North American game cover]]
+
|image        = [[File:DnM+ Box.png|200px|Game cover]]
 +
|caption      = Game cover
 
|theme        = [[File:Main Theme PG.mp3|Main theme]]
 
|theme        = [[File:Main Theme PG.mp3|Main theme]]
 
|developer    = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
 
|developer    = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
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|programmer  = Yuhiki Otsuki
 
|programmer  = Yuhiki Otsuki
 
|artist      = Noriko Ikegawa<br>Yoshihisa Morimoto
 
|artist      = Noriko Ikegawa<br>Yoshihisa Morimoto
|writer      = Makoto Wada<br>Kenshirou Ueda<br>Kunio Watanabe<br>Nate Bihldorff{{Note|name=NoA|English localization}}<br>Rich Amtower{{Note|name=NoA}}
+
|writer      = Makoto Wada<br>Kenshirou Ueda<br>Kunio Watanabe
 
|composer    = [[Kazumi Totaka]]<br>[[Kenta Nagata]]<br>[[Toru Minegishi]]<br>[[Shinobu Tanaka]]
 
|composer    = [[Kazumi Totaka]]<br>[[Kenta Nagata]]<br>[[Toru Minegishi]]<br>[[Shinobu Tanaka]]
 
|series      = ''[[Animal Crossing (series)|Animal Crossing]]''
 
|series      = ''[[Animal Crossing (series)|Animal Crossing]]''
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|released    = {{Flag|JPN}} December 14, 2001<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/ngc/gafj/|title=Animal Forest+|language=Japanese}}</ref>
 
|released    = {{Flag|JPN}} December 14, 2001<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/ngc/gafj/|title=Animal Forest+|language=Japanese}}</ref>
 
|genre        = Simulation
 
|genre        = Simulation
 +
|languages    = {{Flag|JPN}} <small>Japanese</small>
 
|modes        = Single-player
 
|modes        = Single-player
|ratings      =
 
 
|media        = GameCube Game Disc
 
|media        = GameCube Game Disc
 
|requirements = 57 blocks <small>(town save data)</small><br>1 block <small>(NES save data)</small>
 
|requirements = 57 blocks <small>(town save data)</small><br>1 block <small>(NES save data)</small>
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===Changed villagers===
 
===Changed villagers===
 
*29 existing villagers had their designs changed between {{DnM|nolink}} and {{DnM+|nolink}}. These changes were retained in all later games.
 
*29 existing villagers had their designs changed between {{DnM|nolink}} and {{DnM+|nolink}}. These changes were retained in all later games.
{| class="wikitable mw-collapsible mw-collapsed" style="margin:auto;text-align:center"
+
{| class="styled color-villager mw-collapsible mw-collapsed" style="margin:auto;text-align:center"
! Name !! {{DnM|nolink}} !! {{DnM+|nolink}}
+
! Name !! {{DnM|nolink}} !! {{DnM+|nolink}}
 
|-
 
|-
 
| [[Amelia]] || [[File:Amelia DnM.png|100px]] || [[File:Amelia PG.png|100px]]
 
| [[Amelia]] || [[File:Amelia DnM.png|100px]] || [[File:Amelia PG.png|100px]]
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*[[Tanabata]] on [[July]] 7: {{I|Tanabata Palm|PG}}
 
*[[Tanabata]] on [[July]] 7: {{I|Tanabata Palm|PG}}
 
*[[Summer Day]] ({{Wp|Marine Day}}) on July 20: {{I|Life Ring|PG}}
 
*[[Summer Day]] ({{Wp|Marine Day}}) on July 20: {{I|Life Ring|PG}}
*The Radio Exercises event from the [[Sports Fair]] was used for a new event, [[Morning Aerobics]], from 6-7 AM on clear days from July 25 to [[August 31]]: Tortimer will give the player an {{I|Exercise Card|PG}} for participating each day and an {{I|Aerobics Radio|PG}} when completing it
+
*The Radio Exercises event from the [[Sports Fair]] was used for a new event, [[Morning Aerobics]], from 6-7 AM on clear days from July 25 to [[August]] 31: Tortimer will give the player an {{I|Exercise Card|PG}} for participating each day and an {{I|Aerobics Radio|PG}} when completing it
 
*[[Mayor's Day]] on [[September]] 15 ({{Wp|Respect for the Aged Day}}): {{I|Shrine Model|DnM+}}
 
*[[Mayor's Day]] on [[September]] 15 ({{Wp|Respect for the Aged Day}}): {{I|Shrine Model|DnM+}}
 
*[[Autumn Day]] ({{Wp|Autumnal Equinox Day}}) on September 21-23: {{I|Katrina's Tent|PG}} model
 
*[[Autumn Day]] ({{Wp|Autumnal Equinox Day}}) on September 21-23: {{I|Katrina's Tent|PG}} model
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{{Research Needed}}
 
{{Research Needed}}
 
*Two shirts are unique to {{DnM|nolink}}, having been redesigned in later releases:
 
*Two shirts are unique to {{DnM|nolink}}, having been redesigned in later releases:
**'''{{I|I Love 64 Shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|I Love GC Shirt|Doubutsu no Mori+}}'''  — Worn by [[Paolo]])
+
**'''{{I|I Love 64 Shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|I Love GC Shirt|DnM+}}'''  — Worn by [[Paolo]])
 
**'''{{I|N Cube Shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|G Logo Shirt|Animal Crossing}}''' in ''Doubutsu no Mori+'' and ''Animal Crossing'' — Worn by [[Cube]])
 
**'''{{I|N Cube Shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|G Logo Shirt|Animal Crossing}}''' in ''Doubutsu no Mori+'' and ''Animal Crossing'' — Worn by [[Cube]])
 
*Two paintings are exclusive to the N64 game: the [[Dreadful Painting]] and the [[Novel Painting]], which are not obtainable in the normal course of play in later versions, likely due to the source artworks still being under copyright at the time.{{Note|''{{wp|The Scream}}'' and ''Composition with Red, Yellow and Blue'', the respective basis for the Dreadful and Novel Paintings, would eventually enter the public domain in 2015 alongside the rest of {{wp|Edvard Munch}} and {{wp|Piet Mondrian}}'s portfolios.}} These items also exist in the code of the Japanese release of {{PG}} and can be brought over from an N64 save file via Nintendo's now-discontinued [[Data Moving Service]], but cannot be added to the [[catalog]] in the GameCube game. (In the international release of {{PG|nolink}} and in {{DnMe+}}, the items are removed entirely, with their index numbers instead pointing to duplicates of the [[List of prerelease and unused content in Animal Crossing#DUMMY items|DUMMY]] placeholder furniture.)
 
*Two paintings are exclusive to the N64 game: the [[Dreadful Painting]] and the [[Novel Painting]], which are not obtainable in the normal course of play in later versions, likely due to the source artworks still being under copyright at the time.{{Note|''{{wp|The Scream}}'' and ''Composition with Red, Yellow and Blue'', the respective basis for the Dreadful and Novel Paintings, would eventually enter the public domain in 2015 alongside the rest of {{wp|Edvard Munch}} and {{wp|Piet Mondrian}}'s portfolios.}} These items also exist in the code of the Japanese release of {{PG}} and can be brought over from an N64 save file via Nintendo's now-discontinued [[Data Moving Service]], but cannot be added to the [[catalog]] in the GameCube game. (In the international release of {{PG|nolink}} and in {{DnMe+}}, the items are removed entirely, with their index numbers instead pointing to duplicates of the [[List of prerelease and unused content in Animal Crossing#DUMMY items|DUMMY]] placeholder furniture.)
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*New fish can now be found in the sea and holding pond: the [[Sea Bass]], [[Red Snapper]], [[Barred Knifejaw]], [[Jellyfish]], [[Arapaima]], [[Crawfish]], [[Frog (fish)|Frog]], and [[Killifish]].
 
*New fish can now be found in the sea and holding pond: the [[Sea Bass]], [[Red Snapper]], [[Barred Knifejaw]], [[Jellyfish]], [[Arapaima]], [[Crawfish]], [[Frog (fish)|Frog]], and [[Killifish]].
 
*New insects are added: [[Pill Bug]], [[Mole Cricket]], [[Mosquito]], [[Pondskater]], [[Ant]], [[Bagworm]], [[Spider]], and [[Snail]].
 
*New insects are added: [[Pill Bug]], [[Mole Cricket]], [[Mosquito]], [[Pondskater]], [[Ant]], [[Bagworm]], [[Spider]], and [[Snail]].
*The [[Coelacanth]] appears from 4 PM to 9 AM instead of just 4 PM to 9 AM and 4 AM to 9 AM, and no longer can appear in [[snow]], only rain.
+
*The [[Coelacanth]] appears from 4 PM to 9 AM instead of just 4 PM to 9 PM and 4 AM to 9 AM, and no longer can appear in [[snow]], only rain.
  
 
===Game Boy Advance connectivity===
 
===Game Boy Advance connectivity===
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Despite being released near the end of the [[Nintendo 64]]'s lifespan, {{DnM}} sold through its entire print run. The success of the game, paired with the inability to produce enough cartridges to meet demand, encouraged the development team to port the game to the [[Nintendo GameCube]] with minor enhancements under the Japanese title {{DnM+|nolink}}.<ref>{{Cite web|author=Wired Staff|date=April 7, 2006|url=https://www.wired.com/2006/04/interview-the-w-2/|title=Interview: The Wild World of Katsuya Eguchi|site=Wired|retrieved=November 8, 2020}}</ref> Taking advantage of the greater memory capacities of the GameCube, the team included new features that could not be added to the original game, such as [[Animal Island]]. The North American localization, {{PG|nolink}}, was released eight months later.
 
Despite being released near the end of the [[Nintendo 64]]'s lifespan, {{DnM}} sold through its entire print run. The success of the game, paired with the inability to produce enough cartridges to meet demand, encouraged the development team to port the game to the [[Nintendo GameCube]] with minor enhancements under the Japanese title {{DnM+|nolink}}.<ref>{{Cite web|author=Wired Staff|date=April 7, 2006|url=https://www.wired.com/2006/04/interview-the-w-2/|title=Interview: The Wild World of Katsuya Eguchi|site=Wired|retrieved=November 8, 2020}}</ref> Taking advantage of the greater memory capacities of the GameCube, the team included new features that could not be added to the original game, such as [[Animal Island]]. The North American localization, {{PG|nolink}}, was released eight months later.
 +
 +
==Prerelease and unused content==
 +
{{Main|List of prerelease and unused content in Animal Crossing}}
 +
 +
==Related media==
 +
{{DnM+|nolink}} received three tie-in [[manga]]: ''[[Doubutsu no Mori+ 4koma Gag Battle]]'', ''[[Doubutsu no Mori+ 4coma Manga Kingdom]]'', and ''[[Doubutsu no Mori+: Purin-Mura Nikki]]''.
  
 
==Gallery==
 
==Gallery==
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PG Title Screen Japan.png|Title screen
 
PG Title Screen Japan.png|Title screen
 
</gallery>
 
</gallery>
 
==Prerelease and unused content==
 
{{Main|List of prerelease and unused content in Animal Crossing}}
 
  
 
==Notes==
 
==Notes==
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==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
 +
 +
{{Navbox Gen 1}}
 
{{Animal Crossing}}
 
{{Animal Crossing}}
 +
[[Category:Doubutsu no Mori+|*]]
 +
[[Category:Video games]]

Revision as of 22:24, November 22, 2022

Logo
Doubutsu no Mori+
Game cover
Game cover
Main theme
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Katsuya Eguchi
Hisashi Nogami
Platform(s) Nintendo GameCube
Release date(s) Japan December 14, 2001[1]
Genre(s) Simulation
Language(s) Japan Japanese
Modes Single-player
Media GameCube Game Disc
File size 57 blocks (town save data)
1 block (NES save data)
Input
methods
Nintendo GameCube Controller
Game Boy Advance (Animal Island only)
Nintendo e-Reader

Doubutsu no Mori+ [nb 1] is an updated port and expansion of Doubutsu no Mori for the Nintendo GameCube, the second game in the Animal Crossing series. It released only in Japan on December 14, 2001, just nine months after the original title. This version contains extra features that had to be left out of the Nintendo 64 version, and also utilizes the GameCube's built-in clock to keep track of the date and time while dropping the Nintendo 64's original system that utilized an internal clock built into the game cartridge. Doubutsu no Mori+ cost 7,140 yen and sold 92,568 copies during its first week of sale in Japan.[citation needed] Due to featuring many Japanese cultural references, Doubutsu no Mori+ was intensively localized for Western audiences into its international counterpart, Animal Crossing.

Compared to Doubutsu no Mori, Doubutsu no Mori+ adds a significant amount of new content, including a museum for donating collectibles (of which there are also more of), a tailor where players can create custom designs, many new special events hosted by the town's mayor, and, with a Game Boy Advance connection, a a tropical island where players can help a local islander furnish their house linked to a special minigame on the GBA. A series of cards for the Nintendo e-Reader also released specifically for the game, featuring secret codes used to obtain items.[nb 2]

While removing some content, Animal Crossing also added a significant amount of new content such as dialogue, items, and holidays. Nintendo of Japan was so impressed with the results of the translation done by Nintendo of America's Treehouse division that they translated Animal Crossing version back into Japanese and released it as Doubutsu no Mori e+ on June 27th, 2003.

Gameplay

Main article: Animal Crossing#Gameplay

Differences from Doubutsu no Mori

New villagers

Islanders

New special characters


Changed villagers

  • 29 existing villagers had their designs changed between Doubutsu no Mori and Doubutsu no Mori+. These changes were retained in all later games.
Name Doubutsu no Mori Doubutsu no Mori+
Amelia Amelia DnM.png Amelia PG.png
Bangle Bangle DnM Model.png Bangle PG Model.png
Bluebear Bluebear DnM Model.png Bluebear PG Model.png
Boris Boris DnM Model.png Boris PG Model.png
Carmen Carmen DnM Model.png Carmen PG Model.png
Chevre Chevre DnM Model.png Chevre PG Model.png
Cleo Cleo DnM Model.png Cleo PG Model.png
Cupcake Cupcake DnM Model.png Cupcake PG Model.png
Fang Fang DnM Model.png Fang PG Model.png
Friga Friga DnM Model.png Friga PG Model.png
Gwen Gwen DnM Model.png Gwen PG Model.png
Huggy Huggy DnM Model.png Huggy PG Model.png
Iggy Iggy DnM.png Iggy PG Model.png
Kody Kody DnM Model.png Kody PG Model.png
Lucy Lucy DnM Model.png Lucy PG Model.png
Maple Maple DnM Model.png Maple PG Model.png
Murphy Murphy DnM Model.png Murphy PG Model.png
Nibbles Nibbles DnM Model.png Nibbles PG Model.png
Portia Portia DnM Model.png Portia PG Model.png
Puck Puck DnM.png Puck PG Model.png
Scoot Scoot DnM Model.png Scoot PG Model.png
Spike Spike DnM.png Spike PG.png
Static Static DnM Model.png Static PG Model.png
Stella Stella DnM Model.png Stella PG Model.png
Tiara Tiara DnM.png Tiara PG.png
Ursala Ursala DnM Model.png Ursala PG Model.png
Valise Valise DnM Model.png Valise PG Model.png
Vladimir Vladimir DnM Model.png Vladimir PG Model.png
Yuka Yuka DnM Model.png Yuka PG Model.png

Locations

Events

Tortimer appears at the town shrine for the new events based on Japanese holidays to give out special items. These include:

Some holidays that were already present in Doubutsu no Mori also had gifts from Tortimer added:

Other events/visitors

  • Travelling to another town is done with GameCube memory cards, and the train ride between is seen, where either Rover or the newly added Blanca will appear.
  • Tom Nook will hold One Day Sales.
  • Wendell accept any edible item instead of only fish.
  • Gulliver gives the player unique world-themed furniture instead of a random furniture item.
  • The player is now able to participate in the morning aerobics.
  • Redd sells fans, pinwheels or balloons at the Fireworks Festival instead of Totakeke's songs.

Items

Nat NH Character Icon.png
This article or section requires further research.
You can help by investigating this topic and editing this article to include more information. Relevant discussion may be found on the talk page.
Nat NH Character Icon.png
This article or section requires further research.
You can help by investigating this topic and editing this article to include more information. Relevant discussion may be found on the talk page.
  • Two shirts are unique to Doubutsu no Mori, having been redesigned in later releases:
  • Two paintings are exclusive to the N64 game: the Dreadful Painting and the Novel Painting, which are not obtainable in the normal course of play in later versions, likely due to the source artworks still being under copyright at the time.[nb 3] These items also exist in the code of the Japanese release of Animal Crossing and can be brought over from an N64 save file via Nintendo's now-discontinued Data Moving Service, but cannot be added to the catalog in the GameCube game. (In the international release of Animal Crossing and in Doubutsu no Mori e+, the items are removed entirely, with their index numbers instead pointing to duplicates of the DUMMY placeholder furniture.)
  • Ten more NES games are added, and now have their game title as names instead of just being called "Famicom".
  • Golden tools are added, and the standard Axe is now breakable.
  • The "Items" section of the catalog now includes tools and other handheld items in addition to umbrellas.
  • Some non-furniture items, such as tools, appear as sprites inside Tom Nook's store and the player's house. In all later games, they appear as 3D models when placed in interiors.
  • Secret codes are added; they must be mailed to villagers to redeem them.

Bugs and fish

Game Boy Advance connectivity

By connecting to a Game Boy Advance via a GameCube – Game Boy Advance link cable players can access the island, play NES games, and scan Animal Crossing-e cards with the e-Reader card to access special items, patterns, and mini-games. Certain NES games can be transferred to the Game Boy Advance to play on the go, and the island can be downloaded to a Game Boy Advance to play after returning to the player's town.

Other changes

A red Nintendo logo is displayed upon starting the game instead of the N64 cube logo.

  • Three items can be kept in a storage unit as opposed to only one.
  • Only all airchecks can be stored in a stereo instead of just one at a time.
  • Stationery is sold in packs of four for  160 Bells instead of individually for  60 Bells.
  • The player can only hold a maximum of 50,000 Bells rather than 99,999.
  • Multiple items can be selected when selling at Tom Nook's store.
  • Most items dropped on the ground outside appear now have more specific sprites, such as the individual tools, instead of the few common ones from Doubutsu no Mori.

Development

See also: List of Animal Crossing staff

In a pre-E3 interview published in the July 2000 issue of Nintendo Power magazine, Shigeru Miyamoto mentions that he is working on launch titles for the Nintendo GameCube, stating: "One title is really a new genre of game—what we are calling a "communication" game, which we hope to finish this summer." That game, Doubutsu no Mori+, would be released a year and a half later in December 2001, two months after the launch of the GameCube in Japan, and eight months after Doubutsu no Mori. When questioned about upcoming Nintendo 64 games in a separate E3 2000 interview with IGN, Miyamoto states that he hopes to have "...a couple of new games for Nintendo 64 by the end of the year. These are not standard action-type games. We are calling them 'communication games'."[2] This would suggest that Doubutsu no Mori and Doubutsu no Mori+ may have been developed concurrently.

Despite being released near the end of the Nintendo 64's lifespan, Doubutsu no Mori sold through its entire print run. The success of the game, paired with the inability to produce enough cartridges to meet demand, encouraged the development team to port the game to the Nintendo GameCube with minor enhancements under the Japanese title Doubutsu no Mori+.[3] Taking advantage of the greater memory capacities of the GameCube, the team included new features that could not be added to the original game, such as Animal Island. The North American localization, Animal Crossing, was released eight months later.

Prerelease and unused content

Main article: List of prerelease and unused content in Animal Crossing

Related media

Doubutsu no Mori+ received three tie-in manga: Doubutsu no Mori+ 4koma Gag Battle, Doubutsu no Mori+ 4coma Manga Kingdom, and Doubutsu no Mori+: Purin-Mura Nikki.

Gallery

Notes

  1. Japanese: どうぶつの森+ Hepburn: Dōbutsu no Mori+Animal Forest+
  2. The connection between the e-Reader and the GameCube was not introduced until Animal Crossing due to the technical capabilities of Japan's first e-Reader.
  3. The Scream and Composition with Red, Yellow and Blue, the respective basis for the Dreadful and Novel Paintings, would eventually enter the public domain in 2015 alongside the rest of Edvard Munch and Piet Mondrian's portfolios.

References

  1. Nintendo. "Animal Forest+". (Japanese)
  2. IGN (June 5, 2000). "Interview: Miyamoto and Aonuma". ign64.ign.com. Archived from the original on August 21, 2001. Retrieved May 1, 2021.
  3. Wired Staff (April 7, 2006). "Interview: The Wild World of Katsuya Eguchi". Wired. Retrieved November 8, 2020.