Difference between revisions of "Doubutsu no Mori"

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{{DISPLAYTITLE:''Doubutsu no Mori''}}
 
 
{{Wrongpage|the Nintendo 64 game|other uses|Doubutsu no Mori (disambiguation)}}  
 
{{Wrongpage|the Nintendo 64 game|other uses|Doubutsu no Mori (disambiguation)}}  
 
{{Infobox Video Game
 
{{Infobox Video Game
|title=[[File:DnM Logo Japanese.png|270px]]<br>''Doubutsu no Mori''
+
|title       = [[File:DnM Logo.png|270px|Logo]]<br>''Doubutsu no Mori''
|image=[[File:DnM Box.jpg|200px]]
+
|image       = [[File:DnM Box.jpg|200px|Cover]]
|theme=[[File:Main Theme PG.mp3|Main theme]]
+
|caption      = Game cover
|developer=[[Wikipedia:Nintendo EAD|Nintendo EAD]]
+
|theme       = [[File:Main Theme PG.mp3|Main theme]]
|publisher=[[Nintendo]]
+
|developer   = {{wp|Nintendo EAD|Nintendo EAD}}
|platforms=[[Nintendo 64]]
+
|publisher   = [[Nintendo]]
|designer=[[Katsuya Eguchi]]<br>[[Hisashi Nogami]]
+
|platforms   = [[Nintendo 64]]
|released='''Nintendo 64'''<br>{{Flag|JPN}} April 14, 2001<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nafj/index.html|title=Animal Forest|retrieved=August 27, 2020|language=Japanese}}</ref><br>'''iQue Player'''<br>{{Flag|CHN}} June 1, 2006<ref>{{Cite web|author=iQue|url=https://web.archive.org/web/20071028053427/http://www.ique.com/news_games.htm|title=iQue News|archive-date=October 28, 2007|retrieved=August 25, 2020|language=Chinese}}</ref>
+
|designer     = [[Katsuya Eguchi]]<br>[[Hisashi Nogami]]
|genre=Simulation
+
|released     = {{Flag|JPN}} April 14, 2001<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nafj/index.html|title=Animal Forest|retrieved=August 27, 2020|language=Japanese}}</ref>
|modes=Single-player
+
|genre        = Simulation
|media=[[Wikipedia:Nintendo 64 Game Pak|Nintendo 64 Game Pak]]
+
|languages    = {{Flag|JPN}} <small>Japanese</small>
|requirements=103 pages <small>(Controller Pak save data)</small><br>62 Blocks <small>(iQue Player)</small>
+
|modes       = Single-player
|input=[[Wikipedia:Nintendo 64 controller|Nintendo 64 controller]]
+
|media       = {{wp|Nintendo 64 Game Pak|Nintendo 64 Game Pak}}
|strategywiki=
+
|requirements = 103 pages <small>(Controller Pak travel data)</small>
 +
|input       = {{wp|Nintendo 64 controller|Nintendo 64 controller}}
 +
|strategywiki =  
 
}}
 
}}
'''''Doubutsu no Mori'''''{{Note|{{Nihongo foot|どうぶつの森|Dōbutsu no Mori|Animal Forest}}}} is the first installment in the {{SER}}, released exclusively in Japan in 2001 for the [[Nintendo 64]]. The game was the last first-party title released on the system before its discontinuation just over a year later. Despite being released late in the console's life cycle, the game sold 213,800 units, making it the 28th best-selling title on the Nintendo 64.<ref>{{Cite web|author=Naver|url=https://matome.naver.jp/odai/2134026477588909301?page=2|title=Nintendo 64 Software Cumulative Sales}}</ref> An enhanced port called {{DnM+|nolink}} was released eight months later in December 2001 for the [[Nintendo GameCube]], which was later localized outside of Japan as {{PG}} in 2002.
+
'''''Doubutsu no Mori'''''{{Note|{{Nihongo foot|どうぶつの森|Doubutsu no Mori|Animal Forest}}}} is the first installment in the {{SER}}, released exclusively in Japan in 2001 for the [[Nintendo 64]]. The game was the last first-party title released on the system before its discontinuation just over a year later. Despite being released late in the console's life cycle, the game sold 213,800 units, making it the 28th best-selling title on the Nintendo 64.<ref>{{Cite web|author=Naver|url=https://matome.naver.jp/odai/2134026477588909301?page=2|title=Nintendo 64 Software Cumulative Sales}}</ref> An enhanced port called {{DnM+}} was released eight months later in December 2001 for the [[Nintendo GameCube]], which was later localized outside of Japan as {{PG}} in 2002. The game was never localized for Western regions as a result.
  
The game has never been localized for Western regions, as Nintendo of America focused their efforts on {{DnM+|nolink}}, which was localized as {{PG}} in North America. {{DnM|nolink}} was released in China for the [[wikipedia:iQue Player|iQue Player]] in June 2006. It is the only game in the {{SER|nolink}} to be officially released in mainland China, and it was the only main series game available in Chinese until the release of {{NH}} in 2020, which features both traditional and simplified Chinese. <!-- Please note, New Horizons has yet to be officially released in mainland China. Simplified Chinese support in New Horizons is mainly for various Chinese speakers in other territories, such as Macau, Malaysia, and Singapore. -->
+
In China, {{iQue}} was released as the [[iQue Player]] port of {{DnM|nolink}}, and was released in June 2006. It is the only game in the {{SER|nolink}} to be officially released in mainland China, and it was the only main series game available in Chinese until the release of {{NH}} in 2020, which features both traditional and simplified Chinese. <!-- Please note, New Horizons has yet to be officially released in mainland China. Simplified Chinese support in New Horizons is mainly for various Chinese speakers in other territories, such as Macau, Malaysia, and Singapore. -->
  
 
==Development and unveiling==
 
==Development and unveiling==
 
{{DnM|nolink}} originally began as an interactive multiplayer role-playing game that focused on cooperation among players to reach common goals.<ref>{{Cite web|author=Brandon Sheffield|date=March 31, 2006|url=https://www.gamasutra.com/view/feature/131056/gdc_is_that_a_franchise_in_your_.php|title=GDC: Is That a Franchise in Your Pocket? An Animal Crossing: Wild World Case Study|site=Gamasutra}}</ref> The game was to be developed for the [[wikipedia:64DD|Nintendo 64DD]] and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned.
 
{{DnM|nolink}} originally began as an interactive multiplayer role-playing game that focused on cooperation among players to reach common goals.<ref>{{Cite web|author=Brandon Sheffield|date=March 31, 2006|url=https://www.gamasutra.com/view/feature/131056/gdc_is_that_a_franchise_in_your_.php|title=GDC: Is That a Franchise in Your Pocket? An Animal Crossing: Wild World Case Study|site=Gamasutra}}</ref> The game was to be developed for the [[wikipedia:64DD|Nintendo 64DD]] and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned.
  
The original title featured a "helpless" character who had to enlist the help of animals to make their way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the Nintendo 64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.
+
The original title featured a "helpless" character who had to enlist the help of animals to make their way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses, and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the Nintendo 64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.
  
 
In an interview with IGN on June 5, 2000 about upcoming Nintendo software and hardware, {{Wp|Shigeru Miyamoto}} announced the development team was working on a "communication game" for the Nintendo 64 but did not elaborate.<ref>{{Cite web|author=IGN|date=June 5, 2000|url=https://web.archive.org/web/20010821065247/http://ign64.ign.com/news/20423.html|title=Interview: Miyamoto and Aonuma|site=ign64.ign.com|archive-date=August 21, 2001|retrieved=May 1, 2021}}</ref> {{DnM|nolink}} was fully unveiled at {{Wp|Nintendo Space World#Space World 2000|Space World 2000}} in August, with a planned release of month of February 2001<ref>{{Cite web|author=Adam Washington|date=May 13, 2013|url=https://www.youtube.com/watch?v=jDlqHLoeqiA&t=1449s&ab_channel=AdamWashington|title=Spaceworld 2000 - Nintendo Press Conference and Show Floor Highlights|site=YouTube|retrieved=May 1, 2021}}</ref><ref>{{Cite web|author=Nintendo|date=2000|url=https://web.archive.org/web/20130701013643/http://www.nintendo.co.jp/event/sw2000/itiran/n64/soft/d_mori/index.html|title=どうぶつの森(仮称)|site=nintendo.co.jp|archive-date=July 1, 2013|retrieved=April 30, 2021}}</ref> and a demo playable on the show floor.<ref>{{Cite web|author=IGN|date=August 28, 2000|url=https://web.archive.org/web/20010303145820/http://ign64.ign.com/news/24134.html|title=Miyamoto Roundtable|site=ign64.ign.com|archive-date=March 3, 2001|retrieved=May 1, 2021}}</ref> The game was later delayed from its planned February 2001 release and its final release date of April 14, 2001 was revealed in March 2001.<ref>{{Cite web|author=IGN|date=March 8, 2001|url=https://web.archive.org/web/20011219225806/http://ign64.ign.com/news/32210.html|title=Animal Forests Plants Its Roots|site=ign64.ign.com|archive-date=December 19, 2001|retrieved=May 1, 2021}}</ref>
 
In an interview with IGN on June 5, 2000 about upcoming Nintendo software and hardware, {{Wp|Shigeru Miyamoto}} announced the development team was working on a "communication game" for the Nintendo 64 but did not elaborate.<ref>{{Cite web|author=IGN|date=June 5, 2000|url=https://web.archive.org/web/20010821065247/http://ign64.ign.com/news/20423.html|title=Interview: Miyamoto and Aonuma|site=ign64.ign.com|archive-date=August 21, 2001|retrieved=May 1, 2021}}</ref> {{DnM|nolink}} was fully unveiled at {{Wp|Nintendo Space World#Space World 2000|Space World 2000}} in August, with a planned release of month of February 2001<ref>{{Cite web|author=Adam Washington|date=May 13, 2013|url=https://www.youtube.com/watch?v=jDlqHLoeqiA&t=1449s&ab_channel=AdamWashington|title=Spaceworld 2000 - Nintendo Press Conference and Show Floor Highlights|site=YouTube|retrieved=May 1, 2021}}</ref><ref>{{Cite web|author=Nintendo|date=2000|url=https://web.archive.org/web/20130701013643/http://www.nintendo.co.jp/event/sw2000/itiran/n64/soft/d_mori/index.html|title=どうぶつの森(仮称)|site=nintendo.co.jp|archive-date=July 1, 2013|retrieved=April 30, 2021}}</ref> and a demo playable on the show floor.<ref>{{Cite web|author=IGN|date=August 28, 2000|url=https://web.archive.org/web/20010303145820/http://ign64.ign.com/news/24134.html|title=Miyamoto Roundtable|site=ign64.ign.com|archive-date=March 3, 2001|retrieved=May 1, 2021}}</ref> The game was later delayed from its planned February 2001 release and its final release date of April 14, 2001 was revealed in March 2001.<ref>{{Cite web|author=IGN|date=March 8, 2001|url=https://web.archive.org/web/20011219225806/http://ign64.ign.com/news/32210.html|title=Animal Forests Plants Its Roots|site=ign64.ign.com|archive-date=December 19, 2001|retrieved=May 1, 2021}}</ref>
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:''Yours, Shigeru Miyamoto, Nintendo"''
 
:''Yours, Shigeru Miyamoto, Nintendo"''
  
Beginning in early 2002, shortly after the release of {{DnM+|nolink}}, Nintendo offered a service for players to transfer save data from the Nintendo 64 game to the GameCube game;<ref>{{Cite web|author=Nintendo|url=https://web.archive.org/web/20030206212144/https://www.nintendo.co.jp/ngc/gafj/moving/|title=Animal Forest Data Moving Service!|archive-date=February 6, 2003|retrieved=August 30, 2020|language=Japanese}}</ref> however this service has since been discontinued.
+
Beginning in early 2002, shortly after the release of {{DnM+|nolink}}, Nintendo offered a [[Data Moving Service|service]] for players to transfer save data from the Nintendo 64 game to the GameCube game;<ref>{{Cite web|author=Nintendo|url=https://web.archive.org/web/20030206212144/https://www.nintendo.co.jp/ngc/gafj/moving/|title=Animal Forest Data Moving Service!|archive-date=February 6, 2003|retrieved=August 30, 2020|language=Japanese}}</ref> however this service has since been discontinued.
  
 
On June 1, 2006, {{DnM|nolink}} was released in China on the iQue Player as ''Dòngwù Sēnlín''. The game features a full Chinese localization. ''Dòngwù Sēnlín'' was the last game release for the iQue Player.
 
On June 1, 2006, {{DnM|nolink}} was released in China on the iQue Player as ''Dòngwù Sēnlín''. The game features a full Chinese localization. ''Dòngwù Sēnlín'' was the last game release for the iQue Player.
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==Gameplay==
 
==Gameplay==
 
[[File:OutofHouseDnM.png|thumb|left|240px|A player standing outside of their house]]
 
[[File:OutofHouseDnM.png|thumb|left|240px|A player standing outside of their house]]
[[Player]]s assume the role of a human setting out for a life of their own in a [[town]] of anthropomorphic [[list of villagers|animals]]. Each town is randomly generated, ensuring that no two players' experiences are exactly the same. Gameplay within each village is open-ended allowing players to engage in a variety of activities that suit their playstyle. Players can pick [[fruit]], grow [[tree]]s, [[flower|garden]], hunt for [[fossil]]s and [[fish]], catch [[insect]]s, do favors for the [[villager]]s, or decorate their [[house|homes]]. The game runs in real time, and gameplay is affected by the time of day and year; as the Nintendo 64 lacks a built-in internal clock, time is kept via a chip inside the Game Pak powered by a [[wikipedia:CR2032|CR2032]] battery, allowing the clock to continue running even when the game is turned off. If the battery dies or is removed, the game will start up with [[K.K. Slider]] informing the player that the clock has stopped working, at which point they must configure the date and time manually.
+
[[Player]]s assume the role of a human setting out for a life of their own in a [[town]] of anthropomorphic [[list of villagers|animals]]. Each town is randomly generated, ensuring that no two players' experiences are exactly the same. Gameplay within each village is open-ended allowing players to engage in a variety of activities that suit their playstyle. Players can pick [[fruit]], grow [[tree]]s, [[flower|garden]], hunt for [[fossil]]s and [[fish]], catch [[insect]]s, do favors for the [[villager]]s, or decorate their [[house|homes]]. The game runs in real time, and gameplay is affected by the time of day and year; as the Nintendo 64 lacks a built-in internal clock, time is kept via a chip inside the Game Pak powered by a [[wikipedia:CR2032|CR2032]] battery, allowing the clock to continue running even when the game is turned off. If the battery dies or is removed, the clock is reset to January 1, 2000. The game save is stored on a non-volatile flash memory chip, so it is not affected by the clock battery.
 +
 
 +
If a Controller Pak is inserted into the Nintendo 64 controller, the player can visit the train station to save travel data of their town to it. Afterward, a player can use the Controller Pak in another copy of the game to visit the saved town.
 
{{Clear}}
 
{{Clear}}
  
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**[[Animal Island]] and all [[islander]]s.
 
**[[Animal Island]] and all [[islander]]s.
 
**Villagers [[Punchy]] and [[Cheri]].
 
**Villagers [[Punchy]] and [[Cheri]].
**The [[house]] the [[player]] begins the game with only contains a {{I|Tape Deck|Animal Crossing}}. The {{I|Orange Box|Animal Crossing}} and {{I|College Rule|Animal Crossing}} are absent.
+
**The [[house]] the [[player]] begins the game with only contains a {{I|tape deck|Animal Crossing}}. The {{I|orange box|Animal Crossing}} and {{I|college rule|Animal Crossing}} are absent.
 
**The player's house is comprised of only a single room. The second-floor and basement expansions are introduced in {{DnM+|nolink}}.
 
**The player's house is comprised of only a single room. The second-floor and basement expansions are introduced in {{DnM+|nolink}}.
*[[Tom Nook's store]] upgrades take 2 days opposed to 1.
+
*[[Tom Nook's store]] upgrades take 2 days as opposed to 1.
 
*Several villagers feature different designs than in {{DnM+|nolink}}:
 
*Several villagers feature different designs than in {{DnM+|nolink}}:
 
**[[Amelia]]'s pupils are much smaller and centered, and her eyes are half closed instead of scowling.
 
**[[Amelia]]'s pupils are much smaller and centered, and her eyes are half closed instead of scowling.
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**[[Chevre]]'s eyes are more square shaped instead of rounded, and her freckles are orange instead of pink. Her hair is also different.
 
**[[Chevre]]'s eyes are more square shaped instead of rounded, and her freckles are orange instead of pink. Her hair is also different.
 
**[[Cleo]] has orange blush under her eyes, which are more narrowly spaced. Her nostrils are also much larger.
 
**[[Cleo]] has orange blush under her eyes, which are more narrowly spaced. Her nostrils are also much larger.
**[[Cupcake]]'s hair and eyeshadow colors are inverted. Her hair is a blueish purple, and her eye shadow is dark pink. Her nose is also much larger.
+
**[[Cupcake]]'s hair and eyeshadow colors are inverted. Her hair is a blueish purple, and her eyeshadow is dark pink. Her nose is also much larger.
 
**[[Fang]]'s fur is slightly lighter, while his eyes are much larger and positioned further upward. He also has brown eyelids as opposed to purple.
 
**[[Fang]]'s fur is slightly lighter, while his eyes are much larger and positioned further upward. He also has brown eyelids as opposed to purple.
 
**[[Friga]] has a darker pink tone in her feathers, smaller eyes, orange makeup, and purple hair.
 
**[[Friga]] has a darker pink tone in her feathers, smaller eyes, orange makeup, and purple hair.
**[[Gwen]]'s eye shadow is purple instead of pink, while her eyes are larger and wider.
+
**[[Gwen]]'s eyeshadow is purple instead of pink, while her eyes are larger and wider.
 
**[[Huggy]]'s fur is orange instead of tan, while her nose is a much darker brown. Her cheeks are also colored pink instead of red.
 
**[[Huggy]]'s fur is orange instead of tan, while her nose is a much darker brown. Her cheeks are also colored pink instead of red.
 
**[[Kody]]'s eyes are further spaced and much smaller, and his mouth is larger.
 
**[[Kody]]'s eyes are further spaced and much smaller, and his mouth is larger.
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Amelia DnM.png|[[Amelia]]<br>[[Snooty]] [[eagle]]
 
Amelia DnM.png|[[Amelia]]<br>[[Snooty]] [[eagle]]
 
Bangle DnM Model.png|[[Bangle]]<br>[[Peppy]] [[tiger]]
 
Bangle DnM Model.png|[[Bangle]]<br>[[Peppy]] [[tiger]]
Bluebear DnM Model.png|[[Bluebear]]
+
Bluebear DnM Model.png|[[Bluebear]]<br>[[Peppy]] [[bear cub]]
Boris DnM Model.png|[[Boris]]
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Boris DnM Model.png|[[Boris]]<br>[[Cranky]] [[pig]]
Carmen DnM Model.png|[[Carmen (mouse)|Carmen]]
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Carmen DnM Model.png|[[Carmen (mouse)|Carmen]]<br>[[Snooty]] [[mouse]]
Chevre DnM Model.png|[[Chevre]]
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Chevre DnM Model.png|[[Chevre]]<br>[[Normal]] [[goat]]
Cleo DnM Model.png|[[Cleo]]
+
Cleo DnM Model.png|[[Cleo]]<br>[[Snooty]] [[horse]]
Cupcake DnM Model.png|[[Cupcake]]
+
Cupcake DnM Model.png|[[Cupcake]]<br>[[Snooty]] [[bear cub]]
Fang DnM Model.png|[[Fang]]
+
Fang DnM Model.png|[[Fang]]<br>[[Cranky]] [[wolf]]
Friga DnM Model.png|[[Friga]]
+
Friga DnM Model.png|[[Friga]]<br>[[Snooty]] [[penguin]]
Gwen DnM Model.png|[[Gwen]]
+
Gwen DnM Model.png|[[Gwen]]<br>[[Snooty]] [[penguin]]
Huggy DnM Model.png|[[Huggy]]
+
Huggy DnM Model.png|[[Huggy]]<br>[[Peppy]] [[koala]]
Kody DnM Model.png|[[Kody]]
+
Kody DnM Model.png|[[Kody]]<br>[[Jock]] [[bear cub]]
Lucy DnM Model.png|[[Lucy]]
+
Lucy DnM Model.png|[[Lucy]]<br>[[Normal]] [[pig]]
Maple DnM Model.png|[[Maple]]
+
Maple DnM Model.png|[[Maple]]<br>[[Normal]] [[bear cub]]
Murphy DnM Model.png|[[Murphy]]
+
Murphy DnM Model.png|[[Murphy]]<br>[[Cranky]] [[bear cub]]
Nibbles DnM Model.png|[[Nibbles]]
+
Nibbles DnM Model.png|[[Nibbles]]<br>[[Peppy]] [[squirrel]]
Portia DnM Model.png|[[Portia]]
+
Portia DnM Model.png|[[Portia]]<br>[[Snooty]] [[dog]]
Puck DnM.png|[[Puck]]
+
Puck DnM.png|[[Puck]]<br>[[Lazy]] [[penguin]]
Scoot DnM Model.png|[[Scoot]]
+
Scoot DnM Model.png|[[Scoot]]<br>[[Jock]] [[duck]]
Spike DnM.png|[[Spike]]
+
Spike DnM.png|[[Spike]]<br>[[Cranky]] [[rhinoceros]]
Static DnM Model.png|[[Static]]
+
Static DnM Model.png|[[Static]]<br>[[Cranky]] [[squirrel]]
Stella DnM Model.png|[[Stella]]
+
Stella DnM Model.png|[[Stella]]<br>[[Normal]] [[sheep]]
Tiara DnM Model.png|[[Tiara]]
+
Tiara DnM Model.png|[[Tiara]]<br>[[Snooty]] [[rhinoceros]]
Ursala DnM Model.png|[[Ursala]]
+
Ursala DnM Model.png|[[Ursala]]<br>[[Snooty]] [[bear]]
Valise DnM Model.png|[[Valise]]
+
Valise DnM Model.png|[[Valise]]<br>[[Snooty]] [[kangaroo]]
Vladimir DnM Model.png|[[Vladimir]]
+
Vladimir DnM Model.png|[[Vladimir]]<br>[[Cranky]] [[bear cub]]
Yuka DnM Model.png|[[Yuka]]
+
Yuka DnM Model.png|[[Yuka]]<br>[[Snooty]] [[koala]]
 
</gallery>
 
</gallery>
  
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====Items====
 
====Items====
* Two shirts are unique to {{DnM|nolink}}, having been redesigned in later releases:
+
*Two shirts are unique to {{DnM|nolink}}, having been redesigned in later releases:
** '''{{I|I Love 64 Shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|I Love GC Shirt|Doubutsu no Mori+}}''' in ''Doubutsu no Mori+'' and '''{{I|Cherry Shirt|Animal Crossing}}''' in ''Animal Crossing'' — Worn by [[Paolo]])
+
**'''{{I|I love 64 shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|I love GC shirt|DnM+}}''' in ''Doubutsu no Mori+'' and '''{{I|cherry shirt|Animal Crossing}}''' in ''Animal Crossing'' — Worn by [[Paolo]])
** '''{{I|N Logo Shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|G Logo Shirt|Animal Crossing}}''' in ''Doubutsu no Mori+'' and ''Animal Crossing'' — Worn by [[Cube]])
+
**'''{{I|N cube shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|G logo shirt|Animal Crossing}}''' in ''Doubutsu no Mori+'' and ''Animal Crossing'' — Worn by [[Cube]])
* Two paintings are exclusive to the N64 game: the [[Dreadful Painting]] and the [[Novel Painting]], which are not obtainable in the normal course of play in later versions, likely due to the source artworks still being under copyright at the time.{{Note|''{{wp|The Scream}}'' and ''Composition with Red, Yellow and Blue'', the respective basis for the Dreadful and Novel Paintings, would eventually enter the public domain in 2015 alongside the rest of {{wp|Edvard Munch}} and {{wp|Piet Mondrian}}'s portfolios.}} These items also exist in the code of the Japanese release of {{PG}} and can be brought over from an N64 save file via Nintendo's now-discontinued Data Moving Service, but cannot be added to the [[catalog]] in the GameCube game. In the international release of {{PG|nolink}} and in {{DnMe+}}, the items are removed entirely, with their index numbers instead pointing to duplicates of the [[List of prerelease and unused content in Animal Crossing#DUMMY items|DUMMY]] placeholder furniture.
+
*Two paintings are exclusive to the N64 game: the [[Dreadful Painting]] and the [[Novel Painting]], which are not obtainable in the normal course of play in later versions, likely due to the source artworks still being under copyright at the time.{{Note|''{{wp|The Scream}}'' and ''Composition with Red, Yellow and Blue'', the respective basis for the Dreadful and Novel Paintings, would eventually enter the public domain in 2015 alongside the rest of {{wp|Edvard Munch}} and {{wp|Piet Mondrian}}'s portfolios.}} These items also exist in the code of the Japanese release of {{PG}} and can be brought over from an N64 save file via Nintendo's now-discontinued Data Moving Service, but cannot be added to the [[catalog]] in the GameCube game. In the international release of {{PG|nolink}} and in {{DnMe+}}, the items are removed entirely, with their index numbers instead pointing to duplicates of the [[List of prerelease and unused content in Animal Crossing#DUMMY items|DUMMY]] placeholder furniture.
 
*There are seven [[NES game|Famicom game]] items, compared to the 17 in {{PG|nolink}}: {{I|Balloon Fight|Animal Crossing}}, {{I|Clu Clu Land|Animal Crossing}}, {{I|DK Jr MATH|Animal Crossing}}, {{I|Donkey Kong|Animal Crossing}}, {{I|Golf|Animal Crossing}}, {{I|Pinball|Animal Crossing}}, and {{I|Tennis|Animal Crossing}}. All items are simply named "Famicom" and can only be distinguished by the color of the cartridges inserted into the system. ''Animal Crossing'' introduces twelve more Famicom titles.
 
*There are seven [[NES game|Famicom game]] items, compared to the 17 in {{PG|nolink}}: {{I|Balloon Fight|Animal Crossing}}, {{I|Clu Clu Land|Animal Crossing}}, {{I|DK Jr MATH|Animal Crossing}}, {{I|Donkey Kong|Animal Crossing}}, {{I|Golf|Animal Crossing}}, {{I|Pinball|Animal Crossing}}, and {{I|Tennis|Animal Crossing}}. All items are simply named "Famicom" and can only be distinguished by the color of the cartridges inserted into the system. ''Animal Crossing'' introduces twelve more Famicom titles.
* All [[event]] items given by [[Tortimer]] are absent, since the events and Tortimer are absent as well.
+
*All [[event]] items given by [[Tortimer]] are absent, since the events and Tortimer are absent as well.
* [[Golden tools]] are absent, and the standard [[Axe]] is unbreakable.
+
*[[Golden tools]] are absent, and the standard [[Axe]] is unbreakable.
* The "Items" section of the [[catalog]] only includes umbrellas, as tools do not appear in the catalog and other handheld items, such as fans or pinwheels, are not in the game.
+
*The "Items" section of the [[catalog]] only includes umbrellas, as tools do not appear in the catalog and other handheld items, such as fans or pinwheels, are not in the game.
* Some non-furniture items, such as tools, appear as sprites inside [[Tom Nook's store]] and the player's [[Player house|house]]. In all later games they appear as 3D models when placed in interiors.
+
*Some non-furniture items, such as tools, appear as sprites inside [[Tom Nook's store]] and the player's [[Player house|house]]. In all later games, they appear as 3D models when placed in interiors.
 +
 
 +
<Gallery>
 +
I Love 64 Shirt DnM Model.png|{{I|I love 64 shirt|DnM}}
 +
N Cube Shirt DnM Model.png|{{I|N cube shirt|DnM}}
 +
Dreadful Painting DnM Model.png|{{I|Dreadful painting|DnM}}
 +
Novel Painting DnM Model.png|{{I|Novel painting|DnM}}
 +
</gallery>
  
 
====Bugs and fish====
 
====Bugs and fish====
* When releasing a [[fish]], it will bounce once on the ground before diving into the water. In all later games, the fish dives directly into the water.
+
*When releasing a [[fish]], it will bounce once on the ground before diving into the water. In all later games, the fish dives directly into the water.
* [[Insect]]s can roam between acres, but not out to sea. This is reversed in ''Doubutsu no Mori+'' and ''Animal Crossing''.
+
*[[Insect]]s can roam between acres, but not out to sea. This is reversed in ''Doubutsu no Mori+'' and ''Animal Crossing''.
* The [[Sea Bass]], [[Red Snapper]], [[Barred Knifejaw]], [[Jellyfish]], [[Arapaima]], [[Crawfish]], [[Frog (fish)|Frog]], and [[Killifish]] are all absent, being introduced in ''Doubutsu no Mori+''.
+
*The [[Sea Bass]], [[Red Snapper]], [[Barred Knifejaw]], [[Jellyfish]], [[Arapaima]], [[Crawfish]], [[Frog (fish)|Frog]], and [[Killifish]] are all absent, being introduced in ''Doubutsu no Mori+''.
* The [[Pill Bug]], [[Mole Cricket]], [[Mosquito]], [[Pondskater]], [[Ant]], [[Bagworm]], [[Spider]], and [[Snail]] are all absent, being introduced in ''Doubutsu no Mori+''.
+
*The [[Pill Bug]], [[Mole Cricket]], [[Mosquito]], [[Pondskater]], [[Ant]], [[Bagworm]], [[Spider]], and [[Snail]] are all absent, being introduced in ''Doubutsu no Mori+''.
  
 
====Limitations====
 
====Limitations====
Line 160: Line 170:
 
====Miscellaneous====
 
====Miscellaneous====
 
*Most items dropped on the ground outside appear as either tool or chest sprites instead of the unique category-based sprites of later games.
 
*Most items dropped on the ground outside appear as either tool or chest sprites instead of the unique category-based sprites of later games.
*Visiting other [[town]]s requires one Controller Pak to save travel data on, which can then be loaded on the destination town. Two Controller Paks can be used to travel directly. A similar system is used in ''Doubutsu no Mori+'', but utilizes Nintendo GameCube Memory Cards instead.
+
*Visiting other [[town]]s requires one Controller Pak to save travel data on, which can then be loaded on the destination town. Two Controller Paks can be used to travel directly. A similar system is used in ''Doubutsu no Mori+'' but utilizes Nintendo GameCube Memory Cards instead.
 
*As ''Doubutsu no Mori'' predates the release of the [[e-Reader]], there is no support for it and all e-Reader functions are absent.
 
*As ''Doubutsu no Mori'' predates the release of the [[e-Reader]], there is no support for it and all e-Reader functions are absent.
  
 
==={{DnM|nolink}} to ''Dòngwù Sēnlín''===
 
==={{DnM|nolink}} to ''Dòngwù Sēnlín''===
 +
{{Main|Dòngwù Sēnlín#Differences from Doubutsu no Mori|article-name=Dòngwù Sēnlín § Differences from Doubutsu no Mori}}
 +
{{iQue}} features numerous localization changes to items and textures.
 +
 +
==Prerelease and unused content==
 +
{{Main|List of prerelease and unused content in Doubutsu no Mori}}
 +
{{DnM|nolink}} was first shown at Space World 2000 with a trailer and playable demo, featuring several minor differences from the final game. Additionally, in 2020, partial source code of the game was leaked online, revealing numerous early and unused assets.
 +
 +
==Related media==
 
{{Multiple Image
 
{{Multiple Image
 
|align= right
 
|align= right
 
|direction= horizontal
 
|direction= horizontal
|footer= The Nintendo 64 (left) and iQue Player (right) typing interfaces.
 
 
|width= 200
 
|width= 200
|image1= DnMDialTyping.png
+
|footer= Both releases of ''Doubutsu no Mori: Totakeke Music''
|image2= DnM Typing Interface iQue.png
+
|image1= DnM Totakeke Music Cover Front.png
 +
|image2= DnM Totakeke Music 2 Cover Front.png
 
}}
 
}}
Aside from the language change from Japanese to Simplified Chinese, various localization changes were made to the iQue Player version of {{DnM|nolink}}, ''Dòngwù Sēnlín''.
+
{{DnM|nolink}} received two soundtrack CDs, ''[[Doubutsu no Mori: Totakeke Music]]'' and ''[[Doubutsu no Mori: Totakeke Music 2]]'', which collectively contain all 58 [[List of K.K. Slider songs|K.K. Slider songs]] from the game.
 
+
{{Clear}}
====General====
 
*The Nintendo 64 logo animation played when booting up the game is replaced with the iQue Player logo.
 
*The copyright text on the title screen now reads "©2001-2006 Nintendo" to reflect the game's release date in China, and text reading "©2006 iQue" was added below it.
 
*The English "Press Start Button!" text on the title screen in the Japanese version is now partially in Chinese, reading "按START钮!".
 
*The typing interface is changed from the dial interface to a QWERTY keyboard, similar to the international versions of {{PG}}.
 
*All town names have ''村'' (''village'') appended to them.
 
*The sprite and icon for the {{I|Grab Bag|Animal Crossing}} are changed.
 
*The English "POST OFFICE" text on the entrance of the [[post office]] is now in Chinese, reading ''邮政局'' (''post office'').
 
*Instances of the {{Wp|Japanese postal mark}}, ''〒'', have been replaced with a letter symbol.
 
*The sign on the side of [[Nook's Cranny]] is now red with a black circle and text instead of white with a red circle and text.
 
*The appearance of the [[Wishing well|shrine]] is different, now featuring different textures and missing the wooden extrusions from the roof and the bells from the front.
 
 
 
====Items====
 
*The following items replaced some items from the Japanese version.
 
<gallery class=sprite>
 
School Desk DnM iQue Model.png|School Desk
 
Graffiti Desk DnM iQue Model.png|Graffiti Desk
 
Desk with Books DnM iQue Model.png|Desk with Books
 
Yellow Sand Pile DnM iQue Model.png|Yellow Sand Pile
 
Massage Bed DnM iQue Model.png|Massage Bed
 
Bedside Cabinet DnM iQue Model.png|Bedside Cabinet
 
Heater DnM iQue Model.png|Heater
 
Wooden Slippers DnM iQue Model.png|Wooden Slippers
 
Stone Table DnM iQue Model.png|Stone Table
 
Stone Stool DnM iQue Model.png|Stone Stool
 
Incense Burner DnM iQue Model.png|Incense Burner
 
Terracotta Armored Warrior DnM iQue Model.png|Terracotta Armored Warrior
 
Copper Armored Warrior DnM iQue Model.png|Copper Armored Warrior
 
Terracotta Kneeling Shooting Figure DnM iQue Model.png|Terracotta Kneeling Shooting Figure
 
Copper Kneeling Shooting Figure DnM iQue Model.png|Copper Kneeling Shooting Figure
 
Terracotta General Figure DnM iQue Model.png|Terracotta General Figure
 
Copper General Figure DnM iQue Model.png|Copper General Figure
 
Headless Terracotta Figure DnM iQue Model.png|Headless Terracotta Figure
 
White Makeup Egg DnM iQue Model.png|White Makeup Egg
 
Red Makeup Egg DnM iQue Model.png|Red Makeup Egg
 
Blue Makeup Egg DnM iQue Model.png|Blue Makeup Egg
 
iQue DnM iQue Model.png|iQue
 
Terracotta Piggy Bank DnM iQue Model.png|Terracotta Piggy Bank
 
Wine Jar DnM iQue Model.png|Wine Jar
 
Large Water Jar DnM iQue Model.png|Large Water Jar
 
Brazier DnM iQue Model.png|Brazier
 
Wooden Toilet DnM iQue Model.png|Wooden Toilet
 
Left Guardian Lion DnM iQue Model.png|Left Guardian Lion
 
Right Guardian Lion DnM iQue Model.png|Right Guardian Lion
 
Large Bonsai DnM iQue Model.png|Large Bonsai
 
New Year's Goods DnM iQue Model.png|New Year's Goods
 
Flour-Man Shelf DnM iQue Model.png|Flour-Man Shelf
 
Guan Yu Statue DnM iQue Model.png|Guan Yu Statue
 
Corner Flag DnM iQue Model.png|Corner Flag
 
Soccer Goal DnM iQue Model.png|Soccer Goal
 
Electronic Scoreboard DnM iQue Model.png|Electronic Scoreboard
 
Telephoto Camera DnM iQue Model.png|Telephoto Camera
 
Billboard DnM iQue Model.png|Billboard
 
Substitution Card DnM iQue Model.png|Substitution Card
 
Audience Wallpaper DnM iQue Texture.png|Audience Wallpaper
 
Soccer Field Carpet DnM iQue Texture.png|Soccer Field Carpet
 
Classical Garden Wall DnM iQue Texture.png|Classical Garden Wall
 
Light-Colored Wooden Floor DnM iQue Texture.png|Light-Colored Wooden Floor
 
Mexican Shirt DnM iQue Model.png|Mexican Shirt
 
iQue Shirt DnM iQue Model.png|iQue Shirt
 
Game Console Shirt DnM iQue Model.png|Game Console Shirt
 
Fortune Umbrella DnM iQue Model.png|Fortune Umbrella
 
</gallery>
 
*The designs of the following items were changed.
 
<gallery>
 
Barricade DnM iQue Model.png|{{I|Barricade|Doubutsu no Mori+}}
 
Bath Locker DnM iQue Model.png|{{I|Bath Locker|Doubutsu no Mori+}}
 
Bus Stop DnM iQue Model.png|{{I|Bus Stop|Animal Crossing}}
 
Cubby Hole DnM iQue Model.png|{{I|Cubby Hole|Animal Crossing}}
 
Detour Sign DnM iQue Model.png|{{I|Detour Sign|Doubutsu no Mori+}}
 
Drink Vending Machine DnM iQue Model.png|{{I|Drink Vending Machine|Doubutsu no Mori+}}
 
Electrical Sign DnM iQue Model.png|{{I|Electrical Sign|Doubutsu no Mori+}}
 
Faucet DnM iQue Model.png|{{I|Faucet|Doubutsu no Mori+}}
 
Fence and Sign DnM iQue Model.png|{{I|Fence and Sign|Doubutsu no Mori+}}
 
Fence DnM iQue Model.png|{{I|Fence|Doubutsu no Mori+}}
 
Folding Chair DnM iQue Model.png|{{I|Folding Chair|Animal Crossing}}
 
Handcart DnM iQue Model.png|{{I|Handcart|Animal Crossing}}
 
Letter Cubby DnM iQue Model.png|{{I|Letter Cubby|Animal Crossing}}
 
Mop DnM iQue Model.png|{{I|Mop|Animal Crossing}}
 
Pop Machine DnM iQue Model.png|{{I|Pop Machine|Animal Crossing}}
 
Rag Chair DnM iQue Model.png|{{I|Rag Chair|Doubutsu no Mori+}}
 
Red Tin Drum DnM iQue Model.png|{{I|Red Tin Drum|Doubutsu no Mori+}}
 
Request Sign DnM iQue Model.png|{{I|Request Sign|Doubutsu no Mori+}}
 
School Chair DnM iQue Model.png|{{I|School Chair|Doubutsu no Mori+}}
 
Screen DnM iQue Model.png|{{I|Screen|Doubutsu no Mori+}}
 
Space Heater DnM iQue Model.png|{{I|Space Heater|Animal Crossing}}
 
Vinyl Fence DnM iQue Model.png|{{I|Vinyl Fence|Doubutsu no Mori+}}
 
Work Ahead Sign DnM iQue Model.png|{{I|Work Ahead Sign|Doubutsu no Mori+}}
 
</gallery>
 
*Some furniture collections are changed and a new one, the [[Soccer Theme]], is added.
 
[[File:Carp DnM iQue Icon.png|thumb|right|The Carp icon in ''Dòngwù Sēnlín'']]
 
*The icon of the [[Carp]] is changed to be more red.
 
 
 
==Prerelease and unused content==
 
{{Main|List of prerelease and unused content in Doubutsu no Mori}}
 
{{DnM|nolink}} was first shown at Space World 2000 with a trailer and playable demo, featuring several minor differences from the final game. Additionally, in 2020, partial source code of the game was leaked online, revealing numerous early and unused assets.
 
  
 
==Gallery==
 
==Gallery==
Line 277: Line 199:
 
DnM Box Back.jpg|Game box (back)
 
DnM Box Back.jpg|Game box (back)
 
DnM Game Pak.jpg|Game Pak
 
DnM Game Pak.jpg|Game Pak
DnM iQue Box.jpg|iQue Player game box
 
 
</gallery>
 
</gallery>
  
Line 283: Line 204:
 
{{Foreignname
 
{{Foreignname
 
|ja=どうぶつの森
 
|ja=どうぶつの森
|ja-r=Dōbutsu no Mori
+
|ja-r=Doubutsu no Mori
 
|ja-m=Animal Forest
 
|ja-m=Animal Forest
|zhq=动物森林
 
|zhq-r=Dòngwù Sēnlín
 
|zhq-m=Animal Forest
 
 
}}
 
}}
  
Line 302: Line 220:
 
{{Reflist}}
 
{{Reflist}}
  
{{Animal Crossing}}
+
{{Navbox Gen 1}}
 +
{{Navbox Animal Crossing series}}
 
[[Category:Video games]]
 
[[Category:Video games]]
 +
[[Category:Doubutsu no Mori|*]]

Revision as of 17:47, January 17, 2023

This article is about the Nintendo 64 game. For other uses, see Doubutsu no Mori (disambiguation).
Logo
Doubutsu no Mori
Cover
Game cover
Main theme
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Nintendo 64
Release date(s) Japan April 14, 2001[1]
Genre(s) Simulation
Language(s) Japan Japanese
Modes Single-player
Media Nintendo 64 Game Pak
File size 103 pages (Controller Pak travel data)
Input
methods
Nintendo 64 controller

Doubutsu no Mori[nb 1] is the first installment in the Animal Crossing series, released exclusively in Japan in 2001 for the Nintendo 64. The game was the last first-party title released on the system before its discontinuation just over a year later. Despite being released late in the console's life cycle, the game sold 213,800 units, making it the 28th best-selling title on the Nintendo 64.[2] An enhanced port called Doubutsu no Mori+ was released eight months later in December 2001 for the Nintendo GameCube, which was later localized outside of Japan as Animal Crossing in 2002. The game was never localized for Western regions as a result.

In China, Dòngwù Sēnlín was released as the iQue Player port of Doubutsu no Mori, and was released in June 2006. It is the only game in the Animal Crossing series to be officially released in mainland China, and it was the only main series game available in Chinese until the release of Animal Crossing: New Horizons in 2020, which features both traditional and simplified Chinese.

Development and unveiling

Doubutsu no Mori originally began as an interactive multiplayer role-playing game that focused on cooperation among players to reach common goals.[3] The game was to be developed for the Nintendo 64DD and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned.

The original title featured a "helpless" character who had to enlist the help of animals to make their way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses, and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the Nintendo 64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.

In an interview with IGN on June 5, 2000 about upcoming Nintendo software and hardware, Shigeru Miyamoto announced the development team was working on a "communication game" for the Nintendo 64 but did not elaborate.[4] Doubutsu no Mori was fully unveiled at Space World 2000 in August, with a planned release of month of February 2001[5][6] and a demo playable on the show floor.[7] The game was later delayed from its planned February 2001 release and its final release date of April 14, 2001 was revealed in March 2001.[8]

Release

A Controller Pak with one of the labels included with the game applied

Doubutsu no Mori was released in Japan on April 14, 2001, and two versions were sold at launch: one that retailed for 6,800 yen and included a Nintendo 64 Controller Pak along with two unique labels for the accessory, and one retailed for 5,800 yen and did not include the Controller Pak.[9] The included Controller Pak in the bundle features a Grab Bag and a letter from Shigeru Miyamoto, who supervised development of the game.[10] The Grab Bag contains two random Famicom games and a random K.K. Slider song, while the letter can be accessed at the post office. It reads:

"どうぶつのもり みやもとさん
カセットそれぞれに じぶんのむら があり、くらしをたのしむゲームが できました。つよいボスとたたかう こともないので、ひとりよりふたり ふたりよりおおぜい!かぞくや、お ともだちと おたのしみください。
にんてんどう みやもとしげるより"

Which translates to:

"Animal Forest Miyamoto-san
Each game cartridge has its own village, where you can enjoy a virtual life. There aren't any strong bosses, or crowds of people. Please enjoy it with your family and friends.
Yours, Shigeru Miyamoto, Nintendo"

Beginning in early 2002, shortly after the release of Doubutsu no Mori+, Nintendo offered a service for players to transfer save data from the Nintendo 64 game to the GameCube game;[11] however this service has since been discontinued.

On June 1, 2006, Doubutsu no Mori was released in China on the iQue Player as Dòngwù Sēnlín. The game features a full Chinese localization. Dòngwù Sēnlín was the last game release for the iQue Player.

Gameplay

A player standing outside of their house

Players assume the role of a human setting out for a life of their own in a town of anthropomorphic animals. Each town is randomly generated, ensuring that no two players' experiences are exactly the same. Gameplay within each village is open-ended allowing players to engage in a variety of activities that suit their playstyle. Players can pick fruit, grow trees, garden, hunt for fossils and fish, catch insects, do favors for the villagers, or decorate their homes. The game runs in real time, and gameplay is affected by the time of day and year; as the Nintendo 64 lacks a built-in internal clock, time is kept via a chip inside the Game Pak powered by a CR2032 battery, allowing the clock to continue running even when the game is turned off. If the battery dies or is removed, the clock is reset to January 1, 2000. The game save is stored on a non-volatile flash memory chip, so it is not affected by the clock battery.

If a Controller Pak is inserted into the Nintendo 64 controller, the player can visit the train station to save travel data of their town to it. Afterward, a player can use the Controller Pak in another copy of the game to visit the saved town.

Version differences

Doubutsu no Mori to Doubutsu no Mori+

Characters and locations

  • Various characters and their associated locations and functions are absent from the game, as they are first introduced in Doubutsu no Mori+ on the Nintendo GameCube:
  • Tom Nook's store upgrades take 2 days as opposed to 1.
  • Several villagers feature different designs than in Doubutsu no Mori+:
    • Amelia's pupils are much smaller and centered, and her eyes are half closed instead of scowling.
    • Bangle has slightly smaller eyes that are half closed. She also possesses blue eyelids.
    • Bluebear's pupils are much larger, and her muzzle is more circular.
    • Boris has more compressed eyes with yellow eyelids, while his pupils are more displaced.
    • Carmen has black, sparkly eyes, and her pink fur is a darker shade.
    • Chevre's eyes are more square shaped instead of rounded, and her freckles are orange instead of pink. Her hair is also different.
    • Cleo has orange blush under her eyes, which are more narrowly spaced. Her nostrils are also much larger.
    • Cupcake's hair and eyeshadow colors are inverted. Her hair is a blueish purple, and her eyeshadow is dark pink. Her nose is also much larger.
    • Fang's fur is slightly lighter, while his eyes are much larger and positioned further upward. He also has brown eyelids as opposed to purple.
    • Friga has a darker pink tone in her feathers, smaller eyes, orange makeup, and purple hair.
    • Gwen's eyeshadow is purple instead of pink, while her eyes are larger and wider.
    • Huggy's fur is orange instead of tan, while her nose is a much darker brown. Her cheeks are also colored pink instead of red.
    • Kody's eyes are further spaced and much smaller, and his mouth is larger.
    • Lucy has a larger mouth that is colored pink, and has pink lines under her eyes in place of blush.
    • Maple's muzzle is a darker color, while her eyes are more displaced from each other. She also has curved eyebrows, a larger nose, and more solid blush.
    • Murphy's eyes and eyebrows are more curved, and his mouth is more compressed, giving him a more menacing look.
    • Nibbles has green fur instead of teal, and has blush instead of freckles.
    • Portia's eyes are shorter and positioned lower on her face.
    • Puck's pink feathers are a darker shade, and his eyes are slightly wider.
    • Scoot's green feathers are a lighter shade, and his eyes are slightly larger.
    • Spike has slightly lighter skin, smaller eyes and pupils, and his scar does not have stitches.
    • Static's eyes are larger, and his pupils are much larger. His frown is also much more curved.
    • Stella has hot pink wool instead of purple, a pink face with orange blush, and a black nose. Her mouth is also frowning instead of smiling.
    • Tiara's skin is much darker, while her pupils point upwards.
    • Ursala has red hair with curved eyebrows, half-circled eyes, and a large smile. Her muzzle is large and colored pink, and her eyes are almond-shaped.
    • Valise has lighter, purplish fur, and her expressions are different.
    • Vladimir has smaller pupils and lacks a muzzle. His nose and mouth are also much bigger.
    • Yuka's mouth is larger, her fur is a darker shade, and her hair is styled differently.

Events

  • Wendell will only accept fish, instead of any edible item.
  • Gulliver gives the player random furniture as a reward for rescuing him instead of unique world-themed furniture, all of which is absent.
  • The player is not able to participate in the morning aerobics.

Items

  • Two shirts are unique to Doubutsu no Mori, having been redesigned in later releases:
  • Two paintings are exclusive to the N64 game: the Dreadful Painting and the Novel Painting, which are not obtainable in the normal course of play in later versions, likely due to the source artworks still being under copyright at the time.[nb 2] These items also exist in the code of the Japanese release of Animal Crossing and can be brought over from an N64 save file via Nintendo's now-discontinued Data Moving Service, but cannot be added to the catalog in the GameCube game. In the international release of Animal Crossing and in Doubutsu no Mori e+, the items are removed entirely, with their index numbers instead pointing to duplicates of the DUMMY placeholder furniture.
  • There are seven Famicom game items, compared to the 17 in Animal Crossing: Balloon Fight, Clu Clu Land, DK Jr MATH, Donkey Kong, Golf, Pinball, and Tennis. All items are simply named "Famicom" and can only be distinguished by the color of the cartridges inserted into the system. Animal Crossing introduces twelve more Famicom titles.
  • All event items given by Tortimer are absent, since the events and Tortimer are absent as well.
  • Golden tools are absent, and the standard Axe is unbreakable.
  • The "Items" section of the catalog only includes umbrellas, as tools do not appear in the catalog and other handheld items, such as fans or pinwheels, are not in the game.
  • Some non-furniture items, such as tools, appear as sprites inside Tom Nook's store and the player's house. In all later games, they appear as 3D models when placed in interiors.

Bugs and fish

Limitations

  • Only one item can be kept in a storage unit as opposed to three.
  • Only one aircheck can be stored in a music player as opposed to all of them.
  • Only a single unit of stationery can be purchased at a time, whereas in all later games stationery is sold in packs of four.
  • The player can only hold a maximum of 50,000 Bells rather than 99,999.
  • Only one item can be selected when selling at Tom Nook's store.

Miscellaneous

  • Most items dropped on the ground outside appear as either tool or chest sprites instead of the unique category-based sprites of later games.
  • Visiting other towns requires one Controller Pak to save travel data on, which can then be loaded on the destination town. Two Controller Paks can be used to travel directly. A similar system is used in Doubutsu no Mori+ but utilizes Nintendo GameCube Memory Cards instead.
  • As Doubutsu no Mori predates the release of the e-Reader, there is no support for it and all e-Reader functions are absent.

Doubutsu no Mori to Dòngwù Sēnlín

Main article: Dòngwù Sēnlín § Differences from Doubutsu no Mori

Dòngwù Sēnlín features numerous localization changes to items and textures.

Prerelease and unused content

Main article: List of prerelease and unused content in Doubutsu no Mori

Doubutsu no Mori was first shown at Space World 2000 with a trailer and playable demo, featuring several minor differences from the final game. Additionally, in 2020, partial source code of the game was leaked online, revealing numerous early and unused assets.

Related media

DnM Totakeke Music Cover Front.png
DnM Totakeke Music 2 Cover Front.png
Both releases of Doubutsu no Mori: Totakeke Music

Doubutsu no Mori received two soundtrack CDs, Doubutsu no Mori: Totakeke Music and Doubutsu no Mori: Totakeke Music 2, which collectively contain all 58 K.K. Slider songs from the game.

Gallery

Names in other languages

Japanese どうぶつの森
Doubutsu no Mori
Animal Forest

External links

Notes

  1. Japanese: どうぶつの森 Hepburn: Doubutsu no MoriAnimal Forest
  2. The Scream and Composition with Red, Yellow and Blue, the respective basis for the Dreadful and Novel Paintings, would eventually enter the public domain in 2015 alongside the rest of Edvard Munch and Piet Mondrian's portfolios.

References

  1. Nintendo. "Animal Forest". Retrieved August 27, 2020. (Japanese)
  2. Naver. "Nintendo 64 Software Cumulative Sales".
  3. Brandon Sheffield (March 31, 2006). "GDC: Is That a Franchise in Your Pocket? An Animal Crossing: Wild World Case Study". Gamasutra.
  4. IGN (June 5, 2000). "Interview: Miyamoto and Aonuma". ign64.ign.com. Archived from the original on August 21, 2001. Retrieved May 1, 2021.
  5. Adam Washington (May 13, 2013). "Spaceworld 2000 - Nintendo Press Conference and Show Floor Highlights". YouTube. Retrieved May 1, 2021.
  6. Nintendo (2000). "どうぶつの森(仮称)". nintendo.co.jp. Archived from the original on July 1, 2013. Retrieved April 30, 2021.
  7. IGN (August 28, 2000). "Miyamoto Roundtable". ign64.ign.com. Archived from the original on March 3, 2001. Retrieved May 1, 2021.
  8. IGN (March 8, 2001). "Animal Forests Plants Its Roots". ign64.ign.com. Archived from the original on December 19, 2001. Retrieved May 1, 2021.
  9. File:DnM Flyer.jpg
  10. Nintendo. [1]. Retrieved September 13, 2020. (Japanese)
  11. Nintendo. "Animal Forest Data Moving Service!". Archived from the original on February 6, 2003. Retrieved August 30, 2020. (Japanese)