Difference between revisions of "Doubutsu no Mori"

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{{DISPLAYTITLE:''Dōbutsu no Mori'' (game)}}
 
 
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{{Infobox VGinfo
|title          = Dōbutsu no Mori<br>Animal Forest
+
|title          = Doubutsu no Mori<br>Animal Forest
 
|image          = [[File:AF N64 Front.jpg|200px]]
 
|image          = [[File:AF N64 Front.jpg|200px]]
 
|developer      = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
 
|developer      = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
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|strategywiki  =
 
|strategywiki  =
 
}}
 
}}
'''''Dōbutsu no Mori''''' (どうぶつの森, lit. ''Animal Forest''), often referred to as '''''Animal Forest''''' in English, is the first installment in the {{SER}} and was released exclusively in Japan for the [[Nintendo 64]]. Despite being released late in the console's life cycle, the game still managed to sell 213,800 units, making it the 28<sup>th</sup> best-selling title on the system<ref>http://matome.naver.jp/odai/2134026477588909301?page=2</ref>. Dōbutsu no Mori is compatible with the [[wikipedia:Nintendo_64_accessories#Expansion_Pak|Expansion Pak]] and features a sharper image when used, its resolution improving from 320x240 to 640x480 pixels per inch. Because the Nintendo 64 was at the end of its life, {{AF+}} was released just eight months later as a sequel for [[Nintendo GameCube]].
+
{{Nihongo|'''''Doubutsu no Mori'''''|どうぶつの森|Dōbutsu no Mori|''Animal Forest''}}, often referred to as '''''Animal Forest''''' in English, is the first installment in the {{SER}} and was released exclusively in Japan for the [[Nintendo 64]]. Despite being released late in the console's life cycle, the game still managed to sell 213,800 units, making it the 28<sup>th</sup> best-selling title on the system<ref>http://matome.naver.jp/odai/2134026477588909301?page=2</ref>. ''Doubutsu no Mori'' is compatible with the [[wikipedia:Nintendo_64_accessories#Expansion_Pak|Expansion Pak]] and features a sharper image when used, its resolution improving from 320x240 to 640x480 pixels. Because the Nintendo 64 was at the end of its life, an enhanced port called {{DnM+}} was released just eight months later for the [[Nintendo GameCube]]. Nintendo offered a service for players to transfer save data from ''Doubutsu no Mori'' to ''Doubutsu no Mori+'', however this service has since been discontinued.
  
 
==Development==
 
==Development==
 
The game originally began as an interactive multiplayer RPG that focused on cooperation among players to reach common goals.<ref>http://www.gamasutra.com/view/feature/131056/gdc_is_that_a_franchise_in_your_.php</ref> The game was to be developed for the [[wikipedia:64DD|Nintendo 64DD]] and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned. The original title featured an antihero who had to enlist the help of animals to make his way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the N64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.
 
The game originally began as an interactive multiplayer RPG that focused on cooperation among players to reach common goals.<ref>http://www.gamasutra.com/view/feature/131056/gdc_is_that_a_franchise_in_your_.php</ref> The game was to be developed for the [[wikipedia:64DD|Nintendo 64DD]] and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned. The original title featured an antihero who had to enlist the help of animals to make his way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the N64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.
  
==Gamecube port similarities==
+
== Differences from ''Doubutsu no Mori+'' ==
[[File:Herabunafishyfishy.png|thumb|A player catches a [[Herabuna]], an ''Animal Forest''-only fish.]]
+
*[[Punchy]], [[Cheri]], and the eighteen [[islander]]s introduced in ''Doubutsu no Mori+'' are all absent in ''Doubutsu no Mori''.
*''Animal Forest'' has been re released on the Nintendo GameCube with a translation of ''[[Animal Forest e+]]''.
+
*[[Tortimer]] is absent, along with all items he gives out during [[event]]s
*[[Resetti]] still does the resetting punishment.
+
*The [[Able Sisters]] and their shop are absent, therefore custom [[design]]s are not available.
*The real-time clock made a new feature for games.
+
*The [[Museum]], along with [[Blathers]], is absent. [[Fossils]] can still be sent to the [[Farway Museum]] for identification.
*[[K.K. Slider]] is still in the game.
+
*The [[Animal Island|Island]], along with [[Kapp'n]], is absent.
*Famicom ([[NES]]) games are in it.
+
*[[Gulliver]] gives the player random furniture as a reward for rescuing him, instead of unique furniture, all of which is absent.
*[[Copper]], [[Booker]], [[Tom Nook]], and others are in it.
+
*Only one item can be kept in a [[Storage Unit|storage unit]].
*Questions are asked to determine the player's look.
+
*Only one air check can be stored in a [[music]] player
*Tools are also the same.
+
*Only a single unit of [[stationary]] can be purchased at a time, whereas in all later games stationary is sold in packs of 4.
*The player still owes debt to [[Tom Nook]].
+
*The [[house]] the [[player]] begins the game with only contains a [[Tape Deck]]. The Wooden Box and College Rule Journal are absent.
*Nook's Shop upgrades are in it.
+
*The player's house only contains one room. The second-floor and basement expansions are introduced with ''Doubutsu no Mori+''.
 +
*[[Golden Tool]]s are absent, and the standard [[axe]] is unbreakable.
 +
*As there is no other handheld equipment in the game other than [[tool]]s and [[umbrella]]s, the "Handhelds" section of the [[catalog]] is simply "Umbrellas" in this game.
 +
*The N Logo Shirt and the I ♥ 64 Shirt are exclusive to the game, though the former is redesigned into the G Logo Shirt in ''Doubutsu no Mori+''.
 +
*Non-furniture items appear as sprites, as opposed to the 3D models seen in later games.
 +
*The player is not able to participate in the [[Morning Aerobics]].
 +
*When releasing a [[fish]], it will bounce once on the ground before diving into the water. In all later games, the fish dives directly into the water.
 +
*[[Insect]]s can roam between acres, but not out to sea. This is reversed in ''Doubutsu no Mori+'', ''Animal Crossing'', and ''Doubutsu no Mori e+''.
 +
*The [[Sea Bass]], [[Red Snapper]], [[Barred Knifejaw]], [[Jellyfish]], [[Arapaima]], [[Crawfish]], [[Frog]], and [[Killifish]] are all absent, being introduced in ''Doubutsu no Mori+''.
 +
*The [[Pill Bug]], [[Mole Cricket]], [[Mosquito]], [[Pondskater]], [[Ant]], [[Bagworm]], [[Spider]], and [[Snail]] are all absent, being introduced in ''Doubutsu no Mori+''
 +
*[[Mushrooming Season]] is present in ''Doubutsu no Mori'', removed in ''Doubutsu no Mori+'', and then re-added in ''Animal Crossing'' and ''Doubutsu no Mori e+''.
 +
*The live version of "[[DJ K.K.]]" contains guitar riffs resembling the song "Get Ready for This" by 2 Unlimited. In all later games, this is changed to an original melody.
 +
*Visiting other [[town]]s requires one Controller Pak to save travel data on, which can then be loaded on the destination town. Two Controller Paks can be used to travel directly. The same system is used in ''Doubutsu no Mori+'', but utilises Nintendo GameCube Memory Cards instead.
 +
*As ''Doubutsu no Mori'' predates the release of the [[e-Reader]], all e-Reader support from ''Doubutsu no Mori+'' is absent in the former game.
 +
*''Doubutsu no Mori'' only contains seven [[wikipedia:Famicom|Famicom]] games; ''[[Balloon Fight]]'', ''[[Clu Clu Land]]'', ''[[Donkey Kong]]'', ''[[Donkey Kong Jr. Math]]'', ''[[Golf]]'', ''[[Pinball]]'' and ''[[Tennis]]''. All items are simply named "Famicom" and can only be distinguished by the color of the cartridges inserted into the system. An unplayable Famicom furniture item can also be acquired. ''Doubutsu no Mori+'' introduces twelve more Famicom titles, but with different methods to obtain the games. All Famicom item models are redesigned as western NES consoles in ''Animal Crossing'' and ''Doubutsu no Mori e+''
  
==Gamecube port differences==
+
== Differences from ''Animal Crossing''==
[[Image:0BellShrine.PNG|thumb|left|The '''Bell Shrine''' in ''Animal Forest''.]]
+
All of these differences apply to both ''Doubutsu no Mori'' and ''Doubutsu no Mori+''.
*The [[Able Sisters]] and their shop is not in ''Animal Forest'', thus designs are not available.
+
*The input keyboard is a dial-based typing system. The Control Stick is used to select a letter from a wheel, and pressing the A button will type the letter. The wheel displays only five characters at a time, and pressing Down on the Control Stick switches the dial between different sets of characters. In ''Animal Crossing'', the interface layout resembles a standard computer keyboard, and Japanese characters cannot be inputted.
*Some of the wallpapers and carpets from ''Animal Forest'' are redesigned or removed in {{PG}}.
+
*[[Farley]] and [[Franklin]], along with the [[Thanksgiving]] event, are absent from ''Doubutsu no Mori'' and ''Doubutsu no Mori+''.
*Some of the clothing from ''Animal Forest'', for example, the N Logo shirt (G Logo in ''Animal Crossing''), are redesigned or removed in ''Animal Crossing''.
+
*The Ragged Wall and Old Board Floor, and Public Bath Wall and Bathroom Floor are absent from ''Animal Crossing''.
*Two sets of stationary from ''Animal Forest'' are redesigned, the New Year's Card and the Fortune Paper.
+
*The Zen and Public Bath furniture themes are absent from ''Animal Crossing'', though they appear in all later games.
*The [[holidays]] found in ''Animal Forest'' are either changed or removed in {{PG}}.
+
*The W Shirt and the Tomato Juice Shirt are exclusive to ''Doubutsu no Mori'' and ''Doubutsu no Mori+''.
*[[Tom Nook]] wears very slightly different uniforms.
+
*The New Year's Card and the Fortune Paper were redesigned for ''Animal Crossing''.
*The [[Wishing Well]] from {{PG}} is a '''[[Wishing Well|Bell Shrine]]''' in ''Animal Forest''. On New Year's Day, instead of tossing a coin in the fountain, the player shakes the pole in the middle and the bells ring.
+
*Different [[event]]s are featured in the games compared to ''Animal Crossing''. Seven Spring Herbs Day, Coming of Age Day, Bean Throwing Festival, White Day, Festival of the Weaver, Summer Day, Winter Day are exclusive to the Japanese games. [[Groundhog Day]], [[Valentine's Day]], [[April Fool's Day]], [[Nature Day]], [[Spring Cleaning]], [[Founder's Day]], [[Hometown Day]], [[Explorer's Day]], the [[Harvest Festival]], and [[Sale Day]] are all exclusive to ''Animal Crossing''.
*The input keyboard from {{PG}} is a dial that contains the letters, numbers, and symbols that appear on the screen in ''Animal Forest''.
+
*Villagers will wear the Summer Robe and Bamboo Robe during the [[Fireworks Show]], and during Mushrooming Season. They will also wear the Plum Kimono and Somber Robe during certain other events. In ''Animal Crossing'', all of these clothing items are unused.
*In {{PG}}, [[Gulliver]] would give the player a rare furniture piece for saving him. In ''Animal Forest'', he gives the player a random furniture piece.
+
*A Bell Shrine is featured in place of the [[Wishing Well]] in ''Animal Crossing''. On [[New Year's Day]], instead of tossing a coin in the fountain, the player shakes the pole in the middle to ring the bell.
*In {{PG}}, three items could be stored in container furniture such as dressers, wardrobes, etc. In ''Animal Forest'', only one item can be stored in those kinds of furniture.
+
*During the [[Cherry Blossom Festival]], [[villager]]s will picnic on tatami mats at the Bell Shrine. In ''Animal Crossing'', they simply dance around the Wishing Well.
*In {{PG}}, any house the player starts out with has a cardboard box with a college rule journal. In ''Animal Forest'', this feature is not included.
+
*[[Tom Nook's shop]], the [[Post Office]], and the [[Dump]] have different signage containing katakana.
*In {{PG}}, the catalog has a section called "Handhelds" where umbrellas, pinwheels, fans, balloons and tools could be ordered. In ''Animal Forest'', this section is called "Umbrellas" and only umbrellas can be ordered from that section. This means pinwheels, fans, balloons, and tools cannot be ordered from the catalog.
+
*[[Igloo]]s contain woks with bubbling blocks of tofu, as opposed to the pot of chowder seen in ''Animal Crossing''.
*In {{PG}}, the player can store multiple airchecks in Stereos, Radios, etc. In ''Animal Forest'', only one aircheck could be stored in them.
+
*The [[Town Tune]] uses Do Re Mi Fa So La Ti Do to represent notes, instead of latin characters as seen in ''Animal Crossing'', and katakana as seen in ''Doubutsu no Mori e+''.
*Buildings such as [[Tom Nook|Tom Nook's]] shop, the [[Post Office]], and the [[Dump]] have slightly redesigned logos in {{PG}}.
+
*[[Secret codes]] use katakana, instead of random characters as in ''Animal Crossing''. As a result, secret codes are not compatible between different region games.
*There is no [[Museum]], thus there is no [[Blathers]]. The [[Faraway Museum]] still exists, and fossils can be sent there for identification.
+
*The [[Herabuna]] is replaced with the [[Brook Trout]] in ''Animal Crossing''.
*Taking a trip on ''Animal Forest'' requires the player have 1 Controller Pak to save travel data on, and two Controller Paks are needed to travel directly. In {{PG}}, an extra Memory Card is used to save travel data, and the player can travel directly to the other town if 2 Memory Cards with town data are in use at the same time.
+
*Various special characters have a different design in ''Doubutsu no Mori'' and ''Doubutsu no Mori+'', compared to all later games.
*The American {{PG}} has e-Reader support, as well as the Japanese GameCube e+ version of ''Animal Forest'' along with e-Reader+ support. The European version of {{PG}} and ''Animal Forest'' have no e-Reader support. Instead of an e-reader machine in the [[Post Office]], there is a bench instead.
+
**[[Katrina]] wears a white robe and headband, while in ''Animal Crossing'' she wears a red Roma outfit.
*[[Tortimer]] is absent in ''Animal Forest'', making any gifts from him unobtainable.
+
**[[Mr. Resetti]] and [[Don Resetti]] simply wear white shirts, and wear overalls on top of the shirts in ''Animal Crossing''.
*During the [[Cherry Blossom Festival]], all the villagers sit on mats as the Japanese do.
+
**[[Tom Nook]] and [[Redd]] both have Japanese characters on their uniforms instead of their respective logos.
*[[Katrina]] wers a white headband instead of the normal veil that she wears.
+
*Various villagers have a different design in ''Doubutsu no Mori'' and ''Doubutsu no Mori+'', compared to all later games.
*Instead of buying stationary as a pack of four, only one piece of paper can be bought at a time.
+
**[[Bluebear]]'s pupils are smaller, and her muzzle is a triangular anime-esque design. In ''Animal Crossing'', this is changed to a trapezoid shape.
 +
**[[Jane]] has white fur, brown skin, tired eyes, and large pink lips. This is changed to purple fur, pink skin and different lip and eye designs in later games to avoid racial connotations.
 +
**[[Nibbles]] has green fur instead of teal, and has freckles instead of blush.
 +
**[[Portia]]'s eyes are longer and positioned higher up on her face.
 +
**[[Ursala]] has darker hair, with thick slanted eyebrows. Her muzzle is smaller and cream colored, and her eyes are almond-shaped.
  
 
==External Links==
 
==External Links==
Line 69: Line 86:
  
 
==Gallery==
 
==Gallery==
 +
{{main|Doubutsu no Mori/Gallery}}
 +
===Box Art===
 
<center>
 
<center>
 
<gallery>
 
<gallery>
File:AFgamecart.JPG|Dōbutsu no Mori Game Pak
+
AFBackCover.jpg|Cover (Back)
File:AFflyerfront.jpg|Flyer for Dōbutsu no Mori (front)
+
AFgamecart.JPG|Cartridge
File:AFflyerback.jpg|Flyer for Dōbutsu no Mori (back)
 
 
</gallery>
 
</gallery>
 
</center>
 
</center>

Revision as of 19:57, January 4, 2018

Doubutsu no Mori
Animal Forest
200px
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date(s) Template:JPApril 14, 2001
Genre(s) Life simulation
Modes Single player
Media Nintendo 64 Game Pak
Input
methods
Nintendo 64 controller

Doubutsu no Mori (どうぶつの森 Dōbutsu no Mori?, Animal Forest), often referred to as Animal Forest in English, is the first installment in the Animal Crossing series and was released exclusively in Japan for the Nintendo 64. Despite being released late in the console's life cycle, the game still managed to sell 213,800 units, making it the 28th best-selling title on the system[1]. Doubutsu no Mori is compatible with the Expansion Pak and features a sharper image when used, its resolution improving from 320x240 to 640x480 pixels. Because the Nintendo 64 was at the end of its life, an enhanced port called Doubutsu no Mori+ was released just eight months later for the Nintendo GameCube. Nintendo offered a service for players to transfer save data from Doubutsu no Mori to Doubutsu no Mori+, however this service has since been discontinued.

Development

The game originally began as an interactive multiplayer RPG that focused on cooperation among players to reach common goals.[2] The game was to be developed for the Nintendo 64DD and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned. The original title featured an antihero who had to enlist the help of animals to make his way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the N64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.

Differences from Doubutsu no Mori+

  • Punchy, Cheri, and the eighteen islanders introduced in Doubutsu no Mori+ are all absent in Doubutsu no Mori.
  • Tortimer is absent, along with all items he gives out during events
  • The Able Sisters and their shop are absent, therefore custom designs are not available.
  • The Museum, along with Blathers, is absent. Fossils can still be sent to the Farway Museum for identification.
  • The Island, along with Kapp'n, is absent.
  • Gulliver gives the player random furniture as a reward for rescuing him, instead of unique furniture, all of which is absent.
  • Only one item can be kept in a storage unit.
  • Only one air check can be stored in a music player
  • Only a single unit of stationary can be purchased at a time, whereas in all later games stationary is sold in packs of 4.
  • The house the player begins the game with only contains a Tape Deck. The Wooden Box and College Rule Journal are absent.
  • The player's house only contains one room. The second-floor and basement expansions are introduced with Doubutsu no Mori+.
  • Golden Tools are absent, and the standard axe is unbreakable.
  • As there is no other handheld equipment in the game other than tools and umbrellas, the "Handhelds" section of the catalog is simply "Umbrellas" in this game.
  • The N Logo Shirt and the I ♥ 64 Shirt are exclusive to the game, though the former is redesigned into the G Logo Shirt in Doubutsu no Mori+.
  • Non-furniture items appear as sprites, as opposed to the 3D models seen in later games.
  • The player is not able to participate in the Morning Aerobics.
  • When releasing a fish, it will bounce once on the ground before diving into the water. In all later games, the fish dives directly into the water.
  • Insects can roam between acres, but not out to sea. This is reversed in Doubutsu no Mori+, Animal Crossing, and Doubutsu no Mori e+.
  • The Sea Bass, Red Snapper, Barred Knifejaw, Jellyfish, Arapaima, Crawfish, Frog, and Killifish are all absent, being introduced in Doubutsu no Mori+.
  • The Pill Bug, Mole Cricket, Mosquito, Pondskater, Ant, Bagworm, Spider, and Snail are all absent, being introduced in Doubutsu no Mori+
  • Mushrooming Season is present in Doubutsu no Mori, removed in Doubutsu no Mori+, and then re-added in Animal Crossing and Doubutsu no Mori e+.
  • The live version of "DJ K.K." contains guitar riffs resembling the song "Get Ready for This" by 2 Unlimited. In all later games, this is changed to an original melody.
  • Visiting other towns requires one Controller Pak to save travel data on, which can then be loaded on the destination town. Two Controller Paks can be used to travel directly. The same system is used in Doubutsu no Mori+, but utilises Nintendo GameCube Memory Cards instead.
  • As Doubutsu no Mori predates the release of the e-Reader, all e-Reader support from Doubutsu no Mori+ is absent in the former game.
  • Doubutsu no Mori only contains seven Famicom games; Balloon Fight, Clu Clu Land, Donkey Kong, Donkey Kong Jr. Math, Golf, Pinball and Tennis. All items are simply named "Famicom" and can only be distinguished by the color of the cartridges inserted into the system. An unplayable Famicom furniture item can also be acquired. Doubutsu no Mori+ introduces twelve more Famicom titles, but with different methods to obtain the games. All Famicom item models are redesigned as western NES consoles in Animal Crossing and Doubutsu no Mori e+

Differences from Animal Crossing

All of these differences apply to both Doubutsu no Mori and Doubutsu no Mori+.

  • The input keyboard is a dial-based typing system. The Control Stick is used to select a letter from a wheel, and pressing the A button will type the letter. The wheel displays only five characters at a time, and pressing Down on the Control Stick switches the dial between different sets of characters. In Animal Crossing, the interface layout resembles a standard computer keyboard, and Japanese characters cannot be inputted.
  • Farley and Franklin, along with the Thanksgiving event, are absent from Doubutsu no Mori and Doubutsu no Mori+.
  • The Ragged Wall and Old Board Floor, and Public Bath Wall and Bathroom Floor are absent from Animal Crossing.
  • The Zen and Public Bath furniture themes are absent from Animal Crossing, though they appear in all later games.
  • The W Shirt and the Tomato Juice Shirt are exclusive to Doubutsu no Mori and Doubutsu no Mori+.
  • The New Year's Card and the Fortune Paper were redesigned for Animal Crossing.
  • Different events are featured in the games compared to Animal Crossing. Seven Spring Herbs Day, Coming of Age Day, Bean Throwing Festival, White Day, Festival of the Weaver, Summer Day, Winter Day are exclusive to the Japanese games. Groundhog Day, Valentine's Day, April Fool's Day, Nature Day, Spring Cleaning, Founder's Day, Hometown Day, Explorer's Day, the Harvest Festival, and Sale Day are all exclusive to Animal Crossing.
  • Villagers will wear the Summer Robe and Bamboo Robe during the Fireworks Show, and during Mushrooming Season. They will also wear the Plum Kimono and Somber Robe during certain other events. In Animal Crossing, all of these clothing items are unused.
  • A Bell Shrine is featured in place of the Wishing Well in Animal Crossing. On New Year's Day, instead of tossing a coin in the fountain, the player shakes the pole in the middle to ring the bell.
  • During the Cherry Blossom Festival, villagers will picnic on tatami mats at the Bell Shrine. In Animal Crossing, they simply dance around the Wishing Well.
  • Tom Nook's shop, the Post Office, and the Dump have different signage containing katakana.
  • Igloos contain woks with bubbling blocks of tofu, as opposed to the pot of chowder seen in Animal Crossing.
  • The Town Tune uses Do Re Mi Fa So La Ti Do to represent notes, instead of latin characters as seen in Animal Crossing, and katakana as seen in Doubutsu no Mori e+.
  • Secret codes use katakana, instead of random characters as in Animal Crossing. As a result, secret codes are not compatible between different region games.
  • The Herabuna is replaced with the Brook Trout in Animal Crossing.
  • Various special characters have a different design in Doubutsu no Mori and Doubutsu no Mori+, compared to all later games.
    • Katrina wears a white robe and headband, while in Animal Crossing she wears a red Roma outfit.
    • Mr. Resetti and Don Resetti simply wear white shirts, and wear overalls on top of the shirts in Animal Crossing.
    • Tom Nook and Redd both have Japanese characters on their uniforms instead of their respective logos.
  • Various villagers have a different design in Doubutsu no Mori and Doubutsu no Mori+, compared to all later games.
    • Bluebear's pupils are smaller, and her muzzle is a triangular anime-esque design. In Animal Crossing, this is changed to a trapezoid shape.
    • Jane has white fur, brown skin, tired eyes, and large pink lips. This is changed to purple fur, pink skin and different lip and eye designs in later games to avoid racial connotations.
    • Nibbles has green fur instead of teal, and has freckles instead of blush.
    • Portia's eyes are longer and positioned higher up on her face.
    • Ursala has darker hair, with thick slanted eyebrows. Her muzzle is smaller and cream colored, and her eyes are almond-shaped.

External Links

References

Gallery

Main article: Doubutsu no Mori/Gallery

Box Art



Leif NH Character Icon.png
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This article may require cleanup to meet Nookipedia's quality standards.
Please help improve this article if you can; the talk page may contain suggestions.