Difference between revisions of "Doubutsu no Mori"

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{{DISPLAYTITLE:''Dōbutsu no Mori'' (game)}}
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:''"DnM" redirects here. For other uses, see [[Doubutsu no Mori]].''
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{{Infobox VGinfo
 
{{Infobox VGinfo
|title          = Dōbutsu no Mori<br>Animal Forest
+
|title          = [[File:AnimalForestLogo.png]]<br>Animal Forest
 
|image          = [[File:AF N64 Front.jpg|200px]]
 
|image          = [[File:AF N64 Front.jpg|200px]]
 
|developer      = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
 
|developer      = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
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|platforms      = [[Nintendo 64]]
 
|platforms      = [[Nintendo 64]]
 
|designer      =  
 
|designer      =  
|platforms      =
 
 
|engine        =  
 
|engine        =  
 
|released      = {{JP}}April 14, 2001
 
|released      = {{JP}}April 14, 2001
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|strategywiki  =
 
|strategywiki  =
 
}}
 
}}
'''''Dōbutsu no Mori''''' (どうぶつの森, lit. ''Animal Forest''), often referred to as '''''Animal Forest''''' in English, is the first installment in the {{SER}} and was released exclusively in Japan for the [[Nintendo 64]]. Despite being released late in the console's life cycle, the game still managed to sell 213,800 units, making it the 28<sup>th</sup> best-selling title on the system<ref>http://matome.naver.jp/odai/2134026477588909301?page=2</ref>. Dōbutsu no Mori is compatible with the [[wikipedia:Nintendo_64_accessories#Expansion_Pak|Expansion Pak]] and features a sharper image when used, its resolution improving from 320x240 to 640x480 pixels per inch. Because the Nintendo 64 was at the end of its life, {{DnM+}} was released just eight months later as a sequel for [[Nintendo GameCube]].
+
{{Nihongo|'''''Doubutsu no Mori'''''|どうぶつの森|Dōbutsu no Mori|''Animal Forest''}}, often referred to as '''''Animal Forest''''' in English, is the first installment in the {{SER}} and was released exclusively in Japan for the [[Nintendo 64]]. Despite being released late in the console's life cycle, the game still managed to sell 213,800 units, making it the 28<sup>th</sup> best-selling title on the system<ref>http://matome.naver.jp/odai/2134026477588909301?page=2</ref>. ''Doubutsu no Mori'' is compatible with the [[wikipedia:Nintendo_64_accessories#Expansion_Pak|Expansion Pak]] and features a sharper image when used, its resolution improving from 320x240 to 640x480 pixels. Because the Nintendo 64 was at the end of its life, an enhanced port called {{DnM+}} was released just eight months later for the [[Nintendo GameCube]]. Nintendo offered a service for players to transfer save data from ''Doubutsu no Mori'' to ''Doubutsu no Mori+'', however this service has since been discontinued.
  
 
==Development==
 
==Development==
 
The game originally began as an interactive multiplayer RPG that focused on cooperation among players to reach common goals.<ref>http://www.gamasutra.com/view/feature/131056/gdc_is_that_a_franchise_in_your_.php</ref> The game was to be developed for the [[wikipedia:64DD|Nintendo 64DD]] and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned. The original title featured an antihero who had to enlist the help of animals to make his way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the N64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.
 
The game originally began as an interactive multiplayer RPG that focused on cooperation among players to reach common goals.<ref>http://www.gamasutra.com/view/feature/131056/gdc_is_that_a_franchise_in_your_.php</ref> The game was to be developed for the [[wikipedia:64DD|Nintendo 64DD]] and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned. The original title featured an antihero who had to enlist the help of animals to make his way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the N64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.
  
==Gamecube port similarities==
+
== Gameplay ==
[[File:Herabunafishyfishy.png|thumb|A player catches a [[Herabuna]], an ''Animal Forest''-only fish.]]
+
[[File:OutofHouseDnM.png|thumb|left|240px|A Player standing outside of their house.]]
*''Animal Forest'' has been re released on the Nintendo GameCube with a translation of ''[[Animal Forest e+]]''.
+
[[Player]]s assume the role of a human setting out for a life of their own in a [[town]] of anthropomorphic [[list of villagers|animals]]. Each town is randomly generated, ensuring that no two players' experiences are exactly the same. Gameplay within each village is open-ended allowing players to engage in a variety of activities that suit their playstyle. Players can pick [[fruit]], grow [[tree]]s, [[flower|garden]], hunt for [[fossil]]s and [[fish]], catch [[insect]]s, do favors for the [[villager]]s, or decorate their [[house|homes]].
*[[Resetti]] still does the resetting punishment.
+
 
*The real-time clock made a new feature for games.
+
The game uses a clock built into the cartridge, which deactivates when the game is turned off.
*[[K.K. Slider]] is still in the game.
+
{{Clear}}
*Famicom ([[NES]]) games are in it.
 
*[[Copper]], [[Booker]], [[Tom Nook]], and others are in it.
 
*Questions are asked to determine the player's look.
 
*Tools are also the same.
 
*The player still owes debt to [[Tom Nook]].
 
*Nook's Shop upgrades are in it.
 
  
==Gamecube port differences==
+
== Differences from ''Animal Crossing''==
[[Image:0BellShrine.PNG|thumb|left|The '''Bell Shrine''' in ''Animal Forest''.]]
+
*[[Punchy]], [[Cheri]], and the eighteen [[islander]]s introduced in ''Animal Crossing'' are all absent in ''Doubutsu no Mori''.
*The [[Able Sisters]] and their shop is not in ''Animal Forest'', thus designs are not available.
+
*[[Tortimer]] is absent, along with all items he gives out during [[event]]s
*Some of the wallpapers and carpets from ''Animal Forest'' are redesigned or removed in {{PG}}.
+
*The [[Able Sisters]] and their shop are absent, therefore custom [[design]]s are not available.
*Some of the clothing from ''Animal Forest'', for example, the N Logo shirt (G Logo in ''Animal Crossing''), are redesigned or removed in ''Animal Crossing''.
+
*The [[Museum]], along with [[Blathers]], is absent. [[Fossils]] can still be sent to the [[Farway Museum]] for identification.
*Two sets of stationary from ''Animal Forest'' are redesigned, the New Year's Card and the Fortune Paper.
+
*The [[Animal Island|Island]], along with [[Kapp'n]], is absent.
*The [[holidays]] found in ''Animal Forest'' are either changed or removed in {{PG}}.
+
*[[Gulliver]] gives the player random furniture as a reward for rescuing him, instead of unique furniture, all of which is absent.
*[[Tom Nook]] wears very slightly different uniforms.
+
*Only one item can be kept in a [[Storage Unit|storage unit]].
*The [[Wishing Well]] from {{PG}} is a '''[[Wishing Well|Bell Shrine]]''' in ''Animal Forest''. On New Year's Day, instead of tossing a coin in the fountain, the player shakes the pole in the middle and the bells ring.
+
*Only one air check can be stored in a [[music]] player
*The input keyboard from {{PG}} is a dial that contains the letters, numbers, and symbols that appear on the screen in ''Animal Forest''.
+
*Only a single unit of [[stationary]] can be purchased at a time, whereas in all later games stationary is sold in packs of 4.
*In {{PG}}, [[Gulliver]] would give the player a rare furniture piece for saving him. In ''Animal Forest'', he gives the player a random furniture piece.
+
*The [[house]] the [[player]] begins the game with only contains a [[Tape Deck]]. The Wooden Box and College Rule Journal are absent.
*In {{PG}}, three items could be stored in container furniture such as dressers, wardrobes, etc. In ''Animal Forest'', only one item can be stored in those kinds of furniture.
+
*The player's house only contains one room. The second-floor and basement expansions are introduced with ''Animal Crossing''.
*In {{PG}}, any house the player starts out with has a cardboard box with a college rule journal. In ''Animal Forest'', this feature is not included.
+
*[[Golden Tool]]s are absent, and the standard [[axe]] is unbreakable.
*In {{PG}}, the catalog has a section called "Handhelds" where umbrellas, pinwheels, fans, balloons and tools could be ordered. In ''Animal Forest'', this section is called "Umbrellas" and only umbrellas can be ordered from that section. This means pinwheels, fans, balloons, and tools cannot be ordered from the catalog.
+
*As there is no other handheld equipment in the game other than [[tool]]s and [[umbrella]]s, the "Handhelds" section of the [[catalog]] is simply "Umbrellas" in this game.
*In {{PG}}, the player can store multiple airchecks in Stereos, Radios, etc. In ''Animal Forest'', only one aircheck could be stored in them.
+
*The N Logo Shirt and the I ♥ 64 Shirt are exclusive to the game. in {{PG|nolink}}, they are redesigned into the G Logo Shirt and the I ♥ GC Shirt, respectively, although the latter is only available in ''Doubutsu no Mori+''.
*Buildings such as [[Tom Nook|Tom Nook's]] shop, the [[Post Office]], and the [[Dump]] have slightly redesigned logos in {{PG}}.
+
*Non-furniture items, such as tools, appear as sprites. While this is retained in {{PG|nolink}}, they become models when inside [[Tom Nook's store]] and the player's [[House (player)|house]].
*There is no [[Museum]], thus there is no [[Blathers]]. The [[Faraway Museum]] still exists, and fossils can be sent there for identification.
+
*The player is not able to participate in the [[Morning Aerobics]].
*Taking a trip on ''Animal Forest'' requires the player have 1 Controller Pak to save travel data on, and two Controller Paks are needed to travel directly. In {{PG}}, an extra Memory Card is used to save travel data, and the player can travel directly to the other town if 2 Memory Cards with town data are in use at the same time.
+
*When releasing a [[fish]], it will bounce once on the ground before diving into the water. In all later games, the fish dives directly into the water.
*The American {{PG}} has e-Reader support, as well as the Japanese GameCube e+ version of ''Animal Forest'' along with e-Reader+ support. The European version of {{PG}} and ''Animal Forest'' have no e-Reader support. Instead of an e-reader machine in the [[Post Office]], there is a bench instead.
+
*[[Insect]]s can roam between acres, but not out to sea. This is reversed in ''Animal Crossing''.
*[[Tortimer]] is absent in ''Animal Forest'', making any gifts from him unobtainable.
+
*The [[Sea Bass]], [[Red Snapper]], [[Barred Knifejaw]], [[Jellyfish]], [[Arapaima]], [[Crawfish]], [[Frog]], and [[Killifish]] are all absent, being introduced in ''Doubutsu no Mori+''.
*During the [[Cherry Blossom Festival]], all the villagers sit on mats as the Japanese do.
+
*The [[Pill Bug]], [[Mole Cricket]], [[Mosquito]], [[Pondskater]], [[Ant]], [[Bagworm]], [[Spider]], and [[Snail]] are all absent, being introduced in ''Doubutsu no Mori+''
*[[Katrina]] wers a white headband instead of the normal veil that she wears.
+
*[[Mushrooming Season]] is present in ''Doubutsu no Mori'', removed in ''Doubutsu no Mori+'', and then re-added in ''Animal Crossing'' and ''Doubutsu no Mori e+''.
*Instead of buying stationary as a pack of four, only one piece of paper can be bought at a time.
+
*The live version of "[[DJ K.K.]]" contains guitar riffs resembling the song "Get Ready for This" by 2 Unlimited. In all later games, this is changed to an original melody.
 +
*Visiting other [[town]]s requires one Controller Pak to save travel data on, which can then be loaded on the destination town. Two Controller Paks can be used to travel directly. The same system is used in ''Doubutsu no Mori+'', but utilises Nintendo GameCube Memory Cards instead.
 +
*As ''Doubutsu no Mori'' predates the release of the [[e-Reader]], all e-Reader support is absent in the former game.
 +
*''Doubutsu no Mori'' only contains seven [[wikipedia:Famicom|Famicom]] games; ''[[Balloon Fight]]'', ''[[Clu Clu Land]]'', ''[[Donkey Kong]]'', ''[[Donkey Kong Jr. Math]]'', ''[[Golf]]'', ''[[Pinball]]'' and ''[[Tennis]]''. All items are simply named "Famicom" and can only be distinguished by the color of the cartridges inserted into the system. An unplayable Famicom furniture item can also be acquired. ''Animal Crossing'' introduces twelve more Famicom titles, but with different methods to obtain the games.
 +
*The input keyboard is a dial-based typing system. The Control Stick is used to select a letter from a wheel, and pressing the A button will type the letter. The wheel displays only five characters at a time, and pressing Down on the Control Stick switches the dial between different sets of characters. While this is retained in ''Doubutsu no Mori +'', in Animal Crossing the interface layout resembles a standard computer keyboard, and Japanese characters cannot be inputted.
 +
*[[Farley]] and [[Franklin]], along with the [[Thanksgiving]] event, are absent.
  
 
==External Links==
 
==External Links==
Line 69: Line 68:
  
 
==Gallery==
 
==Gallery==
 +
{{Gallery|Doubutsu no Mori}}
 +
===Box Art===
 
<center>
 
<center>
 
<gallery>
 
<gallery>
File:AFgamecart.JPG|Dōbutsu no Mori Game Pak
+
AFBackCover.jpg|Cover (Back)
File:AFflyerfront.jpg|Flyer for Dōbutsu no Mori (front)
+
AFgamecart.JPG|Cartridge
File:AFflyerback.jpg|Flyer for Dōbutsu no Mori (back)
 
 
</gallery>
 
</gallery>
 
</center>
 
</center>

Revision as of 03:41, September 9, 2018

"DnM" redirects here. For other uses, see Doubutsu no Mori.


File:AnimalForestLogo.png
Animal Forest
200px
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Nintendo 64
Release date(s) Template:JPApril 14, 2001
Genre(s) Life simulation
Modes Single player
Media Nintendo 64 Game Pak
Input
methods
Nintendo 64 controller

Doubutsu no Mori (どうぶつの森 Dōbutsu no Mori?, Animal Forest), often referred to as Animal Forest in English, is the first installment in the Animal Crossing series and was released exclusively in Japan for the Nintendo 64. Despite being released late in the console's life cycle, the game still managed to sell 213,800 units, making it the 28th best-selling title on the system[1]. Doubutsu no Mori is compatible with the Expansion Pak and features a sharper image when used, its resolution improving from 320x240 to 640x480 pixels. Because the Nintendo 64 was at the end of its life, an enhanced port called Doubutsu no Mori+ was released just eight months later for the Nintendo GameCube. Nintendo offered a service for players to transfer save data from Doubutsu no Mori to Doubutsu no Mori+, however this service has since been discontinued.

Development

The game originally began as an interactive multiplayer RPG that focused on cooperation among players to reach common goals.[2] The game was to be developed for the Nintendo 64DD and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned. The original title featured an antihero who had to enlist the help of animals to make his way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the N64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.

Gameplay

A Player standing outside of their house.

Players assume the role of a human setting out for a life of their own in a town of anthropomorphic animals. Each town is randomly generated, ensuring that no two players' experiences are exactly the same. Gameplay within each village is open-ended allowing players to engage in a variety of activities that suit their playstyle. Players can pick fruit, grow trees, garden, hunt for fossils and fish, catch insects, do favors for the villagers, or decorate their homes.

The game uses a clock built into the cartridge, which deactivates when the game is turned off.

Differences from Animal Crossing

  • Punchy, Cheri, and the eighteen islanders introduced in Animal Crossing are all absent in Doubutsu no Mori.
  • Tortimer is absent, along with all items he gives out during events
  • The Able Sisters and their shop are absent, therefore custom designs are not available.
  • The Museum, along with Blathers, is absent. Fossils can still be sent to the Farway Museum for identification.
  • The Island, along with Kapp'n, is absent.
  • Gulliver gives the player random furniture as a reward for rescuing him, instead of unique furniture, all of which is absent.
  • Only one item can be kept in a storage unit.
  • Only one air check can be stored in a music player
  • Only a single unit of stationary can be purchased at a time, whereas in all later games stationary is sold in packs of 4.
  • The house the player begins the game with only contains a Tape Deck. The Wooden Box and College Rule Journal are absent.
  • The player's house only contains one room. The second-floor and basement expansions are introduced with Animal Crossing.
  • Golden Tools are absent, and the standard axe is unbreakable.
  • As there is no other handheld equipment in the game other than tools and umbrellas, the "Handhelds" section of the catalog is simply "Umbrellas" in this game.
  • The N Logo Shirt and the I ♥ 64 Shirt are exclusive to the game. in Animal Crossing, they are redesigned into the G Logo Shirt and the I ♥ GC Shirt, respectively, although the latter is only available in Doubutsu no Mori+.
  • Non-furniture items, such as tools, appear as sprites. While this is retained in Animal Crossing, they become models when inside Tom Nook's store and the player's house.
  • The player is not able to participate in the Morning Aerobics.
  • When releasing a fish, it will bounce once on the ground before diving into the water. In all later games, the fish dives directly into the water.
  • Insects can roam between acres, but not out to sea. This is reversed in Animal Crossing.
  • The Sea Bass, Red Snapper, Barred Knifejaw, Jellyfish, Arapaima, Crawfish, Frog, and Killifish are all absent, being introduced in Doubutsu no Mori+.
  • The Pill Bug, Mole Cricket, Mosquito, Pondskater, Ant, Bagworm, Spider, and Snail are all absent, being introduced in Doubutsu no Mori+
  • Mushrooming Season is present in Doubutsu no Mori, removed in Doubutsu no Mori+, and then re-added in Animal Crossing and Doubutsu no Mori e+.
  • The live version of "DJ K.K." contains guitar riffs resembling the song "Get Ready for This" by 2 Unlimited. In all later games, this is changed to an original melody.
  • Visiting other towns requires one Controller Pak to save travel data on, which can then be loaded on the destination town. Two Controller Paks can be used to travel directly. The same system is used in Doubutsu no Mori+, but utilises Nintendo GameCube Memory Cards instead.
  • As Doubutsu no Mori predates the release of the e-Reader, all e-Reader support is absent in the former game.
  • Doubutsu no Mori only contains seven Famicom games; Balloon Fight, Clu Clu Land, Donkey Kong, Donkey Kong Jr. Math, Golf, Pinball and Tennis. All items are simply named "Famicom" and can only be distinguished by the color of the cartridges inserted into the system. An unplayable Famicom furniture item can also be acquired. Animal Crossing introduces twelve more Famicom titles, but with different methods to obtain the games.
  • The input keyboard is a dial-based typing system. The Control Stick is used to select a letter from a wheel, and pressing the A button will type the letter. The wheel displays only five characters at a time, and pressing Down on the Control Stick switches the dial between different sets of characters. While this is retained in Doubutsu no Mori +, in Animal Crossing the interface layout resembles a standard computer keyboard, and Japanese characters cannot be inputted.
  • Farley and Franklin, along with the Thanksgiving event, are absent.

External Links

References

Gallery

Box Art



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Please help improve this article if you can; the talk page may contain suggestions.