Difference between revisions of "Doubutsu no Mori"

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:''"DnM" redirects here. For other uses, see [[Doubutsu no Mori]].''
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{{Infobox VGinfo
 
{{Infobox VGinfo
|title          = Doubutsu no Mori<br>Animal Forest
+
|title          = [[File:AnimalForestLogo.png]]<br>Animal Forest
 
|image          = [[File:AF N64 Front.jpg|200px]]
 
|image          = [[File:AF N64 Front.jpg|200px]]
 
|developer      = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
 
|developer      = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
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|platforms      = [[Nintendo 64]]
 
|platforms      = [[Nintendo 64]]
 
|designer      =  
 
|designer      =  
|platforms      =
 
 
|engine        =  
 
|engine        =  
 
|released      = {{JP}}April 14, 2001
 
|released      = {{JP}}April 14, 2001
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|strategywiki  =
 
|strategywiki  =
 
}}
 
}}
{{Nihongo|'''''Doubutsu no Mori'''''|どうぶつの森|Dōbutsu no Mori|''Animal Forest''}}, often referred to as '''''Animal Forest''''' in English, is the first installment in the {{SER}} and was released exclusively in Japan for the [[Nintendo 64]]. Despite being released late in the console's life cycle, the game still managed to sell 213,800 units, making it the 28<sup>th</sup> best-selling title on the system<ref>http://matome.naver.jp/odai/2134026477588909301?page=2</ref>. ''Doubutsu no Mori'' is compatible with the [[wikipedia:Nintendo_64_accessories#Expansion_Pak|Expansion Pak]] and features a sharper image when used, its resolution improving from 320x240 to 640x480 pixels per inch. Because the Nintendo 64 was at the end of its life, an enhanced port called {{DnM+}} was released just eight months later for the [[Nintendo GameCube]]. Nintendo offered a service for players to transfer save data from ''Doubutsu no Mori'' to ''Doubutsu no Mori+'', however this service has since been discontinued.
+
{{Nihongo|'''''Doubutsu no Mori'''''|どうぶつの森|Dōbutsu no Mori|''Animal Forest''}}, often referred to as '''''Animal Forest''''' in English, is the first installment in the {{SER}} and was released exclusively in Japan for the [[Nintendo 64]]. Despite being released late in the console's life cycle, the game still managed to sell 213,800 units, making it the 28<sup>th</sup> best-selling title on the system<ref>http://matome.naver.jp/odai/2134026477588909301?page=2</ref>. ''Doubutsu no Mori'' is compatible with the [[wikipedia:Nintendo_64_accessories#Expansion_Pak|Expansion Pak]] and features a sharper image when used, its resolution improving from 320x240 to 640x480 pixels. Because the Nintendo 64 was at the end of its life, an enhanced port called {{DnM+}} was released just eight months later for the [[Nintendo GameCube]]. Nintendo offered a service for players to transfer save data from ''Doubutsu no Mori'' to ''Doubutsu no Mori+'', however this service has since been discontinued.
  
 
==Development==
 
==Development==
 
The game originally began as an interactive multiplayer RPG that focused on cooperation among players to reach common goals.<ref>http://www.gamasutra.com/view/feature/131056/gdc_is_that_a_franchise_in_your_.php</ref> The game was to be developed for the [[wikipedia:64DD|Nintendo 64DD]] and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned. The original title featured an antihero who had to enlist the help of animals to make his way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the N64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.
 
The game originally began as an interactive multiplayer RPG that focused on cooperation among players to reach common goals.<ref>http://www.gamasutra.com/view/feature/131056/gdc_is_that_a_franchise_in_your_.php</ref> The game was to be developed for the [[wikipedia:64DD|Nintendo 64DD]] and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned. The original title featured an antihero who had to enlist the help of animals to make his way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the N64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.
  
== Differences from ''Doubutsu no Mori+'' ==
+
== Gameplay ==
*[[Punchy]], [[Cheri]], and the eighteen [[islander]]s introduced in ''Doubutsu no Mori+'' are all absent in ''Doubutsu no Mori''.
+
[[File:OutofHouseDnM.png|thumb|left|240px|A Player standing outside of their house.]]
 +
[[Player]]s assume the role of a human setting out for a life of their own in a [[town]] of anthropomorphic [[list of villagers|animals]]. Each town is randomly generated, ensuring that no two players' experiences are exactly the same. Gameplay within each village is open-ended allowing players to engage in a variety of activities that suit their playstyle. Players can pick [[fruit]], grow [[tree]]s, [[flower|garden]], hunt for [[fossil]]s and [[fish]], catch [[insect]]s, do favors for the [[villager]]s, or decorate their [[house|homes]].
 +
 
 +
The game uses a clock built into the cartridge, which deactivates when the game is turned off.
 +
{{Clear}}
 +
 
 +
== Differences from ''Animal Crossing''==
 +
*[[Punchy]], [[Cheri]], and the eighteen [[islander]]s introduced in ''Animal Crossing'' are all absent in ''Doubutsu no Mori''.
 
*[[Tortimer]] is absent, along with all items he gives out during [[event]]s
 
*[[Tortimer]] is absent, along with all items he gives out during [[event]]s
 
*The [[Able Sisters]] and their shop are absent, therefore custom [[design]]s are not available.
 
*The [[Able Sisters]] and their shop are absent, therefore custom [[design]]s are not available.
*The [[Museum]], along with [[Blathers]], is absent. [[Fossils]] can still be sent to the [[Faraway Museum]] for identification.
+
*The [[Museum]], along with [[Blathers]], is absent. [[Fossils]] can still be sent to the [[Farway Museum]] for identification.
 
*The [[Animal Island|Island]], along with [[Kapp'n]], is absent.
 
*The [[Animal Island|Island]], along with [[Kapp'n]], is absent.
 
*[[Gulliver]] gives the player random furniture as a reward for rescuing him, instead of unique furniture, all of which is absent.
 
*[[Gulliver]] gives the player random furniture as a reward for rescuing him, instead of unique furniture, all of which is absent.
Line 34: Line 42:
 
*Only a single unit of [[stationary]] can be purchased at a time, whereas in all later games stationary is sold in packs of 4.
 
*Only a single unit of [[stationary]] can be purchased at a time, whereas in all later games stationary is sold in packs of 4.
 
*The [[house]] the [[player]] begins the game with only contains a [[Tape Deck]]. The Wooden Box and College Rule Journal are absent.
 
*The [[house]] the [[player]] begins the game with only contains a [[Tape Deck]]. The Wooden Box and College Rule Journal are absent.
*The player's house only contains one room. The second-floor and basement expansions are introduced with ''Doubutsu no Mori+''.
+
*The player's house only contains one room. The second-floor and basement expansions are introduced with ''Animal Crossing''.
 
*[[Golden Tool]]s are absent, and the standard [[axe]] is unbreakable.
 
*[[Golden Tool]]s are absent, and the standard [[axe]] is unbreakable.
 
*As there is no other handheld equipment in the game other than [[tool]]s and [[umbrella]]s, the "Handhelds" section of the [[catalog]] is simply "Umbrellas" in this game.
 
*As there is no other handheld equipment in the game other than [[tool]]s and [[umbrella]]s, the "Handhelds" section of the [[catalog]] is simply "Umbrellas" in this game.
*The N Logo Shirt and the I ♥ 64 Shirt are exclusive to the game, though the former is redesigned into the G Logo Shirt in ''Doubutsu no Mori+''.
+
*The N Logo Shirt and the I ♥ 64 Shirt are exclusive to the game. in {{PG|nolink}}, they are redesigned into the G Logo Shirt and the I ♥ GC Shirt, respectively, although the latter is only available in ''Doubutsu no Mori+''.
*Non-furniture items appear as sprites, as opposed to the 3D models seen in later games.
+
*Non-furniture items, such as tools, appear as sprites. While this is retained in {{PG|nolink}}, they become models when inside [[Tom Nook's store]] and the player's [[House (player)|house]].
 
*The player is not able to participate in the [[Morning Aerobics]].
 
*The player is not able to participate in the [[Morning Aerobics]].
 
*When releasing a [[fish]], it will bounce once on the ground before diving into the water. In all later games, the fish dives directly into the water.
 
*When releasing a [[fish]], it will bounce once on the ground before diving into the water. In all later games, the fish dives directly into the water.
*[[Insect]]s can roam between acres, but not out to sea. This is reversed in ''Doubutsu no Mori'', ''Animal Crossing'', and ''Doubutsu no Mori e+''.
+
*[[Insect]]s can roam between acres, but not out to sea. This is reversed in ''Animal Crossing''.
 
*The [[Sea Bass]], [[Red Snapper]], [[Barred Knifejaw]], [[Jellyfish]], [[Arapaima]], [[Crawfish]], [[Frog]], and [[Killifish]] are all absent, being introduced in ''Doubutsu no Mori+''.
 
*The [[Sea Bass]], [[Red Snapper]], [[Barred Knifejaw]], [[Jellyfish]], [[Arapaima]], [[Crawfish]], [[Frog]], and [[Killifish]] are all absent, being introduced in ''Doubutsu no Mori+''.
 
*The [[Pill Bug]], [[Mole Cricket]], [[Mosquito]], [[Pondskater]], [[Ant]], [[Bagworm]], [[Spider]], and [[Snail]] are all absent, being introduced in ''Doubutsu no Mori+''
 
*The [[Pill Bug]], [[Mole Cricket]], [[Mosquito]], [[Pondskater]], [[Ant]], [[Bagworm]], [[Spider]], and [[Snail]] are all absent, being introduced in ''Doubutsu no Mori+''
Line 47: Line 55:
 
*The live version of "[[DJ K.K.]]" contains guitar riffs resembling the song "Get Ready for This" by 2 Unlimited. In all later games, this is changed to an original melody.
 
*The live version of "[[DJ K.K.]]" contains guitar riffs resembling the song "Get Ready for This" by 2 Unlimited. In all later games, this is changed to an original melody.
 
*Visiting other [[town]]s requires one Controller Pak to save travel data on, which can then be loaded on the destination town. Two Controller Paks can be used to travel directly. The same system is used in ''Doubutsu no Mori+'', but utilises Nintendo GameCube Memory Cards instead.
 
*Visiting other [[town]]s requires one Controller Pak to save travel data on, which can then be loaded on the destination town. Two Controller Paks can be used to travel directly. The same system is used in ''Doubutsu no Mori+'', but utilises Nintendo GameCube Memory Cards instead.
*As ''Doubutsu no Mori'' predates the release of the [[e-Reader]], all e-Reader support from ''Doubutsu no Mori+'' is absent in the former game.
+
*As ''Doubutsu no Mori'' predates the release of the [[e-Reader]], all e-Reader support is absent in the former game.
*''Doubutsu no Mori'' only contains seven [[wikipedia:Famicom|Famicom]] games; ''[[Balloon Fight]]'', ''[[Clu Clu Land]]'', ''[[Donkey Kong]]'', ''[[Donkey Kong Jr. Math]]'', ''[[Golf]]'', ''[[Pinball]]'' and ''[[Tennis]]''. All items are simply named "Famicom" and can only be distinguished by the color of the cartridges inserted into the system. An unplayable Famicom furniture item can also be acquired. ''Doubutsu no Mori+'' introduces twelve more Famicom titles, but with different methods to obtain the games. All Famicom item models are redesigned as western NES consoles in ''Animal Crossing'' and ''Doubutsu no Mori e+''
+
*''Doubutsu no Mori'' only contains seven [[wikipedia:Famicom|Famicom]] games; ''[[Balloon Fight]]'', ''[[Clu Clu Land]]'', ''[[Donkey Kong]]'', ''[[Donkey Kong Jr. Math]]'', ''[[Golf]]'', ''[[Pinball]]'' and ''[[Tennis]]''. All items are simply named "Famicom" and can only be distinguished by the color of the cartridges inserted into the system. An unplayable Famicom furniture item can also be acquired. ''Animal Crossing'' introduces twelve more Famicom titles, but with different methods to obtain the games.
 
+
*The input keyboard is a dial-based typing system. The Control Stick is used to select a letter from a wheel, and pressing the A button will type the letter. The wheel displays only five characters at a time, and pressing Down on the Control Stick switches the dial between different sets of characters. While this is retained in ''Doubutsu no Mori +'', in Animal Crossing the interface layout resembles a standard computer keyboard, and Japanese characters cannot be inputted.
== Differences from ''Animal Crossing''==
+
*[[Farley]] and [[Franklin]], along with the [[Thanksgiving]] event, are absent.
All of these differences apply to both ''Doubutsu no Mori'' and ''Doubutsu no Mori+''.
 
*The input keyboard is a dial-based typing system. The Control Stick is used to select a letter from a wheel, and pressing the A button will type the letter. The wheel displays only five characters at a time, and pressing Down on the Control Stick switches the dial between different sets of characters. In ''Animal Crossing'', the interface layout resembles a standard computer keyboard, and Japanese characters cannot be inputted.
 
*[[Farley]] and [[Franklin]], along with the [[Thanksgiving]] event, are absent from ''Doubutsu no Mori'' and ''Doubutsu no Mori+''.
 
*The Ragged Wall and Old Board Floor, and Public Bath Wall and Bathroom Floor are absent from ''Animal Crossing''.
 
*The Zen and Public Bath furniture themes are absent from ''Animal Crossing'', though they appear in all later games.
 
*The W Shirt and the Tomato Juice Shirt are exclusive to ''Doubutsu no Mori'' and ''Doubutsu no Mori+''.
 
*The New Year's Card and the Fortune Paper were redesigned for ''Animal Crossing''.
 
*Different [[event]]s are featured in the games compared to ''Animal Crossing''. Seven Spring Herbs Day, Coming of Age Day, Bean Throwing Festival, White Day, Festival of the Weaver, Summer Day, Winter Day are exclusive to the Japanese games. [[Groundhog Day]], [[Valentine's Day]], [[April Fool's Day]], [[Nature Day]], [[Spring Cleaning]], [[Founder's Day]], [[Hometown Day]], [[Explorer's Day]], the [[Harvest Festival]], and [[Sale Day]] are all exclusive to ''Animal Crossing''.
 
*Villagers will wear the Summer Robe and Bamboo Robe during the [[Fireworks Show]], and during Mushrooming Season. They will also wear the Plum Kimono and Somber Robe during certain other events. In ''Animal Crossing'', all of these clothing items are unused.
 
*A Bell Shrine is featured in place of the [[Wishing Well]] in ''Animal Crossing''. On [[New Year's Day]], instead of tossing a coin in the fountain, the player shakes the pole in the middle to ring the bell.
 
*During the [[Cherry Blossom Festival]], [[villager]]s will picnic on tatami mats at the Bell Shrine. In ''Animal Crossing'', they simply dance around the Wishing Well.
 
*[[Tom Nook's shop]], the [[Post Office]], and the [[Dump]] have different signage containing katakana.
 
*[[Igloo]]s contain woks with bubbling blocks of tofu, as opposed to the pot of chowder seen in ''Animal Crossing''.
 
*The [[Town Tune]] uses Do Re Mi Fa So La Ti Do to represent notes, instead of latin characters as seen in ''Animal Crossing'', and katakana as seen in ''Doubutsu no Mori e+''.
 
*[[Secret codes]] use katakana, instead of random characters as in ''Animal Crossing''. As a result, secret codes are not compatible between different region games.
 
*The [[Herabuna]] is replaced with the [[Brook Trout]] in ''Animal Crossing''.
 
*Various special characters have a different design in ''Doubutsu no Mori'' and ''Doubutsu no Mori+'', compared to all later games.
 
**[[Katrina]] wears a white robe and headband, while in ''Animal Crossing'' she wears a red Roma outfit.
 
**[[Mr. Resetti]] and [[Don Resetti]] simply wear white shirts, and wear overalls on top of the shirts in ''Animal Crossing''.
 
**[[Tom Nook]] and [[Redd]] both have Japanese characters on their uniforms instead of their respective logos.
 
*Various villagers have a different design in ''Doubutsu no Mori'' and ''Doubutsu no Mori+'', compared to all later games.
 
**[[Bluebear]]'s pupils are smaller, and her muzzle is a triangular anime-esque design. In ''Animal Crossing'', this is changed to a trapezoid shape.
 
**[[Jane]] has white fur, brown skin, tired eyes, and large pink lips. This is changed to purple fur, pink skin and different lip and eye designs in later games to avoid racial connotations.
 
**[[Nibbles]] has green fur instead of teal, and has freckles instead of blush.
 
**[[Portia]]'s eyes are longer and positioned higher up on her face.
 
**[[Ursala]] has darker hair, with thick slanted eyebrows. Her muzzle is smaller and cream colored, and her eyes are almond-shaped.
 
  
 
==External Links==
 
==External Links==
Line 86: Line 68:
  
 
==Gallery==
 
==Gallery==
 +
{{Gallery|Doubutsu no Mori}}
 +
===Box Art===
 
<center>
 
<center>
 
<gallery>
 
<gallery>
File:AFgamecart.JPG|Doubutsu no Mori Game Pak
+
AFBackCover.jpg|Cover (Back)
File:AFflyerfront.jpg|Flyer for Doubutsu no Mori (front)
+
AFgamecart.JPG|Cartridge
File:AFflyerback.jpg|Flyer for Doubutsu no Mori (back)
 
 
</gallery>
 
</gallery>
 
</center>
 
</center>

Revision as of 03:41, September 9, 2018

"DnM" redirects here. For other uses, see Doubutsu no Mori.


File:AnimalForestLogo.png
Animal Forest
200px
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Nintendo 64
Release date(s) Template:JPApril 14, 2001
Genre(s) Life simulation
Modes Single player
Media Nintendo 64 Game Pak
Input
methods
Nintendo 64 controller

Doubutsu no Mori (どうぶつの森 Dōbutsu no Mori?, Animal Forest), often referred to as Animal Forest in English, is the first installment in the Animal Crossing series and was released exclusively in Japan for the Nintendo 64. Despite being released late in the console's life cycle, the game still managed to sell 213,800 units, making it the 28th best-selling title on the system[1]. Doubutsu no Mori is compatible with the Expansion Pak and features a sharper image when used, its resolution improving from 320x240 to 640x480 pixels. Because the Nintendo 64 was at the end of its life, an enhanced port called Doubutsu no Mori+ was released just eight months later for the Nintendo GameCube. Nintendo offered a service for players to transfer save data from Doubutsu no Mori to Doubutsu no Mori+, however this service has since been discontinued.

Development

The game originally began as an interactive multiplayer RPG that focused on cooperation among players to reach common goals.[2] The game was to be developed for the Nintendo 64DD and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned. The original title featured an antihero who had to enlist the help of animals to make his way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the N64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.

Gameplay

A Player standing outside of their house.

Players assume the role of a human setting out for a life of their own in a town of anthropomorphic animals. Each town is randomly generated, ensuring that no two players' experiences are exactly the same. Gameplay within each village is open-ended allowing players to engage in a variety of activities that suit their playstyle. Players can pick fruit, grow trees, garden, hunt for fossils and fish, catch insects, do favors for the villagers, or decorate their homes.

The game uses a clock built into the cartridge, which deactivates when the game is turned off.

Differences from Animal Crossing

  • Punchy, Cheri, and the eighteen islanders introduced in Animal Crossing are all absent in Doubutsu no Mori.
  • Tortimer is absent, along with all items he gives out during events
  • The Able Sisters and their shop are absent, therefore custom designs are not available.
  • The Museum, along with Blathers, is absent. Fossils can still be sent to the Farway Museum for identification.
  • The Island, along with Kapp'n, is absent.
  • Gulliver gives the player random furniture as a reward for rescuing him, instead of unique furniture, all of which is absent.
  • Only one item can be kept in a storage unit.
  • Only one air check can be stored in a music player
  • Only a single unit of stationary can be purchased at a time, whereas in all later games stationary is sold in packs of 4.
  • The house the player begins the game with only contains a Tape Deck. The Wooden Box and College Rule Journal are absent.
  • The player's house only contains one room. The second-floor and basement expansions are introduced with Animal Crossing.
  • Golden Tools are absent, and the standard axe is unbreakable.
  • As there is no other handheld equipment in the game other than tools and umbrellas, the "Handhelds" section of the catalog is simply "Umbrellas" in this game.
  • The N Logo Shirt and the I ♥ 64 Shirt are exclusive to the game. in Animal Crossing, they are redesigned into the G Logo Shirt and the I ♥ GC Shirt, respectively, although the latter is only available in Doubutsu no Mori+.
  • Non-furniture items, such as tools, appear as sprites. While this is retained in Animal Crossing, they become models when inside Tom Nook's store and the player's house.
  • The player is not able to participate in the Morning Aerobics.
  • When releasing a fish, it will bounce once on the ground before diving into the water. In all later games, the fish dives directly into the water.
  • Insects can roam between acres, but not out to sea. This is reversed in Animal Crossing.
  • The Sea Bass, Red Snapper, Barred Knifejaw, Jellyfish, Arapaima, Crawfish, Frog, and Killifish are all absent, being introduced in Doubutsu no Mori+.
  • The Pill Bug, Mole Cricket, Mosquito, Pondskater, Ant, Bagworm, Spider, and Snail are all absent, being introduced in Doubutsu no Mori+
  • Mushrooming Season is present in Doubutsu no Mori, removed in Doubutsu no Mori+, and then re-added in Animal Crossing and Doubutsu no Mori e+.
  • The live version of "DJ K.K." contains guitar riffs resembling the song "Get Ready for This" by 2 Unlimited. In all later games, this is changed to an original melody.
  • Visiting other towns requires one Controller Pak to save travel data on, which can then be loaded on the destination town. Two Controller Paks can be used to travel directly. The same system is used in Doubutsu no Mori+, but utilises Nintendo GameCube Memory Cards instead.
  • As Doubutsu no Mori predates the release of the e-Reader, all e-Reader support is absent in the former game.
  • Doubutsu no Mori only contains seven Famicom games; Balloon Fight, Clu Clu Land, Donkey Kong, Donkey Kong Jr. Math, Golf, Pinball and Tennis. All items are simply named "Famicom" and can only be distinguished by the color of the cartridges inserted into the system. An unplayable Famicom furniture item can also be acquired. Animal Crossing introduces twelve more Famicom titles, but with different methods to obtain the games.
  • The input keyboard is a dial-based typing system. The Control Stick is used to select a letter from a wheel, and pressing the A button will type the letter. The wheel displays only five characters at a time, and pressing Down on the Control Stick switches the dial between different sets of characters. While this is retained in Doubutsu no Mori +, in Animal Crossing the interface layout resembles a standard computer keyboard, and Japanese characters cannot be inputted.
  • Farley and Franklin, along with the Thanksgiving event, are absent.

External Links

References

Gallery

Box Art



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This article may require cleanup to meet Nookipedia's quality standards.
Please help improve this article if you can; the talk page may contain suggestions.