Difference between revisions of "Environment rating"

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The '''environment''' is a gameplay element featured in all installments of the {{SER}}. In earlier ''Animal Crossing'' games, the [[Wishing Well]] or Bell Shrine tells the [[player]] how the town is doing, along with pointing out an [[acre]] in particular that needs work. In later installments, the town's environmental status can be checked in the [[Town Hall]] by talking to either [[Phyllis]] or [[Pelly]]. In {{NL}}, players check their town status by talking to [[Isabelle]].
 
The '''environment''' is a gameplay element featured in all installments of the {{SER}}. In earlier ''Animal Crossing'' games, the [[Wishing Well]] or Bell Shrine tells the [[player]] how the town is doing, along with pointing out an [[acre]] in particular that needs work. In later installments, the town's environmental status can be checked in the [[Town Hall]] by talking to either [[Phyllis]] or [[Pelly]]. In {{NL}}, players check their town status by talking to [[Isabelle]].
  
==Vegetation/Plants==
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After a number of conditions are met, the player may achieve "perfect town" status. This usually involves planting many trees and flowers (and in {{NL|short}} Public Works Projects) in addition getting rid of weeds or trash completely.
Various plants (flowers and trees in this case) impact the player's [[town]]'s environment. Sometimes, [[villager]]s will also comment about the town's environment when talking to the player.
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The benefits of achieving perfect town status include getting the [[Watering Can|gold watering can]], [[Jacob's Ladder|Jacob's Ladders]], rare mushrooms in {{CF}} and {{NL|short}}, and new [[Public works project|Public Works Projects]] in {{NL|short}}.
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The only way to check a town's status is by checking the [[Wishing Well]] ({{PG|short}}), talking to [[Pelly]] or [[Phyllis]] at the civic center ({{WW|short}} and {{CF|short}}), or [[Isabelle]] at the front desk ({{NL|short}}) in the [[Town Hall]].
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==Factors==
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===Vegetation/Plants===
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Various plants impact the player's [[town]]'s environment. Sometimes, [[villager]]s will also comment about the town's environment when talking to the player.
 +
 
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====Trees====
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{{main|Tree}}
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Trees impact the town's environment and, unlike other plants, aren't easily moved.
  
===[[Tree]]s===
 
Trees impact the towns environment and, unlike other plants, cannot be as easily removed. To plant a tree, one must first dig a hole using a [[shovel]]. The tree will be fully grown after 4 days, and it requires no care. Some trees can grow only in certain parts of a town. [[Tree#Cedar tree|Cedar trees]] can be grown only in the top two [[acre]]s of town; [[Tree#Oak tree|oak trees]] (and trees that bear [[fruit]]) can be grown in most [[grass]] or dirt areas, but not sand or cobble, and not on ramps; [[palm tree]]s can grow only along the [[beach]].
 
 
 
The town's environment rating can decrease if there are not enough or too many trees in one or more acres. In {{PG}}, the correct number of trees is very important in attaining a [[perfect town]], while the [[Wishing Well]] will tell the player which acres need work.
 
The town's environment rating can decrease if there are not enough or too many trees in one or more acres. In {{PG}}, the correct number of trees is very important in attaining a [[perfect town]], while the [[Wishing Well]] will tell the player which acres need work.
  
===[[Flower]]s===
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====Flowers====
Flowers are one way to greatly improve the town's environmental status. However, in {{PG}}, flowers do not affect it. Placing at least one flower in each [[acre]] improves the town's environment immensely. The town cannot have too many flowers, and a very high amount of them will cancel out other flaws in the environment, such as [[weed]]s. If [[Pelly]] or [[Phyllis]] tells the player that the town needs 'more green', the problem may be a lack of flowers (or trees) in the town area. Any type of flower can be grown anywhere, but the player can keep it evenly distributed for a better environmental status. Players may have to [[Watering can|water]] these flowers as soon as the flowers are wilting unless it is raining.
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{{main|Flower}}
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Flowers are one of the simpler ways to improve the town's environmental status (with the exception of {{PG}}, where they don't affect it). Placing at least one flower in each [[acre]] improves the town's environment immensely—a very high amount of them will cancel out other flaws in the environment, such as [[Weed|weeds]]. Any type of flower can be grown anywhere, but the player can keep it evenly distributed for a better environmental status. In all games before {{NL}}, players must [[Watering can|water]] their flowers often, as wilted flowers impact the town status negatively.
  
Sticking flowers of the same species together (such as tulips with tulips and roses with roses) can create a [[hybrid]] species of flower.
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====Weeds====
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A small number of [[Weed|weeds]] (two or three in most games) appear each day. The weeds will accumulate if they are not picked, so it is best for the town's status to pull weeds whenever they're seen. For a perfect town, no weeds should remain in a town overnight.
  
===[[Weed]]s===
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===[[Trash]]===
A small number of weeds (two or three in most games) show up per day. The weeds will accumulate as you miss more and more days of game play, so it is best to get on every day to pull any additional weeds that sprout. To get a [[perfect town]], players should pluck all weeds and prevent more weeds to grow in any [[acre]].
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Boots, cans, and tires fished out from the [[river]] or [[ocean]], as well as spoiled [[Turnip|turnips]], must never be placed on the ground, or the environmental status of the town will instantly decrease. These items also attract the [[fly]], an inexpensive [[bug]]. Trash should be placed in the [[Dump]], disposed of at [[Re-Tail]] (which requires a fee), or thrown away in the [[trash bin]] (which can be found in homes, or it can be made as a [[public works project]]).
  
 
===Dropped items===
 
===Dropped items===
Furniture, accessories, and other droppable items all fall as dropped items, and therefore, should not be left on the ground if the player wants a good environmental status for the town. [[Shell|Seashells]] on the beach, and [[fruit]], are not counted as dropped items.
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Furniture, accessories, and other drop-able items are considered trash. Therefore, items should not be left on the ground if the player wants a good environmental status for the town. [[Shell|Seashells]] (when they're on the beach) and [[fruit]] are not counted as dropped items.
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==Classification of Town Status==
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===City Folk/Wild World===
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In {{CF}} or in {{WW|short}}, when talking with [[Pelly]] or [[Phyllis]] about the town's environmental status, the designated pelican will relay messages that other villagers have given her. Her response will inform the player if the town is prospering or not. Here are the responses that either Phyllis or Pelly will tell the player:
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* Horrible: ''"This place is the pits! Everything that can go wrong has gone wrong! There's not a single thing I like in this town!"''
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* Bad: ''"I'm not sure what good it will do to write this, but... Could you try and be a bit more thoughtful about your town? Because at this rate..."''
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* Neutral: ''"Hmm... it's not a passing grade, but it's not a failing grade either. It's like more than milk, but not quite a milk shake, you know what I mean?"''
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* Good: ''"This town is fantastic! But even so, it still seems to be missing something"''
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* Perfect: ''"Fantastic! <Town> is in great shape right now! Yep, it's pretty sweeeeet!"''
 +
 
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After Pelly or Phyllis relays the message, she will give a player a hint regarding how to make the town healthier. For example, at the "getting there" phase, Pelly may tell the player that some areas have inadequate green, which is a tip to plant more flowers and trees in areas lacking them. Phyllis's messages tend to be a little more straightforward about what the player needs to do.
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Generally, for perfect environmental status in {{WW}} and {{CF}}, eight of the acres should be classed as 'perfect' and the rest as 'good'.
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===New Leaf===
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In {{NL}}, a points system is used instead, which is divided into three hidden categories. [[Public works project]]s are necessary for a positive rating, and the requirement for a specific number of trees/flowers in each acre no longer applies.
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Advice to get a perfect town is given by various special characters in the game, relayed through [[Isabelle]] when speaking to her at the [[Town Hall]]. Each quote designates what the quality of the town is.
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{{Quote|Hmmmm... It's not a passing grade, but it's not really failing either... <small>So middle ground!</small> It's like this town is more than friends but not ready to be a couple yet. It needs real commitment!|[[Timmy and Tommy]]|Needs work}}
  
===[[Trash]]===
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{{Quote|I think it's riding the so-so rails. <small>So average!</small>|[[Timmy and Tommy]]|Needs work}}
  
Boots, cans, and tires fished out from the [[river]] or [[ocean]], as well as spoiled [[turnip]]s, must never be placed on the ground, or the environmental status for the town will instantly decrease. These items also attract the [[fly]], an inexpensive [[bug]]. Trash should be placed in the [[Dump]], disposed of at [[Re-Tail]] (which requires a fee), or thrown away in the [[trash bin]] (which can be found in homes, or it can be made as a [[public works project]]).
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{{Quote|Well, they're certainly giving it their all! The difficult challenge is the reason town building is so worth it!|[[Digby]]|Almost perfect}}
  
==Messages==
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{{Quote|Goodness gracious! Even from an academic standpoint, I must say this town is becoming quite good! If the town grows like this, I have no doubt that its value will keep soaring even higher, eh wot?|[[Blathers]]|Almost perfect}}
When talking with [[Pelly]] or [[Phyllis]] about the town's environmental status, the designated pelican will relay "messages" that other villagers have given her. Her response will inform the player if the town is prospering or not in {{WW}} or in {{CF}}. Here are the responses that either Phyllis or Pelly will tell the player:
 
  
* Horrible - ''"This place is the pits! Everything that can go wrong has gone wrong! There's not a single thing I like in this town!"''
+
{{Quote|It seems that <town> is starting to gain some attention as a popular sightseeing destination! I hope they continue to work hard to really keep revitalizing this town! Eek eek!|[[Porter]]|Almost perfect}}
  
* Bad - ''"I'm not sure what good it will do to write this, but... Could you try and be a bit more thoughtful about your town? Because at this rate..."''
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{{Quote|It's great! The very best town ever! I wouldn't mind being mayor again for a town that looks like this!|[[Tortimer]]|Perfect}}
  
* Neutral - ''"Hmm... it's not a passing grade, but it's not a failing grade either. It's like more than milk, but not quite a milk shake, you know what I mean?"''
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{{Quote|Why, it's amazing, and I truly mean that! This town is simply the best! They've clearly worked very hard! This old man is really pleased!|[[Phineas]]|Perfect}}
  
* Good - ''"This town is fantastic! But even so, it still seems to be missing something"''
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{{Quote|Great galloping grasshoppers! Were I to give this town a rating, I'd say that it's exemplary, old bean!|[[Nat]]|Perfect}}
  
*Perfect - ''"Fantastic! [Town Name] is in great shape right now! Yep, it's pretty sweeeeet!"''
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{{Quote|Woohoo! What a glorious town! Pavé wants to just sprawl out right here and caress the ground...<big> Viva <town>!</big>|[[Pavé]]|Perfect}}
  
After Pelly or Phyllis relays the message, she will give a player a hint that can help into making the town healthier. For example, at the "getting there" phase, Pelly may tell the player that some areas have inadequate green, which is a tip to plant more flowers and trees in areas lacking them. Phyllis's messages tend to be a little more straightforward about what the player needs to do.
+
{{Quote|Goodness gracious! I can say that, even from an academic standpoint, this town is simply the best! Hoo!|[[Blathers]]|Perfect}}
  
Generally, for the best environmental status in {{WW}} and {{CF}}, eight of the acres should be classed as 'perfect' and the rest as 'good'. In {{NL}}, a points system is used instead (divided into three hidden categories), and the requirement for a specific number of trees/flowers in each acre no longer applies. [[Public works project]]s are necessary for a positive rating.
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In New Leaf, the Flower Clock and Town Hall renovation Public Works Projects become available after the town achieves perfect status.
  
{{stub}}
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{{image}}
{{Cleanup}}
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{{Update|note=Town status info for New Horizons should be added ASAP. Some PG specifics are also missing.}}
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[[Category:Gameplay Elements]]

Revision as of 23:07, April 7, 2020

The environment is a gameplay element featured in all installments of the Animal Crossing series. In earlier Animal Crossing games, the Wishing Well or Bell Shrine tells the player how the town is doing, along with pointing out an acre in particular that needs work. In later installments, the town's environmental status can be checked in the Town Hall by talking to either Phyllis or Pelly. In Animal Crossing: New Leaf, players check their town status by talking to Isabelle.

After a number of conditions are met, the player may achieve "perfect town" status. This usually involves planting many trees and flowers (and in New Leaf Public Works Projects) in addition getting rid of weeds or trash completely. The benefits of achieving perfect town status include getting the gold watering can, Jacob's Ladders, rare mushrooms in Animal Crossing: City Folk and New Leaf, and new Public Works Projects in New Leaf.

The only way to check a town's status is by checking the Wishing Well (Anim. Crossing), talking to Pelly or Phyllis at the civic center (Wild World and City Folk), or Isabelle at the front desk (New Leaf) in the Town Hall.

Factors

Vegetation/Plants

Various plants impact the player's town's environment. Sometimes, villagers will also comment about the town's environment when talking to the player.

Trees

Main article: Tree

Trees impact the town's environment and, unlike other plants, aren't easily moved.

The town's environment rating can decrease if there are not enough or too many trees in one or more acres. In Animal Crossing, the correct number of trees is very important in attaining a perfect town, while the Wishing Well will tell the player which acres need work.

Flowers

Main article: Flower

Flowers are one of the simpler ways to improve the town's environmental status (with the exception of Animal Crossing, where they don't affect it). Placing at least one flower in each acre improves the town's environment immensely—a very high amount of them will cancel out other flaws in the environment, such as weeds. Any type of flower can be grown anywhere, but the player can keep it evenly distributed for a better environmental status. In all games before Animal Crossing: New Leaf, players must water their flowers often, as wilted flowers impact the town status negatively.

Weeds

A small number of weeds (two or three in most games) appear each day. The weeds will accumulate if they are not picked, so it is best for the town's status to pull weeds whenever they're seen. For a perfect town, no weeds should remain in a town overnight.

Trash

Boots, cans, and tires fished out from the river or ocean, as well as spoiled turnips, must never be placed on the ground, or the environmental status of the town will instantly decrease. These items also attract the fly, an inexpensive bug. Trash should be placed in the Dump, disposed of at Re-Tail (which requires a fee), or thrown away in the trash bin (which can be found in homes, or it can be made as a public works project).

Dropped items

Furniture, accessories, and other drop-able items are considered trash. Therefore, items should not be left on the ground if the player wants a good environmental status for the town. Seashells (when they're on the beach) and fruit are not counted as dropped items.

Classification of Town Status

City Folk/Wild World

In Animal Crossing: City Folk or in Wild World, when talking with Pelly or Phyllis about the town's environmental status, the designated pelican will relay messages that other villagers have given her. Her response will inform the player if the town is prospering or not. Here are the responses that either Phyllis or Pelly will tell the player:

  • Horrible: "This place is the pits! Everything that can go wrong has gone wrong! There's not a single thing I like in this town!"
  • Bad: "I'm not sure what good it will do to write this, but... Could you try and be a bit more thoughtful about your town? Because at this rate..."
  • Neutral: "Hmm... it's not a passing grade, but it's not a failing grade either. It's like more than milk, but not quite a milk shake, you know what I mean?"
  • Good: "This town is fantastic! But even so, it still seems to be missing something"
  • Perfect: "Fantastic! <Town> is in great shape right now! Yep, it's pretty sweeeeet!"

After Pelly or Phyllis relays the message, she will give a player a hint regarding how to make the town healthier. For example, at the "getting there" phase, Pelly may tell the player that some areas have inadequate green, which is a tip to plant more flowers and trees in areas lacking them. Phyllis's messages tend to be a little more straightforward about what the player needs to do.

Generally, for perfect environmental status in Animal Crossing: Wild World and Animal Crossing: City Folk, eight of the acres should be classed as 'perfect' and the rest as 'good'.

New Leaf

In Animal Crossing: New Leaf, a points system is used instead, which is divided into three hidden categories. Public works projects are necessary for a positive rating, and the requirement for a specific number of trees/flowers in each acre no longer applies.

Advice to get a perfect town is given by various special characters in the game, relayed through Isabelle when speaking to her at the Town Hall. Each quote designates what the quality of the town is.

"Hmmmm... It's not a passing grade, but it's not really failing either... So middle ground! It's like this town is more than friends but not ready to be a couple yet. It needs real commitment!"
Timmy and Tommy, Needs work
"I think it's riding the so-so rails. So average!"
Timmy and Tommy, Needs work
"Well, they're certainly giving it their all! The difficult challenge is the reason town building is so worth it!"
Digby, Almost perfect
"Goodness gracious! Even from an academic standpoint, I must say this town is becoming quite good! If the town grows like this, I have no doubt that its value will keep soaring even higher, eh wot?"
Blathers, Almost perfect
"It seems that <town> is starting to gain some attention as a popular sightseeing destination! I hope they continue to work hard to really keep revitalizing this town! Eek eek!"
Porter, Almost perfect
"It's great! The very best town ever! I wouldn't mind being mayor again for a town that looks like this!"
Tortimer, Perfect
"Why, it's amazing, and I truly mean that! This town is simply the best! They've clearly worked very hard! This old man is really pleased!"
Phineas, Perfect
"Great galloping grasshoppers! Were I to give this town a rating, I'd say that it's exemplary, old bean!"
Nat, Perfect
"Woohoo! What a glorious town! Pavé wants to just sprawl out right here and caress the ground... Viva <town>!"
Pavé, Perfect
"Goodness gracious! I can say that, even from an academic standpoint, this town is simply the best! Hoo!"
Blathers, Perfect

In New Leaf, the Flower Clock and Town Hall renovation Public Works Projects become available after the town achieves perfect status.


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You can help by uploading one or more images and including them on this page.
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This article needs to be updated.
Please edit this article to reflect updated content or newly available information. Relevant discussion may be found on the talk page.
Further details: Town status info for New Horizons should be added ASAP. Some PG specifics are also missing.
Harriet NH Character Icon.png
This article needs to be updated.
Please edit this article to reflect updated content or newly available information. Relevant discussion may be found on the talk page.
Further details: Town status info for New Horizons should be added ASAP. Some PG specifics are also missing.