Difference between revisions of "Glitch"

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{{Cheat}}
 
A '''glitch''' is an error in a game's programming that causes unintended behavior under certain conditions. The following is a list of glitches in each game in the {{SER}}.
 
A '''glitch''' is an error in a game's programming that causes unintended behavior under certain conditions. The following is a list of glitches in each game in the {{SER}}.
  
 
:''Note that all glitch names are conjectural unless otherwise stated.''
 
:''Note that all glitch names are conjectural unless otherwise stated.''
 +
 
==In {{PG|nolink}}==
 
==In {{PG|nolink}}==
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===Animal Island grass pattern inconsistency===
 +
If the pattern of the [[grass]] in the player's town is squares or circles, the grass pattern on [[Animal Island]] will erroneously be triangles upon the player's first visit. If the player enters and leaves the [[islander]]'s hut, the grass pattern changes permanently to match that of the town.
 +
 
===Disappearing Redd===
 
===Disappearing Redd===
 
On [[Sale Day]], if the player purchases all three items from Redd and leaves the acre, his tent disappears. Redd then appears in another acre in front of a signpost without his tent and when talked to, walks into the sign as though he is walking into the tent. He then appears in another acre, and the glitch can be repeated indefinitely until the end of the day.
 
On [[Sale Day]], if the player purchases all three items from Redd and leaves the acre, his tent disappears. Redd then appears in another acre in front of a signpost without his tent and when talked to, walks into the sign as though he is walking into the tent. He then appears in another acre, and the glitch can be repeated indefinitely until the end of the day.
  
 
===Gracie on Sign Board===
 
===Gracie on Sign Board===
[[File:Gracieonsignacgc.png|thumb|right|200px|Gracie standing on a Sign Board]]
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[[File:PG Gracie Standing on Signpost Glitch.png|thumb|right|200px|Gracie standing on a sign board]]
If prior to [[Gracie]]'s arrival, a {{I|Sign Board|Animal Crossing}} is placed where she stands (one space east and two spaces south of a [[signpost]]), she will stand on top of the Sign Board. She cannot be spoken to until the Sign Board is taken down, after which she falls onto the ground and functions as normal.
+
If prior to [[Gracie]]'s arrival, a {{I|sign board|Animal Crossing}} is placed where she stands (one space east and two spaces south of a [[signpost]]), she will stand on top of the Sign Board. She cannot be spoken to until the sign board is taken down, after which she falls onto the ground and functions as normal.
 
 
===Gyroid face===
 
[[File:PG Player Missing Face.png|thumb|left|150px|A player with the face texture of a Gyroid]]
 
If the player visits another town and resets the game, the next time their save is loaded, the texture for their face is that of a [[Gyroid]]. This glitch ends the next time the player saves their game. Additionally, when resetting in another town, all items and Bells in the player's pockets disappear.
 
{{Clear|left}}
 
  
 
===Item duplication===
 
===Item duplication===
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This glitch only occurs if the player performs the [[#Newly made table|newly made table]] glitch with the second floating item as a [[stereo]] or [[storage unit]]. If the player then exits and re-enters the room, then moves the storage unit or stereo—now on the bottom—one space in any direction, leaves and re-enters the room again, picks up the item on top, and leaves and re-enters again, the item that was picked up will reappear.<ref name="Walking on tables">{{Cite web|author=Nintendo Hound|date=April 5, 2011|url=https://www.youtube.com/watch?v=8a44WU8TRRM|title=Animal Crossing Walking On Table + Duplicate Items Glitch|site=YouTube}}</ref>
 
This glitch only occurs if the player performs the [[#Newly made table|newly made table]] glitch with the second floating item as a [[stereo]] or [[storage unit]]. If the player then exits and re-enters the room, then moves the storage unit or stereo—now on the bottom—one space in any direction, leaves and re-enters the room again, picks up the item on top, and leaves and re-enters again, the item that was picked up will reappear.<ref name="Walking on tables">{{Cite web|author=Nintendo Hound|date=April 5, 2011|url=https://www.youtube.com/watch?v=8a44WU8TRRM|title=Animal Crossing Walking On Table + Duplicate Items Glitch|site=YouTube}}</ref>
  
===Locked diary crash===
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===Locked diary softlock===
If the player repeatedly attempts view another player's [[diary]] entry that is locked and repeatedly, bringing up the message saying "This diary is locked!", the game eventually crashes and resets.
+
Timing a precise A-button input when viewing another player's locked [[diary]] will cause the game to become softlocked. This happens due to the game requesting the warning submenu to show while it is still finishing fading out. The game must be reset to exit the softlock.
  
 
===Turnips do not spoil===
 
===Turnips do not spoil===
If the player drops Turnips in the hut on Animal Island and does not copy the island data to the Game Boy Advance when returning to the town, the Turnips will not spoil. Additionally, if Turnips end up in the [[lost and found]], which is possible if an NPC or building appears on top of dropped Turnips, they will not spoil.
+
If the player drops turnips in the hut on Animal Island and does not copy the island data to the Game Boy Advance when returning to the town, the turnips will not spoil. Additionally, if turnips end up in the [[lost and found]], which is possible if an NPC or building appears on top of dropped turnips, they will not spoil.
  
===Miniature tree===
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===Out of bounds===
Under certain conditions,<sup>[clarification needed]</sup> a tree can permanently stop growing before it is fully grown.
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If the player pushes a [[snowball]] to the beach's shoreline and drops an item in front of it, then walks toward the snowball and picks up the item, the snowball pushes then into the sea where they can walk around. Through this glitch, the player can walk through several sea acres that would never be seen in normal gameplay, and they can walk to [[Animal Island]].<ref name="A+Start PG">{{Cite web|author=A+Start|date=December 15, 2015|url=https://www.youtube.com/watch?v=yrFidiaKw3Q|title=Animal Crossing (Gamecube) Glitches - 12 Days of Glitchmas - Day 3|site=YouTube}}</ref> If the island is visited through this glitch, it will be in the same season as the town, as the boat ride with Kapp'n is what triggers the change to summer for the island.
  
===Out of bounds===
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If this glitch is done in {{DnMe+}} and the player visits the island for the first time, the game crashes, as the island is not loaded into the game's memory until the player visits it via [[Kapp'n]]'s boat for the first time.
====On train tracks====
 
  
====On water====
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===Preventing Franklin from changing hiding place===
If the player pushes a [[snowball]] to the beach's shoreline and drops an item in front of it, then walks toward the snowball and picks up the item, the snowball pushes then into the sea where they can walk around. Through this glitch, the player can walk through several sea acres that would never be seen in normal gameplay, and they can walk to [[Animal Island]].<ref name="A+Start PG">{{Cite web|author=A+Start|date=December 15, 2015|url=https://www.youtube.com/watch?v=yrFidiaKw3Q|title=Animal Crossing (Gamecube) Glitches - 12 Days of Glitchmas - Day 3|site=YouTube}}</ref> If this glitch is done in {{DnMe+}} and the player visits the island for the first time, the game crashes, as the island is not loaded into the game's memory until the player visits it via [[Kapp'n]]'s boat for the first time.
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If, during the [[Turkey Day|Harvest Festival]], [[Franklin]] hides near a building and the player enters the building after gives him a {{I|knife and fork|Animal Crossing}}, he will remain in that spot instead of changing hiding places after the player exits the building and will accept more Knife and Fork sets.
  
 
===Shining spot duplication===
 
===Shining spot duplication===
 
If the player digs up a [[Shining soil|shining spot]] in Acre F-5, saves and continues, resets the game, and travels to Animal Island and back, the shining spot reappears.
 
If the player digs up a [[Shining soil|shining spot]] in Acre F-5, saves and continues, resets the game, and travels to Animal Island and back, the shining spot reappears.
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 +
===Sports Fair wrong warp===
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If, during a [[Sports Fair]], the player enters the [[post office]] as one event ends and another begins (but before the announcement cutscene occurs), then pays off their [[home loan]], upon exiting the post office their character model appears on its side partially in the ground, neither the debt-free nor Sports Fair transition cutscenes play, and one of several glitches occur:<ref>{{Cite web|author=Hunter R.|date=October 13, 2023|url=https://www.youtube.com/watch?v=VB0kLldqid0|title=Paying Off Your Debt Breaks Animal Crossing...|site=YouTube|retrieved=November 5, 2023}}</ref>
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*If the post office is entered between two events (e.g. at 11:00 AM, between the gymnastics and foot race events), the player is warped to the location where the game was last saved. This is either outside the player's house, or, if the game has not been saved before, outside [[Tom Nook's store]].
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:*If the player then enters the [[wishing well]] acre, the villagers who are participating in the Sports Fair stand still in their default positions and cannot be interacted with. Attempting to leave the acre crashes the game.
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:*If the player then enters and exits a building, both the debt-free and Sports Fair transition cutscenes play.
 +
*If the post office is entered as an event starts and there is not currently an event occurring (e.g. at 9:00 AM, when the first event starts), the player is warped to the game's default map, which is a test map. The only way to leave the test map is by [[reset]]ting the game.
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:*The player is warped to the acre in the test map that corresponds to the acre the post office is in in their town (e.g. if the post office is in acre A-1, the player is warped to acre A-1 of the test map). However, the test map does not contain acres A-4 or A-5, so if the post office in the player's town is in one of those acres, the game crashes instead of warping the player.
  
 
===Villagers out of bounds===
 
===Villagers out of bounds===
[[File:VillagerintheRiver Glitch.png|thumb|left|200px|[[Ed]], [[Monique]], and [[Cally|Sally]] in a river due to the villagers out of bounds glitch]]
+
[[File:PG Villager in the River Glitch.png|thumb|left|200px|[[Ed]], [[Monique]], and [[Cally|Sally]] in a river due to the villagers out of bounds glitch]]
 
For a short period of time after being hit with a [[net]], villagers can pass through invisible walls, allowing them to be pushed into bodies of water, onto holes, and on top of buildings.<ref>{{Cite web|author=HoleInOneLuigi|date=April 29, 2013|url=https://www.youtube.com/watch?v=pclXno0nNdY|title=Animal Crossing: Floating Animal Glitch|site=YouTube}}</ref>
 
For a short period of time after being hit with a [[net]], villagers can pass through invisible walls, allowing them to be pushed into bodies of water, onto holes, and on top of buildings.<ref>{{Cite web|author=HoleInOneLuigi|date=April 29, 2013|url=https://www.youtube.com/watch?v=pclXno0nNdY|title=Animal Crossing: Floating Animal Glitch|site=YouTube}}</ref>
  
 
===Walking on tables===
 
===Walking on tables===
If the player runs into a table and quickly places an item down in front of it, they will float above the item an can walk onto the table.<ref name="Walking on tables"/>
+
If the player runs into a table and quickly places an item down in front of it, they will float above the item and can walk onto the table.<ref name="Walking on tables"/>
  
 
====Newly made table====
 
====Newly made table====
 
If the player drops a furniture item while standing on a table, the item appears floating above the table. If the player then picks up the table they are standing on, a furniture item can be dropped on top of the item that was floating above the table, regardless of if that item can normally function as a table. If the player leaves and re-enters the room, the items swap places.<ref name="Walking on tables"/>
 
If the player drops a furniture item while standing on a table, the item appears floating above the table. If the player then picks up the table they are standing on, a furniture item can be dropped on top of the item that was floating above the table, regardless of if that item can normally function as a table. If the player leaves and re-enters the room, the items swap places.<ref name="Walking on tables"/>
 
===Warp to test map===
 
For this glitch to work, the [[post office]] must be located in either Acre A-1 or A-2, and the time must be set to the last minute before an event changes during the [[Sports Fair]] (e.g. 10:59 AM). If the player enters the post office as the music fades for the new hour, then pays off their [[home loan]], the player will warp to a test map upon leaving the post office.<ref name="A+Start PG"/>
 
 
===Preventing Franklin from changing hiding place===
 
During the [[Harvest Festival]], [[Franklin]] will hide behind various places around town; When the player finds him, in exchange of the player giving him the [[cutlery]] from the banquet table, he will give the player a piece of [[furniture]] from the [[Harvest Series]]. Every time the player comes back for the cutlery, Franklin will change his hiding place causing the player to spend extra seconds or minutes looking for him around the town. For the glitch to occur and to also benefit from it, Franklin must hide near a building, such as the [[police station]] or [[post office]], so ​​he should be in the same acre and field of vision. After talking to Franklin and receiving the furniture item, the player must enter the building instead of going back to the banquet table. When the player exits, they will see that Franklin is still in the same hiding place, doing the animation in which he pokes his head. Which indicates that the game thinks that the player has not found Franklin yet. It is then that the player can go back in search of the cutlery, talk to Franklin, enter the building, leave and repeat.
 
  
 
==In {{WW|short|nolink}}==
 
==In {{WW|short|nolink}}==
 
===Birthday party crash===
 
===Birthday party crash===
 
The game may crash after the player gives a villager a present at their [[birthday]] party. This occurs due to an error that results in the game not choosing a line for the villager to say after receiving their present.<ref name="GameFAQs">{{Cite web|author=MysterMask|date=January 31, 2007|url=https://gamefaqs.gamespot.com/ds/920786-animal-crossing-wild-world/faqs/46849|title=Animal Crossing: Wild World - Glitch FAQ|site=GameFAQs}}</ref>
 
The game may crash after the player gives a villager a present at their [[birthday]] party. This occurs due to an error that results in the game not choosing a line for the villager to say after receiving their present.<ref name="GameFAQs">{{Cite web|author=MysterMask|date=January 31, 2007|url=https://gamefaqs.gamespot.com/ds/920786-animal-crossing-wild-world/faqs/46849|title=Animal Crossing: Wild World - Glitch FAQ|site=GameFAQs}}</ref>
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 +
===Town hall locked letter crash===
 +
In certain copies of the game or if the player's system is not set to the correct date, when opening a letter from the town hall (usually the one pertaining to the interest earned in the player's Bell account), the game won't open it but instead crashes, and since the letter is new, it cannot be thrown away until it was read, therefore locking the letter in the inventory until the player [[Rebuild the town|hard-resets the town]] or simply sets the system to the correct time.
  
 
===Gulliver's UFO softlock===
 
===Gulliver's UFO softlock===
If the player shoots [[Gulliver]]'s UFO with a slingshot and a villager's house occupies the signpost it would normally land on, the crash landing noise plays, but the screen does not fade out, softlocking the game. This glitch only occurs in the 1.0 revisions of the Japanese and North American versions of the game.
+
If the player shoots [[Gulliver]]'s UFO with a slingshot and a villager's house occupies the signpost it would normally land on, the crash landing noise plays, but the screen does not fade out, softlocking the game. This glitch only occurs in the 1.0 revisions of the Japanese and North American versions of the game, as it was fixed in cartridge version 1.1.
  
 
===Lazy villager items===
 
===Lazy villager items===
If a [[lazy]] villager attempts to give an item to the player while their pockets are full, they will say they cannot give them the item; however, in their next line, they will act as though they they did give the player the item.<ref name="GameFAQs"/>
+
If a [[lazy]] villager attempts to give an item to the player while their pockets are full, he will say he cannot give them the item; however, in his next line, he will act as though he did give the player the item.<ref name="GameFAQs"/>
  
 
===No Mr. Resetti===
 
===No Mr. Resetti===
If the player turns the game off without saving and [[Pete]] arrives with a letter from Nintendo via the [[Nintendo Wi-Fi Connection]] the next time they load their save, [[Mr. Resetti]] does not appear. Mr. Resetti also does not appear if the game is being played on a [[Nintendo 3DS]] and the player closes the game using the Home button.
+
If the player turns the game off without saving and [[Pete]] arrives with a letter from Nintendo via the [[Nintendo Wi-Fi Connection]] the next time they load their save, [[Mr. Resetti]] does not appear.
  
 
===No point specials or spotlight items===
 
===No point specials or spotlight items===
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===Walking through tables===
 
===Walking through tables===
 
In [[multiplayer]], if the player places an item such as fruit, a tool, or a shell on a table in their house, then another player walks in, the table will not appear, allowing them to walk where it would be. From the first player's perspective, the second player will be walking through the table. This glitch is fixed when the visiting player exits and re-enters the room.
 
In [[multiplayer]], if the player places an item such as fruit, a tool, or a shell on a table in their house, then another player walks in, the table will not appear, allowing them to walk where it would be. From the first player's perspective, the second player will be walking through the table. This glitch is fixed when the visiting player exits and re-enters the room.
+
 
 +
===Duplicate Bells===
 +
{{Section}}
 +
Using a {{I|cardboard box|WW}}, two [[Bell]] coins, and a Bell bag of any denomination, the player can duplicate the Bell bag.
 +
 
 
==In {{CF|short|nolink}}==
 
==In {{CF|short|nolink}}==
 
===Get on top of windmill===
 
===Get on top of windmill===
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===Invisible bench===
 
===Invisible bench===
[[File:Ghost Bench Glitch.jpg|thumb|left|250px|[[Cranston]] sitting on a bench's construction zone]]
+
[[File:NL Ghost Bench Glitch.jpg|thumb|250px|[[Cranston]] sitting on a bench's construction zone]]
 
If a bench [[public works project]] is under construction, villagers may sit on the construction zone before the bench is actually built.
 
If a bench [[public works project]] is under construction, villagers may sit on the construction zone before the bench is actually built.
{{Clear}}
 
  
 
===Merge with villager===
 
===Merge with villager===
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===Out of bounds===
 
===Out of bounds===
[[File:Net Glitch.png|thumb|right|250px|The player on top of a house as a result of an out of bounds glitch]]
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[[File:NL Net Glitch.png|thumb|left|250px|The player on top of a house as a result of an out of bounds glitch]]
 
 
 
Out of bounds glitches in {{NL|short|nolink}} allow the player to go on top of buildings, on the train tracks, on the cliffs at the edges of the town, and into rivers and ponds. If the player uses an out of bounds glitch to go into the sea, they will swim as if they were wearing a [[wet suit]]. There are two out of bounds glitches.
 
Out of bounds glitches in {{NL|short|nolink}} allow the player to go on top of buildings, on the train tracks, on the cliffs at the edges of the town, and into rivers and ponds. If the player uses an out of bounds glitch to go into the sea, they will swim as if they were wearing a [[wet suit]]. There are two out of bounds glitches.
  
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====Tweeter/Beans====
 
====Tweeter/Beans====
If the player uses a tweeter or Beans while another player is pushing them against a barrier, they will pushed through the barrier.
+
If the player uses a tweeter or Beans while another player is pushing them against a barrier, they will be pushed through the barrier.
  
 
<gallery>
 
<gallery>
Tweeter Glitch NL.jpeg|The player on the railroad tracks as a result of an out of bounds glitch
+
NL Tweeter Glitch.jpg|The player on the railroad tracks as a result of an out of bounds glitch
OnCliffGlitch.jpg|A player out of bounds near the entrance to the [[Happy Home Showcase]]
+
NL On Cliff Glitch.jpg|A player out of bounds near the entrance to the [[Happy Home Showcase]]
 
</gallery>
 
</gallery>
  
 
===Stuck villager===
 
===Stuck villager===
[[File:Villager Stuck.JPG|thumb|left|250px|[[Lyman]] stuck in a cliff]]
+
[[File:NL Villager Stuck Glitch.jpg|thumb|250px|[[Lyman]] stuck in a cliff]]
 
A villager can get stuck on the wall of the cliff,<sup>[clarification needed]</sup> where they will walk in place until the player leaves the area.
 
A villager can get stuck on the wall of the cliff,<sup>[clarification needed]</sup> where they will walk in place until the player leaves the area.
  
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==In {{NH|short|nolink}}==
 
==In {{NH|short|nolink}}==
 
===Claude's DIY Workbenches===
 
===Claude's DIY Workbenches===
[[File:NH Claude DIY Workbench Glitch.jpg|thumb|250px|right|Claude's [[Villager houses|house]] in early versions of {{NH|short}}, which contains two {{I|DIY Workbench|New Horizons}}es clipping into each other.]]
+
[[File:NH Claude DIY Workbench Glitch.jpg|thumb|250px|left|Claude's [[Villager house|house]] in early versions of {{NH|short}}, which contains two {{I|DIY Workbench|NH}}es clipping into each other.]]
Prior to either [[Animal Crossing: New Horizons/Update history/1.4.0|version 1.4.0]] or [[Animal Crossing: New Horizons/Update history/1.4.0#In 1.4.1|1.4.1]],<ref>{{Cite web|author=Gargomon251|date=August 13, 2020|url=https://twitter.com/Gargomon251/status/1294008542458830849|title=Did they stealth fix claude's house? #AnimalCrossing #ACNH #NintendoSwitch|site=Twitter}}</ref> if Claude [[DIY|crafted]], his house would contain two {{I|DIY Workbench|New Horizons}}es clipping into each other.<ref>{{Cite web|author=CandyShyBat|date=July 24, 2020|url=https://twitter.com/CandyShyBat/status/1286807536788574208|title=Claude is my only glitchy villager. First was his merged crafting tables, now this. Crafting with a dumbbell #AnimalCrossing #ACNH #Nintendo|site=Twitter}}</ref>
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Prior to either [[Animal Crossing: New Horizons/Update history/1.4.0|version 1.4.0]] or [[Animal Crossing: New Horizons/Update history/1.4.0#In 1.4.1|1.4.1]],<ref>{{Cite Twitter|author=Gargomon251|date=August 13, 2020|url=https://twitter.com/Gargomon251/status/1294008542458830849|archive-url=https://web.archive.org/web/20200813203118/https://twitter.com/Gargomon251/status/1294008542458830849|archive-date=August 13, 2020|quote=Did they stealth fix claude's house? #AnimalCrossing #ACNH #NintendoSwitch}}</ref> if Claude [[DIY|crafted]], his house would contain two {{I|DIY Workbench|NH}}es clipping into each other.<ref>{{Cite Twitter|author=CandyShyBat|date=July 24, 2020|url=https://twitter.com/CandyShyBat/status/1286807536788574208|archive-url=https://web.archive.org/web/20200725022825/https://twitter.com/CandyShyBat/status/1286807536788574208|archive-date=July 25, 2020|title=Claude is my only glitchy villager. First was his merged crafting tables, now this. Crafting with a dumbbell #AnimalCrossing #ACNH #Nintendo}}</ref>
  
 
===Clip into items and bodies of water===
 
===Clip into items and bodies of water===
If the player climbs up or down a cliff while a flat furniture item (such as the {{I|Unfinished Puzzle|New Horizons}}) is placed where they will climb up or down to, the player will stand on top of it and can walk into items or bodies of water adjacent to the item. This glitch was discovered in [[Animal Crossing: New Horizons/Update history/1.10.0|version 1.10.0]].<ref>{{Cite web|author=Crossing Channel|date=May 12, 2021|url=https://www.youtube.com/watch?v=fO7QzZbSb9c&ab_channel=CrossingChannel|title=Animal Crossing New Horizons - HOW TO SWIM IN RIVERS (New Glitch 1.10 Update)|site=YouTube|retrieved=May 14, 2021}}</ref>
+
If the player climbs up or down a cliff while a flat furniture item (such as the {{I|Unfinished Puzzle|NH}}) is placed where they will climb up or down to, the player will stand on top of it and can walk into items or bodies of water adjacent to the item. This glitch was discovered in [[Animal Crossing: New Horizons/Update history/1.10.0|version 1.10.0]].<ref>{{Cite web|author=Crossing Channel|date=May 12, 2021|url=https://www.youtube.com/watch?v=fO7QzZbSb9c&ab_channel=CrossingChannel|title=Animal Crossing New Horizons - HOW TO SWIM IN RIVERS (New Glitch 1.10 Update)|site=YouTube|retrieved=May 14, 2021}}</ref>
  
===Fourth level present===
+
===Fourth-level present===
 
If the player shoots down a [[balloon]] while it is above the inaccessible fourth level of the island, the present will land on it and will be unobtainable. This glitch works as of [[Animal Crossing: New Horizons/Update history/1.7.0|version 1.7.0]].<ref name="ACNH FAQ">{{Cite web|url=https://chibisnorlax.github.io/acnhfaq/glitches/|title=Glitches|site=Animal Crossing: New Horizons FAQ|retrieved=February 24, 2021}}</ref>
 
If the player shoots down a [[balloon]] while it is above the inaccessible fourth level of the island, the present will land on it and will be unobtainable. This glitch works as of [[Animal Crossing: New Horizons/Update history/1.7.0|version 1.7.0]].<ref name="ACNH FAQ">{{Cite web|url=https://chibisnorlax.github.io/acnhfaq/glitches/|title=Glitches|site=Animal Crossing: New Horizons FAQ|retrieved=February 24, 2021}}</ref>
 +
 +
==={{HHP|short|nolink}} save corruption===
 +
During version 2.0.0, if the player had unlocked the ability to remodel villagers' homes and tries to remodel one while their [[airport]] gate is open before manually saving or leaving the house (which autosaves the game) then their save data would become corrupted. This glitch could be prevented if the player force closed the game without exiting the villager's house or saving. This was fixed with version 2.0.1.
  
 
===Invisible Clumps of Weeds===
 
===Invisible Clumps of Weeds===
If the player plants a {{I|Clump of Weeds|New Horizons}} between 12 AM and 5 AM on the last day of a season, it will be invisible until 5 AM. This glitch works as of version 1.7.0.<ref name="ACNH FAQ"/>
+
If the player plants a {{I|Clump of Weeds|NH}} between 12 AM and 5 AM on the last day of a season, it will be invisible until 5 AM. This glitch works as of version 1.7.0.<ref name="ACNH FAQ"/>
  
 
===Item duplication===
 
===Item duplication===
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===Villager floating up cliff===
 
===Villager floating up cliff===
 
[[File:NH Villager Cliff Glitch.gif|thumb|right|[[Raymond]] floating up a cliff to sit on a tree stump]]
 
[[File:NH Villager Cliff Glitch.gif|thumb|right|[[Raymond]] floating up a cliff to sit on a tree stump]]
If a [[tree]] stump is positioned on the edge of a cliff, a villager walking on the lower level may sit on the stump, floating up the cliff to reach it. This glitch works as of [[Animal Crossing: New Horizons/Update history/1.10.0|version 1.10.0]].<ref>{{Cite web|author=@JuniperMeg|date=June 4, 2021|url=https://twitter.com/JuniperMeg/status/1400764700984365064|site=Twitter|retrieved=June 4, 2021}}</ref>
+
If a [[tree]] stump is positioned on the edge of a cliff, a villager walking on the lower level may sit on the stump, floating up the cliff to reach it. This glitch works as of [[Animal Crossing: New Horizons/Update history/1.10.0|version 1.10.0]].<ref>{{Cite Twitter|author=JuniperMeg|date=June 4, 2021|url=https://twitter.com/JuniperMeg/status/1400764700984365064|archive-url=https://web.archive.org/web/20210604193049/https://twitter.com/JuniperMeg/status/1400764700984365064|archive-date=June 4, 2021|retrieved=June 4, 2021}}</ref>
  
 
===Portia out of bounds===
 
===Portia out of bounds===
If the player enters to [[Portia]]'s house, the villager may go out of bounds. This glitch was fixed in 2.0.1.
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During version 2.0.0, if [[Portia]] was cooking in her house, she would be out of bounds. This was fixed with version 2.0.1.
  
===Save corruption===
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===Multiplayer freeze glitch===
If the player has unlocked the ability to remodel a villager's home, and tries to remodel it while their [[airport]] gate is open, then the player manually saves or leaves the house (which autosaves) then their save data will become corrupted. This glitch can be prevented if the player force closes the game without exiting the villager's house. This glitch was fixed in 2.0.1.
+
Sometimes, when a player repeatedly tries to come to an island the player is visiting, and the departure animation does not show, the player might get frozen in place until they force quit the game. Animations will still play.
  
 
==References==
 
==References==
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{{Navbox Gameplay elements}}

Latest revision as of 01:52, March 26, 2024

Wisp NH Character Icon.png
This page or section contains instructions which may result in unexpected in-game effects.
Please proceed with caution when following directions from this page, and be aware that saving the game can make undesired effects permanent. Nookipedia is not responsible for any damage that may occur to games as a result of this information.
Wisp NH Character Icon.png
This page or section contains instructions which may result in unexpected in-game effects.
Please proceed with caution when following directions from this page, and be aware that saving the game can make undesired effects permanent. Nookipedia is not responsible for any damage that may occur to games as a result of this information.

A glitch is an error in a game's programming that causes unintended behavior under certain conditions. The following is a list of glitches in each game in the Animal Crossing series.

Note that all glitch names are conjectural unless otherwise stated.

In Animal Crossing[edit]

Animal Island grass pattern inconsistency[edit]

If the pattern of the grass in the player's town is squares or circles, the grass pattern on Animal Island will erroneously be triangles upon the player's first visit. If the player enters and leaves the islander's hut, the grass pattern changes permanently to match that of the town.

Disappearing Redd[edit]

On Sale Day, if the player purchases all three items from Redd and leaves the acre, his tent disappears. Redd then appears in another acre in front of a signpost without his tent and when talked to, walks into the sign as though he is walking into the tent. He then appears in another acre, and the glitch can be repeated indefinitely until the end of the day.

Gracie on Sign Board[edit]

Gracie standing on a sign board

If prior to Gracie's arrival, a sign board is placed where she stands (one space east and two spaces south of a signpost), she will stand on top of the Sign Board. She cannot be spoken to until the sign board is taken down, after which she falls onto the ground and functions as normal.

Item duplication[edit]

Animal Island[edit]

If the player drops items on the ground on Animal Island and returns to the town while saving the island data to the Game Boy Advance, returns to the island after choosing "Another island" when prompted by Kapp'n, picks up any items, returns to the town without saving the island data, and returns to the island again using the initial Game Boy Advance data, the items the player initially dropped will appear, including those picked up on the previous visit.

Tables[edit]

This glitch only occurs if the player performs the newly made table glitch with the second floating item as a stereo or storage unit. If the player then exits and re-enters the room, then moves the storage unit or stereo—now on the bottom—one space in any direction, leaves and re-enters the room again, picks up the item on top, and leaves and re-enters again, the item that was picked up will reappear.[1]

Locked diary softlock[edit]

Timing a precise A-button input when viewing another player's locked diary will cause the game to become softlocked. This happens due to the game requesting the warning submenu to show while it is still finishing fading out. The game must be reset to exit the softlock.

Turnips do not spoil[edit]

If the player drops turnips in the hut on Animal Island and does not copy the island data to the Game Boy Advance when returning to the town, the turnips will not spoil. Additionally, if turnips end up in the lost and found, which is possible if an NPC or building appears on top of dropped turnips, they will not spoil.

Out of bounds[edit]

If the player pushes a snowball to the beach's shoreline and drops an item in front of it, then walks toward the snowball and picks up the item, the snowball pushes then into the sea where they can walk around. Through this glitch, the player can walk through several sea acres that would never be seen in normal gameplay, and they can walk to Animal Island.[2] If the island is visited through this glitch, it will be in the same season as the town, as the boat ride with Kapp'n is what triggers the change to summer for the island.

If this glitch is done in Doubutsu no Mori e+ and the player visits the island for the first time, the game crashes, as the island is not loaded into the game's memory until the player visits it via Kapp'n's boat for the first time.

Preventing Franklin from changing hiding place[edit]

If, during the Harvest Festival, Franklin hides near a building and the player enters the building after gives him a knife and fork, he will remain in that spot instead of changing hiding places after the player exits the building and will accept more Knife and Fork sets.

Shining spot duplication[edit]

If the player digs up a shining spot in Acre F-5, saves and continues, resets the game, and travels to Animal Island and back, the shining spot reappears.

Sports Fair wrong warp[edit]

If, during a Sports Fair, the player enters the post office as one event ends and another begins (but before the announcement cutscene occurs), then pays off their home loan, upon exiting the post office their character model appears on its side partially in the ground, neither the debt-free nor Sports Fair transition cutscenes play, and one of several glitches occur:[3]

  • If the post office is entered between two events (e.g. at 11:00 AM, between the gymnastics and foot race events), the player is warped to the location where the game was last saved. This is either outside the player's house, or, if the game has not been saved before, outside Tom Nook's store.
  • If the player then enters the wishing well acre, the villagers who are participating in the Sports Fair stand still in their default positions and cannot be interacted with. Attempting to leave the acre crashes the game.
  • If the player then enters and exits a building, both the debt-free and Sports Fair transition cutscenes play.
  • If the post office is entered as an event starts and there is not currently an event occurring (e.g. at 9:00 AM, when the first event starts), the player is warped to the game's default map, which is a test map. The only way to leave the test map is by resetting the game.
  • The player is warped to the acre in the test map that corresponds to the acre the post office is in in their town (e.g. if the post office is in acre A-1, the player is warped to acre A-1 of the test map). However, the test map does not contain acres A-4 or A-5, so if the post office in the player's town is in one of those acres, the game crashes instead of warping the player.

Villagers out of bounds[edit]

Ed, Monique, and Sally in a river due to the villagers out of bounds glitch

For a short period of time after being hit with a net, villagers can pass through invisible walls, allowing them to be pushed into bodies of water, onto holes, and on top of buildings.[4]

Walking on tables[edit]

If the player runs into a table and quickly places an item down in front of it, they will float above the item and can walk onto the table.[1]

Newly made table[edit]

If the player drops a furniture item while standing on a table, the item appears floating above the table. If the player then picks up the table they are standing on, a furniture item can be dropped on top of the item that was floating above the table, regardless of if that item can normally function as a table. If the player leaves and re-enters the room, the items swap places.[1]

In Wild World[edit]

Birthday party crash[edit]

The game may crash after the player gives a villager a present at their birthday party. This occurs due to an error that results in the game not choosing a line for the villager to say after receiving their present.[5]

Town hall locked letter crash[edit]

In certain copies of the game or if the player's system is not set to the correct date, when opening a letter from the town hall (usually the one pertaining to the interest earned in the player's Bell account), the game won't open it but instead crashes, and since the letter is new, it cannot be thrown away until it was read, therefore locking the letter in the inventory until the player hard-resets the town or simply sets the system to the correct time.

Gulliver's UFO softlock[edit]

If the player shoots Gulliver's UFO with a slingshot and a villager's house occupies the signpost it would normally land on, the crash landing noise plays, but the screen does not fade out, softlocking the game. This glitch only occurs in the 1.0 revisions of the Japanese and North American versions of the game, as it was fixed in cartridge version 1.1.

Lazy villager items[edit]

If a lazy villager attempts to give an item to the player while their pockets are full, he will say he cannot give them the item; however, in his next line, he will act as though he did give the player the item.[5]

No Mr. Resetti[edit]

If the player turns the game off without saving and Pete arrives with a letter from Nintendo via the Nintendo Wi-Fi Connection the next time they load their save, Mr. Resetti does not appear.

No point specials or spotlight items[edit]

Point specials and spotlight items do not appear in Tom Nook's store until a second human player moves to town.

Town bell sound[edit]

If the player saves while the town bells are ringing at the top of an hour, the bells continue ringing as the game is saving.

Turnips do not spoil[edit]

If turnips are placed on a table or in the lost and found, they will not spoil.

Walking through tables[edit]

In multiplayer, if the player places an item such as fruit, a tool, or a shell on a table in their house, then another player walks in, the table will not appear, allowing them to walk where it would be. From the first player's perspective, the second player will be walking through the table. This glitch is fixed when the visiting player exits and re-enters the room.

Duplicate Bells[edit]

Using a cardboard box, two Bell coins, and a Bell bag of any denomination, the player can duplicate the Bell bag.

In City Folk[edit]

Get on top of windmill[edit]

If the player runs into one of the bottom corners of the windmill during online multiplayer, they can get on top of it.[6] Due to the discontinuation of the Nintendo Wi-Fi Connection in 2014, this glitch is no longer possible to perform.

Item duplication[edit]

If the player visits another player's town, drops items on the ground, then returns to the gate and when Copper is connecting to Nintendo WFC, resets the game, when they load their save, the items dropped reappear in their pockets while still being on the ground in the other player's town. Due to the discontinuation of the Nintendo Wi-Fi Connection in 2014, this glitch is no longer possible to perform.

Out of bounds in museum[edit]

If the player runs into the sign for The Roost in the museum from above during online multiplayer, they may be pushed through the museum wall.[7] Due to the discontinuation of the Nintendo Wi-Fi Connection in 2014, this glitch is no longer possible to perform.

Watering can[edit]

If the player uses a watering can and presses the Home button, the watering can does not produce a sound.

In New Leaf[edit]

ABD balance reset[edit]

In the Welcome amiibo update, if the mayor sells their town to Tom Nook, any non-mayor players with Bells deposited at the ABD will have their balances remain when second, third, or fourth players move into the new town. Additionally, the balances remain even if the players are deleted; any new players will have the balance from the first town's player.

Cannot dig up sapling[edit]

If a Sapling or Cedar Sapling is planted on the last tile between the shore and the water, it cannot be dug up.

Invisible bench[edit]

Cranston sitting on a bench's construction zone

If a bench public works project is under construction, villagers may sit on the construction zone before the bench is actually built.

Merge with villager[edit]

If a villager is on the north edge of a river and the player digs holes to the north, west, and east of them, then uses an out of bounds glitch to get into the river and walk directly south of the villager, if they save and continue, they will appear on the land occupying the same space as the villager. This glitch ends when the player fills in one of the holes.

No heavy snow during Fishing Tourney[edit]

If a Fishing Tourney falls on December 10, the heavy snow that is normally scripted to occur on that day will not occur; despite this, snow still appears on the ground the next day.

No music[edit]

If the player takes Katie to the train station and waits until 6 AM, then goes outside, no music will play until Katie is separated from the player or the player enters a different area.

Out of bounds[edit]

The player on top of a house as a result of an out of bounds glitch

Out of bounds glitches in New Leaf allow the player to go on top of buildings, on the train tracks, on the cliffs at the edges of the town, and into rivers and ponds. If the player uses an out of bounds glitch to go into the sea, they will swim as if they were wearing a wet suit. There are two out of bounds glitches.

Net[edit]

If the player holds the A button while a net is equipped while moving extremely slowly, they can pass over barriers.[8]

Tripping into a river[edit]

If the player digs two holes next to each other on the diagonal part of a river, then buries an item in one, stands between the two, and digs up the item, they will be standing between the two holes. If they then trip by either having a bad fortune or wearing the King Tut Mask, they will fall into the river, where they can walk around. This glitch was patched in the Welcome amiibo update.[8]

Tweeter/Beans[edit]

If the player uses a tweeter or Beans while another player is pushing them against a barrier, they will be pushed through the barrier.

Stuck villager[edit]

Lyman stuck in a cliff

A villager can get stuck on the wall of the cliff,[clarification needed] where they will walk in place until the player leaves the area.

Fall below the map[edit]

If the player goes out of bounds at the train tracks, then walks off of the back of the bridge over the sea, they will fall beneath the map and can walk around. The only way to return above ground is to save the game.

Underground bug catch[edit]

If the player walks to the beach while underground and catches a bug, as long a A is repeatedly pressed they will continue to catch the same bug over and over until their pockets are full.

In New Horizons[edit]

Claude's DIY Workbenches[edit]

Claude's house in early versions of New Horizons, which contains two DIY Workbenches clipping into each other.

Prior to either version 1.4.0 or 1.4.1,[9] if Claude crafted, his house would contain two DIY Workbenches clipping into each other.[10]

Clip into items and bodies of water[edit]

If the player climbs up or down a cliff while a flat furniture item (such as the Unfinished Puzzle) is placed where they will climb up or down to, the player will stand on top of it and can walk into items or bodies of water adjacent to the item. This glitch was discovered in version 1.10.0.[11]

Fourth-level present[edit]

If the player shoots down a balloon while it is above the inaccessible fourth level of the island, the present will land on it and will be unobtainable. This glitch works as of version 1.7.0.[12]

Happy Home Paradise save corruption[edit]

During version 2.0.0, if the player had unlocked the ability to remodel villagers' homes and tries to remodel one while their airport gate is open before manually saving or leaving the house (which autosaves the game) then their save data would become corrupted. This glitch could be prevented if the player force closed the game without exiting the villager's house or saving. This was fixed with version 2.0.1.

Invisible Clumps of Weeds[edit]

If the player plants a Clump of Weeds between 12 AM and 5 AM on the last day of a season, it will be invisible until 5 AM. This glitch works as of version 1.7.0.[12]

Item duplication[edit]

Prior to version 1.1.1,[13] if two players stood next to an item placed on a 1.0×1.0 surface, with one player repeatedly rotating the surface and the other picking up the item on top, the item would go into the player's pockets while still remaining on the surface.

Villager floating up cliff[edit]

Raymond floating up a cliff to sit on a tree stump

If a tree stump is positioned on the edge of a cliff, a villager walking on the lower level may sit on the stump, floating up the cliff to reach it. This glitch works as of version 1.10.0.[14]

Portia out of bounds[edit]

During version 2.0.0, if Portia was cooking in her house, she would be out of bounds. This was fixed with version 2.0.1.

Multiplayer freeze glitch[edit]

Sometimes, when a player repeatedly tries to come to an island the player is visiting, and the departure animation does not show, the player might get frozen in place until they force quit the game. Animations will still play.

References[edit]

  1. 1.0 1.1 1.2 Nintendo Hound (April 5, 2011). "Animal Crossing Walking On Table + Duplicate Items Glitch". YouTube.
  2. A+Start (December 15, 2015). "Animal Crossing (Gamecube) Glitches - 12 Days of Glitchmas - Day 3". YouTube.
  3. Hunter R. (October 13, 2023). "Paying Off Your Debt Breaks Animal Crossing...". YouTube. Retrieved November 5, 2023.
  4. HoleInOneLuigi (April 29, 2013). "Animal Crossing: Floating Animal Glitch". YouTube.
  5. 5.0 5.1 MysterMask (January 31, 2007). "Animal Crossing: Wild World - Glitch FAQ". GameFAQs.
  6. ACCFWifiMoments (July 28, 2009). "Getting on the Windmill in Less Than 20 Seconds in Animal Crossing: City Folk". YouTube.
  7. jvgsjeff (April 25, 2010). "Animal Crossing: City Folk - Museum Glitch". YouTube.
  8. 8.0 8.1 A+Start (December 24, 2019). "Animal Crossing New Leaf - Glitchmas 2019 - Episode 5". YouTube.
  9. "Did they stealth fix claude's house? #AnimalCrossing #ACNH #NintendoSwitch@Gargomon251 on Twitter (August 13, 2020). Archived from the original on August 13, 2020.
  10. @CandyShyBat on Twitter (July 24, 2020). Archived from the original on July 25, 2020.
  11. Crossing Channel (May 12, 2021). "Animal Crossing New Horizons - HOW TO SWIM IN RIVERS (New Glitch 1.10 Update)". YouTube. Retrieved May 14, 2021.
  12. 12.0 12.1 "Glitches". Animal Crossing: New Horizons FAQ. Retrieved February 24, 2021.
  13. Justin (March 2020). "Version 1.1.1 of Animal Crossing: New Horizons released, fixes item duplication glitch". Animal Crossing World.
  14. @JuniperMeg on Twitter (June 4, 2021). Archived from the original on June 4, 2021. Retrieved June 4, 2021.


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