Difference between revisions of "Happy Home Handbook"

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[[File:Happy-home-designer-lesson-handbook.png|thumb|200px]]The '''Happy Home Handbook''' is a manual containing lessons on home design that the player can study to unlock new features, such as the ability to place furniture on the ceiling, in {{HHD}}. On the ninth in-game day, after the first public [[facilities|facility]] has been built and designed, [[Tom Nook]] gives it to the player as a gift. It can be accessed by sitting at the desk where the game can be saved – located on the first floor of [[Nook's Homes]] – and then choosing to study the handbook. In total, there are fourteen lessons, and all of the lessons (excluding the first one, which is offered for free) require a payment of one, two, or five [[Play Coins]] to be unlocked. You can only learn one lesson per work day, so recording your progress and starting a new day will allow you to read another. Some of these lessons, like "Ceiling Decor" Unlock items for your catalog when designing Homes and Facilities, while others, like the "Styling Machine", can be used to unlock access to the machines on the second floor of the office.
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[[File:Happy-home-designer-lesson-handbook.png|thumb|200px]]The '''Happy Home Handbook''' is a manual containing lessons on home design that the player can study to unlock new features, such as the ability to place furniture on the ceiling, in {{HHD}}. On the ninth in-game day, after the first public [[facilities|facility]] has been built and designed, [[Tom Nook]] gives it to the player as a gift. It can be accessed by sitting at the desk where the game can be saved – located on the first floor of [[Nook's Homes]] – and then choosing to study the handbook. In total, there are fourteen lessons, and all of the lessons (excluding the first one, which is offered for free) require a payment of one, two, or five [[Play Coins]] to be unlocked. You can only learn one lesson per work day, (excluding ones previously read) so recording your progress and starting a new day will allow you to read another. Some of these lessons, like "Ceiling Decor" Unlock items for your catalog when designing Homes and Facilities, while others, like the "Styling Machine", can be used to unlock access to the machines on the second floor of the office.
  
  

Revision as of 10:44, March 1, 2021

HHD Happy Home Handbook.png

The Happy Home Handbook is a manual containing lessons on home design that the player can study to unlock new features, such as the ability to place furniture on the ceiling, in Animal Crossing: Happy Home Designer. On the ninth in-game day, after the first public facility has been built and designed, Tom Nook gives it to the player as a gift. It can be accessed by sitting at the desk where the game can be saved – located on the first floor of Nook's Homes – and then choosing to study the handbook. In total, there are fourteen lessons, and all of the lessons (excluding the first one, which is offered for free) require a payment of one, two, or five Play Coins to be unlocked. You can only learn one lesson per work day, (excluding ones previously read) so recording your progress and starting a new day will allow you to read another. Some of these lessons, like "Ceiling Decor" Unlock items for your catalog when designing Homes and Facilities, while others, like the "Styling Machine", can be used to unlock access to the machines on the second floor of the office.


The lessons that can be learned from the Happy Home Handbook and their prices are listed here:

Ceiling Decor-Free

Custom Designs-1 Play Coin

Even More Designs-5 Play Coins

Windows and More-2 Play Coins

Sound Scenery-2 Play Coins

Refurbishing-2 Play Coins

Happy Home Camera-1 Play Coin

World Insects-2 Play Coins

World Fish-2 Play Coins

Ancient Fossils-2 Play Coins

Gyroids-1 Play Coin

Art Collection-1 Play Coin

Choosing A Layout-5 Play Coins

Styling Machine- 5 Play Coins

Out of all of the lessons, 12 of them are available after you read the free lesson, and one ("Choosing A Layout") is available after completing the Hospital Facility.

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