Difference between revisions of "Islander"

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[[File:Bud NH.png|thumb|120px|[[Bud]], an islander who has appeared in every {{SER}} game since his debut.]]
 
[[File:Bud NH.png|thumb|120px|[[Bud]], an islander who has appeared in every {{SER}} game since his debut.]]
An '''islander''' is an inhabitant that lives on [[Animal Island]] in {{PG}} and {{DnMe+}}. Despite their islander status, they are not exceptionally different from the mainland [[villagers]], and only display slightly different dialog and behaviors. In {{DnMe+}}, however, no islanders are present on the island by default, including the original {{PG|nolink}} islanders, and can only be brought to the island through the use of their e-Reader cards. In installments after {{DnMe+|nolink}}, Animal Island was no longer a feature, and various Islanders returned in later games as regular villagers.
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An '''islander''' is an inhabitant that lives on [[Animal Island]] in {{DnM+}}, {{PG}}, and {{DnMe+}}. While similar to the mainland [[villager]]s, they offer fully unique dialogue and display some unique behaviors. In {{DnMe+|nolink}}, however, no islanders are present on the island by default, including the original {{PG|nolink}} islanders, and can only be brought to the island through the use of their [[e-Reader card]]s. In installments after {{DnMe+|nolink}}, Animal Island was no longer a feature, and various islanders returned in later games as regular villagers.
  
There are 36 islanders in total, starting with the original 18 islanders in {{PG}}, and an extra 18 added in {{DnMe+}}. In {{WW}}, only six islanders return as regular villagers. {{CF|short}} sees a return of four more islanders absent in {{WW|short|nolink}}, and {{NL|short}} sees a return of twelve—six in the initial game, and six more in the {{WA|short}} update. As of {{NH|short}}, 14 islanders have not reappeared since {{DnMe+|nolink}}.
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There are 36 islanders in total, starting with the original 18 islanders that debuted in {{DnM+|nolink}}, and an extra 18 added in {{DnMe+|nolink}}. In {{WW}}, only six islanders return as regular villagers. {{CF|short}} sees a return of four more islanders absent in {{WW|short|nolink}}, {{NL|short}} sees a return of twelve—six in the initial game, and six more in the {{NLWa|short}} update—and {{NH|short}} sees a return of two, both of which were only available after the release of the [[Animal Crossing: New Horizons/Update history/2.0|2.0 Free Update]]. When adapted into mainland villagers, islander are often changed to a different personality type other than their previous mainlander counterpart due to the lack of an exact equivalent for their previous islander personality. As of {{NH|short|nolink}}, 12 islanders have not reappeared since {{DnMe+|nolink}}.
  
Although all villagers are technically "islanders" in {{NH|short|nolink}} (as the main setting of the game is an [[Town#In New Horizons|initially deserted island]]), none of the special behaviours such as fruit preferences that applied to islanders in {{PG|nolink}} and {{DnMe+|nolink}} carry over to the later game.
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Although all villagers are technically "islanders" in {{NH|short|nolink}} (as the main setting of the game is an [[Town#In New Horizons|initially deserted island]]), none of the special behaviors that applied to islanders in {{PG|nolink}} and {{DnMe+|nolink}} carry over to the later game.
  
 
==Characteristics==
 
==Characteristics==
 
===Behaviors===
 
===Behaviors===
[[File:PGFlashEvening.png|left|thumb|[[Flash]], an islander, speaks with a player in {{PG}}.]]
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[[File:PG Flash Evening.png|left|thumb|[[Flash]], an islander, speaks with a player in {{PG}}.]]
Islanders are no different than regular [[villagers]], as both have the same set of personality types and general interaction. However, the [[lazy]], [[cranky]], and [[normal]] islanders exhibit a unique behavior from their mainland counterparts. For instance, cranky villagers behave in a similar manner to the [[smug]] personality introduced in {{NL}}. Normal islanders are also very down-to-earth and ancient-sounding, using phrases such as "heed my words" or that they "had a dream" of a certain event; however, they are also childish and airheaded, speaking of living in "a fairy tale" or describing their feelings in extreme detail. Lazy villagers behave the complete opposite of their mainland counterparts, stating a love for adventure and exploration and explaining that "they listen to no one".
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Islanders use the same system of six personalities as the mainland villagers which designates their daily routine and voice type. However, islanders share no dialogue with their mainland counterparts and have personalities that can differ drastically from mainland villagers' in conversation.
  
Unlike villagers, islanders' houses have very little to no furniture, and thus will request specific furniture from the player to decorate them. If the player gives them the requested furniture, they will use that furniture to decorate their house, and will express their gratitude by giving the player a special gift only obtainable from them. All of the {{DnMe+}} islanders request the same furniture as the original {{PG}} islanders, the only difference being the wallpaper and flooring (For instance, [[Madam Rosa]] in e+ requests the same items normally requested by [[Ankha]] in {{PG|nolink}}, except she does not request ancient wallpaper and flooring). The female islanders also wear Red Aloha Shirts by default, while the male islanders wear Blue Aloha Shirts. Additionally, prior to {{DnMe+|nolink}}, all female islanders (with the exception of Ankha) wear a hibiscus in their hair, while Cranky islanders wear a straw hat.
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*'''[[Lazy]]''' islanders are stoic and philosophical hermits who speak in a depressive, taciturn manner.
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*'''[[Jock]]''' islanders are casual and laidback rather than energetic, embodying the stereotypical "surfer dude" with characteristic interests and lingo.
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*'''[[Cranky]]''' islanders are suave and flirtatious romantics who will make advances on the player with pleasant smooth talk and are slow to get upset; the [[smug]] personality introduced in {{NL|nolink}} may be loosely based on this personality.
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*'''[[Normal]]''' islanders are whimsical and sensitive nature-lovers who often daydream about fairy tales and the souls of living things.
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*'''[[Peppy]]''' islanders speak with the dialect of an old country woman and are bossy and tomboyish, coaching the player about sports or reminiscing about their glory days; the [[big sister]] personality introduced in {{NL|nolink}} may be loosely based on this personality.
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*'''[[Snooty]]''' islanders are air-headed and melodramatic ditzes who show both a warmhearted and self-absorbed side, speaking in the excitable, emotional manner of a stereotypical teenage girl.
  
===Game Boy Advance Connection===
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Because the island is a small, contained area, players cannot ask islanders for work or favors. Instead, islanders will request specific pieces of furniture from the player they are looking for, which they will use to decorate their home. Islanders will also commonly ask for furniture the player has on hand, even if it is not an item they are seeking. The islander will decorate using all items they have received, including all their requested items and up to four unrequested items. However, if they have more than one item, they will randomly select one piece each time to give back or sell to the visitor. All of the {{DnMe+|nolink}} islanders request the same furniture as the original {{PG|nolink}} islanders; for instance, [[Madam Rosa]] in ''e+'' requests the same items normally requested by [[Ankha]] in {{PG|nolink}}.
[[File:AIFishing.png|frame|right|[[Faith]] fishing on the Game Boy Advance island.]]
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If a connection between the [[Nintendo GameCube]] and the [[Game Boy Advance]] is present, the player can interact with the islander on the Game Boy Advance via a small minigame. For this minigame, each islander has one favorite fruit and one fruit they are allergic to. If the player gives the islander a favorite fruit, they will drop [[Bells]] or [[Nintendo Entertainment System|NES]] games, which can be collected upon return to the island. However, if the allergic fruit is given to them, they will become angered and not give any more Bells. The same annoyed event can be triggered by repeatedly tapping on the islander, which will also upset them. Additionally, if a tool is dropped, the islander can use that tool to perform certain actions. For instance, if the player gives them a [[fishing rod]], they will use it to catch fish; if they are given an [[axe]], they will chop down trees. Nets can be used to catch the items that hover past the island. This feature is removed in {{DnMe+}}, due to the player no longer requiring a linked Game Boy Advance to access the island.
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Islanders dress in a distinct manner with female islanders wearing {{I|red aloha shirt|PG}}s by default and the male islanders wearing {{I|blue aloha shirt|PG}}s. They also commonly wear various accessories to distinguish their status as an islander. Prior to {{DnMe+|nolink}}, all female islanders (with the exception of Ankha) wear a flower in their hair, while cranky islanders wear a straw hat, and other characters wear tropical leis or a backpack. Islanders can also ask for clothes in the player's inventory for them to change into. Since it is not possible for the player to exchange letters with islanders, islanders will instead ask the player to write something in their guest book which they can then display to others later.
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===Game Boy Advance connection===
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{{Main|Animal Island (minigame)}}
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[[File:AI Fishing.png|frame|right|[[Faith]] fishing on the Game Boy Advance island.]]
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If a connection between the [[Nintendo GameCube]] and the [[Game Boy Advance]] is present, the player can interact with the islander on the Game Boy Advance via a small minigame. The islander can eat fruit, use tools, and trade items. These actions can also affect their mood. Items islanders possess within the minigame are not the same as those on the GameCube.
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Any changes made to the island in the minigame will be transferred to the island on the Nintendo GameCube by talking to Kapp'n with the minigame connected. This feature is removed in {{DnMe+|nolink}}, due to the player no longer requiring a linked Game Boy Advance to access the island.
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{{Clear|left}}
  
 
==See also==
 
==See also==
 
*[[List of islanders]]
 
*[[List of islanders]]
{{clear}}
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{{Clear}}
{{Islander}}
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{{Navbox Islander}}
  
 
[[Category:Characters]]
 
[[Category:Characters]]

Latest revision as of 13:03, April 3, 2024

Bud, an islander who has appeared in every Animal Crossing series game since his debut.

An islander is an inhabitant that lives on Animal Island in Doubutsu no Mori+, Animal Crossing, and Doubutsu no Mori e+. While similar to the mainland villagers, they offer fully unique dialogue and display some unique behaviors. In Doubutsu no Mori e+, however, no islanders are present on the island by default, including the original Animal Crossing islanders, and can only be brought to the island through the use of their e-Reader cards. In installments after Doubutsu no Mori e+, Animal Island was no longer a feature, and various islanders returned in later games as regular villagers.

There are 36 islanders in total, starting with the original 18 islanders that debuted in Doubutsu no Mori+, and an extra 18 added in Doubutsu no Mori e+. In Animal Crossing: Wild World, only six islanders return as regular villagers. City Folk sees a return of four more islanders absent in Wild World, New Leaf sees a return of twelve—six in the initial game, and six more in the Welcome amiibo update—and New Horizons sees a return of two, both of which were only available after the release of the 2.0 Free Update. When adapted into mainland villagers, islander are often changed to a different personality type other than their previous mainlander counterpart due to the lack of an exact equivalent for their previous islander personality. As of New Horizons, 12 islanders have not reappeared since Doubutsu no Mori e+.

Although all villagers are technically "islanders" in New Horizons (as the main setting of the game is an initially deserted island), none of the special behaviors that applied to islanders in Animal Crossing and Doubutsu no Mori e+ carry over to the later game.

Characteristics[edit]

Behaviors[edit]

Flash, an islander, speaks with a player in Animal Crossing.

Islanders use the same system of six personalities as the mainland villagers which designates their daily routine and voice type. However, islanders share no dialogue with their mainland counterparts and have personalities that can differ drastically from mainland villagers' in conversation.

  • Lazy islanders are stoic and philosophical hermits who speak in a depressive, taciturn manner.
  • Jock islanders are casual and laidback rather than energetic, embodying the stereotypical "surfer dude" with characteristic interests and lingo.
  • Cranky islanders are suave and flirtatious romantics who will make advances on the player with pleasant smooth talk and are slow to get upset; the smug personality introduced in Animal Crossing: New Leaf may be loosely based on this personality.
  • Normal islanders are whimsical and sensitive nature-lovers who often daydream about fairy tales and the souls of living things.
  • Peppy islanders speak with the dialect of an old country woman and are bossy and tomboyish, coaching the player about sports or reminiscing about their glory days; the big sister personality introduced in Animal Crossing: New Leaf may be loosely based on this personality.
  • Snooty islanders are air-headed and melodramatic ditzes who show both a warmhearted and self-absorbed side, speaking in the excitable, emotional manner of a stereotypical teenage girl.

Because the island is a small, contained area, players cannot ask islanders for work or favors. Instead, islanders will request specific pieces of furniture from the player they are looking for, which they will use to decorate their home. Islanders will also commonly ask for furniture the player has on hand, even if it is not an item they are seeking. The islander will decorate using all items they have received, including all their requested items and up to four unrequested items. However, if they have more than one item, they will randomly select one piece each time to give back or sell to the visitor. All of the Doubutsu no Mori e+ islanders request the same furniture as the original Animal Crossing islanders; for instance, Madam Rosa in e+ requests the same items normally requested by Ankha in Animal Crossing.

Islanders dress in a distinct manner with female islanders wearing red aloha shirts by default and the male islanders wearing blue aloha shirts. They also commonly wear various accessories to distinguish their status as an islander. Prior to Doubutsu no Mori e+, all female islanders (with the exception of Ankha) wear a flower in their hair, while cranky islanders wear a straw hat, and other characters wear tropical leis or a backpack. Islanders can also ask for clothes in the player's inventory for them to change into. Since it is not possible for the player to exchange letters with islanders, islanders will instead ask the player to write something in their guest book which they can then display to others later.

Game Boy Advance connection[edit]

Main article: Animal Island (minigame)
Faith fishing on the Game Boy Advance island.

If a connection between the Nintendo GameCube and the Game Boy Advance is present, the player can interact with the islander on the Game Boy Advance via a small minigame. The islander can eat fruit, use tools, and trade items. These actions can also affect their mood. Items islanders possess within the minigame are not the same as those on the GameCube.

Any changes made to the island in the minigame will be transferred to the island on the Nintendo GameCube by talking to Kapp'n with the minigame connected. This feature is removed in Doubutsu no Mori e+, due to the player no longer requiring a linked Game Boy Advance to access the island.

See also[edit]