Difference between revisions of "Module:Items"

From Nookipedia, the Animal Crossing wiki
(adding another function for table display.)
(testing something.)
Line 81: Line 81:
 
     for k, villa in ipairs(villagerTable) do
 
     for k, villa in ipairs(villagerTable) do
 
         villager = frame:expandTemplate{ title = "Availability", args = { argument, villa } }
 
         villager = frame:expandTemplate{ title = "Availability", args = { argument, villa } }
        villagerList = villagerList .. villager
+
        villagerList = villagerList .. villager
 
     end
 
     end
  
Line 101: Line 101:
  
 
     for k, villa in ipairs(villagerTable) do
 
     for k, villa in ipairs(villagerTable) do
         villager = frame:expandTemplate{ title = "Availability", args = { argument, villa, nb = argument2 } } .. ", "
+
         villager = frame:expandTemplate{ title = "Availability", args = { argument, villa, nb = argument2 } }
        villagerList = villagerList .. villager
+
        if k >= villa then
 +
        villager = ""
 +
        else
 +
        villager = ", "
 +
        end
 +
        villagerList = villagerList .. villager
 
     end
 
     end
  

Revision as of 18:31, August 29, 2021

Documentation for this module may be created at Module:Items/doc

local p = {}

function insert(str1, str2, pos)
    return str1:sub(1,pos)..str2..str1:sub(pos+1)
end

function split(str, pattern)
    local out = {}
    local i = 1

    local split_start, split_end = string.find(str, pattern, i)
    while split_start do
        out[#out+1] = string.sub(str, i, split_start - 1)
        i = split_end + 1
        split_start, split_end = string.find(str, pattern, i)
    end
    out[#out+1] = string.sub(str, i)
    
    return out
end

function p.italicizeGameInTitle(frame)
	local title = frame.args[1]
    local openParenthIndex = string.len(title) - (title:reverse()):find("%(")
    local closeParenthIndex = string.len(title) -  (title:reverse()):find("%)")

    local newTitle = title
    newTitle = insert(newTitle, "''", openParenthIndex + 1)
    newTitle = insert(newTitle, "''", closeParenthIndex + 2)

    local root = mw.html.create()
	root:wikitext(newTitle)
	return newTitle
end

function p.outputSortedFurniture (frame)
    local game = frame.args[2]
    local data = mw.text.jsonDecode(frame.args[1])
    table.sort(data, function(k1, k2) return string.len(k1.name) < string.len(k2.name) end)
    local furnitureOutput = ""
    for k, v in ipairs(data) do
        furnitureOutput = furnitureOutput .. frame:expandTemplate{ title = "HouseItem", args = { item = v['name'], count = v['count'], img = v['img'], note = v['note'], game = game } }
    end
    return furnitureOutput
end

function p.outputAvailabilitiesFromList (frame)
    local data = frame.args[1]
    local availabilityTable = split( data, "," )
    local availability = ""
    local availabilityList = ""
    local mainAvailability = ""
    local availabilityText = ""
    local availabilityOutput = ""
    for k, avail in ipairs(availabilityTable) do
        if avail:match("%((.-)%)") then
        	availabilityText = avail:match("(.+)%(")
            availability = frame:expandTemplate{ title = "Availability", args = { availabilityText, note = avail:match("%((.-)%)") } }
        else
        	availabilityText = avail
            availability = frame:expandTemplate{ title = "Availability", args = { availabilityText } }
        end
        
        availabilityList = availabilityList .. availability
    end

	local root = mw.html.create()
	root:wikitext(availabilityList)
	
	return root
end

function p.outputVillagerfromList (frame)
    local data = frame.args[1]
    local villagerTable = split( data, "," )
    local villager = ""
    local villagerList = ""
    local mainVillager = ""
    local villagerOutput = ""
    local argument = "Villager"
    for k, villa in ipairs(villagerTable) do
        villager = frame:expandTemplate{ title = "Availability", args = { argument, villa } }
        villagerList = villagerList .. villager
    end

	local root = mw.html.create()
	root:wikitext(villagerList)
	
	return root
end

function p.outputVillagertoTable (frame)
    local data = frame.args[1]
    local villagerTable = split( data, "," )
    local villager = ""
    local villagerList = ""
    local mainVillager = ""
    local villagerOutput = ""
    local argument = "Villager"
    local argument2 = "yes"

    for k, villa in ipairs(villagerTable) do
        villager = frame:expandTemplate{ title = "Availability", args = { argument, villa, nb = argument2 } }
        if k >= villa then
        	villager = ""
        else
        	villager = ", "
        end
        villagerList = villagerList .. villager
    end

	local root = mw.html.create()
	root:wikitext(villagerList)
	
	return root
end

return p