Difference between revisions of "Module:Items"
From Nookipedia, the Animal Crossing wiki
PanchamBro (talk | contribs) (trying fix by Cuyler) |
SuperHamster (talk | contribs) (New split function, courtesy Cuyler) |
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Line 7: | Line 7: | ||
function split(str, pattern) | function split(str, pattern) | ||
local out = {} | local out = {} | ||
− | |||
− | + | for m in string.gmatch(str, "[^" .. pattern .. "]+") do | |
− | + | table.insert(out, m) | |
− | |||
− | |||
− | |||
end | end | ||
− | + | ||
− | |||
return out | return out | ||
end | end |
Revision as of 16:49, February 7, 2022
Documentation for this module may be created at Module:Items/doc
local p = {}
function insert(str1, str2, pos)
return str1:sub(1,pos)..str2..str1:sub(pos+1)
end
function split(str, pattern)
local out = {}
for m in string.gmatch(str, "[^" .. pattern .. "]+") do
table.insert(out, m)
end
return out
end
function p.italicizeGameInTitle(frame)
local title = frame.args[1]
local openParenthIndex = string.len(title) - (title:reverse()):find("%(")
local closeParenthIndex = string.len(title) - (title:reverse()):find("%)")
local newTitle = title
newTitle = insert(newTitle, "''", openParenthIndex + 1)
newTitle = insert(newTitle, "''", closeParenthIndex + 2)
local root = mw.html.create()
root:wikitext(newTitle)
return newTitle
end
function p.outputSortedFurniture (frame)
local game = frame.args[2]
local data = mw.text.jsonDecode(frame.args[1])
table.sort(data, function(k1, k2) return string.len(k1.name) < string.len(k2.name) end)
local furnitureOutput = ""
for k, v in ipairs(data) do
furnitureOutput = furnitureOutput .. frame:expandTemplate{ title = "HouseItem", args = { item = v['name'], count = v['count'], img = v['img'], note = v['note'], game = game } }
end
return furnitureOutput
end
function p.outputAvailabilitiesFromList (frame)
local data = frame.args[1]
local availabilityTable = split( data, "," )
local availability = ""
local availabilityList = ""
local mainAvailability = ""
local availabilityText = ""
local availabilityOutput = ""
for k, avail in ipairs(availabilityTable) do
if avail:match("%((.-)%)") then
availabilityText = avail:match("(.+)%(")
availability = frame:expandTemplate{ title = "Availability", args = { availabilityText, note = avail:match("%((.-)%)") } }
else
availabilityText = avail
availability = frame:expandTemplate{ title = "Availability", args = { availabilityText } }
end
availabilityList = availabilityList .. availability
end
local root = mw.html.create()
root:wikitext(availabilityList)
return root
end
function p.outputVillagerFromList (frame)
local data = frame.args[1]
local villagerTable = split( data, "," )
local villager = ""
local villagerList = ""
local mainVillager = ""
local villagerOutput = ""
local argument = "Villager"
for k, villa in ipairs(villagerTable) do
villager = frame:expandTemplate{ title = "Availability", args = { argument, villa } }
villagerList = villagerList .. villager
end
local root = mw.html.create()
root:wikitext(villagerList)
return root
end
function p.outputRVAvailabilitiesFromList (frame)
local data = frame.args[1]
local rvTable = split( data, "," )
local rv = ""
local rvList = ""
local mainRV = ""
local rvOutput = ""
local argument = "RV"
for k, villa in ipairs(rvTable) do
rv = frame:expandTemplate{ title = "Availability", args = { argument, villa } }
rvList = rvList .. string.gsub(rv, "\s+$", "");
end
local root = mw.html.create()
root:wikitext(rvList)
return root
end
return p