Difference between revisions of "Module:Items"
From Nookipedia, the Animal Crossing wiki
PanchamBro (talk | contribs) (adding SSBU spirit functions) |
PanchamBro (talk | contribs) (directly feeding from Availability module) |
||
Line 1: | Line 1: | ||
local p = {} | local p = {} | ||
+ | |||
+ | local availabilityT = require("Module:Availability") | ||
function insert(str1, str2, pos) | function insert(str1, str2, pos) | ||
Line 56: | Line 58: | ||
if avail:match("%((.-)%)") then | if avail:match("%((.-)%)") then | ||
availabilityText = avail:match("(.+)%(") | availabilityText = avail:match("(.+)%(") | ||
− | availability = | + | availability = availabilityT.outputAvailability(availabilityText,"","","",avail:match("%((.-)%)")) |
else | else | ||
availabilityText = avail | availabilityText = avail | ||
− | availability = | + | availability = availabilityT.outputAvailability(availabilityText) |
end | end | ||
− | |||
availabilityList = availabilityList .. availability | availabilityList = availabilityList .. availability | ||
end | end | ||
Line 78: | Line 79: | ||
local mainVillager = "" | local mainVillager = "" | ||
local villagerOutput = "" | local villagerOutput = "" | ||
− | |||
for k, villa in ipairs(villagerTable) do | for k, villa in ipairs(villagerTable) do | ||
− | villager = | + | villager = availabilityT.outputAvailability("Villager", villa) |
villagerList = villagerList .. villager | villagerList = villagerList .. villager | ||
end | end | ||
Line 86: | Line 86: | ||
local root = mw.html.create() | local root = mw.html.create() | ||
root:wikitext(villagerList) | root:wikitext(villagerList) | ||
− | |||
return root | return root | ||
end | end | ||
Line 97: | Line 96: | ||
local mainRV = "" | local mainRV = "" | ||
local rvOutput = "" | local rvOutput = "" | ||
− | |||
for k, villa in ipairs(rvTable) do | for k, villa in ipairs(rvTable) do | ||
− | rv = | + | rv = availabilityT.outputAvailability("RV", villa) |
rvList = rvList .. string.gsub(rv, "\s+$", ""); | rvList = rvList .. string.gsub(rv, "\s+$", ""); | ||
end | end | ||
Line 105: | Line 103: | ||
local root = mw.html.create() | local root = mw.html.create() | ||
root:wikitext(rvList) | root:wikitext(rvList) | ||
− | |||
return root | return root | ||
end | end |
Revision as of 18:03, May 4, 2022
Documentation for this module may be created at Module:Items/doc
local p = {}
local availabilityT = require("Module:Availability")
function insert(str1, str2, pos)
return str1:sub(1,pos)..str2..str1:sub(pos+1)
end
function isEmpty(s)
return s == nil or s == ''
end
function split(str, pattern)
local out = {}
for m in string.gmatch(str, "[^" .. pattern .. "]+") do
table.insert(out, m)
end
return out
end
function p.italicizeGameInTitle(frame)
local title = frame.args[1]
local openParenthIndex = string.len(title) - (title:reverse()):find("%(")
local closeParenthIndex = string.len(title) - (title:reverse()):find("%)")
local newTitle = title
newTitle = insert(newTitle, "''", openParenthIndex + 1)
newTitle = insert(newTitle, "''", closeParenthIndex + 2)
local root = mw.html.create()
root:wikitext(newTitle)
return newTitle
end
function p.outputSortedFurniture (frame)
local game = frame.args[2]
local data = mw.text.jsonDecode(frame.args[1])
table.sort(data, function(k1, k2) return string.len(k1.name) < string.len(k2.name) end)
local furnitureOutput = ""
for k, v in ipairs(data) do
furnitureOutput = furnitureOutput .. frame:expandTemplate{ title = "HouseItem", args = { item = v['name'], count = v['count'], img = v['img'], note = v['note'], game = game } }
end
return furnitureOutput
end
function p.outputAvailabilitiesFromList (frame)
local data = frame.args[1]
local availabilityTable = split( data, "," )
local availability = ""
local availabilityList = ""
local mainAvailability = ""
local availabilityText = ""
local availabilityOutput = ""
for k, avail in ipairs(availabilityTable) do
if avail:match("%((.-)%)") then
availabilityText = avail:match("(.+)%(")
availability = availabilityT.outputAvailability(availabilityText,"","","",avail:match("%((.-)%)"))
else
availabilityText = avail
availability = availabilityT.outputAvailability(availabilityText)
end
availabilityList = availabilityList .. availability
end
local root = mw.html.create()
root:wikitext(availabilityList)
return root
end
function p.outputVillagerFromList (frame)
local data = frame.args[1]
local villagerTable = split( data, "," )
local villager = ""
local villagerList = ""
local mainVillager = ""
local villagerOutput = ""
for k, villa in ipairs(villagerTable) do
villager = availabilityT.outputAvailability("Villager", villa)
villagerList = villagerList .. villager
end
local root = mw.html.create()
root:wikitext(villagerList)
return root
end
function p.outputRVAvailabilitiesFromList (frame)
local data = frame.args[1]
local rvTable = split( data, "," )
local rv = ""
local rvList = ""
local mainRV = ""
local rvOutput = ""
for k, villa in ipairs(rvTable) do
rv = availabilityT.outputAvailability("RV", villa)
rvList = rvList .. string.gsub(rv, "\s+$", "");
end
local root = mw.html.create()
root:wikitext(rvList)
return root
end
function fighterFormat(fighter)
if fighter == 'Villager' then
return '[[Villager (Super Smash Bros. series)|Villager]]'
elseif fighter == 'Isabelle' then
return '[[Isabelle]]'
else
return '[[smashwiki:' .. fighter .. ' (SSBU)|' .. fighter .. ']]'
end
end
function p.outputEnemies(frame)
local data = mw.text.jsonDecode(mw.text.decode(frame.args['1']))
local enemy = ""
for k, e in pairs(data) do
enemy = enemy .. "<li style=\"list-style-position: inside; padding-left: 5px\">"
if not isEmpty(e['fighter-condition']) then
enemy = enemy .. e['fighter-condition'] .. " "
end
if not isEmpty(e['fighter-variant']) then
enemy = enemy .. e['fighter-variant'] .. " "
end
enemy = enemy .. fighterFormat(e['fighter']) .. "</li>"
end
return enemy
end
function p.outputRules(frame)
local data = mw.text.jsonDecode(mw.text.decode(frame.args['1']))
local rules = ""
for k, r in pairs(data) do
rules = rules .. "<li style=\"list-style-position: inside; padding-left: 5px\">" .. r['rule'] .. "</li>"
end
return rules
end
function p.outputConditions(frame)
local data = mw.text.jsonDecode(mw.text.decode(frame.args['1']))
local conditions = ""
for k, r in pairs(data) do
conditions = conditions .. "<li style=\"list-style-position: inside; padding-left: 5px\">" .. r['condition'] .. "</li>"
end
return conditions
end
return p