Difference between revisions of "Module:Items"

From Nookipedia, the Animal Crossing wiki
(adding SSBU spirit functions)
(directly feeding from Availability module)
Line 1: Line 1:
 
local p = {}
 
local p = {}
 +
 +
local availabilityT = require("Module:Availability")
  
 
function insert(str1, str2, pos)
 
function insert(str1, str2, pos)
Line 56: Line 58:
 
         if avail:match("%((.-)%)") then
 
         if avail:match("%((.-)%)") then
 
         availabilityText = avail:match("(.+)%(")
 
         availabilityText = avail:match("(.+)%(")
             availability = frame:expandTemplate{ title = "Availability", args = { availabilityText, note = avail:match("%((.-)%)") } }
+
             availability = availabilityT.outputAvailability(availabilityText,"","","",avail:match("%((.-)%)"))
 
         else
 
         else
 
         availabilityText = avail
 
         availabilityText = avail
             availability = frame:expandTemplate{ title = "Availability", args = { availabilityText } }
+
             availability = availabilityT.outputAvailability(availabilityText)
 
         end
 
         end
       
 
 
         availabilityList = availabilityList .. availability
 
         availabilityList = availabilityList .. availability
 
     end
 
     end
Line 78: Line 79:
 
     local mainVillager = ""
 
     local mainVillager = ""
 
     local villagerOutput = ""
 
     local villagerOutput = ""
    local argument = "Villager"
 
 
     for k, villa in ipairs(villagerTable) do
 
     for k, villa in ipairs(villagerTable) do
         villager = frame:expandTemplate{ title = "Availability", args = { argument, villa } }
+
         villager = availabilityT.outputAvailability("Villager", villa)
 
         villagerList = villagerList .. villager
 
         villagerList = villagerList .. villager
 
     end
 
     end
Line 86: Line 86:
 
local root = mw.html.create()
 
local root = mw.html.create()
 
root:wikitext(villagerList)
 
root:wikitext(villagerList)
 
 
return root
 
return root
 
end
 
end
Line 97: Line 96:
 
     local mainRV = ""
 
     local mainRV = ""
 
     local rvOutput = ""
 
     local rvOutput = ""
    local argument = "RV"
 
 
     for k, villa in ipairs(rvTable) do
 
     for k, villa in ipairs(rvTable) do
         rv = frame:expandTemplate{ title = "Availability", args = { argument, villa } }
+
         rv = availabilityT.outputAvailability("RV", villa)
 
         rvList = rvList .. string.gsub(rv, "\s+$", "");
 
         rvList = rvList .. string.gsub(rv, "\s+$", "");
 
     end
 
     end
Line 105: Line 103:
 
local root = mw.html.create()
 
local root = mw.html.create()
 
root:wikitext(rvList)
 
root:wikitext(rvList)
 
 
return root
 
return root
 
end
 
end

Revision as of 18:03, May 4, 2022

Documentation for this module may be created at Module:Items/doc

local p = {}

local availabilityT = require("Module:Availability")

function insert(str1, str2, pos)
    return str1:sub(1,pos)..str2..str1:sub(pos+1)
end


function isEmpty(s)
	return s == nil or s == ''
end

function split(str, pattern)
    local out = {}

    for m in string.gmatch(str, "[^" .. pattern .. "]+") do
      table.insert(out, m)
    end

    return out
end

function p.italicizeGameInTitle(frame)
	local title = frame.args[1]
    local openParenthIndex = string.len(title) - (title:reverse()):find("%(")
    local closeParenthIndex = string.len(title) -  (title:reverse()):find("%)")

    local newTitle = title
    newTitle = insert(newTitle, "''", openParenthIndex + 1)
    newTitle = insert(newTitle, "''", closeParenthIndex + 2)

    local root = mw.html.create()
	root:wikitext(newTitle)
	return newTitle
end

function p.outputSortedFurniture (frame)
    local game = frame.args[2]
    local data = mw.text.jsonDecode(frame.args[1])
    table.sort(data, function(k1, k2) return string.len(k1.name) < string.len(k2.name) end)
    local furnitureOutput = ""
    for k, v in ipairs(data) do
        furnitureOutput = furnitureOutput .. frame:expandTemplate{ title = "HouseItem", args = { item = v['name'], count = v['count'], img = v['img'], note = v['note'], game = game } }
    end
    return furnitureOutput
end

function p.outputAvailabilitiesFromList (frame)
    local data = frame.args[1]
    local availabilityTable = split( data, "," )
    local availability = ""
    local availabilityList = ""
    local mainAvailability = ""
    local availabilityText = ""
    local availabilityOutput = ""
    for k, avail in ipairs(availabilityTable) do
        if avail:match("%((.-)%)") then
        	availabilityText = avail:match("(.+)%(")
            availability = availabilityT.outputAvailability(availabilityText,"","","",avail:match("%((.-)%)"))
        else
        	availabilityText = avail
            availability = availabilityT.outputAvailability(availabilityText)
        end
        availabilityList = availabilityList .. availability
    end

	local root = mw.html.create()
	root:wikitext(availabilityList)
	
	return root
end

function p.outputVillagerFromList (frame)
    local data = frame.args[1]
    local villagerTable = split( data, "," )
    local villager = ""
    local villagerList = ""
    local mainVillager = ""
    local villagerOutput = ""
    for k, villa in ipairs(villagerTable) do
        villager = availabilityT.outputAvailability("Villager", villa)
        villagerList = villagerList .. villager
    end

	local root = mw.html.create()
	root:wikitext(villagerList)
	return root
end

function p.outputRVAvailabilitiesFromList (frame)
    local data = frame.args[1]
    local rvTable = split( data, "," )
    local rv = ""
    local rvList = ""
    local mainRV = ""
    local rvOutput = ""
    for k, villa in ipairs(rvTable) do
        rv = availabilityT.outputAvailability("RV", villa)
        rvList = rvList .. string.gsub(rv, "\s+$", "");
    end

	local root = mw.html.create()
	root:wikitext(rvList)
	return root
end

function fighterFormat(fighter)
	if fighter == 'Villager' then
		return '[[Villager (Super Smash Bros. series)|Villager]]'
	elseif fighter == 'Isabelle' then
		return '[[Isabelle]]'
	else
		return '[[smashwiki:' .. fighter .. ' (SSBU)|' .. fighter .. ']]'	
	end
end

function p.outputEnemies(frame)
    local data = mw.text.jsonDecode(mw.text.decode(frame.args['1']))
    local enemy = ""
    for k, e in pairs(data) do
    	enemy = enemy .. "<li style=\"list-style-position: inside; padding-left: 5px\">"
    	if not isEmpty(e['fighter-condition']) then
        	enemy = enemy .. e['fighter-condition'] .. " "
    	end
    	if not isEmpty(e['fighter-variant']) then
        	enemy = enemy .. e['fighter-variant'] .. " "
    	end
    	enemy = enemy .. fighterFormat(e['fighter']) .. "</li>"
    end
    return enemy
end

function p.outputRules(frame)
    local data = mw.text.jsonDecode(mw.text.decode(frame.args['1']))
    local rules = ""
    for k, r in pairs(data) do
    	rules = rules .. "<li style=\"list-style-position: inside; padding-left: 5px\">"  .. r['rule'] .. "</li>"
    end
    return rules
end

function p.outputConditions(frame)
    local data = mw.text.jsonDecode(mw.text.decode(frame.args['1']))
    local conditions = ""
    for k, r in pairs(data) do
    	conditions = conditions .. "<li style=\"list-style-position: inside; padding-left: 5px\">"  .. r['condition'] .. "</li>"
    end
    return conditions
end

return p