Difference between revisions of "Moving"

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[[File:Friga Moves.jpg|300px|thumb|[[Friga]] preparing to move away in {{CF}} whilst being laughed at by the [[player]], with their possessions all packed up in boxes.]]
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[[File:Friga Moves.jpg|300px|thumb|[[Friga]] preparing to move away in {{CF}}.]]
  
'''Moving''' is a process [[villager]]s undertake in all games in the {{SER}}
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'''Moving''' is a process [[villager]]s undertake in all games in the {{SER}}.
  
== In {{PG}} and earlier ==
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== In ''Animal Crossing'' ==
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Each {{PG}} town starts with six villagers. Over time, more move in until the maximum of 15 is reached. Once this occurs the game will cycle out the 15th villager every ten days or so while keeping the initial 14 villagers intact. A villager may mention moving in a random [[conversation]] and ask the [[player]] for an opinion, but the player's response does not affect villager movement. A moving villager will not pack up prior to leaving; their home will simply be removed from the map upon game load and a goodbye [[letter]] is sent to the [[player]]'s [[mailbox]]. Unlike subsequent ''Animal Crossing'' titles, once a villager has moved out another usually replaces them immediately.
  
In early ''Animal Crossing'' games, villagers move out without warning, approximately every 10 days. Moving villagers leave with a goodbye [[letter]] in the [[player]]'s [[mailbox]]. Moving boxes do not exist. Once a villager has moved out, another usually replaces him or her immediately, unlike later ''Animal Crossing'' games.
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===Movement across memory cards===
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Players are able to travel to other ''Animal Crossing'' towns by speaking to [[Porter]] at the [[Train Station]]. Each time a player goes to visit another town, one of the traveling player's villagers is chosen at random to move out, and anytime a town is visited by another player, that town will receive the resident from the visiting player's town. This is the only way to cycle out one of the fourteen original villagers.
  
A villager may mention moving in a random [[conversation]] and ask the [[player]] for an opinion, but this does not affect whether the villager moves out or not.
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===Controlling villager movement===
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By taking advantage of the way villagers move across memory cards, the player can manipulate which villagers come and go. In order to do this, three memory cards are required: one with the primary town's ''Animal Crossing'' data, a second with space for travel data, and a third with a secondary town that will be used as a repository for unwanted villagers.
  
At the start of the game, there are six villagers present. Over time, more move in until the maximum of 15 is reached.
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====Removing unwanted villagers====
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Because villagers are selected at random to move when visiting another town, moving out a specific villager is a matter of trial and error. To begin the process, follow these steps: (the town must have seven or more villagers in order for this to work)
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#Load up the town with the unwanted villager.
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#Talk to Porter and create travel data on a second memory card and then remove it from the slot.
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#Load up the primary town again using a secondary character (not the character used to create the travel data).
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#Check the map to see which villager has moved out. Regardless of which one has moved, save and quit the game. If it was the correct villager, skip to step six. Otherwise continue to step five.
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#Reinsert the memory card with travel data and then load the primary town. Your character will return along with the villager that had moved out. Repeat steps 2-5 until the desired villager moves out.
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#Once the desired villager has moved out, we must successfully move them into the secondary town. To begin this process, remove the memory card containing the primary town's data and insert the card containing the secondary town into slot A. Place the memory card with the travel data into slot B and load the town.
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#The visiting player will arrive and the unwanted villager will move into the secondary town. Have the player speak with Porter to save travel data onto the memory card in slot B.
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# Remove the secondary town from slot A and insert the primary town's memory card in slot A and load the game. The traveling player's character will return and the unwanted villager has been successfully removed.
  
== In {{WW}} ==
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This same process can be used in order to move in a desired villager from one town to another.
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== In ''Animal Crossing: Wild World'' ==
 
In {{WW}}, villagers attempt to move by packing their [[furniture]] up in boxes. While the villager is packing, the player can convince him or her, although it may take several tries. If the villager is not convinced to stay, he or she will move away, leaving a [[signpost]] behind, together with the goodbye letter.  Another villager will move in to replace that villager, usually of the same gender, within a week. Attempts to move occur every two days, and this causes villagers to forget their current [[hobby]] and switch to a different one if they are convinced to stay.
 
In {{WW}}, villagers attempt to move by packing their [[furniture]] up in boxes. While the villager is packing, the player can convince him or her, although it may take several tries. If the villager is not convinced to stay, he or she will move away, leaving a [[signpost]] behind, together with the goodbye letter.  Another villager will move in to replace that villager, usually of the same gender, within a week. Attempts to move occur every two days, and this causes villagers to forget their current [[hobby]] and switch to a different one if they are convinced to stay.
  
 
There are only three villagers present at the start of the game. The maximum is eight villagers.
 
There are only three villagers present at the start of the game. The maximum is eight villagers.
  
== In {{CF}} ==
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== In ''Animal Crossing: City Folk'' ==
 
In {{CF}}, moving works similarly to {{WW}}, but rather than immediately packing their [[furniture]] in boxes, moving villagers will approach the [[player]] while outside and ask them whether they should move away or not. They can be convinced to stay as before, although it can again take multiple tries. If a week passes and the villager is not convinced to stay, they will pack their belongings. Once this happens, they cannot be convinced to stay; they will move out after two days and will send the player their departure letter.  
 
In {{CF}}, moving works similarly to {{WW}}, but rather than immediately packing their [[furniture]] in boxes, moving villagers will approach the [[player]] while outside and ask them whether they should move away or not. They can be convinced to stay as before, although it can again take multiple tries. If a week passes and the villager is not convinced to stay, they will pack their belongings. Once this happens, they cannot be convinced to stay; they will move out after two days and will send the player their departure letter.  
  
 
As in {{PG}}, there are six villagers present at the start of the game; one of each [[personality]]. One villager will move in each day for the next three days. The tenth villager can take up to a week to move in.
 
As in {{PG}}, there are six villagers present at the start of the game; one of each [[personality]]. One villager will move in each day for the next three days. The tenth villager can take up to a week to move in.
  
== In {{NL}} ==
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== In ''Animal Crossing: New Leaf'' ==
 
Moving in {{NL}} works the same as in {{CF}}, but villagers will now tell the [[player]] the date that they will pack up their [[furniture]]. Another added feature is a plot of land that appears the day before a new villager moves in, which announces the villager's name.
 
Moving in {{NL}} works the same as in {{CF}}, but villagers will now tell the [[player]] the date that they will pack up their [[furniture]]. Another added feature is a plot of land that appears the day before a new villager moves in, which announces the villager's name.
  

Revision as of 00:18, July 23, 2014

Friga preparing to move away in Animal Crossing: City Folk.

Moving is a process villagers undertake in all games in the Animal Crossing series.

In Animal Crossing

Each Animal Crossing town starts with six villagers. Over time, more move in until the maximum of 15 is reached. Once this occurs the game will cycle out the 15th villager every ten days or so while keeping the initial 14 villagers intact. A villager may mention moving in a random conversation and ask the player for an opinion, but the player's response does not affect villager movement. A moving villager will not pack up prior to leaving; their home will simply be removed from the map upon game load and a goodbye letter is sent to the player's mailbox. Unlike subsequent Animal Crossing titles, once a villager has moved out another usually replaces them immediately.

Movement across memory cards

Players are able to travel to other Animal Crossing towns by speaking to Porter at the Train Station. Each time a player goes to visit another town, one of the traveling player's villagers is chosen at random to move out, and anytime a town is visited by another player, that town will receive the resident from the visiting player's town. This is the only way to cycle out one of the fourteen original villagers.

Controlling villager movement

By taking advantage of the way villagers move across memory cards, the player can manipulate which villagers come and go. In order to do this, three memory cards are required: one with the primary town's Animal Crossing data, a second with space for travel data, and a third with a secondary town that will be used as a repository for unwanted villagers.

Removing unwanted villagers

Because villagers are selected at random to move when visiting another town, moving out a specific villager is a matter of trial and error. To begin the process, follow these steps: (the town must have seven or more villagers in order for this to work)

  1. Load up the town with the unwanted villager.
  2. Talk to Porter and create travel data on a second memory card and then remove it from the slot.
  3. Load up the primary town again using a secondary character (not the character used to create the travel data).
  4. Check the map to see which villager has moved out. Regardless of which one has moved, save and quit the game. If it was the correct villager, skip to step six. Otherwise continue to step five.
  5. Reinsert the memory card with travel data and then load the primary town. Your character will return along with the villager that had moved out. Repeat steps 2-5 until the desired villager moves out.
  6. Once the desired villager has moved out, we must successfully move them into the secondary town. To begin this process, remove the memory card containing the primary town's data and insert the card containing the secondary town into slot A. Place the memory card with the travel data into slot B and load the town.
  7. The visiting player will arrive and the unwanted villager will move into the secondary town. Have the player speak with Porter to save travel data onto the memory card in slot B.
  8. Remove the secondary town from slot A and insert the primary town's memory card in slot A and load the game. The traveling player's character will return and the unwanted villager has been successfully removed.

This same process can be used in order to move in a desired villager from one town to another.

In Animal Crossing: Wild World

In Animal Crossing: Wild World, villagers attempt to move by packing their furniture up in boxes. While the villager is packing, the player can convince him or her, although it may take several tries. If the villager is not convinced to stay, he or she will move away, leaving a signpost behind, together with the goodbye letter. Another villager will move in to replace that villager, usually of the same gender, within a week. Attempts to move occur every two days, and this causes villagers to forget their current hobby and switch to a different one if they are convinced to stay.

There are only three villagers present at the start of the game. The maximum is eight villagers.

In Animal Crossing: City Folk

In Animal Crossing: City Folk, moving works similarly to Animal Crossing: Wild World, but rather than immediately packing their furniture in boxes, moving villagers will approach the player while outside and ask them whether they should move away or not. They can be convinced to stay as before, although it can again take multiple tries. If a week passes and the villager is not convinced to stay, they will pack their belongings. Once this happens, they cannot be convinced to stay; they will move out after two days and will send the player their departure letter.

As in Animal Crossing, there are six villagers present at the start of the game; one of each personality. One villager will move in each day for the next three days. The tenth villager can take up to a week to move in.

In Animal Crossing: New Leaf

Moving in Animal Crossing: New Leaf works the same as in Animal Crossing: City Folk, but villagers will now tell the player the date that they will pack up their furniture. Another added feature is a plot of land that appears the day before a new villager moves in, which announces the villager's name.

Villager can move in anywhere (where there is space) in town in this game; signposts are no longer scattered around town. Furthermore, they might send the player their picture with their goodbye letter if the player has befriended them.

There are five villagers present at the beginning of the game, and they will never be smug or uchi villagers. Gradually, villagers will move in until there are nine of them in town. A tenth villager can also be obtained via the campsite, StreetPass or another town.

Trivia

  • The moving boxes are marked with a Tom Nook leaf suggesting Tom Nook moves villagers in and out as well as the player.
  • From Animal Crossing: Wild World onwards, villagers may move to another player's town provided there has been some form of contact between the two towns some time previously.
  • In Animal Crossing: Wild World, the player can also move out by going at the Civic Centre and selecting "Moving".
  • From Animal Crossing: Wild World onwards, when an animal is moving in, then they are under "house arrest" until they unpack. The first time the player talks to them, they will introduce themselves and will be very pleased to meet them. The second time they talk to them, they will tell them to come back the following day as they are too busy unpacking. Lazy villagers may whine about needing to unpack their pillow for a place to sleep, snooty villagers complain about how their house is such a mess, cranky villagers get angry and yell at the player to go away, and normal villagers will feel like they need some time to move on in.