Difference between revisions of "Countdown"

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{{feature}}
 
{{feature}}
 
{{Event Infobox
 
{{Event Infobox
|name       = New Year's Eve
+
|name = New Year's Eve
|image       = animalcrossingcityfo_100208_13977.jpg
+
|image = animalcrossingcityfo_100208_13977.jpg
|games  = {{AF}},<br>{{AF+}},<br>{{PG}},<br>{{AFe+}},<br>{{WW}},<br>{{CF}}
+
|occurs = [[December]] 31<sup>st</sup> through [[January]] 1<sup>st</sup>
|occurs      = [[December]] 31<sup>st</sup> through [[January]] 1<sup>st</sup>
+
|special characters = None
|special characters      =
+
|appearance = {{DnM}},<br>{{DnM+}},<br>{{PG}},<br>{{DnMe+}},<br>{{WW}},<br>{{CF}},<br>{{NL}}
 
}}
 
}}
'''New Year's Eve''' is a celebration of the past year that occurs in all versions of {{SER}}. As the first part of the two-part New Year celebration, this holiday is the climax of each year. [[Tortimer]] hosts an outdoor countdown party for the [[villager]]s in [[town]]. The day following the celebration is ''New Year's Day'', the second part of the New Year celebration.
+
'''New Year's Eve''' is a celebration of the past year that occurs in all versions of {{SER}}. As the first part of the two-part New Year celebration, this holiday is the climax of each year. [[Tortimer]] hosts an outdoor countdown party for the [[villager]]s in [[town]]. The day following the celebration is [[New Year's Day]], the second part of the New Year celebration.
  
The holiday is analogous with the real world holiday of the same name. The villagers in the town will get excited about this event and how they celebrate it varies in all the different Animal Crossing games. Traditionally in many western countries, people sing "Auld Lang Syne," a practice mirrored by the villagers in {{AF}}. Translated from Scots, the song's title means "Times Gone By."
+
The holiday is analogous with the real world holiday of the same name. The villagers in the town will get excited about this event and how they celebrate it varies in all the different Animal Crossing games. Traditionally in many western countries, people sing "Auld Lang Syne," a practice mirrored by the villagers in {{DnM}}. Translated from Scots, the song's title means "Times Gone By."
  
==Portrayal in ''Animal Forest'' and its Ports==
+
==In ''Animal Crossing''==
:''First appearing in'' {{AF}} '', the following version of this event is mirrored by {{AF+}}, {{PG}}, and {{AFe+}}.''
+
:''First appearing in'' {{DnM}}, ''the following version of this event is mirrored by'' {{DnM+}}, {{PG}}, ''and'' {{DnMe+}}.
  
 
'''Event Basics'''
 
'''Event Basics'''
*Date: [[December|December 31st]] – [[January|January 1st]]
+
*Date: [[December|December 31<sup>st</sup>]] – [[January|January 1<sup>st</sup>]]
 
*Time: 11:00PM– 1:00AM
 
*Time: 11:00PM– 1:00AM
 
*Location: Large pond
 
*Location: Large pond
 
*Tortimer Item(s): [[Holiday Specialities|Noisemaker]]
 
*Tortimer Item(s): [[Holiday Specialities|Noisemaker]]
  
At exactly 11:00PM, a cutscene plays, in which [[Pelly]] announces from the [[Train Station|Train Station's]] loudspeaker that the celebration is beginning. The cutscene will also play if a player begins play after 11:00. Once control returns to the player, Tortimer appears near the pond along with the countdown board. Special music plays in the background and the animal villagers begin to congregate about the pond. If the player speaks with Tortimer, he mayor will give him or her a noisemaker until midnight. As time passes, the villagers become more and more excited in their [[conversation]]s. At 11:59PM, with only a few seconds left in the old year, the music silences and the board begins emitting beeps upon each new second.
+
At exactly 11:00PM, [[Pelly]] announces from the [[Train Station|Train Station's]] loudspeaker that the celebration is beginning. Once control returns to the player, Tortimer appears near the pond along with the countdown board. Special music plays in the background and the animal villagers begin to congregate about the pond. If the player speaks with Tortimer, the mayor will give him or her a noisemaker until midnight. As time passes, the villagers become more and more excited in their [[conversation]]s. At 11:59PM, with only a few seconds left in the old year, the music silences and the board begins emitting beeps upon each new second.
  
 
With a loud beep, the board beckons in the New Year at 12:00AM midnight. As the town clock plays the [[town tune]], the hour long [[Fireworks Show|fireworks display]] begins and each of the villagers begins to celebrate, whistling a tune that resembles “Auld Lang Syne.” Players can see the fireworks by watching their reflections in the pond. At this point, Tortimer stops handing out party poppers. The New Year's Eve celebration ends at exactly 1:00am, but the New Year celebration continues the next day with the New Year's Day events.  
 
With a loud beep, the board beckons in the New Year at 12:00AM midnight. As the town clock plays the [[town tune]], the hour long [[Fireworks Show|fireworks display]] begins and each of the villagers begins to celebrate, whistling a tune that resembles “Auld Lang Syne.” Players can see the fireworks by watching their reflections in the pond. At this point, Tortimer stops handing out party poppers. The New Year's Eve celebration ends at exactly 1:00am, but the New Year celebration continues the next day with the New Year's Day events.  
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The player will also receive a letter from their mother with 10,000 bells enclosed.
 
The player will also receive a letter from their mother with 10,000 bells enclosed.
  
==Portrayal in ''Wild World''==
+
==In ''Wild World''==
 
:''First appearing in'' {{WW}} '', the following version of this event is mirrored in {{CF}}.
 
:''First appearing in'' {{WW}} '', the following version of this event is mirrored in {{CF}}.
  
 
'''Event Basics'''
 
'''Event Basics'''
*Date: [[December|December 31st]] – [[January|January 1st]]
+
*Date: [[December|December 31<sup>st</sup>]] – [[January|January 1<sup>st</sup>]]
 
*Time: 11:00PM – 1:00AM
 
*Time: 11:00PM – 1:00AM
 
*Location: [[Town Hall|Outside Town Hall]]
 
*Location: [[Town Hall|Outside Town Hall]]
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At 12:00AM midnight, the town clock plays the town tune and the board changes to a scrolling "NEW YEAR!" message. A 2-hour long fireworks display also begins - players can see the fireworks in the top screen of their [[Nintendo DS]] systems. Unlike the original, the villagers don't prance around and celebrate, although they will wish players a Happy New Year if spoken to. At this point, [[Tortimer]] stops handing out party poppers, and will begin to hand out fortunes for the new year. The fireworks end at exactly 2:00AM, but the celebration continues the next day with the ''New Year's Day'' events.
 
At 12:00AM midnight, the town clock plays the town tune and the board changes to a scrolling "NEW YEAR!" message. A 2-hour long fireworks display also begins - players can see the fireworks in the top screen of their [[Nintendo DS]] systems. Unlike the original, the villagers don't prance around and celebrate, although they will wish players a Happy New Year if spoken to. At this point, [[Tortimer]] stops handing out party poppers, and will begin to hand out fortunes for the new year. The fireworks end at exactly 2:00AM, but the celebration continues the next day with the ''New Year's Day'' events.
  
==Portrayal in ''City Folk''==
+
==In ''City Folk''==
  
 
'''Event Basics'''
 
'''Event Basics'''
*Date: [[December|December 31st]] – [[January|January 1st]]
+
*Date: [[December|December 31<sup>st</sup>]] – [[January|January 1<sup>st</sup>]]
 
*Time: 11:00PM – 1:00AM
 
*Time: 11:00PM – 1:00AM
 
*Location: [[Town Hall|Outside Town Hall]]
 
*Location: [[Town Hall|Outside Town Hall]]
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From 6:00AM, a large board appears in front of the [[Town Hall]], counting down the hours/minutes/seconds to go until the New Year. [[Tortimer]] appears next to the countdown board, and will give out Party Poppers if spoken to. Players may stock up on these items for the big event.
 
From 6:00AM, a large board appears in front of the [[Town Hall]], counting down the hours/minutes/seconds to go until the New Year. [[Tortimer]] appears next to the countdown board, and will give out Party Poppers if spoken to. Players may stock up on these items for the big event.
  
At exactly 11:00PM, a cutscene plays, in which [[Pelly]] announces from the [[Town Hall]]'s loudspeaker that the final countdown has begun. The cutscene will also play if a player begins play after 11:00PM. Special music plays in the background at this time. The animal villagers do not seem to congregate anywhere, although they will be excited if spoken to. As time passes, the villagers become more and more excited in their conversations. At 11:50PM and 11:55PM, the music changes. Finally, at 11:59PM, the music silences and the board begins emitting beeps upon each new second.
+
At exactly 11:00PM, [[Pelly]] announces from the [[Town Hall]]'s loudspeaker that the final countdown has begun. The cutscene will also play if a player begins play after 11:00PM. Special music plays in the background at this time. The animal villagers do not seem to congregate anywhere, although they will be excited if spoken to. As time passes, the villagers become more and more excited in their conversations. At 11:50PM and 11:55PM, the music changes. Finally, at 11:59PM, the music silences and the board begins emitting beeps upon each new second.
  
At 12:00AM midnight, the clock plays the town tune and the board changes to a scrolling "HAPPY NEW YEAR!" message. A 2-hour long fireworks display also begins. At this point, gameplay stops briefly and players have no control over their character. The camera tilts upwards to show the fireworks in the sky, and [[Pelly]] wishes everyone a Happy New Year from the [[Town Hall]]'s loudspeaker.
+
At 12:00AM midnight, the clock plays the town tune and the board changes to a scrolling "HAPPY NEW YEAR!" message. At this point, players lose control over their character. [[Pelly]] will then wish everyone a happy new year from the loudspeaker in the [[Town Hall]].  A 2-hour long fireworks display also begins.
  
 
After the announcement, players can move their characters again. The animal villagers will occasionally look up and applaud the fireworks, and will also wish you a Happy New Year if spoken to. At this point, [[Tortimer]] stops handing out party poppers. The fireworks end at exactly 2:00AM, but the celebration continues the next day with the ''New Year's Day'' events.
 
After the announcement, players can move their characters again. The animal villagers will occasionally look up and applaud the fireworks, and will also wish you a Happy New Year if spoken to. At this point, [[Tortimer]] stops handing out party poppers. The fireworks end at exactly 2:00AM, but the celebration continues the next day with the ''New Year's Day'' events.
 +
 +
==In ''New Leaf''==
 +
 +
'''Event Basics'''
 +
*Date: [[December|December 31<sup>st</sup>]] – [[January|January 1<sup>st</sup>]]
 +
*Time: 11:00PM – 1:00AM
 +
*Location: [[Town Tree|Town Tree]]
 +
*[[Redd]] Item(s): Hat, Party popper
 +
 +
At the beginning of the day, there will be a board for the countdown for the New Year. At 11:00PM, villagers and Isabelle will get more excited about it. It will also be announced on the loudspeaker as you walk out the door when you sign in.  Redd, who will be by the [[Town Tree]], will give players a New Year's top hat or a New Year's party hat (colors vary from yellow, red and blue). Also, players may receive a Party popper. The balloons displayed on the countdown sign will display an image of an animal that relates to the current Chinese year.
 +
 +
The town hour theme will change at 11:00PM, which begins to sound eager and changes as the New Year gets closer. At the last minute, the Countdown clock will beep for every second left. When the New Year comes, the [[Town Tune]] will play and a giant Party Popper will burst from the Countdown clock. The Countdown clock will give a scrolling message wishing a happy new year and there will be fireworks bursting in the sky, similarly to City Folk.
 +
 +
The fireworks end at 2:00AM, at which point the hour theme changes to a calmer version of the earlier New Year's theme. Villagers will still be out and about to wish the player a happy New Year, and Redd will still be selling his wares.
 +
 +
Isabelle stands by the town tree and will give the player gifts if the player talks with her.
 +
 +
== Gallery ==
 +
<center><gallery>
 +
File:RUU_0012.JPG|The countdown for the new year in {{CF}}.
 +
File:New Eve (1).JPG|New Year's Eve in {{CF}}.
 +
File:New_Eve_(2).JPG|Fireworks during the New Year's Eve in {{CF}}.
 +
File:Aurora.jpg|An Aurora on New Year's Eve in {{CF}}.
 +
File:RUU 0025.JPG|An example of what villagers would say during the New Year's Eve.
 +
File:CountdownNewLeaf.jpg|The Countdown clock in ''New Leaf''.
 +
File:ReddNewYearNewLeaf.jpg|Redd giving out items (Party popper or hats) by the [[Town Tree]].
 +
</gallery></center>
 +
 +
{{Events}}

Revision as of 03:15, January 1, 2018

Template:Event Infobox New Year's Eve is a celebration of the past year that occurs in all versions of Animal Crossing series. As the first part of the two-part New Year celebration, this holiday is the climax of each year. Tortimer hosts an outdoor countdown party for the villagers in town. The day following the celebration is New Year's Day, the second part of the New Year celebration.

The holiday is analogous with the real world holiday of the same name. The villagers in the town will get excited about this event and how they celebrate it varies in all the different Animal Crossing games. Traditionally in many western countries, people sing "Auld Lang Syne," a practice mirrored by the villagers in Doubutsu no Mori. Translated from Scots, the song's title means "Times Gone By."

In Animal Crossing

First appearing in Doubutsu no Mori, the following version of this event is mirrored by Doubutsu no Mori+, Animal Crossing, and Doubutsu no Mori e+.

Event Basics

At exactly 11:00PM, Pelly announces from the Train Station's loudspeaker that the celebration is beginning. Once control returns to the player, Tortimer appears near the pond along with the countdown board. Special music plays in the background and the animal villagers begin to congregate about the pond. If the player speaks with Tortimer, the mayor will give him or her a noisemaker until midnight. As time passes, the villagers become more and more excited in their conversations. At 11:59PM, with only a few seconds left in the old year, the music silences and the board begins emitting beeps upon each new second.

With a loud beep, the board beckons in the New Year at 12:00AM midnight. As the town clock plays the town tune, the hour long fireworks display begins and each of the villagers begins to celebrate, whistling a tune that resembles “Auld Lang Syne.” Players can see the fireworks by watching their reflections in the pond. At this point, Tortimer stops handing out party poppers. The New Year's Eve celebration ends at exactly 1:00am, but the New Year celebration continues the next day with the New Year's Day events.

The player will also receive a letter from their mother with 10,000 bells enclosed.

In Wild World

First appearing in Animal Crossing: Wild World , the following version of this event is mirrored in Animal Crossing: City Folk.

Event Basics

From 6:00AM, the first time a player comes out of their house, Pelly announces from the Town Hall's loudspeaker that the countdown has started. A large board appears in front of the Town Hall, counting down the hours/minutes/seconds to go until the New Year. Tortimer appears next to the countdown board, and will give out Party Poppers if spoken to. Players may stock up on these items for the big event.

At exactly 11:00PM, a cutscene plays, in which Pelly announces from the Town Hall's loudspeaker that it's time to start the celebrations. The cutscene will also play if a player begins play after 11:00PM. Special music plays in the background at this time. Several animal villagers may congregate around the board at this time, but only if this is their first New Year's Eve celebration in the town. As time passes, the villagers become more and more excited in their conversations. At 11:50PM and 11:55PM, the music changes. Finally, at 11:59PM, the music silences and the board begins emitting beeps upon each new second.

At 12:00AM midnight, the town clock plays the town tune and the board changes to a scrolling "NEW YEAR!" message. A 2-hour long fireworks display also begins - players can see the fireworks in the top screen of their Nintendo DS systems. Unlike the original, the villagers don't prance around and celebrate, although they will wish players a Happy New Year if spoken to. At this point, Tortimer stops handing out party poppers, and will begin to hand out fortunes for the new year. The fireworks end at exactly 2:00AM, but the celebration continues the next day with the New Year's Day events.

In City Folk

Event Basics

From 6:00AM, a large board appears in front of the Town Hall, counting down the hours/minutes/seconds to go until the New Year. Tortimer appears next to the countdown board, and will give out Party Poppers if spoken to. Players may stock up on these items for the big event.

At exactly 11:00PM, Pelly announces from the Town Hall's loudspeaker that the final countdown has begun. The cutscene will also play if a player begins play after 11:00PM. Special music plays in the background at this time. The animal villagers do not seem to congregate anywhere, although they will be excited if spoken to. As time passes, the villagers become more and more excited in their conversations. At 11:50PM and 11:55PM, the music changes. Finally, at 11:59PM, the music silences and the board begins emitting beeps upon each new second.

At 12:00AM midnight, the clock plays the town tune and the board changes to a scrolling "HAPPY NEW YEAR!" message. At this point, players lose control over their character. Pelly will then wish everyone a happy new year from the loudspeaker in the Town Hall. A 2-hour long fireworks display also begins.

After the announcement, players can move their characters again. The animal villagers will occasionally look up and applaud the fireworks, and will also wish you a Happy New Year if spoken to. At this point, Tortimer stops handing out party poppers. The fireworks end at exactly 2:00AM, but the celebration continues the next day with the New Year's Day events.

In New Leaf

Event Basics

At the beginning of the day, there will be a board for the countdown for the New Year. At 11:00PM, villagers and Isabelle will get more excited about it. It will also be announced on the loudspeaker as you walk out the door when you sign in. Redd, who will be by the Town Tree, will give players a New Year's top hat or a New Year's party hat (colors vary from yellow, red and blue). Also, players may receive a Party popper. The balloons displayed on the countdown sign will display an image of an animal that relates to the current Chinese year.

The town hour theme will change at 11:00PM, which begins to sound eager and changes as the New Year gets closer. At the last minute, the Countdown clock will beep for every second left. When the New Year comes, the Town Tune will play and a giant Party Popper will burst from the Countdown clock. The Countdown clock will give a scrolling message wishing a happy new year and there will be fireworks bursting in the sky, similarly to City Folk.

The fireworks end at 2:00AM, at which point the hour theme changes to a calmer version of the earlier New Year's theme. Villagers will still be out and about to wish the player a happy New Year, and Redd will still be selling his wares.

Isabelle stands by the town tree and will give the player gifts if the player talks with her.

Gallery