Difference between revisions of "Super Smash Bros. Brawl"

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{{Construction}}
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{{DISPLAYTITLE:''Super Smash Bros. Brawl''}}
 
{{Infobox VGinfo
 
{{Infobox VGinfo
|title          = Super Smash Bros. Brawl
+
|title          = [[File:Super Smash Bros. Brawl (logo).png|200px]]
 
|image          = [[File:SSBB.jpg|200px]]
 
|image          = [[File:SSBB.jpg|200px]]
 
|caption        =  
 
|caption        =  
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|release        = {{JP}}January 31, 2008<br>{{NA}}March 9, 2008<br>[[File:Canada.gif|20px|Canada]]March 9 ,2008<br>{{EU}}June 27, 2008<br>{{AUS}}June 26, 2008
 
|release        = {{JP}}January 31, 2008<br>{{NA}}March 9, 2008<br>[[File:Canada.gif|20px|Canada]]March 9 ,2008<br>{{EU}}June 27, 2008<br>{{AUS}}June 26, 2008
 
|genre          = Fighting, Action, Platform
 
|genre          = Fighting, Action, Platform
|modes          = SIngle player,<br>Multiplayer<br>Online multiplayer
+
|modes          = Single player,<br>Multiplayer<br>Online multiplayer
 
|ratings        = {{Rating|CERO=A|ESRB=T (Teen)|OFLC=PG|PEGI=12+}}
 
|ratings        = {{Rating|CERO=A|ESRB=T (Teen)|OFLC=PG|PEGI=12+}}
 
|platforms      = [[Nintendo Wii]]
 
|platforms      = [[Nintendo Wii]]
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|requirements  =  
 
|requirements  =  
 
|input          = Wii Remote, Nunchuk, Gamepad
 
|input          = Wii Remote, Nunchuk, Gamepad
 +
|strategywiki  = Super Smash Bros. Brawl
 
}}
 
}}
'''''Super Smash Bros. Brawl''''' is a fighting game on the [[Nintendo Wii]] that incorporates many icons of the gaming world, especially those that belong to Nintendo. As of [[September]] 2008 over 7.4 million copies of the game had been sold world-wide. {{SER}} features repeatedly in ''Super Smash Bros. Brawl''. Unfortunately, no Animal Crossing characters are playable, but [[Resetti]] makes an appearence as an assist trophy: the pitfall also appears as a useful item: a stage based on an Animal Crossing: Wild World town is a selectable fighting stage: and many trophies, stickers, and songs are from the series.
+
'''''Super Smash Bros. Brawl''''' is a fighting game on the [[Nintendo Wii]] that incorporates many icons of the gaming world, especially those that belong to Nintendo. As of [[June]] 2011 over 10.4 million copies of the game had been sold world-wide. {{SER}} features repeatedly in ''Super Smash Bros. Brawl''. No ''Animal Crossing'' characters are playable, but [[Resetti]] makes an appearance as an assist trophy. The pitfall also appears as a useful item. A stage based on an Animal Crossing: Wild World town is a selectable fighting stage, and many trophies, stickers, and songs are from the series.
  
 
==Game Modes==
 
==Game Modes==
The main feature in ''Brawl'' is the 'Smash' mode, where up to four-players can select a character and battle on any one of the 35 stages. There is also an online mode which, while rather laggy at times, also offers up to four players.
+
The main feature in ''Brawl'' is the 'Smash' mode, where up to four-players can select a character and battle on any one of the 35 stages. There is also an online mode that offers up to four players.
  
 
===Subspace Emissary===
 
===Subspace Emissary===
 
+
The Subspace Emissary is the main story mode in ''Brawl''. All of the characters, except Toon Link, Wolf and Jigglypuff, meet each other and join forces to beat the evil Tabuu, who wishes to cover the world where the Subspace Emissary takes place, in the titular Subspace, a purple, void-like substance.
The Subspace Emissary is the main story mode in ''Brawl''. All of the characters, except Toon Link, Wolf and Jigglypuff, meet each other and join forces to beat the evil Tabuu, who wishes to cover the world where the Subspace Emissary takes place, in the titular Subspace, a purple, void-like substance. Fortunately, the characters beat Tabuu.
 
  
 
There are 5 difficulty settings for the Subspace Emissary:
 
There are 5 difficulty settings for the Subspace Emissary:
Line 38: Line 38:
  
 
==Characters==
 
==Characters==
===Default Characters===
+
===Default characters===
 
These are the characters that do not have to be unlocked in order to be played as.
 
These are the characters that do not have to be unlocked in order to be played as.
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
+
{| align=center width=40% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
+
| width="20%" align="center" | [[File:BrawlBowser.jpg|150px]]
! width=12% |
+
| width="20%" align="center" | [[File:BrawlDiddyKong.jpg|150px]]
! width=15% | Name
+
| width="20%" align="center" | [[File:BrawlDonkeyKong.jpg|150px]]
! width=40% | Description
+
| width="20%" align="center" | [[File:BrawlFox.jpg|x150px]]
! witdh=25% colspan=2| Special Moves
+
| width="20%" align="center" | [[File:BrawlIceClimbers.jpg|150px]]
|-
 
! rowspan=5 |[[File:BrawlMario.jpg|120px]]
 
! rowspan=5 |[[mariowiki:Mario|Mario]][[File:Mario Symbol.png|30px]]
 
| rowspan=5 |Mario is overall average, including strength and speed; he is one of the most balanced characters, and is a standard for the tutorial video.
 
| Standard || Fireball
 
|-
 
| Side || Cape
 
|-
 
| Up || Super Jump Punch
 
|-
 
| Down || F.L.U.D.D.
 
|-
 
| Final Smash || Mario Finale
 
|-
 
! rowspan=5 | [[File:BrawlLink.jpg|120px]]
 
! rowspan=5 |[[zeldawiki:Link|Link]] [[File:Zelda Symbol.png|30px]]
 
| rowspan=5 |Link reappears as one of the heavier fighters with a slow movement, but still has a strong attack strength, and a large arsenal of projectiles.
 
| Standard || Hero's Bow
 
|-
 
| Side || Gale Boomerang
 
|-
 
| Up || Spin Attack
 
|-
 
| Down || Bomb
 
|-
 
| Final Smash || Triforce Slash
 
|-
 
! rowspan=5 | [[File:BrawlKirby.jpg|120px]]
 
! rowspan=5 |[[wikirby:Kirby|Kirby]] [[File:Kirby Symbol.png|30px]]
 
| rowspan=5 |Kirby is back as a light-weight. He has retained his copy-cat style, and his multiple jumping.
 
| Standard || Inhale
 
|-
 
| Side || Hammer
 
|-
 
| Up || Final Cutter
 
|-
 
| Down || Stone
 
|-
 
| Final Smash || Cook Kirby
 
|-
 
! rowspan=5 |[[File:BrawlPikachu.jpg|120px]]
 
! rowspan=5 |[[bulbapedia:Pikachu (Pokémon)|Pikachu]] [[File:Pokemon Symbol.png|30px]]
 
| rowspan=5 |Pikachu is a lightweight character, and has very good electrical attacks.
 
| Standard || Thunder Jolt
 
|-
 
| Side || Skull Bash
 
|-
 
| Up || Quick Attack
 
|-
 
| Down || Thunder
 
|-
 
| Final Smash || Volt Tackle
 
|-
 
! rowspan=5 |[[File:BrawlFox.jpg|120px]]
 
! rowspan=5 |[[lylatwiki:Fox McCloud|Fox]] [[File:Star Fox Symbol.png|30px]]
 
| rowspan=5 | Fox is quite fast, and his attacks are strong. He can use his Blaster to do damage to enemies without making them flinch.
 
| Standard || Blaster
 
|-
 
| Side || Fox Illusion
 
|-
 
| Up || Fire Fox
 
|-
 
| Down || Reflector
 
|-
 
| Final Smash || Landmaster
 
|-
 
! rowspan=5 | [[File:BrawlSamus.jpg|120px]]
 
! rowspan=5 |[[metroidwiki:Samus Aran|Samus]] [[File:Metroid Symbol.png|30px]]
 
| rowspan=5 |Like Link, Samus has a slow pace and a heavy center of gravity along with powerful attacks. After using her Zero Laser, she becomes Zero Suit Samus.
 
| Standard || Charge Shot
 
|-
 
| Side || Missile
 
|-
 
| Up || Screw Attack
 
|-
 
| Down || Bomb
 
|-
 
| Final Smash || Zero Laser
 
|-
 
! rowspan=5 |[[File:BrawlZeroSuitSamus.jpg|120px]]
 
! rowspan=5 |[[metroidwiki:Zero Suit Samus|Zero Suit Samus]] [[File:Metroid Symbol.png|30px]]
 
| rowspan=5 |Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus.
 
| Standard || Paralyzer
 
|-
 
| Side || Plasma Whip
 
|-
 
| Up || Plasma Wire
 
|-
 
| Down || Flip Jump
 
|-
 
| Final Smash || Power Suit Samus
 
|-
 
! rowspan=5 |[[File:BrawlZelda.jpg|120px]]
 
! rowspan=5 |[[zeldawiki:Princess Zelda|Zelda]] [[File:Zelda Symbol.png|30px]]
 
| rowspan=5 |Light-weight yet slow, Zelda uses magical attacks that are hard to control, but do much damage when used successfully.
 
| Standard || Nayru's Love
 
|-
 
| Side || Din's Fire
 
|-
 
| Up || Farore's Wind
 
|-
 
| Down || Transform
 
|-
 
| Final Smash || Light Arrow
 
|-
 
! rowspan=5 |[[File:BrawlSheik.jpg|120px]]
 
! rowspan=5 |[[zeldawiki:Sheik|Sheik]] [[File:Zelda Symbol.png|20px]]
 
| rowspan=5 |Sheik returns as Zelda's transformation after she uses Transform. Sheik specializes in swift movement, and powerful attacks, when compared with her counterpart.
 
| Standard || Needle Storm
 
|-
 
| Side || Chain
 
|-
 
| Up || Vanish
 
|-
 
| Down || Transform
 
|-
 
| Final Smash || Light Arrow
 
|-
 
! rowspan=5 |[[File:BrawlBowser.jpg|120px]]
 
! rowspan=5 |[[mariowiki:Bowser|Bowser]] [[File:Mario Symbol.png|30px]]
 
| rowspan=5 |Bowser is the heaviest character. He is also slow; this is probably due to his immense attack strength and big size.
 
| Standard || Fire Breath
 
|-
 
| Side || Flying Slam
 
|-
 
| Up || Whirling Fortress
 
|-
 
| Down || Bowser Bomb
 
|-
 
| Final Smash || Giga Bowser Transformation
 
|-
 
! rowspan=5 |[[File:BrawlDonkeyKong.jpg|120px]]
 
! rowspan=5 |[[dkwiki:Donkey Kong|Donkey Kong]] [[File:Donkey Kong Symbol.png|30px]]
 
| rowspan=5 |Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance.
 
| Standard || Giant Punch
 
|-
 
| Side || Headbutt
 
|-
 
| Up || Spinning Kong
 
|-
 
| Down || Hand Slap
 
|-
 
| Final Smash || Konga Beat
 
|-
 
! rowspan=5 |[[File:BrawlYoshi.jpg|120px]]
 
! rowspan=5 |[[mariowiki:Yoshi|Yoshi]] [[File:Yoshi Symbol.png|30px]]
 
| rowspan=5 |Yoshi is a power based character with strong smash attacks, and a decently heavy weight.
 
| Standard || Egg Lay
 
|-
 
| Side || Egg Roll
 
|-
 
| Up || Egg Throw
 
|-
 
| Down || Yoshi Bomb
 
|-
 
| Final Smash || Super Dragon
 
|-
 
! rowspan=5 |[[File:BrawlPeach.jpg|120px]]
 
! rowspan=5 |[[mariowiki:Princess Peach|Peach]] [[File:Mario Symbol.png|30px]]
 
| rowspan=5 |Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, and great at recovery and defense but is a very light character.
 
| Standard || Toad
 
|-
 
| Side || Peach Bomber
 
|-
 
| Up || Peach Parasol
 
|-
 
| Down || Vegetable
 
|-
 
| Final Smash || Peach Blossom
 
|-
 
! rowspan=5 |[[File:BrawlIceClimbers.jpg|120px]]
 
! rowspan=5 |[[smashwiki:Ice Climbers|Ice Climbers]] [[File:Ice Climbers Symbol.png|30px]]
 
| rowspan=5 |The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other.
 
| Standard || Ice Shot
 
|-
 
| Side || Squall Hammer
 
|-
 
| Up || Belay
 
|-
 
| Down || Blizzard
 
|-
 
| Final Smash || Iceberg
 
|-
 
! rowspan=5 |[[File:BrawlPit.jpg|120px]]
 
! rowspan=5 |[[smashwiki:Pit|Pit]] [[File:Kid Icarus Symbol.png|30px]]
 
| rowspan=5 |Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He is very light.
 
| Standard || Palutena Arrow
 
|-
 
| Side || Angel Ring
 
|-
 
| Up || Wings of Icarus
 
|-
 
| Down || Mirror Shield
 
|-
 
| Final Smash || Palutena's Army
 
|-
 
! rowspan=5 |[[File:BrawlWario.jpg|120px]]
 
! rowspan=5 |[[mariowiki:Wario|Wario]] [[File:Wario Symbol.png|30px]]
 
| rowspan=5 |Wario has many obscure attacks. He can attack by biting opponents with an added damage of his breath odor. He also has his overalls as an alternate attire.
 
| Standard || Chomp
 
|-
 
| Side || Wario Bike
 
|-
 
| Up || Corkscrew
 
|-
 
| Down || Wario Waft
 
|-
 
| Final Smash || Wario-Man
 
|-
 
! rowspan=5 |[[File:BrawlIke.jpg|120px]]
 
! rowspan=5 |[[smashwiki:Ike|Ike]] [[File:Fire Emblem Symbol.png|30px]]
 
| rowspan=5 |Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite its weight.
 
| Standard || Eruption
 
|-
 
| Side || Quick Draw
 
|-
 
| Up || Aether
 
|-
 
| Down || Counter
 
|-
 
| Final Smash || Great Aether
 
|-
 
| rowspan=14 |[[File:BrawlPokemonTrainer.jpg|120px]]
 
! rowspan=14 |[[bulbapedia:Red (game)#In the Super Smash Bros. series|Pokémon Trainer]] [[File:Pokemon Symbol.png|20px]]
 
| rowspan=14 |The Pokémon Trainer uses Squirtle, Ivysaur and Charizard to fight for him, rather than actually fight by himself. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash.
 
| Down || Pokémon Change
 
|-
 
| Final Smash || Triple Finish
 
|-
 
! colspan=2 | [[bulbapedia:Squirtle (Pokémon)|Squirtle]]
 
|-
 
| Standard || Water Gun
 
|-
 
| Side || Withdraw
 
|-
 
| Up || Waterfall
 
|-
 
! colspan=2 | [[bulbapedia:Ivysaur (Pokémon)|Ivysaur]]
 
|-
 
| Standard || Bullet Seed
 
|-
 
| Side || Razor Leaf
 
|-
 
| Up || Vine Whip
 
|-
 
! colspan=2 | [[bulbapedia:Charizard (Pokémon)|Charizard]]
 
|-
 
| Standard || Flamethrower
 
|-
 
| Side || Rock Smash
 
|-
 
| Up || Fly
 
|-
 
! rowspan=5 |[[File:BrawlDiddyKong.jpg|120px]]
 
! rowspan=5 |[[dkwiki:Diddy Kong|Diddy Kong]] [[File:Donkey Kong Symbol.png|30px]]
 
| rowspan=5 |Diddy Kong is fast, light, and abundant in unique attacks.
 
| Standard || Peanut Popgun
 
|-
 
| Side || Monkey Flip
 
|-
 
| Up || Rocketbarrel Boost
 
|-
 
| Down || Banana Peel
 
|-
 
| Final Smash || Rocketbarrel Barrage
 
|-
 
! rowspan=5 |[[File:BrawlMetaKnight.jpg|120px]]
 
! rowspan=5 |[[wikirby:Meta Knight|Meta Knight]] [[File:Kirby Symbol.png|30px]]
 
| rowspan=5 |Meta Knight can multi-jump in the air and float for a short time. He has a very fast combo attack.
 
| Standard || Mach Tornado
 
|-
 
| Side || Drill Rush
 
|-
 
| Up || Shuttle Loop
 
|-
 
| Down || Dimensional Cape
 
|-
 
| Final Smash || Galaxia Darkness
 
|-
 
! rowspan=5 |[[File:BrawlLucas.jpg|120px]]
 
! rowspan=5 |[[wikibound:Lucas|Lucas]] [[File:Earthbound Symbol.png|30px]]
 
| rowspan=5 |A PK user, Lucas has a Special Moveset similar to that of Ness, and a unique Normal Moveset.
 
| Standard || PK Freeze
 
|-
 
| Side || PK Fire
 
|-
 
| Up || PK Thunder
 
|-
 
| Down || PSI Magnet
 
|-
 
| Final Smash || PK Starstorm
 
|-
 
! rowspan=5 |[[File:BrawlKingDedede.jpg|120px]]
 
! rowspan=5 |[[wikirby:King Dedede|King Dedede]] [[File:Kirby Symbol.png|30px]]
 
| rowspan=5 |Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and rely on Waddle Dees to damage his opponents from afar.
 
| Standard || Inhale
 
 
|-
 
|-
| Side || Waddle Dee Toss
+
| align="center" | [[File:Mario Symbol.png|30px]][[smashwiki:Bowser (SSBB)|Bowser]]
 +
| align="center" | [[File:Donkey Kong Symbol.png|30px]][[smashwiki:Diddy Kong (SSBB)|Diddy Kong]]
 +
| align="center" | [[File:Donkey Kong Symbol.png|30px]][[smashwiki:Donkey Kong (SSBB)|Donkey Kong]]
 +
| align="center" | [[File:Star Fox Symbol.png|30px]][[smashwiki:Fox (SSBB)|Fox McCloud]]
 +
| align="center" | [[File:Ice Climbers Symbol.png|30px]][[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
 
|-
 
|-
| Up || Super Dedede Jump
+
| width="20%" align="center" | [[File:BrawlIke.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlKingDedede.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlKirby.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlLink.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlLucas.jpg|x150px]]
 
|-
 
|-
| Down || Jet Hammer
+
| align="center" | [[File:FireEmblem Symbol.png|30px]][[fireemblem:Ike|Ike]]
 +
| align="center" | [[File:Kirby Symbol.png|30px]][[smashwiki:King Dedede (SSBB)|King Dedede]]
 +
| align="center" | [[File:Kirby Symbol.png|30px]][[smashwiki:Kirby (SSBB)|Kirby]]
 +
| align="center" | [[File:Zelda Symbol.png|30px]][[smashwiki:Link (SSBB)|Link]]
 +
| align="center" | [[File:Earthbound Symbol.png|30px]][[smashwiki:Lucas (SSBB)|Lucas]] 
 
|-
 
|-
| Final Smash || Waddle Dee Army
+
| width="20%" align="center" | [[File:BrawlMario.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlMetaKnight.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlOlimar.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlPeach.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlPikachu.jpg|x150px]]
 
|-
 
|-
! rowspan=5 |[[File:BrawlOlimar.jpg|120px]]
+
| align="center" | [[File:Mario Symbol.png|30px]][[smashwiki:Mario (SSBB)|Mario]]
! rowspan=5 |[[pikipedia:Captain Olimar|Olimar]] [[File:Pikmin Symbol.png|30px]]
+
| align="center" | [[File:Kirby Symbol.png|30px]][[smashwiki:Meta Knight (SSBB)|Meta Knight]]
| rowspan=5 |Captain Olimar of the ''Pikmin'' series enters with the handicap of being nearly helpless without the Pikmin. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though not as effective.
+
| align="center" | [[File:Pikmin Symbol.png|30px]][[smashwiki:Olimar (SSBB)|Olimar]]
| Standard || Pikmin Pluck
+
| align="center" | [[File:Mario Symbol.png|30px]][[smashwiki:Peach (SSBB)|Peach]]
 +
| align="center" | [[File:Pokemon Symbol.png|30px]][[smashwiki:Pikachu (SSBB)|Pikachu]]
 
|-
 
|-
| Side || Pikmin Throw
+
| width="20%" align="center" | [[File:BrawlPit.jpg|150px]]
 +
| width="20%" align="center" | [[File:BrawlPokemonTrainer.jpg|150px]]
 +
| width="20%" align="center" | [[File:BrawlSamus.jpg|150px]]
 +
| width="20%" align="center" | [[File:BrawlSheik.jpg|150px]]
 +
| width="20%" align="center" | [[File:BrawlWario.jpg|150px]]
 
|-
 
|-
| Up || Pikmin Chain
+
| align="center" | [[File:Kid Icarus Symbol.png|30px]][[smashwiki:Pit (SSBB)|Pit]]
 +
| align="center" | [[File:Pokemon Symbol.png|30px]][[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]
 +
| align="center" | [[File:Metroid Symbol.png|30px]][[smashwiki:Samus (SSBB)|Samus]]
 +
| align="center" | [[File:Zelda Symbol.png|30px]][[smashwiki:Sheik (SSBB)|Sheik]]
 +
| align="center" | [[File:Wario Symbol.png|30px]][[smashwiki:Kirby (SSBB)|Wario]]
 
|-
 
|-
| Down || Pikmin Order
+
|
 +
| width="20%" align="center" | [[File:BrawlYoshi.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlZelda.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlZeroSuitSamus.jpg|x150px]]
 +
|
 
|-
 
|-
| Final Smash || End of Day
+
|
 +
| align="center" | [[File:Yoshi Symbol.png|30px]][[smashwiki:Yoshi (SSBB)|Yoshi]]
 +
| align="center" | [[File:Zelda Symbol.png|30px]][[smashwiki:Zelda (SSBB)|Zelda]]
 +
| align="center" | [[File:Metroid Symbol.png|30px]][[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
 +
|
 
|}
 
|}
  
 
====Unlockable Characters====
 
====Unlockable Characters====
 
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.
 
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
 
! width=12% |
 
! width=15% | Name
 
! width=40% | Description
 
! witdh=25% colspan=2 | Special Moves
 
|-
 
! rowspan=5 |[[File:BrawlNess.jpg|120px]]
 
! rowspan=5 |[[wikibound:Ness|Ness]] [[File:Earthbound Symbol.png|30px]]
 
| rowspan=5 |Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to Lucas, but differs slightly. He is unlocked by:
 
*Playing 5 VS. Matches
 
*Reflecting 10 projectiles
 
*Being met in the Subspace Emissary.
 
| Standard || PK Flash
 
|-
 
| Side || PK Fire
 
|-
 
| Up || PK Thunder
 
|-
 
| Down || PSI Magnet
 
|-
 
| Final Smash || PK Starstorm
 
|-
 
! rowspan=5 |[[File:BrawlMarth.jpg|120px]]
 
! rowspan=5 |[[smashwiki:Marth|Marth]] [[File:Fire Emblem Symbol.png|30px]]
 
| rowspan=5 |Marth chooses speed over raw power, specializing in strategic defensive play. Marth is unlocked by:
 
 
*Playing 10 VS. Matches
 
*Completing Classic Mode
 
*Being met in the Subspace Emissary.
 
| Standard || Shield Breaker
 
|-
 
| Side || Dancing Blade
 
|-
 
| Up || Dolphin Slash
 
|-
 
| Down || Counter
 
|-
 
| Final Smash || Critical Hit
 
|-
 
! rowspan=5 |[[File:BrawlLuigi.jpg|120px]]
 
! rowspan=5 |[[mariowiki:Luigi|Luigi]] [[File:Mario Symbol.png|30px]]
 
| rowspan=5 |Luigi returns with a somewhat similar moveset to Mario. Luigi is faster and can jump higher than Mario, but he has worse traction. Luigi is unlocked by:
 
 
*Playing 22 VS. Matches
 
*Completing Classic Mode with no continues
 
*Meeting Luigi in The Subspace Emissary.
 
| Standard || Fireball
 
|-
 
| Side || Green Missile
 
|-
 
| Up || Super Jump Punch
 
|-
 
| Down || Luigi Cyclone
 
|-
 
| Final Smash || Negative Zone
 
|-
 
! rowspan=5 |[[File:BrawlFalco.jpg|130px]]
 
! rowspan=5 |[[lylatwiki:Falco Lombardi|Falco]] [[File:Star Fox Symbol.png|30px]]
 
| rowspan=5 |Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar move set of Fox, but several differences. He has the best initial jump of any character, and is very good at aerial combat. Falco is unlocked by:
 
*Playing 50 VS. matches
 
*Completing the 100-Man Brawl,
 
*Meeting Falco in The Subspace Emissary.
 
| Standard || Blaster
 
|-
 
| Side || Falco Phantasm
 
|-
 
| Up || Fire Bird
 
|-
 
| Down || Reflector
 
|-
 
| Final Smash || Landmaster
 
|-
 
! rowspan=5 |[[File:BrawlCaptainFalcon.jpg|130px]]
 
! rowspan=5 |[[smashwiki:Captain Falcon|Captain Falcon]] [[File:F-Zero Symbol.png|30px]]
 
| rowspan=5 |Captain Falcon returns as the second fastest player in the game. Using speedy combo attacks, and good escape tactics, Captain Falcon proves as a tricky player to fight. One can unlock him by:
 
 
*Playing 70 VS. Matches
 
*Beat Classic Mode in less than 12 minutes on Normal difficulty or higher
 
*Meeting him in the Subspace Emissary
 
| Standard || Falcon Punch
 
|-
 
| Side || Raptor Boost
 
|-
 
| Up || Falcon Dive
 
|-
 
| Down || Falcon Kick
 
|-
 
| Final Smash || Blue Falcon
 
|-
 
! rowspan=5 |[[File:BrawlLucario.jpg|130px]]
 
! rowspan=5 |[[bulbapedia:Lucario (Pokémon)|Lucario]] [[File:Pokemon Symbol.png|30px]]
 
| rowspan=5 | Lucario appears as a speedy and agile character, using the power of Aura for most of his attacks. His power increases the more damage he's taken, maxing out at 182%. He can be unlocked by:
 
 
*Playing 100 Vs. matches
 
*Beating all difficulty levels on Target Smash!! (1 or 2 player mode)
 
*Meeting Lucario in The Subspace Emissary.
 
| Standard || Aura Sphere
 
|-
 
| Side || Force Palm
 
|-
 
| Up || ExtremeSpeed
 
|-
 
| Down || Double Team
 
|-
 
| Final Smash || Aura Storm
 
|-
 
! rowspan=5 |[[File:BrawlROB.jpg|130px]]
 
! rowspan=5 |[[smashwiki:R.O.B.|R.O.B.]] [[File:ROB Symbol.png|30px]]
 
| rowspan=5 |R.O.B. focuses on a wide range of moves that have different attributes, some being speedy, some being powerful, some being very helpful for recovery. He can be unlocked by:
 
 
*Playing 160 Vs. matches
 
*Collecting at least 250 trophies
 
*Meeting R.O.B. in The Subspace Emissary.
 
| Standard || Robo Beam
 
|-
 
| Side || Arm Rotor
 
|-
 
| Up || Robo Burner
 
|-
 
| Down || Gyro
 
|-
 
| Final Smash || Diffusion Beam
 
|-
 
! rowspan=5 |[[File:BrawlGanondorf.jpg|130px]]
 
! rowspan=5 |[[zeldawiki:Ganondorf|Ganondorf]] [[File:Zelda Symbol.png|30px]]
 
| rowspan=5 |Ganondorf returns with a style which is described as "weighted". He is unlocked by:
 
 
*Beating classic mode with Link or Zelda on Hard difficulty or higher,
 
*Playing 200 matches,
 
*Getting him to join the party in The Subspace Emissary.
 
| Standard || Warlock Punch
 
|-
 
| Side || Flame Choke
 
|-
 
| Up || Dark Dive
 
|-
 
| Down || Wizard's Foot
 
|-
 
| Final Smash || Beast Ganon
 
|-
 
! rowspan=5 |[[File:BrawlGame&Watch.jpg|130px]]
 
! rowspan=5 |[[mariowiki:Mr. Game & Watch|Mr. Game & Watch]] [[File:Game & Watch Symbol.png|30px]]
 
| rowspan=5 |Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old [[Wikipedia:Game & Watch|Game & Watch]] titles. Mr. Game & Watch is unlocked by:
 
*Playing 250 VS. Matches
 
*Clearing Target Smash with 30 characters on any difficulty level,
 
*Meet Mr. Game & Watch in The Subspace Emissary
 
| Standard || Chef
 
|-
 
| Side || Judge
 
|-
 
| Up || Fire
 
|-
 
| Down || Oil Panic
 
|-
 
| Final Smash || Octopus
 
|-
 
! rowspan=5 |[[File:BrawlJigglypuff.jpg|130px]]
 
! rowspan=5 |[[bulbapedia:Jigglypuff (Pokémon)|Jigglypuff]] [[File:Pokemon Symbol.png|30px]]
 
| rowspan=5 |
 
Jigglypuff returns as her normal light-weighted self. To unlock her:
 
*Beat 20 or more events after completing the Subspace Emissary.
 
*Play 350 VS. matches.
 
*Go to The Swamp level in the second area after the Giant Diddy Kong Battle and enter the new door that appears, then defeat her afterwards.
 
| Standard || Rollout
 
|-
 
| Side || Pound
 
|-
 
| Up || Sing
 
|-
 
| Down || Rest
 
|-
 
| Final Smash || Puff Up
 
|-
 
! rowspan=5 |[[File:BrawlToonLink.jpg|120px]]
 
! rowspan=5 |[[zeldawiki:Toon Link|Toon Link]] [[File:Zelda Symbol.png|30px]]
 
| rowspan=5 |Toon Link is almost exactly like [[zeldawiki:Link|Link]] but more quick and cel-shaded. Toon Link can be unlocked by:
 
*Going to The Forest level in the first door in the air after the player beats The Subspace Emissary;
 
*After clearing The Subspace Emissary, clear Classic mode with any character;
 
*Playing 400 VS. matches.
 
| Standard || Hero's Bow
 
|-
 
| Side || Boomerang
 
|-
 
| Up || Spin Attack
 
|-
 
| Down || Bomb
 
|-
 
| Final Smash || Triforce Slash
 
|-
 
! rowspan=5 |[[File:BrawlWolf.jpg|130px]]
 
! rowspan=5 |[[lylatwiki:Wolf O' Donnell|Wolf]] [[File:Star Fox Symbol.png|30px]]
 
| rowspan=5 |Wolf O' Donnell is a balanced character with excellent speed and power like Fox, but more powerful. To unlock him:
 
 
*In the stage The Ruins , the player must skip the first door he/she passes when being lowered into the pit. Instead, enter the second door at the bottom. Then, defeat him afterwards.
 
*Play 450 VS matches. Then, defeat him afterwards.
 
*With Boss Mode unlocked, finish Boss Mode as Fox or Falco.
 
| Standard || Blaster
 
|-
 
| Side || Wolf Flash
 
|-
 
| Up || Fire Wolf
 
|-
 
| Down || Reflector
 
|-
 
| Final Smash || Landmaster
 
|-
 
! rowspan=5 |[[File:BrawlSnake.jpg|120px]]
 
! rowspan=5 |[[smashwiki:Solid Snake|Snake]] [[File:Metal Gear Symbol.png|30px]]
 
| rowspan=5 |Snake uses a variety of explosives and weapons in battle, as well as a rifle. He can be unlocked by,
 
  
*Playing 15 VS. Matches on Shadow Moses Island
+
{| align=center width=40% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
*Playing 130 VS. Matches
+
| width="20%" align="center" | [[File:BrawlCaptainFalcon.jpg|150px]]
*By being met in The Subspace Emissary.
+
| width="20%" align="center" | [[File:BrawlFalco.jpg|150px]]
| Standard || Hand Grenade
+
| width="20%" align="center" | [[File:BrawlGanondorf.jpg|150px]]
|-
+
| width="20%" align="center" | [[File:BrawlJigglypuff.jpg|x150px]]
| Side || Nikita (Remote Controlled Missile)
+
| width="20%" align="center" | [[File:BrawlLucario.jpg|150px]]
|-
 
| Up || Cypher
 
|-
 
| Down || C4
 
|-
 
| Final Smash || Grenade Launcher
 
 
|-
 
|-
! rowspan=5 |[[File:BrawlSonic.jpg|120px]]
+
| align="center" | [[File:F-Zero Symbol.png|30px]][[smashwiki:Captain Falcon (SSBB)|Captain Falcon]]
! rowspan=5 |[[smashwiki:Sonic the Hedgehog (character)|Sonic]] [[File:Sonic Symbol.png|30px]]
+
| align="center" | [[File:Star Fox Symbol.png|30px]][[smashwiki:Falco (SSBB)|Falco]]
| rowspan=5 |Sonic enters the brawl with extremely fast movement, and many of his ball spin techniques. Sonic is unlocked by one of four methods.
+
| align="center" | [[File:Zelda Symbol.png|30px]][[smashwiki:Ganondorf (SSBB)|Ganondorf]]
 
+
| align="center" | [[File:Pokemon Symbol.png|30px]][[smashwiki:Jigglypuff (SSBB)|Jigglypuff]]
*Complete the Subspace Emissary
+
| align="center" | [[File:Pokemon Symbol.png|30px]][[smashwiki:Lucario (SSBB)|Lucario]]
*Complete Classic Mode with 10 characters
 
*Play VS. Matches for 10 hours
 
*Play 300 VS. Matches.
 
| Standard || Homing Attack
 
 
|-
 
|-
| Side || Spin Dash
+
| width="20%" align="center" | [[File:BrawlLuigi.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlMarth.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlGame&Watch.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlNess.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlROB.jpg|x150px]]
 
|-
 
|-
| Up || Spring Jump
+
| align="center" | [[File:Mario Symbol.png|30px]][[smashwiki:Luigi (SSBB)|Luigi]]
 +
| align="center" | [[File:FireEmblem Symbol.png|30px]][[fireemblem:Marth|Marth]]
 +
| align="center" | [[File:Game & Watch Symbol.png|30px]][[smashwiki:Kirby (SSBB)|Mr. Game & Watch]]
 +
| align="center" | [[File:Earthbound Symbol.png|30px]][[smashwiki:Ness (SSBB)|Ness]]
 +
| align="center" | [[File:R.O.B. Symbol.png|30px]][[smashwiki:R.O.B. (SSBB)|R.O.B.]] 
 
|-
 
|-
| Down || Spin Charge
+
| width="20%" align="center" | [[File:BrawlSnake.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlSonic.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlToonLink.jpg|x150px]]
 +
| width="20%" align="center" | [[File:BrawlWolf.jpg|x150px]]
 +
|
 
|-
 
|-
| Final Smash ||  
+
| align="center" | [[File:Metal Gear Symbol SSBB.png|30px]][[smashwiki:Snake (SSBB)|Snake]]
Super Sonic
+
| align="center" | [[File:Sonic Symbol.png|30px]][[smashwiki:Sonic (SSBB)|Sonic]]
 +
| align="center" | [[File:Zelda Symbol.png|30px]][[smashwiki:Toon Link (SSBB)|Toon Link]]
 +
| align="center" | [[File:Star Fox Symbol.png|30px]][[smashwiki:Wolf (SSBB)|Wolf]]
 +
|
 
|}
 
|}
  
Line 614: Line 147:
  
 
===Stages===
 
===Stages===
[[Image:Smashville.jpg|left|thumb|500px|The Smashville stage in ''Brawl'']]
+
[[Image:Smashville.jpg|right|thumb|500px|The Smashville stage in ''Brawl'']]
Stages are where all the action takes place in ''Brawl''. Players fight each other on them with the use of items, assist trophies and various strategic elements that are unique to each stage. The Animal Crossing stage, Smashville, is set hovering over an Animal Crossing town, complete with various features of a ''[[Animal Crossing: Wild World|Wild World]]'' town. The time of day the fight takes place in is reflected by the [[Wii]]'s internal clock, meaning that the sky will be blue at noon, orange in the evening, and starry at night. Some Animal Crossing characters feature as spectators, watching the fight take place. Notable spectators include [[Brewster]] with a coffee bar, [[Gracie]] with her car, and [[Blathers]], who is always asleep during the day. [[K.K. Slider]] also makes an appearance to play a number of his songs every Saturday after 8:00 PM, drawing the attention of the spectators. A small, red balloon will sometimes fly across the stage carrying a piece of food, releasing the food when popped, like in the Animal Crossing series, except replace the food with presents.
+
Stages are where all the action takes place in ''Brawl''. Players fight each other on them with the use of items, assist trophies and various strategic elements that are unique to each stage. The Animal Crossing stage, [[Smashville]], is set hovering over an Animal Crossing town, complete with various features of a {{WW|short}} town. The time of day the fight takes place in is reflected by the [[Wii]]'s internal clock, meaning that the sky will be blue at noon, orange in the evening, and starry at night. Some Animal Crossing characters feature as spectators, watching the fight take place. Notable spectators include [[Brewster]] with a coffee bar, [[Gracie]] with her car, and [[Blathers]], who is always asleep during the day. [[K.K. Slider]] also makes an appearance to play a number of his songs every Saturday after 8:00 PM, drawing the attention of the spectators. A small, red balloon will sometimes fly across the stage carrying a piece of food, releasing the food when popped, like in the Animal Crossing series, except replace the food with presents.
  
 
===Items===
 
===Items===
 
Items can be thrown, fired, worn, and wielded to add variety to gameplay. The only Animal Crossing item to appear in the game is the [[Pitfall]] trap, which, when thrown, disappears into the ground and captures any unsuspecting enemies that fall into it and, when tossed at an enemy in mid-air or on a pass-through platform, causes them to fall immediately towards the ground.
 
Items can be thrown, fired, worn, and wielded to add variety to gameplay. The only Animal Crossing item to appear in the game is the [[Pitfall]] trap, which, when thrown, disappears into the ground and captures any unsuspecting enemies that fall into it and, when tossed at an enemy in mid-air or on a pass-through platform, causes them to fall immediately towards the ground.
  
===Trophies and Stickers===
+
===Trophies and stickers===
 
Trophies and Stickers can be collected throughout the game by completing certain tasks or reaching milestones in the gameplay. There are many Animal Crossing trophies, one for every non-playable [[character]] (not including [[villager]]s), and stickers for a number of characters popular to the public, such as [[Rosie]] and [[K.K. Slider]].
 
Trophies and Stickers can be collected throughout the game by completing certain tasks or reaching milestones in the gameplay. There are many Animal Crossing trophies, one for every non-playable [[character]] (not including [[villager]]s), and stickers for a number of characters popular to the public, such as [[Rosie]] and [[K.K. Slider]].
  
 
====Stickers====
 
====Stickers====
{| border="1"
+
{| class="wikitable" border="1"  
 
| <center>'''Name'''</center>
 
| <center>'''Name'''</center>
 
| <center>'''Game'''</center>
 
| <center>'''Game'''</center>
Line 791: Line 324:
 
*The Roost - A soothing rendition from the café in the museum basement.
 
*The Roost - A soothing rendition from the café in the museum basement.
 
*[[Town Hall]] and [[Tom Nook]]'s Store - An upbeat medley of two tunes. The Tom Nook verse is based on the Nook's Cranny theme
 
*[[Town Hall]] and [[Tom Nook]]'s Store - An upbeat medley of two tunes. The Tom Nook verse is based on the Nook's Cranny theme
*Animal Crossing Title - The ''[[Animal Crossing: Wild World|Wild World]]'' title screen song with the addition of various Animal Crossing songs and noises added. It is the "true" theme of the stage.
+
*Animal Crossing Title - The {{WW|short}} title screen song with the addition of various Animal Crossing songs and noises added. It is the "true" theme of the stage.
 
*2 A.M - K.K.'s rendition of the 2 A.M song in ''Wild World'', which was originally a lullaby-style song.
 
*2 A.M - K.K.'s rendition of the 2 A.M song in ''Wild World'', which was originally a lullaby-style song.
*Go K.K Rider! - A popular K.K. Slider song, orchestrated and containing motorbike revs, making it sound a little more like you were at a real racetrack.
+
*Go K.K Rider! - A remixed K.K. Slider song, orchestrated-sounding and containing motorbike revs
*K.K. Cruisin' - A song that only plays when K.K. Slider gets there.
+
*K.K. Cruisin' - A song that plays only when K.K. Slider is present.
*K.K. Condor - A song that only plays when K.K. Slider gets there.
+
*K.K. Condor - A song that plays only when K.K. Slider is present.
*K.K. Western - A song that only plays when K.K. Slider gets there.
+
*K.K. Western - A song that plays only when K.K. Slider is present.
*K.K. Gumbo - A song that only plays when K.K. Slider gets there.
+
*K.K. Gumbo - A song that plays only when K.K. Slider is present.
*Rockin' K.K. - A song that only plays when K.K. Slider gets there.
+
*Rockin' K.K. - A song that plays only when K.K. Slider is present.
*DJ K.K. - A song that only plays when K.K. Slider gets there.
+
*DJ K.K. - A song that plays only when K.K. Slider is present.
  
 
===Assist Trophies===
 
===Assist Trophies===
An assist trophy is an object that can be used while fighting to release a character from a game to help whoever summoned it, and is usually unable to get killed by basic means. [[Mr. Resetti]] appears randomly as an assistant to represent the Animal Crossing series. Upon being released, he appears from the ground, shouting out insults and mocking the contestants. His speech gets in the way of the screen and cannot be moved until Resetti leaves. Sometimes, when on a moving stage, Resetti is left behind, shouting as he moves off the screen, or he will disappear if the platform he's on is destroyed. Sometimes when he's attacked, Resetti will cause a small explosion which damages nearby fighters. He also reacts to things occuring on the stage at the same time.
+
An assist trophy is an object that can be used while fighting to release a character from a game to help whoever summoned it, and is usually unable to get attacked by other players. [[Mr. Resetti]] appears randomly as an assistant to represent the ''Animal Crossing'' series. Upon being released, he appears from the ground, shouting out insults and mocking the contestants. His speech gets in the way of the screen and cannot be moved until Resetti leaves. Sometimes, when on a moving stage, Resetti is left behind, shouting as he moves off the screen, or he disappears if the platform he is on is destroyed. Sometimes when he is attacked, Resetti causes a small explosion which damages nearby fighters.
  
 
==Reception==
 
==Reception==
''Super Smash Bros. Brawl'' was recieved very well by critics, scoring 95% in ''Official Nintendo Magazine'', who criticized only the laggy online. Japanese gaming magazine ''Famitsu'' gave the game a perfect score of 40/40, making ''Brawl'' one of the very few games to ever achieve this.
+
''Super Smash Bros. Brawl'' was received very well by critics, scoring 95% in ''Official Nintendo Magazine'', who criticized only the laggy online. Japanese gaming magazine ''Famitsu'' gave the game a perfect score of 40/40, making ''Brawl'' one of the very few games to ever achieve this.
  
 
==Trivia==
 
==Trivia==
*In ''Animal Crossing'', [[town]]s can only have eight letters. Smashville has ten, which means it cannot be used as an actual town name.
+
*In ''Animal Crossing'', [[town]]s can have only eight letters. Smashville has ten, which means it cannot be used as an actual town name.
*Smashville is based upon {{WW}}.
+
*Olimar's flower symbol is on the door of the [[Garden Center]] in {{NL}}.
  
<center><gallery widths="120">
+
==External links==
File:Super Smash Bros. Brawl (logo).png|''Brawl'' logo
+
*[https://www.smashbros.com/wii/index.html Website]
File:SSBBcast.png|''Brawl'' Playable Cast
 
</gallery></center>
 
  
 +
{{Animal Crossing}}
 +
{{SSB}}
 +
{{Construction}}
 
[[Category:Video Games]]
 
[[Category:Video Games]]

Revision as of 11:10, June 25, 2019


Super Smash Bros. Brawl Logo.png
SSBB.jpg
Developer(s) Sora
Hal Laboratory
Publisher(s) Nintendo
Platform(s) Nintendo Wii
Genre(s) Fighting, Action, Platform
Modes Single player,
Multiplayer
Online multiplayer
Ratings CERO:  A
ESRB: T (Teen) T (Teen)
OFLC: PG PG
PEGI: 12+ 12+
Media Wii Optical Disc
Input
methods
Wii Remote, Nunchuk, Gamepad

Guide at StrategyWiki

Super Smash Bros. Brawl is a fighting game on the Nintendo Wii that incorporates many icons of the gaming world, especially those that belong to Nintendo. As of June 2011 over 10.4 million copies of the game had been sold world-wide. Animal Crossing series features repeatedly in Super Smash Bros. Brawl. No Animal Crossing characters are playable, but Resetti makes an appearance as an assist trophy. The pitfall also appears as a useful item. A stage based on an Animal Crossing: Wild World town is a selectable fighting stage, and many trophies, stickers, and songs are from the series.

Game Modes

The main feature in Brawl is the 'Smash' mode, where up to four-players can select a character and battle on any one of the 35 stages. There is also an online mode that offers up to four players.

Subspace Emissary

The Subspace Emissary is the main story mode in Brawl. All of the characters, except Toon Link, Wolf and Jigglypuff, meet each other and join forces to beat the evil Tabuu, who wishes to cover the world where the Subspace Emissary takes place, in the titular Subspace, a purple, void-like substance.

There are 5 difficulty settings for the Subspace Emissary:

  • Easy
  • Normal
  • Hard
  • Very Hard
  • Intense

Characters

Default characters

These are the characters that do not have to be unlocked in order to be played as.

150px 150px 150px x150px 150px
30pxBowser 30pxDiddy Kong 30pxDonkey Kong 30pxFox McCloud 30pxIce Climbers
x150px x150px x150px x150px x150px
30pxIke 30pxKing Dedede 30pxKirby 30pxLink 30pxLucas
x150px x150px x150px x150px x150px
30pxMario 30pxMeta Knight 30pxOlimar 30pxPeach 30pxPikachu
150px 150px 150px 150px 150px
30pxPit 30pxPokémon Trainer 30pxSamus 30pxSheik 30pxWario
x150px x150px x150px
30pxYoshi 30pxZelda 30pxZero Suit Samus

Unlockable Characters

In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.

150px 150px 150px x150px 150px
F-Zero Symbol.pngCaptain Falcon 30pxFalco 30pxGanondorf 30pxJigglypuff 30pxLucario
x150px x150px x150px x150px x150px
30pxLuigi 30pxMarth 30pxMr. Game & Watch 30pxNess 30pxR.O.B.
x150px x150px x150px x150px
30pxSnake 30pxSonic 30pxToon Link 30pxWolf

Animal Crossing series in Super Smash Bros. Brawl

Animal Crossing features in Brawl, but not as much as some other franchises.

Stages

The Smashville stage in Brawl

Stages are where all the action takes place in Brawl. Players fight each other on them with the use of items, assist trophies and various strategic elements that are unique to each stage. The Animal Crossing stage, Smashville, is set hovering over an Animal Crossing town, complete with various features of a Wild World town. The time of day the fight takes place in is reflected by the Wii's internal clock, meaning that the sky will be blue at noon, orange in the evening, and starry at night. Some Animal Crossing characters feature as spectators, watching the fight take place. Notable spectators include Brewster with a coffee bar, Gracie with her car, and Blathers, who is always asleep during the day. K.K. Slider also makes an appearance to play a number of his songs every Saturday after 8:00 PM, drawing the attention of the spectators. A small, red balloon will sometimes fly across the stage carrying a piece of food, releasing the food when popped, like in the Animal Crossing series, except replace the food with presents.

Items

Items can be thrown, fired, worn, and wielded to add variety to gameplay. The only Animal Crossing item to appear in the game is the Pitfall trap, which, when thrown, disappears into the ground and captures any unsuspecting enemies that fall into it and, when tossed at an enemy in mid-air or on a pass-through platform, causes them to fall immediately towards the ground.

Trophies and stickers

Trophies and Stickers can be collected throughout the game by completing certain tasks or reaching milestones in the gameplay. There are many Animal Crossing trophies, one for every non-playable character (not including villagers), and stickers for a number of characters popular to the public, such as Rosie and K.K. Slider.

Stickers

Name
Game
Effect
Characters
Blathers Animal Crossing: Wild World [Tail] Attack + 7 Yoshi, Pikachu, Diddy Kong, Pokémon Trainer
Booker Animal Crossing: Wild World Food Effect + 5 All
Boy Animal Crossing: Wild World [Arm] Attack +11 All
Brewster Animal Crossing: Wild World [Throwing] Attack +13 All
Celeste Animal Crossing: Wild World [Head] Attack + 6 All
Copper Animal Crossing: Wild World [Body, Spin] Attack +12 All
Cornimer Animal Crossing: Wild World Trophy Stand Drops +21 All
Crazy Redd Animal Crossing: Wild World [PK] Attack +16 Ness, Lucas
Dr. Shrunk Animal Crossing: Wild World Carry Fan All
Girl Animal Crossing: Wild World [Magic] Attack +21 Peach, Zelda
Gracie Animal Crossing: Wild World [Throwing] Attack +10 All
Gulliver Animal Crossing: Wild World [Throwing] Attack + 8 All
Harriet Animal Crossing: Wild World [Throwing] Attack + 4 All
Joan Animal Crossing: Wild World [Battering] Resistance +12 All
K.K. Slider Animal Crossing: Wild World [Slash] Resistance +28 All
Kapp'n Animal Crossing: Wild World [Leg] Attack + 8 All
Katrina Animal Crossing: Wild World [Magic] Attack +13 All
Lyle Animal Crossing: Wild World [Weapon] Attack +11 All
Mabel Animal Crossing: Wild World [Flame] Attack + 6 All
Mr. Resetti Animal Crossing: Wild World [Body, Spin] Attack +33 All
Pascal Animal Crossing: Wild World [Arm] Attack +10 All
Pelly Animal Crossing: Wild World Shield Resistance +14 All
Pete Animal Crossing: Wild World [Arm, Leg] Attack + 2 All
Phyllis Animal Crossing: Wild World Sticker Drops +26 All
Rosie Animal Crossing: Wild World [Leg] Attack + 8 All
Rover Animal Crossing: Wild World [Slash] Attack +10 All
Sable Animal Crossing: Wild World [Bite] Attack + 6 Yoshi, Wario, Pokémon Trainer, Wolf
Saharah Animal Crossing: Wild World [Water] Attack + 8 Pokémon Trainer
Tom Nook Animal Crossing: Wild World [Energy] Attack + 5 All
Tortimer Animal Crossing: Wild World [Throwing] Attack +12 All
Wendell Animal Crossing: Wild World [Explosive] Attack +14 All

Music

As already mentioned, K.K. Slider performs various tracks to the audience of Smashville, but there are other songs that play on the Smashville stage when he is not present, all from Animal Crossing. These include:

  • The Roost - A soothing rendition from the café in the museum basement.
  • Town Hall and Tom Nook's Store - An upbeat medley of two tunes. The Tom Nook verse is based on the Nook's Cranny theme
  • Animal Crossing Title - The Wild World title screen song with the addition of various Animal Crossing songs and noises added. It is the "true" theme of the stage.
  • 2 A.M - K.K.'s rendition of the 2 A.M song in Wild World, which was originally a lullaby-style song.
  • Go K.K Rider! - A remixed K.K. Slider song, orchestrated-sounding and containing motorbike revs
  • K.K. Cruisin' - A song that plays only when K.K. Slider is present.
  • K.K. Condor - A song that plays only when K.K. Slider is present.
  • K.K. Western - A song that plays only when K.K. Slider is present.
  • K.K. Gumbo - A song that plays only when K.K. Slider is present.
  • Rockin' K.K. - A song that plays only when K.K. Slider is present.
  • DJ K.K. - A song that plays only when K.K. Slider is present.

Assist Trophies

An assist trophy is an object that can be used while fighting to release a character from a game to help whoever summoned it, and is usually unable to get attacked by other players. Mr. Resetti appears randomly as an assistant to represent the Animal Crossing series. Upon being released, he appears from the ground, shouting out insults and mocking the contestants. His speech gets in the way of the screen and cannot be moved until Resetti leaves. Sometimes, when on a moving stage, Resetti is left behind, shouting as he moves off the screen, or he disappears if the platform he is on is destroyed. Sometimes when he is attacked, Resetti causes a small explosion which damages nearby fighters.

Reception

Super Smash Bros. Brawl was received very well by critics, scoring 95% in Official Nintendo Magazine, who criticized only the laggy online. Japanese gaming magazine Famitsu gave the game a perfect score of 40/40, making Brawl one of the very few games to ever achieve this.

Trivia

  • In Animal Crossing, towns can have only eight letters. Smashville has ten, which means it cannot be used as an actual town name.
  • Olimar's flower symbol is on the door of the Garden Center in Animal Crossing: New Leaf.

External links


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This article or section is in the process of an expansion or major restructuring.
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