Difference between revisions of "Template:WWFurniture"
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PanchamBro (talk | contribs) m |
AlexBot2004 (talk | contribs) m (Linking rarity group) |
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|genre1 = String | |genre1 = String | ||
|genre2 = String | |genre2 = String | ||
+ | |category = String | ||
|hra_base = Integer | |hra_base = Integer | ||
|color1 = String | |color1 = String | ||
|color2 = String | |color2 = String | ||
|lucky = Boolean | |lucky = Boolean | ||
+ | |facing_wall_reduction = Boolean | ||
|function = String | |function = String | ||
|has_surface = Boolean | |has_surface = Boolean | ||
Line 51: | Line 53: | ||
|genre1 = {{{genre1|}}} | |genre1 = {{{genre1|}}} | ||
|genre2 = {{{genre2|}}} | |genre2 = {{{genre2|}}} | ||
+ | |category = {{{category|}}} | ||
|hra_base = {{{hra-points|}}} | |hra_base = {{{hra-points|}}} | ||
|color1 = {{{color1|}}} | |color1 = {{{color1|}}} | ||
|color2 = {{{color2|}}} | |color2 = {{{color2|}}} | ||
− | |lucky = {{{lucky|}}} | + | |lucky = {{#if: {{{lucky|}}} | Yes | No }} |
+ | |facing_wall_reduction = {{#if: {{{facing-wall-reduction|}}} | Yes | No }} | ||
|function = {{{function|}}} | |function = {{{function|}}} | ||
− | |has_surface = {{{has-surface|}}} | + | |has_surface = {{#if: {{{has-surface|}}} | Yes | No }} |
|buy = {{{buy|}}} | |buy = {{{buy|}}} | ||
|sell = {{{sell|}}} | |sell = {{{sell|}}} | ||
Line 71: | Line 75: | ||
|length = {{{length|}}} | |length = {{{length|}}} | ||
|width = {{{width|}}} | |width = {{{width|}}} | ||
− | |interactable = {{{ | + | |interactable = {{#if: {{{interactivity|}}} | Yes | No }} |
|interactivity = {{{interactivity|}}} | |interactivity = {{{interactivity|}}} | ||
− | |animated = {{{ | + | |animated = {{#if: {{{animation-activation|}}} | Yes | No }} |
|animation_activation = {{{animation-activation|}}} | |animation_activation = {{{animation-activation|}}} | ||
− | |sound = {{{sound|}}} | + | |sound = {{#if: {{{sound-activation|}}} | Yes | No }} |
|sound_activation = {{{sound-activation|}}} | |sound_activation = {{{sound-activation|}}} | ||
− | |placeable_surface = {{{placeable-surface|}}} | + | |placeable_surface = {{#if: {{{placeable-surface|}}} | Yes | No }} |
− | |walkable = {{{walkable|}}} | + | |walkable = {{#if: {{{walkable|}}} | Yes | No }} |
|universal_code = {{{universal-code|}}} | |universal_code = {{{universal-code|}}} | ||
|notes = {{{notes|}}} | |notes = {{{notes|}}} | ||
Line 99: | Line 103: | ||
| righticon = | | righticon = | ||
− | | image = [[File:{{{image|}}}|200px|{{{name|}}}]] | + | | image = [[File:{{{image|{{{name|{{#replace:{{#titleparts:{{PAGENAME}}||-1}}|<nowiki> </nowiki>(Wild World)|}}}}} WW Model.png}}}|200px|{{{name|}}}]] |
| caption = | | caption = | ||
Line 111: | Line 115: | ||
| label2 = Obtain via | | label2 = Obtain via | ||
− | | data2 = {{Availability|{{{availability1|}}}|note={{{availability1-note|}}}}}{{#if:{{{availability2|}}}|{{Availability|{{{availability2|}}}|note={{{availability2-note|}}}}}}}{{#if:{{{availability3|}}}|{{Availability|{{{availability3|}}}|note={{{availability3-note|}}}}}}} | + | | data2 = {{Availability|{{{availability1|}}}|note={{{availability1-note|}}}}}{{#if:{{{availability2|}}}|{{Availability|{{{availability2|}}}|note={{{availability2-note|}}}}}}}{{#if:{{{availability3|}}}|{{Availability|{{{availability3|}}}|note={{{availability3-note|}}}}}}} {{#if: {{{availability-other|}}} | <div class="mw-collapsible mw-collapsed" style="width:100%"> |
+ | Also available from... | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{#invoke: Items | outputAvailabilitiesFromList | {{{availability-other|}}} }} | ||
+ | </div> | ||
+ | </div> | }} | ||
− | | label3 = Rarity group | + | | label3 = [[Group|Rarity group]] |
| data3 = {{#if: {{{rarity-group|}}} | {{{rarity-group|Unknown}}} {{Note|Each item belongs in one of three rarity groups (A, B, or C), and each group is mapped to a rarity when the town is created. For example, in one town Group A furniture may be common while in another town, Group A furniture will be rare.}} | None}} | | data3 = {{#if: {{{rarity-group|}}} | {{{rarity-group|Unknown}}} {{Note|Each item belongs in one of three rarity groups (A, B, or C), and each group is mapped to a rarity when the town is created. For example, in one town Group A furniture may be common while in another town, Group A furniture will be rare.}} | None}} | ||
− | | label4 = [[Happy Home Academy|HRA]] genre | + | | label4 = [[Happy Home Academy|HRA]] genre{{#if:{{{genre2|}}}|s}} |
− | | data4 = {{{ | + | | data4 = [[Furniture/Wild World/{{{genre1|}}}|{{{genre1|}}}]]{{#if:{{{genre2|}}}| / [[Furniture/Wild World/{{{genre2|}}}|{{{genre2|}}}]]}} |
− | | label5 = | + | | label5 = HRA category |
− | | data5 = {{{ | + | | data5 = {{#if:{{{category|}}}|[[{{{category|}}}]]|None}} |
− | | label6 = Colors | + | | label6 = HRA points |
− | | | + | | data6 = {{{hra-points|Unknown}}} |
+ | |||
+ | | label7 = Colors | ||
+ | | data7 = <div style="display:inline-block; vertical-align:top; line-height:.9em;">[[Furniture/Wild World/{{{color1|}}}|{{Color|{{{color1|Unknown}}}|display=inline-block}}]] [[Furniture/Wild World/{{{color2|}}}|{{Color|{{{color2|Unknown}}}|display=inline-block}}]]</div> | ||
| widebottomlabel = Audio | | widebottomlabel = Audio | ||
Line 147: | Line 159: | ||
| nl-name = N/A | | nl-name = N/A | ||
| ru-name = N/A | | ru-name = N/A | ||
− | }}<includeonly>[[Category:Wild World furniture]] | + | }}<includeonly>[[Category:Wild World furniture]]</includeonly><noinclude>{{clear}} |
== Notes == | == Notes == | ||
{{Note list}} | {{Note list}} |
Revision as of 22:59, August 23, 2021
This template defines the table "ww_furniture". View table.
| ||||||||
File:WWFurniture WW Model.png | ||||||||
Buy price | Sell price | |||||||
---|---|---|---|---|---|---|---|---|
Not for sale | Cannot be sold | |||||||
Size | .0 x .0
×
| |||||||
Obtain via | ||||||||
Rarity group | None | |||||||
HRA genre | [[Furniture/Wild World/|]] | |||||||
HRA category | None | |||||||
HRA points | Unknown | |||||||
Colors | ||||||||
Name in other languages
Unknown
Unknown Unknown Unknown
N/A
Unknown Unknown N/A
N/A N/A N/A N/A |
Notes
No documentation for Template:WWFurniture exists. Create it.