Difference between revisions of "Time travel"

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{{Conjectural}}
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'''Time travel''' {{Conjectural}} is the act of the [[player]] manually changing the time of their game to advance to a future event or go back to a past event without having to wait in real time.
'''Time travel''', sometimes called '''time traveling''', is the act of the [[player]] manually changing the time of their game to advance to a future event or go back to a past event without having to wait in real time.
 
  
 
Changing the time of date does not affect villagers, weeds, flowers, hair, trees, dump/recycling, mail, bell bank, turnips, police station/lost and found, or construction. It will, however, affect sun/moonlight season, weather, and the time until a holiday or event.
 
Changing the time of date does not affect villagers, weeds, flowers, hair, trees, dump/recycling, mail, bell bank, turnips, police station/lost and found, or construction. It will, however, affect sun/moonlight season, weather, and the time until a holiday or event.
  
==Methods of time traveling==
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==In {{PG|nolink}}==
There are different ways to change the clock time in each console the games were released on. Below addresses how to change the clocks:
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In {{PG}}, there are two options to adjust time and date - the [[Nintendo GameCube]] clock or the in-game clock access through the in-game options. The ideal option is to change the GameCube's internal clock, because the in-game clock affects the growth of [[tree]]s, the way letters are sent, and how the [[Police Station]] and [[Dump]] restock with items. However, while the GameCube clock maxes out at December 31, 2099, the highest the in-game clock can go is December 31, 2030, after which time will reset back to January 1, 2030.
  
===In {{PG|nolink}}===
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==In {{WW|nolink}}==
To change the time in {{PG}} there are two options - the [[Nintendo GameCube]] clock or the in-game clock access through the in-game options. The ideal option is to change the GameCube's internal clock, because the in-game clock affects the growth of [[tree]]s, the way letters are sent, and how the [[Police Station]] and [[Dump]] restock with items. However, the highest the game clock can go is December 31st, 2030.
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When changing the time in {{WW|short}}, players can select between two options. The first is the in-game method where players at the character select can click the phone and follow the option that goes to the Date and Time settings. The other is changing DS time. Depending on the DS model, the menu that allows you to adjust time and date will differ. The highest the players can time travel to is December 31, 2099, after which time will reset back to January 1, 2000.
  
To access the GameCube menu, players can hold 'A' while the GameCube is starting. Then, they should follow the on-screen options.
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==In {{CF|nolink}}==
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As in {{PG|nolink}}, there are two options to change the date and time settings for {{CF}}. The easier option is to change the [[Wii]] date and time instead of the in-game date and time settings. This is again due to the in-game settings' affecting the bank interest, plants and trees. The highest time can go towards is December 31, 2035; once the [[Countdown]] commences, time loops back to January 1, 2000.
  
===In {{WW|nolink}}===
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==In {{NL|nolink}}==
To change the time in-game, when players are at the character select, they can click the phone and follow the option that goes to the Date and Time settings.
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Changing the time and date setting in {{NL|short}} will require the player to tell Isabelle during the start-up screen "I need help first...". The highest the player can go for time travel is December 31, 2050, after which time will loop back to January 1, 2012.
  
To change the DS time, players can turn on the DS and then press the DS icon at the bottom of the touch screen (as long as the main DS menu appears). Then, they should choose the second, blue menu, which manipulates the time. The top button changes the date, the right button changes the time, and the middle one changes the alarm. The player should press "B" until it asks if the system should shut down. The player can press "A" and load the game as usual.
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==In {{NH|nolink}}==
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{{NH|short}} is the first game in the series that does not have an in-game option to change the time. However, it is still possible to time travel by changing the Switch system time by disabling "Synchronize Clock via Internet" in order to adjust the time. The highest the Switch time and date options will go towards is December 31st, 2060, although it appears the game continues onward into 2061. However, recurring events, like the [[Bug-Off]] or [[Fishing Tourney]] cannot occur beyond 2060.
  
To change the DSi time, players can choose settings and the time and then press B and start the game as normal.
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The effects of time travel are significantly lessened in this game. Villagers will no longer move out without notice after longer periods of time, now requiring permission to leave from the player. Weeds still occasionally spawn on the island, but weeds will no longer negatively impact [[environment rating]] unless the quantity of weeds on the island is above 100; in addition, [[Rafflesia]] no longer spawn for islands with the worst rating.
  
===In {{CF|nolink}}===
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Events also have become harder to experience with time travel. This is due to many events being rolled up in [[Animal Crossing: New Horizons/Update history|updates]] and said events occasionally being time-locked such as [[Bunny Day]], [[Nature Day]], [[May Day]], [[International Museum Day]], [[Wedding Season]], [[Turkey Day]], [[Toy Day]], and [[Festivale]], a first in the series. Event can also be locked after being unlocked in a previous year, such as Bunny Day's dates of April 1–12, 2020 being disabled in the [[1.9.0 Free Update]] in favor of the new dates of March 28–April 4, 2021. Events that are available in every year include the Bug-Off, Fishing Tourney, a player's or villager's [[birthday]], and the [[Countdown]], in addition to any events celebrated through the [[Able Sisters]].
As in {{PG|nolink}}, there are two options to change the date and time settings for {{CF}}. The easier option is to change the [[Wii]] date and time instead of the in-game date and time settings. This is again due to the in-game settings' affecting the bank interest, plants and trees.
 
 
 
To change the Wii time settings, players can enter the Wii Menu and select the 'Wii' button at the bottom left of the screen. Once there, players can go to 'Setup' and find the menu which opens the Date and Time settings.
 
 
 
The second way is to change the date and time of the game itself. When starting the game, select “other things” and there will be an option to change the date and time.
 
 
 
===In {{NL|nolink}}===
 
To change the time, players must start the game talking to Isabelle.  Instead of saying "yes, let's", they must say " I need help first...". Now, the player should press 'set date/time' and set the date/time they would like to travel to.
 
 
 
===In {{NH|nolink}}===
 
{{NH}} is the first game in the series that does not have an in-game option to change the time. To change the Switch system time, go to System Settings → System → Date and Time. Then turn off "Synchronize Clock via Internet" and set the time. The effects of time travel are lessened in this game, possibly due to content and events being rolled out in updated over time, which is a first in the series.
 
  
 
==Effects of time traveling==
 
==Effects of time traveling==
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*Different items available at all stores.
 
*Different items available at all stores.
 
*Ability to catch out-of-season [[fish]] and [[bugs]].
 
*Ability to catch out-of-season [[fish]] and [[bugs]].
 +
*Ability to obtain out-of-season [[DIY recipes]].
 
*Ability to gain facilities sooner (e.g., [[QR codes|sewing machine]], Shampoodle)
 
*Ability to gain facilities sooner (e.g., [[QR codes|sewing machine]], Shampoodle)
 +
*Speeding up the cooldown process after a [[villager]] requests to move out.
 +
*Infrastructure is built/demolished quicker (e.g., bridges, inclines, buildings).
 +
*In {{NH|short|nolink}}, time-traveling back to a previous [[Redd]] visit will re-roll his stock and re-allow the player to purchase [[art]] from him.
  
 
===Negative===
 
===Negative===
 
*Villagers move away (unless done properly).
 
*Villagers move away (unless done properly).
**In {{NH|short|nolink}}, villager will think of moving out, but no villager can leave without the player's permission.
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**In {{NH|short|nolink}}, villagers will think of moving out, but no villager can leave without the player's permission.
*There are more weeds (using [[Wisp]] by finding his lamp can solve this).
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*Weeds spawn more rapidly (using [[Wisp]] by finding his lamp in {{PG|short|nolink}} and {{CF|short|nolink}} can solve this; can be prevented in {{NL|short|nolink}} by the [[Town ordinance|Beautiful Town]] ordinance).
*[[Flowers]] are shrivelled or missing (except in {{NH|short|nolink}}).
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**If too many weeds are spawned in, this could create a [[Rafflesia]], dampening the [[Environment rating]] unless the weed is cleared up. This is not present in {{NH|short|nolink}}.
*The player misses sales in [[GracieGrace]], [[Able Sisters]], [[Tom Nook's Store]] and [[Re-Tail]].
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*[[Flowers]] are shrivelled or missing (can be prevented in {{NL|short|nolink}} by the [[Town ordinance|Beautiful Town]] ordinance; does not happen in {{NH|short|nolink}}).
 +
*The player misses sales in [[GracieGrace]], [[Able Sisters]], [[Tom Nook's Store]], [[Re-Tail]], and [[Nook's Cranny]].
 
*The player's mailbox may fill, which disallows incoming mail until it is emptied (except in {{NH|short|nolink}}).
 
*The player's mailbox may fill, which disallows incoming mail until it is emptied (except in {{NH|short|nolink}}).
 
*The player gets [[Hairstyle#Bed_Head|bed head]]. In {{NH|short|nolink}}, this is merely temporarily and will allow the player to use bedhead as their hairstyle option.
 
*The player gets [[Hairstyle#Bed_Head|bed head]]. In {{NH|short|nolink}}, this is merely temporarily and will allow the player to use bedhead as their hairstyle option.
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*Turnip prices will reset if time traveling backwards in {{NH|short|nolink}}.
 
*Turnip prices will reset if time traveling backwards in {{NH|short|nolink}}.
 
*[[Phineas]] is gone for a while.
 
*[[Phineas]] is gone for a while.
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*In [[Animal Crossing: New Horizons/Update history/1.9.0|version 1.9.0]] of {{NH|short|nolink}}, traveling back in time five days or more resets the visiting [[special character]]s for the target week. In all other versions (both before and after), this limit is only in place if the target and present date are in different months.
  
===Other Effects===
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===Other effects===
 
*Flowers may end up overpopulating the island by either duplicating or breeding in {{NH|short|nolink}} if nothing is done to prevent flowers from spawning in grass/dirt tiles.
 
*Flowers may end up overpopulating the island by either duplicating or breeding in {{NH|short|nolink}} if nothing is done to prevent flowers from spawning in grass/dirt tiles.
*Villagers start referring to the player as a 'time traveler'
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*NPC visitors will take up seven slots within a week after the day moves from Sunday and Monday, and moving between each specific day will initiate that specific visitor (e.g., [[Leif]] will always be present on Tuesday unless the day moves to another Monday)
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*Villagers start referring to the player as a "time traveler."{{Citation Needed}}
 
<br clear=all>
 
<br clear=all>
  
{{Update|note=Needs more NH info.}}
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==Notes==
{{Cleanup|Needs to be written less like a guide.}}
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{{Note list}}
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 +
{{Rewrite}}
 
{{Gameplay Elements}}
 
{{Gameplay Elements}}
 
[[Category:Cheats and Hacks]]
 
[[Category:Cheats and Hacks]]

Revision as of 20:50, September 17, 2021

Time travel (conjectural name[nb 1]) is the act of the player manually changing the time of their game to advance to a future event or go back to a past event without having to wait in real time.

Changing the time of date does not affect villagers, weeds, flowers, hair, trees, dump/recycling, mail, bell bank, turnips, police station/lost and found, or construction. It will, however, affect sun/moonlight season, weather, and the time until a holiday or event.

In Animal Crossing

In Animal Crossing, there are two options to adjust time and date - the Nintendo GameCube clock or the in-game clock access through the in-game options. The ideal option is to change the GameCube's internal clock, because the in-game clock affects the growth of trees, the way letters are sent, and how the Police Station and Dump restock with items. However, while the GameCube clock maxes out at December 31, 2099, the highest the in-game clock can go is December 31, 2030, after which time will reset back to January 1, 2030.

In Animal Crossing: Wild World

When changing the time in Wild World, players can select between two options. The first is the in-game method where players at the character select can click the phone and follow the option that goes to the Date and Time settings. The other is changing DS time. Depending on the DS model, the menu that allows you to adjust time and date will differ. The highest the players can time travel to is December 31, 2099, after which time will reset back to January 1, 2000.

In Animal Crossing: City Folk

As in Animal Crossing, there are two options to change the date and time settings for Animal Crossing: City Folk. The easier option is to change the Wii date and time instead of the in-game date and time settings. This is again due to the in-game settings' affecting the bank interest, plants and trees. The highest time can go towards is December 31, 2035; once the Countdown commences, time loops back to January 1, 2000.

In Animal Crossing: New Leaf

Changing the time and date setting in New Leaf will require the player to tell Isabelle during the start-up screen "I need help first...". The highest the player can go for time travel is December 31, 2050, after which time will loop back to January 1, 2012.

In Animal Crossing: New Horizons

New Horizons is the first game in the series that does not have an in-game option to change the time. However, it is still possible to time travel by changing the Switch system time by disabling "Synchronize Clock via Internet" in order to adjust the time. The highest the Switch time and date options will go towards is December 31st, 2060, although it appears the game continues onward into 2061. However, recurring events, like the Bug-Off or Fishing Tourney cannot occur beyond 2060.

The effects of time travel are significantly lessened in this game. Villagers will no longer move out without notice after longer periods of time, now requiring permission to leave from the player. Weeds still occasionally spawn on the island, but weeds will no longer negatively impact environment rating unless the quantity of weeds on the island is above 100; in addition, Rafflesia no longer spawn for islands with the worst rating.

Events also have become harder to experience with time travel. This is due to many events being rolled up in updates and said events occasionally being time-locked such as Bunny Day, Nature Day, May Day, International Museum Day, Wedding Season, Turkey Day, Toy Day, and Festivale, a first in the series. Event can also be locked after being unlocked in a previous year, such as Bunny Day's dates of April 1–12, 2020 being disabled in the 1.9.0 Free Update in favor of the new dates of March 28–April 4, 2021. Events that are available in every year include the Bug-Off, Fishing Tourney, a player's or villager's birthday, and the Countdown, in addition to any events celebrated through the Able Sisters.

Effects of time traveling

There are advantages and disadvantages to time traveling. Below are the positive and negative effects on the game:

Positive

  • Allows the player to attend out-of-season events.
  • Allows the player to receive mail sooner.
  • Allows the player to receive bank interest.
  • New villagers move in sooner.
  • Fruit grow on trees sooner.
  • Different items available at all stores.
  • Ability to catch out-of-season fish and bugs.
  • Ability to obtain out-of-season DIY recipes.
  • Ability to gain facilities sooner (e.g., sewing machine, Shampoodle)
  • Speeding up the cooldown process after a villager requests to move out.
  • Infrastructure is built/demolished quicker (e.g., bridges, inclines, buildings).
  • In New Horizons, time-traveling back to a previous Redd visit will re-roll his stock and re-allow the player to purchase art from him.

Negative

  • Villagers move away (unless done properly).
    • In New Horizons, villagers will think of moving out, but no villager can leave without the player's permission.
  • Weeds spawn more rapidly (using Wisp by finding his lamp in Anim. Crossing and City Folk can solve this; can be prevented in New Leaf by the Beautiful Town ordinance).
    • If too many weeds are spawned in, this could create a Rafflesia, dampening the Environment rating unless the weed is cleared up. This is not present in New Horizons.
  • Flowers are shrivelled or missing (can be prevented in New Leaf by the Beautiful Town ordinance; does not happen in New Horizons).
  • The player misses sales in GracieGrace, Able Sisters, Tom Nook's Store, Re-Tail, and Nook's Cranny.
  • The player's mailbox may fill, which disallows incoming mail until it is emptied (except in New Horizons).
  • The player gets bed head. In New Horizons, this is merely temporarily and will allow the player to use bedhead as their hairstyle option.
  • Turnips rot.
  • Turnip prices will reset if time traveling backwards in New Horizons.
  • Phineas is gone for a while.
  • In version 1.9.0 of New Horizons, traveling back in time five days or more resets the visiting special characters for the target week. In all other versions (both before and after), this limit is only in place if the target and present date are in different months.

Other effects

  • Flowers may end up overpopulating the island by either duplicating or breeding in New Horizons if nothing is done to prevent flowers from spawning in grass/dirt tiles.
  • NPC visitors will take up seven slots within a week after the day moves from Sunday and Monday, and moving between each specific day will initiate that specific visitor (e.g., Leif will always be present on Tuesday unless the day moves to another Monday)
  • Villagers start referring to the player as a "time traveler."[citation needed]


Notes

  1. The title of this article is conjectural as an official name for this subject is unknown. The name for this article has instead been taken from one that is commonly used within the community.


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This article needs to be rewritten.
Please help improve this article if you can. Relevant discussion may be found on the talk page.
Lost Journal NH Inv Icon.png
This article needs to be rewritten.
Please help improve this article if you can. Relevant discussion may be found on the talk page.