Difference between revisions of "Town"

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[[File:Sinkvile map2.jpg|thumb|A typical town's [[map]] in ''City Folk'']]
[[Image:ACMap.jpg|thumb|right|A typical town's [[map]] in ''Animal Crossing'']]
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The '''town''' or '''village''' is the primary setting of the {{SER}}, home to [[villagers]] of various species, and [[Special Characters|special characters]] who manage the town's facilities. Each town is randomly generated and populated at the beginning of each game when the first [[player]] moves to the town. Although the position of many structures are fixed, the town can be customised to a great degree by planting or removing [[flora]], placing [[designs]], and constructing [[Town Decoration]]s and [[Public works project|Public Works Project]]s. Every town is divided into multiple [[acres]], the landscape of which must be carefully maintained in order to achieve a [[Perfect Town]] environment rating.
At the beginning of all of the {{SER}} games, the [[player]] will move into a '''town''', also known as a '''village''', where the game will take place. The first person to play the game is given the task of naming the town.
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The first player to start the game is given the task of naming the town, which cannot be changed after creation unless they [[rebuild the town]]. Up to three additional players can move into town, with a maximum capacity of four human residents. The maximum number of villagers that can live in a single town varies between the games; 15 in {{PG}}, 8 in {{WW}}, and 10 in both {{CF}} and {{NL}}.
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== Common town features ==
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*'''Player [[house]]s'''
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:Each [[player]] has their own personal house within the town, which can be furnished to their desire. Houses are regularly inspected by the [[Happy Room Academy]], who award points based on the [[furniture|contents]] and upkeep of the home. The player must choose where they wish to live at the beginning of the game. Houses can be expanded after paying off the loan owed to [[Tom Nook]], which will give the player more space inside to furnish their home.
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:In {{PG}}, all four player houses are located in a single plaza in acre A-3, and any unoccupied houses remain vacant until a new player character is created. {{WW|short}} only features a single house which all players must share. Each player once again has their own house in {{CF|short}}, all of which are positioned randomly throughout the town. In {{NL|short}}, the player is able to select a location for their house, but it will not be constructed until they pay their initial mortgage. In the interim, the player is provided a tent as a temporary home. As a result of this change, vacant houses do not exist in the game.
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* '''Villager houses'''
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:Every villager has a residence in the town, and can only be entered by the player when the villager is inside. In ''Animal Crossing'', they can also be entered when the villager is present in the same acre as their house. Each villager's house has pre-determined furnishings, but in games from ''Wild World'' onwards the player can influence and alter the contents of the villagers' homes. In most games, villagers will always build their houses on top of [[signpost]]s, but in ''New Leaf'' they can construct their homes almost anywhere in town, including on top of flora and ground designs, and in front of buildings and other structures. When a villagers moves out of town, their house will vanish completely.
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* '''Facilities'''
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:A variety of facilities can be found throughout the town, and differ between the games. Such facilities include the [[Dock]], the [[Dump]], the [[Museum]], [[Police Station]], [[Post Office]] or [[Town Hall]], and the [[Wishing Well]] or [[Event Plaza]]. Shops can also be found within the town, such as [[Tom Nook's store]], [[The Able Sisters]], and [[Re-Tail]]. The locations of facilities will appear only in certain acre rows in ''Animal Crossing'', but in later games they can be situated almost anywhere in town. In ''City Folk'' and ''New Leaf'', many facilities are instead located in the [[City]] and [[Main Street]], respectively.
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* '''[[Train Station]] and [[Town Gate]]'''
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:The Train Station is the first port of call within the town in ''Animal Crossing'' and ''New Leaf'', and where the player arrives at the beginning of the game. Players can take the train to visit other towns, and receive other players who arrive on incoming trains. The station is absent in ''Wild World'' and ''City Folk'' having been replaced with the [[Town Gate]], which functions in much a similar manner.
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*'''[[Cliff]]s'''
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: In every game except for ''Wild World'', the town is divided into upper and lower levels, separated by cliffs. In {{PG}}, it is possible to have two rows of cliffs, creating a three-tier town. In {{NL}}, the cliffs simply divide the town from the beach. Access between the different tiers is provided by [[ramp]]s. Cliffs also surround the edges of every town, and the player cannot access the areas beyond them.
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*'''[[Flora]]'''
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:The town houses a variety of flora; [[trees]], [[flowers]], and in ''New Leaf'' [[bushes]] and [[bamboo]] can be grown by the player. Flora improves the [[environment]] rating of the town, and can attract certain [[bug]]s.
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*'''Water'''
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:Every town has a [[river]] running through it, which can only be crossed by [[bridges]]. [[Waterfall]]s and a [[river pool|pool]] can be found along the river's route, before feeding into the [[ocean]] at the southern end of the town. Each town also contains a small number of holding [[pond]]s. In ''Wild World'' and ''City Folk'', it's possible for the river to split into two, creating an [[islet]]. [[Fish]] can be found and caught in all bodies of water, but vary depending on the season.
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*'''Beach'''
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:Situated in the south of town, and in ''New Leaf'' also the eastern or western edge, the beach seperates the land from the ocean. [[Shell]]s, [[Note-in-a-bottle|bottle notes]], and even [[Gulliver|castaways]] will periodically wash ashore. In {{NL}}, coconuts and bananas can be grown in the sand, but [[public works project]]s cannot be placed there.
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* '''Civic structures'''
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:{{DnMe+}} allows players to pay [[Tom Nook]] to construct [[Town Decoration|decorations]] around the town. The [[mayor]] in ''New Leaf'' can customize the town by constructing [[Public Works Projects]]. In both games, these include a variety of buildings, benches, clocks, lamps, bridges, sculptures, among other options. In ''New Leaf'', [[Lloid]] will appear to collect the funds required to erect a public works project, and [[Isabelle]] assists the mayor with selecting locations for projects. An optional completion ceremony can be held when a project is completed.
  
 
==Landscape==
 
==Landscape==
[[File:Sinkvile map2.jpg|thumb|left|A typical town's [[map]] in ''City Folk'']]
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[[File:MapSizeComparison.png|thumb|Pink: {{WW|short}}<br>Blue: {{NL|short}}<br>Orange: {{CF|short}}<br>Green: {{PG}}]]
The landscape of each town varies and it is very unlikely that two towns will be the same. It is surrounded on three sides by high cliffs, while the other edge is a beach, bordering on the [[ocean|sea]]. A [[waterfall]] marks the entrance of a [[river]] to the town, which makes its way towards the sea. The river will sometimes branch off in a two-pronged fork, creating an [[islet]] in the village. One can cross the river using [[bridge|bridges]]. The town is home to a variety of flora; many types of [[trees]] and [[flowers]] grow there. In Animal Crossing 3DS the town is an island comfirmed in the interview.
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The landscape of each town is randomly generated, and therefore it is very unlikely that two towns will be the same.
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=== In ''Animal Crossing'' ===
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The town in {{PG}} is 30 [[acre]]s in size; 5 across and 6 down. Acres are more distinct than in later games, as the camera is limited to showing only one acre at a time. The top of the town features railway tracks and the [[Train Station]]. There will also be at least one cliff running approximately horizontally through the town, which the player can climb using [[ramp]]s. Sometimes, there are two cliffs, creating a three-tier town. Certain structures will always be generated in specific acres or acre rows; the Train Station, [[Tom Nook's store]] and the [[Post Office]] will be in the A-acres. All player [[House (player)|house]]s will always be in acre B-3. The [[Police Station]], [[Museum]] and [[Wishing Well]] will always be in the C, D or E acres, while the [[Able Sisters]] and the [[Dock]] will always be along the [[beach]].
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[[Tortimer]] will allow for a third [[bridge]] to be built when the town reaches the maximum population of 15 villagers, making it easier to cross the river.
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=== In ''Wild World'' ===
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{{WW|short}} has the smallest town size, at 16 acres (4x4). Unlike other games, there are no cliffs and the entire town lies on a single plain. Grassy areas are less abundant, giving towns a more desert-like appearance. [[Tom Nook's store]] will always be next to the [[Able Sisters]].
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The river may branch off in a two-pronged fork, creating an [[islet]] in the village. An islet will always have a [[signpost]] or villager's [[House (villager)|house]] located on it.
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=== In ''City Folk'' ===
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{{CF|short}} towns are similar to ''Animal Crossing'' ones, and are 25 acres (5x5) in size. Cliffs and ramps return, but three-tier towns will never be generated (despite the game having the resources for them) and The Able Sisters is separate from Tom Nook' store once again. If the player donates enough Bells to the [[Town Fund]], additional features such as an extra [[bridge]], a fountain, a windmill or a lighthouse can be built.
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The terrain of ''City Folk'' towns are inverted to ''Wild World'', in that grass is the dominant terrain. However, grass will [[grass deterioration|deteriorate]] over time.
  
==Buildings==
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=== In ''New Leaf'' ===
In this town, there are many [[:Category:Buildings|Buildings]], most of which are the homes of the [[villagers]]. There are also shops, such as [[Tom Nook's Store]] and [[The Able Sisters]]. Other buildings include the [[Post Office]] or [[Town Hall]] and the [[Police Station]] or [[Town Gate]].
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{{NL|short}} towns consist of 20 acres, however the beach runs along both the southern end of town, and also the eastern or western side. Railway tracks can be found to the north, as well as a crossing that leads to [[Main Street]]. The beach has a [[dock]] where a boat can be taken to [[Tortimer Island]]. Cliffs separate the town and beach. Grass in town will deteriorate, but not as quickly as it does in ''City Folk''.
  
==Transportation==
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One significant change from earlier instalments is the lack of [[signpost]]s. Instead, villagers will move in anywhere where there is space, sometimes destroying [[tree]]s or [[flower]]s in the process. At the beginning of the game [[Rover]] will display four different maps, allowing the player to select the desired layout for the town.
In {{PG}} there is a [[Train Station|train station]], which is where the player first arrives in the town and travels to friends' towns.
 
  
In {{CF}} there is a [[bus stop]], which one can use to take the bus to the [[city]].
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Every town contains a [[Train Station]], [[Re-Tail]] and the [[Town Hall]]. The [[mayor]] can construct [[Public Works Project]]s including clocks, benches, lamps, bridges, and facilities such as a [[Cafe]] and [[Police Station]].
  
In Animal Crossing 3DS the [[train station]] returns but, the use is unknown and the island returns and yet how to get there is unknown too. The city returns what is behind the train station aswell as there is a bridge what is the side of the town where multiplayer will return, all this information is from the interview.
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{{Locations}}
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[[Category:Gameplay Elements]]

Revision as of 22:39, December 9, 2018

A typical town's map in City Folk

The town or village is the primary setting of the Animal Crossing series, home to villagers of various species, and special characters who manage the town's facilities. Each town is randomly generated and populated at the beginning of each game when the first player moves to the town. Although the position of many structures are fixed, the town can be customised to a great degree by planting or removing flora, placing designs, and constructing Town Decorations and Public Works Projects. Every town is divided into multiple acres, the landscape of which must be carefully maintained in order to achieve a Perfect Town environment rating.

The first player to start the game is given the task of naming the town, which cannot be changed after creation unless they rebuild the town. Up to three additional players can move into town, with a maximum capacity of four human residents. The maximum number of villagers that can live in a single town varies between the games; 15 in Animal Crossing, 8 in Animal Crossing: Wild World, and 10 in both Animal Crossing: City Folk and Animal Crossing: New Leaf.

Common town features

Each player has their own personal house within the town, which can be furnished to their desire. Houses are regularly inspected by the Happy Room Academy, who award points based on the contents and upkeep of the home. The player must choose where they wish to live at the beginning of the game. Houses can be expanded after paying off the loan owed to Tom Nook, which will give the player more space inside to furnish their home.
In Animal Crossing, all four player houses are located in a single plaza in acre A-3, and any unoccupied houses remain vacant until a new player character is created. Wild World only features a single house which all players must share. Each player once again has their own house in City Folk, all of which are positioned randomly throughout the town. In New Leaf, the player is able to select a location for their house, but it will not be constructed until they pay their initial mortgage. In the interim, the player is provided a tent as a temporary home. As a result of this change, vacant houses do not exist in the game.
  • Villager houses
Every villager has a residence in the town, and can only be entered by the player when the villager is inside. In Animal Crossing, they can also be entered when the villager is present in the same acre as their house. Each villager's house has pre-determined furnishings, but in games from Wild World onwards the player can influence and alter the contents of the villagers' homes. In most games, villagers will always build their houses on top of signposts, but in New Leaf they can construct their homes almost anywhere in town, including on top of flora and ground designs, and in front of buildings and other structures. When a villagers moves out of town, their house will vanish completely.
  • Facilities
A variety of facilities can be found throughout the town, and differ between the games. Such facilities include the Dock, the Dump, the Museum, Police Station, Post Office or Town Hall, and the Wishing Well or Event Plaza. Shops can also be found within the town, such as Tom Nook's store, The Able Sisters, and Re-Tail. The locations of facilities will appear only in certain acre rows in Animal Crossing, but in later games they can be situated almost anywhere in town. In City Folk and New Leaf, many facilities are instead located in the City and Main Street, respectively.
The Train Station is the first port of call within the town in Animal Crossing and New Leaf, and where the player arrives at the beginning of the game. Players can take the train to visit other towns, and receive other players who arrive on incoming trains. The station is absent in Wild World and City Folk having been replaced with the Town Gate, which functions in much a similar manner.
In every game except for Wild World, the town is divided into upper and lower levels, separated by cliffs. In Animal Crossing, it is possible to have two rows of cliffs, creating a three-tier town. In Animal Crossing: New Leaf, the cliffs simply divide the town from the beach. Access between the different tiers is provided by ramps. Cliffs also surround the edges of every town, and the player cannot access the areas beyond them.
The town houses a variety of flora; trees, flowers, and in New Leaf bushes and bamboo can be grown by the player. Flora improves the environment rating of the town, and can attract certain bugs.
  • Water
Every town has a river running through it, which can only be crossed by bridges. Waterfalls and a pool can be found along the river's route, before feeding into the ocean at the southern end of the town. Each town also contains a small number of holding ponds. In Wild World and City Folk, it's possible for the river to split into two, creating an islet. Fish can be found and caught in all bodies of water, but vary depending on the season.
  • Beach
Situated in the south of town, and in New Leaf also the eastern or western edge, the beach seperates the land from the ocean. Shells, bottle notes, and even castaways will periodically wash ashore. In Animal Crossing: New Leaf, coconuts and bananas can be grown in the sand, but public works projects cannot be placed there.
  • Civic structures
Doubutsu no Mori e+ allows players to pay Tom Nook to construct decorations around the town. The mayor in New Leaf can customize the town by constructing Public Works Projects. In both games, these include a variety of buildings, benches, clocks, lamps, bridges, sculptures, among other options. In New Leaf, Lloid will appear to collect the funds required to erect a public works project, and Isabelle assists the mayor with selecting locations for projects. An optional completion ceremony can be held when a project is completed.

Landscape

The landscape of each town is randomly generated, and therefore it is very unlikely that two towns will be the same.

In Animal Crossing

The town in Animal Crossing is 30 acres in size; 5 across and 6 down. Acres are more distinct than in later games, as the camera is limited to showing only one acre at a time. The top of the town features railway tracks and the Train Station. There will also be at least one cliff running approximately horizontally through the town, which the player can climb using ramps. Sometimes, there are two cliffs, creating a three-tier town. Certain structures will always be generated in specific acres or acre rows; the Train Station, Tom Nook's store and the Post Office will be in the A-acres. All player houses will always be in acre B-3. The Police Station, Museum and Wishing Well will always be in the C, D or E acres, while the Able Sisters and the Dock will always be along the beach.

Tortimer will allow for a third bridge to be built when the town reaches the maximum population of 15 villagers, making it easier to cross the river.

In Wild World

Wild World has the smallest town size, at 16 acres (4x4). Unlike other games, there are no cliffs and the entire town lies on a single plain. Grassy areas are less abundant, giving towns a more desert-like appearance. Tom Nook's store will always be next to the Able Sisters.

The river may branch off in a two-pronged fork, creating an islet in the village. An islet will always have a signpost or villager's house located on it.

In City Folk

City Folk towns are similar to Animal Crossing ones, and are 25 acres (5x5) in size. Cliffs and ramps return, but three-tier towns will never be generated (despite the game having the resources for them) and The Able Sisters is separate from Tom Nook' store once again. If the player donates enough Bells to the Town Fund, additional features such as an extra bridge, a fountain, a windmill or a lighthouse can be built.

The terrain of City Folk towns are inverted to Wild World, in that grass is the dominant terrain. However, grass will deteriorate over time.

In New Leaf

New Leaf towns consist of 20 acres, however the beach runs along both the southern end of town, and also the eastern or western side. Railway tracks can be found to the north, as well as a crossing that leads to Main Street. The beach has a dock where a boat can be taken to Tortimer Island. Cliffs separate the town and beach. Grass in town will deteriorate, but not as quickly as it does in City Folk.

One significant change from earlier instalments is the lack of signposts. Instead, villagers will move in anywhere where there is space, sometimes destroying trees or flowers in the process. At the beginning of the game Rover will display four different maps, allowing the player to select the desired layout for the town.

Every town contains a Train Station, Re-Tail and the Town Hall. The mayor can construct Public Works Projects including clocks, benches, lamps, bridges, and facilities such as a Cafe and Police Station.