Difference between revisions of "Town"

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(New 'town features' section to replace two poorly written ones)
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[[File:MapSizeComparison.png|thumb|Pink: ACWW, Blue: ACNL, Orange: ACCF, Green: DnM, DnM+, ACPG, & DnMe+]]
 
[[File:MapSizeComparison.png|thumb|Pink: ACWW, Blue: ACNL, Orange: ACCF, Green: DnM, DnM+, ACPG, & DnMe+]]
At the beginning of each game in the {{SER}}, the [[player]] will move into a '''town''' or '''village''' where the game takes place. The first person to load the game is given the task of naming the town, and this cannot be changed after creation, until they [[rebuild the town]].
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At the beginning of each game in the {{SER}}, the [[player]] will move into a '''town''' or '''village''' where the game takes place. The first person to load the game is given the task of naming the town, and this cannot be changed after creation, until they [[rebuild the town]]. However, additional players can move into town, with a maximum capacity of four human residents.
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== Town features ==
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'''Player [[house]]s''' (all games) - These are where the human [[player]]s in town live. Each house can be furnished to that player's desire, and they are often inspected by the [[Happy Room Academy]]. In {{PG}}, there are four of these, all located in acre A-3, forming a square shape. In {{WW}}, there is only one, which all players share. In {{CF}} and {{NL}}, each player has their own house once again. Houses can be expanded by paying off the loan owed to [[Tom Nook]], which will give the player more space inside to furnish their home.
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'''Villager houses''' (all games) - Villagers live in these, and the player can usually only enter them when the villager is inside. Each villager house is furnished differently, but the player can possibly influence and alter this. Houses owned by villagers usually appear on top of [[signpost]]s, and when a villager moves out, their house will vanish completely.
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'''Buildings''' (all games) - Shops and other major buildings, such as the [[Town Hall]] or [[Museum]], are usually present in town. They provide the player with some of the main services in the town, such as the ability to buy and sell items. In {{PG}}, their locations are pretty firmly set, but later games have building in seemingly more random positions. [[Main Street]] and the [[City]] also house many buildings, in {{NL}} and {{CF}} respectively.
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'''[[Cliff]]s''' (all games except {{WW}}) - Usually, the town will be divided into upper and lower levels, separated by cliffs. In {{NL}}, the cliffs divide the town and beach instead. Access between the two tiers is provided by [[ramp]]s. In {{PG}}, it is possible to have two rows of cliffs, created a three-tier town. Also, cliffs adorn the edges of every town, and the player cannot access the areas beyond them.
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'''[[Flora]]''' (all games) - The town is home to a variety of flora; many types of [[trees]] and [[flowers]] grow there, and in {{NL}}, [[bushes]] and [[bamboo]] can even be grown. Flora improves the [[environment]] rating and helps certain [[bug]]s to appear, among other benefits.
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'''[[Train Station]]''' (all games except {{WW}} and {{CF}}) - Access to other player's towns via local or online multiplayer is provided here. [[Porter]] runs the train station, and in {{WW}} and {{CF}}, the [[Town Gate]] takes over the train station's functions.
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'''Water''' (all games) - Each town has a [[river]] running through it, and an [[ocean]] at the bottom of town. There are usually several holding ponds too, and a river pool and waterfall. [[Fish]] can be caught in all bodies of water, and [[bridge]]s help the player to cross the river.
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'''Beach''' (all games) - Situated at the bottom of town (and one of the sides in {{NL}}), the beach is where [[shell]]s appear, and it also allows the player to fish more easily in the ocean. In {{NL}}, coconuts and bananas can be grown in the sand, but [[public works project]]s cannot be placed there.
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'''[[Public works project]]s''' ({{NL}}) - The [[mayor]]al player in {{NL}} can customize the town with these. They include a variety of buildings, benches, clocks, lamps, bridges, sculptures, and other features. [[Lloid]] will appear to collect the funds required to erect a public works project, and [[Isabelle]] assists the mayor with the process. There is a completion ceremony (optional) held when a project is completed.
  
 
==Landscape==
 
==Landscape==
 
[[File:Sinkvile map2.jpg|thumb|left|A typical town's [[map]] in ''City Folk'']]
 
[[File:Sinkvile map2.jpg|thumb|left|A typical town's [[map]] in ''City Folk'']]
The landscape of each town varies and it is very unlikely that two towns will be the same. It is surrounded on three sides by high cliffs, while the other edge is a beach, bordering on the [[ocean|sea]]. This is changed in {{NL}}, where the beach takes up two of the town's sides, while the top of the town has railway tracks and [[Main Street]]. A [[waterfall]] marks the entrance of a [[river]] to the town, which makes its way towards the sea. The river will sometimes branch off in a two-pronged fork ({{WW}} and {{CF}} only), creating an [[islet]] in the village. One can cross the river using [[bridge|bridges]]. The town is home to a variety of flora; many types of [[trees]] and [[flowers]] grow there, and in {{NL}}, [[bushes]] and [[bamboo]] can even be grown.
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The landscape of each town varies and it is very unlikely that two towns will be the same. Towns are semi-randomly generated, with each town being made up of smaller acre 'pieces'. It is surrounded on three sides by high cliffs, while the other edge is a beach, bordering on the [[ocean|sea]]. This is changed in {{NL}}, where the beach takes up two of the town's sides, while the top of the town has railway tracks and [[Main Street]]. A [[waterfall]] marks the entrance of a [[river]] to the town, which makes its way towards the sea. The river will sometimes branch off in a two-pronged fork ({{WW}} and {{CF}} only), creating an [[islet]] in the village. One can cross the river using [[bridge|bridges]].
 
 
==Buildings==
 
In this town, there are many [[:Category:Buildings|buildings]], most of which are the homes of the [[villagers]]. There are also shops, such as [[Tom Nook's store]] ([[Nookling Store|Nooklings]] in ''New Leaf'', but this is relocated to Main Street) and [[Able Sisters|the Able Sisters]]. Other buildings include the [[post office]] or [[town hall]] and the [[police station]] or [[town gate]].
 
 
 
==Transportation==
 
In {{PG}} there is a [[Train Station|train station]], which is where the player first arrives in the town and travels to friends' towns. In {{CF}} there is a [[bus stop]], which the player can use to take the bus to the [[city]]. In {{NL}}, the train station separates the land that holds the village and Main Street, with the same use as in {{PG}}.
 
  
 
{{Construction}}
 
{{Construction}}
 
{{Locations}}
 
{{Locations}}
 
[[Category:Gameplay Elements]]
 
[[Category:Gameplay Elements]]

Revision as of 05:37, August 24, 2015

Pink: ACWW, Blue: ACNL, Orange: ACCF, Green: DnM, DnM+, ACPG, & DnMe+

At the beginning of each game in the Animal Crossing series, the player will move into a town or village where the game takes place. The first person to load the game is given the task of naming the town, and this cannot be changed after creation, until they rebuild the town. However, additional players can move into town, with a maximum capacity of four human residents.

Town features

Player houses (all games) - These are where the human players in town live. Each house can be furnished to that player's desire, and they are often inspected by the Happy Room Academy. In Animal Crossing, there are four of these, all located in acre A-3, forming a square shape. In Animal Crossing: Wild World, there is only one, which all players share. In Animal Crossing: City Folk and Animal Crossing: New Leaf, each player has their own house once again. Houses can be expanded by paying off the loan owed to Tom Nook, which will give the player more space inside to furnish their home.

Villager houses (all games) - Villagers live in these, and the player can usually only enter them when the villager is inside. Each villager house is furnished differently, but the player can possibly influence and alter this. Houses owned by villagers usually appear on top of signposts, and when a villager moves out, their house will vanish completely.

Buildings (all games) - Shops and other major buildings, such as the Town Hall or Museum, are usually present in town. They provide the player with some of the main services in the town, such as the ability to buy and sell items. In Animal Crossing, their locations are pretty firmly set, but later games have building in seemingly more random positions. Main Street and the City also house many buildings, in Animal Crossing: New Leaf and Animal Crossing: City Folk respectively.

Cliffs (all games except Animal Crossing: Wild World) - Usually, the town will be divided into upper and lower levels, separated by cliffs. In Animal Crossing: New Leaf, the cliffs divide the town and beach instead. Access between the two tiers is provided by ramps. In Animal Crossing, it is possible to have two rows of cliffs, created a three-tier town. Also, cliffs adorn the edges of every town, and the player cannot access the areas beyond them.

Flora (all games) - The town is home to a variety of flora; many types of trees and flowers grow there, and in Animal Crossing: New Leaf, bushes and bamboo can even be grown. Flora improves the environment rating and helps certain bugs to appear, among other benefits.

Train Station (all games except Animal Crossing: Wild World and Animal Crossing: City Folk) - Access to other player's towns via local or online multiplayer is provided here. Porter runs the train station, and in Animal Crossing: Wild World and Animal Crossing: City Folk, the Town Gate takes over the train station's functions.

Water (all games) - Each town has a river running through it, and an ocean at the bottom of town. There are usually several holding ponds too, and a river pool and waterfall. Fish can be caught in all bodies of water, and bridges help the player to cross the river.

Beach (all games) - Situated at the bottom of town (and one of the sides in Animal Crossing: New Leaf), the beach is where shells appear, and it also allows the player to fish more easily in the ocean. In Animal Crossing: New Leaf, coconuts and bananas can be grown in the sand, but public works projects cannot be placed there.

Public works projects (Animal Crossing: New Leaf) - The mayoral player in Animal Crossing: New Leaf can customize the town with these. They include a variety of buildings, benches, clocks, lamps, bridges, sculptures, and other features. Lloid will appear to collect the funds required to erect a public works project, and Isabelle assists the mayor with the process. There is a completion ceremony (optional) held when a project is completed.

Landscape

A typical town's map in City Folk

The landscape of each town varies and it is very unlikely that two towns will be the same. Towns are semi-randomly generated, with each town being made up of smaller acre 'pieces'. It is surrounded on three sides by high cliffs, while the other edge is a beach, bordering on the sea. This is changed in Animal Crossing: New Leaf, where the beach takes up two of the town's sides, while the top of the town has railway tracks and Main Street. A waterfall marks the entrance of a river to the town, which makes its way towards the sea. The river will sometimes branch off in a two-pronged fork (Animal Crossing: Wild World and Animal Crossing: City Folk only), creating an islet in the village. One can cross the river using bridges.


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