Difference between revisions of "Villager"

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:''This article is about the animal villagers found within the {{SER}}. For the playable Villager character from ''Super Smash Bros.'', see the [[Villager (SSB)]].''
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:''This article is about the animal villagers found within the {{SER}}. For the playable Villager character from ''Super Smash Bros.'', see the [[Villager (SSB)]], for the player character of Animal Crossing series, see [[player]].''
[[File:Animal-Crossing-villagers.jpg|thumb|right|A selection of villagers, special characters, and two Players]]
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[[File:Animal-Crossing-villagers.jpg|thumb|right|A selection of villagers, special characters, and two players]]
'''Villagers''' are the main non-playable characters in the {{SER}}. They live simple, quiet lives scattered around the [[player]]'s [[town]] as the other residents. They do the same things as the playable character, such as [[fishing]], finding [[fossil]]s, and collecting [[insect]]s. They are all animals, as the title of the series, {{SER}}, suggests, and they come in variety of species.
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'''Villagers''' are the main non-playable characters in the {{SER}}. They are the player's neighbors scattered around the [[player]]'s [[town]]. They do the same things as the playable character, such as [[fishing]], finding [[fossil]]s, and collecting [[insect]]s. Villagers, as suggested by the {{SER}} title, come in variety of species.
  
Villagers move into the town at random, and whoever moves in is completely at random - there is no set list of villagers who will move in. Each villager initially comes with a unique interior house design, which will gradually change over time depending on what furniture they request, or insects, [[fish]], fossils, and clothes they obtain. Flooring and wallpaper eventually change, usually depending on how long the villager has been a resident of the town. They may also develop a [[Friendship|friendship]] with the player. Unlike the [[player]], they do not have the ability to expand their home.
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Random villagers move into the town at any time, usually after another villager [[Moving|moves]] out. Each villager initially comes with a unique interior house design, which will gradually change over time depending on what furniture they request, or insects, [[fish]], fossils, and clothes they obtain. Flooring and wallpaper eventually change, usually depending on how long the villager has been a resident of the town. Unlike the [[player]], they do not have the ability to expand their home.
  
==Appearance==
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==Interaction==
Villagers appear as animals within each game in the series. They stand on two feet with the same posture and poise as the human [[player|playable characters]] do. They also wear clothes, make-up, and shoes, giving them a humanoid appearance. They are capable of acting out different perceived, human emotions from crying to rejoicing, which are considered impossible in most animal species.
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Villagers can be interacted with in various ways. The player can talk to villagers by approaching them and pressing the interact button. These [[conversation|conversations]] usually result in a line of relative dialogue, or the player receiving a [[favor|request]] to complete. Requests uncommonly will trigger a game or small event. Interacting positively with villagers will develop your [[friendship]] with them.
  
==Interaction==
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Villagers will occassionally attempt to get the player’s attention (signalled by a surprise [[emotions|emotion]] and then approaching the player excitedly). Interacting with them in this state will produce special dialogue and requests or a notification of their imminent departure from town, giving the player an opportunity to prevent(or encourage) their [[moving|move]].
Villagers can be interacted with in various ways. Players can talk to villagers by approaching them, and can result in either a short discussion, playing a game, or receiving a [[favor]] to complete, such as giving the villager a certain item or delivering presents to other villagers.
 
  
Villagers can be "annoyed" in a number of ways, though the effects of annoying villagers is only temporary:
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In addition, villagers can be [[emotions|annoyed]] in a number of ways:
 
*"Pushing" villagers by continuously walking into them. If done for long enough, the villager will get upset at the player.
 
*"Pushing" villagers by continuously walking into them. If done for long enough, the villager will get upset at the player.
*Repeatedly talking to villagers to the point where the villager get annoyed. If done for long enough, the villagers will begin to run away from the player.
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*In {{CF}} and {{NL}}, a villager will automatically become sad or angry after falling into a [[pitfall]], whether the player talks to them whilst they are in the trap or not.
*Repeatedly hitting them with certain tools, such as the [[net]].
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*Repeatedly talking to villagers to the point where the villager gets annoyed. They may give warnings, and then refuse to talk for a while, or in {{NL}}, say that they are 'thinking' and cannot talk at the moment.
*Using the [[Megaphone]] behind a villager, which he or she will be shocked and get annoyed
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*Repeatedly hitting them with certain tools, such as the [[net]], the toy hammer or (in {{PG}}), the [[axe]].
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*In {{NL}}, using the [[megaphone]] too close to a villager, which he/she will be shocked and get annoyed.
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*In some games, refusing [[favor]]s can annoy villagers. In {{CF}}, for example, declining a task (such as a delivery, Hide-and-Seek or greeting change) will always result in the villager becoming sad.
  
 
==Personalities==
 
==Personalities==
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*[[Uchi]]
 
*[[Uchi]]
  
There are different personalities and characteristics found in villagers. All villagers share the same interests and hobbies, but some are more apparent in individual personalities than others. There are eight different personalities; [[cranky]], [[jock]], [[lazy]] and [[smug]], which are male villager personalities and [[snooty]], [[peppy]], [[normal]] and [[uchi]] which are female personalities. The different personalities share similar traits, especially the male and female equivalents, such as:
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There are different personalities and characteristics found in villagers. [[Hobbies]], [[style]] preference, and color preference are not personality exclusive, but some are more apparent in individual personalities than others. There are eight different personalities; [[cranky]], [[jock]], [[lazy]] and [[smug]], which are male villager personalities and [[snooty]], [[peppy]], [[normal]] and [[uchi]] which are female personalities. Certain personalities for one gender are equivalent to certain personalities of another gender, for example:
  
Lazy and normal villagers are kinder towards the playable character. Jock and peppy villagers are also kind, but like to compete against the player in competitions, such as [[Hide-and-Seek]] (''City Folk''), [[fishing]], and [[insect|bug catching]] (''Wild World''). Snooty and cranky villagers are the refined villagers in a [[town]], who see themselves as socially and mentally superior to other villagers, but will make an exception to the playable character, who they may learn to confide in but still appear arrogant. Smug and uchi villagers are kind-hearted, caring, and polite. They will easily get along with other neighbors.
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Lazy and normal villagers can seem average or dull but are very kind, easily able to make fast friends with. Jock and peppy villagers can be a bit overbearing but are very enthusastic and mean well. Snooty and cranky villagers may have high standards but they can be very experienced and caring when you get to know them. Smug and uchi villagers, introduced in {{NL}}, can seem a little shady but are quick to take the player under their wing in a charming manner.
  
 
==Appearances==
 
==Appearances==
==={{PG}}===
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==={{PG|nolink}}===
Initially in original {{PG}}, there are six villagers in the town when the player moves in. The maximum number is 15; once 15 villagers have moved in, one of the already existing villagers will attempt to move out to allow a new villager to move in. Villagers have a unique role in {{PG}}. During town events, they gather and celebrate in different areas of the town to partake in different events. Most noted is during the [[New Year's Eve]] celebrations, where they gather around the town pond (in future releases, they are simply scattered around town, and have special conversations revolving around the festivities).  
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Initially in original {{PG}}, there are six villagers in the town when the player moves in. The maximum number is 15; once 15 villagers have moved in, one of the already existing villagers will move out without warning to allow a new villager to move in. Villagers have a unique role in {{PG}}. During town events, they gather and celebrate in different areas of the town to partake in different events. Most noted is during the [[New Year's Eve]] celebrations, where they gather around the town pond (in future releases, they are simply scattered around town, and have special conversations revolving around the festivities).  
  
 
During [[Summer]] and [[Winter]], villagers may live outside in a [[tent]] or an [[igloo]] for the day, where they become the source of collecting [[Camping Gear]]. In future game releases, they are not a source of rare, unique furniture, but become a means of gaining furniture through trades. They also do not camp out, and only live in their homes.
 
During [[Summer]] and [[Winter]], villagers may live outside in a [[tent]] or an [[igloo]] for the day, where they become the source of collecting [[Camping Gear]]. In future game releases, they are not a source of rare, unique furniture, but become a means of gaining furniture through trades. They also do not camp out, and only live in their homes.
  
==={{WW}}===
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==={{WW|nolink}}===
Initially in {{WW}}, there are three villagers in the town when the player moves in, out of a possible eight. Once eight villagers have moved in, one of the already existing villagers may move out, to allow another new villager to move in, lowering the number to seven until the new villager moves in. Although villagers do have a similar role as they do in {{PG}}, they do have a few new features.
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Initially in {{WW}}, there are three villagers in the town when the player moves in out of a possible eight. Once eight villagers have moved in, one of the already existing villagers may move out to allow another new villager to move in, lowering the number to seven until the new villager moves in. Although villagers do have a similar role as they do in {{PG}}, they also have a few new features.
  
When the playable character befriends them, they are likely to give the player a picture of themselves, as proof of their friendship. Each picture has a unique quote for each villager, which can be read when the picture is placed in the player's house and clicked.
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When the playable character befriends them, they are likely to give the player a picture of themselves as proof of their friendship. Each picture has a unique quote for each villager, which can be read when the picture is placed in the player's house and interacted with.
  
 
They are also competitive in ''Wild World'', a feature unique to the game. During some conversations, they may ask the player if they want to see who can catch the biggest [[fish]] or find the rarest [[insect]]. These are games which are similar to the [[Fishing Tourney]] and [[Bug Off|Bug-Off]]. During these events, when two villagers meet they will not talk.
 
They are also competitive in ''Wild World'', a feature unique to the game. During some conversations, they may ask the player if they want to see who can catch the biggest [[fish]] or find the rarest [[insect]]. These are games which are similar to the [[Fishing Tourney]] and [[Bug Off|Bug-Off]]. During these events, when two villagers meet they will not talk.
  
Another new feature were the rumors that some villagers were dating. This could be discovered by talking to some of the villagers in the town, who would either be gossiping about the two villagers, or one of the two villagers in the relationship. There was no proof, however, of the two villagers dating, other than through conversation.  
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Another new feature were the rumors that some villagers were dating. This could be discovered by talking to some of the villagers in the town who would either be gossiping about the two villagers or one of the two villagers in the relationship. There was no proof of the two villagers dating, however,  other than through conversation.  
  
 
Unlike the first game, the villagers walk at a much slower pace than the player, which is continued through {{CF}}.
 
Unlike the first game, the villagers walk at a much slower pace than the player, which is continued through {{CF}}.
  
==={{CF}}===
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==={{CF|nolink}}===
 
Initially in {{CF}}, there are six villagers in the town when the player moves in. The maximum number is ten. Once ten villagers have moved in, one of the already existing villagers will attempt to move out to allow a new villager to move in.
 
Initially in {{CF}}, there are six villagers in the town when the player moves in. The maximum number is ten. Once ten villagers have moved in, one of the already existing villagers will attempt to move out to allow a new villager to move in.
  
Villagers have a slightly different role than in {{WW}}. They no longer compete against the player, as this feature was the prominent feature within the [[Bug Off|Bug-Off]] and [[Fishing Tourney]] events. They do, however, have a new feature which is playing [[Hide-and-Seek]], where a group of up to three villagers hide around the town; behind trees, signs and buildings (but never in them). They no longer give out [[picture]]s of themselves when they become friends with the [[player]].
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Villagers have a slightly different role than in {{WW}}. They no longer compete against the player, as this feature was prominent enough in [[Bug Off|Bug-Off]] and [[Fishing Tourney]] events. They do, however, have a new feature: playing [[Hide-and-Seek]], where a group of up to three villagers hide around the town. They no longer give out [[picture]]s of themselves when they become friends with the [[player]].
  
 
Villagers now talk about the glamour and style found within the [[city]], a new area found in the game. It is the only place in any of the games to find villagers who are not residents in the player's town.
 
Villagers now talk about the glamour and style found within the [[city]], a new area found in the game. It is the only place in any of the games to find villagers who are not residents in the player's town.
  
==={{NL}}===
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==={{NL|nolink}}===
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In {{NL}}, villagers have more actions than in previous games, for example, they will shake trees, plant flowers, be seen entering and exiting stores, and will fish during the [[Fishing Tourney]]. Players can sometimes find [[Lost Item|lost items]] on the ground and return them to their rightful villager owners. Villagers will give the player [[picture]]s of themselves again, albeit in uncommon circumstances. Also, villagers have more expansive opinions about the player’s [[reputation]].
  
In {{NL}} Villagers have more actions than in previous games, for example, they will shake trees, plant flowers, be seen entering and exiting stores, and will fish during the Fishing tourney. Players can sometimes find [[Lost Item]]s on the ground and return them to their rightful villager owners.  
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Non-resident villagers of the player's town will be able to appear in the [[campsite]] where they can be interacted with for special dialogue and convinced to move in. They also may appear in [[The Roost Café|the café]] in place of resident villagers. Villagers who move out of town eventually appear regularly on [[Main Street]].
  
 
For the first time in the series, two new personalities are introduced, one new one for each gender.   
 
For the first time in the series, two new personalities are introduced, one new one for each gender.   
  
For the male villagers, the new Personality is [[Smug]] キザタイプ (''Kiza Type'')
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For the male villagers, the new personality is [[smug]] キザタイプ (''Kiza Type'')
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For female villagers, the new personality is [[uchi]] アネキタイプ (''Aneki Type'')
  
For female villagers, the new Personality is [[Uchi]] アネキタイプ (''Aneki Type'')
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==See also==
[[Category:Villagers|*]]
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*[[List of villagers]]
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*[[List of islanders]]
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*[[List of villager names in other languages]]
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[[Category:Characters]]

Latest revision as of 17:59, February 7, 2018

This article is about the animal villagers found within the Animal Crossing series. For the playable Villager character from Super Smash Bros., see the Villager (SSB), for the player character of Animal Crossing series, see player.
A selection of villagers, special characters, and two players

Villagers are the main non-playable characters in the Animal Crossing series. They are the player's neighbors scattered around the player's town. They do the same things as the playable character, such as fishing, finding fossils, and collecting insects. Villagers, as suggested by the Animal Crossing series title, come in variety of species.

Random villagers move into the town at any time, usually after another villager moves out. Each villager initially comes with a unique interior house design, which will gradually change over time depending on what furniture they request, or insects, fish, fossils, and clothes they obtain. Flooring and wallpaper eventually change, usually depending on how long the villager has been a resident of the town. Unlike the player, they do not have the ability to expand their home.

Interaction[edit]

Villagers can be interacted with in various ways. The player can talk to villagers by approaching them and pressing the interact button. These conversations usually result in a line of relative dialogue, or the player receiving a request to complete. Requests uncommonly will trigger a game or small event. Interacting positively with villagers will develop your friendship with them.

Villagers will occassionally attempt to get the player’s attention (signalled by a surprise emotion and then approaching the player excitedly). Interacting with them in this state will produce special dialogue and requests or a notification of their imminent departure from town, giving the player an opportunity to prevent(or encourage) their move.

In addition, villagers can be annoyed in a number of ways:

  • "Pushing" villagers by continuously walking into them. If done for long enough, the villager will get upset at the player.
  • In Animal Crossing: City Folk and Animal Crossing: New Leaf, a villager will automatically become sad or angry after falling into a pitfall, whether the player talks to them whilst they are in the trap or not.
  • Repeatedly talking to villagers to the point where the villager gets annoyed. They may give warnings, and then refuse to talk for a while, or in Animal Crossing: New Leaf, say that they are 'thinking' and cannot talk at the moment.
  • Repeatedly hitting them with certain tools, such as the net, the toy hammer or (in Animal Crossing), the axe.
  • In Animal Crossing: New Leaf, using the megaphone too close to a villager, which he/she will be shocked and get annoyed.
  • In some games, refusing favors can annoy villagers. In Animal Crossing: City Folk, for example, declining a task (such as a delivery, Hide-and-Seek or greeting change) will always result in the villager becoming sad.

Personalities[edit]

This section briefly underlines the key notes about each personality trait. For more information, check out the individual personality pages:

Male[edit]

Female[edit]

There are different personalities and characteristics found in villagers. Hobbies, style preference, and color preference are not personality exclusive, but some are more apparent in individual personalities than others. There are eight different personalities; cranky, jock, lazy and smug, which are male villager personalities and snooty, peppy, normal and uchi which are female personalities. Certain personalities for one gender are equivalent to certain personalities of another gender, for example:

Lazy and normal villagers can seem average or dull but are very kind, easily able to make fast friends with. Jock and peppy villagers can be a bit overbearing but are very enthusastic and mean well. Snooty and cranky villagers may have high standards but they can be very experienced and caring when you get to know them. Smug and uchi villagers, introduced in Animal Crossing: New Leaf, can seem a little shady but are quick to take the player under their wing in a charming manner.

Appearances[edit]

Animal Crossing[edit]

Initially in original Animal Crossing, there are six villagers in the town when the player moves in. The maximum number is 15; once 15 villagers have moved in, one of the already existing villagers will move out without warning to allow a new villager to move in. Villagers have a unique role in Animal Crossing. During town events, they gather and celebrate in different areas of the town to partake in different events. Most noted is during the New Year's Eve celebrations, where they gather around the town pond (in future releases, they are simply scattered around town, and have special conversations revolving around the festivities).

During Summer and Winter, villagers may live outside in a tent or an igloo for the day, where they become the source of collecting Camping Gear. In future game releases, they are not a source of rare, unique furniture, but become a means of gaining furniture through trades. They also do not camp out, and only live in their homes.

Animal Crossing: Wild World[edit]

Initially in Animal Crossing: Wild World, there are three villagers in the town when the player moves in out of a possible eight. Once eight villagers have moved in, one of the already existing villagers may move out to allow another new villager to move in, lowering the number to seven until the new villager moves in. Although villagers do have a similar role as they do in Animal Crossing, they also have a few new features.

When the playable character befriends them, they are likely to give the player a picture of themselves as proof of their friendship. Each picture has a unique quote for each villager, which can be read when the picture is placed in the player's house and interacted with.

They are also competitive in Wild World, a feature unique to the game. During some conversations, they may ask the player if they want to see who can catch the biggest fish or find the rarest insect. These are games which are similar to the Fishing Tourney and Bug-Off. During these events, when two villagers meet they will not talk.

Another new feature were the rumors that some villagers were dating. This could be discovered by talking to some of the villagers in the town who would either be gossiping about the two villagers or one of the two villagers in the relationship. There was no proof of the two villagers dating, however, other than through conversation.

Unlike the first game, the villagers walk at a much slower pace than the player, which is continued through Animal Crossing: City Folk.

Animal Crossing: City Folk[edit]

Initially in Animal Crossing: City Folk, there are six villagers in the town when the player moves in. The maximum number is ten. Once ten villagers have moved in, one of the already existing villagers will attempt to move out to allow a new villager to move in.

Villagers have a slightly different role than in Animal Crossing: Wild World. They no longer compete against the player, as this feature was prominent enough in Bug-Off and Fishing Tourney events. They do, however, have a new feature: playing Hide-and-Seek, where a group of up to three villagers hide around the town. They no longer give out pictures of themselves when they become friends with the player.

Villagers now talk about the glamour and style found within the city, a new area found in the game. It is the only place in any of the games to find villagers who are not residents in the player's town.

Animal Crossing: New Leaf[edit]

In Animal Crossing: New Leaf, villagers have more actions than in previous games, for example, they will shake trees, plant flowers, be seen entering and exiting stores, and will fish during the Fishing Tourney. Players can sometimes find lost items on the ground and return them to their rightful villager owners. Villagers will give the player pictures of themselves again, albeit in uncommon circumstances. Also, villagers have more expansive opinions about the player’s reputation.

Non-resident villagers of the player's town will be able to appear in the campsite where they can be interacted with for special dialogue and convinced to move in. They also may appear in the café in place of resident villagers. Villagers who move out of town eventually appear regularly on Main Street.

For the first time in the series, two new personalities are introduced, one new one for each gender.

For the male villagers, the new personality is smug キザタイプ (Kiza Type)

For female villagers, the new personality is uchi アネキタイプ (Aneki Type)

See also[edit]