Animal Crossing: City Folk

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Animal Crossing- City Folk (logo).png
CF Box NA.jpg
North American boxart
Main Theme
Developer(s) Nintendo EAD[1]
Publisher(s) Nintendo[1]
Platform(s) Wii[1]
Release date(s) United States of America November 16, 2008[2]
Canada November 17, 2008
Japan November 20, 2008
Australia December 4, 2008
Europe December 5, 2008
South KoreaJanuary 28, 2010
Genre(s) Life simulation[1]
Ratings CERO: A
ESRB: E (Everyone)[1]
PEGI: 3+
Media Wii Optical Disc
Wii Remote, Nunchuk, Wii Speak, USB keyboard, Nintendo DS

Guide at StrategyWiki

Animal Crossing: City Folk [nb 1], known in Europe and Oceania as Animal Crossing: Let's Go to the City, is Nintendo's Wii installment in the Animal Crossing series. Nintendo released the game on November 16, 2008 in North America, the first time a game in the series has launched in another country before Japan. In Japan, Europe, and Australia the game was released on November 20, 2008, December 5, 2008, and December 4, 2008, respectively.[1] The title boasts a variety of changes and additions to the Animal Crossing formula, including the ability to travel to the city.[1]

City Folk is also the first Animal Crossing title to be released with separate American and European localizations for French (France and Quebec) and Spanish (Spain and Latin America).[3] Previous titles released in the Americas were only available in English.

Like most Wii games, City Folk originally had an MSRP of $49.99, but was later dropped to $19.99 when it was re-released with the first Nintendo Select titles in 2011.[4] Some editions of City Folk were bundled with the Wii Speak peripheral, but this stopped after the product's discontinuation. These editions of City Folk originally had an MSRP of $69.99, but was later dropped to $34.99-$49.99.[citation needed]

New features[edit]

City Folk takes advantage of the now-discontinued WiiConnect24 functionality of the Wii console allowing players to connect to the internet for special features when they are not playing.[5] City Folk also makes use of a new feature with Wii Speak, allowing players to talk to each other when visiting other towns. City Folk also introduced a new way to switch between inventory items using the d-pad along with, for a first time in the series, being able to look up at the sky by pressing "Up" on the d-pad. Additionally, silver items can be found, along with the golden and original versions.

The city[edit]

Animal Crossing: City Folk features a newly accessible location called the city. The city houses most of the characters that, in previous games, were considered special visitors. These include Gracie the Giraffe, Redd the Fox, and Harriet the Poodle, among other characters such as Dr. Shrunk and Lyle. The City is accessible via Kapp'n's bus and is open all hours of the day. Most of the shops close at 9 PM daily, with the exception of Redd's Store and The Resetti Surveillance Center. The city also introduces new characters such as Phineas and Kicks, into the franchise.


The player has two options when they move in: to start new or transfer their character from Animal Crossing: Wild World. This only moves over the character and their appearance; any other data, including their house, progress, and items from Wild World, are not carried over.


City Folk features Wi-Fi capabilities, which was earlier implemented in the previous game, Wild World. This feature gave the player access to other towns, enabled them to communicate with friends' towns with letters, and also provided players with special items sent from time to time from Nintendo, many of which reference some of the company's best-selling games. It also allowed players to experience the Mysterious Cat, an event that enabled a visit from Blanca.

On May 20, 2014, Nintendo shut down the Nintendo Wi-Fi Connection service, ending the Wi-Fi capabilities found in City Folk.[6]

Development and unveiling[edit]

The conception of Animal Crossing: City Folk began prior to the release of Animal Crossing: Wild World, and it was confirmed that an Animal Crossing title for the Wii, then codenamed Revolution, was in development. Katsuya Eguchi, the producer of both titles, suggested that the two titles may be able to link up to one another at E3 2005.[7] In 2006, Eguchi confirmed that City Folk was still just a concept and very little work had been completed. His time was being consumed by research and development of the Wii console.[8] The Animal Crossing team explored ways to involve the Wii Remote. They planned to allow players to use tools, such as the axe, shovel, and fishing rod. They also explored the use of WiiConnect24 in the hopes that a player could visit a friend's town even when they were not playing. The friend could then leave letters or gifts. Additionally, they planned to use Wi-Fi Connection to allow simultaneous play. At this point in time, however, the title was still not playable.[9]

In early 2007, Nintendo of Japan unveiled its video game lineup for the coming year; it included "Doubutsu no Mori".[10] Having finished the Mii Channel for Wii, Animal Crossing: Wild World director Hisashi Nogami joined the Animal Crossing team once more.[11] Later that year, Edge Magazine reported that a trusted source confirmed that City Folk would be a massively multiplayer online game. The publication declined to name the source.[12] Nintendo failed to release the title in 2007. Online publication IGN Wii predicted that the title would arrive in 2008.[13]

At E3 2008, Reggie Fils-Aime unveiled the title in playable form under the name Animal Crossing: City Folk. It was released in November 2008.[14]


Initial editorial previews of the title from IGN and GameSpy indicate that, as with the title's predecessor, Animal Crossing: Wild World, "Nintendo has made very few changes to the title and that people, who played all the past Animal Crossing games, will not find much in City Folk, although the game was still fun and might appeal to newcomers." IGN gave City Folk a 7.5/10 rating.[15] GameSpot gave a positive preview of the title, noting the charm of the game, but gave the game a 7.5/10 rating.[16]


Names in other languages[edit]

Japanese 街へいこうよ どうぶつの森
Machi e Ikō Yo Dōbutsu no Mori
Animal Forest: Let's Go to The City

Korean 타운으로 놀러가요 동물의 숲
Taun-Wuro Nolleogayo Dongmur-Ui Sup
Animal Forest: Let's Go to The City

German Animal Crossing: Let's Go To The City -

European Spanish Animal Crossing: Let's Go To The City -

Latin American Spanish Animal Crossing: City Folk -

European French Animal Crossing: Let's Go To The City -

Quebec French Animal Crossing: City Folk -

Italian Animal Crossing: Let's Go To The City -

External links[edit]


  1. Japanese: 街へいこうよ どうぶつの森 Hepburn: Machi e ikō yo: Dōbutsu no moriAnimal Forest: Let's Go to The City


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 "Animal Crossing: City Folk". Nintendo.
  2. Animal Crossing: City Folk. Gamespot. Accessed 7-25-08.
  3. Animal Crossing: City Folk - Comparing Spanish localizations (LATAM & EU), YouTube.
  6. Nintendo - Service Update: Online Gameplay
  7. Casamassina, Matt (5-19-2005). E3 2005: Animal Crossing Revolution. IGN Wii. Accessed on 7-22-2008.
  8. Harris, Craig (3-24-2006). GDC 06: Chat with Eguchi. IGN Wii. Accessed 7-22-08.
  9. Casamassina, Matt (5-18-2006). Interview: Wii Sports. IGN Wii. Accessed 7-22-08.
  10. Casamassina, Matt (2-22-07). Nintendo Lists Major Wii Games for 2007. IGN Wii. Accessed 7-22-08.
  11. Casamassina, Matt (7-12-07). E3 2007: Animal Crossing Update. IGN Wii. Accessed 7-22-08.
  12. Casamassina, Matt (10-24-07). Rumor: MMO Animal Crossing. IGN Wii. Accessed 7-22-08.
  13. Bozon, Mark and Casamassina, Matt (1-18-08). IGN Wii's Preview 2008 p.9. IGN Wii. Accessed 7-22-08
  14. DeVries, Jack (7-15-08). E3 2008: Animal Crossing Coming to Wii. IGN Wii. Accessed 7-22-08.
  15. E3 2008: Animal Crossing: City Folk Hands-on
  16. Kevin Vanord. "E3 2008: Animal Crossing: City Folks Hands-On". GameSpot.