Guide:Animal Crossing

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This is a guide to Animal Crossing for the Nintendo GameCube. For general information about this title, click here.



Basic Controls[edit]

Animal Crossing requires players to master three different types of controls in order to play. The first two, Action and Menu controls, are intertwined in game play. With time players learn to switch between them thoughtlessly. Typing controls were very different from the other two modes. However, it is not used nearly as frequently as the others.

Action and Menu Controls[edit]

Most actions are performable both indoors and outdoors. However, certain actions can only be performed in certain areas. Please see the typing controls section for information on typing.

Control Stick
  • Walk: The further the Control Stick is pressed, the faster the character will move.
  • Move furniture: While holding one's own furniture in one's own house by holding the A Button, move the control stick to rotate or move it. Moving towards and away from the item moves the furiture forwards or backwards. Pressing to the side of the furniture rotates it. The orientation of the character in relation to the furniture is critical.
  • Move cursor: On menus, move the cursor around to make a selection.
C Stick
  • Adjust camera: While inside houses and museum exhibits, press in any direction to tilt the camera in that direction.
  • Do Aerobics: While at the Aerobics Festival, or while listening to the Aerobics Radio, tilt to perform certain aerobic actions.
A Button

The function of this button is context sensitive.

  • Talk: Press while facing a character.
  • Enter a building: Press while facing a door.
  • Shake tree: Press while facing a tree.
  • Read messages: Press while facing a sign or bulletin board.
  • Use item: Press while holding an item.
  • Hold furniture: Hold while standing in front of and facing any piece of furniture while inside a home. If the furniture is their own, players can move and rotate it using the Control Stick.
  • Use furniture: Press while standing in front of and facing a functional piece of furniture while inside a home. For example, a player can turn on or off a television set or open a wardrobe.
  • Select: On menus, press to make a selection.
B Button

The function of this button is context sensitive.

  • Run: Hold while pressing the Control Stick
  • Pick up items: Press the button while on top of an item to add it to the item screen. While indoors, this action can be performed on furniture or other similar, 3D items by standing in front of and facing the item. 2D items such as stationary are picked up the same way as they are picked up outside.
  • Put away furniture: Press the button while facing a piece of furniture in the character's house to add it to the item screen.
  • Cancel/Go back to the previous screen: On menus, press to cancel, make a, “no” selection, or return to the last screen.
L Button
  • Run: Hold while pressing the Control Stick
  • Stop Playing NES: While playing an NES game, pressing the L, R, and Z, Buttons simultaneously saves and quits.
  • Reset NES: While playing an NES game, pressing the L, R, and Start Buttons simultaneously resets an NES game.
R Button
  • Run: Hold while pressing the Control Stick
  • Stop Playing NES: While playing an NES game, pressing the L, R, and Z, Buttons simultaneously saves and quits.
  • Reset NES: While playing an NES game, pressing the L, R, and Start Buttons simultaneously resets an NES game.
X Button
  • Check the map: To do this, players must receive the map of the town they live in from Tom Nook. Once on the map menu, moving the Control Stick highlights different acres. The names of the buildings and houses in that acre are shown on the right side of the map.
  • NES Select: While playing an NES game, the X and Z Buttons act as the Select Button did on the original games. In other words, pressing them moves the cursor on the main menus.
Y Button
  • Open or close the item screen: To do this, a player must not be in a conversation.
  • Select game mode: While playing an NES game, press to select a mode.
Z Button
  • Light switch: While inside player homes, this button turns the lights on and off.
  • NES Select: While playing an NES game, the X and Z Buttons act as the Select Button did on the original games. In other words, pressing them moves the cursor on the main menus.
  • Stop Playing NES: While playing an NES game, pressing the L, R, and Z, Buttons simultaneously saves and quits.
  • Open or close the item screen: Opens or closes the item screen.
  • Select game mode: While playing an NES game, press to select a mode.
  • Reset NES: While playing an NES game, pressing the L, R, and Start Buttons simultaneously resets an NES game.

Typing Controls[edit]

Whenever players are able to insert text, a keyboard appears at the bottom of the screen. Controls then switch to typing mode.

Control Stick
  • Choose a letter
+ Control Pad
  • Move Cursor: This action is equivalent to pressing the arrow keys while word processing.
A Button
  • Type letter
B Button
  • Delete letter
L Button
  • Caps lock/unlock: Every letter typed while in caps lock mode is capitalized.
R Button
  • Insert Space
X Button
  • Accent letter: After typing a letter that may have a pronunciation alternative, pressing this turns the letter into an accented one. For letters with multiple accent possibilities (example: a, à, á), pressing the button multiple times applies different marks.
Y Button
  • Switch keyboard: There are three keyboards. The first is for letters, numbers, and common punctuation, the second is for all punctuation, and the third is for special symbols such as hearts.
Z Button
  • Change key layout: This only applies to the first keyboard, which has two layouts. The first is the standard QWERTY layout seen on computer keyboards. The other lists letters alphabetically.

NOTES: Selecting "SP" on the virtual keyboard adds a space. By selecting the return arrow, players can insert carriage returns. Carriage returns skip the rest of the current line and bring the cursor down to the next. On computer keyboards, the enter/return keys serve this function.

Item Screen[edit]

The item screen, often referred to as the inventory, is a major aspect of Animal Crossing's game play. Using it, players can perform a variety of tasks. These tasks include checking statistics, placing items, using items, and using designs. The screen is divided up into four major sections

Main Item Screen[edit]

Character Information
In the upper left of the menu, the player's character can be seen. The clothes they are wearing and the tools they are holding are accurately reflected on the image. By selecting the character, players can remove items. The name of the town and the character are displayed to the right.

Just below the names of the town and character is a display showing how many Bells the player has in their wallet. The player's wallet can only hold 99,999 Bells. Players can hold more Bells by creating moneybags. To do so, players select the Bells display and choose the amount of Bells they would like in the bag: one hundred, one thousand, ten thousand, or thirty thousand. However, moneybags are automatically created for the player if they earn enough Bells. Yet, the creation of moneybags allows players to give money as presents, place it in their houses, or bury it in the ground. Obviously, Bells stored at the Post Office cannot be used without first withdrawing them into the Bells display and the inventory.

The player's items are shown in the lower section of the menu. Up to fifteen items of any type can be held here. Many actions involving items can only be done by selecting the items from this list. Certain items, such as tools or clothes, require players to drag the item's icon onto the character before they can be used.

Image Name Description
Aircheck PG Sprite.png Aircheck A live recording of music performed by K.K. Slider on Saturday nights. Inserting one into a stereo allows the player to listen to this music.
Wallpaper PG Sprite.png Wallpaper An item that allows the player to change the wallpaper in their house.
Carpet PG Sprite.png Carpet An item that allows the player to change the flooring in their house.
Bell Bag PG Sprite.png Bells Bells are the currency of Animal Crossing, which can be used to buy items. They can be obtained in a number of ways.
Top PG Sprite.png Clothes Clothes are worn by the player and villagers.
Furniture PG Sprite.png Furniture Furniture is used to decorate a player's home, or as a gift for a villager. Certain furniture have certain functions.
Apple PG Sprite.pngCherry PG Sprite.pngCoconut PG Sprite.pngOrange PG Sprite.pngPeach PG Sprite.pngPear PG Sprite.png Fruit Fruit grows on the trees around a player's town. They can be sold for a profit, though non-native fruit from other towns sell for more.
Flower Bag PG Sprite.png Flowers Flowers are sold as bags of seeds, and can be planted into the ground. Some insects only appear on planted flowers.
Gyroid PG Sprite.png Gyroid Gyroids can be found underground after rainy days. When placed in the player's home, the gyroid will perform a unique dance and make unique sounds.
Blue Fish PG Sprite.png Fish Fish can be caught through the use of a fishing rod. These fish come in various shapes and sizes and in various bodies of water. When caught, they can be sold to Tom Nook or donated to the Museum
Bug Cage PG Sprite.png Bugs Bugs can be caught with a net. Like fish, they appear in various shapes and sizes and in different scenarios, and can also be sold to Tom Nook or donated to the Museum.
Fossil PG Sprite.png Identified Fossil PG Sprite.png Fossil Fossils are excavated with the use of a shovel. They can be sent to the Farway Museum for identification.
Porceletta PG Inv Icon.png Lions Paw PG Inv Icon.png Coral PG Inv Icon.png Conch PG Inv Icon.png Sand Dollar PG Inv Icon.png Venus Comb PG Inv Icon.png White Scallop PG Inv Icon.png Shells Shells can be found along the beach, and can be sold for a low amount of Bells.
Pitfall PG Sprite.png Pitfall Pitfalls can be planted in the ground to create pitfalls. If a player or a villager falls into one, they are temporarily stuck in a small hole.

Players can hold up to ten letters with them at any given time. Letters can be rearranged to suit the player's preferences. Selecting a received letter brings up a submenu that allows players to move them, read them, move an enclosed present to the inventory, or discard them. If players select a letter they have written themselves, they can move them, rewrite them, change the addressee, remove an enclosed present, or discard them.

The tabs on the left and right edges of the menu bring up new menus. The pencil tab on the right brings up the design page. The fish and butterfly tabs on the right bring up the caught fish and insect lists, respectively.

Fish and Insect Lists[edit]

These screens record any new fish or insects that have been caught. They prove very useful for players wishing to catch one of every fish or insect. Once at either list, if a player places the cursor over a fish or insect, he or she can see its name. To return to the main item screen, players select the smiley face tab.

Design Page[edit]

By selecting the pencil on the main item screen, players will access the design page. This page will automatically open when a player interacts with a signboard. This page has slots for eight patterns designed by the player or taken from the Able Sisters Shop. When first starting the game, this menu contains four sample patterns, the clothes template, umbrella template, door template, and arrow design. Using this screen, players can customize the town with their designs by selecting a pattern and then selecting the action they wish to perform using the sub-menu.

Use on Clothes
While outside or inside, selecting this option uses the pattern as a shirt and hat for the character. The clothes he or she was wearing will be deposited in the items section of the main item screen. This action cannot be performed if the items section is full and the character is not wearing another pattern.

Use on Umbrella
This action appears inside and outside. Any pattern can be used as an umbrella, even if the player does not have an umbrella in his or her inventory. The item the character was holding prior to the selection is moved into the inventory. Like “Use on Clothes,” this action cannot be used to replace an umbrella item if the inventory is full. However, if another pattern is being used as an umbrella, this action still works.

Use on Walls and Use on Floor
While inside their own homes, players can use their patterns as wallpapers or carpets by selection “Use on Walls” and “Use on Floor” respectively. Patterns only cover a small portion of the floor or walls, so they are tiled repeatedly. After selecting where to use the pattern, players are asked to “Paste as is” or “Paste all around.” The first option places the pattern in a very basic matter, with the top of the pattern facing up or north. The second alternates whether the top or bottom is facing up or north. As usual, if a player's inventory is full and he or she is replacing a carpet or wallpaper item, he or she cannot use this selection as the old carpet or wallpaper is placed in the inventory. However, if the old carpet or wallpaper was another pattern, this function works.

Drop as Clothes and Drop as Umbrella
Players wishing to display their patterns in their homes as clothes and umbrellas are able to do so by selecting “Drop as Clothes” and “Drop as Umbrella” respectively. After being dropped, these items are moveable as if they were furniture and can be removed by pressing the B Button while facing them. However, the item disappears rather than going into the inventory.

Trees & Fruit[edit]

Main articles: Tree and Fruit

Each Animal Crossing town has a native fruit that grows on trees. Native fruit sells for 100 Bells at Tom Nook's store while non-native fruit sells for 500 Bells.

Planting Trees[edit]

An easy way to make sure a tree grows (such as a rare fruit that isn't native to the town), is to chop down an existing tree, uproot the stump, then plant the desired fruit. This also works for money trees. As long as no other tree is planted next to the tree, this will eventually grow into a new tree.

Coconut Trees[edit]

Coconut trees and fruit cannot be native to any town in the Animal Crossing series, and they grow differently to other trees. Coconuts must be planted on the coastline, where the sand meets the grass or dirt. No other tree will grow on the coastline. Coconuts can be retrieved from the town's island, which is accessible via GameBoy Advance connection.

Money Tree[edit]

Main article: Money Tree

The Money Tree is a special tree that can be grown in Animal Crossing. A money tree can be planted using any shovel, such as the regular and the golden shovel. To plant a money tree, the player must dig up the daily "shiny spot" and plant money in that same hole while it is still shiny. If the tree grows (due to a limited chance of growth), it will produce three times the amount of Bells buried e.g. 3,000 Bells will produce 9,000 Bells. The money tree only blooms once. After this, it will remain a non-fruit bearing tree.

Money Rock[edit]

Main article: Money Rock

Every day there will be one rock in the player's town that, once hit with a shovel or axe, will turn red and release a bag of Bells. Continue hitting the rock before it fades back to gray until it stops releasing Bells. The amount of Bells increases with every hit. When the money rock is hit the first three times, it gives 100 Bells each time. After that, it gives 1,000 Bells for each successive hit.

If the player digs a hole in the ground behind them, they will not be recoiled back so they can hit the rock more times. After three more successive hits of 1,000 Bell Bags, the player will get 10,000 Bells a bags until it stops releasing Bells.

Fishing, Bug Catching and Fossil Hunting[edit]

Main article: Hobbies

Make sure to buy one of each tool at Tom Nook's Store when it is possible to do so. A fishing pole can be used to catch fish, a net can be used to catch bugs and a shovel can be used to find fossils, which are marked on the ground. These three hobbies are the best way to gain Bells (by selling them to Tom Nook) and can be used to enlarge the collection at Farway Museum. Fish arguably make the most income, due to there being a wider variety during each season, but insects can make a good income during the Summer months and Fossil Hunting can be done daily and usually bring in over a thousand Bells per fossil.


There are two types of tools; regular and golden. Golden tools work the same way as their regular counterparts, but make an easier job of what they do. However, Golden Tools need to be earned and are not always easy to obtain.

Image Name Description
Shovel PG Sprite.png Golden Shovel PG Sprite.png Shovel Shovels are used to dig into the ground. They can be used to reveal Gyroids, or Fossils from dig spots. The Golden Shovel can also be used to plant Money Trees.
Net PG Sprite.png Golden Net PG Sprite.png Net Nets are used to catch Bugs in various locations. If the player holds down the A button, they will cock the net and move slower, making it easier to catch the insect. Releasing the button causes them to swing the net down, catching any bugs in its path. If a villager is hit by a net, they will become irritated at the player. The Golden Net is larger than the normal net, making it easier to catch bugs.
Fishing Rod PG Sprite.png Golden Rod PG Sprite.png Fishing Rod Fishing rods, as the name implies, are used to catch Fish in bodies of water. If the player is near a body of water and presses the a button, the player will cast the rod and attract nearby fish. The player must press A again to reel in the fish. If not, the fish disappears. The Golden Fishing Rod attracts fish faster, making them easier to catch.
Axe PG Sprite.png Golden Axe PG Sprite.png Axe Axes are used to cut down Trees in the event of overgrowth. Pressing the A button causes the player to swing the axe and strike anything in its path. The player must strike a tree three times to cut it down. Unlike in Doubutsu no Mori, the axe will break after many uses. The Golden Axe, however, is unbreakable, like in Doubutsu no Mori
Umbrella PG Sprite.png Umbrella Umbrellas, unlike other tools, come in a variety of designs. They are used during rain storms to prevent the player and villagers from getting wet. They can also be used to protect the player from unintentional tans. If the A button is pressed, the player will spin the umbrella, which will spray drops of water if it is raining.
Pinwheel PG Sprite.png Pinwheel Like Umbrellas, Pinwheels come in a variety of designs. If the player runs while holding a pinwheel, the pinwheel will spin around.
Fan PG Sprite.png Fan Fans, like Umbrellas and Pinwheels, come in a variety of designs. If the player holds the A button while holding one, they will fan themselves.

Golden Shovel[edit]

Main article: Shovel

To obtain a Golden Shovel, plant a regular shovel in a daily shiny spot. A gold-leaved tree will grow and, upon shaking it, a Golden Shovel will fall out. A Golden Shovel can occasionally dig up Bells from the earth.

Golden Fishing Rod[edit]

Main article: Fishing Rod

To obtain a Golden Fishing Rod, a player must catch one of each fish available in the game. Once they've achieved this, a Golden Fishing Rod will be given to them in the mail. The Golden Fishing Rod makes it easier to catch fish, reducing the likelihood of a fish getting away.

Golden Net[edit]

Main article: Net

To obtain a Golden Net, once of each bug in the game must be caught. Once this has been achieved, a Golden Net will be sent to the player in the mail. The Golden Net makes it easier to catch insects, by having a larger catchment area therefore insects can be caught from more of a distance.


Main article: Events

Events are a useful way to gain furniture, either to sell or make up collections. The majority of special events allow the player to collect special event related furniture which cannot be obtained anywhere else.

Furniture From Jingle[edit]

On Christmas Eve, when Jingle visits, there is a way to get as many presents from him as possible. Below is a step by step guides:

  1. Get quite a few shirts and accessories, and have letters ready to put items in.
  2. Find Jingle 5 times so he gives out an item, then change your shirt and search town for him again.
  3. When you find Jingle talk to him, and then push him as close to the edge of the acre as he will go.
  4. Walk into the acre he was just pushed close to, but stay right on the edge of the acre.
  5. Now, walk back into the acre with Jingle and if the player was quick enough, he will still be right making sure they won't have to go through the trouble of finding him again!
  6. Now, push Jingle back towards the edge of the acre if needed and run back out to the adjacent acre.
  7. While in the adjacent acre, stay close to the edge again.
  8. Now, quickly pause the game and change your shirt to something totally different.
  9. Now, run back to the acre with Jingle and talk again.
  10. Repeat steps 3 through 9 until you receive the desired item(s).

Furniture From Jack[edit]

On Halloween, or the last day of October from 6:00 PM until 1:00 AM, the player can go around their town where all the villagers are found wandering outside wearing identical costumes to look like Jack, a special character who wears a pumpkin head and purple clothing. If the player is seen by the villagers, they will be chased. If they are caught, they will be forced to give Candy to the animal. If they do not provide Candy, they will be punished by having their clothes or their items transformed. Jack and Tortimer are the only two characters who do not chase the player, which makes them easy to be told apart. Tortimer will give the player a Model of Katrina's Tent when spoken to. Jack can be spoken to as many times as the player desires in order to receive furniture from the Spooky Series. He will move to a different spot in town once the player moves out of the acre.

Furniture From Franklin[edit]

During the Harvest Festival, which takes place on the fourth Thursday in November from 3:00 to 9:00 PM, the player can see Tortimer and several other villagers eating various foods. If the player speaks to Tortimer, he will give them a Cornucopia, before wishing the player to enjoy the banquet.

Franklin can be seen hiding behind obstacles (such as trees and signs) out of fear that Tortimer will see him. If the player speaks to him, Franklin will explain his situation to the player, before realizing that the only way they could eat him was if they had silverware, and suggests that the player brings him any silverware they find so he can dispose of them. For each piece of silverware that Franklin receives, the player will receive one piece of furniture from the Harvest Series (including the wallpaper/carpet). Duplicates may occur, however. While in one hiding place, Franklin will accept only one "knife and fork" set, so to receive more, the player must move away from the hiding place until Franklin disappears and search for him again.

Doubling Bells & Furniture[edit]


  1. In order to do this you must first have 2 Memory cards with the available space for travel data.
  2. Put ALL your money into the bank and go on a trip at the Train Station.
  3. Put the travel data on the memory card without your game on it!
  4. Take it out and start the game with the memory card that has your town on it.
  5. It will start as normal but when it gets to the menu where you chose your name you choose yours and then s/he will ask you about using a default character.
  6. Say yes and then go to the bank.
  7. Take out all of your money and drop it infront of your house.
  8. Save and exit.
  9. Put the memory card with the travel data and s/he will welcome you back from your trip.
  10. Then they will ask you a question like, Do you want to use data from your visitor you say NO.
  11. When you get into the game all your money should be in the bank and the money that your double dropped on the floor will still be there!


To do this you need 2 Gameboy Advances and a GC to GBA link cable.

  1. First, connect the first Gameboy to the link than the link to the Gamecube.
  2. Next, turn on the Gameboy and go to the Island.
  3. When you get there, drop off the money and items that you want to duplicate.
  4. Leave the island.
  5. When Kapp'n asks if you want to save the island to the Gameboy say yes.
  6. After it saves just put the Gameboy off to the side in sleep mode.
  7. When you get to the town go up one acre and plug the other Gameboy in to the link and turn it on.
  8. Next go back down an acre. Go back to the island and pick up the stuff you dropped off.
  9. Get back into the boat and tell Kapp'n that you don't want to save the island on your gameboy.
  10. Next unplug the Gameboy from the link. Then take the Gameboy one out of sleep mode.
  11. Plug it back in to the link. Go up an acre then down again.
  12. Talk to Kapp'n again and go back to the island.
  13. You should see the money and items.