Major revision: 7/15/14
I went through the entire page and reworked it. I removed a lot of convoluted wording and tried to simplify it. One thing that I feel may still need to be removed is the ratio of items found in trees. This info would fit better in on the tree page. Information on cliffs also seems out of place here and may need to be removed. The town map comparison image that I uploaded may also be more appropriate for the town map page. Lastly, it may be valuable to include a section about how to mark acres within one's town (start from the top, the bottom row of acres is 'cut off' by the ocean). Also missing is information on which acres support the growth of cedar, oak and coconut trees. --sunmarsh (talk) 12:05, July 15, 2014 (EDT)
- I'll go through these one by one...
- Yes, the tree and cliff info is sort of unrelated and I have no qualms if you move it to the aforementioned more appropriate pages.
- The image is fine where it is, because the town map page is best for showing images of in-game town maps, rather than the size of them. I think the image would be nice for the town page more, actually.
- As for the additions, well, the marking acres within one's town would fit better in the 'Guide' namespace, but I would approve of seeing information about the growth of cedar, oak and coconut trees added to the article.
- Thank you so much Red for the feedback and encouragement, I really appreciate it! I've made the changes we've discussed, I just have to move some things over to the tree article. One more thing I would like to suggest is the removal of the picture in the ACNL section of this page showing the cliff as it is pretty much irrelevant to this page. I think that a screenshot of an ACGC town map with the acre notation would be particularly suited, however. I'll try and dig one up. --sunmarsh (talk) 17:43, July 15, 2014 (EDT)
Yes, the writing is much better than last time. The writing is less eye-searing with less grammatical errors. I like how we don't have incomprehensible crap like
"Acres don't exist in Wild World, instead the game uses the terrain models that are identical to that of what is used in an acre from the previous games, but they can be considered 'acres' since the terrain models are placed randomly upon beginning your new town in the same way as acres are determined in Dōbutsu no Mori, Dōbutsu no Mori +, Animal Crossing and Dōbutsu no Mori e+. "
"City Folk uses the very same percentage roulette system for bugs and fish in spawn spots as it was in Wild World, however fish now spawn in the spawn spots in viewing range of the camera as well as out of viewing range, but bugs remain the same in regards to spawning outside of viewing range."
"Villager's homes, town projects, buildings and player's own house can be built anywhere as long as it's two spaces away from the river (except if it's a bridge), the building, the cliff wall, the plaza or near the train track fence. It doesn't even have to matter if it's between two terrain models in the town. Unlike in City Folk and it's[sic] predecessors where it used signposts to indicate villager's home to be build on, New Leaf no longer uses signposts for villager's houses, as they are built anywhere around town where there is the least amount of trees."
And no more irrelevant information like river bank cracks. The early screenshot of Animal Crossing: New Leaf is... pointless, since it doesn't illustrate acres, and it's a pre-release screenshot, which has the wrong impression of an in-game anything. ™ 21:29, July 15, 2014 (EDT)