Editing Axe
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[[File:Boy 4 NH.png|200px|thumb|Artwork of a player with an axe from {{NH}}]] | [[File:Boy 4 NH.png|200px|thumb|Artwork of a player with an axe from {{NH}}]] | ||
− | An ''' | + | An '''Axe''' is a [[tool]] that chops down trees to remove them. In {{DnM}}, only one axe is available and it is unbreakable. However, in all subsequent games, standard axes have a limited number of uses and will degrade with every use before shattering. |
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==Usage== | ==Usage== | ||
− | An axe can be swung at trees, which will fall after three strikes. Striking this tree can cause any object on the tree to fall, including [[fruit]] and [[beehive]]s. Cutting down a tree results in a stump which must be dug out using a [[shovel]]. Swinging an axe when there are no surrounding obstacles results in the player swinging and missing. Attempting to strike a [[villager]] with an axe will result in the axe either missing or simply bouncing off of them. Axes used in any game after ''Doubutsu no Mori'' have a limited number of uses before shattering, requiring them to be replaced. As an axe degrades, its inventory icon becomes more visibly distressed with a crack appearing to become increasingly larger. Axes can also be used as a substitute for the shovel to hit rocks to find [[insects]], [[Bell]]s | + | An axe can be swung at trees, which will fall after three strikes. Striking this tree can cause any object on the tree to fall, including [[fruit]] and [[beehive]]s. Cutting down a tree results in a stump which must be dug out using a [[shovel]]. Swinging an axe when there are no surrounding obstacles results in the player swinging and missing. Attempting to strike a [[villager]] with an axe will result in the axe either missing or simply bouncing off of them. Axes used in any game after ''Doubutsu no Mori'' have a limited number of uses before shattering, requiring them to be replaced. As an axe degrades, its inventory icon becomes more visibly distressed with a crack appearing to become increasingly larger. Axes can also be used as a substitute for the shovel to hit rocks to find [[insects]], [[Bell]]s and [[ore]]. This will also quickly degrade the axe, however. |
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− | In {{NH|short}}, every type of axe is breakable, even the | + | More advanced variations of the axe are available; a Silver Axe is more durable, and the Golden Axe is quicker to use and unbreakable. In {{NL|short}}, the Rental Axe available from [[Lloid]] on [[Tortimer Island]] is also unbreakable, despite appearing otherwise identical to a standard Axe. Finally, in {{NL|short|nolink}}, the Silver Axe and Golden Axe can create [[Tree#Special stump designs|special designs]] on the stumps left behind after felling a tree. |
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+ | In {{NH|short}}, every type of axe is breakable, even the Golden Axe. In addition, only the Axe made from iron nuggets and the Golden Axe can break trees by chopping them, and the Flimsy Axe and Stone Axe can only cut trees to retrieve wood. | ||
==Obtaining== | ==Obtaining== | ||
− | ===In | + | ===In ''Animal Crossing''=== |
− | In {{DnM}}, the | + | In {{DnM}}, the Axe is unbreakable and does not appear in the catalog. In {{PG}} and {{DnMe+}}, the Axe has 8 stages of durability degradation which change by hitting objects with the Axe. At stage 3, the Axe appears slightly damaged and at stage 6, the Axe appears very cracked. After stage 8, the Axe breaks apart and disappears followed by the player expressing sadness and saying "Awww... My axe broke...". Each stage lasts for either 9 consecutive hits of a tree or 3 consecutive hits of other objects, such as cliffs, buildings, or balls. Hits on objects that are not trees do not carry over damage to the next stage, so if a tree is hit 8 times, the durability will shift to the beginning of the next stage and be equal whether the player hits a tree or another object. Only the Axe's current durability stage is saved in the save file, so saving and quitting will reset the Axe to the beginning of its current stage. In total, the Axe lasts for 72 consecutive hits on a tree and 24 consecutive hits on other objects. Trees take 3 hits to chop down, so a maximum of 24 trees can be chopped down with a single Axe during a single play session. |
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+ | {{TableTop | ||
+ | |title=Axes in {{PG|nolink}} | ||
+ | |collapsible=No | ||
+ | |collapsed= | ||
+ | |sortable=Yes | ||
+ | |column1=Item | ||
+ | |column2=Image | ||
+ | |column3=Buy Price | ||
+ | |column4=Sell Price | ||
+ | |column5=Available From | ||
+ | |column6=Durability | ||
+ | }} | ||
+ | |- | ||
+ | | Axe | ||
+ | | [[File:Axe PG Inv Icon.png|64px|class=sprite]] | ||
+ | | {{Currency|Bells|400}} | ||
+ | | {{Currency|Bells|100}} | ||
+ | | {{Availability|Tom Nook's store}} | ||
+ | | Unbreakable <small>({{DnM|shortest}})</small><br>72 <small>({{PG|shortest}}, {{DnMe+|shortest}})</small> | ||
+ | |- | ||
+ | | Golden Axe | ||
+ | | [[File:Golden Axe PG Inv Icon.png|64px|class=sprite]] | ||
+ | | Not for sale | ||
+ | | {{Currency|Bells|100}} | ||
+ | | {{Availability|Farley|note=after maintaining [[Perfect Town]] environment status for 15 days}} | ||
+ | | Unbreakable | ||
+ | |- | ||
{{TableFooter|note={{Community:ACGC Spreadsheet/Attribution}}}} | {{TableFooter|note={{Community:ACGC Spreadsheet/Attribution}}}} | ||
===In {{WW|short|nolink}}=== | ===In {{WW|short|nolink}}=== | ||
− | From {{WW|short}} onwards, the reward for having a [[ | + | From {{WW|short}} onwards, the reward for having a [[Perfect Town]] is changed to the [[Watering Can|Golden Watering Can]]. The Golden Axe is now obtained through other means. |
{{TableTop | {{TableTop | ||
|title=Axes in {{WW|nolink}} | |title=Axes in {{WW|nolink}} | ||
− | |||
|collapsible=No | |collapsible=No | ||
|collapsed= | |collapsed= | ||
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|Breaks after several uses | |Breaks after several uses | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
− | |Golden | + | |Golden Axe |
|[[File:Golden Axe WW Icon.png|64px|class=sprite]] | |[[File:Golden Axe WW Icon.png|64px|class=sprite]] | ||
|Not for Sale | |Not for Sale | ||
|{{Currency|Bells|100}} | |{{Currency|Bells|100}} | ||
− | |Completing the | + | |Completing the Golden Axe trading sequence |
|Unbreakable | |Unbreakable | ||
|- | |- | ||
{{TableFooter}} | {{TableFooter}} | ||
+ | ====Golden Axe trading sequence==== | ||
+ | In {{WW}}, the Golden Axe is obtained through a trading sequence that involves trading various items to different [[special characters]]. Below are the steps required to obtain the Golden Axe. All items required to progress the quest can only be obtained through the quest. | ||
− | + | #When Wendell is in town, giving him a Red Turnip, which can be bought from [[Joan]], will result in him giving the player either a Turban or Country Guitar. | |
− | + | #*A Country Guitar can be given to K.K. Slider in exchange for his picture. | |
− | + | #When [[Saharah]] is in town, giving her the Turban will result in her giving the player either a Red Vase a Massage Chair. | |
− | #When Wendell is in town, giving him a | + | #*A Red Vase can be given to [[Redd]] to receive a Safe, which can be given to Tom Nook for his picture. |
− | #*A | + | #When [[Tortimer]] is outside for an event, if the Massage Chair is given to him he will give the player a [[Scallop]]. |
− | #When [[Saharah]] is in town, giving her the | + | #When [[Pascal]] is in town, if the player gives him the [[Scallop]], he will reward them with either the Golden Axe or his picture. |
− | #*A | ||
− | #When [[Tortimer]] is outside for an event, if the | ||
− | #When [[Pascal]] is in town, if the player gives him the | ||
===In {{CF|short|nolink}}=== | ===In {{CF|short|nolink}}=== | ||
− | {{CF|short}} introduces the | + | {{CF|short}} introduces the Silver Axe, which is unbreakable. The Golden Axe continues to be unbreakable but will now also swing much quicker than the other axes. |
{{TableTop | {{TableTop | ||
|title=Axes in {{CF|nolink}} | |title=Axes in {{CF|nolink}} | ||
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|collapsible=No | |collapsible=No | ||
|collapsed= | |collapsed= | ||
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| - | | - | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
− | |Silver | + | |Silver Axe |
− | |[[File: | + | |[[File:Axe silver.png|64px|class=sprite]] |
|Not for sale | |Not for sale | ||
|{{Currency|Bells|100}} | |{{Currency|Bells|100}} | ||
− | | {{Availability|Serena|nb=Yes|note=randomly after throwing a standard | + | | {{Availability|Serena|nb=Yes|note=randomly after throwing a standard Axe into the [[Town fund#Fountain|Town Fountain]]}} |
| Unbreakable | | Unbreakable | ||
| - | | - | ||
|- | |- | ||
− | |Golden | + | |Golden Axe |
− | |[[File: | + | |[[File:Axe gold.png|64px|class=sprite]] |
|Not for sale | |Not for sale | ||
|{{Currency|Bells|100}} | |{{Currency|Bells|100}} | ||
− | | {{Availability|Serena|nb=Yes|note=randomly after throwing a standard | + | | {{Availability|Serena|nb=Yes|note=randomly after throwing a standard Axe into the [[Town fund#Fountain|Town Fountain]]}} |
| Unbreakable | | Unbreakable | ||
| Faster usage | | Faster usage | ||
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===In {{NL|short|nolink}}=== | ===In {{NL|short|nolink}}=== | ||
− | {{NL|short}} changes the effects of the | + | {{NL|short}} changes the effects of the Silver Axe and Golden Axe, which can now produce [[Tree#Special stump designs|unique designs]] on tree stumps. The Silver Axe is no longer unbreakable and will shatter after many more uses than a standard axe. |
{{TableTop NL Tools|name=Axes}} | {{TableTop NL Tools|name=Axes}} | ||
|- | |- | ||
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| {{Currency|Bells|100}} | | {{Currency|Bells|100}} | ||
| {{Availability|Garden Shop}} | | {{Availability|Garden Shop}} | ||
− | | 32 | + | | 32 |
+ | | - | ||
|- | |- | ||
− | | Silver | + | | Silver Axe |
− | | [[File: | + | | [[File:Acnl-silveraxe.png|64px|class=sprite]] |
− | | {{Currency|Medals| | + | | {{Currency|Medals|80}} |
| {{Currency|Bells|100}} | | {{Currency|Bells|100}} | ||
− | | {{Availability| | + | | {{Availability|Tortimer Island|note=Island Shop}} |
− | | 136 | + | | 136 |
+ | | Always creates [[Tree#Special stump designs|special designs]] on tree stumps | ||
|- | |- | ||
− | | Golden | + | | Golden Axe |
− | | [[File: | + | | [[File:Acnl-goldenaxe.png|64px|class=sprite]] |
| Not for sale | | Not for sale | ||
| {{Currency|Bells|100}} | | {{Currency|Bells|100}} | ||
| {{Availability|Leif|nb=Yes|note=after purchasing 50 [[tree]] saplings}} | | {{Availability|Leif|nb=Yes|note=after purchasing 50 [[tree]] saplings}} | ||
− | | Unbreakable | + | | Unbreakable |
+ | | Occasionally creates [[Tree#Special stump designs|special designs]] on tree stumps<br>Faster usage | ||
|- | |- | ||
{{TableFooter}} | {{TableFooter}} | ||
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Unlike most other tools, axes will not break for certain actions even when they are no longer durable, to prevent the breakage from interfering with the action. Such actions include destroying a rock or hitting a rock that dispenses an item; the axe will remain usable until a short moment after such actions have stopped. Additionally, unlike other iron tools, axes of any kind cannot be customized, and consequently cannot have their durability reset; this is reflected in the fact that the upgraded [[Nook's Cranny]] does not sell any novelty variations of the standard axe, only the flimsy and iron ones. | Unlike most other tools, axes will not break for certain actions even when they are no longer durable, to prevent the breakage from interfering with the action. Such actions include destroying a rock or hitting a rock that dispenses an item; the axe will remain usable until a short moment after such actions have stopped. Additionally, unlike other iron tools, axes of any kind cannot be customized, and consequently cannot have their durability reset; this is reflected in the fact that the upgraded [[Nook's Cranny]] does not sell any novelty variations of the standard axe, only the flimsy and iron ones. | ||
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{{TableTop NH Tools|name=Axes}} | {{TableTop NH Tools|name=Axes}} | ||
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|join on=nh_tool_variation.en_name = nh_tool.en_name | |join on=nh_tool_variation.en_name = nh_tool.en_name | ||
|group by=nh_tool.en_name | |group by=nh_tool.en_name | ||
− | |fields=nh_tool.en_name = name | + | |fields=nh_tool.en_name = name,nh_tool_variation.image,nh_tool.buy1_wikitext = buy1,nh_tool.buy2_wikitext = buy2,nh_tool.sell,nh_tool.availability1,nh_tool.availability2,nh_tool.availability3,,nh_tool.availability4,nh_tool.uses,nh_tool.customizable |
|where=nh_tool.en_name LIKE '%Axe%' | |where=nh_tool.en_name LIKE '%Axe%' | ||
− | |order by=nh_tool. | + | |order by=nh_tool.en_name |
|format=template | |format=template | ||
|template=CargoDisplayNHTool | |template=CargoDisplayNHTool | ||
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}} | }} | ||
{{TableFooter|note={{Community:ACNH Spreadsheet/Attribution}}}} | {{TableFooter|note={{Community:ACNH Spreadsheet/Attribution}}}} | ||
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==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
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|es=Hacha | |es=Hacha | ||
|es-m=Axe | |es-m=Axe | ||
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}} | }} | ||
− | {{ | + | {{Tools}} |
[[Category:Tools]] | [[Category:Tools]] |