Editing Axe

From Nookipedia, the Animal Crossing wiki
Emotion Surprise NH Icon.png
Warning: You are not logged in.
Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
Emotion Surprise NH Icon.png
Warning: You are not logged in.
Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. Except in cases of vandalism, please add a reason for undoing the edit in the edit summary.

Latest revision Your text
Line 1: Line 1:
 
[[File:Boy 4 NH.png|200px|thumb|Artwork of a player with an axe from {{NH}}]]
 
[[File:Boy 4 NH.png|200px|thumb|Artwork of a player with an axe from {{NH}}]]
An '''axe''' is a [[tool]] that chops down trees to remove them. In {{DnM}}, only one axe is available and it is unbreakable. However, in all subsequent games, standard axes have a limited number of uses and will degrade with every use before shattering.
+
An '''Axe''' is a [[tool]] that chops down trees to remove them. In {{DnM}}, only one axe is available and it is unbreakable. However, in all subsequent games, standard axes have a limited number of uses and will degrade with every use before shattering.
__TOC__
 
  
 
==Usage==
 
==Usage==
An axe can be swung at trees, which will fall after three strikes. Striking this tree can cause any object on the tree to fall, including [[fruit]] and [[beehive]]s. Cutting down a tree results in a stump which must be dug out using a [[shovel]]. Swinging an axe when there are no surrounding obstacles results in the player swinging and missing. Attempting to strike a [[villager]] with an axe will result in the axe either missing or simply bouncing off of them. Axes used in any game after ''Doubutsu no Mori'' have a limited number of uses before shattering, requiring them to be replaced. As an axe degrades, its inventory icon becomes more visibly distressed with a crack appearing to become increasingly larger. Axes can also be used as a substitute for the shovel to hit rocks to find [[insects]], [[Bell]]s, and [[ore]]. This will also quickly degrade the axe, however.
+
An axe can be swung at trees, which will fall after three strikes. Striking this tree can cause any object on the tree to fall, including [[fruit]] and [[beehive]]s. Cutting down a tree results in a stump which must be dug out using a [[shovel]]. Swinging an axe when there are no surrounding obstacles results in the player swinging and missing. Attempting to strike a [[villager]] with an axe will result in the axe either missing or simply bouncing off of them. Axes used in any game after ''Doubutsu no Mori'' have a limited number of uses before shattering, requiring them to be replaced. As an axe degrades, its inventory icon becomes more visibly distressed with a crack appearing to become increasingly larger. Axes can also be used as a substitute for the shovel to hit rocks to find [[insects]], [[Bell]]s and [[ore]]. This will also quickly degrade the axe, however.
[[File:NL Player Broken Axe.jpg|thumb|200px|A player after their axe is broken in {{NL|short|nolink}}]]
 
More advanced variations of the axe are available; a silver axe is more durable, and the golden axe is quicker to use and unbreakable. In {{NL|short}}, the rental axe available from [[Lloid]] on [[Tortimer Island]] is also unbreakable, despite appearing otherwise identical to a standard axe. Finally, in {{NL|short|nolink}}, the silver axe and golden axe can create [[Tree#Special stump designs|special designs]] on the stumps left behind after felling a tree.  
 
  
In {{NH|short}}, every type of axe is breakable, even the golden axe. In addition, only the axe made from iron nuggets and the golden axe can break trees by chopping them, and the flimsy axe and stone axe can only cut trees to retrieve wood.
+
More advanced variations of the axe are available; a Silver Axe is more durable, and the Golden Axe is quicker to use and unbreakable. In {{NL|short}}, the Rental Axe available from [[Lloid]] on [[Tortimer Island]] is also unbreakable, despite appearing otherwise identical to a standard Axe. Finally, in {{NL|short|nolink}}, the Silver Axe and Golden Axe can create [[Tree#Special stump designs|special designs]] on the stumps left behind after felling a tree.
 +
 
 +
In {{NH|short}}, every type of axe is breakable, even the Golden Axe. In addition, only the Axe made from iron nuggets and the Golden Axe can break trees by chopping them, and the Flimsy Axe and Stone Axe can only cut trees to retrieve wood.
  
 
==Obtaining==
 
==Obtaining==
 
===In {{PG|nolink}}===
 
===In {{PG|nolink}}===
In {{DnM}}, the axe is unbreakable and does not appear in the catalog. In {{PG}} and {{DnMe+}}, the axe has 8 stages of durability degradation which change by hitting objects with the axe. At stage 3, the axe appears slightly damaged and at stage 6, the axe appears very cracked. After stage 8, the axe breaks apart and disappears followed by the player expressing sadness and saying "Awww... My axe broke...". Each stage lasts for either 9 consecutive hits of a tree or 3 consecutive hits of other objects, such as cliffs, buildings, or balls. Hits on objects that are not trees do not carry over damage to the next stage, so if a tree is hit 8 times, the durability will shift to the beginning of the next stage and be equal whether the player hits a tree or another object. Only the axe's current durability stage is saved in the save file, so saving and quitting will reset the axe to the beginning of its current stage. In total, the axe lasts for 72 consecutive hits on a tree and 24 consecutive hits on other objects. Trees take 3 hits to chop down, so a maximum of 24 trees can be chopped down with a single axe during a single play session.
+
In {{DnM}}, the Axe is unbreakable and does not appear in the catalog. In {{PG}} and {{DnMe+}}, the Axe has 8 stages of durability degradation which change by hitting objects with the Axe. At stage 3, the Axe appears slightly damaged and at stage 6, the Axe appears very cracked. After stage 8, the Axe breaks apart and disappears followed by the player expressing sadness and saying "Awww... My axe broke...". Each stage lasts for either 9 consecutive hits of a tree or 3 consecutive hits of other objects, such as cliffs, buildings, or balls. Hits on objects that are not trees do not carry over damage to the next stage, so if a tree is hit 8 times, the durability will shift to the beginning of the next stage and be equal whether the player hits a tree or another object. Only the Axe's current durability stage is saved in the save file, so saving and quitting will reset the Axe to the beginning of its current stage. In total, the Axe lasts for 72 consecutive hits on a tree and 24 consecutive hits on other objects. Trees take 3 hits to chop down, so a maximum of 24 trees can be chopped down with a single Axe during a single play session.
  
 
{{TableTop PG Umbrella|type=tool|name=Axes}}
 
{{TableTop PG Umbrella|type=tool|name=Axes}}
Line 31: Line 30:
  
 
===In {{WW|short|nolink}}===
 
===In {{WW|short|nolink}}===
From {{WW|short}} onwards, the reward for having a [[perfect town]] is changed to the [[Watering can|golden can]]. The golden axe is now obtained through other means.
+
From {{WW|short}} onwards, the reward for having a [[Perfect Town]] is changed to the [[Watering Can|Golden Watering Can]]. The Golden Axe is now obtained through other means.
 
{{TableTop
 
{{TableTop
 
|title=Axes in {{WW|nolink}}
 
|title=Axes in {{WW|nolink}}
Line 53: Line 52:
 
|Breaks after several uses
 
|Breaks after several uses
 
|- style="text-align:center;"
 
|- style="text-align:center;"
|Golden axe
+
|Golden Axe
 
|[[File:Golden Axe WW Icon.png|64px|class=sprite]]
 
|[[File:Golden Axe WW Icon.png|64px|class=sprite]]
 
|Not for Sale
 
|Not for Sale
 
|{{Currency|Bells|100}}
 
|{{Currency|Bells|100}}
|Completing the golden axe trading sequence
+
|Completing the Golden Axe trading sequence
 
|Unbreakable
 
|Unbreakable
 
|-
 
|-
 
{{TableFooter}}
 
{{TableFooter}}
 +
====Golden Axe trading sequence====
 +
In {{WW}}, the Golden Axe is obtained through a trading sequence that involves trading various items to different [[special character]]s. Below are the steps required to obtain the Golden Axe. All items required to progress the quest can only be obtained through the quest.
  
====Golden axe trading sequence====
+
#When Wendell is in town, giving him a Red Turnip, which can be bought from [[Joan]], will result in him giving the player either a {{I|Turban|Wild World}} or {{I|Country Guitar|Wild World}}.
In {{WW}}, the {{I|golden axe|WW}} is obtained through a trading sequence that involves trading various items to different [[special character]]s. Below are the steps required to obtain the golden axe. All items required to progress the quest can only be obtained through the quest.
+
#*A Country Guitar can be given to K.K. Slider in exchange for his picture.
 
+
#When [[Saharah]] is in town, giving her the Turban will result in her giving the player either a {{I|Red Vase|Wild World}} or a {{I|Massage Chair|Wild World}}.
#When Wendell is in town, giving him a [[red turnip]], which can be bought from [[Joan]], will result in him giving the player either a {{I|turban|WW}} or {{I|country guitar|WW}}.
+
#*A Red Vase can be given to [[Redd]] to receive a {{I|Safe|Wild World}}, which can be given to Tom Nook for his picture.
#*A country guitar can be given to [[K.K. Slider]] in exchange for {{I|K.K.'s pic|WW|his picture}}.
+
#When [[Tortimer]] is outside for an event, if the Massage Chair is given to him he will give the player a [[Scallop]].
#When [[Saharah]] is in town, giving her the turban will result in her giving the player either a {{I|red vase|WW}} or a {{I|massage chair|WW}}.
+
#When [[Pascal]] is in town, if the player gives him the [[Scallop]], he will reward them with either the Golden Axe or his picture.
#*A red vase can be given to [[Redd]] to receive a {{I|safe|WW}}, which can be given to [[Tom Nook]] for {{I|Tom Nook's pic|WW|his picture}}.
 
#When [[Tortimer]] is outside for an event, if the {{I|massage chair|WW}} is given to him he will give the player a {{I|scallop|WW}}.
 
#When [[Pascal]] is in town, if the player gives him the {{I|scallop|WW}}, he will reward them with either the {{I|golden axe|WW}} or {{I|Pascal's pic|WW|his picture}}.
 
  
 
===In {{CF|short|nolink}}===
 
===In {{CF|short|nolink}}===
{{CF|short}} introduces the silver axe, which is unbreakable. The golden axe continues to be unbreakable but will now also swing much quicker than the other axes.
+
{{CF|short}} introduces the Silver Axe, which is unbreakable. The Golden Axe continues to be unbreakable but will now also swing much quicker than the other axes.
 
{{TableTop
 
{{TableTop
 
|title=Axes in {{CF|nolink}}
 
|title=Axes in {{CF|nolink}}
Line 97: Line 95:
 
| -
 
| -
 
|- style="text-align:center;"
 
|- style="text-align:center;"
|Silver axe
+
|Silver Axe
|[[File:Silver Axe CF Icon.png|64px|class=sprite]]
+
|[[File:Axe silver.png|64px|class=sprite]]
 
|Not for sale
 
|Not for sale
 
|{{Currency|Bells|100}}
 
|{{Currency|Bells|100}}
| {{Availability|Serena|nb=Yes|note=randomly after throwing a standard axe into the [[Town fund#Fountain|town fountain]]}}
+
| {{Availability|Serena|nb=Yes|note=randomly after throwing a standard Axe into the [[Town fund#Fountain|Town Fountain]]}}
 
| Unbreakable
 
| Unbreakable
 
| -
 
| -
 
|-
 
|-
|Golden axe
+
|Golden Axe
|[[File:Golden Axe CF Icon.png|64px|class=sprite]]
+
|[[File:Axe gold.png|64px|class=sprite]]
 
|Not for sale
 
|Not for sale
 
|{{Currency|Bells|100}}
 
|{{Currency|Bells|100}}
| {{Availability|Serena|nb=Yes|note=randomly after throwing a standard axe into the [[Town fund#Fountain|town fountain]]}}
+
| {{Availability|Serena|nb=Yes|note=randomly after throwing a standard Axe into the [[Town fund#Fountain|Town Fountain]]}}
 
| Unbreakable
 
| Unbreakable
 
| Faster usage
 
| Faster usage
Line 116: Line 114:
  
 
===In {{NL|short|nolink}}===
 
===In {{NL|short|nolink}}===
{{NL|short}} changes the effects of the silver axe and golden axe, which can now produce [[Tree#Special stump designs|unique designs]] on tree stumps. The silver axe is no longer unbreakable and will shatter after many more uses than a standard axe.
+
{{NL|short}} changes the effects of the Silver Axe and Golden Axe, which can now produce [[Tree#Special stump designs|unique designs]] on tree stumps. The Silver Axe is no longer unbreakable and will shatter after many more uses than a standard axe.
 
{{TableTop NL Tools|name=Axes}}
 
{{TableTop NL Tools|name=Axes}}
 
|-
 
|-
Line 126: Line 124:
 
| 32 uses
 
| 32 uses
 
|-
 
|-
| Silver axe
+
| Silver Axe
| [[File:Silver Axe NL Icon.png|64px|class=sprite]]
+
| [[File:Acnl-silveraxe.png|64px|class=sprite]]
 
| {{Currency|Medals|8}}
 
| {{Currency|Medals|8}}
 
| {{Currency|Bells|100}}
 
| {{Currency|Bells|100}}
Line 133: Line 131:
 
| 136 uses <br> Always creates [[Tree#Special stump designs|special designs]] on tree stumps
 
| 136 uses <br> Always creates [[Tree#Special stump designs|special designs]] on tree stumps
 
|-
 
|-
| Golden axe
+
| Golden Axe
| [[File:Golden Axe NL Icon.png|64px|class=sprite]]
+
| [[File:Acnl-goldenaxe.png|64px|class=sprite]]
 
| Not for sale
 
| Not for sale
 
| {{Currency|Bells|100}}
 
| {{Currency|Bells|100}}
Line 154: Line 152:
 
|join on=nh_tool_variation.en_name = nh_tool.en_name
 
|join on=nh_tool_variation.en_name = nh_tool.en_name
 
|group by=nh_tool.en_name
 
|group by=nh_tool.en_name
|fields=nh_tool.en_name = name,nh_tool.catalog_num=catalog-num,nh_tool_variation.image,nh_tool.buy1_wikitext = buy1,nh_tool.buy2_wikitext = buy2,nh_tool.sell,nh_tool.availability1,nh_tool.availability2,nh_tool.availability3,,nh_tool.availability4,nh_tool.uses,nh_tool.customizable
+
|fields=nh_tool.en_name = name,nh_tool_variation.image,nh_tool.buy1_wikitext = buy1,nh_tool.buy2_wikitext = buy2,nh_tool.sell,nh_tool.availability1,nh_tool.availability2,nh_tool.availability3,,nh_tool.availability4,nh_tool.uses,nh_tool.customizable
 
|where=nh_tool.en_name LIKE '%Axe%'
 
|where=nh_tool.en_name LIKE '%Axe%'
|order by=nh_tool.catalog_num
+
|order by=nh_tool.en_name
 
|format=template
 
|format=template
 
|template=CargoDisplayNHTool
 
|template=CargoDisplayNHTool
Line 163: Line 161:
 
}}
 
}}
 
{{TableFooter|note={{Community:ACNH Spreadsheet/Attribution}}}}
 
{{TableFooter|note={{Community:ACNH Spreadsheet/Attribution}}}}
== Gallery ==
+
 
<gallery>
 
Axe CF Model.png|An axe in {{CF}}
 
</gallery>
 
 
==Names in other languages==
 
==Names in other languages==
 
{{Foreignname
 
{{Foreignname
Line 182: Line 177:
 
}}
 
}}
  
{{Navbox Tools}}
+
{{Tools}}
 
[[Category:Tools]]
 
[[Category:Tools]]

Please note that all contributions to Nookipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported (see Nookipedia:General disclaimer for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: