Editing Sickness
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+ | {{Research Needed|note=Investigate technical mechanics of sickness: | ||
+ | * What determines when a villager is sick, and how they are selected for this? | ||
+ | * What happens with sick villagers during multiplayer in {{DnMe+}}? | ||
+ | * Can sick villagers be kicked out when using e-cards or amiibo to move in new villagers in {{DnMe+|nolink}} and {{NH|short|nolink}}?}} | ||
[[File:NH Sickness.jpg|thumb|[[Audie]] feeling feverish in {{NH|short|nolink}}]] | [[File:NH Sickness.jpg|thumb|[[Audie]] feeling feverish in {{NH|short|nolink}}]] | ||
− | '''Sickness''' is an in-game element introduced in {{DnMe+}} that can afflict [[villagers]]. Villagers can become sick, which causes them to shiver (and sometimes show the 'sadness' [[emotion]]) and stay in their [[house]]s. In {{NH|nolink}}, the affected villager | + | '''Sickness''' is an in-game element introduced in {{DnMe+}} that can afflict [[villagers]]. Villagers can become sick, which causes them to shiver (and sometimes show the 'sadness' [[emotion]]) and stay in their [[house]]s. In {{NH|nolink}}, the affected villager will be sweating instead of showing the sadness emotion. When a villager is sick, they will not have normal conversations with the player, and they will only talk about being sick. They will often act delusional when sick, talking about fictional things as if they are real. |
==Appearances== | ==Appearances== | ||
==={{DnMe+|nolink}} to {{NL|short|nolink}}=== | ==={{DnMe+|nolink}} to {{NL|short|nolink}}=== | ||
− | While sick, villagers remain in their house and | + | While sick, villagers will remain in their house and will not go outdoors, nor will they participate in [[event]]s or ceremonies. The sickness dialogue will override all other dialogue, so sick villagers cannot ask for favors, nor can any favors requiring the player to speak with them be performed. In {{DnMe+|nolink}}, {{WW|short|nolink}}, and {{CF|short|nolink}}, a sick villager cannot be selected by the game to [[moving|move out]] of the town. This is possible to occur in {{NL|short|nolink}}, however, due to an oversight ([[#New Leaf oversight|see below]]). |
− | In {{NL|short|nolink}}, villagers may inform the player that another villager is sick. But in {{DnMe+|nolink}}, {{WW | + | In {{NL|short|nolink}}, villagers may inform the player that another villager is sick. But in {{DnMe+|nolink}}, {{WW}}, and {{CF}}, the only indication that a villager may be sick is that they do not appear outdoors. |
− | While villagers are sick, they act accordingly and request [[medicine]], which can be purchased from [[Tom Nook's store|Tom Nook's]] or [[ | + | While villagers are sick, they will act accordingly and will request [[medicine]], which can be purchased from [[Tom Nook's store|Tom Nook's shop]] or the [[Nookling Stores]] once a day. Selecting the option to give medicine will prompt a negative response if the player has no medicine in their [[pocket]]s. Giving medicine will prompt the villager to remark on how bad it tasted, or will say that they are starting to feel better, and will thank the player. |
− | Villagers gradually recover from their illness, but | + | Villagers will gradually recover from their illness, but will recover faster if they are given medicine. Sickness usually lasts for three days if medicine is given every day. Once the villager has recovered, they will reward the player with an item the following day (either in person, or via [[letter]]) if the player helped nurse them through their illness. |
===={{NL|short|nolink}} oversight==== | ===={{NL|short|nolink}} oversight==== | ||
− | In {{NL|short|nolink}}, it | + | In {{NL|short|nolink}}, it's possible for a sick villager to move out without warning. Due to an oversight, the game is able to select a sick villager to become a pending leaver, and as the villager will remain indoors, there is no opportunity for them to alert the player outdoors about their intention to move. Because the player also has no opportunity to convince them to stay, they will proceed to move out after 5 days. Because of this oversight, the sickness feature is removed in {{NLWa}}, and villagers can no longer become sick. |
===In {{NH|nolink}}=== | ===In {{NH|nolink}}=== | ||
− | In {{NH}}, sick villagers wear | + | In {{NH|short|nolink}}, sick villagers will wear pyjamas and a nightcap. As in previous games, the sick villager will remain indoors at all times for the duration of their illness, and their dialogue will change to reflect their condition. Villagers around town may inform the player that a specific villager hasn't been seen, signalling that they may be sick. |
− | Unlike previous games, a sick villager | + | Unlike previous games, a sick villager will be cured immediately after being given medicine, and will give the player a gift right away. However, if the player's [[pockets]] are full, the villager will send the gift to their [[mailbox]] the following day. The villager will then go into a state of convalescence; they will remain indoors for the day wearing their pyjamas, but will be able to ask the player for [[favor]]s and engage in more regular conversation. A recuperating villager will also express their gratitude to the player for receiving medicine. |
− | While sick, the villager's house cannot be relocated or redecorated. If the player attempts to do so, [[Tom Nook]] | + | While sick, the villager's house cannot be relocated or redecorated. If the player attempts to do so, [[Tom Nook]] will decline the request and instruct the player to wait until the villager has recovered. |
− | If a sick villager's [[amiibo]] is called in {{HHP|short}}, the player | + | If a sick villager's [[amiibo]] is called in {{HHP|short}}, the player will be informed that they are "''not feeling their best today''" and they will not appear. Additionally, if the affected villager is assigned to work at a [[facility]], a random villager will fill in for them, stating that the villager called into work sick. |
===Sickness during multiplayer=== | ===Sickness during multiplayer=== | ||
− | The games handle villager sickness during [[multiplayer]] differently. In {{WW}}, a sick villager is instantly healed when the [[player]] opens the [[town gate]]. In {{CF}}, {{NL}}, and {{NH}}, the villager | + | The games handle villager sickness during [[multiplayer]] differently. In {{WW}}, a sick villager is instantly healed when the [[player]] opens the [[town gate]]. In {{CF}}, {{NL}}, and {{NH}}, the villager will lock their house when the town gate is open, leaving a sign notifying that they are ill and not receiving visitors. |
===In other games=== | ===In other games=== | ||
− | In {{HHD}} and {{HHP|short}}, random sick villagers appear as patients in the [[hospital]] after the player designs the facility. They generally complain about their condition, or praise or | + | In {{HHD}} and {{HHP|short}}, random sick villagers will appear as patients in the [[hospital]] after the player designs the facility. They will generally complain about their condition, or praise or criticise the staff for the level of care they are receiving. |
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
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{{Navbox Gameplay elements}} | {{Navbox Gameplay elements}} |