Difference between revisions of "Fourth wall"

From Nookipedia, the Animal Crossing wiki
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'''Breaking the Fourth Wall''' is a term used when a character knows that he or she is in a video game and points it out, though they usually pretend like nobody's there. It has been broken by a several characters in {{SER}}.
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'[[Image:Scorpion.jpg|thumb|200px|The player breaking the fourth wall.]]
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''Breaking the Fourth Wall''' is a term used when a character knows that he or she is in a video game and points it out. The fourth wall has been broken by a several characters in {{SER}}.
  
The term 'fourth wall' is from the 'missing wall' in a theatre, that is, the wall separating the audience from the actors. In video gaming, the 'fourth wall' is the screen of the console.
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The term 'fourth wall' is from the 'missing wall' in a theater, that is, the wall separating the audience from the actors. In video gaming, the 'fourth wall' is the screen of the console.
 
 
[[Image:Scorpion.jpg|right|thumb|200px|The player breaking the fourth wall.]]
 
  
 
==Characters in ''Animal Crossing'' who break the fourth wall==
 
==Characters in ''Animal Crossing'' who break the fourth wall==
A number of characters break the fourth wall.
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*[[Mr. Resetti]] breaks the fourth wall several times. For example, when the [[player]] creates his or her character in {{CF}}, saves and then restarts the game, Resetti will appear, thanking the player for buying ''City Folk'' or ''Let's Go To The City''. When resetting without saving, Resetti may also talk about how people cannot just reset in real life like they can in video games. If the player moves his or her character from {{WW}}, he refers to that game, too.
 
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*The player breaks the fourth wall when he or she talks to the screen. An example is when a player catches a [[fish]] or [[bug]] or gets stung by a Bee, and shows it off to the screen, followed by a caption describing the catch or the character's feelings.
*[[Mr. Resetti]] breaks the fourth wall several times. An example is when the [[player]] creates their character in {{CF}}, saves and then starts then plays the game again. Resetti will pop up, thanking the player for buying ''City Folk'' or ''Let's Go To The City''. When resetting without saving, Resetti may also talk about how people can't just reset in real life like they can in video games. If the player moves their character from {{WW}}, he refers to that game, too.
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*Another example of breaking the fourth wall is when the character buys coffee at The Roost. After the player tastes it, the player turns to the screen and remarks about the coffee, often about the taste, quality, or type.
*The player breaks the fourth wall when he or she talks to the screen. An example is when a player catches a [[fish]] or [[bug]], or gets stung by a Bee, and shows it off to the screen, followed by a caption describing the catch, or the character's feelings.
 
*Another example of breaking the fourth wall is when your character buys coffee at The Roost. After they taste it, the player turns to the screen and says something about the coffee, often about the taste, quality, or type.
 
  
 
[[Category:Gameplay Elements]]
 
[[Category:Gameplay Elements]]

Revision as of 01:25, December 19, 2013

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The player breaking the fourth wall.

Breaking the Fourth Wall' is a term used when a character knows that he or she is in a video game and points it out. The fourth wall has been broken by a several characters in Animal Crossing series.

The term 'fourth wall' is from the 'missing wall' in a theater, that is, the wall separating the audience from the actors. In video gaming, the 'fourth wall' is the screen of the console.

Characters in Animal Crossing who break the fourth wall

  • Mr. Resetti breaks the fourth wall several times. For example, when the player creates his or her character in Animal Crossing: City Folk, saves and then restarts the game, Resetti will appear, thanking the player for buying City Folk or Let's Go To The City. When resetting without saving, Resetti may also talk about how people cannot just reset in real life like they can in video games. If the player moves his or her character from Animal Crossing: Wild World, he refers to that game, too.
  • The player breaks the fourth wall when he or she talks to the screen. An example is when a player catches a fish or bug or gets stung by a Bee, and shows it off to the screen, followed by a caption describing the catch or the character's feelings.
  • Another example of breaking the fourth wall is when the character buys coffee at The Roost. After the player tastes it, the player turns to the screen and remarks about the coffee, often about the taste, quality, or type.