Difference between revisions of "Reaction"

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==Villagers' Emotions==
 
==Villagers' Emotions==
Aside from expressing emotions when in conversation, villagers may also show an emotion when walking about town-
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Aside from expressing emotions when in conversation, villagers may also show an emotion when walking about town.
:If a dark cloud with a puple swirl appears above a neighbor's head then that means they're sad.
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:A dark purple cloud with a swirl means the villager is either sad, or is [[sick]] (indoors only).
:When an ! is above a villagers head then that means they're surprised or want to talk to you.
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:An exclamation mark above a villager's head appears either when they are realizing something, or if not talking to anyone, wanting to talk to the player.
:When steam comes out of their head, they're angry.
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:If steam is coming out of a villager's head, they're angry.
 
:When they're singing, that means the villager is happy.
 
:When they're singing, that means the villager is happy.
:Villagers may also clap when a Player catches a rare [[fish]] or [[insect]], or sometimes when fireworks go off in ''City Folk''.
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:Villagers may also clap when a Player catches a rare [[fish]] or [[insect]], or sometimes when fireworks go off in ''Wild World'' and ''City Folk''.
  
Conversations with CPU villagers and players sometime cause a villager's emotion to change from normal to happy, sad, or angry. You can't start a conversation with villagers when they are angry or sad - they will tell you they don't feel like talking. In {{PG}}, [[Peppy]] villagers will sometimes cheer themselves up if they're feeling sad when you talk to them.
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Conversations with villagers and players sometime cause a villager's emotion to change from normal to happy, sad, or angry. Conversations can't be started if a villager is angry or sad - they will tell the player they don't feel like talking. In {{PG}}, [[Peppy]] villagers will sometimes cheer themselves up if they're feeling sad when you talk to them.
  
 
==Learning Emotions==
 
==Learning Emotions==
In ''Wild World'', the player can get emotions from [[Dr. Shrunk]] in a random encounter with him when he is walking around your village.
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In ''Wild World'', the player can get emotions from [[Dr. Shrunk]] in a random encounter with him when he is walking around their village.
  
In ''City Folk'', [[Dr. Shrunk]] is found in the city's [[marquee|theater]], where you can learn emotions for 800 [[bells]]. He is sometimes replaced by [[Frillard]], who teaches emotions unknown to Dr. Shrunk. You can store up to four emotions.
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In ''City Folk'', [[Dr. Shrunk]] is found in the city's [[marquee|theater]], where emotions can be learned for 800 [[Bells]]. He is sometimes replaced by [[Frillard]], who teaches emotions unknown to Dr. Shrunk. A player can store up to four emotions.
 
===Emotions===
 
===Emotions===
Here is the list of emotions to learn and what they look like in-game.
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This is a list of emotions that can be learned and what they look like in-game.
  
 
<center><gallery widths="121" orientation="none" captionalign="left">
 
<center><gallery widths="121" orientation="none" captionalign="left">
Image:nia.png|'''Agreement''' The player/animal nods.
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Image:Agreementplayer.png|'''Agreement''' The player/animal nods.
 
Image:Anger.png|'''Anger''' The player's face turns red and 3 clouds blow from their heads.
 
Image:Anger.png|'''Anger''' The player's face turns red and 3 clouds blow from their heads.
 
Image:nia.png|'''Approval'''
 
Image:nia.png|'''Approval'''
Image:nia.png|'''Bashfulness''' Learnable from Frillard.
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Image:Bashfulnessplayer.png|'''Bashfulness''' Learnable from Frillard.
 
Image:nia.png|'''Confusion'''
 
Image:nia.png|'''Confusion'''
 
Image:nia.png|'''Contentment'''
 
Image:nia.png|'''Contentment'''
 
File:BusStop.jpg|'''Curiosity''' a question mark blows upward from the player's head.
 
File:BusStop.jpg|'''Curiosity''' a question mark blows upward from the player's head.
File:Clap.jpg|'''Delight''' The player claps.
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File:Delightplayer.png|'''Delight''' The player claps.
 
File:Disbeleif.jpg|'''Disbelief''' A red shock mark comes above the player's head along with a piano crash sound.
 
File:Disbeleif.jpg|'''Disbelief''' A red shock mark comes above the player's head along with a piano crash sound.
 
Image:nia.png|'''Discontent'''
 
Image:nia.png|'''Discontent'''
 
File:Brown Leaf.jpg|'''Disinterest''' A brown leaf is blown past the player's head.
 
File:Brown Leaf.jpg|'''Disinterest''' A brown leaf is blown past the player's head.
Image:nia.png|'''Distress'''
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Image:Distressplayer.png|'''Distress'''
 
Image:nia.png|'''Exasperation'''
 
Image:nia.png|'''Exasperation'''
 
Image:nia.png|'''Fatigue'''
 
Image:nia.png|'''Fatigue'''

Revision as of 18:51, September 8, 2012

Emotions are used by both players and villagers in Animal Crossing: Wild World and Animal Crossing: City Folk, but only villagers in the earlier games.

Villagers' Emotions

Aside from expressing emotions when in conversation, villagers may also show an emotion when walking about town.

A dark purple cloud with a swirl means the villager is either sad, or is sick (indoors only).
An exclamation mark above a villager's head appears either when they are realizing something, or if not talking to anyone, wanting to talk to the player.
If steam is coming out of a villager's head, they're angry.
When they're singing, that means the villager is happy.
Villagers may also clap when a Player catches a rare fish or insect, or sometimes when fireworks go off in Wild World and City Folk.

Conversations with villagers and players sometime cause a villager's emotion to change from normal to happy, sad, or angry. Conversations can't be started if a villager is angry or sad - they will tell the player they don't feel like talking. In Animal Crossing, Peppy villagers will sometimes cheer themselves up if they're feeling sad when you talk to them.

Learning Emotions

In Wild World, the player can get emotions from Dr. Shrunk in a random encounter with him when he is walking around their village.

In City Folk, Dr. Shrunk is found in the city's theater, where emotions can be learned for 800 Bells. He is sometimes replaced by Frillard, who teaches emotions unknown to Dr. Shrunk. A player can store up to four emotions.

Emotions

This is a list of emotions that can be learned and what they look like in-game.

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