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The '''town''' or '''village''' ('''island''' in {{NH|short}}) is the primary setting of all main games in the {{SER}}, home to [[villager]]s of various species, and [[special character]]s who manage the town's facilities. Each town is randomly generated and populated at the beginning of each game when the first [[player]] moves to the town. Although the position of many structures are fixed, the town can be customized to a great degree by planting or removing [[Flora (plants)|flora]], placing [[designs]], placing furniture, (in {{NH|short|nolink}}) and constructing [[object]]s and [[public works project]]s (in {{DnMe+}} and {{NL|short}} respectively). Every town is divided into multiple [[acres]], the landscape of which must be carefully maintained in order to achieve a perfect town [[environment rating]].
 
The '''town''' or '''village''' ('''island''' in {{NH|short}}) is the primary setting of all main games in the {{SER}}, home to [[villager]]s of various species, and [[special character]]s who manage the town's facilities. Each town is randomly generated and populated at the beginning of each game when the first [[player]] moves to the town. Although the position of many structures are fixed, the town can be customized to a great degree by planting or removing [[Flora (plants)|flora]], placing [[designs]], placing furniture, (in {{NH|short|nolink}}) and constructing [[object]]s and [[public works project]]s (in {{DnMe+}} and {{NL|short}} respectively). Every town is divided into multiple [[acres]], the landscape of which must be carefully maintained in order to achieve a perfect town [[environment rating]].
  
Prior to {{NH|short|nolink}}, the first player to start the game is given the task of naming the town, which cannot be changed after creation unless they [[rebuild the town]]. Up to three additional players can move into town, with a maximum capacity of four player residents. The maximum number of villagers that can live in a single town varies between the games: 15 in {{PG}}, 8 in {{WW|short}}, and 10 in {{CF|short}} and {{NL|short|nolink}}.
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The first player to start the game is given the task of naming the town, which cannot be changed after creation unless they [[rebuild the town]]. Up to three additional players can move into town, with a maximum capacity of four human residents. The maximum number of villagers that can live in a single town varies between the games; 15 in {{PG}}, 8 in {{WW}}, and 10 in {{CF}} and {{NL}}.
  
In {{NH|short|nolink}}, the player doesn't start in a town, instead traveling to a deserted island. It fulfills many of the same roles as the town in other games, being home to the player and their neighbors. However, the game starts with only two NPC villagers, who are also new to the island. The number of player residents that can coexist in the island has increased from four to eight, each one corresponding to each Nintendo Switch user account. The maximum number of villagers that can live on the island is 10, much like in {{CF|short|nolink}} and {{NL|short|nolink}}.
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In {{NH}}, the player doesn't start in a town, instead traveling to a deserted island. It fulfills many of the same roles as the town in other games, being home to the player and their neighbors. However, the game starts with only two NPC villagers, who are also new to the island. The maximum number of villagers that can live on the island is 10, much like in {{CF|short|nolink}} and {{NL|short|nolink}}.
  
 
==Common town features==
 
==Common town features==
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:Each [[player]] has their own personal house within the town, which can be furnished to their desire. Houses are regularly inspected by the [[Happy Home Academy]], who award points based on the [[furniture|contents]] and upkeep of the home. The player must choose where they wish to live at the beginning of the game. Houses can be expanded after paying off the loan owed to [[Tom Nook]], which will give the player more space inside to furnish their home.
 
:Each [[player]] has their own personal house within the town, which can be furnished to their desire. Houses are regularly inspected by the [[Happy Home Academy]], who award points based on the [[furniture|contents]] and upkeep of the home. The player must choose where they wish to live at the beginning of the game. Houses can be expanded after paying off the loan owed to [[Tom Nook]], which will give the player more space inside to furnish their home.
  
:In {{PG}}, all four player houses are located in a single plaza in acre B-3, and any unoccupied houses remain vacant until a new player character is created. {{WW|short}} only features a single house which all players must share. Each player once again has their own house in {{CF|short}}, all of which are positioned randomly throughout the town. In {{NL|short}}, the player is able to select a location for their house, but it will not be constructed until they pay their initial mortgage. In the interim, the player is provided a tent as a temporary home. As a result of this change, vacant houses do not exist in the game. In {{NH |short}}, the player can once again select a location for their house, but will be given a tent until the initial mortgage of 49,800 Bells (5,000 [[Nook Miles]]) is paid off. The player may also relocate their house once per day for a fee of 8,000 Bells.
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:In {{PG}}, all four player houses are located in a single plaza in acre A-3, and any unoccupied houses remain vacant until a new player character is created. {{WW|short}} only features a single house which all players must share. Each player once again has their own house in {{CF|short}}, all of which are positioned randomly throughout the town. In {{NL|short}}, the player is able to select a location for their house, but it will not be constructed until they pay their initial mortgage. In the interim, the player is provided a tent as a temporary home. As a result of this change, vacant houses do not exist in the game.  
  
 
* '''Villager houses'''
 
* '''Villager houses'''
:Every villager has a residence in the town, and can only be entered by the player when the villager is inside. In ''Animal Crossing'', they can also be entered when the villager is present in the same acre as their house. Each villager's house has pre-determined furnishings, but in games from {{WW|short|nolink}} onwards the player can influence and alter the contents of the villagers' homes. In most games, villagers will always build their houses on top of [[signpost]]s, but in {{NL|short|nolink}} they can construct their homes almost anywhere in town, including on top of flora and ground designs, and in front of buildings and other structures. When a villager moves out of town, their house will vanish completely. In {{NH|short}}, villagers will always move into open plots, which the player can place where they wish. The [[Resident Representative]] can also relocate one villager house per day for a fee of 10,000 Bells.
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:Every villager has a residence in the town, and can only be entered by the player when the villager is inside. In ''Animal Crossing'', they can also be entered when the villager is present in the same acre as their house. Each villager's house has pre-determined furnishings, but in games from {{WW|short|nolink}} onwards the player can influence and alter the contents of the villagers' homes. In most games, villagers will always build their houses on top of [[signpost]]s, but in {{NL|short|nolink}} they can construct their homes almost anywhere in town, including on top of flora and ground designs, and in front of buildings and other structures. When a villager moves out of town, their house will vanish completely.
  
 
* '''Facilities'''
 
* '''Facilities'''
:A variety of facilities can be found throughout the town, and differ between the games. Such facilities include the [[dock]], the [[dump]], the [[museum]], [[police station]], [[post office]] or [[town hall]], and the [[wishing well]] or [[event plaza]]. Shops can also be found within the town, such as [[Tom Nook's store]], [[The Able Sisters]], and [[Re-Tail]]. The locations of facilities will appear only in certain acre rows in ''Animal Crossing'', but in later games, they can be situated almost anywhere in town. In {{CF|short|nolink}} and {{NL|short|nolink}}, many facilities are instead located in the [[city]] and [[Main Street]], respectively. In {{NH|short}}, the museum and Nook's Cranny will first be given tents which the player can place anywhere on the island they can access, which will upgrade to buildings once certain conditions are met. The Able Sisters will be constructed once the player has spent enough Bells when Mabel visits.
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:A variety of facilities can be found throughout the town, and differ between the games. Such facilities include the [[dock]], the [[dump]], the [[museum]], [[police station]], [[post office]] or [[town hall]], and the [[wishing well]] or [[event plaza]]. Shops can also be found within the town, such as [[Tom Nook's store]], [[The Able Sisters]], and [[Re-Tail]]. The locations of facilities will appear only in certain acre rows in ''Animal Crossing'', but in later games, they can be situated almost anywhere in town. In {{CF|short|nolink}} and {{NL|short|nolink}}, many facilities are instead located in the [[city]] and [[Main Street]], respectively.
  
 
* '''[[Train station]], [[checkpoint]], [[Airport]]'''
 
* '''[[Train station]], [[checkpoint]], [[Airport]]'''
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{{WW|short}} has the smallest town size, at 16 acres (4x4). Unlike other games, there are no cliffs and the entire town lies on a single plain. Grassy areas are less abundant, giving towns a more desert-like appearance. [[Tom Nook's store]] will always be next to the [[Able Sisters]].
 
{{WW|short}} has the smallest town size, at 16 acres (4x4). Unlike other games, there are no cliffs and the entire town lies on a single plain. Grassy areas are less abundant, giving towns a more desert-like appearance. [[Tom Nook's store]] will always be next to the [[Able Sisters]].
  
The river may branch off in a two-pronged fork, creating an [[River#Islet|islet]] in the village. An islet will always have a [[signpost]] or villager's [[Villager house|house]] located on it.
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The river may branch off in a two-pronged fork, creating an [[River#Islet|islet]] in the village. An islet will always have a [[signpost]] or villager's [[Villager houses|house]] located on it.
  
 
=== In {{CF|short|nolink}} ===
 
=== In {{CF|short|nolink}} ===
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The first player to move to the island is the Resident Representative and can later construct additional buildings (the [[museum]], [[Nook's Cranny]], and [[Able Sisters]]), [[bridge]]s and [[incline]]s. With the [[Island Designer Construction Permit]], the player is able to modify the terrain at will, creating or destroying water and cliffs. An additional fourth layer can be added to the island, though it is not possible to climb it in any way. Most buildings can be relocated by making a request to [[Tom Nook]] and paying a relocation fee, but the locations of the Resident Services and Airport are fixed and these buildings cannot be moved.
 
The first player to move to the island is the Resident Representative and can later construct additional buildings (the [[museum]], [[Nook's Cranny]], and [[Able Sisters]]), [[bridge]]s and [[incline]]s. With the [[Island Designer Construction Permit]], the player is able to modify the terrain at will, creating or destroying water and cliffs. An additional fourth layer can be added to the island, though it is not possible to climb it in any way. Most buildings can be relocated by making a request to [[Tom Nook]] and paying a relocation fee, but the locations of the Resident Services and Airport are fixed and these buildings cannot be moved.
 
== Gallery ==
 
<gallery>
 
Animal Crossing 3DS Town Map.jpg|A promotional concept image of an {{NL}} town.
 
</gallery>
 
  
 
==See also==
 
==See also==
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*[[Map]]
 
*[[Map]]
  
{{Navbox Locations}}
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{{Locations}}
{{Navbox Gameplay elements}}
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{{Gameplay Elements}}

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