Editing Animalese
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− | '''Animalese''' is the default language the NPCs in the {{SER}} speak. Generally, each letter spoken is matched and synthesized with the basic sound of the letter in the language being played in, leading to mispronunciation of some words. (For instance, "Animal Crossing" in English would be pronounced "Ah-n-ih-m-ah-l c-r-o-s-s-ih-n-g".) In the Japanese versions, each kana syllable is matched with its proper sound, making it somewhat more legible to a Japanese speaker than the international versions. (どうぶつの森 would be "Do-u-bu-tsu no mo-ri".) | + | '''Animalese''' is the default language the NPCs in the {{SER}} speak. Generally, each letter spoken is matched and synthesized with the basic sound of the letter in the language being played in, leading to mispronunciation of some words. (For instance, "Animal Crossing" in English would be pronounced "Ah-n-ih-m-ah-l c-r-o-s-s-ih-n-g".) In the Japanese versions, each kana syllable is matched with its proper sound, making it somewhat more legible to a Japanese speaker than the international versions. (どうぶつの森 would be "Do-u-bu-tsu no mo-ri".) While much of Animalese is mostly unintelligible, recurring phrases can be discerned such as villager catchphrases and laughter. When numbers are spoken, they are pronounced clearly and legibly, similar to the sounds heard when writing a [[letter]]. |
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− | While much of Animalese is unintelligible, recurring phrases can be discerned | ||
Animals that work in the town ([[Isabelle]], [[Tom Nook]], etc.) and traveling visitors ([[Gracie]], [[Wendell]], etc.) have distinct pitches to their Animalese. If text is quickly scrolled, the Animalese also speeds up, sounding more high-pitched. In addition, a villager's mood can affect their voice; happy villagers will speak in a higher pitch, while sad or angry villagers will have a lower one. | Animals that work in the town ([[Isabelle]], [[Tom Nook]], etc.) and traveling visitors ([[Gracie]], [[Wendell]], etc.) have distinct pitches to their Animalese. If text is quickly scrolled, the Animalese also speeds up, sounding more high-pitched. In addition, a villager's mood can affect their voice; happy villagers will speak in a higher pitch, while sad or angry villagers will have a lower one. | ||
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In {{PC}} and {{NH}}, Animalese works differently than in most previous games, reinstating the international release of {{PG|nolink}}'s method of refitting the synthesizer for different languages, allowing for clearer, more intelligible pronunciation. In addition, the species of a villager will slightly alter the pitch of their voice, which appears to be linked to the species' body size. For example, [[Dora]] (a [[mouse]]) has a higher pitch than [[Chevre]] (a [[goat]]), and [[Margie]] (an [[elephant]]) has a lower pitch than either, despite all three being normal villagers. | In {{PC}} and {{NH}}, Animalese works differently than in most previous games, reinstating the international release of {{PG|nolink}}'s method of refitting the synthesizer for different languages, allowing for clearer, more intelligible pronunciation. In addition, the species of a villager will slightly alter the pitch of their voice, which appears to be linked to the species' body size. For example, [[Dora]] (a [[mouse]]) has a higher pitch than [[Chevre]] (a [[goat]]), and [[Margie]] (an [[elephant]]) has a lower pitch than either, despite all three being normal villagers. | ||
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[[Bebebese]] or [[Silence]] can be spoken as an alternate language in the options in games prior to {{NL}}. | [[Bebebese]] or [[Silence]] can be spoken as an alternate language in the options in games prior to {{NL}}. |