Editing Animalese

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'''Animalese''' is the default language the NPCs in the {{SER}} speak. Generally, each letter spoken is matched and synthesized with the basic sound of the letter in the language being played in, leading to mispronunciation of some words. (For instance, "Animal Crossing" in English would be pronounced "Ah-n-ih-m-ah-l c-r-o-s-s-ih-n-g".) In the Japanese versions, each kana syllable is matched with its proper sound, making it somewhat more legible to a Japanese speaker than the international versions. (どうぶつの森 would be "Do-u-bu-tsu no mo-ri".)
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'''Animalese''' is the default language the NPCs in {{SER}} speak. Each letter spoken is stated to synthesize the basic sound of a letter, leading to mispronounciation of some words. (i.e. "Animal Crossing" would be pronounced "Ah-n-ih-m-ah-l c-r-o-s-s-ih-n-g". When villagers say numbers, they will talk rather clearly, like when the player is typing a letter. The name of the player and the name of the town can be clearly discerned as well, although they may also be mispronounced depending on the way each letter of the word is said in Animalese. Laughing and similar sounds are also discernible. However, much of Animalese is completely unintelligible.
  
While much of Animalese is unintelligible, recurring phrases can be discerned, such as villager catchphrases and laughter. When numbers are spoken, they are pronounced clearly and legibly, similar to the sounds heard when writing a [[letter]].
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Different personalities (such as [[Cranky]] or [[Normal]]), animals with jobs in the town (ex: [[Pelly]], [[Tom Nook]]) and 1-day visitors to the town ([[Gracie]], [[Wendell]], etc.) will have different pitches to Animalese. Different characters will have higher or lower voices. If you speed up the text, the Animalese also speeds up, sounding more highpitched. Also, happy, sad, or angry villagers will have a different pitch to Animalese.  Also, the sound of Animalese differs slightly in each game.
  
Animals that work in the town ([[Isabelle]], [[Tom Nook]], etc.) and traveling visitors ([[Gracie]], [[Wendell]], etc.) have distinct pitches to their Animalese. If text is quickly scrolled, the Animalese also speeds up, sounding more high-pitched. In addition, a villager's mood can affect their voice; happy villagers will speak in a higher pitch, while sad or angry villagers will have a lower one.
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[[Bebebese]] or [[Silence]] can be spoken as an alternate language in the options.
  
The sound of Animalese differs slightly in each game. In {{PG}} and {{NL}}, it is spoken very quickly, while in {{WW}} and {{CF}}, it is spoken slightly more slowly.
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{{language}}
 
 
The international releases of {{PG|nolink}} reprogrammed the voice synthesizer based around the intricacies of Western languages, allowing for clearer pronunciation than in most later entries; the voices used are additionally pitched down compared to {{DnM}} and {{DnM+}}, a change that is reverted from {{WW|short|nolink}} onwards. Most later titles use the Japanese voice synthesizer across languages, resulting in Animalese sounding less intelligible in other languages compared to {{PG|nolink}}.
 
 
 
Animalese in {{WW|short|nolink}} does not appear to be a proper voice synthesis, instead matching each letter to a random syllable. Because of this, it is entirely unintelligible, even with phrases that are clearly discerned in other games. This is likely due to the Nintendo DS's technical limitations, as proper voice synthesis returns in {{CF|short|nolink}}.
 
 
 
Prior to {{NL}}, [[cranky]] [[villagers]] were the only villager personality type to have a unique pitch, having a deep, gravelly pitch. [[Lazy]] and [[jock]] villagers shared the same pitch, as well as all female personality types. Starting with {{NL|short|nolink}}, all personality types have their own distinct pitches. [[Peppy]] and jock villagers now have a higher pitch than [[normal]] and [[lazy]] villagers respectively, whereas [[snooty]] villagers now have a lower pitch than normal villagers. [[Big sister]] and [[smug]] additionally have their own unique pitches as well, being lower than normal and lazy villagers, but higher than snooty and cranky villagers, respectively.
 
 
 
In {{PC}} and {{NH}}, Animalese works differently than in most previous games, reinstating the international release of {{PG|nolink}}'s method of refitting the synthesizer for different languages, allowing for clearer, more intelligible pronunciation. In addition, the species of a villager will slightly alter the pitch of their voice, which appears to be linked to the species' body size. For example, [[Dora]] (a [[mouse]]) has a higher pitch than [[Chevre]] (a [[goat]]), and [[Margie]] (an [[elephant]]) has a lower pitch than either, despite all three being normal villagers.
 
 
 
[[K.K. Slider]] and [[Kapp'n]] sing songs in their own variants of Animalese. While Kapp'n sounds very close to standard Animalese when singing, K.K.'s speech is entirely unique. It consists of the syllables "nah", "me", "oh", "now", and "queh", as well as howling, clicking, humming, and whistling. These variants of Animalese can also be heard on the airchecks for "[[Marine Song 2001]]" and "[[K.K. Robot Synth]]".
 
 
 
[[Bebebese]] or [[Silence]] can be spoken as an alternate language in the options in games prior to {{NL}}.
 
 
 
{{Navbox Animal Language}}
 
 
[[Category:Languages]]
 
[[Category:Languages]]

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