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[[File:Menu Map NH Icon.png|right|128px]] | [[File:Menu Map NH Icon.png|right|128px]] | ||
− | The '''map''' is a key item in the {{SER}} the gives a top-down overview of the | + | The '''map''' is a key item in the {{SER}} the gives a top-down overview of the player's town. In {{PG}}, the [[player]] will get it while working part-time for [[Tom Nook]], and will be allowed to keep it through the whole game. In {{WW}}, [[Pelly]] will show the player how to use it in the [[Town Hall]]. [[Rover]] gives it to the player in {{CF}} on the bus ride. The player receives one from [[Porter]] after leaving the train in {{NL}}. In {{NH}}, the map is now an app on the player's [[NookPhone]]. |
The map shows the player where [[:Category:Buildings|buildings]] are, along with the town's geographic features. Geographical features shown include sea, rivers, ponds, bridges, grassy areas, and dirt/sandy areas. Maps do not show the location of trees, rocks, flowers, [[rafflesia]]s, dropped items, cracks in the ground (where fossils, etc. are buried) signs, other animal villagers, bugs, or fish. There will be an actual list of each building on the side of the map. | The map shows the player where [[:Category:Buildings|buildings]] are, along with the town's geographic features. Geographical features shown include sea, rivers, ponds, bridges, grassy areas, and dirt/sandy areas. Maps do not show the location of trees, rocks, flowers, [[rafflesia]]s, dropped items, cracks in the ground (where fossils, etc. are buried) signs, other animal villagers, bugs, or fish. There will be an actual list of each building on the side of the map. | ||
− | == | + | =={{PG|nolink}}== |
− | + | [[File:ACMap.jpg|thumb|left|198px|left|A typical town map in ''Animal Crossing'']] | |
− | [[File: | ||
The map in {{PG}} is organized in a grid, with each square representing an acre. Visible are homes in purple, along with other buildings represented by red icons. | The map in {{PG}} is organized in a grid, with each square representing an acre. Visible are homes in purple, along with other buildings represented by red icons. | ||
− | {{ | + | {{clear}} |
− | == | + | =={{WW|nolink}}== |
− | [[File:WW Map.png|thumb|right|A town map in {{WW|short|nolink}}]] | + | [[File:WW Town Map Screenshot.png|thumb|right|A town map in {{WW|short|nolink}}]] |
− | In {{WW}}, [[Pelly]] gives the player a map in the town hall once the player first gets out of [[Kapp'n]]'s car and goes inside at the beginning of the game. She tells the player how to use it and says that it can open it by simply pressing "X, | + | In {{WW}}, [[Pelly]] gives the player a map in the [[town hall]] once the player first gets out of [[Kapp'n]]'s car and goes inside at the beginning of the game. She tells the player how to use it and says that it can open it by simply pressing "X", or by hitting the "Y" button and tapping the house icon with the player's stylus. |
− | {{ | + | {{clear}} |
− | == | + | =={{CF|nolink}}== |
− | [[File:CF | + | [[File:Town Map CF.png|thumb|left|A town map in {{CF|short|nolink}}]] |
In {{CF}}, the map is given to the player by [[Rover]] on the bus ride into town so the player can see the possible places the player can live, where the town hall is located, and all the other buildings. The map can be opened two ways; either by pointing the Wii remote at the screen and clicking on the house icon, or by pressing the d-pad (+) button on the remote to show the main menu. Like in the two prequels to this game, all maps are randomly generated and two are very rarely identical. | In {{CF}}, the map is given to the player by [[Rover]] on the bus ride into town so the player can see the possible places the player can live, where the town hall is located, and all the other buildings. The map can be opened two ways; either by pointing the Wii remote at the screen and clicking on the house icon, or by pressing the d-pad (+) button on the remote to show the main menu. Like in the two prequels to this game, all maps are randomly generated and two are very rarely identical. | ||
− | {| class=" | + | {| class="wikitable collapsible collapsed" border="1" |
− | + | |Icon | |
!Meaning | !Meaning | ||
|- | |- | ||
− | |[[File:Bridge | + | |[[File:ACCF Bridge Map Icon.png|Bridge]] |
− | | | + | |Bridge |
|- | |- | ||
− | |[[File:Bus Stop | + | |[[File:Bus Stop.png|Bus Stop]] |
− | | | + | |Bus Stop |
|- | |- | ||
− | |[[File:Empty House | + | |[[File:Empty House.png|Emypy or other players' house]] |
− | |Empty or other | + | |Empty or other players' house |
|- | |- | ||
− | |[[File:Town Gate | + | |[[File:Town Gate.png|Town Gate]] |
− | | | + | |Town Gate |
|- | |- | ||
− | |[[File:Holding Pond | + | |[[File:ACCF Holding Pond Map Icon.png|Holding Pond]] |
− | | | + | |Holding Pond |
|- | |- | ||
− | |[[File:Museum | + | |[[File:Museum.png|Museum]] |
− | | | + | |Museum |
|- | |- | ||
− | |[[File:Nook's Shop | + | |[[File:Nook's Shop.png|Nook's Shop]] |
− | | | + | |Nook's Shop |
|- | |- | ||
− | |[[File:Player | + | |[[File:Player Mark.png|Players location]] |
− | | | + | |Players location |
|- | |- | ||
− | |[[File: | + | |[[File:ACCF Lake Map Icon.png|Lake]] |
− | | | + | |Lake |
|- | |- | ||
− | |[[File: | + | |[[File:ACCF Ramp Map Icon.png|Ramp]] |
− | | | + | |Ramp |
|- | |- | ||
− | |[[File: | + | |[[File:Tailor.png|Able Sisters]] |
− | | | + | |Able Sisters |
|- | |- | ||
− | |[[File: | + | |[[File:Town Hall.png|Town Hall]] |
− | | | + | |Town Hall |
|- | |- | ||
− | |[[File: | + | |[[File:Villager House.png|Villagers house]] |
− | |[[Waterfall]] | + | |Villagers house |
+ | |- | ||
+ | |[[File:ACCF Waterfall Map Icon.png|Waterfall]] | ||
+ | |Waterfall | ||
|- | |- | ||
|[[File:Your House.png|Current players house]] | |[[File:Your House.png|Current players house]] | ||
− | |Current | + | |Current players house |
|} | |} | ||
− | {{ | + | {{clear}} |
− | == | + | =={{NL|nolink}}== |
− | [[File: | + | [[File:NewLeafMap.png|thumb|right|A map from {{NL|short|nolink}}]] |
− | In {{NL}}, the map is more or less the same as previous games, though appears more visually detailed. However, when the player creates their new town, they are given a choice of four maps by [[Rover]]. [[Public works project]]s do not appear on the map, with the exception of the [[ | + | In {{NL}}, the map is more or less the same as previous games, though appears more visually detailed. However, when the player creates their new town, they are given a choice of four maps by [[Rover]]. [[Public works project]]s do not appear on the map, with the exception of the [[Police Station]], [[campsite]], [[The Roost]] and [[bridge]]s. |
− | In {{ | + | In {{NLa}}, a signpost icon is added to the left or right side of the map, which shows the location of the [[campground]] entrance. |
− | {{ | + | {{clear}} |
− | == | + | =={{HHD|nolink}}== |
− | [[File: | + | [[File:HHDMap.jpg|thumb|right|A map from {{HHD|short|nolink}}]] |
The map also makes an appearance in {{HHD}}. It is used to select a location for a villager's house that the player is about to design. | The map also makes an appearance in {{HHD}}. It is used to select a location for a villager's house that the player is about to design. | ||
− | {{ | + | {{clear}} |
− | == | + | =={{NH|nolink}}== |
− | [[File: | + | [[File:NewHorizonsMap.jpg|thumb|right|A map from {{NH|short|nolink}}]] |
In {{NH}}, [[Tom Nook]] will give the player a [[NookPhone]] after they sleep in their tent at the end of their first day. The NookPhone has a map app which will allow the player to view the town's map, as well as toggle the presence of the minimap which shows up in the bottom-right of the screen; they can choose to have it hidden while they are moving, or to have it always on or always off. Much like with {{NL|short|nolink}}, the player gets four randomly generated choices for their map layout while creating their island, though the use of terraforming tools, which are unlocked later, can allow the player to alter the layout of their island. The map is even more detailed than in previous games, even showing the icons for villagers which live in each house on the right-hand sidebar, and graphics for the [[Airport]], [[Resident Services]], and any facilities constructed by the player will show up to the left of the map, even reflecting the state of the building; whether it is completed or currently under construction. Bridges and inclines the player has built will also show up on the map, along with a thin outline for structures that have yet to be built. | In {{NH}}, [[Tom Nook]] will give the player a [[NookPhone]] after they sleep in their tent at the end of their first day. The NookPhone has a map app which will allow the player to view the town's map, as well as toggle the presence of the minimap which shows up in the bottom-right of the screen; they can choose to have it hidden while they are moving, or to have it always on or always off. Much like with {{NL|short|nolink}}, the player gets four randomly generated choices for their map layout while creating their island, though the use of terraforming tools, which are unlocked later, can allow the player to alter the layout of their island. The map is even more detailed than in previous games, even showing the icons for villagers which live in each house on the right-hand sidebar, and graphics for the [[Airport]], [[Resident Services]], and any facilities constructed by the player will show up to the left of the map, even reflecting the state of the building; whether it is completed or currently under construction. Bridges and inclines the player has built will also show up on the map, along with a thin outline for structures that have yet to be built. | ||
− | {{ | + | {{Gameplay Elements}} |