Module:Availability

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Revision as of 14:55, June 15, 2022 by PanchamBro (talk | contribs) (removing special arguments for June as her page has moved)

Module documentation (view)


Usage

This Lua module outputs the availability of each source presented and is used for the {{Availability}} template to account for preprocessor node count limits. Data is stored in a table, and can determine how certain variables are used.

To add additional sources, see Module:Availability/Data.

See also

This page is fully-protected to prevent editing by non-administrator users

local p = {}
data = mw.loadData("Module:Availability/Data")

function setDefault (t, d)
	local mt = {__index = function () return d end}
	setmetatable(t, mt)
end

-- Imported function from https://www.lua.org/pil/13.4.3.html --
function copyTable(t)
	local t2 = {}
	for k,v in pairs(t) do
    	t2[k] = v
	end
	return t2
end

local function getArgs(frame)
    local args = {}
    for key, value in pairs(frame:getParent().args) do
        args[key] = value
    end
    for key, value in pairs(frame.args) do
        args[key] = value
    end
    return args
end

function p.main(frame)
    local args      = getArgs(frame)
    local args1     = args[1] or ''
    local args2     = args[2] or ''
    local args3     = args[3] or ''
    local args4     = args[4] or ''
    local text      = args.text or ''
    local size      = args.size or ''
    local nb        = args.nb or ''
    local note      = args.note or ''
    return p.outputAvailability (args1, args2, args3, args4, note, text, size, nb)
end

function p.outputAvailability (args1, args2, args3, args4, note, text, size, nb)
	local function isEmpty(s)
		return s == nil or s == ''
	end

	game = copyTable(data.game)
	local print = '<span style="font-size:.9em;">'
	
	if not isEmpty(args1) then
		-- Availability with a specific villager --
		if (args1 == "Villager") then
			setDefault(game," NH Villager Icon.png")
			if (args2  == "Lulu (villager)" or args2 == "Lulu (islander)") then
				print = print .. '[[File:Lulu ' .. game[args3]
			elseif (args2 == "Carmen (mouse)") then
				print = print .. '[[File:Carmen ' .. game[args3]
			else
				print = print .. '[[File:' .. args2 .. game[args3]
			end
			if not isEmpty(size) then
				print = print .. '|' .. size
			else
				print = print .. '|22px'
			end
			print = print .. '|link=|alt=]]&nbsp;'
			if not isEmpty(args4) then
				print = print .. '[[' .. args4 .. '|' .. args2 .. ']]'
			else
				if (args2 == "Snooty") then
					print = print .. '[[' .. args2 .. ' (villager)'
				else
					print = print .. '[[' .. args2
				end
				if not isEmpty(text) then
				    print = print .. '|' .. text .. ']]'
				elseif (args2 == "Snooty") then
					print = print .. '|' .. args2 .. ']]'
				else
					print = print .. ']]'
				end
			end
		else
			-- Availability in terms of RVs --
			if (args1 == "RV") then
				if not isEmpty(data.availabilityRV[args2]) and not isEmpty(data.availabilityRV[args2][1]) then
					print = print .. '[[File:'.. data.availabilityRV[args2][1]
				else
					print = print .. '[[File:' .. args2 .. ' NL Villager Icon.png'
				end
				if not isEmpty(size) then
					print = print .. '|' .. size
				else
					if not isEmpty(data.availabilityRV[args2]) and not isEmpty(data.availabilityRV[args2][2]) then
						print = print .. '|' .. data.availabilityRV[args2][2]
					else
						print = print .. '|22px'
					end
				end
				print = print .. '|link=|alt=]]&nbsp;'
				if not isEmpty(data.availabilityRV[args2]) and not isEmpty(data.availabilityRV[args2][3]) then
			    	print = print .. '[[' .. data.availabilityRV[args2][3]
			    	if not isEmpty(text) then
			    		print = print .. '|' .. text .. ']]'
			    	else
			    		print = print .. '|' .. data.availabilityRV[args2][4] .. ']]'
			    	end
			    else
			    	print = print .. '[[' .. args2 .. '#RV'
			    	if not isEmpty(text) then
			    		print = print .. '|' .. text .. ']]'
			    	else
			    		print = print .. '|' .. args2 .. '\'s RV]]'
			    	end
				end
			else
				-- Main availability function --
				if not isEmpty(data.availability[args1]) and not isEmpty(data.availability[args1][1]) then
			    	print = print .. '[[File:'.. data.availability[args1][1]
					if not isEmpty(size) then
						print = print .. '|' .. size
					else
						print = print .. '|' .. data.availability[args1][2]
					end
					print = print .. '|link=|alt=]]&nbsp;'
				end
				if not isEmpty(data.availability[args1]) and not isEmpty(data.availability[args1][3]) then
			    	print = print .. '[[' .. data.availability[args1][3]
			    	if (data.availability[args1][3] == data.availability[args1][4]) then
			    		print = print .. ']]'
			    	else
			    		if not isEmpty(text) then
				    		print = print .. '|' .. text .. ']]'
				    	else
				    		print = print .. '|' .. data.availability[args1][4] .. ']]'
			    		end
			    	end
			    else
			    	if not isEmpty(data.availability[args1]) and not isEmpty(data.availability[args1][5]) then
			    		if not isEmpty(text) then
				    		print = print .. text
				    	else
			    			print = print .. data.availability[args1][5]
			    		end
			    	else
			    		if not isEmpty(text) then
				    		print = print .. text
				    	else
			    			print = print .. args1
			    		end
			    	end
				end
			end
		end
		-- Note function --
		if not isEmpty(note) then
			print = print .. '<small> (' .. note .. ')</small>'
		end
		print = print .. '</span>'
		-- Line break function --
		if not isEmpty(nb) then
			print = print .. ''
		else
			print = print .. '<br/>'
		end
	end
	return print
end
return p