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{{Wrongpage|the service provided by Dodo Airlines|the similar service provided by [[Kapp'n]]|Boat tour}}
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{{Wrongpage|the service provided by Dodo Airlines|the similar service provided by [[Kapp'n]]|boat tour}}
 
[[File:Airport NH.png|250px|thumb|right|Artwork of Wilbur and two players on a dock with a DAL plane]]
 
[[File:Airport NH.png|250px|thumb|right|Artwork of Wilbur and two players on a dock with a DAL plane]]
The '''Mystery Island Tour''' is a leisure activity in {{NH}} operated by [[Dodo]] Airlines. The tour can be embarked on in exchange for a {{I|Nook Miles Ticket|NH}} by speaking to [[Orville]] at the [[airport]]. Each tour brings the participant to a random deserted island, known as a '''Mystery Island''', where they can harvest materials for crafting and catch rare [[bug]]s and [[fish]]. They also may find [[fossils]], [[DIY recipes]] inside [[Message Bottle]]s, and [[villager]]s if there is an empty plot on the player's island.
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The '''Mystery Island Tour''' is a leisure activity in {{NH}} operated by [[Dodo]] Airlines. The tour can be embarked on in exchange for a {{I|Nook Miles Ticket|New Horizons}} by speaking to [[Orville]] at the [[airport]]. Each tour brings the participant to a random deserted island, known as a '''Mystery Island''', where they can harvest materials for crafting and catch rare [[bug]]s and [[fish]]. They also may find [[fossils]], [[DIY recipes]] inside [[Message Bottle]]s, and [[villager]]s if there is an empty plot on the player's island.
  
 
==Characteristics==
 
==Characteristics==
 
After paying a Nook Miles Ticket to Orville, the player will be transported to the island in a seaplane piloted by [[Wilbur]], who will remain stationed on the [[dock]] for the duration of the tour. Once the player leaves to go home the island can never be revisited as, according to Wilbur, the map with the island's coordinates is destroyed for security reasons. In actuality, the islands are randomly generated from templates each time they are visited and deleted once the player leaves, so care must be taken to ensure no wanted items are left behind as they will be permanently lost. The player is free to do as they wish on the island as any changes will not affect future island visits.
 
After paying a Nook Miles Ticket to Orville, the player will be transported to the island in a seaplane piloted by [[Wilbur]], who will remain stationed on the [[dock]] for the duration of the tour. Once the player leaves to go home the island can never be revisited as, according to Wilbur, the map with the island's coordinates is destroyed for security reasons. In actuality, the islands are randomly generated from templates each time they are visited and deleted once the player leaves, so care must be taken to ensure no wanted items are left behind as they will be permanently lost. The player is free to do as they wish on the island as any changes will not affect future island visits.
  
Various [[tools]] are necessary in order to fully explore the islands and harvest their resources, though each island contains a {{I|Simple DIY Workbench|NH}} in case the player needs to make their own while on tour. If the player cannot obtain the resources needed to make tools, they can purchase tools from Wilbur in exchange for [[Nook Miles]]. A [[vaulting pole]] and a [[ladder]] are the most crucial tools to have, as much of the islands are entirely inaccessible without these tools.
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Various [[tools]] are necessary in order to fully explore the islands and harvest their resources, though each island contains a {{I|Simple DIY Workbench|New Horizons}} in case the player needs to make their own while on tour. If the player cannot obtain the resources needed to make tools, they can purchase tools from Wilbur in exchange for [[Nook Miles]]. A [[vaulting pole]] and a [[ladder]] are the most crucial tools to have, as much of the islands are entirely inaccessible without these tools.
  
 
There are 20 archetypes in all for the Mystery Islands (with five missing in the game's data), some of which are much rarer to experience than others. Every island always contains a dock, a Simple DIY Workbench for [[crafting]], [[rocks]] and beaches on the left and right sides containing palm trees and [[shells]]. Many of the islands will contain [[flowers]], which is either the native flower or the sister flower of the player's island. There's a 30% chance that a message bottle may be found washed ashore in the sand, in addition to a 30% chance for a fossil to be buried. Each island that features regular non-[[fruit]]-bearing [[trees]] will have a least one that contains a [[Wasp]]'s Nest and one with a [[furniture]] leaf. The fruit-bearing trees bear the same fruit as the player's island, with the exception of one island that bears the sister fruit.
 
There are 20 archetypes in all for the Mystery Islands (with five missing in the game's data), some of which are much rarer to experience than others. Every island always contains a dock, a Simple DIY Workbench for [[crafting]], [[rocks]] and beaches on the left and right sides containing palm trees and [[shells]]. Many of the islands will contain [[flowers]], which is either the native flower or the sister flower of the player's island. There's a 30% chance that a message bottle may be found washed ashore in the sand, in addition to a 30% chance for a fossil to be buried. Each island that features regular non-[[fruit]]-bearing [[trees]] will have a least one that contains a [[Wasp]]'s Nest and one with a [[furniture]] leaf. The fruit-bearing trees bear the same fruit as the player's island, with the exception of one island that bears the sister fruit.
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Potential [[villager]]s can appear when visiting the tour islands, and they can be asked to move to the player's own island as a resident. Initially these villagers will always be either [[lazy]], [[normal]] or [[peppy]]; once a villager of a given type has been invited, only villagers of the remaining type(s) will appear. Should a tourist be invited to become a resident, they will not move to the island until 3 new housing plots are prepared for [[Tom Nook]].  
 
Potential [[villager]]s can appear when visiting the tour islands, and they can be asked to move to the player's own island as a resident. Initially these villagers will always be either [[lazy]], [[normal]] or [[peppy]]; once a villager of a given type has been invited, only villagers of the remaining type(s) will appear. Should a tourist be invited to become a resident, they will not move to the island until 3 new housing plots are prepared for [[Tom Nook]].  
  
Tourists will stop appearing on the islands from this point until [[Resident Services]] is upgraded into a building and the [[campsite (facility)|campsite]] is built. The player will then be able to purchase housing plots to place around town. From this point, villagers of every personality will begin appearing on the islands, if and only if an open plot is available (including if a plot is opened up by a villager moving away).  
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Tourists will stop appearing on the islands from this point until [[Resident Services]] is upgraded into a building and the [[campsite]] is built. The player will then be able to purchase housing plots to place around town. From this point, villagers of every personality will begin appearing on the islands, if and only if an open plot is available (including if a plot is opened up by a villager moving away).  
  
 
The villager that appears on a mystery island is determined randomly by choosing which species it will generate, then randomly choosing one of the villagers from that species. This makes [[Octopus (species)|octopus]] villagers, with only four in {{NH|short|nolink}}, more common than a multitudinous species, such as [[Cat|cats]], with 23 representatives. Once invited, the villager will occupy the oldest-placed housing plot the next day.
 
The villager that appears on a mystery island is determined randomly by choosing which species it will generate, then randomly choosing one of the villagers from that species. This makes [[Octopus (species)|octopus]] villagers, with only four in {{NH|short|nolink}}, more common than a multitudinous species, such as [[Cat|cats]], with 23 representatives. Once invited, the villager will occupy the oldest-placed housing plot the next day.
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{{Mystery Island|chance=9.85%|trees=Bamboo}}
 
{{Mystery Island|chance=9.85%|trees=Bamboo}}
 
A small square island covered entirely in [[Bamboo]]. {{I|Bamboo Shoot|NH}}s can be found buried next to the stalks.  
 
A small square island covered entirely in [[Bamboo]]. {{I|Bamboo Shoot|NH}}s can be found buried next to the stalks.  
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The island is available all year round, and is statistically the island with the highest chance of appearing.
 
{{Clear}}
 
{{Clear}}
  
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{{Mystery Island|trees=Secondary fruit|chance=10.15%}}
 
{{Mystery Island|trees=Secondary fruit|chance=10.15%}}
 
A somewhat wide island with a small raised section to the north, and a river that flows down and exits to the west. The island is covered with 19 fruit trees bearing non-native fruit, all of which can be harvested and sold for a large profit on the player's island. The fruit will always be the player's "secondary" fruit, which will always be the same when coming to this island. Three rocks can be found on the lowest level, and one on the raised section.
 
A somewhat wide island with a small raised section to the north, and a river that flows down and exits to the west. The island is covered with 19 fruit trees bearing non-native fruit, all of which can be harvested and sold for a large profit on the player's island. The fruit will always be the player's "secondary" fruit, which will always be the same when coming to this island. Three rocks can be found on the lowest level, and one on the raised section.
 
Having a 10.15% encounter rate, this mystery island has the highest chance, statisically.
 
 
{{Clear}}
 
{{Clear}}
  
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This island can only be visited a maximum of once per day and is only available during times the scorpion is available to catch.
 
This island can only be visited a maximum of once per day and is only available during times the scorpion is available to catch.
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{{Clear}}
 
{{Clear}}
  
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* Each island is numbered within the game's data. Islands 3, 5, 9, 15, and 22 are not present, suggesting that they were removed during development.
 
* Each island is numbered within the game's data. Islands 3, 5, 9, 15, and 22 are not present, suggesting that they were removed during development.
  
{{Navbox Gameplay elements}}
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{{Gameplay Elements}}
{{Navbox Locations}}
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{{Locations}}
  
 
[[Category:New Horizons locations]]
 
[[Category:New Horizons locations]]

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