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− | [[File:NL Rock.png|thumb|right|A rock in {{NL|nolink}}]] | + | [[File:NLRock.png|thumb|right|A rock in {{NL|nolink}}]] |
− | {{see also|Money rock}}
| + | '''Rocks ''' are objects that have appeared in every {{SER}} game. There are usually five to ten rocks in a player's town, and the rocks can be a single rock or be in clumps of two. Depending on the season, hitting a rock with a Shovel or Axe may result in a [[Pill Bug]], [[Centipede]] or [[House Centipede]] appearing; this is the only way of finding them. In [[winter]], there is snow on them, but the other seasons do not change anything in the rocks. |
− | '''Rocks ''' are objects that have appeared in every {{SER}} game. There are usually five to ten rocks in a player's town, and the rocks can be a single rock or be in clumps of two. Depending on the season, hitting a rock with a Shovel or Axe may result in a [[pill bug]], a [[centipede]] or a [[house centipede]] appearing; this is the only way of finding them. In [[winter]], rocks can have snow on top, though the mechanics of rocks do not change; this does not apply to {{NH|short}}. | + | |
| + | ==Money rock== |
| + | [[File:Bell Rock.png|left|thumb|100px|A money rock in {{CF|short|nolink}}]] |
| + | {{main|Money Rock}} |
| + | Once a day, one of the rocks in town hold Bells inside of it. To get the Bells, the player has to go around their town and hit random rocks with an axe or shovel. In about five seconds, the player must hit the rock as many times as possible. |
| + | |
| + | In {{PG}}, the rock will release up to 23,300 [[Bells]] as three sacks of 100, three sacks of 1,000, and two sacks of 10,000; in {{WW}}, the rock will release up to 8,500 Bells as sacks of 100, 200, 400, 800, 1,000, 2,000, 4,000; and in {{CF}}, {{NL}}, and {{NH}}, the rock will spurt out up to 16,100 Bells as sacks of 100, 200, 300, 500, 1,000, 2,000, 4,000, and finally 8,000. |
| + | |
| + | Additionally in {{NL|short|nolink}}, if the player is wearing the Daily Lucky Item on a good money luck day, the rock will release more money with each sack containing twice as many Bells as normal. Conversely, if the player is not wearing the Daily Lucky Item on a bad money luck day, the rock will release less money with an extra 100 sack at the start that causes the last 8,000 Bell sack to not spawn. |
| + | {{Clear}} |
| | | |
| ==Appearances== | | ==Appearances== |
− | ===Prior to {{NL|short|nolink}}=== | + | ===In {{NL|short|nolink}}=== |
− | [[File:CF Bell Rock.png|thumb|100px|A money rock in {{CF|short|nolink}}.]] | + | [[File:NL Emerald Dye on Desk.jpg|thumb|240px|A desk customized with emerald ore.]] |
− | In {{PG}}, {{WW}}, and {{CF}}, players can find a [[money rock]] around their town, which will produce [[Bell]]s when hit with a shovel or an axe. The player can hit the rock for eight times before the rock can no longer produce Bells. In {{PG}}, the rock will release up to 23,300 Bells as three sacks of 100, three sacks of 1,000, and two sacks of 10,000; in {{WW}}, the rock will release up to 8,500 Bells as sacks of 100, 200, 400, 800, 1,000, 2,000, 4,000; and in {{CF}} onwards, the rock will spurt out up to 16,100 Bells as sacks of 100, 200, 300, 500, 1,000, 2,000, 4,000, and finally 8,000. | + | In {{NL}}, in addition to money rocks, players are able to destroy "fake" rocks to produce [[ores]]. These can be given to [[Cyrus]] at [[Re-Tail]] to dye items (mainly furniture) different colors. |
− | {{clear}}
| + | |
| + | On [[Bunny Day]], the town will produce ten such "fake" rocks, in addition to the one containing the ore, which can be broken to reveal stone eggs to be taken to [[Zipper T. Bunny]]. |
| | | |
− | ===In {{NL|short|nolink}}===
| + | If the player strikes a money rock with a Silver Shovel, it may produce ores instead of Bells. |
− | [[File:NL Ores.jpg|thumb|240px|A money rock that produced ores instead of Bells in {{NL|short|nolink}}.]]
| |
− | In {{NL}}, if the player is wearing the Daily Lucky Item on a good money luck day, the money rock will release more Bells with each sack containing twice as many Bells as normal. Conversely, if the player is not wearing the Daily Lucky Item on a bad money luck day, the money rock will release less Bells with an extra 100 sack at the start that causes the last 8,000 Bell sack to not spawn. In the {{NLWa|short}} update, the player can also sit on rocks. This is the only time when sitting on rocks is possible.
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| | | |
− | In addition to money rocks, players are able to destroy "fake" rocks to produce [[ores]]. These can be given to [[Cyrus]] at [[Re-Tail]] to [[Furniture customization|customize furniture]] in different colors. If the player strikes a money rock with a silver shovel, it may produce ores instead of Bells. | + | In the {{NLWa|short}} update, the ability for the player to sit on rocks was added. This is the only time when sitting on rocks is possible. |
| | | |
− | On [[Bunny Day]], the town will produce ten such "fake" rocks, in addition to the one containing the ore, which can be broken to reveal Stone eggs to be taken to [[Zipper T. Bunny]].
| |
| {{clear}} | | {{clear}} |
| | | |
| ===In {{NH|short|nolink}}=== | | ===In {{NH|short|nolink}}=== |
− | [[File:NH Rock Hitting.jpg|thumb|240px|Hitting a rock causes crafting material to appear in {{NH|short|nolink}}.]] | + | [[File:NH Rock hitting.jpg|thumb|Hitting a rock causes crafting material to appear in {{NH|short|nolink}}.]] |
− | In {{NH}}, a total of six rocks appear on the player's island, and all rocks except the money rock now release {{I|stone|NH}}, {{I|clay|NH}}, {{I|iron nugget|NH}}s, and {{I|gold nugget|NH}}s when hit, which can be used in various [[DIY]] recipes. Similar to money rocks, they must be hit consecutively in order for a maximum of eight items to be released. The player can only earn one gold nugget per day, after which any additional hits will only produce stone, clay, or iron nuggets. A special rock on certain [[mystery island]]s features a single rock with eight gold nuggets, while on the meteor shower [[boat tour]] island, a rock will give [[star fragment]]s. During [[Bunny Day]], {{I|stone egg|NH}}s can also be produced. | + | In {{NH}}, a total of six rocks appear on the player's island, and all rocks except the money rock now release Stone, Clay, Iron Nuggets, and Gold Nuggets when hit, which can be used in various [[DIY]] recipes. Similar to Money Rocks, they must be hit consecutively in order for a maximum of eight items to be released. |
− | | |
− | Additionally, rocks can be broken when hit with an axe or shovel if the player has enough stamina (after eating [[edible|edible items]] such as fruits, mushrooms, turnips, or food), after which they'll produce a stone and will reappear in a random location the following day. However, a rock cannot spawn close to a natural barrier (beach, water, [[cliff]]s), furniture, [[shrubs]], [[fences]], dropped items, [[flowers]], or a placed [[custom design]]. Tall structures like buildings or [[trees]] can also prevent a rock from spawning. Multiple rocks can be broken in a single day, but only one rock will respawn the following morning until there are six rocks on the island.
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− | | |
− | [[Katrina]]'s [[luck|fortunes]] can determine any changes made to the player's rates at hitting and breaking rocks on their own island. If the player gets a good money luck, they will have a higher chance of earning gold nuggets when hitting rocks, while having bad money luck results in the player earning no gold nuggets. This also applies when breaking a rock after eating.
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| | | |
− | ====Drop rates====
| + | Additionally, rocks can be broken when hit with an Axe or Shovel if the player has enough stamina (after eating fruit, mushrooms, turnips, or any other food item), after which they will reappear in a random location the following day. Multiple rocks can be broken in a single day, but only one rock will respawn the following morning until there are six rocks on the island. |
− | {| class="styled color-gameplay" style="width: 400px; text-align:center;"
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− | ! style="width: 250px; | Material
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− | ! style="width: 200px; | Player's island
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− | ! style="width: 200px; | [[Mystery island]]
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− | |-
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− | ! colspan=3 | Normal rates
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− | |-
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− | | [[File:Stone NH Inv Icon.png|16px|link=|alt=]] Stone
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− | | 50%
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− | | 9%
| |
− | |-
| |
− | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron nugget
| |
− | | 34%
| |
− | | 50%
| |
− | |-
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− | | [[File:Clay NH Inv Icon.png|16px|link=|alt=]] Clay
| |
− | | 15%
| |
− | | 40%
| |
− | |-
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− | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold nugget
| |
− | | 1%
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− | | 1%
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− | |-
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− | ! colspan=3 | During [[Bunny Day]] (when [[Nook's Cranny]] is not built)
| |
− | |-
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− | | [[File:Stone NH Inv Icon.png|16px|link=|alt=]] Stone
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− | | 30%
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− | | 4%
| |
− | |-
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− | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron nugget
| |
− | | 34%
| |
− | | 50%
| |
− | |-
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− | | [[File:Clay NH Inv Icon.png|16px|link=|alt=]] Clay
| |
− | | 15%
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− | | 15%
| |
− | |-
| |
− | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold nugget
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− | | 1%
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− | | 1%
| |
− | |-
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− | | [[File:Stone Egg NH Inv Icon.png|16px|link=|alt=]] Stone egg
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− | | 20%
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− | | 30%
| |
− | |-
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− | ! colspan=3 | During [[Bunny Day]] (when [[Nook's Cranny]] is built)
| |
− | |-
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− | | [[File:Stone NH Inv Icon.png|16px|link=|alt=]] Stone
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− | | 40%
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− | | 5%
| |
− | |-
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− | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron nugget
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− | | 29%
| |
− | | 35%
| |
− | |-
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− | | [[File:Clay NH Inv Icon.png|16px|link=|alt=]] Clay
| |
− | | 10%
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− | | 24%
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− | |-
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− | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold nugget
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− | | 1%
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− | | 1%
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− | |-
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− | | [[File:Stone Egg NH Inv Icon.png|16px|link=|alt=]] Stone egg
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− | | 20%
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− | | 35%
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− | |-
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− | ! colspan=3 | With good luck
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− | |-
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− | | [[File:Stone NH Inv Icon.png|16px|link=|alt=]] Stone
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− | | 40%
| |
− | | -
| |
− | |-
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− | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron nugget
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− | | 34%
| |
− | | -
| |
− | |-
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− | | [[File:Clay NH Inv Icon.png|16px|link=|alt=]] Clay
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− | | 15%
| |
− | | -
| |
− | |-
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− | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold nugget
| |
− | | 11%
| |
− | | -
| |
− | |-
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− | ! colspan=3 | With bad luck
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− | |-
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− | | [[File:Stone NH Inv Icon.png|16px|link=|alt=]] Stone
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− | | 50%
| |
− | | -
| |
− | |-
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− | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron nugget
| |
− | | 35%
| |
− | | -
| |
− | |-
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− | | [[File:Clay NH Inv Icon.png|16px|link=|alt=]] Clay
| |
− | | 15%
| |
− | | -
| |
− | |-
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− | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold nugget
| |
− | | 0%
| |
− | | -
| |
− | |}
| |
| | | |
− | ====Breaking rock rates====
| + | {{Cleanup|Needs to be rewritten.}} |
− | {| class="styled color-gameplay" style="width: 400px; text-align:center;" | + | {{To-do|Add appearances for each game.}} |
− | ! style="width: 250px; | Item
| + | {{Gameplay Elements}} |
− | ! style="width: 200px; | Rock
| |
− | ! style="width: 200px; | [[Money rock]]
| |
− | |-
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− | | [[File:Stone NH Inv Icon.png|16px|link=|alt=]] Stone
| |
− | | 49%
| |
− | | -
| |
− | |-
| |
− | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron nugget
| |
− | | 49%
| |
− | | -
| |
− | |-
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− | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold nugget
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− | | 2%
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− | | -
| |
− | |-
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− | | {{Currency|Bells|8000}}
| |
− | | -
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− | | 100%
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− | |-
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− | ! colspan=3 | With good luck
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− | |-
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− | | [[File:Stone NH Inv Icon.png|16px|link=|alt=]] Stone | |
− | | 40%
| |
− | | -
| |
− | |-
| |
− | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron nugget
| |
− | | 40%
| |
− | | -
| |
− | |-
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− | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold nugget
| |
− | | 20%
| |
− | | -
| |
− | |-
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− | ! colspan=3 | With bad luck
| |
− | |-
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− | | [[File:Stone NH Inv Icon.png|16px|link=|alt=]] Stone
| |
− | | 49%
| |
− | | -
| |
− | |-
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− | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron nugget
| |
− | | 51%
| |
− | | -
| |
− | |-
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− | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold nugget
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− | | 0%
| |
− | | -
| |
− | |}
| |
− | {{Navbox Gameplay elements}} | |