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− | + | :''This article is about the animal villagers found within the {{SER}}. For the playable Villager character from ''Super Smash Bros.'', see the [[Villager (SSB)]], for the player character of Animal Crossing series, see [[player]].'' | |
− | [[File: | + | [[File:Animal-Crossing-villagers.jpg|thumb|right|A selection of villagers, special characters, and two players]] |
− | '''Villagers''' | + | '''Villagers''' are the main non-playable characters in the {{SER}}. They are the player's neighbors scattered around the [[player]]'s [[town]]. They do the same things as the playable character, such as [[fishing]], finding [[fossil]]s, and collecting [[insect]]s. Villagers, as suggested by the {{SER}} title, come in variety of species. |
− | Random villagers | + | Random villagers move into the town at any time, usually after another villager [[Moving|moves]] out. Each villager initially comes with a unique interior house design, which will gradually change over time depending on what furniture they request, or insects, [[fish]], fossils, and clothes they obtain. Flooring and wallpaper eventually change, usually depending on how long the villager has been a resident of the town. Unlike the [[player]], they do not have the ability to expand their home. |
==Interaction== | ==Interaction== | ||
− | Villagers can be interacted with in various ways. The player can talk to villagers by approaching them and pressing the interact button. These [[conversation]] | + | Villagers can be interacted with in various ways. The player can talk to villagers by approaching them and pressing the interact button. These [[conversation|conversations]] usually result in a line of relative dialogue, or the player receiving a [[favor|request]] to complete. Requests uncommonly will trigger a game or small event. Interacting positively with villagers will develop your [[friendship]] with them. |
− | + | Villagers will occasionally attempt to get the player's attention (signalled by a surprise [[emotions|emotion]] and then approaching the player excitedly). Interacting with them in this state will produce special dialogue and requests or a notification of their imminent departure from town, giving the player an opportunity to prevent(or encourage) their [[moving|move]]. | |
− | + | In addition, villagers can be [[emotions|annoyed]] in a number of ways: | |
− | + | *"Pushing" villagers by continuously walking into them. If done for long enough, the villager will get upset at the player. | |
− | + | *In {{CF}} and {{NL}}, a villager will automatically become sad or angry after falling into a [[pitfall]], whether the player talks to them whilst they are in the trap or not. | |
− | *"Pushing" villagers by continuously walking into them for | + | *Repeatedly talking to villagers to the point where the villager gets annoyed. They may give warnings, and then refuse to talk for a while, or in {{NL}}, say that they are 'thinking' and cannot talk at the moment. |
− | *In {{CF}} | + | *Repeatedly hitting them with certain tools, such as the [[net]], the toy hammer or (in {{PG}}), the [[axe]]. |
− | *Repeatedly talking to villagers to the point where | + | *In {{NL}}, using the [[megaphone]] too close to a villager, which he/she will be shocked and get annoyed. |
− | * | + | *In some games, refusing [[favor]]s can annoy villagers. In {{CF}}, for example, declining a task (such as a delivery, Hide-and-Seek or greeting change) will usually result in the villager becoming sad. |
− | *In {{NL}}, using the [[ | ||
− | *In some games, refusing | ||
==Personalities== | ==Personalities== | ||
+ | ''This section briefly underlines the key notes about each personality trait. For more information, check out the individual personality pages:'' | ||
{| | {| | ||
|width=300px| | |width=300px| | ||
− | + | ===Male=== | |
− | + | *[[File:Emotion Sleepy NH Icon cropped.png|25px]] [[Lazy]] | |
− | *[[File:Emotion Sleepy NH Icon.png| | + | *[[File:Emotion Pride NH Icon cropped.png|25px]] [[Jock]] |
− | *[[File:Emotion Pride NH Icon.png| | + | *[[File:Emotion Aggravation NH Icon cropped.png|25px]] [[Cranky]] |
− | *[[File:Emotion Aggravation NH Icon.png| | + | *[[File:Emotion Smirking NH Icon cropped.png|25px]] [[Smug]] |
− | *[[File:Emotion Smirking NH Icon.png| | ||
| | | | ||
− | + | ===Female=== | |
− | *[[File:Emotion Happiness NH Icon.png| | + | *[[File:Emotion Happiness NH Icon cropped.png|25px]] [[Normal]] |
− | *[[File:Emotion Encouraging NH Icon.png| | + | *[[File:Emotion Encouraging NH Icon cropped.png|25px]] [[Peppy]] |
− | *[[File:Emotion Disagreement NH Icon.png| | + | *[[File:Emotion Disagreement NH Icon cropped.png|25px]] [[Snooty]] |
− | *[[File:Emotion Mischief NH Icon.png| | + | *[[File:Emotion Mischief NH Icon cropped.png|25px]] [[Sisterly]] (Uchi) |
|} | |} | ||
− | There are different personalities and characteristics found in villagers. [[Hobbies]], style | + | There are different personalities and characteristics found in villagers. [[Hobbies]], style and color preference are not unique to each personality, but some are more apparent in individual personalities than others. There are eight different personalities; [[Cranky]], [[Jock]], [[Lazy]] and [[Smug]], which are male villager personalities and [[Snooty]], [[Peppy]], [[Normal]] and [[Sisterly]] (Uchi) which are female personalities. The Smug and Uchi personalities are only present from {{NL|short}}-onwards, as they were first introduced with that game. |
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− | + | Certain personalities for one gender are equivalent to certain personalities of another gender, for example: Lazy and Normal villagers are calm, average, and dull, but are very kind and easily able to make fast friends with. Jock and Peppy villagers are energetic, cheerful, and slightly overbearing, but are very enthusiastic and mean well. Smug and Snooty villagers are arrogant and have high standards, but they can be very experienced and caring when the player gets to know them. Cranky and Uchi villagers are rude, belittling, and somewhat shady, but are quick to take the player under their wing when befriended. | |
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− | Smug | ||
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==Appearances== | ==Appearances== | ||
− | === | + | ==={{PG|nolink}}=== |
− | {{ | + | Initially in original {{PG}}, there are six villagers in the town when the player moves in. The maximum number is 15; once 15 villagers have moved in, one of the already existing villagers will move out without warning to allow a new villager to move in. Villagers have a unique role in {{PG}}. During town events, they gather and celebrate in different areas of the town to partake in different events. Most noted is during the [[New Year's Eve]] celebrations, where they gather around the town pond (in future releases, they are simply scattered around town, and have special conversations revolving around the festivities). |
− | + | During [[Summer]] and [[Winter]], villagers may live outside in a [[tent]] or an [[igloo]] for the day, where they become the source of collecting [[Camping Gear]]. In future game releases, they are not a source of rare, unique furniture, but become a means of gaining furniture through trades. They also do not camp out, and only live in their homes. | |
− | + | ==={{WW|nolink}}=== | |
− | + | Initially in {{WW}}, there are three villagers in the town when the player moves in out of a possible eight. Once eight villagers have moved in, one of the already existing villagers may move out to allow another new villager to move in, lowering the number to seven until the new villager moves in. Although villagers do have a similar role as they do in {{PG}}, they also have a few new features. | |
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− | Initially in {{WW}}, there are three villagers in the town when the player moves in out of a possible eight. Once eight villagers have moved in, one of the already existing villagers may move out to allow another new villager to move in, lowering the number to seven until the new villager moves in. Although villagers do have a similar role as they do in {{PG | ||
When the playable character befriends them, they are likely to give the player a picture of themselves as proof of their friendship. Each picture has a unique quote for each villager, which can be read when the picture is placed in the player's house and interacted with. | When the playable character befriends them, they are likely to give the player a picture of themselves as proof of their friendship. Each picture has a unique quote for each villager, which can be read when the picture is placed in the player's house and interacted with. | ||
− | They are also competitive in | + | They are also competitive in ''Wild World'', a feature unique to the game. During some conversations, they may ask the player if they want to see who can catch the biggest [[fish]] or find the rarest [[insect]]. These are games which are similar to the [[Fishing Tourney]] and [[Bug Off|Bug-Off]]. During these events, when two villagers meet they will not talk. |
− | Another new feature were the rumors that some villagers were dating. This could be discovered by talking to some of the villagers in the town who would either be gossiping about the two villagers or one of the two villagers in the relationship. There was no proof of the two villagers dating, however, other than through conversation. | + | Another new feature were the rumors that some villagers were dating. This could be discovered by talking to some of the villagers in the town who would either be gossiping about the two villagers or one of the two villagers in the relationship. There was no proof of the two villagers dating, however, other than through conversation. |
Unlike the first game, the villagers walk at a much slower pace than the player, which is continued through {{CF}}. | Unlike the first game, the villagers walk at a much slower pace than the player, which is continued through {{CF}}. | ||
− | For the first time in the {{SER|nolink}}, a new villager species was introduced in {{WW|nolink}}: [[monkey]]s. (Although [[Porter]] is also a monkey and was in the games between {{DnM|nolink}} and {{DnMe+|nolink}}, he is a special character.) | + | For the first time in the {{SER|nolink}}, a new villager species was introduced in {{WW|nolink}}: [[monkey]]s. (Although [[Porter]] is also a monkey and was in the games between {{DnM|nolink}} and {{DnMe+|nolink}}, he is a [[Special Characters|special character]].) |
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+ | ==={{CF|nolink}}=== | ||
Initially in {{CF}}, there are six villagers in the town when the player moves in. The maximum number is ten. Once ten villagers have moved in, one of the already existing villagers will attempt to move out to allow a new villager to move in. | Initially in {{CF}}, there are six villagers in the town when the player moves in. The maximum number is ten. Once ten villagers have moved in, one of the already existing villagers will attempt to move out to allow a new villager to move in. | ||
− | Villagers have a slightly different role than in {{WW | + | Villagers have a slightly different role than in {{WW}}. They no longer compete against the player, as this feature was prominent enough in [[Bug Off|Bug-Off]] and [[Fishing Tourney]] events. They do, however, have a new feature: playing [[Hide-and-Seek]], where a group of up to three villagers hide around the town. They no longer give out [[picture]]s of themselves when they become friends with the [[player]]. |
Villagers now talk about the glamour and style found within the [[city]], a new area found in the game. | Villagers now talk about the glamour and style found within the [[city]], a new area found in the game. | ||
− | === | + | ==={{NL|nolink}}=== |
− | + | Initially in {{NL}}, there are five villagers in the town when the player moves in. The maximum number is ten, although the tenth villager will not move in unless the player invites them to move in, either through the [[Campground]] (as of {{WA}}) or [[Campsite (New Leaf)|Campsite]], or if they communicate with a player whose town had any villagers move out. | |
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− | Initially in {{NL}}, there are five villagers in the town when the player moves in. The maximum number is ten, although the tenth villager will not move in unless the player invites them to move in, either through the [[ | ||
− | Villagers now have more actions than in previous games. For example, they will shake trees, plant flowers, be seen entering and exiting stores, and will fish during the Fishing Tourney. Players can sometimes find [[Lost Item|lost items]] on the ground and return them to their rightful villager owners. Villagers will give the player [[picture]]s of themselves again, albeit in uncommon circumstances. Also, villagers have more expansive opinions about the player's [[reputation | + | Villagers now have more actions than in previous games. For example, they will shake trees, plant flowers, be seen entering and exiting stores, and will fish during the [[Fishing Tourney]]. Players can sometimes find [[Lost Item|lost items]] on the ground and return them to their rightful villager owners. Villagers will give the player [[picture]]s of themselves again, albeit in uncommon circumstances. Also, villagers have more expansive opinions about the player's [[reputation]]. |
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− | + | Non-resident villagers of the player's town will be able to appear in the campsite where they can be interacted with for special dialogue and convinced to move in. They also may appear in [[The Roost Café|the café]] in place of resident villagers. Villagers who move out of town eventually appear regularly on [[Main Street]]. | |
− | + | Two new villager species, the [[deer]] and the [[hamster]]s, were introduced in ''New Leaf''. | |
− | + | For the first time in the series, two new personalities are introduced, one new one for each gender. For male villagers, the new personality is [[smug]] キザタイプ (''Kiza Type''). For female villagers, the new personality is [[uchi]] アネキタイプ (''Aneki Type''). | |
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− | === | + | ==={{NH|nolink}}=== |
− | {{ | + | The {{NH|nolink}} [[List of villagers|roster is made of 391 characters]] including all the villagers in Series 1-4 of Animal Crossing [[amiibo]] cards (333 characters), the 50 villagers of the Welcome amiibo series of amiibo cards, and finally 8 new characters to the Animal Crossing franchise. |
− | + | The player arrives at the deserted island with two other villagers, the fewest starting villagers of any game in the series. These villagers are always one [[jock]] villager and one [[uchi]] villager, out of a total of 81 possible starting villagers. Three additional villagers can move in after meeting certain criteria, one at a time, and then up to five more, for a maximum of ten, can be moved in either via the Campsite, which can be built once the Resident Services Center is upgraded from a tent into a building, through further Mystery Island Tours, or by inviting them from another player's town. | |
− | + | Villagers have even more interactivity and actions than in ''New Leaf''. They can sometimes be seen in their homes, working on a DIY recipe, and they will share it with the player when talked to, even if the player already has that particular recipe. They can be seen catching bugs, along with the fishing they did in ''New Leaf''. Villagers have a variety of actions shared between them all, such as sprinting, exercising, or reading books, and are able to sit down on the ground. Each villager personality also has specific actions unique to them, which pertain to their personality; for example, Jock villagers can sometimes be seen lifting dumbbells and Normal villagers will examine objects with a magnifying glass. | |
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− | Villagers have even more interactivity and actions than in | ||
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New to this game, after the player has annoyed a villager, they can apologize to them if talked to enough times while angry or sad, in which doing so results in the villager easily forgiving them. | New to this game, after the player has annoyed a villager, they can apologize to them if talked to enough times while angry or sad, in which doing so results in the villager easily forgiving them. | ||
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*[[List of islanders]] | *[[List of islanders]] | ||
*[[List of villager names in other languages]] | *[[List of villager names in other languages]] | ||
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[[Category:Characters]] | [[Category:Characters]] |