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An '''islander''' is an inhabitant that lives on [[Animal Island]] in {{DnM+}}, {{PG}}, and {{DnMe+}}. While similar to the mainland [[villager]]s, they offer fully unique dialogue and display some unique behaviors. In {{DnMe+|nolink}}, however, no islanders are present on the island by default, including the original {{PG|nolink}} islanders, and can only be brought to the island through the use of their [[e-Reader card]]s. In installments after {{DnMe+|nolink}}, Animal Island was no longer a feature, and various islanders returned in later games as regular villagers. | An '''islander''' is an inhabitant that lives on [[Animal Island]] in {{DnM+}}, {{PG}}, and {{DnMe+}}. While similar to the mainland [[villager]]s, they offer fully unique dialogue and display some unique behaviors. In {{DnMe+|nolink}}, however, no islanders are present on the island by default, including the original {{PG|nolink}} islanders, and can only be brought to the island through the use of their [[e-Reader card]]s. In installments after {{DnMe+|nolink}}, Animal Island was no longer a feature, and various islanders returned in later games as regular villagers. | ||
− | There are 36 islanders in total, starting with the original 18 islanders that debuted in {{DnM+|nolink}}, and an extra 18 added in {{DnMe+|nolink}}. In {{WW}}, only six islanders return as regular villagers. {{CF|short}} sees a return of four more islanders absent in {{WW|short|nolink}}, {{NL|short}} sees a return of twelve—six in the initial game, and six more in the {{NLWa|short}} update—and {{NH|short}} sees a return of two, both of which were only available after the release of the [[Animal Crossing: New Horizons/Update history/2.0|2.0 Free Update]] | + | There are 36 islanders in total, starting with the original 18 islanders that debuted in {{DnM+|nolink}}, and an extra 18 added in {{DnMe+|nolink}}. In {{WW}}, only six islanders return as regular villagers. {{CF|short}} sees a return of four more islanders absent in {{WW|short|nolink}}, {{NL|short}} sees a return of twelve—six in the initial game, and six more in the {{NLWa|short}} update—and {{NH|short}} sees a return of two, both of which were only available after the release of the [[Animal Crossing: New Horizons/Update history/2.0|2.0 Free Update]]. As of {{NH|short|nolink}}, 12 islanders have not reappeared since {{DnMe+|nolink}}. |
Although all villagers are technically "islanders" in {{NH|short|nolink}} (as the main setting of the game is an [[Town#In New Horizons|initially deserted island]]), none of the special behaviors that applied to islanders in {{PG|nolink}} and {{DnMe+|nolink}} carry over to the later game. | Although all villagers are technically "islanders" in {{NH|short|nolink}} (as the main setting of the game is an [[Town#In New Horizons|initially deserted island]]), none of the special behaviors that applied to islanders in {{PG|nolink}} and {{DnMe+|nolink}} carry over to the later game. | ||
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===Behaviors=== | ===Behaviors=== | ||
[[File:PG Flash Evening.png|left|thumb|[[Flash]], an islander, speaks with a player in {{PG}}.]] | [[File:PG Flash Evening.png|left|thumb|[[Flash]], an islander, speaks with a player in {{PG}}.]] | ||
− | Islanders | + | Islanders are similar to mainland villagers in that they share the same set of personality types. However, the islander variants of the personality types differ slightly to drastically from their mainland counterparts. [[Lazy]] islanders are stoic and philosophical, in many ways the opposite of their mainland counterparts, often talking about forgoing worldly pleasures and society. [[Jock]] islanders are more casual and laid-back than their mainland counterparts, more singularly interested in surfing and frequently using surfer lingo. [[Cranky]] islanders are suave and romantic, unlike their mainland counterparts; they are similar to the [[smug]] personality introduced in {{NL|nolink}} though slightly more old-fashioned, often trying to woo the player. [[Normal]] islanders are fanciful and nature-loving hippies, more prone to daydreaming and peculiar thoughts than their mainland counterparts. [[Peppy]] islanders are headstrong and bossy rather than their sunny and upbeat mainland counterparts; peppy islanders often reminisce about the past and coach the player as if they are older than peppy villagers. This makes the peppy islanders more similar to the [[Big sister|big sister]] personality also introduced in {{NL|nolink}}. [[Snooty]] islanders are talkative and vain; they are warmer than their mainland counterparts and focus on being well-liked as well as beautiful, but they can still be catty or rude in some situations. |
− | + | Because the island is a small, contained area, players cannot ask islanders for work or favors. Instead, islanders will request specific pieces of furniture from the player during conversation; they will also commonly ask for furniture pieces that are already in the player's inventory. Unlike mainland villagers' homes, islanders' houses have very little to no furniture. If the player gives them the requested furniture, they will use that furniture to decorate their house. All of the {{DnMe+|nolink}} islanders request the same furniture as the original {{PG|nolink}} islanders; for instance, [[Madam Rosa]] in ''e+'' requests the same items normally requested by [[Ankha]] in {{PG|nolink}}. The female islanders also wear {{I|red aloha shirt|PG}}s by default, while the male islanders wear {{I|blue aloha shirt|PG}}s. Additionally, prior to {{DnMe+|nolink}}, all female islanders (with the exception of Ankha) wear a flower in their hair, while cranky islanders wear a straw hat. Islanders can also ask for clothes in the player's inventory for them to change into. Since it is not possible for the player to exchange letters with islanders, islanders will instead ask the player to write something in their guest book. | |
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− | + | If the player repeatedly touches an islander's furniture, they will get mad at the player. | |
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===Game Boy Advance connection=== | ===Game Boy Advance connection=== |