Editing Katsuya Eguchi

From Nookipedia, the Animal Crossing wiki
Emotion Surprise NH Icon.png
Warning: You are not logged in.
Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
Emotion Surprise NH Icon.png
Warning: You are not logged in.
Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. Except in cases of vandalism, please add a reason for undoing the edit in the edit summary.

Latest revision Your text
Line 1: Line 1:
{{Infobox Personnel
+
{{Infobox Developer
| name       = Katsuya Eguchi
+
|name= Katsuya Eguchi
| image     = [[File:Katsuya Eguchi.jpg|200px]]
+
|image= [[File:Eguchi.jpeg|100px]]
| caption    = Eguchi in 2006, holding a [[Nintendo DS|Nintendo DS Lite]] with {{WW}} playing on it.
+
|gender= Male
| born      = April 7, 1965<br>{{wp|Tokyo}}, {{wp|Japan}}
+
|occupation= EAD Deputy General Manager, Producer, Game Designer
| died      =
+
|employer= [[Nintendo]]
| occupation = Nintendo EAD Deputy General Manager
 
| works      =
 
| title      =
 
| family    =
 
| awards    =
 
 
}}
 
}}
  
'''Katsuya Eguchi''' (江口 勝也, ''Eguchi Katsuya'', born April 7, 1965) is a video game designer, producer and deputy general manager at Nintendo EAD, best known for the creation of the {{SER}}. He was born in 1965, in [[wikipedia:Tokyo|Tokyo]], Japan and grew up in the Chiba Prefecture. He lived there until adulthood, when he moved to Kyoto in 1986 to work at [[Nintendo]]. His first position in the company was working on promotional artwork, until he was assigned as a designer for ''{{iw|mariowiki|Super Mario Bros. 3}}''. In 1993, he served as a game director for ''{{iw|lylatwiki|Star Fox|game}}'' for the [[Super Nintendo Entertainment System]]. Other works he has directed include ''{{iw|mariowiki|Super Mario World}}'', ''{{iw|lylatwiki|Star Fox 2}}'', ''Wave Race 64'', ''{{iw|mariowiki|Yoshi's Story}}'', ''{{iw|miiwiki|Wii Sports}}'', ''{{iw|miiwiki|Wii Play}}'', and ''{{iw|lylatwiki|Star Fox Command}}''.<ref name=revolvy>https://www.revolvy.com/page/Katsuya-Eguchi</ref><sup>[dead link]</sup>
+
'''Katsuya Eguchi''' (江口 勝也, ''Eguchi Katsuya'') is a video game designer, producer and deputy general manager at Nintendo <abbr>EAD</abbr>. He was born in 1965, in [[wikipedia:Tokyo|Tokyo]], Japan and grew up in the Chiba Prefecture. He lived there til adulthood, when he decided to move to Kyoto in 1986, to work at [[Nintendo]]. His first position in the company was working on promotional artwork, until he was assigned as a designer for ''Super Mario Bros. 3''. In 1993, he served as a game director for ''Star Fox'' for the [[Super Nintendo Entertainment System]]. Other works he has directed include, ''Super Mario World'', ''Star Fox 2'', ''Wave Race 64'', ''Yoshi's Story'', ''Wii Sports'', ''Wii Play'', and ''Star Fox Command''.<ref>https://www.revolvy.com/page/Katsuya-Eguchi</ref> Eguchi is most well know for the creation of the ''Animal Crossing'' series. <br><br> Eguchi realized that the games he was working on were hard to play, and finish. He wanted to make something that everyone would be able to play.<ref>https://www.gamesradar.com/edge/</ref> He also noticed that when he got home from work, his family would be playing games, he wanted to be able to play with his family even though he did not have a lot of time to do so. This inspired him to make a game where he, and his family would be able to share things, and though they weren't playing at the same time, his family would be able to see what he's done, and he could see what his family had done.<ref>Brandon Sheffield (May 8, 2006). http://www.gamasutra.com/view/feature/2688/crossing_into_the_mainstream_.php. Gamasutra. Retrived April 7,2019</ref> Additionally he wanted to recreate the feeling of being alone in a new town away from friends and family.<ref>https://www.revolvy.com/page/Katsuya-Eguchi</ref> All of these factors inspired him to create {{PG}}. Since then, he has served as producer on all ''Animal Crossing'' titles. Currently he serves as the Deputy General Manager at Nintendo <abbr>EAD</abbr>.
 
 
Eguchi realized that the games he was working on were hard to play, and finish. He wanted to make something that everyone would be able to play.<ref>https://www.gamesradar.com/edge/</ref><sup>[exact link needed]</sup> He also noticed that when he got home from work, his family would be playing games, he wanted to be able to play with his family even though he did not have a lot of time to do so. This inspired him to make a game where he, and his family would be able to share things, and though they weren't playing at the same time, his family would be able to see what he's done, and he could see what his family had done.<ref>{{Cite web|author=Brandon Sheffield|date=May 8, 2006|url=https://www.gamasutra.com/view/feature/2688/crossing_into_the_mainstream_.php|title=Crossing into the Mainstream: Katsuya Eguchi on Animal Crossing|site=Gamasutra|retrieved=April 7, 2019}}</ref> Additionally, he wanted to recreate the feeling of being alone in a new town away from friends and family.<ref name=revolvy/><sup>[dead link]</sup> All of these factors inspired him to create {{DnM}}. Since then, he has served as producer on all ''Animal Crossing'' titles. Currently he serves as the Deputy General Manager at Nintendo EAD.
 
{{Clear}}
 
  
 
==References==
 
==References==
{{Reflist}}
+
<references/>
 
 
==External links==
 
*[https://www.wired.com/2006/04/interview-the-w-2/ Interview with Eguchi discussing development of {{WW|nolink}}]
 
  
{{Stub}}
+
[[Category:Personnel]]
{{Navbox Companies and Personnel}}
 

Please note that all contributions to Nookipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported (see Nookipedia:General disclaimer for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: